Lost Temple of Vaara

Level by David Osborne (DOS) (June, 2003)

Walkthrough by Harry Laudie


You
start in an enclosed corridor and run forward to get a normal camera view. Go east and push a big button. A door opens to the south beside you. Pick up crossbow explosive ammo and see another closed door. Do not go between the pillars or spike balls drop onto your head. Go west towards the steps. Pick up the laser sight from a steamy pedestal. Go to the north-west corner and pull back the tower one tile. Go to the north-east to the open door and pick up the crossbow. Turn to the east and use the floor lever to open the second north door. Destroy the skeleton and run to the end of the tunnel. Climb the block to see another closed door. Turn around to the south and pull up to a higher tunnel. Use the floor lever and hear a door open. Go back north and enter the open door.

 

Drop down into the church and get a flyby of the church that shows many closed doors. Go to the south-west corner and shoot a vase for crossbow explosive ammo. The other vase in the opposite corner is empty. Run north to the closed door and attract four skeletons to destroy. Go to the south entrance and wait for two mummies to get close together to destroy. Go down the center aisle and look west to see a medipack on the floor. Sprint down that aisle while a spike ball falls behind you. Pick up the small medipack and climb over the slopes to go north. The north door is open so enter the room.

 

You get a flyby of the room with burning tiles and a safe walkway to a floor lever in the south-east corner. Getting there is a lot of work as the flyby never stopped and the view is rotating. When you use the floor lever, you hear a door open and the flyby stops. Turn and look to the north-west to see the open door and a differently colored wall. Walk off the tile and the rotating view starts again. Go over to the open door and pull up. Look up to the south-west and see a higher ledge. Jump and grab that ledge and pull up onto it. Look north-east and jump into the hole at the differently colored wall. You get secret #1 and the grenade gun.

 

Get back to the ledge and follow it around the room. You pass a closed door and continue to the south-east corner. Use the floor lever and get a cut scene of a door opening. Now return back to open door near the secret. Enter the tunnel and go to the end. Start to slide down the slope and jump and roll so you are sliding down backwards. You get a cut scene of a spike ball. Grab at the end and shimmy to the left before a spike ball rolls over you. Shimmy to the left until you can pull up onto a ledge. Go east and enter a tunnel. Follow to where the tunnel splits. The south tunnel is a wall dart trap. Go east and the middle tunnel has deadly fire tiles. Go to the end and turn south into a tunnel with a floor lever. Use the floor lever and beetles attack. Exit the tunnel and a mummy and a skeleton attack. Run back through the tunnel to the ledge and jump off into a deep pit with water.

 

Swim to the south-west corner and enter the underwater tunnel. Follow the tunnel to pull up into a small room for flares. Then drop into a water hole in the south-east corner. Swim through the underwater tunnel to another small room. Go to the south-west corner and turn around and look up. Start climbing up to the next ledge and continue this method for a while. Eventually you pull up into a room and get a flyby. Be careful of the fire when entering the room. There are two closed doors and two floor levers in the east wall. Use the left floor lever but jump back quickly as a spike ball falls down. Use the right floor lever and get a cut scene of the closed right door. Go to the closed right door and it opens for you. Enter and use the floor lever and the closed left door opens. Enter there and kill a skeleton.  Use the floor lever and exit back into the room. Go up the stairs at the west wall. Pick up a small medipack and continue through the open door. The door closes behind you. Go to the end of the tunnel and push the big button. Then exit back into the church.

 

Turn left and a door opens for you. Follow the tunnel until the tunnel splits. In front of you is a spike trap. Go through the door to the west and just follow the tunnel into a large room. Run to the end and pick up Horseman's Gem. You get a cut scene of a door opening. Turn around and kill six skeletons as you leave the room. Run back up the tunnel to the split.

 

Save the game at this point. Do NOT do the following as it leads to a dead end. But you may be as curious as I was. Jump over the spike trap and go north. When you see a spike ball, roll, and run back. Jump over the spike trap and the spike ball falls into it. Go back up the tunnel and pass a closed door. Fall into a hole in front of a big button. Save the game at this point.  Push the big button and quickly jump back to the tunnel and loop around through the timed door. If you miss the door you have to reload, as the big button cannot be reset. You enter back into the room with the rotating view. And you are stuck with no exit.

