Mysterious Alien Cave

by

Hokolo

Walkthrough by Moonpooka for www.trle.net

Ammo & Health

Essential Items

Secrets ~ 4

 

Note: You must pick up the Revolver and Laser sight, or you will not be able to finish the game. The Crossbow will also do you a big favour in the latter parts of the level where demigods lurk. Only 20 exploding arrows have been supplied. Keep them for the demigods near the end of the level. The aliens are in the skeleton slot, and they can only be killed by blasting them from a ledge with the shotgun. In some areas, you can run past the aliens to conserve ammo.

The 1st Cave

Essential Items: The Hand Of Sirius ~ The Jupiter Key ~ The Shotgun ~ The Pharaohs Knot

Lara begins this adventure by sliding down into the eerie alien caves. You can take a look down the south end of the starting passage if you wish. There is nothing to pick up there, but you can take a look into one of the alien caves that you will visit later on, and some spooky music will send shivers down your spine.

Northwards up the passage is where you need to head now. You will come to a hole in the ground with a ladder on one side, and you can climb down for some Shotgun Ammo. The water pool in the hole is not lethal, but there is no need to enter the pool. If you do decide to look in there, you will find a hole in the west wall which leads to a large green pool with an unreachable pick-up beyond some deadly green acid.

Now make your way to the top of the hole and proceed northwards up the passage. Just beyond the hole, there is a hole in the north wall. Look through the hole and you can see into another cave, but do not enter the hole because there is a deadly pit inside it. Head on to the right, and make your way east until you arrive at an area with a gap in the wall to your left (north) where you can look down into a room below. If you look northwards through the first alcove you can see a closed stone door. You will open this is a short while. For now though, continue down the east passage and pick up the Flares from the green light. Head on east, and at the end of the passage, you will come to a hole in the ground, and a route to the left. Between these two paths there is a hole in the wall between two slanted rocks (NE) Screenshot Jump into the hole between the slanted rocks, and use the lever inside to open the stone door you saw earlier. Ignore the hole in the ground at the east wall. There is nothing down there except for a view of a receptacle in another area. Also ignore the route to the left. There is only a ladder there, which is your way back up from the pool room below if you forgot something. Make your way back to the stone door, jump the gap to get over to it and head through. Now make your way to the end of the long grey path.

Slide down eastwards and run down the long slope to the cave below. On each side of the slope, there is a passage leading to a new room, but there is no need to go there yet. Find the crawl space in the SE corner of the cave and go through. Climb the ladder and make your way through the following passage until you come to a hole in the ground. Just before the hole, there is a crawl space with some Shotgun Ammo and a LMP inside. Now jump the hole and enter the next passage. At the end of the passage, drop through the hole and pick up The Hand Of Sirius. Pull back up and re-enter the passage. When you come to the hole in the passage floor, drop down it and Lara will land on a coloured block. Drop down one level, and then stand facing east. Drop back from here and slide down the sloped wall behind you. Grab the end of the wall, shimmy left until you can pull up into an alcove, and then pick up The Jupiter Key.

The block above you has lowered now, so pull up on the east wall and crawl left to get back onto the grey path you visited earlier. Slide down eat again and run down the long slope. At the bottom of the slope, head into the west room and place The Hand Of Sirius in the receptacle on the east wall to open the north and south doors. Inside the north door there is a laser trap, so you cannot enter there yet. Head through the south door and carefully make your way up the slope. When your reach the pick-up on the slope a ball will fall, so run back down the passage to safety and wait for the ball to pass. Now re-enter the north passage, pick up The Shotgun and 2 x Shotgun Ammo, and then head left at the end of the passage. Place The Jupiter Key in receptacle on the south wall to de-activate the lasers in the north passage, and then head back down the passage and enter the north door. Run to the top of the passage and pick up the Shotgun Ammo, and a little further on you will find The Pharaohs Knot. Now go left into the next passage and make your way to the end. Lara will come to a seemingly dead-end, but if you jump over the block ahead, Lara will slide sown into a new room.

The Lower Cave With A Pool

Kill the crocodile that is lurking in the room, and then leave via the south passage and make your way out to a room with a green pool and a tall door at the west wall. The laddered wall in the SE corner of the room will take you back up top if you forgot something, but all should be present and correct if you have followed this walkthrough.

