Qualopec’s
Curse 2 – The Forge of Scion
Christian Schook / Schookbaer
This is a walkthrough written by Monika Pietsch and authorised by the
author.
It contains all 6 secrets.
The Second Chance
Walk towards the door, which opens automatically. Kill 3 wolves. You
will see a building with 3 doors (TR I Player will recognise this one). On the
left side is a switch for a timed door. Pull it, roll and dash to the right
door. Enter and slide down and you end up in a library. There is a pedestal
with a SCION on it in the middle of the room. Picking it up stops the fire in
the fireplace.
First push a block on the left side of the room. Get a SECRET and some flares.
Step into the fireplace and use the climbable wall on the right.
Go to the right. Behind a pillar is a switch. A skeleton lies next to it. Pull the
switch to open a metal gate. But first use a green monkey bar to reach a
crawlspace just opposite where you came up from the fireplace. Crawl in, turn
round, drop, back flip, jump twice and grab the edge of the waterfall. Pull the
switch, which will open the left door into the building. Go down again. The
skeleton is awake now. Run up the passage and stairs and pull up. First pick up
the shotgun shells and then go to the other side and pass 4 golden statues.
Pull a switch and watch a camera flyby.
The door next to the switch opens. Drop onto a red roof. Pick up a large
medi-pack in the corner. Kill 2 bats. Drop down and enter the left door. You
will get a SECRET and find a SHOTGUN. Leave and go to the middle door. You will
meet a skeleton. You can eliminate it with the shotgun.
You come to an open area with waterfalls, a big round door and 2 ropes hanging
down.
Look down for the deeper part filled with water. Take a running jump down
there.
Collect a small medi-pack next to a skeleton. Then start swimming through green
passages. Get some air, turn around and pull an underwater lever. Continue.
Climb out. Straight ahead are some wideshot shells in a pit. When you come back
up back flip to a sloped block, jump forward and grab a block. From there jump
to another sloped block and grab the edge.
Pull up; slide and jump grab the ladder in front of you. Climb up. Go past the
red door to the right and you come to the face door you opened with the
underwater lever. Pick up some wideshot shells and pull a switch.
A skeleton wakes up. You can’t eliminate it, so you just have to get by the
best you can. Jump into the right niche. From there take a running jump onto
the slope and then straight ahead. Go and pull the switch.
Use the monkey bar to get back. You have to pass through poisonous gas while
swinging along. The skeleton is waiting on the other side, but luckily it
doesn’t follow too far.
Pull another switch around the corner. This will open 2 big round doors.
Make your way up there. Climb onto a green block, turn and use the green
climbable surface. Kill a wolf on the bottom of the stairs. Go up to an
opening.
Use the 2 ropes (look left for them) to swing over to the area with the big
round doors.
Kill 2 bats that come to greet you.
Get some Uzi ammo in a niche on the left side and kill 3 more bats.
In that area well hidden is an opening. You see it by looking up. Get up there
(using only the up key and the action key). You come to a golden fire pit.
Slide backwards and grab. Pull up and twist jump to grab the ladder on the
other side. Go on and then use the green monkey bar to swing to the other side.
When you enter there you have to kill altogether 3 wolves. So watch out. Pick
up some ammo and a small medi-pack. Pull a switch, which will stop the fire
emitters out of a wall.
Drop down, collect some ammo and leave through the metal door.
Go down on the right side. Collect some shotgun shells and watch out for a
skeleton.
Slide down on the right side and jump and grab an edge. If you don’t get it
right you will drop into a golden fire pit.
When you did it right you pull up and climb a ladder. Up there you will find a
switch.
Pull it and then hurry to the timed door on the left side (looking from the
entrance) of this area using the crevice.
Inside the door is another switch. Pulling the switch will raise a block in the
pool.
Go down to the pool. First pick up some Uzi ammo in the water.
Then use the newly raised block to jump over to the other side.
Going on will let you enter the next level
The Forge of Scion
A door opens for you.
Slide down. Watch a longer camera flyby. Climb up a wall and you see a shallow
pool, a wide metal door on the right side, a switch up on the left side and
after a short distance there is a long drop down into a big pool.
Go to the right side. Look for a sloped block. Back flip onto it and forward
onto the next block. Take a running jump to the next block and then to a sloped
block. From there jump towards the fire. Be careful not to get burned. When the
fire stops pull the switch and then jump down into the water.
The switch opened the wide metal door on the right side. Go there.
You see a central tower and 3 golden statues on the right.
Jump to the central tower. Drop and grab the lower ledge. Slide down the slope
and jump forward to grab the crevice. Shimmy to the right till you see an
opening underneath. Drop and grab and crawl in. Get rid of the bat that has
been following you.
On the left side is some Uzi ammo. On the right side you can get up. You find
the OLD STEEL KEY there and then pull a switch, which will open the metal door
below.
Go there and drop into the water. First swim down and down till you reach a
dark green area. Push a block on the left side in the passage. Behind it you
will get a SECRET and the GRENADE GUN.
Go back and swim along the lower passage till you reach an underwater lever.
Pull it, turn and make your way to the passage above. There you can pull up
into a room. When you pull the switch there the dark green room will be
flooded.
Swim back there. Climb onto a ledge and use the climbable surface till you see
shotgun shells. Pick them up. Use the slope to get into the opening underneath.
In that passage is a ladder. Use it. When you come up go straight ahead into
the crawlspace. Behind it is a switch. Pulling it shows a closed underwater door.
