Himalayan
Mysteries.
Level series by
Titak.
Video Walkthrough by JoeTheCrazyGamer
can be found here
Authorized
Walkthrough by G&D Productions.
We will not mention every single enemy,
to keep the element of surprise….
Moves:
-Lara will pull up into the crawlspace without holding the "crawl"
key, getting out of the crawlspace; hold forward down and hit "Alt", Lara will jump forwards out of the crawlspace.
-Shimmying goes way faster than in "normal"
games.
Watch the opening movie to get an idea of the course
of events.
Pilot: Mayday, mayday.
Lara: What happened!?
The pilot: I have no ideaaaaaaH!
Lara: Where am I?
Level 1: Crashed! No Compass here! -
conserve health as much as possible as you’ll need medipacks
later on.
The plane Lara was travelling with,
crashed in the Himalayan Mountains, crates and supplies scattered all over the
place as you will soon find out.
The Pilot’s Key.
Go into the cockpit, to the R is the Pilot’s Key
on the floor, electric cables fall into the exit, stand on the R hand side
facing back into the plane and stand-jump through as the red cable swings left
and go into the back of the plane. To the R is a toilet, open the door and get
the Bottle of Water, the opposite toilet holds a Medipack,
go out and right, then left of the closed door in the back of the plane is a
Keyhole, use the Pilot’s Key to open the door in the back, crates of unused
parachutes all over the place.
Lara’s Notebook.
Look for the trapdoor in the floor and go down into
the lower section of the plane. Go for that small book on the floor and recover
Lara’s Notebook (you can examine it as von Croy
left some instructions on surviving).
Lara: It sure is cold out here. I
better find some survival gear fast.
Von Croy’s
survival gear tips:
Firm
boots
Suitable
clothing
Compass
Weapons
of some sorts
Food
and water
"When
in China, I found a mysterious artefact called the Ca'xia
Stone. Its literally means "The beautiful light
and mist stone". I do not recognise the material it is made
of.
Gathering some Survival gear.
Go out of the wrecked plane and left to the rock wall,
there's an opening to a cave, jump up there and go into the back. Up to the
right you can climb up into a crawlspace to another cave, get a Medipack there and return to the valley. Head down
the valley to a crate in the middle of the valley and push it aside to get the Pistols
from under it. Notice the tail part of the plane across the Gorge, walk up to
the left side at the Gorge and look down to see something on the ledge below.
Slide there and pick up your Boots. Jump back up to the valley (two
stand-jumps) and go up the hill on the left side of the valley as you are
facing the Plane. There’s an entrance in the rocks, follow to a big rock, push
it to the end and go in R, follow to another rock ahead, pull it once and go
right around to get some Canned Food (small medipack).
Go back around the rock and straight at the crossing, go out to that opening
overlooking a Pit.
Drop down, shoot the ice that
is covering the crawlspace in the corner (under the ledge you came down from)
and crawl in. Follow to a deep canyon. Stand left and save, run-jump/grab to
the pillar ahead and hang one step from the right hand side, pull up over the
top and slide/jump and jump again, curving left, slide/jump curving left again
and slide/jump.
If you fall down, no fear, there is a ladder in the
back so you can climb back up to start this slide/jump sequence again.
The last pillar is a longer slide, try to keep your
cool and jump/grab from the end to a crack in the wall ahead, shimmy right and
pull up in an icy alcove to get Secret#1,
the Yeti Bone. Face the flat pillar, stand-jump onto that pillar and
stand left, pull up and do slide/jumps, curving left for the pillar left and
then you’ll jump back to the start ledge, crawl back to the pit. Nothing more
to do here right now, so head back to the passage with the rocks and follow
back to the Plane.
Into the Gorge. (general directions are the side
where the plane’s engine is and where the oil barrel is)
Go right and stay on the somewhat higher slope, walk
to the right hand side of the Gorge (opposite the Plane's tail) and find a
ledge below, drop to that ledge, hop back and grab to climb the icy ladder down
to another ledge.
The Backpack.
Once down turn right and jump backwards, grab the edge
and shimmy a bit to the left. Let go and slide down, then
jump to the other side and slide down to the ground floor. In this corner of
the Gorge is an Oil spill. Turn around facing that burning crate and get onto the
ladder left (Remember this route). Jump
towards the block with the icicles, hoist up on a corner and a run-jump to the
next ledge. Take another run-jump to the ladder, shimmy around the corner and
let go, slide down and grab. Hoist up and jump/roll and grab the opposite side,
get up and get the Backpack.
Lara: "My
backpack. Finally!
Well, that wasn't
so bad."
Some Clothes.
Walk to the burning crate after the flyby and go
around the snowy mound left, you can jump up to the top of it and grab up to
the ridge above, shimmy right and pull up on the white snow, go get the Suitcase
with Clothes.
Get down from the ledge and go to the other end of the
Gorge, where you saw that Oil barrel spilling oil, turn around and facing the
burning crate. Go up that left hand ladder again and run-jump/grab ahead to the
ledge with the icicles, which will fall, so wait with pulling up and shimmy
right around the corner to the other side, pull up in the corner and stand-jump
to the snowy ledge, run-jump/grab to the ladder and climb around right, go up
to the top and look around the corner (to the engine side). Save.
The Compass.
Now you have to do a run-jump around the left to a
ledge, so stand in the corner close to the ledge, face the Gorge and sidestep
twice to the right, then turn left diagonally and hop back once to do a banana
jump to that ledge. Climb up left and go up the ladder, turn right and see the
Compass across the Gorge, grab the edge of the ridge with the Snow Leopards and
shimmy right to that ledge, get the Compass (which will be opened later)
and a flyby will show the Pit filling with snow after a Snowball fell above.
Also that burning crate and the Oil barrel are shown. Shimmy back across to the
ladders and go all the way up and out to that valley at the Plane, go up the
other side again and into the cave with the rocks.
The Branch
(Torch).
Follow to the Pit and go into the passage across,
follow to a small yard with 4 trees, a small branch is sticking out of each
tree. Break off a Branch (Torch) and head back to the Plane’s crash
site. Now you can throw the Branch down into the Gorge and light it at the
burning crate, but I had a hard time finding the unlit Branch, so I went into
the Plane first and lit it there.
Either way, go throw it down the Gorge from the ledge
left, where you got the Boots in the first place track it down to be able to
find it again (better save first) then to the Oil barrel side to climb down the
ladder. From the ledge under the ladder you can now take the fast way down,
that’s turning left from the ladder and jumping into the corner of the Gorge,
you’ll slide down some ledges and can safety drop down to the bottom.
Under the Ice. (Not
only do you have to watch the oxygen supply, but also the body temperature,
because the water is freezing cold)
Go get the Branch and go to the burning crate and
ignite it then throw it onto that Oil-spill at the barrel. The fire will melt
the ice. Dive in and follow the only tunnel to the space under the ice of the
Gorge, swim to the engine side and Save in front of the tunnel to the right.
The Cargo Space Key.
Follow the tunnels to what seems a room with a dead
end, but there’s air and a flat ledge you can climb up on. Shoot away the rock first and grab a crack in the
wall to shimmy left to a ledge on the corner, pull up on that corner and turn
to spot a ladder over Lara to the right (use look button). Turn left a bit and
back flip to a slanted piece of rock, jump and grab the ladder (maybe you have
to adjust the aiming a bit). Go up and on top start jumping on the sloped
ledges, aim right till you are on the ledge with the Cargo Space Key and a Medipack
on the other side.
"I've found all my belongings now, but
the Cia'Xia Stone, the artefact I found in China,
s still missing. It seems to have caused the plane to crash. Where did it
go?"
Go down into the water and swim back all the way to
the Oil barrel. And while Lara is busy pulling up out of the
water... Save because you now only have 2 minutes to get back to the
plane.
On climbing out of the water Lara will say:
“I’d better get back to the plane within
two minutes or I'll freeze to death”.
Timed Run to the Plane. (Save)=this will indicate good spots to save your game.
So (Save) while Lara
pulls up and run jump/grab up to that ladder left go up and runjump/grab
to the Icicle ledge pull up (Save) run jump
over the Icicles to the snowy ledge ahead and run to the end, jump/grab to the
right hand side of the ladder and before Lara puts her legs up, shimmy around
the corner right (hanging by hands she’ll climb faster), to almost the right
hand side of the ladder, go up and pull up (Save),
turn right and hop back, run jump with a sharp left curve (banana jump) to the
ledge around the corner and climb or side jump (Save)
up left, go up the ladder and follow the route you did before to the top (Save), in the lower passage you will slide, jump
sharp right (Save) from halfway down that
slope and start running with jumps into the plane to use the Key right of the
door. If you’re in time at the first go, Save at the lock before using the Key
and wait till the 2 minutes are up to see what happens if you shouldn't have
made it.