First drop into the pool and swim to the north end. Dive down and swim inside the underwater tunnel. Swim left, and then right and make your way to the end of the tunnel. Now go right, and then right again and swim to the end of the tunnel. Now swim left and pick up the Shotgun Ammo. The sound ditty alerts Lara that there is danger about, so you need to be quick here; not only because of a lurking crocodile but you may also be running out of air. So, either swim back out of the tunnel for air, or if you do have enough air, swim out of this tunnel and go right at the end. Avoid the pesky crocodile who has shown up by now, and take another right turn. At the end of this tunnel, you will see a tunnel with deadly green acid inside, and to the right of that there is an alcove. Swim inside the alcove for the 1st Secret ~ Shotgun Ammo, and then swim all the way back through the tunnels to the pool.

Getting out of the pool is a little bit tricky because the sides are sloped, so this is how to do it. Swim to the south end of the pool where there is a triangular ledge in each corner, but do not try to walk up onto the ledge. Swim down and face the ledge, and then swim on top of the ledge. Lara will stand up when she is above the ledge and you can pull out of the pool. Now go to the tall west door and place The Pharaohs Knot in the receptacle on the pillar nearby. The west door will now open, so head inside and make your way to the cave at the top of the following slopes.

The 2nd Cave With A Central Structure

Essential Items: The Mercury Key ~ The Revolver ~ The Laser Sight ~ The Ornate Handle

To your left you can see back through the un-passable hole in the wall that you saw when your first entered the level. The hole inside is deadly so stay away, and head down into the cave to your right (north). At the end of the cave, there is a crawl space in the north wall with a ladder inside. Ignore the ladder for now and head straight through to the cave beyond. Now pull out your shotgun and get ready for a fight.

As you run down into the cave, two aliens will show up. The aliens are in the skeleton slot, so to kill them you need to blast them off the open west edge of the cave. When the battle is over, make your way to the bottom of the cave and run down the slope at the north wall. You will arrive at a large green pool with a central structure. Crocodiles guard the pool, so keep your pistols to hand at all times, and keep to the shallow areas so that Lara can blast away any threats.

First pick up the Shotgun Ammo that is lying just ahead of the entrance, and then wade out into the pool. Go left of the central structure and kill the two crocodiles that show up. Swim under the water for the SMP in the deeper area, and then head to the NW corner of the pool for some more Shotgun Ammo. Now make your way to the SE corner of the pool. Find the hole in the east wall and go through to the end. Now turn to face west and pull up onto the wall ladder. Make your way to the top of the ladder, but do not pull up onto the top of it. Shimmy left on the ladder as far as you can, and then pull up on to the top of the ladder and slide jump left (without using action) to land on the rocky path to your left.

Run west to the end of the path and pick up the Shotgun Ammo. Now face the south wall, drop back from the path, slide and grab the end of the slope. Shimmy right as far as you can, and then pull up inside the alcove for The Mercury Key. If you hang from the alcove edge and then pull back up into the alcove, you can alert a crocodile in the pool below and pick him off from safety before dropping down into the pool. Alternatively, you can drop back into the pool and gun him down face to face. Now make your way to the NE corner of the pool, and leave via the north door. Head back up the slopes to the upper cave and take down the waiting alien. Alternatively, you can run past him and save on ammo. Enter the south wall crawl space and climb the ladder inside. At the top of the ladder, there is a tiny room with a laser-guarded passage to the west. Enter the east wall alcove and place The Mercury Key in the receptacle to turn off the lasers. Now enter the new passage and go right. When you reach the end of this first passage, pull up into the crawl space in the east wall for the 2nd Secret ~ LMP, and then return to the passage and make your along until you come to a slope in the ground. Ignore the slope for now and jump over to the passage on the other side. To the left there is a small deadly acid floor room and The Revolver is on a safe tile inside. Do a diagonal jump to the pick-up, and then jump diagonally back to the doorway and head back to the slope.

This next task can be mega difficult, or you can take the easier route, it's up to you. First, save your game because either way does not guarantee success the first time around.