(You have to find another switch to open that door)
The metal gate is open and so you can jump over to the exit.
If you are interested in another secret you have to try and jump into the niche
with the golden statue (a bit tricky). Behind it you will find a SECRET and the
UZI.
Drop into the water (a long fall) and repeat the way of getting up to the top
of the central tower. Now you can leave this area for the moment.
Make a back flip onto
the sloped block next to the door. Jump forward onto the next block. Take a
running jump to a green opening in front of you. Crawl through and take another
running jump to the grey wall. Pull the switch there. This will open an
underwater door down below. Jump into the water and right there is the door.
Pull the underwater lever. This will open a closed metal door and some spikes
come up in front of the door. Leave this part for later. Look for an opening to
swim in and collect some Uzi ammo. Return via the sloped block and the green
crawlspace to the grey well. Jump onto the green-sloped block on the right side
and then take running jumps to get to the second ledge with a red edging. There
is a crawlspace. Go in and collect the GOLDEN KEY and some flares.
Look at the graffiti “ TRIX PALO and XXENOFEX was here”
Now you have to make
your way down into the big pool. Down there swim towards the west side. You
will see a closed metal door. There you swim to the left. Here is a chance to
get another secret. Look for a sloped ledge on the left. Pull up, back flip,
jump forward and grab. You will get a large medi-pack and a SECRET. Drop into
the water, swim forward and then left again.
You will come to an opening and there go to the left again and swim through a
passage.
Climb out and use a climbable surface. When you stand on the ledge turn round
and drop on the other side. Below is a high wall switch. So let go and grab the
switch.
This will open a face door in the water. Drop into the big pool and swim across
to find the opening near a waterfall. Swim in and down and you will find the
RED KEY.
Swim back to where the metal door is. This time go right or left. Watch out in
the passage. There is a current, which makes it a bit tricky to get into the
niche in the middle of the passage. Inside there is an underwater lever.
Pulling it opens a face door higher up. With the current you can leave now
fast. In the southwest corner is a ledge you can use to climb out of the water.
Go up and first go to the right. Around the corner is a hole. Drop down and you
land in an empty room. Look for an opening to swim in. When you enter you here
the sound announcing a SECRET. Pick up some Uzi ammo and leave through the
metal door.
Swim back to the ledge and climb out of the water once more.
This time keep going to the left and you will pass through the door you opened
with the underwater lever.
You have to do a tricky jump to a green niche with a waterfall on the left
side. Once you are there crawl and find a switch. Pulling it opens a face door.
Go back and through the door. You will see a room with golden fire. Jump the
ledges and near the red door you can collect the BRONCE KEY.
From the opening on the right you have to make you way to other side of the
pool.
Slide, jump and you will land on a small bridge. Continue your way with jumps
till you reach a long ladder. You could go up on the right side to have a look
at an empty snake pool. But there is nothing to do there right now.
Climb up the ladder and use the Bronce Key. Behind the door is another ladder.
Climb up and when you step out you are on a broken bridge.
You are on your way to the upper pool. Use the rope to swing to the other part
of the bridge. Go through the grey building. Go down the green ledges till you
reach a lighter one with a red edging.
From there jump over to the upper pool.
(If you didn’t get the UZI and the secret behind the golden statue before, here
is another chance)
Go to the right side to the opening. Jump towards the sloped edge, pull up and
back flip.
Go into the corner and step onto a pad to remove the spikes in front of the
door.
Take a running jump over there. Slide down and kill a wolf. Pull a switch in a
niche on the left side. This opens a metal door. The face door opens when you
approach.
Drop into the water and climb out where the metal door was. Go into the crawlspace
on the left to get some wideshot ammo. Go up some stairs and use a ladder. Back
flip and go on.
Jump over a pit and a fire pit and use the Old Steel Key. Around the corner a
skeleton wakes up. Eliminate it. Jump over to the bridge and use the Golden Key.
This opens the two entrance doors in the floating building.
Go there over a long bridge.
In the floating
building you have to solve a Block Puzzle: The goal is to guide the water
across the room to flood the next room.
When you enter the
floating building you see 3 metal doors on the left side with symbols above
them (head, bird, snake) and on the right side is a switch, a fire and a
keyhole.
The block in the middle is a spike trap.
Start on the right side and push a movable block. Behind it climb a ladder and
up there pull a switch. This will open the metal door with the head symbol
above. Go to the far end of the right side and use a climbable wall to go up to
a switch. Pulling it opens a face door.
Go to the left side and the open door. Pull the block once.
Then look for a movable block on the left side near this door. Push it as far
as possible. You find a switch. Pull it. Then push the block near the ladder
outside and onto the head symbol tile. Go back to the second block and pull it
twice. Go around and you will find another switch where it was. This will open
the door with the bird symbol. Climb up the ladder and drop down. Push this
block out and onto the bird symbol tile.
Go to the open gate
with no symbol on the west side and climb up. Get off on the left side. Go up
some stairs and over the bridge. (You can’t climb up there to the higher level,
because of spikes) Take a running jump to the ledge on the right side. There
you can grab a monkey bar. Swing to an opening in the wall. Drop and grab and
crawl in.
Go on. You will go through the face door you opened before. Drop down and walk
on.
You see a switch on the right side and a face door. Leave it alone for the
moment.
You should eliminate a skeleton. Go around the corner and near the wall with
the scion on drop and grab the edge. Shimmy to the left till you reach a
switch. Pulling it opens the last metal door with a symbol above. Shimmy back
and then find a movable block (with a hole in the middle). Push it several
times and inside the floating building onto the snake symbol tile. Now go and
pull the switch next to the keyhole. This will raise a block and a room next to
this one will be flooded.
