Levels by Piega (René Brooymans)
Authorized walkthrough by Phil Lambeth
THE SNOWY MOUNTAINS
A helicopter has descended to the lip of an icy bank, and Lara has
disembarked to slide down a slope. Venture no further and draw pistols quickly,
for a polar bear comes
up to investigate. Start pouring lead into it, and it'll soon retreat into the
safety of a cave. Once it does so, jump forward onto the crate, where you can
get a better angle to draw a bead on the bear as it wanders in and out of the
cave. Eventually the poor critter will jerk upright in its death throes and
then curl up on its side as it quietly expires.
Stop to claim some shotgun ammo from the top of the crate, then jump down and move past the parked
SNOWMOBILE over to the other crate and pick up some uzi
ammo. Go back to the snowmobile, get in on the
right side, and drive it to the left past what appears to be an abandoned
chapel, and into a tunnel. Take a right, go through an opening and then take
another right when you come to the weird-looking blue plant that seems to be
the dominant species around here.
You next come into an open area. A deep pit, spanned by an ice bridge,
is on your left, and a tunnel is over to your right. There's another polar bear lurking about in the
area across the pit; if you happen to alert it as you drive by, you can
dismount and try to dispatch it (or at least weaken it considerably) before
moving on. Or, if you're not the sporting type, you can simply run it down with
the snowmobile when you get to the next paragraph. In any event, drive the
snowmobile into the tunnel on your right, and wind your way up and to the left
until you come to the ice bridge you just now drove past. You can dismount here
once more and finish off the polar bear if you didn't do that earlier.
(Sidestep past the fencing as you fire, as the bullets will have no effect so
long as you're shooting from behind it.) You'll also notice a tiny object on a
ledge jutting out from the westerly ice face.
Get back in the snowmobile and drive it over the bridge and into the
tunnel. Turn right and drive by the tiled opening to your left which is
presently inaccessible. Behind the icy pillar in front of you some crossbow silver arrows can be picked up.
When you reach the second ice bridge you can see it from behind a frozen fence.
Turn back to the left and then to the right to drive across this ice bridge.
Don't go into the area beyond, which is a dead end; instead, turn to the right
near the end of the bridge and take a short bumpy fall to the snow below, where
the bear was (or is). Keep driving forward and stop when you reach a short
flight of stairs to your left. Get out of the snowmobile, walk up the stairs
and turn to the right to pick up some shotgun
ammo.
Go back down the stairs, turn toward the right and walk toward the
bridge to the west. Before you get to the bridge and the pit below it, you'll
see a triangular ledge jutting out from your left. Step up to that ledge, jump up
and grab, and shimmy to the left around four corners until you reach the ledge
on which sits the Golden Rose you saw earlier. Drop down and pick it up for SECRET #1.
Drop back down to the snowy floor and get back in the snowmobile. Line
it up with the launching pad ledge that faces the large pit to the south. Back
up as far as you can and gun the snowmobile forward across the ledge. Veer
slightly to the right in midair to reach the other side safely. Then enter the
tunnel ahead and drive up and around to the left. You'll finally emerge into an
opening, where you'll need to keep turning left to cross an ice bridge. You'll
enter another tunnel and come to a tiled entranceway leading to a gated chapel.
Bear to the right here, then zig left and you'll come to a second ice bridge.
Stop here and reconnoitre. Ahead and slightly to the left is an opening in the
cliff on the other side of the bridge. Gun the snowmobile forward and drive off
the left side of the bridge into this opening. You'll come to a jarring halt in
a small cavern below. Carefully turn the snowmobile to the left, where you'll
face a difficult-to-see pit. Jump the dark gap on the far right side of the pit
and then turn the snowmobile up to the left to emerge in an open area where the
remnant of a large purple column bars your path. Drive around the column on
either side and dismount. There's an open door to a chapel ahead (the rear of
the building you just now drove by), but there's nothing to do inside except
pick up some uzi ammo on a block in the corner. If you do decide to go inside, watch out for
the pendulum blade that starts swinging as you cross the portal.
When you exit the chapel, go by the right side of the column remnant and
locate the ledge to the west that juts out to the left. Walk as far up the
slope toward it as you can, then jump and grab and pull up. Turn to the left
and walk out to the left corner of the ledge. Angle Lara so that she's facing
the askew portion of the pillar remnant, and so that she's also lined up with
the left vertex of the cave entrance beyond. Take a running jump to the sloped
top of the pillar, and keep the jump key depressed so that Lara hops toward the
cave entrance. (If you hit too high up on the slope, you may have to slide down
ever so slightly before making the second jump.) Hit the action key in midair
to make Lara grab the lip of the entrance. Pull up, step forward, jump down
into the ice-free tunnel and run forward into a transporter beam.
You arrive at the Holy Fountain and hear the rumbling of an impending
thunderstorm. Hop down to the landing, turn right and run along the walkway,
stopping at the first rock slab to the right for some uzi ammo. Turn left into a small anteroom
with a sarcophagus and an indoor tree. Turn to the left and face what appears
to be steps but is actually a slope. Take a standing jump forward into the
courtyard, and immediately run straight ahead to the coffin near the far wall
before the alerted skeleton can inflict significant damage. You'll also need to deal with a pesky bat. Reach inside the coffin for the GRAVE KEY, which opens up a hole in the
floor of the anteroom and also releases a second skeleton.
Turn to the left and run back to the anteroom; the skeletons won't
follow you outside. Turn around in front of the hole, jump back and grab, and
climb down the ladder into an underground cavern. Walk past the torch and open
the coffin to claim the SHOTGUN and some ammo for
it.
Climb back up the ladder and jump back into the courtyard. Turn to the
right and allow the skeletons to chase you up the stairs as you make a hairpin
turn to the right and up to the second level. Then draw the shotgun and, making
judicious use of your limited ammo, drive the skeletons back so they fall off
the edge and down to the courtyard. That bone-jarring experience seems to take
care of them for good, giving you some peace and quiet to explore the upper
level. After you get some more shotgun ammo on the northeasterly ledge, run all the way to the other side where
you'll see a smoking pot near the southwesterly ledge (and another bat that flies out of hiding), and use the
Grave Key in the receptacle of the nearby pillar. A cut scene shows another
sarcophagus shifting position in the courtyard below. Either run back down the
stairs or simply safety drop to the ground from where you are, and run over to
the hole revealed by the shifting sarcophagus.
Drop down into the hole and dispose of still another bat that flutters up to greet you. Zig to the
right past the torch, then zig to the left and enjoy a flyby that showcases the
area ahead and ends with a lingering view of a little waterfall. That's an
important clue. Run forward and take a standing jump over the slope/stairs into
a beautiful room with a central pool. There are two caged blocks ahead with
receptacles, but these will not come into play until much later. Jump into the
pool and swim to the other side. In the midpoint of the far side you can pull
up into what appears to be an open sewer. (There's also a submerged opening
directly below, but ignore it for now.) Straight ahead is the waterfall you saw
in the flyby. Run up to it, pass the curtain of water and head down a short
ramp, then slide the rest of the way down until you drop into a cluttered and
flooded area below.
The obvious prize down here is THE
MONK'S SCROLL on the pedestal ahead, so wade
forward, climb up the steps and claim it. Select it from your inventory and
read its sage advice: "One in ice and one in fire, for you to know
which way to go. Take the crystals and place my key, and find my resting place
to see..." It'll become clear later what this means. For now, turn
around and you'll see a golden coffin on a ledge over to the left across the
pool. Draw your pistols, wade down into the water and step up onto the mound
next to the fountainhead in front of the coffin. Shoot the coffin until it
shatters, then go over and vault up onto the ledge to pick up the CROSSBOW.
Draw your pistols again and jump back into the water. On the other side
of the pool is another golden coffin, only this one is underwater. Wade up to
it and face it squarely. Then jump straight up, firing your pistols repeatedly
while in mid-air. When Lara splashes down she'll actually keep firing underwater
and thus the coffin will shatter. Holster your pistols and wade to the right
around to the other side of the large urn. Push it forward once onto the spot
formerly occupied by the coffin. Step backward and pick up the GOLDEN LASER SIGHT formerly covered by
the urn.
Now walk up onto the mound near the east wall of the pool, combine your
newly-acquired crossbow with its golden lasersight, and face the submerged gate
in the northeast corner of the pool. Shoot out the gate, swim down into what
looks like a flooded cellar, and open the door ahead that has a cherub's face
carved on it. Swim through the tunnel, turning right and left as necessary
until you return to the central pool. Swim to the other side of the central
pool (around the central fountain structure, which you can't yet access) and
pull up to the cobblestone ledge. Now you need to locate the stone relics that
are necessary for you to gain access to the Sanctuary of Ice and the Sanctuary
of Fire.
* * * * * * * * * * * * * * * * * * * * *
STONE OF ICE (Preliminary to the Sanctuary
of Ice): Turn left and run forward to the far edge of the pool area, then
turn left again past the large pillar. In the archway to the right is a tall
golden statute perched on a ledge flanked by two stained glass windows. Pull up
to the ledge and post Lara directly in front of the statue. Push it forward
into the alcove, and a gate will grind open beneath the ledge. Hop backwards
twice, down to the cobblestone floor, and run into the newly-opened tunnel
ahead. The gate immediately closes behind you. Shoot the golden coffin near the
entranceway for some shotgun ammo.
Splash down into the shallow pool and make a hairpin turn to the right. Take
a standing jump and grab over the small coffins to the ladder located in the
corner. Climb up, shift to the left and drop down into the upper level. Turn
around and walk over to the ledge just to the right of the golden coffin (or
simply shoot it to get it out of your way), then turn left toward the facing
ledge. Take a running jump to that ledge, being careful to avoid the torch on
the wall to your right. Turn to the right and take a standing jump up to the
walkway alongside the short canal, then run forward and drop down into the
waist-deep pool. Wade over to the right, and you'll alert a wraith when you get to the pillars. Keep
going forward, climb up the stairs and take the STONE
OF ICE from the pedestal. You'll see a cut scene
of a block rising in the room below. Reverse roll and exit this room the same
way you came, stopping to shoot the golden coffin in the north alcove for some
more shotgun ammo.
When you get to the pooling water at the bottom of the short canal, turn right
and safety drop into the room below. Sometimes the wraith won't follow; but if
it does, simply make your way to the cross-like structure on the steps in the
corner, and wait nearby until the wraith explodes against it.
Step forward, pull up onto the raised block and throw the wall switch,
which causes a door to open in the side of the entrance tunnel. Reverse roll,
jump off the block into the open hole in the floor below, and swim forward into
the tunnel, zigging to the right and left as necessary to locate an air hole at
the end. Pull up and enjoy a view of the central pool through a protective
glass plate. Behind you is a ramp leading to a closed gate. Shoot out both the
upper and lower level of the gate and stand at the edge of the ramp. Take a
standing jump into the small room above where you lose camera control. From
there, jump straight up and grab the grate above, which will lower with your
weight. Turn to the right, jump and grab and pull up to the level above. Return
to the partially flooded room, climb up on the block and throw the wall switch
once again. Reverse roll, swim down through the tunnel and pull up into the
lower room. Take a hairpin turn to the right, around the column, and jump back
up into the alcove. Pull up again, and this time the gate leading to the
central pool area will be open. Swim across to the other side of the pool to
get the other stone.
* * * * * * * * * * * * * * * * * *
STONE OF FIRE (Preliminary to the Sanctuary
of Fire): Pull up in front of the golden statue located directly across
from the first one. Jump and pull up onto the ledge, step forward and push the
statue forward into the alcove, causing a door to open beneath you. Hop back
twice to drop to the floor, then step forward and take a standing jump over the
slope/stairs. The door immediately closes behind you.
Run forward and drop down into the water ahead. There's a hole in the
floor behind the large pillar, but ignore it for now. Swim forward to the south
and surface at the base of some steps. Turn left, pull up and climb the stairs,
turning left at the landing. At the top, side step to the left and take a running
jump and grab to the stairs straight ahead. Pull up and climb these stairs into
an upper room. Make a hairpin turn to the left and take the STONE OF FIRE from the pedestal.