Getting dressed up.
When you made it in time, a cut scene will take over
and Lara will leave the plane in a spectacular way, fully dressed and ready for
battle.
Lara: “Well? What are YOU waiting for?
Let's go!”
Level 2: Icy Waters. (the Compass is back, the red needle is the direction).
1st
Prayer Wheel.
Stand on the NE corner of the ledge, aim NE and
stand-jump to the snowy ledge on the same level as you stand, go NE and
stand-jump down NE to a ledge with Secret#2,
the 1st Prayer Wheel. Turn S and run-jump down to the ledge
under the plane (have a look up, nice!) and run-jump/grab over to the E, walk
up to the snow less spot and wait for the Snowball to pass before you
head S, run-jump to the next ledge and walk slow till the Snowball falls,
then follow the ledges to the E wall and stand-jump/grab to a crack right of
the ledge, shimmy across to the right. Climb on the rock, jump to the flat
ledge up left and go W, around the frozen waterfall and into the cave S with
the 2 Snow Leopards, go in and get the Canned Food.
Down
the Gorge, 2nd Prayer Wheel.
Return to the outside and go slide down from that
nearby frozen waterfall to the bottom of the Gorge, kill 3 more Snow
Leopards, then go SE and find the opening to a cave, grab up on the left
side and shimmy right a bit before you can pull up. Go into the SW corner and
climb up W into the crawlspace, follow to a room with Secret#3, the 2nd Prayer Wheel.
Go out NW and get back to the Gorge.
3rd Prayer Wheel.
Go NE along the E side and into the opening to a deep
cave. Stand on the left side and drop to that ledge below. Turn around and face
E and run-jump/grab E, then turn S and run-jump over the abyss, run quickly to
the right side of the opening in the S wall and wait for the Snowballs
to pass. Enter and go left and into a crawlspace. Turn so you face W with
Lara’s head against the W wall and stay close to the S wall. Save! Go crawl
backwards onto the sloped part slowly by just tapping the backwards arrow and
the Snowball will just miss Lara, because she will
pull her legs underneath her. Go up the ladder to get Secret#4, the 3rd Prayer Wheel.
4th Prayer Wheel.
Go back out to the deep cave and turn right on the
ledge (the passage W is for later). Jump E and then NE to get under the monkey
swing, grab up and cross over to the passage N, follow through to the left (W)
and come to a deep pit. Stand on that little mound and face the passage you
just came from, back flip onto the slanted block, jump again and grab the
monkey swing, go over to the other side, but not quite to the end, just onto
the last square, drop and slide/jump/grab the ladder. Go down to the bottom of
the cave, turn right and go into the passage left (NE), follow to a Leopards
den and grab the Shotgun Ammo, return to the cave and go into the SE
passage heading E. Walk up to the hole in the floor and stand-jump over,
immediately back flip to get out of the way and jump over again. Go up into the
crawlspace up right and down the other side, face the S wall and
stand-jump/grab to a crack in that wall, go right to the ladder. Let Lara get
her feet up and back flip/roll, slide and grab the edge, go left to the ledge
with Secret#5, the 4th
Prayer Wheel.
Side-jump back onto the slope, so you can jump/grab
the ladder and get to the crack to shimmy all the way back to the ledge left,
climb back out and go back to the cave W. Go to that frozen waterfall you came
down from and climb the left hand side to the top and back flip off to the
ledge behind. Run-jump to the ledge NE and go up to the highest walk able point, stand with your back at the E wall and as far left as
possible, now you have to run down W with a right curve in the end, jump and
curve sharp right to get onto the walk able top of the waterfall NW.
Lake Area.
(No need to shoot the fish
Follow to a lake and follow the right hand side to the
very tip of the ledge, look up right and spot the Soldier on the
watchtower, maybe you can shoot him from here before he even notices you. On
the Watchtower is a medipack. Climb the ridge
to the E and go over to the house E through the valley with the Snow bike and
go up to the house, from there NE along the front of the house and run-jump
into a ledge in the E hill with the Boulders, run-jump to the N and go up to
the house.
The Shotgun.
Go to the front of the house, open the door (a flyby
starts), a Guard will come out while a Thug will start
to attack you, shoot that Thug. Then look for Shotgun Ammo under the
crate SE, the Binoculars and the Shotgun under the crates NE and Flares
SW. By now the Guard will be coming back into house, so wait up a bit and shoot
him; go out of the house and go N. Stand on that icy triangle and side flip
onto the roof. Go E and jump down on a crate to pick up the Uzi ammo
there. Side flip back onto the roof and now go down from the W side, head W
along the other house and to that sign that reads “Warning trespassers will
be shot”. Take a running jump W and jump up to collect the Pistol ammo.
Now jump SW to that flat piece in the corner and another running jump in the
same direction to the snowy ledge on the right and get that Medipack.
Into the water and swim up to dry land E (you could
however decide to go back the way you came, as the route over dry land won't
cause you loss of health). Go back over land to the big house S.
The House Key, Computer
Disk and Automatic Pistol.
Shoot the Guards, one leaves some canned food
behind and then go into the house, go right and open a door, go in for more
food, then go to the hall and open the opposite door, go left at the fireplace
and push a button, go to the other side, past the fire and climb backwards down
the opened trapdoor, shoot all the crates and get Shotgun and Uzi
Ammo and grab the House Key NW. Go back to the trapdoor and climb
back up, shoot the Guard to get his Medipack,
go to the hall and open the door S.
Go up the stairs and shoot the Thug. Take the Computer
Disk he drops and go out the door W, follow the balcony to the right to get
the Automatic Pistol. Go back down to the lake and follow around the E
side to the houses N, go to the NW house and open the door with the Key, go in
and get a medipack in the corner to the right,
more on a crate and Flares on the low crate next to the PC. Wait
up...PC…? Put the Disk in the PC and Lara types in the code…
Lara: “Hmm…A long lost monastery hidden in the mountains…?
Mysterious Artefact…? interesting…!”
The Detonator Key and Gate Key.
The door opens to your right, shoot the Guard get
his Food and enter. At the water is a crate to the left and on the crate
is the Detonator Key. Then dive into the water and swim up S, climb out
to get the Gate Key and some food and turn left to push the
button that will open the gate in the water. Be sure your health is topped up,
Save and dive in to follow the obvious route through the tunnels, back to the
lake, climb out on that icy island and take a running jump (no grab) S. Go
right and jump to a ledge around the corner and jump back up towards the
watchtower. Go to the snow bike, taking out the resistance on your way over
there. From the Bike to the S and find the opening in the Icy wall SW, climb
down all the way and open the gate with the Key.
Familiar Territory.
Enter and hop over the pit follow to the crossing and
go straight. Use the monkey swing to go over to the other (S) side, drop at the
end and jump W, go in to the cave left and into the passage right, follow to a
hole in the floor. Climb all the way down to a room overlooking a cave and a wire is running along the floor, go into the SW corner and place
the Detonator key, go into the NW corner and detonate the crate with
TNT. Look for some Revolver ammo in the corner SE and go into the cave
S. A Guard may be hanging around. Jump over the ridge W, and in the SE are some Flares, then head N and
go to the now open lake in the Gorge. Swim into the E tunnel and follow to the
Monastery.
Level 3: Denboche Monastery.
On the bottom of the pool are Flares, then swim
up and climb out.
Go into the opening N and to the right, in an alcove
in E wall is a big Bell, stand under the Bell and draw pistols, back flip and
jumping forwards from the slope behind, you can shoot the Bell so it will
sound. Go back out to the pool and the door S has opened, go in and look up to
the left, just past the open door, go up into the crawlspace in E wall and drop
into a small passage, go S and in a windowsill is a button to open the door in
the previous room, so crawl back out and enter the W door.
Stand in the NW corner, your back to the wall and do
two stand-jumps over the Knives, into the next room. Go to the monk and
listen carefully
Monk: “Greetings Lara.”
Lara: “Greetings. My apologies, I did
not notice this monastery was still inhabited.
I was only interested to see the architecture and the wonderful artwork within.
But, there are some nasty men outside wanting to plunder this monastery.”
Monk: “They must be after
the Yavi'ny artefact then.
We knew this would happen some day.
We also knew you were coming.
Lara: “How? And how do you know my
name?”
Monk: “Your arrival was foreseen by my
father, during one of his meditations.