Leave this room
through the passage by the snake symbol door. Turn to the left and go to the
switch and pull it. This will open the face door.
Go in and jump over an opening in the floor. Watch the camera flyby for hints.
The metal door closes behind you. Pick up a large medi-pack. Pull a switch.
This opens the underwater door in the tower room near the beginning.
Pick up the TORCH and throw it, so it falls onto the block down below.
(standing on the edge and throwing it should do the trick)
Drop down and pick up the torch. From the block you have to jump over a few
sloped blocks till you reach a small bridge. The jumps can be a bit tricky.
Maybe it takes a few tries so save before you start jumping.
Continue going up to
the right. With a standing jump you get onto the bridge. Turn round and jump
towards the fire.
Light the torch on the burner. Then jump up. You have reached now the area with
the (still empty) snake pool. On the right side you have to find an opening in
the floor.
Back flip onto the slope and then jump forward. Throw the torch down there.
You can collect some Uzi ammo in a hole with a ladder.
When you look through the red door you will see the room you have to go to.
Make you way to the tower room via the long ladders and the broken bridge.
When you are at the tower room jump to the ledge and left and drop into the
water. Swim through the metal door and up till you can climb out. In the room
you see some transparent blocks. First collect the torch and light a torch on
the wall. This will lighten up all the torches in this room.
Jump over the transparent blocks. From the transparent ledge jump to the left
to collect some flares. (Picking them up removes the spikes in front of the
opening to the 3.switch.)
When you explore the room watch out for spike traps on the floor. Go to the end
of the room and crawl past a skeleton (on the left) and you find a switch. Pull
it. This will remove the spikes in front of the opening for the 2.switch.
Come back out and move towards the other side of the room. There is an opening
on the right side. Go around the corner and pull the 2.switch. This will open a
face door.
Go on. A skeleton wakes up. Eliminate it. On the right side is the 3.switch you
have to pull. This will open the exit out of this room.
(If there are still spikes in front of the opening to the 3.switch climb onto
the block, grab the transparent one, pull up and slide down. When leaving walk
through the spikes [you loose some health]).
Climb onto the block on the left side. You have to jump over sloped blocks and
at the last one shimmy to the right and when jumping hit the right direction
key so you land on a ledge. From there take a running jump into the open door.
Around the corner is a skeleton. Eliminate it.
Get onto the bridge and walk over it. You find a switch. Pull it. This will
flood the snake pool. Go back to the bridge and jump to the open door on the
right.
From this area you can leave. Jump and grab the sloped block. Shimmy to the
left. Pull up and jump to the left. From there jump to the small bridge and
over to an opening.
Walk on and at the end of the passage you will fall into the snake pool.
There is an underwater lever on the right side. Pull it and the face door in
the pool will open up. Swim in. Climb out and you are now at the place you
flooded in the floating building.
Jump into the water. There is an underwater lever on the right side. Pull it
and swim through the open door. You are in an open hall. First eliminate a
skeleton. Then jump to the block with the bird symbol. This will trigger a
rope. Go to the south side where the waterfall is.
Use the rope to swing behind the waterfall. You slide down a bit.
When you walk on you enter a room with a skeleton sitting on a throne.
Once you are near the pedestal in the middle of the room the game is finished.
Here's an alternate
walkthrough version by Kris, which was first posted at Lara's Home.
QUALOPEC’S CURSE 2 –
THE FORGE OF SCION
By CHRISTIAN SCHOOK (SCHOOKBAER)
Released December, 2002
Walkthrough by Kris
The level contains SIX
SECRETS, all listed in this walkthrough.
Thank you, Christian, for your help.
The Story.
“Many years ago, it
was Lara who discovered the tomb of Qualopec and who removed the SCION from its
place. Now years later, this crime should be punished very hard. The rage of
the demigod concentrates itself on the thief of that time. Her wanting to bring
back the holy artifact, he gives Lara the chance in her dreams to do so, and by
this, undo her crime.
So far Lara got
forward into the deepest part of the Tomb, while having passed many traps only
to reach Qualopec.
Now it's your turn to
guide her through the never ending hallways and scary rooms to bring the
artifact back to its holy place – if you fail, it’s your duty to turn
Qualopec’s mind friendly. Dreams are not real, but try to get Lara back from
her restless sleep, or she could fall into the most horrible nightmare she has
ever had to face so far.“
Walkthrough:
Qualopec's Curse: The
Second Chance.
After the flyby, run
towards the door, and shoot the three wolves. On the East wall near the
entrance is a timed switch, which will open the door in the main building. So
pull it, jump with twist and either speed-dash or do running jumps to the far
right entrance door of the building before it closes. Follow the steps to the
top, and as you slide down you will get your first glimpse of the Scion on a
pedestal. Before picking it up, go the alcove on the West wall, and push in the
moveable block as far as it will go, follow the passage round and pick up
SECRET # 1 – Flares.
Now return to the
pedestal, and pick up the SCION. Watch as the camera pans to the fireplace and
see the fire extinguish. Now go into the fireplace and face the east wall, and
climb up, drop off at the right. Before you go any further look up to the west
wall and note the crawlspace. Run to the first step on the right, look up and
see the leafy monkey swing, and jump up and swing back the way you came towards
the climbable wall. On the left (west) is that crawlspace, so line up, then
drop and grab and enter the crawlspace.