Making Life Difficult

This involves using the slope to get onto the top of the central structure in the pool room. You need to slide down the slope, avoid hitting a low ledge as you jump from the end, and then grab the edge of the central structure. It sounds easy but it isn't. Make sure that Lara slides down the slope forwards, and use the action key when you jump so that she glides under the low ledge. Keep the action key pressed and Lara will land on the structure, but she will instantly fall back because the central part of the platform is sloped. Keeping the action key pressed allows Lara to grab the edge of the platform, and then she can shimmy left or right and pull up onto a safe corner area. Here is a Video to help you.

An Easier Ride

Approach the slope from the Revolver pick-up room, and jump to the other side of the slope. Look up in the north wall for a hole and pull up into it. Go through to the end of the passage ahead, and then top up with health as you are about to make a long fall. Drop through the hole and grab the ladder inside it. Climb around the ladder until Lara is facing north, and then climb down as low as you can. Now drop to the top of the central structure. If Lara slides, hit the action key so that she grabs the edge of the platform, and then shimmy left or right to pull up to safety.

Now you are on the central structure. Kill the harpy that flies in, and then go to the north side of the platform and pick up The Laser Sight. Take out the next harpy that shows up, and then note the closed gate up in the west wall. There is also a central hole in the platform with a ladder inside. Climb down inside the hole, and then drop to the ledge below. Pick up The Ornate Handle from the green light, and as you do so, the west wall gate will open.

There is no quick way back up to the west wall gate, and you will have to trek all the way back up to the difficult slope/easy fall passage again. So drop down one level from the green tile and take the Shotgun Ammo from the NE corner of the platform. Kill any lurking crocodiles in the pool below and then slide down into the pool and exit via the north door. Head back up the slopes to the cave above and take out another alien. Re-enter the crawl space in the south wall, and then climb the ladder inside the crawl space to get to the upper passages again. Make your way along to the slope again, and then as you did before, use the slope, or the north wall hole to get back to the top of the central structure. Take out another harpy that arrives (sometimes she does not show up), and then take a running jump over to the newly opened west wall gate and head through.

The 3rd Cave With A Floating Pyramid

Essential Items: The Hathor Effigy ~ The Portal Guardian

Run up the cave until you are at the highest point, and then nip into the east wall crawl space for some Flares and 3 x Shotgun Ammo. Now continue on to the end of the cave and slide down into a lower cave area. Ignore the hole in the north wall because it has a spike trap inside it, and head through the south door.

To the east there is a pyramid hovering in the air, and a pool below it. The pool is the one you saw at the start of the level with the deadly acid at one end. Carry on through to the south passage and go up the slope. Note the wraith dolly in the east room, and then take a U-turn into the north passage. Go to the top of the passage and head out onto the grey ledge. At the end of the ledge, you will find a SMP, and a wraith will attack. Quickly run back to the wraith dolly in the east room and crouch down by the dolly to kill the wraith. The base of the east wall ladder is spike-trapped so you cannot use it. Return to the area by the floating pyramid, and walk up onto the grey ledge over looking the pool. Turn to face away from the pyramid, and then drop back and grab the edge of the ledge. Shimmy left as far as you can, and then pull up into a crawl space. Make your way to the end of the crawl space and the path will split. Go left first and pick up the SMP. Pull up into the hole in the south wall and pick up The Hathor Effigy; but do not pull up into the next hole because that's the spike-trapped hole you saw earlier. Return to the crawl space and head through to the east passage. Climb up the steps and enter a cave with a ladder on the wall. This next area can be tricky as it involves ladders and spiked floor traps.

Jump to the east wall ladder, and then climb around to the south side. There is a slope behind you now. Back flip from the ladder onto the slope, and then slide and grab the next wall ladder (east wall). Spikes will pop up below you. Climb up, and then climb around to the stone door alcove. Face west and then run/jump to catch the west wall ladder below the lever. You will activate another spike trap below you. The lever has opened the stone door, so use the slope again to slide back to the east wall ladder, and then climb around to the newly opened door. Head through the door and grab the ceiling ladder to get to the south wall passage. Make sure you stay on the ceiling ladder until you are right inside the passage or a spike trap will catch you on your way in. Now drop down and head to the end of the passage. Take care not to fall from the end of the passage.