It is your destiny
to take the Yavi'ny artefact away from here to
unravel its mystery.”
Lara: :
The Yavi'ny artefact? Never mind! There's no time for
explanation.
Those men can come in here any second now! Where can I find this artefact?”
Monk: “It is on the other side of this
sanctuary, down by the water.
You must prove
yourself worthy of the task and conquer the traps and puzzles within this
monastery on your own. My brothers have been informed about your arrival.
So please, make yourself at home.”
Lara: “ That
sounds like fun to me. Consider it done.”
The Monks are friends, don't shoot
them...
In the fireplace you can see a Key and NW is a button
on the wall, but it’s timed and needs some preparations. It will stop the Fire
in the Fireplace, so for now go out to the Mirror room W (Mirror in the alcove
W) and head S, just ignore the shouting Monk-warrior in his training session,
go into the second opening left into a Store room.
Preparing Crate Puzzle.
Go left and at the entrance is a crate, leave that
there for now and head N to a stack of crates, pull the single one out once and
go get that crate from the entrance, move it N against the first crate. Now you
can move both top crates as far as possible to the S. Climb over the crate N,
find some storage drums and look up, there's a ladder up. Go have a look and
find another ladder N, this one is leading down to that fireplace. Now that you
know the route you can go down and back to the Monk in the room with the
fireplace. Save in front of the button NW.
Timed Fireplace Run for the Sanctuary
Key.
Push and hop back turning left so you face the opening
to the Mirror room, run in and go left, sprint through the passage to the Store
room entrance left and turn in there, sprint to the corner with the storage
drums and hop over the crate, then you have to turn and jump/grab up to the
ladder, go up and turn right, run into the NW corner, grabbing the ladder, drop
down quick, take a step back and grab the Sanctuary Key. Run up to the
ladder and jump/grab up quickly before the Fire starts again. Go up a bit and
back flip to the higher floor, go down to the Storeroom and out SW.
The Spear (Crowbar).
Go into the passage left (S) and to a Crossing room,
go left (E) and to the left is the door to the Sanctuary (remember), go on to
the next room E and go get the Spear (Crowbar) in the windowsill to the
left, now we go back for the Mirror.
The Mirror.
Return to the crossing room, right to the Store room
passage and N to the Mirror room, go pry that Mirror in the W alcove
from the wall and go back to the S and left in the Crossing room, use your Key
to open the door to the Sanctuary.
The Sanctuary.
This will be a room where it's hard to
give directions…
Follow the path to the E, turn left around the corner
and find the button on the red wall to the right (there are 4 symbols over that
button), go push that button to open a bunch of doors around the Sanctuary.
Turn around and look up left (SE) to spot the Symbol of a bowl, that’s where
you have to go, so go E and turn right to go up the ramp to the open door S, go
in straight and come to a room with a small pool.
High Jumps and a Bell.
Go S and down to a room with ledges and go stand on
the ledge, facing S to grab up to the first ledge, hang on the left most side
and pull up, back flip/roll and grab the N ledge, go shimmy right (5 steps)
till you hang on the left corner of the last square. Back flip and jump hard
left from the ledge behind to hit the corner of the next N ledge, keep jumping
and on the last one grab with a curve left to the top ledge. Pull up and shoot
the Bell, it has to sound (pistols will do fine). Then make your way down by
jumping onto the SE lower ledge and back flip/roll to slide down the lower
ledge. Go back out to the poolroom (one of the 2 doors E opened up) but for
now, enter the N side room.
High Jumps a Burner and a Bell.
The Burner doesn’t make this easy, go stand on the N
side of the burner-ledge, facing N and turn left a bit so you will hit the
middle of the S ledge when you back flip. Draw the pistols. Then time the back
flip to the higher slanted ledge behind you, keep jumping up while you draw
pistols and when on the highest ledge you will shoot the Bell (no flat ledge to
stand on here) Put away the pistols while jumping to and fro and grab the ledge
under the Bell upon sliding off. Go hang in the far left corner and wait for
the Burner to go off, just drop down loosing a bit of
health and quickly run off the ledge. Well... so much for bell #2.
The Ghiwang
Medicine.
Return to the poolroom and see both doors E are now
open, so enter and get the Ghiwang Medicine.
Go out and past the pool back W to the Sanctuary, coming out of the door go
into the first passage right (E) and follow to the end (N) and hop up to the
somewhat higher ledge left heading N again. Straight at the
next crossing and follow to the end. Don’t go into the door on your
right just yet (N), your goal is that opening a bit further down near that
symbol on a tile. Jump S and go right (down) turn to you stand right in front
of the opening and take a running jump with grab into the opening. Lara might
land in the opening or she might grab the ladder. Either way, get into the
opening and slide down.
Timed Burners and Flame Emitters.
To the right when you come in are burners on ledges,
but first go to the N end of this passage is an alcove up left, face the alcove
(W) and back flip onto the sloped wall behind, jump/grab to the alcove and save
in front of this timed button. Push, turn left and run out turning right, run
back to the entrance and turn left, do single stand-jumps over the
Burner-ledges to the other side, go left and follow straight at the crossing to
the next room N.
Stand NW and here you have to jump the platforms to
the pillar in the middle, try to use the option of hanging from the platform or
standing in a corner to have safe spots where you can save.
Jumping to the Mustard Seed.
This is what we did: Stand on the NW most corner of
the ledge, face N and stand-jump to the first platform, get onto the NW corner
and aim for the next platform, stand-jump/grab to the corner of that one and
shimmy around to the other side, closest to the next platform, pull up and turn
around to do a stand-jump/grab to the next platform and go right just around
the corner, pull up and time the emitter, run-jump/grab to the next platform.
Go right to pull up at the wall and do a run-jump/grab to the next platform,
pull up in the left hand corner, turn left and stand-jump to the pillar with
the Mustard Seed.
The Vermillion
Powder.
Dive into the pool and swim up S, go right and left
and follow through then way up the ladders and slide down in the end, to the
left is a passage for later, so go right and back to the Sanctuary. Go right
(N) and follow the ledge to the W end, do a
run-jump/grab to the roof W and go up into the open door to the right (N wall).
Follow to the corner and do stand-jumps over the Knives, and go up the
ladder. Climb just under the brown wall, back flip to a room behind, walk
slowly to the button and push it. You can now see the marked Safe tiles in the
room when you look in the mirror. From the button the first one is a stand-jump
SW and then a stand-jump to the opening W. Follow to the room with the Vermillion
Powder on the pedestal (only visible in the Mirror). A door opens.
Go back and from the Tile at the entrance a run-jump
to the safe tile at the button NE, grab the ladder and go down to the Knives,
hop over the Knives and in the next passage is that door you saw opening up, to
the left. Go in to get the Small Bowl that goes with the Vermillion
Powder (you can combine the 2). Go back out and left, to the Sanctuary.
The 5th
Prayer Wheel.
Once on the roof outside, head SW over the rooftops
and go to an opening in the wall with a sign of Herbs painted over the opening.
You may want to get the Medipack that is in a
windowsill S first though. Go in and follow the passage to a T-crossing and
step on the right hand sloped side to trigger a Boulder, hop back and go
up, left and the next one is a bit trickier. Aim for the opening you see SE and
run-jump (or sprint) into that opening before the Boulder strikes. Now
go where the Boulder came from and stand on the middle of the square, back flip
onto the sloped ledge and jump/grab to a ladder, go to the top and back
flip/roll into a passage. More Boulders start to roll, carefully hop over the
Boulder-traps and go get Secret#6, the 5th
Prayer Wheel.
The Reservoirs.
Go back down and to the left where the Boulder fell.
Follow down to the pool with the pillar and look in the water E of the pillar
for the Reservoir Key, go and get it. Go out S and stand left in the
opening, save and now you have to run-jump to the ledge left (if Lara walks slow, try jump up once and then run-jump). Follow to the
Knife, stay one step away from the end of the ledge and hop over the knife, go
to the next around the corner and do a side jump here, standing at the W wall.
Go to where the water gets deeper, but don’t get in, do a run-jump to the ledge
on the right and go for the button on the N wall. A door opens back at the
pool. Run-jump from the ledge to the open doors W and go over to the W side of
the pool.
Flooding the place.
Enter the door and climb the ladder to the reservoir,
go up the ladder left next and you don’t need to shoot the Monk-warrior,
there’s some Canned Food SW and then go
down into the E reservoir, where you can use the Key in the E wall. Go back
into the W reservoir and into the door W, pull the 2 crates out and put one in
front of the wall-opening NE and the other SE, so the flow of water will be
blocked and fills up the E reservoir. The Waterwheel starts turning and closes
the doors, so the pool can now flood. Make your way back to the pool by diving
in the water N of the W reservoir and swim back, go up to the pillar and get
the Durva Grass.