At the end use the
look button, and note the slope infront of you and sloped blocks over flame
emitters. Good idea to save here. Drop and hang from the edge of the
crawlspace, and line up roughly in the centre, drop to the first slope, and
jump with twist to land on the second slope, then jump again to land in the
alcove with the switch.
The camera shows the
far left gate on the outside of the building open. Roll and jump to the alcove
on your left, safety drop down and the skeleton awakes. Quickly pull the switch
on the pillar on the north wall, then head up the stairs as quickly as
possible, and jump up to the ledge infront of you (south).
Jump across to the
north and pick up shells, then jump back to the first ledge. Pass the four
statues, and pull the switch in the east alcove. Watch as the camera shows the
outside area with waterfalls, a huge stone door, two ropes and a closed door.
The outside door also opens where a skeleton lies in wait. The door to your
right opens, safety drop to the ground and pick up the medipack from the south
wall, and kill the bat.
Safety drop to the
ground and enter the far left door, and pick up SECRET # 2 – the shotgun.
Before leaving this room, arm yourself with the shotgun and lure the skeleton
into the newly opened central door, then blast him over the edge. You are now
in the area shown by a camera shot earlier. At this stage, the ropes are too
far away to reach, so you need to make your way down to the water. Take a
diagonal running jump from the top right hand corner of the ledge to land on
the sloped block between the two waterfalls on the north wall. Shimmy right,
and drop off into the water.
Shoot the bat, and
pick up a medipack near one of the skeletons. Enter the water channel and swim
through the gap. Follow the underwater passage, and surface immediately for
air. Behind you is an underwater switch, so turn around and pull it. The camera
shows the waterfall area with the water now drained. Swim to the end of the
tunnel, turn left through the small passage and swim until you can climb out
onto dry land. Walk forward to the small waterfall on your left, drop down and
pick up shells. Climb back out and walk forward turn left and see the sloped
block on your right. Stand infront of it, backflip and jump forward to land on
the higher flat block. (east).
Turn to face south,
and jump to the sloped block infront of you. Pull up to a slope, jumping at the
end to catch the ladder ahead. Climb up and turn left, go through the open door
which you opened with the underwater lever. Pick up shells. Continue round and
pull the switch which opens a metal door and awakens the skeleton. Exit this
area, go back to the outside area and run down to the entrance on the left and
follow the corridor round. For some reason this skeleton just wont be blasted
over the edge into the spike spit,, so lure him back to the entrance, then rush
back to the slope, stand at the edge, hop back twice, and do a running jump
over the spike pit, and grab the edge of the next slope. Pull up and jump onto
the ledge with the switch.
Roll, top up to full
health, grab the overhead monkey bars and cross back to the other side,
avoiding the steam/gas vents on either side. Out run the skeleton who will stop
chasing you once you are back in the ‘ladder area’. At the ladder area, pull
the switch in the first right hand alcove. The flyby shows the two huge stone
circles roll away to reveal the next area. Note the high crawlspace, the locked
metal gate, and a pool of green water underneath the Scion alcove. Turn to face
the leafy block on your right (east) and jump onto it. Then turn south and jump
up to the leafy climbable wall. Climb up to the top and pull up into the new
opening. Shoot the wolf which attacks you as you run up the steps.
At the top you are in
the area with the two waterfalls in front of you, and the first rope to your left.
At the edge, position yourself about one step from the left and slightly turn
to your left to line up with the rope, then hop back and do a diagonal running
jump grab to catch the first rope. Rotate the rope to line up with the second
rope, then swing over through the now open stone doors to the area shown in the
previous flyby. Kill the bats. Immediately after you pass the skeleton, turn
left and pick up clips from the eastern alcove, kill more bats.
Next to this alcove,
face the south wall, and stand on the floor which has no greenery on it. Press
the action and up buttons, and pull up into a well hidden crawlspace. Drop
down, and save your game at the edge of the golden lava pit. Slide down
backwards and grab the edge, then pull up and backflip with twist to grab the
top of the ladder. Go up the steps to the top, jump up to the overhead leafy
monkeybars, and swing over to the other side.
Once across, shoot the
wolves, and pick up shells near the skeleton. Continue round the passage, and
pull the switch, and watch as the flames go out in the previous area. Kill the
wolf who sneaks up behind you. Jump over the gap and pick up a medipack. Now
drop down through the gap and pick up shells from the crawlspace and exit this
area through the metal gate, which opens as you approach.
Now walk on the right
hand side towards the pit on the west wall, picking up shells as you go, and
save your game when you reach the edge. Slide onto the slope, but don’t jump
when you reach the edge, instead hit the control button and grab the edge.
Slide down backwards to the end, then jump and pull up to the ledge and climb
the ladder.
Find the switch
(timed) and pull it. Turn right run to the edge of the ledge, safety drop to
the ground, speed dash to the east wall , avoiding the spikes, and turn to face
the north wall, under the alcove. Press control and action and pull up, roll,
and running jump through the open door to the switch ( or alternatively, after
pulling the switch, you can drop off the ledge, drop and grab the shimmy crack,
and shimmy left to the opened door.)
Pull the switch, and
watch as the camera pans back to the water where a block has raised. Safety
drop out of the alcove and head for the water area. Jump in and pick up uzi
clips, then get out of the water and running jump to the block, and running
jump with grab into the open Scion alcove. As you run down the passageway, the
door closes behind you, and you enter the next level.