Jump over to the pyramid and climb to the top. Combine The Ornate Handle and The Hathor Effigy to make The Portal Guardian and place it on the receptacle. Watch the cut scene showing you some lasers de-activating in an upper room, and then look up to see a rope has appeared above Lara. Drop down twice from the receptacle, and then drop back and grab the edge of the pyramid. Shimmy around the pyramid to the corner of the south side, and then pull up. Now jump over to the south so that Lara lands on the grey ledge surrounding the pyramid.

Make your way along the grey ledges to the NE corner of the room. There is a crawl space in the north wall. Head on through and make your way to a closed stone door at the end of the following passage. Use the lever to your left to open the stone door, and then use the ceiling ladder inside the door to swing over the spike trapped-floor. Drop off at the end of the ceiling ladder, pick up some Revolver Ammo, and then swing back out of the room. Head back through the passage and stop before you exit the crawl space. Look up to see a ladder on the south wall and climb up. Head to the end of the following passage and enter a new room.

Behind the pillar at the west wall, you will find some Shotgun Ammo, and in a passage behind the north wall there is a lever, gate and fire trap. To the south there are the de-activated lasers and the rope you lowered earlier. Ignore the lever, gate and fire trap. It is literally, a trap. The lever it will open the gate, and then you can jump over the fire into the passage beyond the gate. A ball will then roll down the passage, but you can still avoid that by jumping back over the fire and running clear of the ball. You can then return to the passage, but all you will find at the top is a fire tile trap. If like me though, you just have to explore everything, this is a cool challenge for any Tomb Raider. If you are not that sad, then head to the south side of the room, stand jump to the rope and swing over to the south room.

As soon as you arrive in the new room an alien will attack, so whip out your shotgun and blast him into the deep central pit. Note: Down in the central pit is the room where you killed the wraith. You can go down the ladder into the central pit, and back flip off before the end to avoid the spikes, but unless you forgot something, there is no need to go down there. Enter the south room and watch the short cut scene showing you a cave with a pink mottled floor. The room is below the wide slope to your right as you enter the room.

The 4th Cave With A Pink Floor

Essential Items: The Jupiter Key

Stand at the central part of the slope, and with your back to it, and then slide down backwards and grab the edge of the slope. Now line up with the wall ladder on the face of the slope, climb down, and then slide to ground.

On the south side of the room, on the east side of the sloped wall, there is a receptacle, and up the slope to the east, there is a pole. The hole in the floor on the west side of the room has a window inside it, which you can look through, and see a wraith dolly in another area. Make your way up to the pole, and then climb up until you can back flip off into a passage. Run up the passage and turn around at the dead end. Look up to see a ladder and climb up. At the top of the ladder, pull up over the top, slide and grab another ladder ahead. Note: If you miss the ladder, you will slide down to the top of the wide slope. Then you will have to make your way back to the pole to perform this task again. Climb up the ladder and pick up the SMP. Now pull up into the crawl space in the south wall and take The Jupiter Key from its resting place.

Drop back out from the crawl space and slide down the slope to get back to the wide slope. Now slide down the wide slope and return to the pink-floored room. Place The Jupiter Key in the receptacle on the east side of the pillar at the south wall, and watch the cut scene showing you a newly risen slope at the west side of the room. Head up the slope and enter the huge alien complex.

The Large Alien Complex

Essential Items: The Hand Of Sirius

As soon as you arrive in the complex you will hear the danger ditty strike, and a wraith will be heading towards you. So, now you need to find that wraith dolly you saw earlier. Run ahead and slide down onto the wide tube-way. Drop down to the east and slide into a lower passage. In the east room at the south end of the passage, you will find the wraith dolly. Nip inside the room and blast that annoying wraith away. Now leave the room and head back up to the first wide tube-way.

Head north, and nip up onto the next tube-way to the north. A cut scene will kick in showing you clues for this vast complex. Make your way to the east end of the tube-way and drop into the water pool. Swim through the east tunnel, and at the end, pick up The Hand Of Sirius. Do not swim onto the green acid. Now return to the tube-way, and then nip back to the first tube-way (south).