Use your Medicine.
Go back to the passage N and leave through the Boulder
passage and once out on the roof in the sanctuary. Look down SE, drop to the
ledge below and go SW through the door into the main building, right at the
fire, then left to a room where you can put the Mirror on a stand W.
Turn around and enter the room where all the medicine
has to be put in bowls. Every time you place something a Boulder will drop in
the Sanctuary. Remember you have to put the Vermillion Powder in the Small
Bowl first. Dropping on trigger tiles, the Boulders will open an UW door in
the Sanctuary.
Head back out to the Sanctuary (E) around the corner
to the left, then right (passing the button you pushed) up the ramp on the
right, take a left and walk to the end (N). When you look down you can see a
ball in the water, jump in the water near that ball and there is a door E that
opened. Swim into the open door and follow to where you can climb up. The
sounds are promising…. Be sure to have your health-bar full.
Up the Shaft, the 6th
Prayer Wheel.
Jump/grab the ladder over the water and hang on the
left side, climb up to where you are well safe from the Knife (two bars from
the top) and back flip/roll/jump with a left curve and grab the next ladder. Go
up closer to the Knife and back flip/roll/grab. Climb up till you are on a spot
where Lara is about the same height as the ledge with the rolling ball. Go as
right as possible, back flip/roll and then stand-jump/grab with a left curve to
the next ladder. Go down and left around the corner into a passage under the
Boulder trap and go into the lower room to get Secret#7,
the 6th Prayer Wheel.
Go back to the entrance and stand-jump/grab left
around the corner to the ladder, climb up to the passage to the left. Follow up
a ladder and down a slope to some pits with Flame-emitters, stand in the
corner of the walls and do a run-jump when the Flame is down, two more and
arrive on a balcony.
Top of the Sanctuary.
Push a button on the N end to open a door on the S end
of the balcony, the passage E is for later, go into the open door S and up a
ladder for another floor up. Cross over the bridge left (S) and go down the
sloped floors to the lower room, push a button W and run-jump over the
Fire-trap, push the second button in the E alcove and see a cage has been
raised in the Sanctuary. Go up the NE slope and follow the slopes up to the
bridge again.
Go back E and down the ladder to the lower balcony,
into the passage E and follow down the slope to a trapdoor that’s now open.
Climb down the very left side of the ladder and try to hang (no feet on the
ladder) in the left corner to do a drop past the Knife and this left corner is
safe. Go out to the Sanctuary.
6 Prayer Wheels for a Lotus
Flower.
Turn right and follow the ledge to the N wall, go left
around the corner and there is an opening we haven’t visited yet at the end of
this ledge. Place the 4 Prayer Wheels in their receptacles, the door in the N
opens. Place the last 2 of the Prayer Wheels there.
Another door opens, so back out and to the right. Save
before you take Secret#8, the Lotus
Flower and hold the back flip keys while Lara picks up the Flower. See
why…???
The Yavi’ny
Artefact.
Now go back the Sanctuary. There is one more pick up
and it is in the NW corner, so go back to the walkway left and jump up SW, go
right (W) and jump over the opening in the floor, at the end jump right (N) and
in the small room on the left is a Medipack.
Get out and make your way to the top of the Sanctuary (where the boulders where
hanging before and see that the cage is gone as well.
Hop into the shaft and drop into the water below. Swim
through the only passage and go along the bottom to pass under the Knife-traps
(take the left side and notice the closed door for later) and follow up to a
room, take one of the passages N and follow to a room where you’ll find the Yavi’ny Artefact on a pedestal...
Lara:
“Made it! That was awesome! When I have my own mansion I'll transform the
ballroom into a gym like this.--“
Save before you
take the Artefact, as there will be a timed swim after the flyby.
After Lara picks up the alien artefact, a monk in
another room opens an underwater door so the room Lara is in, floods:
Lara: “Swim
girl, swim! --“
Timed Swim.
After the Flyby the place will be flooded, swim back S
fast and down into the tunnel N stay low, turn right into the open door after
the first Knife-trap and follow right through the next room, swim out of the
timed door fast and just straight through the next pool into a tunnel (swim
with the current) and after the level changed, swim S.
Level 4: Tannhauser Gate.
Icy Caves.
You’ll come up in an Icy cave, climb onto the ledge in
the water and jump/grab to the crack in W wall, go shimmy left all the way to a
crawlspace in the end. Follow to a pit and slide down backwards, grab the edge,
go left and pull up. Back flip to the ledge behind and go carefully past the
Icicles, into the next passage and do a stand-jump/grab forward to the monkey
swing ceiling. Go over the first pool to the other side and right a bit, face
to the wall and drop/grab to the lower crack, go right and pull up in the
passage. You are on the other side from where you started.
Go E and up a ladder to the right. Go run-jump to the
icy bridge in the middle of the cave and jump to the SE corner, climb up E and
face the N rock, pull up and back flip/roll/grab the rock ridge behind. Shimmy
right to a flat part, hoist up and turn around, run-jump/grab to the ladder N.
Go up and climb to the monkey swing going S. Drop/grab the crack and go right
around the corner to pull up in a wide tunnel, go up to a frozen lake and shoot
the Snow Leopards and a flyby will show a Guard on the ledge above.
Lara: “Oh
Great!! Not again!!…”
Boulders and Icicles
Walk to that rock W of the entrance and from there you
can already take out the Guard on the ledge by jumping up and down. Then
proceed with utmost care to the SE corner, climb over the rock into a lower
tunnel and follow to a pit, run-jump over and immediately back flip. Get to the
other side again and follow to some icicles on the floor. Be sure your health
is topped up and run through and climb up.
Then drop off into a lower cave and climb the ladder
there to get to the ridge where the Guard was before. Jump over the canyon to
the S and get the medipack to the left, be
sure to hold back flip while Lara picks it up. Jump back over the canyon, go E
and take care of the opposition.
The Monastery Key.
Shoot the Snow Leopard and when you come to a
crossing, a flyby will show the heavily Guarded Monastery. Go into the left
passage and do a run-jump over the pit, not to the ladder but to the left and
follow W to some crates. A Snow Leopard show up and shoot the crates to get the
Monastery Key and Flares. That crate of TNT will come in handy
later. Go back to the pit and jump to the N side, go down the ladder and get a medipack from under the crate, near a pool with an
Alien, “Frozen in Time”. Go back up the ladder follow the N trail and shoot the
Guards at the Monastery, one leaves some Uzi ammo behind..
The Monastery.
On the right of the Monastery is an opening, shoot all
the crates to get Flares and the Uzis.
Return to the front of the Monastery and open the door with the
Monastery Key (the keyhole is just to the side of the opening you just came from), go in and get the Canned Food to the
right. There is Uzi ammo in the NW windowsill, go into the N passage and
look for a push block in the N wall a bit to the right and push it all the way
in (3 times). Hop back and go left, then right and pull the block, go around
again to get it into the NW alcove, so a trapdoor will open in the passage NE,
turn right from pushing the block and in the end of that passage you can climb
the ladder and go up to a room with more push blocks.
Pushing for the 2nd Monastery
Key.
Look at the E and W walls and see missing blocks, the
4 blocks with the same textures will make the walls complete again; it’s not
too hard, just remember the open side of the block should face the room. The
door opens NW, go in and climb up to the first floor, grab the monkey swing and
cross over to the other side to pull the timed lever S. This opens a
door in the S wall of the room with the push blocks below. Roll, sprint out
left, and keep left around the corner and just run left off the floor at the
monkey swing. In the next room find a button in the W wall so you can go
outside to the balcony, at the end of this balcony is another Basement Key.
Get back and push the button near the door N twice to get out.
Leave through the right hand opening of the N wall;
climb down, to the passage where you pushed the first block. In the SE side is
a keyhole that will open a trapdoor in the W end of the passage. Go there and
go down 2 ladders.
Knife Passage and the Tibetan
Jewel.
Run-jump along the right hand wall over the first
Knife from the ledge at the ladder and hop over the second one, climb the
ladder to the right and push the block in the W wall of the room all the way in
so you can enter the room beyond. Throw the lever
in that room. Return to climb back down to the Knife passage and go S over
another Knife, go get the 1st Tibetan Jewel in the room at
the end. That crate of TNT will explode, opening up a cave (If you go a bit
further W, you can see a yellow paper behind an Ice wall).