Qualopec's Curse: The
Forge of Scion.
Slide down the slope,
and watch a magnificent flyby showing huge waterfalls, bridges, ladders, and a
huge lake cavern underneath a starry sky. Directly infront of you is a grate in
the water, go to the opening on your right nearest to it (west). Locate the
slanted block, backflip onto it and jump forward to catch the higher one.
Facing south, do a running jump with grab to the higher leafy alcove, then
crawl through the space to the end, and do a running jump from the edge towards
the switch. Pulling the switch opens an underwater gate.
Walk partly back on
this walkway, and just before the small waterfall on the east wall, turn to
your left (west), and jump onto the slanted leafy slope. Turn to face the
alcove north and take a running jump with grab turning slightly to the right
and pull up, pull the switch (this route avoids the flames.) If you can’t reach
the switch this way, go back to the slanted block at the start, backflip and
jump onto the next block, turn right, then jump to the slanted block and into
the switch alcove, but you'll have to time it so that you pull the switch when
the flame is off) .
Jump into the water,
and swim/ wade south. Go through the archway, turn right, then turn left, pass
the skeleton, and pick up clips. Swim out, turn right, then left then right
through the door you opened on the north wall, and pull the underwater switch.
(Note the underwater switch on the other side of the closed gate.)
Now head back to where
you started the level near the slanted block. The large metal doors on the
north wall are now open. When you enter, you will see a huge room with a
central column. On the right hand wall are three golden statues, and across
from where you are standing, a closed gate. Face north, and do a standing jump
with grab from the edge to land on the platform underneath the leafy ledge on
the central column. At the edge of the ledge look over the side, see the slope
and the shimmy crack ahead of you. Make sure you have full health because a bat
will attack you while you negotiate round the shimmy crack. Slide down the slope
and jump with grab to the shimmy crack.
As soon as you start
moving, the camera shows just how high you are, and you’ll get an idea of the
designer’s warped sense of humour, a huge smiley face advising you to ‘keep
cool’ lol (nice touch!) When you reach the crawlspace underneath you, drop and
immediately hit control and pull up into the crawlspace. As soon as possible,
shoot the bat, then crawl left and pick up clips. Now go to the other side of
the crawlspace and into the lighter area. Turn to face south and pull up. Pull
the switch in the east alcove.
Go back and face north
and pick up the OLD STEEL KEY. Now drop back through the hole in the floor, go
through the crawlspace and jump in the water. Face north and swim down, follow
the passage, all the time swimming lower. After swimming down a very long
tunnel, face north and swim up, and climb out into dry land into a green
underground area .( this area is at the base of the room with the three golden
statues) The camera angle alters.
Walk out until the
camera angle changes, then light a flare and return to the small passageway.
The second block inside the passageway on your right is pushable. Push it in as
far as it will go. Run round the other side, and pull the block out once.
Return now to the new passageway and pick up SECRET # 3 – the Grenade Launcher.
Jump back in the water
swimming south, then swim up that long tunnel, turn at the top and swim north,
turn at the end and swim south, up at the end and swim through the first
opening towards the closed underwater gate at the end. Near it on the right
hand wall is an underwater wall switch, so pull it. Swim out of here and up at
the first opening. Continue swimming north and up until you can surface in a
‘stone wall’ area.
Pull the switch. The
camera pans back through the crawlspaces to show that the green underwater area
where you picked up the grenade launcher is now flooded. Jump back into the
water, and as before swim down, down the long tunnel and as far as you can
until you can re-enter the green area which is now flooded. Climb out on the
flat ledge.
Turn to face south,
press action and start climbing the leafy column, shimmy left to the ledge and
drop off. Face east, and from the edge, do a standing jump with grab into the
alcove. Turn left, jump up and grab the shimmy crack, and shimmy all the way
left until you can pull up. At the end of the passageway, turn and jump up to
grab the ladder. Climb all the way to the top, then go through the crawlspace
(west).
Pull the switch, the
camera shows a closed underwater gate. Now exit the crawlspace, and return to
the entrance. Now that the metal gate is open, you can return to where you
first entered this area, with two running jumps with grab, using the leafy
ledge on the central column. When you reach the entrance to this room, turn to
face the first golden statue on the right, and do a diagonal running jump to
land in the alcove. Pick up SECRET # 4 – the Uzis.
Return to the first
statue, and do a running jump with a turn to the right, and scream all the way
down to the water below. Climb out on the ledge, and repeat the process to the
end of the shimmy crack, using the climbable leafy wall. When you can pull up
at the end of the shimmy crack, turn to face the climbable pillar (south) in
the water, and do a running jump with grab to land on the slope, pull up,
backflip with twist and grab and land in the alcove with the ladder. Climb at
the entrance, use the leafy middle ledge to cross over to the other entrance.
Now exit this area,
and go back to the slanted block at the beginning of the game and backflip,
then jump forward to the block ahead. Now take a running jump with grab to the
leafy alcove and go through the crawlspace as before. Do a running jump to the
ledge with the switch which you pulled earlier, but instead of going all the
way to the end, turn right and jump again onto the slanted leafy slope (west),
now do a running jump with grab and pull up on the block ahead.
Walk to the end and do
another running jump with grab to land on the flat platform ahead. Enter the
crawlspace. Pick up flares and the GOLDEN KEY. There’s a nice touch here, the
designer has put the names of the testing team on the wall. Trix, Palo and
Xxenofex.