 

Reload back to the tunnel split. Go south and exit back into the church and the door closes. Loop to the right and pull up into the entrance tunnel. Exit back to the starting room and go to the south wall. The second closed door is open and you face a room of slopes. The camera view hides everything. Jump forward and jump off the slope to a level platform. You see a floor lever in the north-west corner. You see a closed door in the south-west corner. Jump south to another flat column. Jump south and then west over some slopes to another flat platform. Jump and grab the slope to the west. Pull up and follow the slopes to the north-west corner and use the floor lever. Go east and jump the slopes back to the flat column at the east wall. Go back to the flat platform and run south. Then jump the west slopes to the open door.

 

Enter the open door and get a flyby of a large room with a blue walkway. Turn south and push a big button. Four doors to the north are opened. Go north and find two floor levers. The first opens the door to the north so you can access the next walkway. The second releases a skeleton. Jump the gap and you find four floor levers. Do not use the first, as it starts fires under two floor levers. Use the second and two doors open to the north. Do not use the third, as it starts a stream of wall darts. Do not use the fourth, as it releases beetles. Go north to the open doors for grenade normal ammo and grenade super ammo. Go west and use the floor lever. You can see a door open at the south wall. Continue along the walkway and push the big button. Turn and see that a door has opened back by the four floor levers. Go back to the door and step on a black tile. You see that a fire has stopped on a walkway to your right. You can run around and use that walkway to jump a gap to get to the open door at the south wall. Go there and use the floor lever. This opens a door at the north wall. Run over the walkways to get there and step on a black tile. Look south and see that a fire has stopped on another walkway. Go to the tile were the fire was located and start pulling up onto blocks and onto a higher walkway.

 

Follow the walkway and climb two more blocks. Jump a gap to another walkway and run north to the end. Slide down to the west and land in front of a closed door. Run and jump to the five blue tiles to the south. Use the floor lever and jump back to the open door. Enter the tunnel and the door closes behind you. Follow the tunnel and see a closed door. Go to the branch tunnel. Kill three skeletons and a mummy. Use the floor lever at the end of the tunnel and return back to the open door. You find another closed door and a branch tunnel. Go to the end of the branch tunnel. Step on a tile and hear a door open. Destroy a skeleton and a mummy on the way back to the open door.

 

You now enter a tunnel with another closed door to the west. Go east to see a closed door and a branch tunnel. Take the branch tunnel and go south. Go right at the first junction and follow the tunnel for a small medipack. Then return and continue south to the end. Use the floor lever and return to the west door that is now open. Enter the tunnels there to kill a skeleton and use the floor lever. Exit and see the door at the east end of the tunnel is open. Kill another skeleton in the tunnel. As you enter the open east door, two doors close behind you. Look to the north and slide down the slope and enter another tunnel.

 

Follow the tunnel and slide down a slope. Follow the next tunnel and when it goes to the east, you see a branch tunnel.  Follow the branch tunnel to enter a room. Hop onto the central structure and shoot the vases. Pick up two blue shotgun shells, red shotgun shells, shotgun, two small medipacks, crossbow normal ammo, crossbow explosive ammo, grenade normal ammo, large medipack, three revolver ammo, and the revolver. Exit back to the tunnel and continue to the east. Slide down a slope into another tunnel. Follow the tunnel to slide down a slope and land in front of a blue tile.

 

Run over the tile and follow the tunnel to drop into some water. Swim into the south-east tunnel. You were here before and the beetles are still here. Now the tunnel is flooded. At the first branch, swim to the east. Then swim into the first south tunnel. When this tunnel was dry, the floor here was a fire trap. Swim into a flooded room and pull up on the stairs at the south wall. Follow the stairs up and enter a tunnel. Just follow the tunnel to an apparent dead-end. An elevator will instantly bring you up higher. Two more elevators and then turn south. Jump up and grab a ledge. Pull up into another tunnel and continue to a closed door. Push a big button and the door opens. You enter the church again and the door in the west wall opens.

 

Go to the west and enter the corridor. The black opening to the right is a fake and not really an opening. Run west to the end of the corridor and the level ends.

 

15-jul-2006