Go back over the Knives and up the ladder to the
Monastery, go outside and SW to the pit with the ladder, run-jump to the W side
and take out the opposition. One of them will drop some Shotgun Ammo, then look for the cave that opened up N and keep to the left
while going down to the lower part. Down at the big doors, go right and use the
slanted block to back flip to it and jump-grab to the ledge over the entrance,
use the switch and go down, to the room at the other side of the big doors.
Grab the crack in the SW corner and shimmy left to the ledge, pull the 2nd
switch and the big doors open up.
The Tannhauser
Gate.
Go over the bridge and go right (E) at the gates,
run-jump to the passage and go down to some Icicle pits, run-jump to the Shotgun
Ammo E and jump back, go down S and get the 2nd Tibetan Jewel,
go back up the passage, to cross the bridge and find a ladder in the SW. Go
down and to the doors W, on both sides are windows up in the wall. Place the 2
Tibetan Jewels there and the doors open up. Go in and down either one of the
passages to a pool and swim into the SE tunnel swim into the first tunnel left,
stay low at the Knife and use the UW lever (this opens a door in the
other passage). Swim back and go left past the Knife to get out in a small
cave.
A Torch.
Crawl into the NE opening and go left at the crossing,
follow to a larger intersection, head SE and around the left corner is a lever.
It will open a nearby door, turn around and go right around the block into what
seems a dead-end. Climb up to the right and go to the open door and inside to
the right is the Torch, go back and down to the intersection, go NW and
keep going left. You'll pass some blue crystals on the wall; just around the
left corner is an alcove to the left. Drop the torch for a moment and pick up
the Shotgun Ammo at the skeleton. Grab the torch again and go on E,
turning right you will head S. Go all the way to the end and find some grey
push blocks in the wall, you will be back here later.
First we have to light the torch somewhere, head NW and go into the first
passage going W. Turn right at the first crossing and follow through to a pit
with deadly icicles. Take a run-jump over the pit and carefully ignite the
Torch at the end of this passage. Go back the way you came, over the pit, take
the first left and to the E. Go the right at the next crossing and you are back
at those push blocks
Pushblocks. (Map)
Drop the Torch in the front passage between the 2 push
blocks (so you can get it later) and push the right hand block (#1) in, till
you can go left, go left around so you end up at the back of block #2, push it
once (into the front passage) and go back around to push it into the alcove E.
Go back inside and pull block #1 once, go around and push it into the alcove W.
Pull the #3 block all the way out of the S passage and go around to push it out
into the front passage. Then move it into the W corner.
The Prayer Flag.
Go into the S passage where you got #3 block and come
to a shaft with slanted blocks. Stand at the W wall, facing S and back flip to
the snowy ledge, jump and land on a higher ledge S, turn around and run-jump N.
Keep jumping back and fro on the slopes and steer right to finally land on a
flat ledge, go stand under the ladder and face N, back flip and jump/grab the
ladder, go up two ladders and pull up into the crawlspace, crawl to the right.
Go get Secret#9,
the Prayer Flag in the cave you saw before and make your way down the
ladders and drop down in the shaft, go N and then turn to the E to pull block
#4 twice, go around and pull it into the passage where block 2 was before, go
get your Torch and go into the passage E where you got block #4 from.
Boulder slope.
Better save before you proceed up the slopes in the
next passage, I went up the right hand one and I side jumped left as soon as
the Boulder dropped. Then side jump back to the right and follow up. Light the
2 Oily pools to the right and left of the door E and the door opens, drop your Torch and follow into the Burner room.
The Burner Room.
Go into the SE corner and face E. Back flip onto the
entrance arch, jump and grab the ledge, shimmy to the left till Lara can pull
up. Crawl into the crawlspace there, then into the
opening in the floor and in the next room find a ladder on the pillar. Climb
up, and a run jump to the other side to flip the lever. The downstairs door W
has opened, safety drop to the floor below from the N side. Now make your way
over the burners (you can stand safe in a corner) to the opening W.
Go right up some steps and flip the lever. Turn around
and go to the Fire pot at the other side (S) and walk up close on the left side
to jump/grab up to the crawlspace, go out into the Ice cave and to the ladder
W, back flip/roll off and shoot the ice wall in front of you.
The 2nd
Prayer Flag.
Go to the passage across the cave and carefully hop in
backwards a bit, so you can jump out to the right immediately because of the
boulder that crashes down, go back in and get Secret#10,
the 2nd Prayer Flag.
The 2nd Yavi’ny Artefact.
Make your way back to the Burner Room and stand-jump
to the safe block NE, then stand-jump/grab to the one E and go shimmy right
around the corner to get close to the E passage, pull up and jump to the ledge.
Go in and get the 2nd Yavi’ny Artefact
after a jump over the pit. Go back out and now stand-jump to the NW, step back
on the corner and wait for the burner to go off, stand-jump to the N, and enter
the open door. Follow to another deadly pool, run-jump across to left and climb
up left, in the next passage down a slope to the room where you got one of the
Tibetan Jewels, go out W and shoot the guard to get a Medipack.
Shoot those guys on the bridge too if you like or do it later. Go back inside
and up N (or take the ladder SW and shimmy around and a back flip/grab to the
bridge) and take out the competition at the bridge (if any still alive),
collect 2 times Uzi ammo the guards on the bridge left behind. Place the
two Yavi’ny Artefacts on the stands at
the Tannhauser gate N, but don’t go down yet.
The Dharma Wheel.
Go back over the bridge to the S and up the passage to
the Monastery. Go straight and then left around the hill, jump over the corner
of the pit and go into the Monastery, left and in the passage where you pushed
the block to the E, into the passage with the Prayer Flag on the wall, go down
and place the 2 Flags you have to the right and left and enter the open door E
to get Secret#11, the Dharma Wheel.
Now you can go back up to the monastery and out to the snowy cave, go back down
and to the Tannhauser Gate, slide down and….
Level 5: Frozen in Time-Settlement.
Tile Puzzle. (Map)
Get around the oily pool, follow the passage and see
that the doors ahead are closed. Left and right are openings. Jump up to the
right first and save in front of that switch (it will reveal the clue to the
upcoming puzzle), Now you can go back to this save to look what tiles you have
to jump on and you don’t have to run back and fro all the time OR you
can also make a note of the tiles you see. Go out and into that opening across
the corridor, follow to the room where you have to jump the correct tiles so
you can climb the glass cage.
When the platform in the cage is up you can use the
jump lever in the ceiling and go out of the room into the corridor and through
the open doors. Slide down and enter the Big Cave, Aliens must have been quite
busy here...
The Alien Cave.
There are some nasty flying robots in here, they will come out every now and then. From where you
entered, go left, face the rock wall N and jump grab to it, shimmy
to the right around the corner and when you can’t go any further you have to do
a back flip.
Go to the E and enter a building, inside and on the
right you can grab the Food from the pedestal. Explore the back of the
building and inside the greenhouse on the W is a jump lever hidden behind the
plants on the S wall. Go out and turn immediately to the right and climb up the
ladder. Around the corner is a slippery slide, slide to the end and jump to
grab the ladder and descend on the left. Follow through and use the jump lever
in the small room. You see a trapdoor sliding open as well as another door.
The Universal Translator.
SE is a ladder you have to use to get out of this room.
You can inspect the open trapdoor in the greenhouse in the middle, but there is
an ice layer blocking your path so go N and to the right and get the Universal
Translator and leave this place. Go the NW corner to the room of the fly
by. (If you stand on the blocks in front of the Alien symbols, you can read
them now)
Green House (is
the one you just been into, SE)
Tech Shop
(is the one from the fly by, NW)
The Tech Shop, the Energy Cell.
Go and enter the Tech Shop and get the Mechanical
Note from the pedestal:
“Things to do on Yagull:
Recharge Energy Cell for the Turbodrive
A sliding door opens left (W), go further in the
building and take a right and immediately a left, there is a button. The trapdoor around the corner left is open and back flip from the
ladder.
First floor.
Go to some pools and near the one with water is a
button. Push it and see a glass cage going down. Back out this part and into
the other half of this area and find the button you can get at now. The middle
pool is now changed into water, jump in use underwater lever and get out to use the other button. Back to the pools and jump in the
left one. Find an Empty Energy cell on the bottom. Leave the Tech Shop and go S
and jump over to the other side.
A Refill for the Bike.
Get into building, up the stairs left and stand in
front of the machine. Don't step on it though. Use the empty Energy cell.
Lara will get back the Recharged Energy Cell and with this jump over
towards the Tech Shop and use the cell on the bike (select it first from the
inventory and face N).
Go outside with the bike to the Green House and to the
left and down into the cave system.