Jump back down into the pool and make your way back to the base of the
steps. Climb to the top as before, but this time jump straight up and grab the
ceiling. Monkey swing over to the stairs in the northwest corner of this room
and release when it's safe to do so. A bat will be alerted before you get very far, so it's your choice whether to
go back to the top of the stairs and deal with it there, or wait until you
reach your destination. In either event, run down the tiled hall and turn to
the right. You'll come to a hole leading to a ledge in the pool area below. When
you drop down you'll lose camera control, but go ahead and crawl along the
ledge and shift left to face the closed gate. Pull up to a crouch by hitting
the space bar, draw your pistols and shoot out the gate. Turn around, back up
and drop into an alcove. Turn to the right and run up and down the short flight
of stairs to locate a wall switch. Throw it, and you'll hear a gate opening
elsewhere.
Make your way back to the ledge, turn around and drop down into the
water, then flip turn and swim down the open hole into an underwater cavern. Turn
to the north and locate an air hole, pausing along the way to grab some uzi ammo from a rock slab. Pull up, climb
the stairs and emerge into another room facing the central pool from behind a
plate glass window. Turn to the east and note a giant golden urn against the
wall. Get around it to the right, squeezing Lara between the urn and a mound of
debris, and push the urn into the alcove. Step back twice, turn to the left,
step forward once and jump up to grab the ladder. Climb the ladder and pull up
into the area above. To your right is a gate that opened when you threw the
switch below. Return to the central pool area.
* * * * * * * * * * * * * * * * * * * *
Before visiting either of the sanctuaries (fire or ice), turn to the
left and run along the ledge beside the pool. Locate an ornate gate near the
southwest corner to the left, in the shallow water just below a fountainhead. Step
in front of it (quickly, because by this time a skeleton is pursuing you), draw your pistols, crouch down and shoot out the
gate. Holster your pistols, crouch down and crawl south into the open space. Zig
to the left, then back to the right, and you'll soon emerge into an idyllic
chapel with a spouting waterfall at one end. You can also see a Golden Rose where
the water cascades down from above. Against the south wall is a coffin, which
you can open for some flares. Now go to the east end of the chapel and throw the switch on the left
side of the coffin. A flyby will show you the path to the Golden Rose at the
same time a wraith
is released.
Turn to the right and run back to the crawl space. Crouch and enter from
the right side, as a mound of debris impedes your progress to the left. Crawl
back through the tunnel and turn left when you emerge. Turn right at the end of
the ledge and dodge past the skeleton that's awaiting you. Keep running to the north along the ledge, and
you'll see another skeleton coming from the opposite direction, eager to be engaged in battle.
Turn left into the sewer that you visited briefly earlier, and run along
the left stairway as the skeletons and the ice wraith nip at your heels. Go
past the open stairway to the left and turn left at the next opening into a
closed lagoon. Don't waste time right now with the small medi-pack ahead. Instead,
look down on the floor for a pattern where a blue spear-shaped design to the
right is encompassed by a green pattern to the left. Stand directly on the
vertex of the "blue spear" and jump straight up to grab the edge of
the platform above. Pull up and turn left. Run through the open gate and turn
right. Make your way carefully past the two pendulum blades until you reach the
sanctuary of the cross statuette on a pedestal in the southwest corner of this
room. Stand nearby until the ice wraith explodes against it.
When the coast is clear, walk out to the edge of the waterfall and pick
up the Golden Rose
for SECRET #2.
[NOTE:
There are Golden Roses scattered throughout these levels, but for the sake of
convenience they will be numbered sequentially as they are encountered during
normal gameplay as described in this walkthrough. In addition, The Holy
Fountain, The Sanctuary of Fire and The Sanctuary of Ice levels each has one
Silver Rose secret which will be included in the totals. When all three of the
Silver Roses are collected, access will be provided to a bonus level at the end
of the game.]
Enjoy the view if you wish, then turn around and splash your way past
the swinging pendulum blades, pausing to shoot the golden coffin in the northeast
corner and claim more shotgun ammo and crossbow magic arrows. Then turn to the left, go through the open gate and safety drop into
the lagoon where the two skeletons patiently await your return. If the skeletons are close enough
together, a single blast with a crossbow magic arrow will blow them both away. Pick
up the small medi-pack
and exit the lagoon. Turn right at the sewer trench and run down the ledge a
short distance. Turn right and run up the stairway you passed by earlier,
turning left twice as you make your way up. Shoot the golden coffin and pick up
some uzi
and shotgun ammo.
Then turn to the right and enjoy a panoramic view of the central pool area
below. Reverse roll and run back down the stairs.
Turn left when you return to the sewer trench and run up to the west end
of the trench. Turn to the right and run through the passageway toward the
large golden doors that open as you approach.
You'll come down some stairs into what appears to be a flooded chapel. Draw
pistols, crouch down and shoot the submerged yellow coffin ahead, which does
several things: It closes the doors behind you, it reveals a formerly hidden TORCH, and it releases a couple of
green harpies
to the left, accompanied by music reminiscent of Jaws, which demand your
immediate attention. After disposing of them, splash forward and pick up the
torch. Then turn left and locate a golden mound near the middle of the south
wall. Walk up to its apex and turn toward the west. Take a standing jump to the
nearest support block and step forward. Take a running jump to the next support
block, and finally another running jump to the fiery pedestal on the block at
the west end of the chapel. Light the torch, then turn around and make your way
in similar fashion to the unlit pedestal on the block at the other end, using
the support blocks along the north wall this time. The first running jump is
the trickiest, because the flaming pedestal tends to get in the way. You'll
need to make Lara swerve to the left in mid-air to make the first block safely.
The rest is routine. Use your torch to ignite the pedestal, which re-opens the
golden doors to the south and also opens a trapdoor in the floor near the west
end.
Jump over into the entranceway with your torch and run up the stairs. Keep
moving forward and turn left at the sewer trench. Make another immediate left
into a flooded room. Walk down the stairs into the water with your lit torch
(Lara will hold it safely out of the water) and doggie paddle over to the steps
on the other side of the room. Walk up the steps and make a hairpin turn to the
right and climb some more steps. Use the torch to light the pedestal, causing a
gate behind you to open. Reverse roll and go back down the steps. Turn to the
right and jump through the opening. Toss your torch briefly down the corridor. There's
a submerged coffin underwater in the southeast corner of this room, you can
shoot it to collect some shotgun ammo and some crossbow bronze arrows.
Slide down the ramp and draw pistols and shatter the golden coffin for a
large medi-pack.
Pick up the torch again, turn to the right and drop down into a delightful open
air chapel with two waterfalls. Turn to the left and step forward to light the
pedestal on the raised square, causing a gate to open to your right. Pitch the
torch at this point, because you won't need it any longer.
Step into the open gateway, just past the falling water, and take a
standing jump forward up to the landing. Turn right and take another standing
jump upward, against the water flow, run forward a bit, then take a final
standing jump to the upper level. You'll hear the familiar swooshing sound of a
nearby pendulum blade. Turn to the right and easily navigate your way past the
blade, then draw weapons and eliminate the bolt-tossing green harpy that flaps in from the opening to
your right. With weapons still drawn, reverse roll and crouch to shatter the
partially submerged coffin for some revolver
ammo and magic
crossbow arrows. Then reverse roll once again and
walk out to the edge of the waterfall ramp. Angle Lara to the right so she
faces the smaller ramp across the way. Aim just to the left of the ramp and
take a running jump over to it, swerving slightly to the right in mid-air so
Lara won't bang her head on the brick abutment. Then pick up the Golden Rose for SECRET #3 and safety drop back down to the
floor of the chapel.
Turn around and head toward the opening in the south wall. Run through
it and turn left. Push the large golden urn twice, past the crawl space to your
right. Then turn right, draw your pistols and crouch down to shoot away the
ornate gate barring your escape. If you wish, before leaving this area you can
pull the urn back once so that it comes to rest in front of the crawl space,
then crawl around it to the right so you can pick up some shotgun ammo in the far corner. Return
to the crawl space, then make your way back to the central pool area. Locate an
open alcove below and to the right of the statute at the south wall for some shotgun ammo.
Now
it's time to broaden our horizons. Since you have both stones, you can elect at
this point to explore either the Sanctuary of Fire or the Sanctuary
of Ice. It really makes no difference. For no particular reason, this
walkthrough will take you through the Sanctuary of Fire first. Go back
to the sewer trench, turn right, run to the end of the trench and turn right to
go through the golden doors that open in front of you. Jump down into the hole
at the other end of the flooded chapel and swim until you hit a warp zone.
Swim up through the tunnel and pull up into a dimly lit cavern. Pick up
the uzi ammo
to your left, then turn to the right and climb up onto the ledge. Walk out to
the end of this ledge and face north. Drop down to the ledge beside the green
pool (which isn't toxic, by the way) and step forward. Vault up onto two ledges
ahead and turn left to face a ladder. Climb up to a rocky upper level, then
follow the rocks around to claim more uzi
ammo. Note the small green pool and a closed
gate to your right. After getting the ammo, step down to a slightly lower rock
slab and turn left to face a tiled opening in the wall across the cavern. Take
a running jump and grab (so Lara will land inside the opening) and throw the
wall switch on your right. A cut scene indicates that something has happened in
the cavern outside, but it won't be until much later that you realize that the
flame atop a pot you need to push along a ledge to access a secret has been
doused. For now, make a hairpin turn to the left and shoot the golden coffin to
reveal the UZIS
that will fire all that ammo you've been collecting.
Safety drop from here to the cavern floor below. Jump into the green
pool and collect the flares that are resting on a gate barring entry to a hole in the middle, then
turn to the north and locate an underwater passageway. Swim through it and turn
upward at the end to emerge in a mist-laden temple area. As you pull up to face
the temple doors to the north, Lara's attention is drawn upward to the large
golden star. Combine the crossbow with the golden laser sight and shoot the
star, causing a gate to be opened elsewhere and alerting a couple of blue-hearted warriors from either side of
the temple entrance. Take your shotgun and shoot them dead. Then walk forward
to the temple. Behind the red statue to the left is an alcove into which you
can crawl for a large medi-pack.
Now turn around and jump back into the pool. Swim through the passageway
to the previous cavern and make your way back to the ladder. Climb up as
before, and when you reach the top you see that the gate beyond the small green
pool to the right is now open. Walk through it to the end of the waterfall,
then turn right and walk out to the leading edge to face another green
waterfall. Take a running jump and grab to the ledge immediately to the right
of the waterfall and pull up. Run up the waterfall into a small cavern. Shoot
the golden coffin on the ledge in the corner for lots more uzi ammo. At the other end of the cavern
is a closed gate that cannot be accessed.
Go back down the waterfall, turn to the right and take a running jump to
the platform. Turn to the left and take a running jump and grab the first rope.
Slide down to the bottom and line Lara carefully up with the second rope ahead.
Swing forward, jump and grab the second rope, then finally swing forward and
jump to the platform on the west wall. Place the Stone of Fire in the
receptacle to open the temple doors below. Safety drop to the floor, turn
around and run toward the open doorway (avoiding the flaming pot as you go by).
As you begin to cross the threshold, a series of rapidly sliding blocks
threatens to thwart your progress, not to mention another blue-hearted warrior. After disposing of
the warrior, time a punctuated dash past the three sets of sliding blocks to
emerge in an open area with ladders, flaming pots and a toxic pool far below. You
can ignore the golden coffin on the block to your right, as there's nothing
inside. Instead, sidestep to the left and take a standing jump and grab to the
platform on which the small coffins sits. Shimmy all the way around to the
other side and continue until you reach the ladder that extends all the way
down to the toxic pool. Climb down a few more rungs and shimmy around a corner
to the right to reach a ladder that's adjacent to the exit portal. Shimmy to
the right as far as you can (but not so far that Lara dangles from the ladder)
and position Lara so that her hands are on the rung where the sloped overhang
meets the wall above the exit portal. Then take a twisting back flip and grab
the platform holding another flaming pot. Shimmy as far left as you can go
without rounding the corner, and pull up. Turn carefully to the left and take a
standing jump eastward to the ladder below the next platform bearing a flaming
pot. Again, shimmy as far left as you can. Shimmy around the corner and climb
down a few rungs. Shimmy into the portal and drop to jump to a chain. Pull it
and a raising block will appear in the toxix pool. Take a run and jump to the
block and prepare a second run and jump to grab the ledge of a new portal
leading to a long hall.