Drop down on the west side of the tube-way this time, and save your game for a rather tricky ball run. Head south up the slope, and when you get close to the end, a ball will drop. Quickly turn tail and run jump back to the top of the tube-way. Wait for the ball to pass, and then nip back down to the passage and make your way up to the end. Climb the ladder on the west wall and go through the following passages until Lara arrives at ground level. Collect the Shotgun Ammo and SMP from the green lights. The tall streaming green lights are deadly, so stay away. Now pull up onto the north tube-way. There is a hole to your right (east) in the tube-way. There is also a hole in the ground on the other side of the tube-way, with a closed stone door inside. Ignore these areas for now, and make your way west along the tube-way. Now turn and face the upper tube-way to the east. You can see some black and white markings on the side of the tube-way. This is a climbable surface. Grab the climbable wall, climb up, shimmy left as far as you can, and then pull up to the top of tube-way.

Ignore the two aliens to conserve ammo, and head to the south end of the tube-way. Enter the green doorway, drop down the hole, and use the lever inside the passage to open the stone door back in the previous area. Now turn and crawl through the crawl space ahead. Hang drop from the crawl space, and shimmy right until you can safely drop and slide to ground. Nip up onto the north tube-way again and drop down on the other side. Head east, and at the end of the path, drop down the hole in the ground. In the passage, you will see the stone door you just opened. Go through a d make your way to the end of the passage. Grab the east wall ladder and make your way up. When Lara is about 20 or so climbs high, back flip off to a ledge behind you and pick up the 3rd Secret ~ Shotgun Ammo. Now jump back to the ladder and climb to the top. Back flip off at the top, nip up the steps and walk out west onto the next tube-way. Run to the west end of the tube-way, and when you reach the ascending slope at the end, face south and jump to the corner wall ladder. Climb up the ladder and enter a new room at the top.

Go right, and head around the passage. Jump the hole in the floor and go down through the next passage. Pick up the Shotgun Ammo, note the wraith dolly through the window, and then return to the entrance of the room. Go to the pillar ahead, on the east side of the room, and then turn west and look up to see a wall ladder. Grab the ladder and climb up, but do not pull up onto the ledge above. Shimmy right, and then pull up into the north alcove. Now crawl under the wall, face west, and drop down from the crawl space onto a safe tile in a spike-trapped passage. Walk to the third step in the passage, and then pull up into the west wall alcove. Pick up the Shotgun Ammo, and then jump the gap to the west to get into the next passage. At the end of the passage, place The Hand Of Sirius in the receptacle on the east wall, and a stone door will open elsewhere in the room. Do not drop down to the north. Return up the passage and jump the gap to get back to the spike passage. Go right (south), and make your way around the passage until you come to that newly opened stone door. Enter the door and run down onto a new tube-way.

Go to the end of this short tube-way, and then face north. There is a ladder on the wall ahead. Slide down the tube-way and jump to catch the ladder. Do not worry if you miss the ladder. Lara will land on the ledge below it, and although you will lose some health, you can climb the ladder from here. At the top of the ladder, you will enter a passage.

Run through the passage, and when you come to the hole in the floor, slide and jump to make it to the other side. Head on through this passage, and as you reach the end, the camera angle will change and you will see a ceiling ladder above you. Grab the ceiling ladder and swing over the spike trapped tile on the tube-way ahead. You can drop down safely onto the tube-way as long as you are passed the spike tile.

Note the west room with a wraith dolly inside, and then head north down the tube-way. Jump the deadly acid trench at the end of the tube-way to alert a wraith, and then jump back over the trench, run to the wraith dolly room and kill the enemy. Now return to the north end of the tube-way and notice you have also disturbed a couple of aliens. Use your shotgun to blast the aliens into the acid trench, and then drop into the east end of the acid trench where the area is safe, and the secret bell will chime. The pick-up is a short way away though, so swim through the east tunnel and pull out at the end. Run up the east passage, pick up the 4th Secret ~ Revolver Ammo, and then return to the bottom of the passage. Jump the water hole and head down the west passage. Now drop to ground and you will arrive back at the acid trench. Jump the acid trench and enter the north room. Run around to alert two more aliens, and then lure them back to the acid trench to kill them. Now return to the north room and walk out into a large area with a central structure.

