HAUNTED
CASTLES
By Debbie Overstreet
Walkthrough written and provided by the author.
This level was not made and is not supported by Core Design Ltd. and Eidos Interactive.
This level was made for entertainment purposes by the author.
Many of the textures included in Haunted Castles were made by the
author. They are free to use in noncomercial projects
in exchange for a credit in your readme file. Thank you.
Walkthrough:
This adventure begins as Lara finds herself in the midst of a large dark
castle. Grab the shotgun and then run over to the fountain to your left, jump
in and get the medipak. Notice there is a locked door
here. We will get to that later. For now get out of the fountain and run ahead
towards the dark metal door. There is a dirt ledge Lara will have to jump up on
in order to get to another ledge with two levers. Jump to the ledge with the
levers and pull them both. One opens the door and the other raises the block.
Go into the castle. Once inside turn Lara to her right and shoot the
vase. A ghostly knight appears. Get him and grab the blue diamond he leaves
behind. Now shoot all the vases in the area. One of them has a large medipak. Proceed to the next area. Look for an opening near
the top of a wall to Lara's right. There are two shatter vases and a block that
needs to be raised between them. Climb the ledge across from the vases and
block and jump across so that you are standing near both vases. Shoot them and
you will raise the block and find a small medipak. A
lethal fire begins across from you.
Climb up into the crawl space to get the key. Once out go to the next
locked door and use the key. You have found another castle with a mote. Jump
into the water to find an underwater switch. Pull that and quickly climb out
next to the now open doors of the castle. Watch for two hungry crocs. Now grab
the shotgun ammo and aim at the skeleton you have awakened. Blow him into the
water. Jump in after him and grab the medipak. Climb
out and look around. Notice there is a locked door nearby. Go into the hallway
and up the stairs and climb the ladder at the top.
You are in the puzzle room. Go and push the green planet onto the green
lighted square and do the same with the rest of the planets. Various boxes will
raise. Climb to pull the switches. There is a small
room at the top. Climb the boxes to get to the center ladder. Climb up and pull
the three switches. A camera shot will show two trapdoors open. One releases a
wraith and the other holds ammo. The third trapdoor opens toward the gray brick
area. Climb down the ladder and go to this area and climb down. Crawl through
the passageway to get some goodies including the key to the locked door you noticed
before you came to the puzzleroom.
Go further in the tunnel and pull up on the other end and find the sixshooter and ammo, jump into the little fountain to kill
the wraith.
Now climb down and go back through the crawlspace and into the puzzle
room again. Go the the open pit and grab the ammo.
Now go back down the long ladder you took to get here. Climb down. Turn and go
down the stairs but watch out for the rollerball. Run
fast down the stairs as soon as you hear the music and onto the fountain ledge
below. Go to the locked door and use the key.
Go through the small room and turn left at the door and jump down into a
small area. There is a block to push. Just push the wall and the block will
move. This is also secret#1. Grab all the stuff including the key to the door.
Go back out and open the next door with the key and run through the path. Climb
up and out and you are in another castle area and tower. There is some ammo
behind the tree to your right. Grab that and then jump into the fountain and
swim down and up into the tower.
Climb the stairs, kill the knight, grab the blue diamond and jump into
the area that drops down next to the stairs. There is secret#2: the crowbar.
Continue up the stairs. The next knight you run into does not have a diamond. Kill
him and climb the ladder. At the top there are two ways for Lara to go. If you
choose to grab the flares Lara will find herself in a waterway that isn't so
easy to navigate (but it is possible to make it.) At the end of this tunnel
Lara must pull two underwater switches and then swim up and out.
You are back at the beginning. Turn and jump into the fountain and go
through the now open door and grab the ammo. You are back inside the first
castle. Just run through the now open doors and go back to the tower.
Back at the top of the tower grab the small medipak,
the floor crumbles and Lara finds herself in a waterway filled with wraiths.
Swim through the tunnel and eventually pull up and out in the next castle area.
You are faced with a ghostly knight and his horse.
Kill the knight and grab the blue diamond. There are raised blocks
preventing you from using the puzzle pieces. Turn towards the waterpath you just left and then look to your right. Go
over and climb the ledge into the next room. It is a pool with a timed switch
nearby. Save your game at the timed switch. The only way I've been able to beat
the switch is by pulling the lever and doing a side jump into the water, swim
straight down and to the left and directly to the switch on the wall. Have Lara
ready to flip as soon as she pulls the underwater lever.
Swim near the top of the ceiling and up and out as the block raises behind you. The underwater switch opens the dark
metal door. Go through the opening and grab the flares. This is the dungeon
area once kept by the owners of the castle. You will have to find the switch
that will lower the first box back in the room with the knight and his horse.
Continue through this area and watch out for ghostly wolves. Kill any you find
and go forward to the back of the room. It is dark and there will be a switch
behind a wall near the end of the room. Pull the switch and go back out into
the block area. Place the first puzzle piece into its slot.
A door opens close by. Go in and pull the switch which lowers the next
block. Turn around and go back out the the fancy floor. The next puzzle slot is
to your right. Go over and place the second puzzle piece. The door next to it
will open. Go through the opening. You are in the tomb area. Watch out. Go to
the fountain towards the back and grab a medipak inside. Then go to the back of
the room on the right. There is a shatter vase with crossbow ammo and a falling
floor. Get the ammo and step onto the floor to drop into a shallow pit. There
you will find the crossbow! Get it and load it with explosive ammo and climb
out and destroy the skeletons.