Run down the long hall (bypassing for now the stairway to your left) and
draw weapons. A blue-hearted warrior will dart out ahead from the connecting passageway to the left, followed
quickly by his twin
from the opposite passageway. After disposing of them, turn left at the end of
the hall and hang a right after passing through a portal. Go up the stairs,
turn left and face another sliding block trap. But this time, there are flaming
blowers on either side of what could formerly be considered the "safe
zone." But it's not that difficult to get past, since there are only two
sets of blocks instead of three. Just wait until either of the blowers
subsides, then run down that side without stopping until you reach a small
cavern. And what do you get for all that effort? Just a couple of stashes of uzi ammo. And to add insult to injury, you
have to get down on your knees to claim the second one.
Ah, but it's not that simple. After backing out of the crawl space and
turning around, you can see a flight of stairs to the right when the block
slides forward. Time a dash behind the block and run quickly up the stairs
before the block slides back to crush you. Go through the portal and turn right,
and you'll emerge above what seems to be a very uninviting swimming pool. Make
your way across to the other side by taking a running jump to the triangular
rock island below, then a simple running jump to the far side. Open the coffin
for a Golden Rose,
which is SECRET #4.
Then turn to the right, run forward and turn right again at the hallway to get
some flares
and a small medi-pack from the pedestals on the veranda. On the opposite side
are some grenade gun ammo (which alerts a giant flying bug) and shotgun ammo. Open the door at the end of either hall to get back to the tiled
tunnel. Walk down to the next to last stair and hug the wall to your left. Time
a run past the sliding block, veering to the left as you do so, to get back
into the small cavern, then turn to the right and navigate your way past the
sliding blocks and flame blowers as before.
Go down the stairs and return to the central hall. Turn right and run
back down the hall toward the entrance. Turn right near the end and run up the
stairwell you bypassed before. Turn right at the landing and continue upward
until you trigger another sliding block trap. You've gotten used to them by
now, so simply dash across when the coast is clear and continue up the stairs. Turn
right at the top and go through the portal to cross a bridge high above the
central hall. On the other side you'll go up a tiled slope, turning left then
right, and finally emerge in a room with a strange-looking pyramid of light, a
pedestal with crossbow silver arrows, and a nearby chain to pull. When you do the latter, a spider-like
contraption drops down and begins to emit a laser beam and a high-pitched
whine. You hop back in alarm, thinking that the laser beam is after you, but
the spinning device instead moves over the pyramid of light and comes to rest. Through
the bars to the east and south, you can see similar rooms which can't be
accessed from here.
Run back down the tiled slope, across the bridge and safety drop to the
central hall below (unless you desire a rematch with the sliding block). Run
north down the hall and turn right at the end. Go through the portal and hang a
right to run up a wide flight of stairs. Continue up the stairs as they narrow,
turn left and emerge through the portal onto a ledge overlooking a huge room
flooded with toxic fluid and spotted with geysers that intermittently shoot up
plumes of fire. Enjoy the flyway that gives you a panoramic view of this large
area. Straight ahead is an island where you can see the light from the laser
beam being deflected onto a bright object perched atop what appears to be a
coffin.
Turn to the right and take a running jump to the safety of a rock spur
jutting out into the toxic fluid. Immediately draw weapons and zap the giant flying bug that comes out to
challenge you. Holster your weapons and turn to face the block in the southwest
corner. Take a standing jump and grab to the block, pull up and claim the shotgun ammo. Then turn to the
left and walk out to the edge of the block. Take a running jump down to the
rock spur in front of the red statue. Take another running jump to the next
rock spur ahead, draw weapons to kill two more giant
flying bugs, and you'll hear some heroic
music that indicates you're on the right track and nearing the end of your
current quest.
Turn right and face the south wall. Jump up and pull up into a portal
blocked by closed golden doors. You don't yet have the key that will gain entry
to this area. Turn around, angle Lara to the right so that she faces the small
triangular rock down below, then back up into the corner as far as you can go. Take
a running jump down to the rock. (It's also possible to make this running jump
from the rock ledge below.)
You'll next be tempted to try to get to the central island from here,
but don't succumb. Instead, angle Lara to the southeast and take a running jump
to the triangular wedge of rock in front of the other red statue. From there,
turn left and take two standing jumps to the rock ledge to the left of the
block in the southeast corner. Turn to the left and you'll see an
irregular-shaped outcropping of rock just to the right of a flame geyser. Position
Lara about a body width from the right wall and face the near vertex of the
rock pattern. Take a hop backward, and as soon as the flame geyser subsides
take a running jump to the rock slab and keep running forward to avoid the
returning flames. Draw weapons quickly and kill a giant
flying bug.
Facing
north, back up along the southeast edge of the rock slab you're on until you're
roughly at its midpoint (in other words, not too far back toward the flaming
geyser). Then take a running jump to the flat portion of the ledge ahead. Turn
to the left and take a standing jump to the rock ledge in front of another
flaming geyser. Turn right and take a running jump and grab to the block
supporting another red statue. Pull up, turn to the right and carefully take a
running jump to the alcove in the northeast corner. Pull the chain once, and a
cut scene shows the golden doors opening behind you in the north wall.
Turn around, angle Lara to the left and take a standing jump down to the
rock ledge adjoining the column. Turn to the northwest and take a standing jump
past the flaming geyser to the triangular rock ledge. Facing west, draw weapons
and take a running jump to the next rock ledge, being careful to avoid the
fountainhead. Open fire upon landing to dispatch a giant
flying bug. Turn to the right and face the wall. Jump
up and grab, then pull up to the now-open entranceway. Vault up into the
opening on the right and locate the ladder. Climb up to the top and pull up
onto a ramp leading to another of the rooms housing a pyramid of light. Hang a
left upon entering and locate the chain. Pull it once and watch the spider-like
contraption do its thing. Two down, one to go.
Exit this room and climb back down the ladder. In the room below, get up
on the ramp, turn around at the back wall to face the entrance, and jump up and
grab the ceiling. Following the corrugated surface, monkey swing across the
toxic pool and release over the coffin on the central island. Reach down into
the inverted light bowl and pick up the
MIRROR LIGHT KEY. Hop down off the coffin and face
toward the south. Using the convenient ledge in front of you, take a running
jump to the outcropping of rock ahead. Step up to the south wall, jump and grab
and pull up, and use the Mirror Light Key to open the golden doors.
Inside and to the right is a ladder. Climb up its north face; when you
get about halfway up the corrugated portion, flip turn into a tiled hallway
leading to the third and final room with a pyramid of light. Pull the chain as
before. When nothing dramatic happens, leave this room and climb back down the
ladder.
Outside, you see that three beams of light have been deflected so that
they converge on a point beside the coffin on the central island. You now need
to get back over there, and as you look over the lava to the left you see that
a rope has conveniently dropped down to give you access to your desired
destination. Line Lara up with the rope, take a running jump and grab the rope,
then turn slightly to the right for an easy jump to the central island.
You'll land near a hole that has opened up in the floor to the west of
the coffin, so drop down into it and have Lara crouch down and back up into a
crawl space and release into a water tunnel. Swim to the end of the tunnel and
pull up into a small tiled room.
The first order of business is to blast away a couple of skeletons that come out to greet you. Then
look around to gain an overview of your next task. To your left is a closed
gate on the floor below a perpetually spewing flame blower. High up and to your
left are closed golden doors, and straight ahead is a ladder leading to the
upper level. Angle Lara to the right, run across the room through the portal
and locate a tiled stairway. Turn left, run down the stairs and open the doors
at the end. Turn left and splash out to the middle of the partially-flooded
room, face to the north and jump up to grab the handle of the trap door
overhead. After pulling it down, turn around in place and jump up to grab the
edge of the opening. Pull up, turn to the right and run to the ladder ahead. Climb
up the ladder to the upper level and turn around. Locate the dangling rope
between Lara and the stained glass window, and line Lara up with the rope. Take
a running jump and grab the rope, then slide to the bottom. When Lara stops
swinging, turn so that she's squarely facing the stained glass window. Swing
forward and take a jump at the apex of the swing and grab the wall switch
affixed to the window. Lara's weight will pull the switch down, filling the
room below with water and initiating a tough timed sequence. As soon as Lara
drops through the hole into the water below, turn as quickly as possible and
swim to the right. Surface and pull up onto the ledge. Turn right and run
partway up the stairs, then turn right between the two pillars and climb up to
the floor above. Turn left and jump up and grab the ladder, then climb up the
rest of the way with maddening slowness. Pull up and start running and jumping
toward the open golden doors ahead. You can gain a split second by taking an
angled jump to the right over the gap. Run through the open doors just before
they close behind you. (If for any reason the climb to the right gives you too
much difficulty or slows you down too much, you can simply run all the way up
the stairs and make two hairpin turns to the right to reach the ladder, at the
cost of about a second of valuable time.)
Don't take the time to savor your small victory, as a blue-hearted warrior immediately dashes
down the stairs to your right, his golden axe poised to split you in half. Draw
weapons and take him out. It may be a good idea to save your game at this
point, so you won't have to replay the timed run if you happen to make a fatal
misstep later. Head up the stairs and turn left, where another blue-hearted warrior is coming down to
engage you. After dealing with this minor annoyance, continue up the stairs and
turn left at the entrance of a wicked-looking lava room laced with flaming
geysers. Waiting patiently until the geysers subside, take a couple of fairly
easy running jumps to the safety of the rock spurs. Then turn left into a
continuation of the hall.
Turn right at the intersection and then open the doors to the left. Run
up the stairs and turn right at the top to emerge in a large room distinguished
by a red horse poised on a raised platform in the center. Look around at your
leisure, starting from left to right. First you'll come to a small pool being
fed by a waterfall. Next is a closed gate with a sconce mounted in the wall to
the left. Finally you come to a room laid out in a semi-circle with a flaming
central torch providing a feeble amount of light. Around the hallway to the
right is a chain, which you're mightily tempted to pull. Don't do it; not yet. Instead,
go around to the rear of this room and locate a pole at the top of a short
flight of stairs.
Climb the pole to the room above and back flip to the tiled floor. Walk
to the edge of the sloped concrete flooring and take a standing jump to a
stable surface ahead. Run forward quickly and take the TORCH from the pedestal ahead, then
immediately reverse roll and run back down the ramp to the floor below as a fire wraith gives chase. Drop
down through the hole and turn either right or left, and then in the opposite
direction, and dash across the room toward the pool. Stop long enough to ditch
the torch in a safe place, because if you carry it with you into the pool
you'll lose your grip and won't be able to recover it. Jump into the pool and
lure the fire wraith to its doom. Climb out of the pool, retrieve the torch and
carry it to the lit torch on the other side of the room. Toss your torch onto
the platform beneath the lit torch, then run around to the right, vault up onto
the platform and now pull the chain.
Reverse roll and run back to where you threw your torch. You'll find
that the platform has raised, allowing you to climb up, retrieve your torch and
light it with the already-lit torch in the wall. Jump down to the floor and run
toward the south wall. Light the torch in the sconce beside the closed gate,
then watch helplessly while a blue-hearted warrior lurches out and makes his way to the red horse. As he mounts the rearing
horse, camera control is finally restored. Toss the torch and draw weapons. Keep
firing upon the warrior until he dismounts, wounded but still dangerous. Continue
firing until he finally collapses. As he and the horse fade away into oblivion,
pick up the CRYSTAL CHAMBER KEY he drops.
Before leaving this area, go back and pick up your torch. Go into the
room from which the blue-hearted warrior emerged. Although it's dark inside,
the torch will reveal a darker block in the east wall. Toss the torch and push
the darker block five times until a stairway is revealed to your left. Run up
the stairs and you'll soon emerge in a small chamber with a ladder. Some shotgun ammo is waiting behind the
ladder. Climb the ladder to the upper level, then pull up and turn left. Go
through the portal and find more stairs leading to the right. Turn left at the
top of the stairs to find yourself at the threshold of an open area. You'll
also awaken a skeleton
on the floor ahead, but a magic arrow from your crossbow will quickly blow it
into little pieces. Take the Golden Rose from the pedestal to your right for SECRET
#5. Then go to the coffin near the north
wall for some shotgun ammo, a large medi-pack
and revolver ammo.
Use the passageway beyond the pool and the waterfall for a short cut back down
to the room where you battled the mounted warrior.
