Egypt & Beyond
The Complete Adventure
By
QRS
Official Walkthrough by Moonpooka for trle.net
Opening Notes
Warning
Please do not use the level manager for this game. Apart from the fact you do not need to, doing so may cause some issues; such as Lara not being able to draw her weapons in the Lair of The Serpents level. Just unzip the downloaded file and click the exe to play the game.
Levels
There are 17 levels in this adventure. The first 5 levels are the old Egypt & Beyond levels. The remaining levels are the new Egypt & Beyond levels. There are also 3 Bonus levels. You need 5 Mystery Stones from the old levels to access Bonus levels 1 & 2. You need 3 Pentagrams from the new levels to access Bonus level 3. To learn more about the bonus levels and how to open them, please refer to the read-me that came with the download. You do not have to play the old levels, but if you skip them you will not be able to access Bonus levels 1 & 2.
Secrets
There are a total of 63 secrets. If you play the old & new levels, you can collect all 63 secrets including 5 Mystery Stones to access Bonus levels 1 & 2. If you play only the new levels, you can collect 26 secrets plus 3 secret Pentagrams to access Bonus level 3. During your visit to The Aqueduct, there are 3 points of entry into Limbo and Bonus levels 1 & 2. Because of the set-up in these levels, the secrets will not be numbered again until you have finished the Lair Of The Serpents level.
The Walkthrough
The walkthrough is in two sections. The Old & New Levels walkthrough is for Raiders playing the complete adventure Map The New Levels Only walkthrough is for Raiders playing only the new levels Map Both walkthroughs include all secrets and any Bonus levels that you can access via the route you have chosen to take. When playing the Old & New levels adventure, The Aqueduct level has three routes; each incorporating Limbo and/or Bonus levels 1 & 2. Each route has its own walkthrough and this will all be explained when you reach that part of the game. This walkthrough was meant as a guide only. Some levels have more than one way of doing things, so it would have been impossible to add each and every scenario to the walkthrough. If you need more help with these levels, please visit the stuck forums at trle-community.net
Choose Your Walkthrough
Old & New Levels ~ New Levels Only
Health ~ Ammo ~ Weapons
Essential Items
Secrets ~ 63
Links
Old & New Levels ~ Limbo ~ Arrival
Old & New Levels ~ The Quest For The Sacred Birds
Old & New Levels ~ The Hidden Tinnos Temple
Old & New Levels ~ Ye Obelisk Sequence
Old & New Levels ~ The Torch Challenge
Old & New Levels ~ The Aqueduct Plus Bonus Levels 1 & 2
Old & New Levels ~ Wrath Of The Wraiths
Old & New Levels ~ Lair Of The Serpents Plus Bonus Levels 1 & 2
Old & New Levels ~ Bonus Level 3 ~ A Tribute To Luis Martins
Old & New Levels ~ Runaway Train
Old & New Levels ~ The Tinnos Tower
Old & New Levels ~ Back To Egypt
Old & New Levels ~ Calm Before The Storm
Old & New Levels ~ The Final Showdown
Old & New Levels ~ Limbo ~ Arrival
Lara will begin her adventure in Limbo. If you take a look through the barred windows you will get a beautiful view of what is to come. Start by heading to the north transporter, but don't jump into it because that is for the "New Levels Only" game. Collect the LMP nearby, and then make your way over to the south transporter and pick up the Flares. Now step inside the transporter and begin the adventure.
Old & New Levels ~ The Quest For The Sacred Birds
7 Secrets ~ Including 1 x Mystery Stone
2 x Tomb Key. The Revolver. The Laser Sight. Water Passage Key. 4 x Sacred Bird. Escape Key. The Scroll. Guardian Key. Sanctuary Gem.
The Egyptian Ruins & The 1st Tomb Key
Lara will begin this adventure by sliding down sand dunes into the beautiful ruins of an ancient Egyptian settlement. Take a look around the sandy courtyard. In the NW corner there is a keyhole with a lighter coloured floor-tile below it. In the SW corner there is a closed gate. Walk behind the central ruins and spot a receptacle for a pyramid key on the north wall. On the south wall inside the ruins, there are 4 Sacred Bird receptacles. Lastly, up on the south sand dunes you can see the 1st Tomb Key.
Start by nipping up onto the SW corner of the ruins, then run-jump up to the south sand dunes and pick up the 1st Tomb Key. Slide to ground, head to the NW corner of the room and use the Tomb Key on the north wall keyhole. The floor-tile below your feet will crumble away and Lara will fall into a pool in an underground chamber.