Exit the crawlspace
and turn around to face south. Jump up with grab to the leafy path above and
walk to the west edge. Hop back and do a running jump to the sloped ledge below
from the centre of the path. Walk towards the huge ‘stepped’ waterfall (south)
and standing jump to the grey slanted rock in front. Do a running jump into the
water (south) and turn east and find the small opening. Top up your health.
Enter and turn right,
then swim against the current to the alcove half way down the passage on the
right (swim to about halfway past the alcove opening or you wont be able to
turn into the alcove, the current will keep pulling you back.) Pull the
underwater switch. The camera shows a door opening high up on the rock face.
Exit the alcove, turn right and let the swift current carry you back outside.
Immediately surface
for air and face east. Ahead is a large waterfall. Behind you a flat ledge
where you can climb out. Directly infront of you a small rock waterfall, and to
your right on the south wall a slanted leafy block. Go there next. Pull up (far
left) onto the sloped block, then twist with turn and jump to another small
waterfall, and immediately jump with grab to the leafy wall. Climb up into an
opening behind the waterfall and pick up SECRET # 5 – medipack.
Drop back into the
water and swim west, and go back into the underwater passage ( south) where you
just pulled the underwater switch. Top up on health before you start the swim.
This time swim straight ahead past the alcove to the other end. As you progress
you can surface for air in the main water area on the left if you need to,
otherwise swim on to the end and surface to climb out on a flat ledge. On your
right is a climbable green wall, so climb all the way to the top. Turn to face
the east wall, then hang, and drop off the edge, immediately hitting control so
that you can pull the jumpswitch.
Watch as the camera
shows an underwater stone door opening. Jump back in the water, and immediately
turn to face southwest, Swim towards the wall that has the Scion emblem on it,
surface and climb out onto the flat block. (west). Climb onto the sandy
coloured brick block then turn right(north) and continue walking up the slope.
Turn left and walk to the edge facing the west wall, jump into the hole and
into the water below.
Swim down and to the
left, and pick up SECRET # 6 – Uzi clips from the small underwater chamber. As
you do this the metal gate opens allowing you to swim back out into the main
area. You can pick up a medipack and shells in the main water area and other
goodies if you want to make a search of the whole water area.
Now swim back to the
Scion emblem on the south wall, and climb back out onto the flat block (west).
Climb out and up the sandy brick block, then face south, and standing jump to
the block in front. Continue climbing up until you are on the rock path and
turn left. Ahead is the door you opened, so go through it. And progress all the
way to the end walkway. At the beginning of the second walkway face north, and
see the leafy ledge on the wall to your left, and tall sloped pillars ahead in
the water.
Take three sidesteps
(right) from the start of the walkway , then angle yourself towards that ledge,
A running diagonal jump will land you safely there. Crawl under the waterfall,
through the crawlspace, and pull the switch. (No camera shot here). When you’ve
left the crawlspace, face southeast, and do a diagonal running jump back to the
ledge, and face east. A diagonal running jump will take you over to the new
path, and the door is now open.
The new room on your
right reveals three platforms set into the molten lava, and a closed gate at
the other end. Using a series of long running jumps, cross over the molten lava
and pick up the BRONCE KEY. Now walk back to the first platform in the lava,
and angle a diagonal running jump with grab to land in the opening on the north
wall. Walk off the edge, and slide down the slopes, jumping at the end to land
on the broken bridge. (Don’t worry if you fall off, just swim under the broken
bridge, and miraculously you will pop up on top if it lol ).
Face west and swim
past the tall underwater columns to the other end of the pool. Near the end
turn right (north) and look for the brighter area and swim through the stone
door you opened earlier, and pick up the RED KEY. Swim back past the tall
underwater columns to the small broken bridge, swim underneath it and you’ll
pop up onto it.
Face north and use the
blocks in the water to get to the other side, turn left, run up the steps and
onto the bridge. Follow the bridge all the way up till you can’t go any
further, then turn to face north, and do a running jump with grab to land on
the broken bridge on the other side, and follow this until you reach the long
ladder on the east wall. Climb up into the alcove and use the Bronce Key to
open the door to your right.
Climb to the top of
the ladder and you get a wonderful view of the whole area. Ahead of you is a
broken bridge and a lowered rope. Walk to the end of the broken bridge and line
up with the rope, hop back and do a running jump with grab to catch the rope,
swing over to the other side and drop off on the next broken bridge. Follow the
path round, and safety drop at the end onto a green ledge.
Continue dropping back
until you reach the stone walkway (which led you to the crawlspace ) Turn right
and face east, and do a long running jump to the slanted slope ahead to land on
the flat surface. (If you can’t manage this jump, return to the entrance at the
start of this level, and use the slanted block to get to the crawlspace that
led to the switch). Once on the ‘switch path’, look down and to the right and
drop down onto the flat ledge. Do a running jump with grab to the slope on the
south wall, shimmy right, then pull and backflip with twist to land on a flat ledge.
Turn to face west and find the floor tile, step on it to retract the spikes on
the south wall, then make a running jump into the new entrance.
Slide down the slope
and kill the wolf, then climb up into the alcove on the left and pull the
switch. Continue down the passage and walk towards the door which opens as you
approach. Jump in the water and turn west. Immediately surface and look for the
new entrance on the south wall. Pull up. At the T junction turn left, go
through the crawlspace and pick up ammo. Exit the crawlspace and go straight
ahead, until you reach the ladder. Climb up almost to the top, then backflip
onto the leafy ledge. Run up the steps till you reach a light coloured area
with a keyhole at the end, and two obstacles to overcome to get at it.