Avoid the opposite falling floor area; it is a trap. Go to the front of
the room and look for a switch to shoot on the ceiling. Shoot that to lower the
next block outside. Go out and place the 3rd puzzle piece into its slot and go
through the next open door. Drop into the pit and slide down to meet three very
large scorpions. Kill them and if the trapdoor doesn't open you will need to go
into the dark nest area and shoot the ceiling switch to open the trapdoor for
Lara to escape. Oh and don't forget the key lying nearby.
Jump into the water and swim up and pull the switch at the top and climb
out. Two wraiths will annoy you along the way but they will be taken care of at
the top by the little green statue. Once out go to the metal door and unlock
it. Watch out for a couple of scorpions and grab the large medical pak. Jump onto the pole, do a back flip at the top to land
on the ledge behind you. Jump and grab the ceiling and climb until you can drop
onto the slope. Slide and jump, or back flip to land on the next ledge.
Climb out and drop into the hole. Lara will land in a large canal. Swim
forward and two doors will open. The door to the left is a fire trap and the
door to the right contains the scroll puzzle piece. Make sure you grab the
scroll! Now swim up and onto the gray brick ledge and p/u the medipak and push
the block. Push the block again on the left or right to find the hidden switch.
Pull the switch watch the camera shot and jump back into water. Swim through
the tunnel and once you pass the now open door keep your eye out for the next
key. It is somewhere to your right after you pass the open door. Grab the key
and continue to swim until you come to an opening in the ceiling. Give Lara
some air and continue on until you come to one of two underwater switches. Pull
the first one and pull the 2nd one when you get to it. A trapdoor will open on
the ceiling. Swim up and into the small room and claim secret #3 amulet.
Now jump back into the tunnel and swim on and out into another pool
area. Climb out onto a ledge. Jump into the opposite section of the pool and
fine sixshooter ammo on a ledge. Then climb up and out and go the metal door.
Use the key and go inside. Lara can't go down the hallway because it is a trap.
Climb up onto the lower block with the shatter vase and shoot it and the other
vase next to it so Lara can climb up on the taller block. Stand facing the back
of the large sloping block edge. Lara needs to stand at the forward edge and do
a jump, leap and grab.
Once there climb up and slide and leap and grab the ladder ahead. Climb
up and walk along the ledge to the right where there is an opening. Lara must
grab the ladder on the wall above the opening and climb down until she is
hanging by her hands. Release and grab the lower edge of the opening. Pull up
and go into the hall and p/u the key for the mechanical beetle that will be
used to turn off the spikes. After she gets the key, turn Lara with her back to
the opening and jump out and grab the edge. Do a back flip and grab to get the
ledge behind and drop Lara to the floor.
Climb the blocks again and as before get Lara onto the ladder to
continue her climb up. Once on the ledge go to the block with another shatter
vase. Shoot it and climb up. Turn and face the ledge above. Go the edge and do
another leap and grab. Pull up and turn to face the center of the room. Load the
laser site onto the revolver or the crossbow and aim and shoot the switch in
the center of the ceiling. The door behind you will now open. Go through and to
the back of the room.
Climb the ledge at the back to claim the mechanical beetle and kill any
intruders you run into. There is an opening on one of the walls. It is secret#4
but it may not be what you expect.
Leave the area and go out onto the ledge turn and jump to the right and
onto the block you climbed a minute ago. Go along the blue ledge and lower Lara
down using the ladder. Have full life and drop to the floor. Proceed to the
spike area and stop on the gray tile. Combine the mechanical beetle with the
key and use it. The beetle will turn off the spikes. Lara can now run down the
hall to the block at the end.
Climb up and grab the key. Turn to your right, jump down and push the
wall/block into the next room and secret #5: a prized beetle fixture. Use the
crowbar to get the beetle off the wall and continue into the next room. Climb
the stairs and near the top the teethspikes will shoot out. Notice the area on
the left with the flames and the two blocks. There is a small room and switches
to pull that will get you to the end of the level.
There is a timed switch on the right side of the room. You will need to
save the game before pulling the switch. Pull the switch to lower the block.
Lara must do a flip as soon as possible once she pulls the switch. Run fast to
the stairs. Go quickly up the stairs leaping over a couple of steps and jump
from near the top of the stairs into the opening. If too slow Lara will burn or
be trapped as the box raises. Once inside the room pull
the center switch and the one left of center. The one on the right releases a
wraith. One of the switches lowers the block behind Lara so she can get out of
this area and the other switch raises a block on the stairs so that Lara can
jump over the spikes.
Climb up and jump over and out of this little room. Go up the stairs and
climb the block. Walk to the very forward edge and jump over to reach the
scroll puzzle slot. Place the scroll and the door ahead will open. Jump over
the scroll puzzle and go through the door. Get the star off the wall with the
crowbar and then turn to notice another block has been raised. Climb this block
and jump over it the same way as before. Go to star puzzle slot and place the
star piece. The door will open. The end music plays. Slide down the dark
hallway towards the blue lightning. You have reached the end of the level.
Congratulations!
Special thanks to Michiel for his program Wadmerger and the TRLE search engine, especially for the
underwater switch and other objects used in this level.