The Large Pyramid Room
After the splash-landing, quickly swim to the central pyramid and pull up onto it before the lurking anaconda sniffs you out. If you can see the anaconda, pick him off now or he'll pester you later on. Now we are going to explore the outer areas of the pyramid.
Make your way up to the next tier and shoot the pots on the corners of the pyramid. The NE pot has Flares inside and the SW pot has a SMP. Now head all the way to the top of the pyramid, drop down inside the hole in the floor and pick up a pack of Flares. That's all the pick-ups taken care of.
Pull out of the hole and face east. Drop down three tiers, then head north to the end of the tier. Face east and spot the break in the railings on the east wall balcony. Run-jump to the break in the railings and pull up onto the balcony. Run to the wall-lever at the end of the balcony and use it to open a gate below the pyramid; don't head there yet though because we have a secret mission to do first.
The 1st Secret & Setting Up The 2nd Secret
Drop down from the balcony and swim down under the pyramid. Locate the uw-lever on the east wall and use it to open a gate in the outer east wall (NE corner) of the pool. Swim to the newly opened gate, but go up for air before entering it. Swim inside the gate and when you reach the first hanging plant, swim up into the hole in the ceiling. Locate a carefully hidden uw-lever on the west wall and use it to open a second gate out in the pool wall (east wall SE corner).
You can set up the 2nd secret now but you won't get it until later on. There are two levers to open the gate to the next secret. One lever is inside the pyramid, the other lever is at the end of this passage. So, swim east to the end of the passage, then swim down into the hole in the floor and pick up the pack of Flares. Swim up into the hole in the ceiling, locate the uw-ceiling-lever and use it. Now watch the cut-scene showing you a gate opening inside the chambers of the pyramid. That's it, you now have access to the second lever and that's all you can do for now.
Return to the pool and swim to the SE corner. Enter the newly opened east wall gate and the secret bell will chime. Swim through the passage, collect the 1st Secret ~ 10 x Explosive Arrows ~ Revolver Ammo ~ SMP ~ LMP from the passage floor, then return to the pool.
Heading Inside The Pyramid
Swim down under the pyramid and through the gate in the north wall. Swim up inside the small water chamber and pull out on the east side. Now, this can get a bit confusing because there are four floors within the pyramid: ground floor - first floor - second floor - third floor. There are also a number of levers to find, so we will take one floor at a time.
The Ground Floor
Run ahead, ignore the upper passage and make your way eastwards to the T-junction. Take a right turn (south) and head to the end of passage. Enter the crawl space to your right, collect the Flares from inside and then return to the passage. Go R - R and use the skeleton-lever to open a gate on the ground floor of the pyramid.
Return to the passage, head past the crawl space and go back to the T-junction. Go straight ahead (north) and make your way to the end of the passage. Take a left turn (west) and go straight on until you reach another T-junction. Continue on (west) to the end of the passage, then go left (south) into the next passage. At the end of the short passage, go left through the newly opened gate and use the wall-lever inside to open the first of three gates on the second floor of the pyramid.
Return to the passage and make your way back to the T-junction. Go right (south) and nip into the alcove to your left for a SMP. Head back outside and go left to the water chamber. As you approach the water chamber, the south gate will open. Drop into the water chamber, pull out on the south side and enter the gate. Run to the end of the following passage and use the wall-lever at the end to open a gate on the first floor. Return to the water chamber, drop in and pull out on the east side. Head a short way into the east passage and then pull up to the first floor.
The 1st Floor & Opening The Secret Gate
Go left of the wall-torch, enter the crawl space and make your way to the open gate at the end. This is the gate you opened with the uw-ceiling-lever in the water passage outside. Use the wall-lever inside the gate to open the secret gate on the second floor of the pyramid and then return to the wall-torch. Nip over into the south passage and go left. Use the wall-lever inside the passage to open the second of three gates on the second floor of the pyramid.
Head out of the passage and go straight ahead into the west passage. Make your way around the passage until you come to a crawl space to your right (east wall) and crawl through to a small central room. Use the wall-lever to your left to open a gate on the ground floor, then nip into the south passage and pull up to the second floor.
The Second Floor & The 2nd Secret
Face east, jump over the hole to the open gate and go through for the 2nd Secret ~ 10 x Normal Arrows ~ LMP ~ Wideshot Shotgun Ammo ~ Revolver Ammo.
You can't do anymore up here for now because you need to open a final gate. So, drop down to the first floor and make your way through the crawl space. Go left down the passage and make your way to the end. Now go left and drop to the ground floor.