Cave system.
You can do parts of the cave system by
foot and parts you do need the bike. If by accident you explore a bit too far
and can’t get back onto a slope, explore a bit more as there are hidden
passages so you can climb back.
Go straight (W), down a small slope and get off the
bike. Up the steps S and get the Alien Raygun
and Raygun explosive ammo. Go left and watch out
you have to travel over a small bridge over a pit, you can do this part without
the Bike.
The Ice Hall, Heat Plasma #1.
Enter the building on the other side, find a button in
an alcove SE and enter the open door, and shoot the flying robot when you are
on the ice. Go S and climb the ladder and now some fun jumping over the sliding
glass tiles to the opening E.
Stand on the right, jump to the next, slide and jump
again with a small curve to the right, grab the third tile and shimmy to the
left, pull up and slide and curve jump to the left, slide and jump into the
opening straight (E). Walk around and one last jump to the left, slide and jump
plus grab the ledge ahead (S). Follow through and see an opening in the floor
with a ladder, leave it for now but go to the right. The camera is fixed. Climb
up in the alcove and use the Spear on that contraption. Watch the fly by.
Hot Climb.
Go out and down the ladder, use the monkey climb and
time the emitter. Find the button and push it. Cut scene of an underwater door.
Back to the monkey climb and up the ladder and to the (what used to be) ice
room.
Cold Swim.
Jump in the water and swim NE in the opening, follow
through and halfway is an opening in the ceiling, swim up. Get out and a
running jump to the block with the emitter, jump back, hang on the block and
wait for the emitter to stop and take another running jump to the other side.
In the next room use the button E, grab the Heat Plasma # 1 from the
pedestal and see a cut scene. Get back and jump in the water and swim to the
pool and climb out W.
Poison Pool, Heat Plasma #2
Go out of the building and back to the bridge, and
once you cleared the bridge make a turn to the W and up the ramp (use the
booster) and drive through the window on the right. Leave the bike. Enter and
first jump across and then use the ladder to climb down, traverse around the
corner and climb down again till Lara is one block away of the poison water and
back flip. Go N, and at the ladder go right and come out above a poison pool.
Shoot the flying robot, climb down another ladder and go E and use the TIMED
button there.
Immediately roll and sprint to the platforms in the
water. Take a running jump S and another one to the
next, then 2 standing jumps and get the Heat Plasma # 2 from the room.
Jump back and climb the ladder and now go to the other ladder. Hoist up, back
flip and jump up to grab another ladder and climb off to the right. Jump up and
a running jump to grab the other side, shimmy right then pull up, slide a bit
and jump/grab the monkey climb to the end and slide down. Jump the gap and go
back to the bike. Get down E and manage the bridge again.
Bike Jump, Heat Plasma #3.
Now go to the N and then left. There is a ramp you have
to get over and use the "sprint" key to boost the engine. Leave the
bike on the other side in that first hallway.
Enter the room W and use the button left to open a trapdoor on top of the
ladder on the right. Don’t go there just yet, as there isn’t much to do now but
go out and to the right at the bike, onto the bridge and see a door W has
opened. Run-jump there, get more Explosive ammo from the pedestal and
use the button.
Back out, to the bridge and into the room W, go right
into the back and now climb the ladder. Follow through and shoot the nasty
flying machine; climb down the ladder in the end. Jump on the “closed” tiles to
get the Heat Plasma # 3. Jump back and leave the way you came. Jump on
the bike and go E, down the slope and to the door you can open with the button.
Keep going up a slope and keep to the left, go up the ramp at the steps, and
you are back in the main cave with that pillar in the middle.
Go into the first tunnel on the left (NE) and keep
going NE, use the sloped block (with the "sprint" key to boost the
engine) so you can get on top of that ridge (hit the left side of that ridge,
it is sloped. Drive to the left and park the bike near the building. In the W
wall is a shortcut to get back on foot if you want. But for now go into the
building through the door on the right after using the button.
Swingpoles
Pit, Heat Plasma # 4.
Save and take a running jump to the swing pole. Align
carefully to the middle of the pole. Run-jump to the swing pole and hold
control. Let go of the forward cursor just till she is hanging still and push
it in again, she will swing to the other side when letting go of the control
cursor.
Go into the right entrance (E) and jump into the S
alcove avoiding the squishy blocks. Use the lever there. Now jump to the other
side, then jump into the other alcove N and use the lever as well. Now back to
the E. Follow through, sliding down and get those explosive
ammo on the pedestal.
Align Lara with the swinging pole, run jump and grab
it, let her hang still, then swing to the next and to
the ledge before you. She might slide down, grab and shimmy to the right than
pull up. Jump up and use the ladder right with a back flip. Get the Heat
Plasma # 4 unit (cut scene of a door opening) and shoot a nasty flying
robot.
Go E and keep jumping up slopes, use the jump lever on
the E wall, jump up the next slope and down and through the squishy blocks and
now go to the right (N). Another pole jump, take the one on the left as you
need to grab the jump lever on the wall ahead. Slide down grab and shimmy right
and hoist up. You’re back at the bike.
Get the Heat On.
If you want to go by foot, leave
through the opening W and if you want to take the bike; go N and use the boost
to clear the pit ahead. Go back to the main room. Go to the SE corner, the
sign in the corner says: Danger. There is a yellow button that shows you
a contraption and opens a door N. Go in there and use the lever that turns the
danger floor in the next room off.
The Plasma Generator.
Enter and place the 4 heat Plasma units to activate
the Plasma Generator and see the heat coming on in the Greenhouse what in turn
melts the snow. Go back to the bike, turn N and go
into the first right, follow back up to the Green House.
The Green Houses, the Gate Key.
Go to the green house by way of the ramp E and enter
the middle one where you opened that trapdoor earlier. Jump in the water and
get the Gate Key at the end. Get out of the Green house but now we go
for a Secret. Go back to the Tech Shop
and face the E rock wall from that sign outside.
Take a running jump to the lowest part of that
crawlspace and crawl in. Jump down into a room and at the end into an alcove.
Then crawl into a crawlspace on the left. Run over those ramps and don’t stand
on the middle one. Take explosive ammo N, push the button S, and get Secret # 12, the Orb Piece #1 from the room
E.
Leave this room and crawl to the left (E), slide down
and turn around to get back up the bike. Now go back down the ramp to the
Caves. From the main cave down to the W, then right (N) through the (open door)
shortcut NW, go down the steep hill to the right. There is an opening up left
from the entrance of the building, it is a shortcut
back up to the doors in case you happened to slide down here before you had the
gate key. Go into the building where you can use
the Gate Key to the right, step out into the new area
Level 6: Frozen in Time - To the Starship.
Follow through and get to an underground lake.
The Tower Lake, Teleporter Room Disk.
Get into the water and swim NE in an opening under the
bridge go to the right, then left, follow through and open an underwater door.
Go to the right, keep swimming and at the end of this corridor swim up and get
some air. Climb out and go into the opening E and grab the Teleporter
Room Disk from the pedestal. Back to the water and swim back to the lake.
The Teleporter.
You can use this Disk in a room at the SE of this
lake. Go back over land to grab a Medipack on
the right near a huge column in the water outside of this SE room. Return N
over land along the E wall and now go right around the corner into the
adjoining cave as in the back corner a door has been opened. Step into the Teleporter and after stepping out; Head into the next room
and go to the balcony left (W) overlooking the Tower lake and on the right hand
side you can pick up another Medipack.
The Huge Room, Bridge Fuse # 1.
Go back inside and into the huge room E and go
straight into the back section and climb the ladder there, left and right are
jump levers. These open the doors, downstairs in the huge room, also left and
right. Go out and in the open door in the N wall. Follow through over a mirror
floor, draw your guns and climb up and stand at the next ridge, look over this
ridge and shoot the 2 blue crystal balls on the ceiling (jump up and
down/shoot), boulders will fall. Go into the S opening and do the same. The ice
is turned into deadly water, so go back down a bit to the room with the mirror
floor and into the open door S to get Bridge Fuse # 1
Bridge Fuse # 2.
Nothing more to do for now so leave this room and go
into the first opening right and jump into the water (N). Get out and go to the
entrance of this cave and to the far NW corner of the Cave, see that crack in
the pillar? Around the corner you can jump and grab up and shimmy left to crawl
in. At the end of that passage you have to shoot the grate and climb in. Follow
through, shoot another grate and get down. Get Bridge Fuse # 2 in the
next room. Crawl back out to the Lake.
The Tower.