The 5th Cave With A Central Structure

Essential Items: The Pharaohs Knot ~ The Mercury Key

From the entrance of the room, head through the north wall doorway and note the wide closed gate to your right (east). Continue on northwards and run down the slope. In the north wall ahead, you will see a ball sitting on top of a slope, and a slope leading down behind you to the south. Yes, this is a ball run! Run down the south slope to activate the ball, and then just before the end of the slope, jump left (east) into a safe alcove. Pick up the Explosive Arrows, and then return to the top slope. Run up the north slope where the ball was and climb up the ladder at the top. Make your way through the following passages, and then climb up the walls at the end and pull up into a room with de-activated lasers at each end of the room.

The lasers will not be de-activated for long, and as soon as you enter the room two aliens will arrive and the lasers will trap you inside the room. Quickly grab your shotgun, and keep blasting the aliens backwards until they fall down in the hole behind the lasers. Enter the south passage, pick up the SMP, and at the end of the passage, you will find 3 x Shotgun Ammo. Pull up into the passage to the right (south) and make your way to the end. Grab the wall ladder ahead and climb down. Pick up the Revolver Ammo and The Pharaohs Knot, and then return up the ladder, back flip off to the passage and head back to the laser room. Combine your Revolver and Sight and look beyond the west lasers. In the west wall there is a target to shoot which will de-activate the lasers. Now hang drop down from the west ledge and arrive on the central structure.

Go to the bottom of the path and walk to the north edge. Face NE and look down. You will see a pick-up on a small ledge. Take a running jump over and down to the ledge and grab The Mercury Key. Now face east, jump back, slide and grab the end of the slope, and make a safely drop to ground. Face NW and you will see a ladder on the west side of a pillar over at the north side of the room. Climb the ladder for some more Explosive Arrows, and then make your way back up the north slope where the ball was. Climb the ladder again, make your way back through the following passages and return to the laser room. Drop down through the west end hole again, and arrive back on the central structure.

As you did before, go to the bottom of the path and stand at the north edge. This time, face NW and jump over to the small ledge sticking out from the central structure. Now face SW and jump to the wide path at the west end of the structure. Drop down the hole to the east, and place The Mercury Key in the receptacle to open the wide gate you saw when you entered this room. Drop back, grab the west edge of the structure and make a safety drop to ground. Head to the east end of the room and enter the newly opened gate.

The 6th Cave With A Floating Pyramid

Essential Items: The Hand Of Sirius ~ The Crossbow

You are now in a large room with a central floating pyramid, and the objective here is to activate three paths leading from the pyramid. Start by walking to the edge of the ledge ahead. Turn around, drop back, grab the ledge, and then shimmy right until you can pull up into an alcove. Place The Pharaohs Knot in the receptacle on the west wall to activate the three paths on the central floating pyramid. Now drop back from the alcove, grab the edge and shimmy right again until you can pull up into a passage. At the end of the short passage, pull up on the south wall and make your way to the top of the following passages. At the end of the final passage, grab the green wall ladder and make your way down to one of the paths on the floating pyramid. The tall steaming light in the middle of the pyramid is lethal, so stay away.

Stand with Lara's back to the green streaming light and combine your Revolver and Sight. Now face SW and look up in the west wall for a target to shoot. This will open the gate at the end of the north path, but do not head there yet. Jump over to the south path and run to the end. Walk back three tiles from the end of the path, and then face SE and shoot a second target up in the east wall. This will open the gate at the end of this south path. Enter the south gate and take The Hand Of Sirius from the end of the passage. The gate to your right will now open, and a demigod will be blasting at you from the pyramid path. Quickly run into the small room beyond the gate, grab The Crossbow from the SW corner, load it up with explosive arrows and take out the demigod. This will take about seven arrows, so try not to waste any. Back out on the pyramid path, jump over to the north path and head through the north gate. At the end of the passage, place The Hand Of Sirius in the receptacle on the north wall to open the gate at the end of the east path. The gate to your left will also open, and a demigod is blasting away at you from inside. Do not waste ammo on him. You will need your minimal supply for later on, and as there is nothing to collect from the demigod's room anyway, so quickly run out of the passage and make your way over to the east path.

