The Zamar Lab
Level by Chris Radford (TombRaiderFan)
Walkthrough by Yoav
Start in Zamar Lab: Run around those corridors you see that need a few
cards and keys but the only key is protected by electric current flow. Well ok,
look for red oxygen balloon hanging on wall, shoot it to open the submarine
door inside the room, shoot guard and pull the switch. Go to bathroom and pull
the lever wall (it opens the gate at the beginning). Enter to briefing
room, you see a few red laser beam blocking the doorway, look on other side,
run and jump over the fence, pull Lara into high crawlspace and pull the lever
wall.
Now you can go through
the doorway into the missiles room, shoot those guards, one of them will drop
the Drill Activator Key. Return to lab and don't try to use the card
hole!! They are not activated; instead, go to electric current flow corridor
and pick up the Basement Key. Use the key, follow down, pick up SMALL
MEDIPACK left onto the box. Get in the canal, start swimming, pick up REVOLVER
AMMO, look from your left, there is closed gate so keep swimming straight and
get of the canal, use the Drill Activator Key to open the door.
Follow in the
corridor, shoot a few bats, pick up FLARES, before you enter to boxes room
camera shows you hanging from ceiling a machine gun. Pull the lever on the
boxes, go behind and pull another one. On the way pick up REVOLVER AMMO and go
to second shallow water pool, follow through the open gate, jump over small
hole lava and get in the water. Swim down through the hole into cave, keep
swimming to other side and get out of the water. On both sides there are
offices; shoot dog, enter to right side office, pick up revolver, pull
the lever wall to open the underwater gate in the canal. Make your way back to
canal, swim through the open gate, get out of the canal, climb up ladder to new
area.
Run around this area,
shoot guard, look for a few closed submarine doors, double gate and key hole.
Keep running, follow downstairs, shoot two guards, one of them will drop
SHOTGUN. Proceed upstairs, at closed double gate turn back, get into open room,
pick up MEDIPACK, get out and climb onto boxes, from right pull lever on box,
the double gates are open in the new area (not what you see right now). Go over
there, pick up SHOTGUN AMMO, climb onto these boxes, pick up more AMMO and fall
down between the boxes.
Pick up Blue Fuse,
return to area, one of those submarine doors is open, inside the room pull
switch. Go to other submarine door you just opened from left side area, shoot
guard, he will drop Tower Key. Proceed to next room and get out of
there.
Go where you see the keyhole and use there the key, follow through the
open gate upstairs, shoot dog, pick up REVOLVER AMMO, keep going upstairs, from
left there are two boxes, climb onto it, pick up crowbar, proceed to top
stairs. Enter to room with two standing yellow robots that manufacture electric
current flow, look for black trapdoor. Go to next room, shoot guard, pick up
flares, light one, go behind the boxes, use crowbar to open the gate.
Follow between those
boxes, light flare (it's dark there), shoot a few bats and find lever wall,
pull it, it opens the black trapdoor. Go back and fall through the open hole,
proceed underneath the robots and pull two lever wall, the electric current
flow stops, turn back, climb out and pick up between the two robots Yellow Fuse.
Return to area you
came from, follow through the new open submaribe door, place the fuses, flyby
shows you where to go now. Go through the open gate into elevator, raise floor,
pass to next elevator, light flare, crawl under the pipe (be careful not to
fall into pit). Jump over it, use crowbar to open the gate, pull lever wall, it
opens small gate other side the pit, catch the edge of the pit, shimmy around
the pit, climb behind the pipe. Crawl into crawlspace and pull another lever
wall, doors into pit are open, jmup carefuly to pick up SHOTGUN AMMO. Climb up
into doorway, crawl under the pipe and get in the canal, short swimming and get
of the canal, proceed to elevator, raise floor, few steps to dark and level is
done.