Go along the N wall and into the building NE at the
bridge to use the Fuses (have a look at the screen E first and then again after
placing the fuses). Go out and head over the repaired bridge into the Tower,
jump onto the pillar in the pool and jump across to the ladder, climb up and
shimmy right along the crack to get to the alcove with the button.
Switching Platforms. (Map)
Use the button and save, have a look at that ball
sliding along the rail and making ledges appear/disappear. Jump over the
platforms to the other side and then again to the S into that alcove. Save a
lot, as it isn’t that easy and you’ll have to jump higher and higher.
Tips: First thing is to jump when you
think the ledge will appear so you have time to adjust your angle on the second
platform for the next jump to the right.
Stand in the W side of the alcove, take three steps
back and standjump to the first platform, run curving
right to jump to the next with a right curve in the air, last is a right curved
running jump to grab the ledge SE. Climb up to the right and go for the
platform SE. Now you have to get up to the ledge NE, you can see from here.
Go to the W and line up for the right hand side of the
platform, again jump when you think it will appear and take standjumps,
turning R after every jump, last one a running jump plus grab to the NE side
ledge. (I found it easier taking a side flip and adjust your angle for the next
jump and a running jump plus grab to the other side (E).)
To the third level is a jump onto the switching ledge
and a running jump up to the last ledge which is a save place.
Top of the Tower, Orb
Piece #2.
Go out S and right (W) and run-jump to the rocks on
the other side (SW), shimmy right to the end and pull up, jump/roll and grab,
hoist up and walk to the NE tip to run-jump to the platform at the side of the
Tower to use the jump lever. Cut scene of a block sliding out of the wall.
Run-jump back (no Ctrl) and
spot a crawlspace up (S) and get in. Get out and down and at the end a run-jump
E to a ledge. Keep going along the wall till you see that block and the ladder
on the Tower. Jump to block and climb up to the top of the Tower.
Go to the SW corner and face S, run-jump to that crack
in the opposite wall. Shimmy left to get into the opening, inside climb up left
and back flip, runjump around the room over the
blocks, climb up to the E and turn around and jump
up W. Follow into a cave with a crawlspace left, get in there and follow to the
end. Go down into the room to get Secret # 13,
the second half of the Orb Piece.
Go to the hole in the floor,
face S and climb backwards down as far as possible and safety drop down, back
on the Tower.
Go N, behind that block and step (use Ctrl) on that
slide board to slide down.
You are in the DRESSING ROOM.
Protective Body Amour for the Key
Disk.
Go to the right (E) and the next sign reads: "Danger,
wear protection".
Go S and onto the balcony to get the Explosive ammo,
go back in and climb the ladder (E) in that room, backflip
to the floor above.
Go to that Pipe in the corner of the room and
push/pull it on the yellow circle, it will connect with the ceiling. The door N
opens, get the Protective Body Amour and leave. Down the ladder, down to
the room with the Danger sign and go W, right at the slide board and then
follow to find the sign "Dressing Room" and use the Protective
Body Armour on the door. And the door will close, of
course you are not allowed to watch.
Get out and now go into the danger room and grab the Key
Disk. Use the Key Disk W, the door around the corner opens and you are
outside in a cave area again.
The Cave, the Teleport Room Disk.
Go E and slide down and enter a green house left. Use
the lever E. A trapdoor in the other room (S) is open, use the ladder to go
down. Get the Teleport Room Disk. Get out, up the ladder and to the cave
and now go N and slide down. Use the Teleporter Room
Disk left, go in the room but NOT in the Teleporter as it doesn’t work, but into opening behind and
use the jump lever in the last room.
The Starship.
This opens the door outside opposite where you used
the disk, so go back through the Teleporter room and
out E, go left into that cave N. This is that Starship
where the Artefact from the plane (level 1) went to, you can see it locked on
the top of the ship.
Go into opening E and follow through to pick up some Canned
of Food in the back of the building E and climb the ladder a bit back.
Follow onto the top of this place and go SW, first jump to the first triangle
block sticking out and then grab the crack in the wall from standing on the
highest point. Shimmy right, all the way around the corner. Continue
along the ledge and take a running jump into the mouth of the cave NW.
The Cai’xia
Stone.
Watch out, as there is also a pit in that area, jump
over the pit and follow through. Once up the roof of the Starship
you can get the Cai’xia Stone, the door
of the Starship opens up below.
Lara: “So there you are... What are
you exactly?”
You can go all the way back but you also can slide
down backwards and safety drop down onto the walkway, loosing
a bit of health and you’ll be right where you have to be, the door of the Starship. Get into the Starship
and go left, again left and use the pieces of the Orb there.
Turn around and go into the opened room to get the Yavi’ny Gha’rth as secret # 14.
For the Starship
Key.
For now, go back out and jump to the other side, go to
the ledge E and to the end and jump onto the slanted block NE, grab and drop to
slide all the way down to the bottom.
Go into the SE corner and behind the pillar is a grate (E wall). There is a slanted block in front of it.
Stand facing the wall, draw your pistols, jump backwards, jump up and shoot the
grate then again a backwards jump and up and grab the crawlspace. Follow
through, shoot another grate and get down on the floor in the next room.
Push to get the Power On.
Go left (E) and see on the left some pushable objects. Push them on their right tile, the
contacts facing inwards. You know when you did it right, the tile will raise
and some electricity will form around the top. On the ball on top is a little
thing sticking out, that should point to the middle.
You'll see a glass door opening, that door is on the
right hand side of the entrance, so head back go straight W and into that
alcove. Use the spear on that lever contraption, and watch some slanted
platforms going up.
The glass door is still closed so leave here, go into the room E, up left back through the
crawlspace to the big cave, go S into the tunnel and jump over the slope to
find yourself at the slanted platforms on the left. You could use the Key disk
you already have in your backpack on the door there, but... too bad, the door
is broken and won't fully open.
So, line up for some jumping and sliding. Take a
running jump to the first, slide and jump till the end. Get the Yavi’ny Starship Key
and jump/slide back ( hop onto the right hand side of
the first jump right and slide jump to the left). Go down the slope to the cave
and go W into the Teleporter room and go into the
beam that teleports you back up again.
The Alien.
Get out off the Teleporter,
go W and left, jump over the gap in the walkway N, head into the Starship and use the Yavi’ny
Starship Key on the door N.
Alien: “Welcome earth woman.”
Lara: “Croft, Lara Croft is my name. I
mean you no harm.”
Alien: “I know you
don't. You have after all brought back the Ya'ktar.”
Lara: “Oh, you mean this? What's
it for exactly?”
Alien: “The Ya'ktar is a source of great power and it will enable me to
return to my home Planet, once the rest of my Star ship is fully
operational again.”
Lara: “Fascinating... Is there anything
I can do to help?”
Alien: “Many years ago
we were on an expedition to your planet. We came here to
learn about your species.
But something went
terribly wrong and our ship lost power. Disease and the cold environment has killed my companions.
I placed myself in
hyper sleep hoping someone would eventually bring back the Ya'ktar.
It has weakened me...
There is little time; I grow weaker as we speak.
I would like you to help me retrieve the 4 recharged Triclon
cells, which are
inside my spaceship.”
Lara: “Well, it just so happens that finding stuff is a specialty of mine.
Keep yourself warm and I'll return shortly with what you need.”
Level 7: The Yavi’ny Starship
- The Beginnings.
Go in and take a left and again a left. You see a
glass covered button in front of you, so go right and around the right hand
corner is another button, but before using that go to the other side around the
corner in an alcove get the Alien Raygun and
now go back to the button, use it and roll, go left around the corners, back
out of this room to the W where the level started, straight E is an opened
door.
Follow through and end up in a huge room. There are
hardly visible platforms in here. Run/jump the first S and make your way to the
other side. Inside that room and to the left you can get the Anti-gravity
Belt and also a cut scene. Make you way back over the other side of the
transparent platforms and follow back to the room E with that button, head up
the glass ramp E. Go to the alcove with the yellow lever N, throw the lever and
watch the next clues. Back down and out SW to that corridor and now use the
button S as the glass cover lifted. The door N will open up, so go into the
Main Hall there.
The Yavi’ny Starship - Engineering.
Activate the Yagul.
Go up the glass ramp and enter the opening E. There
are two glass blocks in the E wall, pull those out so you can use the buttons
left and right to open the door (S), walk through the beams and save. Time your
stand jumps through the deadly beams, follow through and pick up the Yagul Activation Key and make your way back
to the Main Hall as you came.
Go down the glass ramps and use this newest find on
the door W. The glass covering E is gone; use the button. Hop back and look
left, a cute little robot comes out, The Yagull.
and he/she opens the door N. Go in and at the end of
this corridor you can use the button on the left to open the door to the right
of you.