The Ground Floor Revisited
Head west, drop into the water chamber and pull out on the west side. Enter the west passage and make your way to the end. Locate the wall-lever on the east side of the central block and use it to open the third door on the second floor. Make your way back to the water chamber, drop into the water and pull out on the east side. Head into the east passage and pull up to the first floor.
The First Floor Revisited
Enter the south passage and make your way to the end. As you did before, go through the crawl space and into the small central room. Enter the south passage and pull up to the second floor.
The Second Floor Revisited
Head right, make your way to the end of the passage, then take a right turn into the east passage. Go to the end of the passage, then head right into the south passage. Make your way to the end of the passage and use the skeleton-lever to open the ceiling-hatch nearby. Now pull up through the ceiling-hatch and enter the third floor.
The Third Floor ~ The Revolver & The 2nd Tomb Key
Shoot the two boxes and collect The Revolver and the 2nd Tomb Key. Your task here is complete, so you can now head back to the ground floor and return to the main pool outside.
Back At The Main Pool
Swim to the north side of the pool and pull up into the north wall alcove. Use the Tomb Key on the keyhole to open the nearby door, then head through the door and enter a small tomb with a central pool.
The Tomb Pool Room
Note the closed door to your right and the high ledge above. You will deal with those later on. Dive into the pool, enter the east passage and stop just inside. Note the L-shaped pool in the next room and the uw-lever to your left. The uw-lever is timed to a gate at the end of the L-shaped pool in the next room, but before using the lever, swim a short way into the next pool and note the closed gate in the pool wall to your right. This is another timed-gate which you will use later on.
Return to the uw-lever and use it to temporarily open the gate at the end of the L-shaped pool. Swim into the L-shaped pool and go all the way to the end. You will see the timed-gate in the pool wall ahead. Quickly get through the gate before it closes, then swim left and go up for air.
The Movable-Block Room
Pull out of the water and take a look inside the small room. Note the four patterned floor-tiles and the brown floor-tile in the SW corner. You will be raising a movable-block to place on the patterned floor-tiles shortly and this will open the floor-hatch on the east side of the room. We need that movable-block first though, so swim back down into the passage and go left at the end. Locate the uw-lever on the south wall, use it to raise the movable-block in the previous room and then swim back to the movable-block room.
It doesn't matter which order you place the movable-block onto the patterned floor-tiles, just as long as you don't leave the movable-block on the tile next to the water-hole because you are going to be doing a timed-swim through there soon.
Ok, let's move the block. I chose to place the block in this order. The tile by the door, NW corner - NE corner tile - Central tile - SE corner tile. When the movable-block has been placed on all four patterned floor-tiles, the floor-hatch will open and you will have access to the lower passages.
The Timed-Swim ~ The Laser Sight & The 3rd Secret
Drop down into the passage and note the ladder behind you, the closed floor-hatch and the wall-lever. You will deal with the floor-hatch later on, but for now, head to the wall-lever and prepare for another timed-swim. The lever will temporarily open the gate you noted at the start of the L-shaped pool; and believe me, this timed-run is tight.
Use the lever and you will get a shot of the gate at the end of the L-shaped pool. Do not try to make the timed-run yet though. Wait for the camera shot to finish and the lever to rise, then when you use the lever again you will not get the camera shot. This will give you a few more seconds to achieve the timed-run. So, use the lever, run to the to the ladder, climb up and back-flip with a twist into the upper room so that Lara lands facing into the room and she is ready to run to the water-hole. Drop into the water-hole, swim out of the passage and go right. Enter the L-shaped pool, make your way back to the beginning of the pool and go left through the gate (which will now stay open).
Inside the new passage, swim immediately up and use the uw-lever on the east wall to open the floor-hatch back in the timed-lever passage. Swim back out to the L-shaped pool for some air, then return through the gate and swim down into the lower passage. At the end of the passage, swim through to the underwater chamber and pick up The Laser Sight from the SE corner.
Return to the L-shaped pool and swim back to the movable-block room. Drop down into the lower passage again and find the floor-hatch is now open. Drop down through the floor-hatch and raid the underground passages for the 3rd Secret ~ Revolver Ammo x 2 ~ Flares ~ LMP ~ SMP.
The 1st Sacred Bird
Return to the upper passage and head to the west end of the passage. Pull up to the left into the higher passage, then head thorough to the stairs at the end. Collect the LMP from the right side of the stairs, then make your way to the top of the stairs and stop by the wall-lever.
