TOMB RESURRECTION 2: PALACE OF MENES
Level by Dirk Arnicke (WebKnight)
Walkthrough by Cher, originally posted at http://www.larashome.com and posted here with permission.
Follow a passage to start, emerge in a temple and watch the flyby. Ahead
is a barred opening with a high opening above, flanked by 2 grassy ledges. On
each side closed doors. Jump into the pool and find the tunnel, swim to the end
and pull the wall switch, return to the other room. Jump to grab one of the
grassy ledges, from there, jump to grab the opening. Crawl under the crawl
space to pick up 2 sets Uzi Clips, go back out and down the other path. This
floor previously had been burning, you shut off the
fire with the wall switch.
Follow the ledge around to monkey swing to the other side. Go through
the crawl space and approach a slope. Although this is an older level, this is
still one of the best, classic jumping/sliding spike traps, even today. At the
end of the slope, jump to the sloped block and then to grab the grass covered
tall pillar, climb to the top and watch the flyby. Notice the jump lever behind
Lara, this is your ultimate target. Use the ceiling to
monkey swing over to the shorter block ahead and just to the left. From there
save your game, run and jump to grab the shimmy crack, shimmy left, around the
corner to the end where you can climb up a bit, just barely above the spikes. Back flip/twist to jump off 5 blocks, sliding a bit on the 5th to
grab the edge of the 6th block. You may want to save your game before
starting these jumps, that last one to grab the 6th
block is tough. When you pull up on the block to slide to the next, you see
spikes, don’t worry, they go down as you start to slide. From that block, turn
right and jump to pull the lever and land in a spike-free spot.
Go through an opening near the jump switch and come out in the starting
room, the lever opened the 2 doors, so go on through the one on the other side.
As you enter, fires start burning all over this area and as you watch
the flyby, you can see that you are going to have to find a lot of artifacts. As you enter the room, your first enemy, a Demigod attacks from the
right. When you’ve finished him off, may as well head around to the left
and take care of another one, after putting him down, continue into the room
and fight yet a 3rd Demigod.
Go up the steps and right to step on the small ledge on the East wall,
jump to grab and swing across. Crawl into the crawl space and drop down to pick
up the Crowbar. Exit the room, watching for the fires, at the other end, the
door opens as you approach, go left and back up the stairs again.
Return to the ledge and monkey swing across again, jump to the next
ledge, up on the block and the door opens. Enter the room, jump into another
opening and follow a passage to a ladder to climb. Jump to catch the rope and
swing into a higher opening across. As you enter, the scarabs start, you must
pull 2 reach in switches, go through the opened door to pull 2 jump switches,
go through the opened door once again, drop and hang from the ledge and let the
scarabs drop down the pit. Pull back up and run/jump to catch the shimmy crack,
shimmy right till the ladder like surface, climb down and drop/grab the next
crack and pull up to slide into a new room. Open the coffin to grab the Pharoh’s Pillar and exit, part way down, pull into an
opening on the left to grab a Small Medi.
You are back, overlooking the pools area where you battled the Demigods.
Go to the hall where you need all the artifacts, place the Pillar, a door
opens, pull a jump switch and you see a cut scene of a closed door, you need
all these artifacts to open this door.
Facing the artifacts door, turn left and go around the corner and left
at the first passage, follow the steps up and work your way through the spike
traps. Again, a door opens as you approach, jump to the ledge on the right and
be ready to battle a Harpy. Work your way around left and as you get to the
back of the room, 2 more Harpies attack, your best course of action is to get
to the point where you drop down a ledge, I’ve found in tight spaces like this,
to just keep firing and rolling. After pulling the jump switch, yet another
Harpy attacks, try and get back to the ledge you just came from to fight it. Go
up one ledge to run/jump to the center below where you opened a door, another
Harpy attacks. Pick up the Music Scroll, pull the jump
switch to open the exit. Jump over the fire and exit, place your
Scroll and pull the jump switch in the open room to see the door again, turn
and head straight back to the next area
Find a jump switch to open the door, head through and as you enter, a
Demigod attacks. From the entrance, go to the room on the left, drop/hang over
the pit, and drop again to the lower edge, crawl through for a Secret a Large Medi. Crawl back out and drop into a lake. This is a really
tough area, it’s loaded with skeletons and I’ve never, to this point playing
this level found a shotgun.
Swim over the the South East corner, see the
golden double doors? We need to get those open. On the West side is another
pool with a door we must open first. So here’s how to proceed. Pull out of the
lake facing the South wall, there’s an opening there; you need to follow the
passage with all those skeletons on your tail, to pull a jump switch at the end, this opens the door in the other pool. There is also
some Crossbow Ammo to pick up but as I have no crossbow to this point and there
are several skeletons hacking me to bits, I opted to make for the pool.
This is a nasty, extensive underwater maze in which you need to find 5
jump switches to open doors. Also available are several pickups, including the
Crossbow, Explosive Crossbow Ammo and a Small Medi. As
many times as I’ve played this level, I have no clear cut directions through
this maze. I do know that to start, if you head straight back and keep
following right, you’ll find the first jump switch. These switches open 2
underwater doors to access subsequent switches and pick ups. Once the 2 undewater doors are opened, you get to that area from the
start, swimming into the maze, turning at the first left, and left again into a
bigger open area, surface and grab the Hathor Effigy,
leave the maze and the double doors are now open on the East side of the
underground lake. Go thru the doors and jump on a block to pull a jump switch,
this raises another block to jump ahead and pick up the Ornate Handle. Return
to the maney artifacts area and use your Portal
Guardian.
While you are still in a swimming mood, go back down the steps and jump
into the shallow pool, against the wall is a small space Lara can swim through,
just follow the path to an underwater door to open, continue on to another door
and surface. Between the 2 pools is a crowbar door, blast a skeleton first. Go
through the door and past some scissor blades to climb a wall, back flip near
to top to a ledge, cross the room with 4 fires, blasting 2 skeletons. Keep
going straight to climb onto a slope, part way down the slide, grab a ladder
ahead and climb to the top. Ahead jump to a ledge and dive into the water, grab
the Horseman’s Gem, swim through a passage, surface and exit on either side of
the room.
Now go a place your gem and pull the last jump switch, see the doors
opening, exit the door and turn left, towards the music scroll, left again and
the 2nd left and a right to the now open doors. Go through and onto the
transporter to take Lara to another room.
Find some stairs, at the top, a Demigod attacks, when he’s eliminated,
another attacks. Pull the jump switch to open the doors, enter and fall through
the floor and slide to end the level.