The Triclon Core, Navigation
Disk 1.
Enter this new room and watch out for the flying
robots (the Raygun is a great tool to use in here).
Go E and then go NE up the glass ramp and at the end
get the Navigation Disk 1, on the walkway SW. On the E side of this
floor is a basin. Get into the water and swim S and to the right. Follow
through and come out in the room below the floor of the Triclon
Core. You can surface under the glass floor.
Go N and on both sides N are two underwater doors
(they are a bit hard to see, so use a flare), open them both and use the
underwater ceiling levers. Swim to the W as the bars are open there, SW or NW
you can take a breather. There is nothing in the passage E. So
hoist up out off the water, go N and get the Explosive ammo from the
pedestal left. Go down the glass ramp E. Go into opening left (S) and
get that Medipack around the right hand
corner. Go use the yellow lever E and open the exit with the button SE. Go
through the open door to the Triclon Core, go into
the N room and pull those Prism objects, that aren’t protected by death rays
anymore, to the Triclon Core and on their tiles. It
is rather subtle to see in my game where they go though. Look up on the Core
and you see the different colours there.
W side (Red) Prism goes on the tile N of the Core,
when it goes up you have placed it correct.
N (yellow/green) Prism goes on the tile E of the Core.
E (blue) Prism goes on the tile W of the Core.
2 Recharged Triclon Cells.
Go E, up the glass ramp and the opening where the bars
retracted is W. Walk around this balcony all the way to the S wall and use the
lever there to activate the Core. Back again and now into the
opening in the N wall. Get the Recharged Triclon
Cell and make your way down again. Once down at the Core, go W and right
and follow through openings N and get the second Recharged Triclon Cell from the last room, a cover lifts from a
button.
The Teleport Room Disk.
Go S and to the Triclon Core
and S into the corridor, then left into the room of the Yagul.
Up the glass ramp and use the button next to the N door. The Yagull comes out and opens the door W. Head into
that room W and push the TIMED button on the W wall, roll and sprint back and
into the second door to the right before the door closes.
The Wind tunnel.
Shoot a flying robot. Look NE, see
that fine blue line, that is a crack, so jump and shimmy right and pull up.
(Just for fun you should save and then drop down onto the slanted wall below
and slide down to the grated on the floor, OR not as you will soon find out
what happens then, when you go jump those platforms).
Turn around and take a running jump to the swing pole
and swing to the opposite side. Use the yellow lever in there and get back,
jump down to a glass platform and face W. Now you have to jump the platforms, standjumps (while counting in your mind) so you can get
into the opening way down N .
Get the Teleport Room Disk. Leave N and follow
through, push the button, go right and you end up where you can use that Disk
on the door SW. Enter the Teleport Room, step into the Teleporter,
walk straight out.
The Yavi’ny Starship - Hydroponics.
Use the button to open the door and go right and
follow through, in a corridor with a glass floor get the medipack
left (S). Turn around and walk to the end and go right down a ramp, follow
through and come to the aquaria area.
The Hydroponic Gardens Key.
First we go right and in the end in the room climb
that Anti Gravity beam (rope) (Remember you have an Anti Gravity Belt, Lara
will hook on to the beam). Use Ctrl and arrow up and back flip when you are on
the top. Go into the room and shoot that wired ball (#1) from the small
fountain. You don’t need to shoot the fish, as they will not harm Lara (you
can't say they aren't nosy though). Dive in the pool and get the Hydroponic
Gardens Key from the SW corner. Go back out, down the light beam and go
around to the other side of the aquarium. Use the disk N to open the door to
the left. Go in and find another wired ball (#2) to shoot in the NW corner.
The Universal Starship
Key.
Go now into opening S, and to
the left into the pool room, some small flies attack, go shoot the wired ball
SW (#3) and another one in the SE (#4). Remember this
room as you have to jump into the opening E later, after you raised that
platform in the pool.
Get out of this room N, turn left go straight W
keeping a bit left and climb another beam. In the upper part of the pool room
you have to jump to the other side and into opening right (SE). Shoot the last
wired ball (#5) and go back to the previous room, down the beam, head back to
that pool room. Jump the platform E to the other side, pick up the Universal
Starship Key on your left and go back to the
platform and jump over to the W.
The 3rd Recharged Triclon
Cell.
Go out and head W (left) climb the beam again and go
into the upper part of that room you were before, jump to the other side again
and use the Key NE. The door on the other side (NW) is open. Follow through and
grab the 3rd Recharged Triclon Cell.
Go down again and to the pool room with the platform
and jump to the opening E, where you got the Starship
Key. Go down the stairs, follow to the end to climb up
another but longer beam.
The Hyper-sleep Cells.
Head E and to the right into
opening S and push the broken cell (NW) onto the empty spot SE. An
opening in the floor appears where the broken cell was. Face S and save before
you slide down, as you have to jump up to a monkey climb from the second slide.
Go to the end, let go and grab the ledge to hoist up.
Use the button. A platform rises in the pit below, so
hop backwards off the ledge, grab and
safety drop down onto the platform below. Jump to the other side and use the
button. The door next to the button opens, but before
entering use the Starship Key E. Use the
yellow lever in there, watch the fly by. Get out and go through opening N, go
left and up the beam, once upstairs into the corridor and the opening left. The
timed button is in the top of the pool room at the N end and on the N wall, and
the door it opens is SW. Best way is to backflip roll
curving right and sprint and once over the bridge start jumping as that tree is
a bit nasty, standing in the way as it is.
Water Bubble and Fertilizer.
Jump in the water and get the Water Bubble from
between the orange lilies. Go up the glass ramp and push the TIMED button on
the right (SW). Roll and sprint straight, and again
climb the glass ramp. Go NE in the water and swim in a small alcove under that NW platform that is covered with dirt and grab the Fertilizer.
Get back out and place both objects in the bowls in
the NW room. Watch the roots of the plants grow through the ceiling so that you
can use them as a monkey climb to get to the other side. Here is Navigation
Disk 2 to be found on a pedestal.
Your work is done so back to the glass ramp (SW) use
the button near the door twice to open the door. Go left at the timed
button and up the ramp, follow in and find an opening right (S) and use the
yellow lever in there first. Back to the ramp and down to the bottom, and time
your run through the deadly rays (W).
The Hydroponic Garden Key.
Another plant room and in the water is another pick
up. Go up the glass ramp. Go into room SW, use the timed button, this slides a glass floor panel aside, just outside. Jump
down and get the Hydroponic Garden key and get out fast as some pests
are nibbling and the panel is timed as well.
Back down the glass ramp. Through the deadly rays, up
the other glass ramp into opening left and use the key on the E wall. Turn and
go into room opposite.
Go N, and left and grab the 4th Recharged
Triclon Cell.
Go out of the room, straight E and to the light beam,
go down and use button E to leave S through the open bars, take the first
opening left and go towards that pedestal, left before that room and take the teleporter on the right (S).
Step out and use the button to open the door, go left
(E) and we are going for the last secret of this level. Go to the E and around
that hall (Yagull is here) to the E side of this
floor and into the room with the 2 glass blocks, look left, that door is
finally open. Get Secret # 15, the Galaxy.
Go back out steps to the hall and go into opening S, which the Yagull opened for you.
The Starship's
Bridge.
Travel up the Anti Gravity
beam, head N and into the Bridge N. Get the Screwdriver from the
pedestal NW and use the button SW. Go back to the previous room and install the
4 Recharged Triclon Cells.
The Galaxy Plotting Room.
A door E opens, go to the planet Earth (NE) facing N
and use the navigation disk # 1. Turn around and facing N use the navigation
disk # 2 on another blue planet (SW). Go out (W, hard to see) and to the
room next to the where the alien is, jump the platforms combine the Cai’xia Stone with the Screwdriver to get the Ya’ktar and use that on the contraption.
Cross the Bridge into the room W.
In the W a door has opened so you can get the Control
Centre Crystal. Now walk to the alien and use it on the stick in front of
him.
Alien: “Thank you
Lara. You did it!”
Lara: “You're
welcome. It was fascinating and fun!
So, how are you
going to get the Starship out of the mountain?
It is completely embedded in rock and ice.”
Alien: “Don't worry
about that. Our technology will enable me to dematerialize and
rematerialize the rock and ice. Nobody will ever know
we were here Which is for the best.”
Lara: “My lips
are sealed."
Alien: “It is time for
you to go now.
You'll find a village to the east of here.”
Lara: “Thank
you. Farewell and have a save journey home.”
Watch the final fly by and credits.