This is another timed-run so to speak, but this time you will be testing your shooting skills rather than your nifty foot work. The lever will temporarily open a gate inside an elevator and inside the gate there is a gargoyle-gem. Shooting the gargoyle-gem will activate the elevator.
Start by combining your revolver and laser sight, and then holster your weapon and save your game. Use the lever, then run to the right and draw your weapon whilst running. At the end of the short passage, go R - L and run ahead into the elevator. Stop just inside the elevator, look up in the south wall for the open gate and quickly shoot the gem in the gargoyle's mouth before the gate closes. A successful hit will activate the elevator and Lara will be taken to the top of the shaft.
Enter the north passage and note the two closed gates either side of you. Walk ahead and stop at the top of the long slope. There are two lava-traps on the slope, so you need to take care when you slide down. Run onto the slope, slide down (as you begin to slide you will hear one of the upper gates open) and jump the lava-traps to get to the bottom of the slope.
You have now arrived on a balcony in the pyramid room. Run ahead past the closed gate and enter the passage in the east wall. Head up the slope to the tiny chamber above and take the 1st Sacred Bird from the pedestal. The east wall gate on the balcony will open when you take the Sacred Bird, but before you leave the room, shoot the pot in the NE corner and collect a SMP from the shattered remains.
The 2nd Sacred Bird & The 4th Secret
Head back down to the balcony and enter the newly opened east wall gate. Light a flare in the dimly lit passage and make your way to the end. Climb up to the right and make your way to the top of the following passages. At the top of the passages, note the room to the west and then drop down into the hole at the east end of the passage. Use the wall-lever inside the hole to lower a rope in the west room, then pull out of the hole and walk to the entrance of the west room.
Jump to the rope and swing to the west balcony. Shoot the two pots for Flares ~ Revolver Ammo, then face east and spot the gargoyle-gem on the east wall. Shoot the gargoyle-gem to open a gate in the west wall below you. Turn around, hang drop and grab the ladder on the west wall below you, then climb down until you are above the alcove in the west wall. Drop from the ladder, grab the ladder below the alcove and pull up inside the alcove. There's a wall-lever here and it's timed, so save your game before proceeding.
The lever will temporarily open a gate in the west wall below you. To get inside the gate, you will be using some collapsible-tiles in the lava pool. Use the lever, then quickly jump back from the alcove ledge and drop onto the slope below the ladder. Slide and back-flip to the collapsible-tile behind you, then quickly face slightly left (SW) and stand-jump to the collapsible-tile in the SW corner of the room. Now quickly nip over the collapsible-tile to your right and run left through the gate before it closes.
Make your way through the following passage, enter the room at the end and a cut-scene will kick in showing you the areas ahead. Pay particular attention to the gargoyle-gem and the crawl space at the bottom of the shaft. Now spot the central pole and jump to it. Slide to the bottom of the pole and drop off onto the ledge. Face south, jump to the passage in the south wall and make your way to the end. Drop down the hole at the end of the passage and Lara will fall into a pool in a lower chamber.
As you can see, the pool you have landed in has a flooded corridor leading off from it; but ignore that for one moment and dive down under the ledge in the pool. Locate an uw-ceiling-lever hidden between the trailing plants under the ledge and use it to lower a block at the end of the flooded corridor.
Swim into the flooded corridor and make your way to the last pillar on the right (don't swim past the pillar). Note the closed gate in the north wall ahead (to the right of that is the block you lowered a moment ago). Swim to the right in front of the pillar, then swim left and use the uw-lever on the west wall to open the north wall gate. Swim around to the newly opened gate and head through. Now swim up, pull out of the water and take the 2nd Sacred Bird from the pedestal.
Return to the flooded corridor and head back to the pool. Pull out on the right side of the south ledge, then pull up to the higher pillar. Look up into the hole in the ceiling and spot the ladder inside. Stand-jump to the ladder and climb to the platform above. Shoot the pots in the water for Flares ~ LMP, then pull up onto the east pillar and save your game by the wall-lever. Yes, it's another timed-run.
Use the wall-lever to open the gate at the end of the flooded corridor, then back-flip into the central hole and fall into the pool below. Quickly swim north into the flooded corridor and make your way to the end. Go R - R - L, swim up through the timed-gate and swim to the end of the following passages. Swim down for a pack of Flares, then swim up, pull out into a rocky cave and grab the 4th Secret ~ Revolver Ammo ~ SMP ~ Flares ~ LMP from the pedestal.