Do a running jump with
grab over the first pit, then time another running jump with grab over the
flames to the keyhole. Use the Old Steel Key to open the door on your left. Arm
yourself with the grenade gun to dispose of the skeleton who is waiting for you
round the corner. Jump up to the shimmy crack on the west wall, shimmy right,
and drop off onto the wooden bridge. Run across, and also the next bridge, and
use the Golden Key on the lock on the north wall. The camera shows two doors
opening.
Run across the long
bridge (west) through the opened gates. Light a flare and explore the room. To
the left is a pushable block, and also on the left side are three closed gates
with Qualopec symbols above the doors (hawk, bird and snake). At the far end of
the room is another closed gate and to the right of it an alcove. On the right
wall is a keyhole protected by flames and a nearby switch, and near the
entrance to this room, another pushable block on the right hand wall. In the
centre of the room is a block, but don’t jump on this or the spike trap will
kill you.
First run to the leafy
alcove on the far wall (west) and climb up to pull the switch. The camera shows
the flame going out near the keyhole. Drop back and use the Red Key in the
keyhole, the camera will show a stone door opening. Now go to the pushable
block on the right wall near the entrance.(north) Push it in, climb the ladder
and backflip at the top to a leafy path and pull the switch. The camera shows
the door underneath the hawk emblem opening. Now return to the south wall and
light a flare. Push in the block as far as it will go and pull the switch.
The camera will show
an overview of the room and the metal gate at the far end of the room opening.
Next to the switch is another pushable block. Push it out as far as it will go.
(there is a ladder to your left, but ignore this for now) Return back to the
main room past the switch and push the block forward three times onto the hawk
symbol on the floor and in line with the spike block in the middle. Water will
start to pour out. Return to the ‘hawk’ alcove and pull out the original block
twice, run round to the other side and pull the switch which was hidden behind
it. The camera shows the door open underneath the bird emblem.
Still in the ‘hawk’
alcove you can now climb up the ladder. Follow the path climb down at the end
into the bird alcove and push the block out three times. Run round the other
side of the block and push it three times (east) onto the bird emblem on the
floor and in line with the first block. More water will pour out of the central
spike block. You will see that the metal gate on the west gate has now opened.
Now go to the newly
opened gate on the west wall. And jump up with grab to climb the leafy wall
infront of you, there is nothing to the right, so drop off on the left side.
Run up the steps and across the bridge almost to the end. Turn right to face
east and do a running jump with grab to the platform ahead. Turn left on the platform
and jump up with grab to catch the monkey bars. Swing over to the opening on
the south wall, drop to the opening and pull up into the crawlspace.
Follow the path
around, through the stone door you opened with the Red Key, and drop down onto
the dark grey stone floor. In the right hand alcove, there is a switch which
you’ll return to later. Run out onto the leafy path (the high ‘stepped’
waterfall is on your left) and dispose of the skeleton. Follow the path round
the corner and at the end, drop and grab and shimmy left. Pull up, and pull the
switch which shows the door under the snake alcove opening in the main room.
Return via the shimmy crack to the leafy path. As you turn the corner, light a
flare, there is a pushable block on the left hand wall. (north)
Push the block eight
times. Then jump over to the other side of the block and pull/push it onto the
snake emblem by the side of the central block with spikes, and watch as water
now pours out of this block too. Now return to the switch near where you placed
the Red Key on the north wall. When you pull it, the camera pans the area, and
shows a room above you which has now flooded, and a block has raised in the
middle of the water. Return south through the snake door and turn left at the
end. Make your way back to that switch in the alcove you left earlier and pull
it.
The door to your left
will open, follow the path round and jump with grab over the opening. As you
land you will see a great flyby of the area you are about to visit. Note the
underwater metal gate which leads to a dark green tunnel and into a dark eerie
room. There is a brazier where you will be able to light your torch, and you
get your first glimpse of the Serpent Palace. As the flyby ends, the metal gate
shuts behind you. Pick up the medipack and pull the switch. This opens the
underwater gate seen in the flyby.
Now walk to the
edge(north) and look down. There is a block in the water and you need to throw
the torch down to land on it. SAVE YOUR GAME in case you miss on your first
attempt. Stand at the edge and throw the torch down (although depending on
whether you stand more to the left or right, you can also throw it from the
back wall), then safety drop off the edge onto the block below. Pick up the
torch, and turn to face north, and the sloped blocks in the water. SAVE YOUR
GAME again in case you miss the series of jumps.
Do a long running jump
from the block to the first slanted block in the water, jump at the end, and
progress over the slanted blocks until you reach a safe flat broken piece of
wooden bridge. Face east and standing jump to the slanted block. From here, a
diagonal running jump to the right side of the waterfall (north), standing jump
forward, then sideflip to the right onto the next slab. Walk right up to the
north wall and side step to the far left, then sideflip (right) again onto the
bridge. Do a diagonal jump to the alcove with the pink grating, then jump over
the slanted ledge to the next alcove with the fire, and light the torch. Now go
back to the slanted ledge just before lighting the torch.
Stand to the far
right, hop back, and do a long running jump, avoiding the fire to the next
ledge. Turn to face north, hop back, and do a standing jump to the ledge
infront of you. Run forward towards the Serpent Palace infront of you. (which
you have to fill with water). Immediately on your right is a sloped block. Walk
onto the lower ledge, standing jump onto the slanted slope above (north) and
immediately backflip to land on a flat block Turn to face East, and throw the
torch down into the dark room below. There are clips to pick up in the centre
hole if you want them, otherwise make your way back to the room with the three
golden statues in the first pool.
