The Greatest Riddle.
Level by
Mazun.
Walkthrough D&G
productions.
Thanks to
_manarch2, the mystery of the 4 Secret gates is now solved (as of April 28-2014)
I
think you have to shoot the enemies (animals) because when I left a croc and a
Monster alive the level crashed when a third animal was triggered.
There are some blue parts in the text and they point out where the triggers are
to open 4 Secret gates in the end of the level, they are optional and you don’t
have to open them to finish the level.
Lara is on an
island in the middle of an ocean. Go to the NE corner and shoot a crate to get
the Uzis, then go to the
S, past the entrance on the hill and behind the palm tree is a trench with
another crate that holds the Grenade gun. Now go up to the entrance on
the hill, shoot that fence and go in carefully, turn around and climb down the
ladder in the shaft, hang as low as you can go and drop, immediately run forward
and draw the pistols to shoot that fence ahead, jump over the gap the Boulder
will drop in and collect the Goodies in the room you’re in.
Go down into the gap the Boulder went in and follow to a ladder, go down and
drop in the hole at the boulder, go W to a burner pit, the MS is a trap, just
stand right of the blocks and run jump far to the 2nd part of the
sloped side on the right, the part of the floor you’ll slide to is safe, look
out for burner tiles and go over the safe path to climb up the W side. Look in
the N wall for a passage that will bring you to the Main Room.
The Main Room.
Go to the N side of the room and find the passage under the walkways. To the
right of you is a ladder, closed off by a trapdoor. Just inside the passage and
to the right is a lever that will open a door on the S side of Main room
(straight N is not possible because of the Spike pit there). Go back and
into that S passage in the Main Room. Save on top of the sloped floor.
Platform Jumps.
The idea here is that when you slide down a platform comes up at the end of the
slide. First read the Optional:
below. Look down and see
the sloped floor has 3 squares, jump just before the end of the 2nd
square and you have to land on the edge of slope and platform, so you can do a
run jump curved right a bit to the next platform that comes up in front of you,
side flip right, then stand jump forward and a running jump to the safe ledge
beyond. Don’t forget to save again and go to the SE end of the ledge, another
timed platform goes up at the central pillar with the ladder, run back to where
you landed on this ledge and jump to that platform, quickly grab the ladder
(Could be Lara only grabs at the 2nd attempt) and go up. Follow the
passage up the blocks to the automatic door and end up on the walkways in the
Main Room.
Optional for the Secret: from sliding along the right hand side of the slope and
jumping onto the 1st platform you have to run jump diagonally to the
left to a platform on a pillar(nasty jump), then hop with a roll onto the next
around the corner, run against the pillar and grab the ladder quick, go up and
back flip to the ledge, go to the N and jump over to the pillar with the timed
grey Tile. This will raise another platform in the SE corner of the room, jump
to the S and run to the end of the ledge jump down to that platform and quickly
get in to use the button,
one
of four gates
to a
Secret
will open somewhere. Immediately roll and run jump from the platform to grab the
ledge straight ahead on S wall. When getting to the ledge the platform on the
central pillar goes up. See above for the rest. (there’s
actually a game stopper here, if you’re not fast enough and the timed platform
went down, there will be no way to get out of this alcove)
Top of Main room, the Ornate Handle.
Go to the centre hole, (notice the trapdoor opened at the ladder to the right of
the N opening, a shortcut up from ground floor to this walkway) run over the
corner of the centre hole to the left (W), go right in the hall to a room with a
small pool and ledges on a pillar, go up the ledges to the top to get the
2 Uzi
Ammo pickups, drop down or run jump into the pool and head into
the W passage, grab the Ornate Handle and get out quick, shoot the
Croc and run for the Main Room. Go straight E at the centre hole and into
the E passage, through the hall and onto a ledge in the Temple chamber, go left
and run jump over to the ledge on N wall, go left to the ladder and up to back
flip/roll onto the upper ledge, go to an opening in the N wall. The entrance
door will close upon entering, go to the gates and drop out backwards. In the
next room to the NE corner and down the passage to a room with 2 levers and
raising blocks.
Table Puzzle for the Hathor Effigy.
For now only use the E lever and climb the block that went up, jump to the upper
floor and look for the small table. Pull/push it onto that pillar that’s up in
the hole you came up from (it has to end up on a grey Tile one floor down of
where it is now).
Go down to the ground floor and now use the E and the W lever, pull the table to
the NE corner to where the block is up, use both the levers again and go on
pushing the table around the room to the Tile in the SE. That entrance gate
closes in the other room. Go out the NW passage and to the ladder S of the pool,
you can climb over the gates to the ladder that goes up to the top, climb right
onto the ladder on the block and pull up to get the Hathor Effigy,
another gate opens in the room below, climb back from the block and drop onto
that sloped block below.