Run across the room and go back to the pole, climb up and back flip into
the upper room. Climb up onto either block and turn to face the platform to
which the pole is attached. Take a standing jump and grab to the platform. Jump
up to the higher platform in the northwest corner and pick up the small medi-pack. Then return to the
lower central platform and use the Crystal Chamber Key in the receptacle,
causing a door to lift in the stained glass window behind you. Reverse roll and
take a running jump to the sloped tiles below. Run forward, around the pedestal
and into the next room.
Climb
up onto the block ahead, turn left and back up to the middle of the block's
southern edge. Jump up and grab the handle above, releasing a trap door. Turn
around, jump up and grab the edge of the hole in the ceiling above. Pull up
into another tiled room. Open the doors in the east wall and take a right. At
the end of the tunnel, slide down into the room below. Ahead and to the right
is an opening to another one of those lovely lava rooms.
Walk to the edge of the doorway and look down. You'll see a small island
of rock in the middle of the lava. Take two hops back, then one step back, and
take a running jump to the near vertex of the rock island. The instant you hit
the rock surface, take another running jump ahead in one continuous movement
and grab the edge of the doorway between the two fountainheads.
Pull up to face a gauntlet of swinging, clanking chains in the mirror
room. As you enter you lose camera control, but it's still a fairly easy matter
to navigate your way across the room. (You can hit the look key at any time to
restore Lara's normal perspective.) Take the EVIL
THOUGHTS CRYSTAL from the pedestal at the western
end of this room. Immediately a hidden trap door springs open beneath you,
plunging you into a familiar pool. Wade toward the opening in the west cave
wall. Run down the waterfall and drop down into the pool below.
Before leaving this area, take the time for a little excursion to obtain
a valuable secret. Make your way to the southwest corner of this underground
chamber, where you'll find a little mound of dirt that someone forgot to sweep
out. Facing the south wall, squeeze Lara as far to the right as possible, all
the way into the corner. Then repeatedly attempt to jump and grab the ledge
above. At some point Lara will gird her loins and make a second jump, at which
time the grab will be accomplished. (The apparent textbook way to do this is by
using the action key with the up arrow, without the aid of the jump key. However,
the problem with that is that Lara simply won't jump; so just try various
combinations of the three keys until it happens.) Pull up into the crawl space in
a crouched position, then crawl down and to the left for a short distance. When
Lara can stand up, slide down the ramp to a zig-zagged ledge.
Step forward to the pot. A closed gate is on your right. Turn to the
right and hug the wall between the pot and the gate. Then sidestep to the left
until you're past the pot. Lara will be hidden by the column. Turn to the right
and face the pot. Push it once, then sidestep to the left, turn to the left and
sidestep once more to the left, squeezing Lara between the pot and the gate. Push
the pot forward, then sidestep to the right, turn to the right and sidestep to
the right. Push the pot once until it comes to rest against the wall. Sidestep
to the left, turn to the right and sidestep once more to the left. Push the pot
three times until it comes to rest on the circular emblem at the end of the
ledge. The gate will then open behind you, so reverse roll and run through the
opening and down the stairs. Pick up some crossbow
bronze arrows on the landing below. Now step
forward and push the block ahead two times, revealing a grate to the left. Draw
weapons to shatter it, then crawl through the opening and zig to the right. Stand
up in the corridor and turn to the right to locate a stairway leading down to a
portal.
You emerge in a huge sanctuary with lava infiltrating the floor far
below. Run fearlessly ahead toward the stained glass window, as an invisible
bridge keeps you from plummeting to your death. Take the Silver Rose from the pedestal in
front of the stained glass window, for SECRET
#6. Run back down the invisible bridge a
short distance and turn to the right to line Lara up with the ladder. Take a
standing or running jump and grab to the ladder and climb down to the bottom.
Turn around and angle Lara toward the northeast. Take a running jump to
the rock island ahead and step forward to open the coffin for some revolver ammo. Carefully take
another running jump in the same direction to open another coffin for some more
revolver ammo,
a large medi-pack
and some grenade gun ammo. Turn around and take a running jump back to the previous rock island. Take
a standing jump to get around the coffin, then turn to the right and take a
running jump to the rock ledge next to the north wall for more grenade gun ammo. Finally, turn around
and take a running jump back to the previous island, then turn around and take
a running jump to the rock ledge in front of the ladder. Climb back up, and
when you get just below the level of the green window to your left, back flip
onto the invisible bridge. Turn left and run down the bridge to exit this area.
Back up on the zig-zagged ledge, safety drop to the floor below and
slide down into the lake. Climb out on the south side, vault up onto the ledge
ahead and drop down into the hole. Swim through the tunnel and return to The
Holy Fountain.
Swim forward to the end of the tunnel and pull out near the west end of
the flooded chapel you negotiated earlier. Splash down to the other end of the
chapel and turn right to exit through the open golden doors. Run up the stairs
and across the sewer trench to re-enter the small enclosed lagoon. Stand
directly on the vertex of the "blue spear" pattern as you did before,
and jump straight up to grab the edge of the platform above. Pull up, turn
right and run toward the waterfall ahead. Just to the left of the waterfall is
an outcropping of rock. Step up on it and then sidestep as far as you can to
the left. Jump straight up and grab the ledge above. Pull up into a beautiful
area with colorful walls and much flowing water.
Run ahead through the shallow water and explore this area at leisure,
picking up some Revolver ammo and Grenade Gun ammo in the process. Then walk
right up to the edge of the small waterfall to the south, and jump straight up
to grab the ledge above. Before you have a chance to enjoy a view of the temple
area ahead, you'll need to deal with a couple of green harpies, one from your left and the other
from your right. The one flapping out from your left will quickly begin to hurl
deadly bolts at you. Draw your weapon of choice (pistols will even work here)
and jump back down to the relative safety of the area below, where you can
dispatch the menacing beasts more easily.
When you're done, pull back up into the temple area. Combine the
crossbow with the Golden Laser Sight and shoot the blue star high above the
temple portal, causing a block to rise to your left in front of a blue
receptacle. But before leaving this beautiful area, look to either side of the
tiled area in front of the closed temple doors for an underwater stairwell
leading to an alcove with some crossbow bronze
arrows on a pedestal. Taking them alerts another
green harpy,
so be prepared to open fire on it as soon as you emerge from the stairwell.
Now approach the receptacle in the east wall beside the temple entrance
and use the STONE OF ICE to open the temple doors. Go inside, run down the
stairs and warp to the Sanctuary of Ice.
As you head down the stairs, you can't help but notice a
formidable-looking critter ahead that seems to be huffing and puffing as if it
can't wait to get at you. Walk up close enough so that you totally enrage it,
then flip turn to the left when it begins to show serious movement by charging
at you. At this point we'll give it a name: Babe
the Blue Ox. For all its apparent ferocity,
Babe isn't all that smart or that fast. But it's terribly persistent, as you'll
soon discover. Dash down the hall away from Babe and turn right. As Babe comes
snorting behind you, locate the block at the end of the connecting hall, run up
to it and turn around. When Babe figures out where you are and comes lumbering
after you, jump over it at the last instant and let it crash into the carved
face. You'll see the golden doors opening across the hall ahead, so keep
running forward and jump down into the sunken room. Babe won't follow; must be
something about all that ice that irritates the hooves.
Turn right, run to the staircase leading up to the south and vault up to
the landing. Run up the stairs and locate an open area packed with snow. The
skeletal remains of some unfortunate soul are partially buried in the snow, and
he turns out to be the culprit who must have gotten here ahead of Lara and
stolen the CROWBAR
that you've been seeking so desperately. Pick it up (it shows up as the Prybar
in your inventory), reverse roll and run back down the stairs. Run up the short
flight of steps to the right and use the crowbar to open another door bearing a
carved face.
Inside the new room is a swinging pendulum blade guarding a large medi-pack near the left apex of
its swing. On the other side of the nearby pillar, in the corner behind a
couple of coffins, is some shotgun ammo. Go through a little passageway to the east and emerge in a larger room.
You'll come to a large cathedral with three more carved faces for Babe to
crush, located beneath the statues along the north, east and south walls. But
how to get Babe up here?
To the right and left of the entrance are passageways leading to different
areas. If you go down the one to the right, you'll awaken a grumpy old Knight who enjoys dragging his sword
along the stony floor. A closed gate protects you from each other for now, so
go the other way down the passage to the left. After running down a long tunnel
to the west, you'll come to a little area with a smoking pot where you can hear
Babe shuffling about.
Go through the opening to the right, take an immediate left and run up
the tunnel to the west, passing a closed gate on either side. At the end of the
tunnel turn right and pause long enough in the icy trench to pick up some shotgun ammo. Then turn right,
jump up and grab and pull up into the tiled passageway, and use your crowbar to
open the carved-face gate in the east wall. Immediately hop backward into the
trench, as Babe will be right there to welcome you.
Retrace your steps and return to the large cathedral. If Babe should get
confused along the way and quit following you, go back and wave a red flag or
something. Once you and Babe are back in the cathedral together, position
yourself in front of the three carved faces and use your agility to avoid a
ruptured spleen (or worse) while Babe crashes into each of the faces in turn. When
the third face shatters the gate that separated you from the Knight will open.
The Knight appears to be hung over still from last night's orgy, so it's
a relatively easy matter to run around him, around the central pillar in this
icy room, and through the open gate on the other side. Pick up the CATHEDRAL KEY from the pedestal to
the right in the next room, then reverse roll and run up the stairs for a
little breather in case the Knight is hot on your heels by this time. Allow the
Knight to follow you up the stairs, then dance with him around the cross-like
structure in the corner until he shatters it with his sword (and hopefully
doing little damage to you in the process).
Run past the slow-moving Knight and through his small domain back to the
larger cathedral. Turn left and go down the opposite tunnel until you reach the
golden doors that Babe opened near the very beginning of this level. Drop down
into the icy room and look behind the golden door to the left. You'll find an
area that was opened up by the Knight's flailing blade. Vault up inside and run
down the stairs. Turn left at the landing and continue running in the direction
of the torch. Take a hairpin turn to the left and throw the wall switch to open
the two gates ahead. Turn to the right, run down the hall and turn left to run
up the stairs. Take a right and run down the dark tunnel until it bends upward
to the right. Draw your pistols and shoot out the grate ahead. Crouch down and
crawl through the opening. Turn left, crawl forward and Lara will find herself
in another Knight's bedroom. There's a coffin against the far wall, but Lara
will need to get on the other side of it, against the wall, to open it and
claim some crossbow magic arrows.
After that, Lara needs to drop down into the water hole in the west side
of this room. Turn to the right and swim down the tunnel, making two right
turns before coming to a submerged Golden Rose for SECRET #7. There's also a SHOTGUN nearby to be claimed. Lara can't pull up here because of the ice, so
she needs to flip turn and quickly swim back the way she came before she
drowns.
After returning to the little room with the golden doors, go back to the
cathedral where Babe is patiently awaiting your return. Let it follow you all
the way back to the area where you first awakened it. In the main tunnel toward
the south, you'll locate a frozen trench with a small medi-pack and a skeleton
locked in the ice below. Past that icy trench and to the right is a short
hallway leading to a pair of closed golden doors. Use the Cathedral Key to open
them and allow Babe to follow you inside at a respectful distance.
Reverently enter another cathedral to the sound of spiritual music. Quickly
locate the two crash points on either side of the cathedral. (A tiled floor
pattern connecting the two helps make things a little easier for you.) Allow
Babe to shatter them as before, then run over to the newly-opened golden doors
in the southwest corner of the cathedral. Babe will follow only as far as the
swinging pendulum blades to your right. Make your way past the three blades,
pausing for some shotgun ammo in the left alcove next to the third blade. Go up the dark stairway
ahead, turning right, then left, then right twice (bypassing a short pit to
your left that leads to nowhere).
You'll emerge into a formidable-looking upper level with spikes
springing up all around. Ignore them for right now. Step forward to the gap
ahead, turn around, jump back and grab the edge. Shimmy to the left, around the
corner, and pull up in a crouched position in the crawl space. Crawl forward
until Lara can stand. To the right is a raised block next to a wall switch. Don't
pull the switch quite yet. Turn instead to the left, locate an open gate to the
right, and step outside for some brisk fresh air. In the process you'll alert
an ice wraith,
so reverse roll and run back into the hallway. Turn to the right and run down
the stairs into the room with the flaming pot. A
fire wraith will fly out toward you; but as
soon as it scents the ice wraith it'll forget all about you and go over to
engage its cousin, with the result that both are neutralized. In the room with
the flaming pot you can see a Silver Rose in the alcove outside the grate, but
for now it's inaccessible.