Do a running jump over
the flame and climb the tall ladder where you used the Bronce Key, continue up
the next ladder to the broken bridges, and use the rope to swing across. As
before go through the next room and drop down the leafy ledges until you reach
the grey stone ledge, then you can drop into the water in the first pool on
your right and return to the ‘Golden Statue Room’ near the start of this level.
Do a running jump to the top ledge on the central structure, now turn left to
face west, and do a diagonal running jump to the flat ledge near the ladder.
Climb down into the pool.
You are now in the
dark green pool that you saw in the flyby when you threw the torch down onto
the block in the water. Swim forwards and climb out into a really dark room.
Walk towards the west wall near the block and drop down and pick up the torch.
Now light the wall sconce by the side of the block, and the other torches in
the room will also light up. The flyby shows spike traps set in alcoves in a
very dark room. But beware because a large part of the floor is also unmarked
and set with spike traps, and there are skeletons ready to attack you.
Your mission – should
you care to accept it - (sorry couldn’t resist that,) is to deactivate the
spikes so that you can pull three switches. The torch will self destruct in
five seconds lol . Step off the edge onto to the first ledge, facing north, do
a long running jump to the first transparent block. Walk back to the back of
the ledge and do a standing jump to the next slanting block underneath you and
immediately as you land do another standing jump to land on the last
transparent block which is safe. Turn to face west, and do a running jump from
the transparent block to the ledge. Drop down and pick up two sets of flares.
Jump back to the transparent block, and turn to face south. Turn round and
safety drop to the ground.
On the ground,
carefully turn round to face south again, and position yourself so that you can
walk on the ‘brick’ pattern on the floor next to the wall. Walk to the end of
the ‘brick’ pattern and then turn left to face south east and do a standing
jump to land on top of the slope on the left hand side – dispose of the
skeleton. Walk forward to the block infront of you, turn right to face the
opening on the west wall, and walk forward past the skeleton,(which is a spike
trap) turning right to pull the first switch.
The camera shows a
metal gate opening. Return back to the block carefully past the skeleton, and
walk to the ‘brow’ of the slope. There are spikes on the floor to your left,
and the transparent block above you prevents a running jump back to the safe
area of the brick texture on the floor. So angle your running jump to land just
past the skeleton. Once past the skeleton, walk to the safety of the brick
texture on the floor to your left. Keep hugging the wall, and at the end , do a
standing jump up the slope.
Still walking on the
brick texture, follow the path up the slope, turn right and standing jump over
to the brick textures on the east wall, and follow the path to the crawlspace,
giving a wide berth to the skeleton on your right. Go through the crawlspace
and pull the second switch.(no camera shot here) Then exit and return back the
way you came to the top of this slope. Walk down on the brick pattern, turn
right at the alcove on your right, and pull the third switch. The camera shot
shows a stone door opening at the end of a bridge.
Exit this alcove, and
continue walking on the brick texture until you reach the first slope again,
then angle a standing jump( southeast) to land on the slope again on the left
hand side near the block. Climb up onto the block and face the wall infront of
you, and at the far left, take one step to the right, and hop back. Do a
running jump with grab to the first transparent sloped ledge, immediately jump
to the next sloped ledge, shimmy far right before you pull up, and follow the
ledges till you see a safe ledge on the right, so angle your last jump with
grab to the right, and pull up to the flat safe platform. Walk up to the new
entrance and do a standing jump with grab to land safely inside.
As soon as you land,
dispose of the skeleton. Turn right and walk up the steps to the last one. At
the left edge, take one step to the right, hop back and angle a running jump to
land on the bridge. Run through the stone door you opened earlier, turn right
at the end and pull the switch. Watch as the flyby shows the Serpent Pool now
filled with water.
Exit this room, and go
back through the stone door onto the bridge again. There is an opening on the
right wall, do a standing jump with grab from the edge of the bridge into the
new area. In this area is a slope to your right, and a wooden bridge infront of
it. Inbetween the two is a ledge to the left. So drop off the ledge and shimmy
right, turn and pull up on the far left of the slope, Jump with a turn to the
left to land on a ledge, then turn to face the small bridge and do a diagonal
jump with grab to land on it.
From the right, do a long running jump to land on the ledge opposite. Turn
right (west), follow the path till you reach a brighter area above the Serpent
Pool. Jump in and swim to the north wall and pull the underwater switch, which
opens the door on the west wall. Swim through it and climb out into a room with
two golden statues and a pool in the middle. Dive into the pool and pull the
switch on the west wall to open the gate in the previous room between the
statues. Go through the open door, and turn to face the east wall and climb the
ladder.
You enter a huge arena and are instantly greeted by a skeleton, so kill
him, and do a running jump with grab to the bird block in the centre of the
room using your starting point from one of the blocks next to the spike traps. Stepping
on the pressure pad on the block will activate a rope, so take a running jump
off the block, and make for the south entrance to see a rope lowered in front
of the huge ‘stepped’ waterfall.
Do a running jump with grab to catch the rope, drop down to the end, and
swing ONCE, then let go as you drop through the waterfall onto a slope, slide
down to the end. Go through the entrance on the left, and see the enthroned
skeleton( from the first flyby at the beginning of this game) at the end of the
room. This fabulous game ends as you approach the centre of the room.
I hope Lara’s adventures will continue with this designer in the near
future.
Kris