Optional: Head to the S wall and climb the ladder again, get into the open gate
and onto that trigger tile to open one another of those four Secret gates, get
down.
Go
to the W wall and up the ladder to the open gate. In the end of the passage is a
slope. Pull out the Uzis and slide to the trapdoor that will open shortly, look
for the Monster and shoot it. Go out the W passage and the door will open for
you, you’re back in Main room.
1st
Horseman’s gem
and Crowbar.
Turn right and to the right behind the pillar is the ladder you can use to get
back to the walkways, go up far enough (just above the trapdoor) to back flip
onto the walkway at the N passage, go in and through the hall to a room filled
with sand. Hop into the opposite passage and come into a room with grated
floors, go to the stand on the N side and use the combined Handle and Effigy=
Portal Guardian. Trapdoors under the sand open up in the previous room and
the sand flows into the lower room with the Spikes.
Go back and climb down into the empty room (notice the crowbar door NE), climb
down the centre hole and go N, shoot the Croc in the next room and go
shoot some vases in the back for the Flares and Ammo they hold.
Look for the Crowbar on the floor where the Croc died. Go back out to the
room with the sand and climb back up the centre hole, go N and open the crowbar
door. Go in and shoot the Horseman that will come for you, pick up the
1st Horseman’s Gem and go back to the sand room, go down the hole
in the floor and head S, back to Main Room.
2nd
Horseman’s Gem.
Go into the W passage and follow to a dark room with ledges and a fire on a lamp
stand. Follow straight to the S passage and come to a pool. To the left and
right are 2 vases holding Uzi
Ammo. Then shoot the Croc
in the pool and head for the stairs in the S, to the right in the end is a lever
that will open a gate E of the pool, go there and shoot the Horseman,
pick up the 2nd Horseman’s Gem, and go open the W Crowbar
door. Inside are Flares and 3x Uzi
Ammo.
Go back to the dark room (N) where the
fire on the lamp stand
has vanished.
Optional: Head W of the lamp and get through an invisible crawlspace, use the
button to open another of the four Secret gates, then get back in the dark room.
Head back N to the Main Room through the N passage.
Optional.
Back in the Main Room, go up the ladder in the NE to back flip to the walkways
again. Go left at the centre hole to go the same route as for the Hathor Effigy,
go up the ladder onto that ledge at the opening in N wall and run jump to the
beam on the pillars down in the room, run jump/grab to the next and then to a
thin ledge (SE) on the S side go E and from the higher part of the ledge a stand
jump/grab up to the upper E ledge. Go E again and then left to the temple, a
long run jump will get you behind the temple at the E wall, there’s a button
that will raise a block in the beginning of the level, for later.
Go back to the main room through the N passage and go into the E passage.
Go to the front of the temple and get a small medipack from the fountain,
go up to the door on the temple and open it with the 2 Gems. Go in and drop down
the ledges to a lower passage that goes up to a room with a Lava pool.
To the left are
the
4
Secret
gates, one after the other.
Stand in front of the lava pool and on the left side of the first sloped block,
you have to jump over the first to the second, because when you jump onto that
one a Spike-trap will be active in the exit. Run jump to the left side of
the 2nd block, curve left a bit and jump from that one with a right
curve to grab the block at the exit, pull up over and go down into the passage.
Follow to a ladder that will take you up to the room behind the gate at the
Boulder, you remember? Go up the next ladder to passages that go up to a huge
ladder to the other side of the island,
a short flyby shows the 4
Secret
gates you saw.
On the beach you’ll see the end text and that’s the end of the level trigger,
when you step onto that end level text, the level will obviously end…
Optional: To get the last of the Secret gates open, we have to get back to the
other side (start) of the Island.
Go
right from facing the end text and climb the hill there, hopping from ledge to
ledge and on top of the roof an Monster will attack, shoot it and go down on the side of the
entrance (you can also jump ledges around the outside of the mountain, close to
sea level, to the front entrance). Go down the ladder, turn around and grab some
Grenades (missed those before I
guess). Follow the route down to that pit with the burning floor and jump in
again. Go to the other side and notice a block went up here, climb the block,
grab the monkey swing and go over to the centre of the room, you’ll see another
one of those gates opening up. Lara drops to a safe tile in the floor.
Climb up W, go right and follow through to the Main Room, up the ladder to the
walkways and to the N, left over the ledge to the Temple and drop into the water
there. Enter the Temple and follow through as before to get to the lava room
where the gates opened up SE. Go through a crawlspace and get Secret #1, drop
into a large Secret Room. Swim to the E side to get the Statue of the Sun
Goddess (Load) and a gate opens N. Save before you swim out there and be taken
through a tough passage to the sea at the back of the island. Find a spot to get
ashore and when you step onto that end level text, the level will obviously end…
G&D
13-03-2005 (Revised April 28 -2014).