Run back up the stairs and climb up onto the block at the other end of
the hallway. Throw the switch to change the configuration of the gates. Reverse
roll, jump off the block and run to the other end of the hallway. Turn left and
re-enter the spike-infested area above the cathedral, where you can see Babe
continuing to shuffle about below. Make your way around the southern wall,
using the sloped surfaces next to the columns as refuge points to avoid the
spikes. When you reach the corner you'll turn left and quickly encounter a gate
that bars your further progress. Simply turn to face the wall, hop back and
grab the edge, and shimmy to the left past the gate.
Pull up and run forward into the open tunnel. Turn left and locate the
pedestal (using a flare if necessary) so you can pick up the Torch. Reverse
roll and exit this tunnel by running forward and turning right. As you come
back onto the walkway you can see a Golden Rose perched on a ledge ahead and to
the right. Turn to the right and run to the end of the walkway, then turn left
at the corner and carefully make your way along the north wall, using standing
jumps to the ramps over to the left to avoid the spike traps.
At the end of the walkway, face the crawl space and back up to the far
left corner. Toss the torch through the crawl space. Turn to the left, hop back
and grab the edge, and shimmy to the left and around the corner. Pull up into
the crawl space in a crouched position, crawl forward, and as soon as Lara can
stand step forward and vault up onto the block and throw the switch again. Jump
down off the block, pick up the TORCH and run down the stairs at the other end of the hall. Light the torch,
then reverse roll and run back up the stairs.
Toss the torch somewhere nearby where you can retrieve it easily, then
climb up on the block and throw the switch again. Reverse roll, jump off the
block, pick up the lit torch, and step into the opening to the left of the
stairs. While Babe snorts and stumbles about in the cathedral below, make your
way by careful jumps along the south walkway until you're about halfway across.
Turn to the left and face the central area beyond the column that now hides the
Golden Rose from view. With great care, time a running jump across the gap,
with a slight swerve in mid-air to avoid the deadly spikes. Use your torch to
light the sconce on the far wall, which turns off the spike trap behind you. Then
turn around and face the Golden Rose squarely before tossing the torch at it
(so it won't bounce off at an angle and tumble down to the cathedral floor). Step
forward and pick up the Golden Rose for SECRET #8.
You're
not through with the torch yet. Pick it up and aim Lara to the right, at the
sloped "safe" square just beside the one you used to launch Lara over
to her present position. Time a jump over the spikes and return to the hallway
by going through the opening to the west. One more time (I promise), toss the
torch away and climb up onto the block. Throw the switch, reverse roll and jump
off the block. Pick up the torch and go through the open entrance to the icy
courtyard. Toss your torch onto the middle of the frozen lake and wait until
the meltdown is complete. Then jump down into the newly-created pool and claim
the second CATHEDRAL KEY.
Climb out of the pool and exit through the open gate.
Return to the crawl space next to the wall switch, crawl out to the
other side, turn around to drop and grab the edge, and shimmy around to the
right. Pull up onto the ledge and reverse roll. Take a standing jump forward
and slide down to the roofed abutment. Hopefully Babe will be engaged somewhere
else, far away on the other side of the cathedral. Drop down to the cathedral
floor and use the Cathedral Key to open the golden doors in the northwest
corner. Take a flip turn to the right and run forward down the stairs. At the
second landing two trap doors will open, dropping you into a pool leading to an
expansive underwater area with three tunnels marked by dancing dots of light.
Lara will find that swimming through portions of these tunnels is made
difficult by treacherous cross currents, so be sure to grab a fresh lungful of
air at every opportunity. Swim first through the tunnel to the north, fighting
the current (if you hold down the left, front and right arrow keys
simultaneously, you'll make slow but steady progress) until you reach another
large underwater area. Keep swimming forward and look for an air hole in the
icy ceiling ahead. After grabbing some air, turn around and pull up into a
short hallway guarded by a gauntlet of spikes. Run past the two sets of spikes
(taking refuge in the corner of the hallway if necessary) as they retract, and
you'll come out into an open area surrounded by ramparts. To the left is a
statue on a block, flanked by large columns. Push the block to lower the water
level in the bridge room directly below (which you can see through the ice
floor in this open area).
Exit this area and run back past the gauntlet of spikes. Drop down into
the water and swim through the nearer tunnel (which is a little higher than the
other one). You'll then drop down into a partially drained cavern spanned by a
bridge. Swim under the bridge and locate a pull switch about halfway down its
length. Pull the switch to raise the ice panel in front of the golden urn in
the alcove at the south end of the bridge. Now surface and paddle over to a
ledge on the east side of the cavern, near the midpoint of the bridge, where
you can pull up and back flip onto the bridge. Run over to the urn. You can
detour for some revolver ammo by turning to the right and taking a running jump and grab to land inside
an alcove in the ice wall. Reverse roll and take a running jump back to the
bridge. Pull the urn out twice, then jump over it, turn around and push the urn
five more times until it comes to rest on the gray block at the north end of
the bridge. The hammers will spring down to crush the urn and release the STONE OF ICE. Pick it up, jump
into the water and swim into the tunnel at the south end directly underneath
the bridge.
Turn left at the bend and struggle your way (using the technique
described earlier) into the large cavern. Swim into the tunnel to the south,
take the bend to the left, go through the narrow opening, take another bend to
the left, and swim laboriously the rest of the way until you reach an air hole.
Paddle forward and pull up. Step forward and place the Stone of Ice in the blue
receptacle. A cut scene will indicate that you need to turn around and exit in
the suggested direction. Take a running jump over the water (the flame from the
torch won't hurt you), go through the sparkling lights ahead, and you'll find
yourself in an area where you can go up some stairs to the right or go down
some stairs straight ahead. You can also hear Babe snorting and lurching about
nearby. Head down the stairs and turn left to face the entrance to the Mirror
Room. Inside, there's a large statue to the left with a flaming pot in front of
it. In front of the pot is a pedestal surrounded by an icy pillar.
When you step into the Mirror Room you'll lose orientation and also
awaken a sleeping Knight, who quickly begins to stalk you in his inimitable sword-dragging
manner. Within seconds he can only be seen as a reflection in the mirror, so
dance away from him as best you can (avoiding the torch, which will set you
aflame if you get too close) while staying close to the central icy pillar. Eventually
the Knight, in the process of hacking indiscriminately in your direction, will
knock a piece out of the icy pillar. Draw him away, then return to that spot
quickly and reach inside to claim the FROZEN
WILL CRYSTAL from the pedestal before the
Knight can reach you.
Now arm your Crossbow with a Magic Arrow and shoot blindly toward the
east wall (opposite the entrance to the Mirror Room). This will shatter a
breakable gate that covers a crawl space high up in the middle portion of the
east wall. Run over to that spot, jump up and grab the crawl space, and pull up
in a crouched position. Crawl forward until Lara can stand up, then drop down
into a strange cavern with patterns of different colors scattered here and
there. Run forward and open the coffin to claim the GRENADE
GUN.
Turn to the right and vault up into the higher area. Locate the ladder
ahead and climb all the way to the top. Pull up and shoot the coffin in the
corner for some shotgun ammo. Use the crowbar on the carved stone face in the west wall to gain
access to an outer snowy courtyard. There are stained-glass windows to your
right, affording a glimpse of the rampaging Babe. Run forward, vault up onto
the block and pick up the large medi-pack. Then climb up the ladder, pull up
into the alcove and pick up the Silver Rose for SECRET #9.
Hop back and drop down into the courtyard. Reverse roll and run back the
way you came. Take a right and crawl into the small hole and locate two stashes
of ammo
for your Grenade Gun at either end of the cramped interior. Crawl back out of
the hole, turn right and make your way back to the Mirror Room via the cavern. Vault
up into the crawl space, crouch and turn around, and allow Lara to lower
herself down the other side and drop into the Mirror Room. Reverse roll and run
across the Mirror Room and through the exit door. Be mindful of the spikes that
have now made the stairwell a hazardous area.
After getting around the spikes, use the ladder in the central column to
shimmy around to the right to where the flaming pot simmers below you, then
climb up the ladder and pull up into a small room above where Lara can barely
stand. Run forward and push the button, then turn around and crouch down for
some flares.
Then, facing the button, jump back and grab the ladder. Climb down two rungs,
then shimmy around the corner to the left and drop down into the stairwell. Turn
left and run up the stairs, but be sure to stop before you get to the very top
so you won't plunge back into the water.
Take a running jump and grab over the gap so that Lara lands safely in
the landing beyond. At this point refrain from shooting the coffin to your
right, as otherwise you'll release a fire
wraith who'll have nothing but you on its mind,
which in turn will obligate you to take an unscheduled dip in the water. Instead,
make your way to the top of the stairs, winding to your left and then to your
right, then use your crowbar on the carved face door to gain access to a snowy
courtyard on the north side of the cathedral. Stop along the way to pick up four stashes of ammo for the uzis, then
continue through the opening to the east. Step to the right and pick up some flares in the dark corner. There's a
coffin in the other corner; if you want to have a little fun, shoot the coffin
to release an ice wraith, then reverse roll and run back across the courtyard and down the
stairs. Draw weapons and shoot the coffin you bypassed earlier to release the fire wraith, then watch the two
of them duke it out. Then go back to where you released the ice wraith to pick
up some revolver ammo.
Continue forward down the stairs and you'll come to the frozen fountain
you encountered much earlier. Make your way across to the other side and go
through the doorway to the east. Continue forward, bidding farewell to Babe and
the Knights, and run up the stairs to return to The Holy Fountain.
THE HOLY FOUNTAIN
Run, splash and drop your way down several layers until you return to
the lagoon in front of the sewer trench. Turn right at the trench and run back
to the central pool. On the eastern side of the pool you can now place the Evil
Thoughts Crystal and the Frozen Will Crystal, for which you've fought so hard,
in their receptacles. You'll see a cut scene that reveals a partial freezing of
the pool before you. You can jump in and splash around inside the pool area,
and you'll note that Lara's attention is drawn to something interesting when
she gets close to the northeast corner.
Go back to the sewer trench and walk up the middle portion with the
water flow. Drop back into the room where you earlier obtained the Crossbow and
Laser Sight. Swim back through the small opening in the corner, through the
tunnel and into the central pool beneath the ice. Turn to the right and back to
the left, and locate an opening near the southeast corner that brings you to a
higher level that's separated by a thin layer of ice from the lower one. Avoid
the hammerhead shark
that's in hot pursuit by this time and turn left at the southeast corner. A
second hammerhead
lurking in the upper level will join forces with the first. Quickly locate the Silver Rose near the northeast
corner and pick it up for SECRET #10. A door will open in the east side of the central structure, so quickly
flip turn and swim inside. Locate the handle and pull it down to open a trap
door in the floor on the east side of the central pool. Swim back through the
open gate, locate the opening near the southeast corner that leads down to the
lower level, flip turn and swim down into the open trap door.
Follow the short tunnel as it kinks to the right and back to the left,
leading you to an air hole. Surface, turn around and pull up. Enjoy the luxury
of killing those blasted sharks now if you haven't done so already, going back
to lure them into the trap door opening if necessary. Back in the small room,
shoot the coffin on the ledge beside the south wall for some shotgun ammo, and the one on the
ledge beside the south wall for a small medi-pack. Then go around to the other
side of the room and allow Lara to slide down the ramp into an underground
sewer. If you really need that large medi-pack on the upper platform in the
corner, you can get to it by jumping back and forth along the sloping banks,
using one of the arrow keys to get closer and closer until you reach the safety
of the opposite platform. Then take a running jump over and claim your prize. Jump
down into the sewer and run through the opening ahead; Lara will slide down and
return to The Snowy Mountains.
Lara will drop down into a waterfall-fed pool boasting several varieties
of fish. Surface to collect a lungful of air, then swim north through the
tunnel and turn right to go through the adjacent portal. You come to an area
where you can go straight ahead or turn to the left. Turn left to alert another
hammerhead shark,
then turn right and swim straight ahead through another portal to emerge in a
partially flooded chapel. Surface and pull up onto the pillar to your left. Kill
the shark, then jump back into the water and swim back the way you came. Turn
left and return to the hub area with three portals, then turn left again and
swim through the east portal. In the next chamber turn left and open the
carved-face door, swim through the opening and surface for air. Then turn
around, swim back through the opening and go through the south portal. Turn
right and swim ahead and through the next portal to the west. You'll come to a
small underwater room with an angel statue. Turn left and swim through the
portal into a larger area. Here you'll see three portals from which to choose,
two straight ahead and one to the left.
