Traps II

Level: Renato Wanser.

Walkthrough: Dutchy.

CS= crawlspace, MS= monkeyswing, UW= underwater, Jmp =jump. Have fun!

Nice opening movie.

The Castle.

Go forward and climb behind the pillar, in the green water room you can take the 2nd L passage, follow up the ladder and drop into a big hall where you’ll get a cutscene of the Baddy following in your footsteps. Go up the 1st N stairs, L at the Dog statues and up to the 1st floor, go to the S side to find the CS with a ½ MP, go on the N walkway and look down at the S wall, to spot the alcove with the Guardian Key, stand on the edge, one step back and standjmp with a grab in the last moment to land inside, get the Key and drop down to ground floor. Open the door on opposite side of the hall and go in to get the Gem, backflip/roll and go out on L or R side of the passage to avoid the Darts. Go up the NE stairs and place the Gem, go into the Temple garden and behind the tree W, you can climb into a CS to get the next Key.

Go back to the hall 1st floor and use it next to the entrance, go in the passage, past the gate and push a block in the end, once. Go out to the walkway and climb it to get into the CS, which will take you to the next Key, which will open a door in the SE corner of the Hall ground floor, jmp to the alcove and drop to get down fast and enter the new door. Climb the small mount L and jmp/grab into the upper passage for a ½ MP and go back out, notice the writing on the wall S, Oh Boy! Seems you made somebody angry, he will release some Dogs as you go to the NE corner to enter a door there. Climb up the broken grating and follow the CS past the steam blower and drop on other side, the gate will open on approach, but don’t go out yet, look up L and get into the CS, follow to the Pharos Pillar in the end and return to the Hall and up the NE stairs to place that pillar. In the Cave you can dive into the tunnel, follow to the Waterfall area and shoot the 2 Vultures. Dive in the pool below the fall, follow the tunnel while being shot at (watch the health) to get the Guardian Key in the end, just swim back and go back to the Cave where you can use the key in the N. Enter the gate and slide down the slope.

Boulder Trap.

No way back and a typical spot for a Boulder trap. Hop back in the direction of the slope the Boulder will come down from and sprint down the passage, a cutscene of the Baddy pushing the Boulder will take over, as soon as you get the Ctrl back, sprint down the tunnel and drop into a deeper part, Spikes L, sidejmp L and jmp/grab from the slope to get into the CS. Drop on other side and grab up to the edge of the E wall, go L to just before the corner and pull up, turn around and do a runjmp with a L curve over the corner to the pillar on the other side, climb it and shoot some Bats, turn and jmp/grab into the alcove in the ceiling, get the Gem and safety drop out, go back into the CS you came from and drop from the L side in front of an open CS, go in to about halfway where you can stand up and climb into the CS, to bypass the Spiketrap, use the switch to open another gate in the CS and go back, drop out of the upper CS and turn R and go into the Climb room.

Climb Room.

Go up the stairs to where it’s broken, go into the hole in the wall and follow to a block you can push out, go back and use the block to get to the next part of the stairs. Go up to where you can jmp/grab into the passage in the ceiling, the door will open and you’re back in the cave, run off the ledge into the water and follow the tunnel back to the Waterfall. Open the gate in the wall (found a shortcut, you can just climb over the wall L of the gate) and get a screenshot of the Baddy waiting for you in the top cave. Go behind the opposite rocks and into the lower cave.

Spike wall.

Slide down the slope after you saved and sprint R to a Button where the Spike wall is approaching real fast (don’t mind the Baddy, you have more serious things to worry about right now), turn L and do 3 more Buttons there, the one on S wall last, turn L and run into the gate just before the Spike wall hits you (I hope). Follow the passage to a room with a Spiketrap in the back and of course that’s what we have to tackle now, I run jmped into one of the corners next to the slope behind the Spikes and side jmped onto the slope, jmp/grab the upper alcove and use the switch. Check your health and hop back onto the slope, jmp over the Spikes and enter a passage in the NE, go R and up the stairs where you opened the door, reach the Water room.

The Water room.

Here you have to get 3 Keys from ledges which are under fire by the Baddy, there are some ½ MPs, but hardly enough, better use the Save game editor to spike up the MPs when they are running low. The keys are S and the locks N opposite the entrance, swim S and get the ½ MP on the R ledge, look SE and see the next ledge with a ½ MP, go get that too and standjmp to the centre ledge, do a running jmp to the corner with the Key and stand in the corner out of sight (once the baddy started patrolling and I got the other Keys without a hitch, but most of the times he stayed alert), go take the Keys while under fire and swim N fast, place the keys and enter the Crusader Castle.

Crusader Castle.

Shoot the Wolves from a block in the square and go over to the S wall, from a block L, you can runjmp/grab the crack above the brownish wall and go R to a button on the pillar, push it to open that door on ground floor.

Boulder run.

Go in and follow a small CS to a Boulder slope, go L and up to the 2nd corner where you can find a Key, face the lower side of the slope before you pick it up and start running as soon as you can, use some jmps to get over the sloped parts and sprint down, duck into the CS fast and go after the Boulder, stand facing in the centre of the last square and sidejmp L, jmp/grab to get into the open gate. Climb the vines in the shaft and go to the W side of the floor, runjmp into the opening in W wall and open the gate there, follow in and shoot the Baddy on the other side of the room.
Use the MS to get to the CS in W wall and get the next Key, drop back out on one of the sides and the best way for me was just to slide and sidestep as soon as you land in the Spikes as soon as you use jmp, you’ll die.

Go out and make your way over to the broken bridge over the square and get the Shotgun (why?), turn around and see the brown structure on the bottom of the W wall R of the bridge, use it to shimmy N and go over to the gate there, get the next Key and go back the way you came, with a runjmp to the S floor, use the Key and enter.

Slide down into the Catacombs, follow to a room with a lever, use it and sit back, see Lara take care of that Baddy in a special manner. (Great!) She walks into the door to go back home.

The end.