Enter the newly opened gate at the end of the east path, and run through until you see a ladder above you on the east wall. Climb the ladder and back flip off at the top. Be quick now as the demigod is still on your case, and run west for a SMP. Return to the top of the ladder and jump over the ladder hole. You are now safe from the demigod, but another one will be arriving soon. Run to the end of the path, top up with health, and then look on the south wall for a ladder to jump to. As you climb up, another demigod will be firing at you from an upper bridge behind you. When you are level with the bridge, back flip off and take out the demigod. Jump back to the ladder and climb to the top. Back flip off to a passage behind you, and pick up the LMP. Now run down the north slope, note the closed gate at the end, and then head right and enter a room with another floating spaceship and some floating tiles.

The Floating Tile Room

Essential Items: The Jupiter Key

Jump to the first tile to the east. The spooky music will suggest that the aliens have heard you, and fire trapped tiles will now hinder your way. Harpies will also pester you, so be on your guard at all times, but don't waste valuable explosive arrows on the harpies.  Jump to the second tile to the east, and then quickly jump to the next east tile before the fire trap spurts from the tile. Quickly jump back from the tile and grab its edge. Shimmy to the corner of the tile and pull up. You should be safe from the fire here but try not to move about too much. A harpy will now be firing away at you from the west end of the room, so grab your shotgun and take down the enemy. Now face north, and jump to the passage in the north wall. Collect The Jupiter Key from the end of the passage, and then jump back to the fire tiles; which are now safe, and make your way back to the first tile. Jump SW onto the long ledge at the entrance to the room, and then head over to the south side of the ledge. Line up with the first tile to the east and jump to it. Like you did before on the other side of the room, use the fire tiles to get across the room, take out another harpy and jump into the passage in the south wall. Use The Jupiter Key on the receptacle at the end of the passage and the gate you saw earlier will open. Now jump back to the safe tiles and make your way back to the long ledge at the entrance to the room.

Jump back to the first tile on the north side of the room, and then jump into the west passage. Run to the top of the passage (do not worry about the electrical current, it will not harm Lara), and enter the north gate. Run through to the end of the passage and enter a large room with a deadly floor.

Note the closed gate to your left, (west) and the block down on the deadly floor to your right (east). Top up with health and jump to the shimmy gap on the south wall. The wall below the shimmy gap is climbable, and you find out why soon. Shimmy left and a demigod will appear on the long ledge behind you. The camera angle will also change so that you can see where Lara is on the wall. Keep heading left until the demigod and the ledge are directly behind Lara, and then back flip off towards the ledge. However, you will not make it onto the ledge and Lara will land in a trench behind the ledge. Head to the west end of the passage and you will hear the gate you saw when you entered the room, opening. Climb the ladder at the end of the passage, and then shimmy around to the south side of the ladder. Now climb up and pull up onto the path at the start of the room.

The block on the deadly floor has now risen, but before you jump over to the demigod ledge, use the six explosive arrows you have left to cause some damage to the demigod and then finish him off with two bullets from your shotgun. Now jump over to the ledge and jump to the south wall shimmy gap again. Half way along the shimmy gap, pull up for a LMP, and then continue on left to the end of the shimmy gap and pull up into an alcove in the south wall. Pull up into the passage ahead and the danger ditty will tell you that all is not well. Run to the top of the passage and stop. Look left, and the hole in the floor makes it obvious that there is going to be a ball run coming up shortly.

Stand with Lara's back to the slopped passage, and then hop back to trigger the ball. Run down the passage and head left into the safe passage. Now continue up the passage until you come to a circular blade, and then side jump through the blade and walk to the slope at the end of the passage. Again, the danger ditty will warn you u to beware. Top up with health, and then slide down the slope backwards. Grab the edge of the slope and make a safety drop down. You will arrive on top of the floating pyramid in the fire tile room, and a demigod is anxious to show you the exit door. Either gun him down with what shotgun ammo you have left, or wave politely and drop down the hole in the top of the pyramid.

Pick up the LMP from the tiny blue room, and then hang drop from the central hole. This will cause a tremble in the alien world and Lara will fall into a hole below her. Inside the hole, slide down the long slope, and when you reach the end, a fire tile will activate and Lara will catch light. Not to worry though, she will immediately slide into a water tunnel extinguish. Swim to the end of the tunnel, and then pull up to the top of the ledges and step out into the grounds of Croft Manor. Ah, home sweet home....Time for a Bombay Sapphire maybe?

The End