Swim straight ahead and go through the portal to the right. Turn left,
alerting another hammerhead shark, but keep swimming through the tunnel and turn left again, pausing for
some revolver ammo
if you have the air to spare. Swim to the end of the tunnel, keeping ahead of
the shark, turn left and then right twice, and finally left again to go through
the opening for more air. The shark isn't able to fit into this small opening,
so flip turn and swim under or around it and then lure it in a clockwise
direction through the three portals until you can pull up onto the pillar and
shoot it.
Now jump back into the water and swim through the small opening and
straight ahead through the south portal. Turn right and swim down through the
west portal and turn left at the angel statue. In the large room swim through
the left portal to the south and make a left to find a short tunnel blocked by
a carved-face door. Open it and swim through, turning left and then right three
times before the tunnel ends at another carved-face door. Lara's face by now is
probably as purple as that of the carved cherub, so after opening the door swim
ahead quickly and go through the portal and bear left where you can surface for
some much-needed air.
Turn left and paddle or swim past the angel statue and through the
portal, then turn left and locate a flight of stairs. Wade up until Lara gets her
footing, then run up the stairs the rest of the way to the top. In the tunnel
ahead you'll be treated to some familiar music and a flyby that shows a
magnificent waterfall outside, with just a tantalizing glimpse of a Golden Rose
and ending with a view of a pedestal at the very top of the waterfall
formation.
Run through the small anteroom and exit through the doorway to the left.
Jump down into the water and swim to the left around the central waterfall
structure. When you reach the point where the falling water crashes down to the
surface, you can wade up into an alcove of sorts and turn left to vault up onto
a dry block. Step forward and turn left again, then take a standing jump and
grab to a ledge jutting out from the north wall. Pull up and turn left again to
face a carved stone trapezoid. Sidestep to the right corner and take a standing
jump and grab to the trapezoid. Pull up and run forward through the waterfall
into the central structure. Ahead you'll see the Golden Rose perched on a ledge
outside, but an iron gate blocks your way to it. Turn to the right and walk
forward toward the main waterfall, where a cut scene will give you a panoramic
view of one possible route to the Golden Rose.
Step forward to the leading edge of the waterfall entrance, facing the
opening to the sanctuary, and sidestep to the right. Turn halfway to the left
and take an angled standing jump to the adjacent ledge, where you may slide
down a short distance until you reach a triangular stable area. Turn to the
right to face a razor-thin ledge jutting out above the sanctuary opening. Take
a standing jump and grab to this higher ledge and pull up. Step forward and
turn right. When it gets too cramped for Lara to stand, crouch down and crawl
for a short distance and then turn right. When you reach the opening ahead,
turn around and have Lara back out, holding down the action key so that she
hangs from the ledge. Then shimmy to the right, turning the corner three times
until you reach an open space where you can pull up. Run forward into the
tunnel until you reach a crawl space. Duck down and crawl forward a short
distance and then turn right to pick up a small
medi-pack in the alcove. Then turn around and crawl
back the way you came until Lara can stand once again.
Walk out to the edge and angle Lara to the left so that she's facing the
waterfall. Take a running jump to land on a stable surface that appears
otherwise to the naked eye. Run forward into the second story of the central
waterfall structure. Turn left and you'll quickly emerge through an opening. Turn
right and allow Lara to slide down to a lower level where one of those
ubiquitous blue plants is growing out of the rock. Turn right and walk out to
the edge of the turquoise-blue square facing the Golden Rose. Step forward and
slide down the waterfall a short distance, then jump to the ledge ahead. Step
forward and pick up the Golden Rose for SECRET #11.
Now jump back into the water and make the circuit back to the second
story of the waterfall structure, following the same route that's outlined in
the previous paragraphs. But this time, when you turn left to exit the
structure, make another left outside and walk out onto what appears to be an
impossibly sloped surface. Turn to face the wall, jump and grab and pull up to
the higher level. Angle Lara to the left and take a standing jump up to the
pedestal where the SANCTUARY KEY can be taken.
Retrace
your steps and return to the ledge directly below. Turn to the south and slide
back down to the landing where the blue plant is growing out of the rock. Then
turn around and step forward onto the sloped waterfall. Allow Lara to slide
down a short distance, then jump to the purplish platform ahead. Turn to the
right, walk out to the edge of the platform and take a running jump over the
water to a ledge in front of an open gate. Go inside the tiled room ahead, run
forward and press the clock face in the far wall.
Reverse roll and exit this room. You'll see to your amazement that
gravity has been reversed and the water is now flowing upward! Unfortunately,
you now have to jump back into the water a third time and painstakingly make
your way to the second story of the waterfall structure as you've done twice
already. When you get there, turn left to exit the structure and turn left
again to follow the route that led you to the Sanctuary Key. A jump to the
pedestal will instantly cause you to be swept up into an opening in the roof
far overhead. Climb out onto any one of the four sloped surfaces and back flip
to the opposite slope. Jump back and forth, using either the right or the left
arrow key to move gradually over and come to a landing on one of the tiled
platforms.
Jump to the tile in the southeast corner if you're not already there,
and climb up the ladder to the area above. Run up the stairs ahead and make a
hairpin turn to the right. Go down the stairs on the opposite side and run
along the tiled catwalk to the left. Stop near the end and turn slightly to the
right, then take a standing jump over the fence to the alcove next to the
adjacent wall. Turn right and jump up, grab and pull up onto a block flanked by
two pillars. Then turn to the right and walk to the edge of the block, directly
between the pillars. Aim as precisely as possible to the exact center of a
similar block across the room, then take a running jump and grab to that block.
(If you're careless with your aim and grab at a spot even partially occupied by
one of the pillars, you won't be able to pull up.) After pulling up, step
forward and throw the wall switch to open the exit door. Take a side flip
either to the right or left, run up the stairs and exit through the open door.
You'll find yourself in familiar icy territory. Draw weapons and shoot
any prowling polar bears that may not have been exterminated earlier. Then drop
down a couple of embankments and run down the snowy ramp to the southeast. To
the left you'll see a gated opening, guarded by an angel statue, leading to
your next port of call, the Sanctuary of Water. Climb up to the right of the
statue and use your crowbar in the device next to the misplaced fence post, to
open the gate to your right. You can go inside on foot and look around if you
wish, and you might even find a ladder that tempts you to climb down and
explore a bit, but don't be fooled. You need to take some important steps
before tackling this area. So turn around, make a left at the opening and head
down the slope, bearing to the right toward the giant purplish column. Go
around it to the right, across a tiled area, and run down the stairs to the
left. Straight ahead is what looks like a launching pad for the snowmobile, but
use it to take an angled running jump to the right to cross the deep gap ahead.
Once across, turn right into the west tunnel. Follow this tunnel all the way
back to where Lara began her adventure, in the area where the helicopter still
waits with motor idling.
Run to the first crate on the left and use the crowbar to open its west
face. Go inside and pick up the NITROUS OXIDE
CANNISTER. Doing so will arouse another polar bear, so reverse roll and
take time out to deal with it as you did the others. Then go back inside the
crate you just opened and use the crowbar to pry off the VALVE PIPE. Now run over to the
second crate and open its north face with your crowbar. Step inside and pick up
the REVOLVER.
Reverse roll and run back to the tunnel entrance. Turn left and run into the
tunnel, turning right twice to emerge into an open area with an ice bridge to
your left. Turn to the right and run through the dark tunnel, eventually coming
out into another open area spanned by an ice bridge. Run across the bridge into
the adjoining tunnel, then bear left and enter a tiled anteroom to the chapel
you visited much earlier. Use your crowbar in the device beneath the torch, and
the gate ahead of you will open. Run inside and down the stairs, and take a
right to exit the chapel (avoiding the swinging pendulum blade in the doorway),
and make your way back to the snowmobile that you parked here before visiting The
Holy Fountain.
Combine the Nitrous Oxide Cannister and the Valve Pipe to form the NITROUS OXIDE FEEDER. Use it to jump start
the snowmobile, then turn it so you're facing the gap to the east. Launch the
snowmobile off the small ledge ahead. Skim over the small icy ledge jutting out
from the south wall about halfway across, and keep gunning it to reach the
other side. Continue driving straight ahead and locate the launching pad you
used on foot a bit earlier. Guide the snowmobile over the pad and across the
pit ahead. Drive through the tunnel ahead and make a hairpin turn to the left,
heading up a gentle slope until you reach an ice bridge. Go across the bridge
and zig right past the chapel with the swinging pendulum blade, then zig left
and bear right to go across the next ice bridge. Just before you reach the
other side, turn to the right and drop off the side just past the fencing. Ride
forward a short distance in this open area and turn left to drive up the short
flight of stairs. Then turn to the right and ride up the slope until you reach
the opening leading to the Sanctuary of Water.
Between
the two purple columns ahead (with only a remnant remaining of the one on the
right) is a launching pad for your snowmobile. Line up the snowmobile with the
launching pad and back up as far as you can. Use the ?/ key to engage the
Nitrous Oxide Feeder, and gun the snowmobile forward to cross the gap and land
atop the steps leading up to the Sanctuary of Water. Having arrived
safely, get out of the snowmobile and explore this new area in front of the
temple. Walk up the steps and you'll be treated to an overhead camera shot that
reveals the sheer immensity of this building. You'll see an entry slot to the
left of the doors to the sanctuary, but there's more to do in this area before
making use of your Sanctuary Key. Turn back to the snowy ledge and you can see
a ladder to the right of the launching pad, but you can't reach it from where
you're now standing and don't need it for anything anyway.
Not to worry. First wade into the pool to the right (as you face the
sanctuary stairs) for some shotgun ammo. Then take a dive or a long jump into the water below. Swim to the
west, away from the temple, and you find you can now access the long ladder
from beneath. But instead of climbing up, jump back into the water and swim to
the right and around the column through a narrow opening. Turn right again and
locate a hole leading downward. Swim down into the hole, turn to the south and
pick up a small medi-pack
along the way. Continue forward and note a gate that was opened when you
succeeded in gunning the snowmobile across to the temple threshold. (If you
hadn't done that, and had simply gotten out of the snowmobile without
attempting the jump, climbed down the ladder, etc., you'd have encountered a
closed gate.)
Swim straight up, and when you surface paddle to the left and locate a
column whose surface is just below the water level. Climb up on it and turn to
the right. In the darkness ahead you'll see another ladder. Take an angled
standing jump to the right, then step forward and climb up the ladder. When you
get to the level of the greenish mosaic on your right, take a spinning back
flip (with the action key depressed, hit the roll key and the jump key
simultaneously) and grab, then climb up as necessary to locate the next leg of
the ladder. Climb up until you're near the top, then perform the same maneuver
as before. You'll land on a small triangular ledge. Turn to the left and take a
standing jump and grab to the ledge across the gap. Pull up and turn to the
left, then vault up onto the next ledge. Walk forward to an open area
overlooking the temple entrance. Turn to the left and walk along the perimeter,
then take a couple of standing jumps until you reach a small pool where you can
pick up some crossbow magic arrows.
Step out of the pool and turn to the right to face the temple. There's a
convenient ledge jutting out that you can use to take a running jump and grab
to the temple balcony. Pull up, run to the other end of the balcony and pick up
another Golden Rose,
which is SECRET #12.
Retrace your steps, going back across the gap with a running jump and
grab from the right side of the balcony opening (so you won't bump against the
pillar behind you). You can safety drop down to the floor from here if you
wish, taking a modest amount of damage. Now turn around and use your Sanctuary
Key in the receptacle next to the temple doors. When the doors open, run inside
and swim downward to begin your odyssey in the Sanctuary of Water.
You emerge in a closed-off hall with thunder crashing all around and the
inspirational sounds of majestic music. Run forward down the hall and turn left
to enter the large sanctuary area, where a flyby will show you the stairway
ahead and then drift lazily up and to the right, through an ornate stained
glass window and finally come to rest at a waterskin perched atop a pedestal.
Splash your way straight ahead and across the tiled floor toward the
wide stairway. Stop at the first landing to take AHMET'S
RULE from the pedestal in the corner. Select
it from your inventory and read the clue: "Kill me once for your
desire, to see which candles will catch fire. Count them as you go by and give
the scales a second try. Ignore this riddle but you will see: The scales will
not reveal the place to be..." Now what in tarnation is THAT all
about? Patience, m'lord and m'lady. All in good time.
Turn left and run up the next flight of stairs, then turn right and run
up the rest of the way into an open area. A swarm of locusts will come out to plague you, so
take a dip in the deeper water until they disperse. Then wade out of the pool
and look around. To the west is a gated area where an Ahmet is noisily pacing
about. On the small bridge spanning the pool is a LARGE
WATERSKIN. Pick it up and continue across the
bridge, where against the far wall beyond the columns you'll see an unbalanced
set of scales. Your job is to balance those scales, but you don't have all the
tools to do that yet.
Head back downstairs and return to the water sanctuary. Turn left and
run between the large square columns. When you approach the large double doors
to your left they'll open automatically. Turn left and enter the exterior
hallway. You can explore the anteroom up the stairs to your left if you wish,
but there's nothing you can do in there now. Instead, turn right and run down
the hallway, go down the stairs and through a small portal, and turn left to
run down the ramp. Make a hairpin turn to the right and continue down the ramp.
To your left you can see another Ahmet guarding a Yellow Rose, but neither of
you can get at the other right now. Pick up the small medi-pack underneath the
descent ramp, then turn around and run through the small opening into the next
room. Turn right and throw the wall switch, whereupon a cut scene will show a
block rising in a room behind you.
Reverse, run forward and turn left to exit the small room. Run back up
the ramp and the stairs beyond, and finally turn left to return to the water
sanctuary. Run all the way across, around the central fountain (the doors
behind you will close), to the double doors on the other side that will also
open obligingly as you approach. However, once you venture inside and turn left
to run down the hallway, you'll awaken a not-so-jolly green giant who
immediately begins to stalk you with a vengeance. You'll soon discover that he
can't be killed, or even slowed down, with any weapon in your arsenal. He also
sports a mean hammer that he uses with frustrating regularity against the floor
to cause life-sapping vibrations to ripple out with deadly effect. For these
reasons we'll refer to him henceforth as the hammergod.
The
first thing you need to do is to put him out of commission so you can take care
of required business without all the lethal distraction. So as soon as he
detects you, reverse roll and run back out of this room the way you came, and
run across the water sanctuary to the other side while taking random running
jumps to minimize the effects of the pounding hammer. When the double doors
ahead open upon your approach, dash inside and turn left to run up the stairs
into the next room. You'll be safe there, as the hammergod won't follow, but
neither will you gain any advantage form the standoff. You'll need to venture
down the stairs to induce the hammergod to go into attack mode, where he
crouches briefly in anticipation of bringing his hammer down to the floor. The
instant you see him stoop down, dash outside and turn immediately to the right
so that you run across the dry tiled surface. This causes the double doors to
close, and ideally the hammergod will be trapped inside. However, don't be
surprised if he's outsmarted you and followed you outside, so be prepared to go
through this exercise several times.
Once the hammergod has been neutralized, run back across to the double
doors to the south and resume your dash down the exterior hall. At the end of
the hall you'll run down some stairs into an open area where the rose-guarding
Ahmet you saw earlier paces about behind a closed gate. On the east side of
this room is another unbalanced set of scales flanked by a pair of angel
statues.
Stand in front of the Ahmet cage. Off to the left you can see the wall
switch you threw earlier. To your right is the block that was raised when you
threw the switch. Climb up onto the block and stand in front of the
lattice-work gate. Use the crowbar to open the gate, and step inside. Turn to
the left and climb up the ladder, past the open trap door, until you reach a
point where the bricks to your left begin taking on a purplish-blue sheen. Back
flip off the ladder into an upper alcove. Turn to the right and press against
the east wall where it's darkest, and jump up and grab the wall switch. When
you hit the floor again, turn to the right and quickly (because the trap door
is on a timer) hop backward onto the trap door that's been raised for a few
seconds. Crawl forward without delay through the passageway; when Lara can
stand, step forward, vault up onto the pedestal to the left and pick up the SMALL WATERSKIN. Reverse roll and
step forward to slide down the waterfall, and Lara will land on the grated area
in the pool below and possibly sustain some minor damage.
Now it's time to put those waterskins to work. Fill the large one and
pour all its contents into the pot on the left side of the scales. The
immediate effect of this reckless act is to release an angry Ahmet. But don't
kill it, not yet. Instead, run forward and turn right into its lair to claim
the Golden Rose
for SECRET #13.
(If you kill the Ahmet outside before taking the Golden Rose, the door to its
lair will close and another Ahmet will magically appear to take its place. Come
to think of it, if you just like killing Ahmets, you can repeat this exercise
over and over to your heart's content. But the good news is that if you get
trigger-happy and kill the Ahmet without thinking, you can simply fill the
waterskin again, empty it into the pot and thereby gain a second crack at the
Ahmet. But whatever you do, just don't kill the Ahmet while you're inside its
lair, or the door will close and trap you there.)
Remember that riddle on Ahmet's Rule? Look into the Ahmet's lair and
you'll see two candles burning. Ah so, eureka, or whatever _expression you like
to use to indicate sudden insight. To get exactly two liters to pour into the
pot, fill the large waterskin to get five liters. Combine the large one with
the small one, filling the latter and leaving two liters in the former. Empty
the large waterskin into the pot, and the grate in the pool behind you will
open.
Reverse roll and run down into the pool. Jump down into the open shaft
and swim down to the bottom to pick up the ANGEL
TRIDENT. Swim back up, climb out of the pool and
exit this area via the stairs to the south. Run back down the hall and return
to the water sanctuary. Turn to the left and run diagonally over to the wide
stairway on the north side (being careful not to trigger the double doors
nearby that would release the hammergod). Run up the stairs and return to the
open area where you found the first unbalanced set of scales. Fill the large
waterskin and pour its contents into the pot. The Ahmet will be released, but this time the gate to its lair immediately closes
again. Kill the Ahmet and look inside its lair. A single candle is burning.
Reverse roll, hop into the shallow portion of the pool near the
cascading water, and fill the small waterskin. Combine it with the large one. Refill
the small one and combine it once again with the large one, leaving one liter
in the small waterskin. Vault out of the pool, head over to the scales and pour
the liter from the small waterskin into the pot. The grate in the pool behind
you will open, so reverse roll, jump into the pool and swim down into the open
tunnel. At the bottom turn into the doorway to the west and locate a pull-down
switch in the center of the next room. Throwing it will open a lattice-work
door in the water sanctuary below, next to the double doors where the hammergod
is still huffing and puffing in rage. Swim back up into the tunnel and exit the
pool. Run down the stairs and return to the water sanctuary.
Turn left and run across the dry tiled surface toward the newly-opened
door ahead. As soon as you step into the water the double doors to your left
will open and release the hammergod, so take a detour to the right, lure him in
that direction and trap him in the hallway past the other double doors to the
south. After you've taken care of that distraction, return to the open door and
run up the winding staircase. Near the top there's a ladder leading up to a
small alcove where you can pick up some flares. Then go up another short flight of steps, turn to the right and climb
up the second ladder. Pull up, run forward and turn to the right to find
another, but shorter, winding staircase. You emerge onto a high balcony
overlooking the water sanctuary.
Walk forward to the far edge of the opening between the two railings. Take
a running jump and grab to the ledge across the way. Pull up and run down the
long balcony. Turn right into the round doorway and run up the stairs, turning
left and then right to emerge onto an outdoor balcony overlooking a pool you
explored earlier. Turn left and run to the pedestal where you'll pick up the
second ANGEL TRIDENT.
Reverse roll and run back down the balcony, turning right at the doorway
to run back down the stairs leading to the larger interior balcony. Turn right
and approach the bust on the pedestal against the west wall. Crouch down and
duck into the space behind the pedestal. Turn around and drop down to the ledge
below, then turn right and drop down into an enclosed atrium. Run down the
short passageway and take the Golden Rose from the pedestal for SECRET #14. Reverse roll and run back down the passageway, enjoying the remote camera
shot as you do so. Climb up the two ladders and return to the upper balcony. Run
all the way down the left side and take a running jump and grab to the opening
between the two railings across the way. Pull up, run forward and make your way
back down the winding staircase, making two left turns before turning around at
the next landing to climb down the ladder. Turn right and run the rest of the
way down the winding staircase until you return to the water sanctuary.
Turn right into the north hall and then go up the steps to the left into
the small upper room. Step up to the angel statue and place one of the Angel
Tridents onto its staff. A trap door will open in the alcove behind you in the
corner of this room. Reverse roll, go over to the opening and face the dead
tree, then take a hop back and grab the edge of the opening. Climb down the
ladder to a dark area below. Jump into the water and swim through the tunnel to
the west until you reach a larger area. Turn to the left and open the
carved-face door straight ahead, ignoring for now the opening to the left of
the carved-face door. Swim into the alcove and pull down the switch, opening
another lattice-work door up in the water sanctuary next to the double doors
where the hammergod is now impatiently waiting.
Flip turn, swim straight ahead and turn right at the second entrance. Swim
through the short tunnel, turn left and pull up at the ledge above the
underwater ladder. Turn to the left and climb up the ladder to the room with
the dead tree and the angel statue. Exit this room by making a hairpin turn to
the left and return to the water sanctuary. Run across toward the facing double
doors and turn left into the newly-opened doorway as the larger doors ahead
grind their way open. However, you don't have to worry about the hammergod this
time, for before he can give chase you're already on your way up the stairs
toward the warp zone.
Don't bother climbing the ladder ahead, as it leads to a small alcove
containing no goodies. Instead, make a couple of left turns up the stairs and
climb up the ladder to the next landing. Pull up and run the rest of the way up
the winding staircase until you emerge onto a balcony across from the one you
encountered earlier. Enjoy a close-up view of the beautiful gossamer-like
circular window to your right, then walk along the balcony around the corner
until you reach the opening between the two railings. Turn right and take a
running jump and grab to the ledge across the way. Pull up and run forward down
the long balcony until you reach a stairway to the left. Before doing anything
else, ready your crossbow and combine it with the golden laser sight. Then run
up the stairs into the room above, and before you can look around and get your
bearings you'll be rudely accosted by the hammergod's
twin brother. Before he has a chance to wield
his deadly hammer, take a hairpin turn to the right and run down the stairs
until you reach a small room with closed doors ahead and a cross mounted on a
block in the corner. Shoot the cross and the doors to your left will open. Quickly
run inside, pick up the small medi-pack in the corner and turn to the left past the fountain, and jump up to
grab the ledge above. Pull up, turn to the right and (checking first to make
sure the hammergod has followed you inside) pull the wall switch to cause the
doors to close and trap the hammergod. Reverse roll and run to the other end of
the landing. Vault up into the opening, turn around and safety drop into the
shallow pool below.
The hammergod still packs a mean punch even behind closed doors, so
quickly reverse roll and splash across the pool into the safety of the
passageway ahead. Run up the stairs, turning to the right once, and return to
the room where you met the second hammergod. An Ahmet is nervously shuffling
around in the enclosed area to your right, and there's an opening ahead leading
to a bridge from whence this level gets its name. However, there are two good
reasons why it's best not to try to navigate the bridge right now: The opening
at the other end is blocked by a gate, and a swarm of locusts comes out to plague you before
you get halfway across.
Your large waterskin should still be full. Go over to the area across
from the Ahmet's cage and pour its contents into the pot to release the Ahmet. Reverse roll, draw weapons and
kill it quickly. Look toward the cage and you'll see four candles burning, two
inside and two outside. Turn to the right and tiptoe back down the stairs to
the lower pool, trying not to arouse the hammergod. Fill the large waterskin
and combine it with the small one. Now empty the small one and combine the
large one with the small one, so that the small one contains two liters and the
large one is empty. (Be prepared to hop back quickly if you should see the
hammergod's feet in the space below the closed doors, which means he's getting
ready to zap you.) Now fill the large waterskin and combine it with the small
one, which fills the small one with three liters and leaves four liters in the
large one.
Go back up the stairs and run across the room toward the scales. Pour
the contents of the large waterskin into the pot. Reverse roll and you'll see
that the grate in the center of the room has disappeared. Climb down the ladder
in the west side of the shaft and turn right when you reach the bottom. Jump
down into the darkened room and pick up the third ANGEL
TRIDENT from the pedestal. Reverse roll, vault
back up onto the landing, turn right and climb back up the ladder. Pull up,
take a hairpin turn to the right and go down the stairs to the balcony
overlooking the water sanctuary. Turn right, and at the end take a running jump
and grab to the other side (being careful to line Lara up with the opening
between the two railings). Pull up, turn left and run around the corner to the
right. Turn right into the stairway and zig to the left and take a right down
the stairs until you reach the end of the landing. Turn around, hop back and
grab the edge of the landing and climb down the ladder. At the bottom turn left
and run down the stairs until you warp back to the Sanctuary of Water.
Now you'll need to deal with the first hammergod. (But if you're lucky,
he may be too busy pacing about in the hall where he was formerly trapped to
notice your return. Otherwise, just lure him to a position where he can be
trapped as before.)
Run across the water sanctuary toward the facing double doors to the
north. When they open, step inside and go up the stairs to the left into the
small upper room. Go to the open trap door in the corner and climb down the
ladder as you did earlier. Jump down into the water, swim through the tunnel to
the west and make a hairpin turn to the left and swim through the other opening
that you ignored earlier. Turn right into the next opening and swim up until
Lara can stand in the shallow water above the submerged stairs. Ahead are two
angel statues on raised pedestals to either side of the closed gate. Place your
remaining Angel Tridents on the angels' staffs, and the gate will open. Run up
through the opening and turn right at the portal. Turn right in the next room,
run up the winding stairs, and you'll warp back to The Bridge.
Step forward and climb up the ladder. Run up the stairs to the left
around the pillar and climb up the ladder. Pull up to face a series of openings
in the bridge abutment. Take a series of four running jumps and grabs to land
safely each time in the alcoves. (Be sure you don't slip and fall into the
water below, as it's deadly poison.) In the dark room at the other end, jump up
and grab the wall switch to open the bridge gate above you.
Retrace your steps through the openings in the bridge abutment and down
the stairs, and warp back briefly to the Sanctuary of Water. Run down the
stairs, through the open gate, and wade forward until you're between the second
pair of large candles. Then swim down and make your way back down to the water
sanctuary. Run across to the double doors to the south and turn left into the
open doorway. Wind your way up the stairs to the left until you return to The
Bridge. Run up to the end of the stairs and climb up the second ladder. Pull up
and run up the stairs the rest of the way until you reach the balcony. Turn
left, run around the corner and take a running jump and grab to the ledge across
the way. Pull up and run down the balcony until you reach the stairway to the
left. Run up the stairs, avoid the open shaft ahead, and zig to the right and
continue running across the bridge.
Run down the ramp and the gate will close behind you. In the room below
you'll see an empty pedestal framed by four little waterfalls. Go through the
open portal to the right and make your way around to the left (passing a gate
on your right that's closed for now) until you reach a wall switch. Throw it to
open an underwater door in the larger room to your left. Reverse roll and
retrace your steps, this time winding around to the right, and jump into the
water when you reach the end. Swim into the little alcove that was formerly
blocked beneath the pedestal, and locate a pull-down switch. Throw it and swim
to a place where you can pull up onto the ledge above. You'll see that the
formerly empty pedestal is now adorned with the GOLDEN
FEATHER. Pick it up.
Go back through the portal that led to the wall switch and locate a new
opening to the right, about halfway down, that was made accessible when you
claimed the Golden Feather. In the hallway beyond, going to the left will lead
you to the bonus level. Let's save that for later. For now, turn to the right
and run down the long hall. Take a left at the bend, turn around and safety
drop to the lower tunnel. Reverse roll, step forward and hit a warp zone that
carries you to The Monk's Grave.
Step forward, turn around and safety drop to the lower tunnel. Reverse
roll and run down the tunnel to a little graveyard guarded by another one of
those hammergods. From your vantage point within the tunnel you can see a
central pillar ahead. Run to the pillar and climb up on the supporting block,
which seems to confuse the hammergod and keeps him from using his deadly
hammer. Use this period of relative peace to kill the bat that's trying to get
in your hair. Notice the buttons below on each of the four faces of the
supporting block on which you're standing. You'll need to hop back down to the
floor, push a button, climb back up onto the block, and repeat the process
until you've pushed all four buttons. (For some reason, the hammergod will
usually give up on you after a while and go over to take up a strutting position
beside the stairs to the north. If he does, your button-pushing task will
obviously be made much easier.)
When the fourth button is pushed, the door to the south will open. Jump
off the block and run across the graveyard over to the open gate. Stop long
enough to dispose of another annoying bat, then reverse roll and proceed down the south tunnel. Turn left at the
bend and then turn right. You'll see a small medi-pack on a trap door, but
unless you're running really low on health you'd be wise to pass it up for now,
as otherwise the trap door will be open on your return trip and could cause
problems for you if you're not careful.
Turn left at the bend past the trap door and stop at the entrance just
in front of the stairs. Draw weapons and take care of the two crocodiles that paddle out of
the pool on a search and destroy mission. When you run down the stairs a swarm
of locusts
will come out to sting and bite you, so jump and back flip about until they disperse.
Then run forward into the pool and pick up the TORCH about midway between the two pillars. (You can hear the sound of a
waiting chopper outside, signifying that you're nearing the end of your quest.)
There's a closed gate ahead to the east, so reverse roll and run back down the
tunnel to the graveyard. Try to lure the hammergod away from its
striding-in-place spot next to the north stairs, climb up onto the landing and
light your torch with the flame to your left (facing west). Run back across the
graveyard with your lit torch and wind your way through the tunnel to the room
with the pool. (You can stop along the way and get that small medi-pack if you
just have to have it.) Splash across the pool to the other side of the room and
use your torch to light the two pots on either side of the gate. The gate will
then open and give you access to the exit tunnel leading outside, where a
helicopter waits outside to whisk you away. You're certainly free to leave at
this point if you wish, but it'd be a shame if you were to miss out on the
bonus level. So toss your torch, reverse roll and run back across the pool
area, down the tunnel (being careful to take a standing jump over the open pit
in the dark area, where before there was a closed trap door, if you succumbed
to temptation and picked up that small medi-pack), through the graveyard and
past the furious hammergod, and finally climb up the ladder and run forward to
warp back to The Bridge.
Step forward and climb up the ladder. Pull up, run forward and take a
right to continue down the long tunnel. At the end, combine the crossbow with
the golden laser sight and shoot the cross. A block will lower as the cross
crumbles. Step inside the alcove and pick up the Golden
Rose on the pedestal for SECRET #15, and another block
ahead will lower. Then step forward around the pedestal into the next room. The
first thing you see is a Silver Rose on the pedestal to the left, but stop
salivating, because it's only there to make sure you don't miss the main purpose
of this room. Turn to the right and note the three receptacles in the south
wall. This is why you went to such great pains to collect those Silver Roses in
the earlier levels. Place each one of them in its appropriate receptacle, and
the gate to your left will open. Turn left, hop down into the tunnel and run
forward as the gate closes behind you. Turn right at the bend and slide down
the ramp into another warp zone.
Turn right and run down the tunnel. Run up the stairs, turn left and run
forward another short distance to emerge in a large open area with many columns
and pillars and ringed with angel statues. Draw weapons and run across the room
to alert a blue-hearted warrior. Kill him, and when he falls he'll leave behind an ANGEL TRIDENT. Pick it up and look
around. You'll notice that the staffs of several of the angels lack a trident. Go
up to the nearest of these, the one on the left that's guarding the west golden
doors. Use the Angel Trident, and the doors ahead will open. Draw weapons and
take care of two more blue-hearted warriors who come out to greet you. One of them will drop another ANGEL TRIDENT, so pick it up and
run across the room to the pair of angels guarding the south golden doors. Use
the Angel Trident in the statue to the right, and be prepared to deal with two
more blue-hearted warriors who emerge from the room ahead. Take the third ANGEL TRIDENT that one of them
drops, then run forward into the newly-opened room for some revolver ammo.
Reverse roll and head over to the pair of angel statues guarding the
east golden doors. Use the Angel Trident in the statue on the right and run
into the open passageway ahead. Turn left and run down a small, dark tunnel
where you'll drop down into a frozen underground chamber. Run up the stairs and
climb up to the next level. Turn left and run down the tunnel. Turn right at
the bend and you'll emerge in a large open area punctuated with statues and
flaming pots. Around the periphery are a number of rooms, all but one of which
are presently gated.
Turn left, run down the tiled surface a short distance and turn left
again into the only room that's presently accessible. You'll see inside a pot
and an ornate oval. Pull the pot once, then squeeze between it and the wall and
push it once onto the oval. This releases a fire
wraith that demands your immediate attention. Run
all the way across the large room to the east side and locate a side room with
a pool that's now accessible. Jump in the water and lure the fire wraith to its
doom. As long as you're there, dive down and pick up the revolver ammo.
Pull up out of the water, turn left and then left again to locate
another small room with a moveable pot. Pull and push the pot onto the ornate
oval as you did the last one, and another fire
wraith will be released. This time, however, the
water refuge is much closer, so simply run outside the room, take a hairpin
turn to the right and jump into the safety of the pool.
When the fire wraith has been doused, climb out of the water and turn
right to run counterclockwise around the periphery. Turn right when you come to
the open gate, and push the pot onto the ornate oval in the same manner as
before. This time two fire wraiths are released, so run out of this
room, straight across to the other side where another water room is now
accessible. (If you'd turned left, thinking you'd just return to the first
water room, you'd have discovered to your chagrin that a gate now bars your
way.) When the coast is clear, pull up out of the water and take a hairpin turn
to the right into an entrance room that looks confusingly similar to the one
you entered by. Turn left and run down the tunnel. Turn around at the end and
safety drop into a small room below. Run up the stairway that has a curious gap
in it, and pull up into a higher tunnel. Turn left and run down the tunnel
until you hear the familiar huffing and puffing of another one of those hammergods.
Step down into the water trench and turn right. Run up the tiled ramp
and into the open anteroom ahead. To the right of the plant is an alcove with a
waterhole. Drop down into the hole, swim down to the right through the tunnel,
and locate a pull-down switch about halfway through the tunnel. Pull the switch
and continue down the tunnel in the same direction. Pull out on the other side,
draw weapons and turn around to kill a crocodile that was trying to sneak up on you from behind.
Notice that the flame on the near right pot has gone out, and in its
place is a Silver Rose.
Wait until the hammergod becomes less vigilant, then dash forward to claim your
prize. Back flip to the safety of the watery periphery (where the hammergod
won't follow), turn left and run along the periphery until you reach another
anteroom in the west wall. This room looks much like the one you visited
earlier, but there's a receptacle to the left and a closed trap door in the
hole to the right. Place the Silver Rose in the receptacle and the trap door
behind you will open. Reverse roll, run to the hole, jump in and swim down and
to the right. Find the switch and pull it down. Swim forward through the tunnel
and pull out. You'll see that the flame on the near right pot, as you face it,
has gone out, so run forward at an opportune moment and claim the second Silver Rose. Back flip a couple
of times into the watery trench.
Run around the periphery until you reach the anteroom in the east wall. Place
the Silver Rose in its receptacle, reverse roll and repeat the now-familiar
procedure. Pull out of the watery tunnel and once again you'll find that a Silver Rose rests on the near
right pot. Retrieve it as you did the other two, and make your way to the final
anteroom in the north wall. Go inside, place the Silver Rose, reverse roll,
jump and swim and pull the final switch to open an exit gate. Before leaving,
however, note that there's a fourth Silver
Rose perched on the (yes, near right) pot
ahead. Pick it up, then locate the open gate in the west wall. Vault up into
the entrance and run down the tunnel.
Jump into the water and turn left. Swim down the tunnel and take a right
to go through the portal below. Swim up along the sunken stairs and through the
two portals ahead. Bear to the right and surface at a ramp leading to the
Monk's Grave. Wade up into the grave and luxuriate in Lara's theme music. Pause
to enjoy the special effects, then go around the coffin and place the Silver
Rose in its receptacle on the other side. The exit gate to your right will
open, so go through the opening in the south wall, take a right and then a
left, and emerge in an open area outside where the getaway helicopter still
waits patiently. Drop down into the snowy clearing, then make your way over
toward the helicopter. A couple of hops over the rocks toward the south will
bring Lara to the end of her fascinating and grand adventure.
THE END