The 3rd Sacred Bird
Return to the flooded corridor and swim back to the pool. As you did before, use the ladder inside the hole in the ceiling to get to the upper platform, and then pull up onto the east wall pillar again. Face west, spot the ladder up inside the hole in the ceiling and run-jump to it. Climb to the top of the ladder, then shimmy right and drop off into the passage to your right. Head to the end of the passage and jump to the ledge at the bottom of the pole.
You now need to get to for the crawl space at the bottom of the shaft via the collapsible-tiles. This is not as difficult as it sounds, so don't stress. Start by facing east, and then stand Lara at the back of the ledge. Jump back from the ledge and drop onto the first collapsible-tile. Quickly side-flip left onto the next collapsible-tile below, and then quickly turn slightly to the right and stand-jump to the collapsible-tile on the east wall. Immediately roll, run-jump to the right, grab the crawl space in the west wall and pull up inside.
Turn around to face the shaft and crawl forwards to the edge of the crawl space. Load up your revolver and laser sight and shoot the gargoyle-gem to raise a block in the room at the end of the crawl space. Now head through to the room at the end of the crawl space and spot the newly risen central block.
Shoot the box in the SW corner of the room for some Revolver Ammo, then climb the central block and spot the jump-switch on the east wall. Use the jump-switch to open the east gate, then head through the gate and make your way to the top of the passage. You will come to a wall ladder; but leave it alone for now. Look up on the wall opposite the ladder, spot the jump-switch and use it to open a hatch at the top of the ladder. Now climb to the top of the ladder and pull up into the passage above.
The hatch will close on your arrival and you are now inside a small maze of passages. Pull up into the east passage, then head around into the tiny north room and take the 3rd Sacred Bird from the pedestal.
The Water Passage Key
When you take the 3rd Sacred Bird, a gate will open back in the pole room. This is the exit gate, but we won't be heading there just yet. Drop back to the lower passages and head to the end of the south passage. Pull up into the upper east passage, then pull up to the higher passage and take the Water Passage Key from the pedestal.
The 4th Sacred Bird
Drop back down to the lower passage again and head to the end of the north passage. Enter the crawl space and make your way around to the lower east passage. Turn around, pull up into the west passage above and head around to the left. A gate will open on your arrival giving you access to the rest of the south passage. Note the route ahead of you (south), but ignore it for now and head left. Approach the central shaft and jump to the pole. Climb up until the grated ledge is behind you, then back-flip to the grated ledge and pick up the LMP ~ Normal Shotgun Ammo ~ Wideshot Shotgun Ammo.
Jump back to the pole and slide down until the open north wall gate is viewable. Line Lara up with her back towards the gate, and then back-flip into the passage beyond the gate. Run north out of the passage and find yourself on an outer balcony in the large pyramid room. Go left (west) on the balcony, use the Water Passage Key on the keyhole at the end of the balcony and a gate will open nearby. Head through the gate and dive into the pool at the end of the passage.
There's a flooded corridor in the south wall and inside the corridor there are three uw-levers. Using all three uw-levers will open a ceiling-hatch at the end of the corridor. Once inside the corridor, Lara will be swept away by a strong current and will be unable to surface for air until she has opened the escape hatch.
1st Underwater-Lever
Swim inside the corridor and go left at the closed gate. Go left at the T-junction, then take a right turn and swim up the passage. Take a second right turn and use the uw-lever on the west wall to open the gate back at the start of the flooded corridor.
2nd Underwater-Lever
Swim back down to the start of the flooded corridor, then swim inside the newly opened south gate and use the uw-lever on the south wall to open a gate at the top of the flooded corridor.
3rd Underwater-Lever
Swim back up inside the passage and make your way to the top (where the 1st lever is). Swim past the 1st lever, and then head left into the upper south passage. Go left through the open gate and use the uw-lever on the west wall to open the ceiling-hatch nearby.
Swim out of the gate, go L - R and swim up through the newly opened ceiling-hatch. Pull out of the water and run to the open gate ahead. This is the gate that opened at the top of the slope after the elevator ride, so you will find yourself back in the passage with the slope to your left (which is now blocked by a gate) and the elevator to your right.
Note the gate that opened as you entered the passage and head through it. There are two slopes ahead. At the top of the first slope there is a wall-lever. At the top of the second slope there is a ladder with a ceiling-hatch above it. The wall-lever is timed to the ceiling-hatch.
Use the lever, then run to the top of the second slope, climb the ladder and get through the hatch before it closes. A successful task will lead you to an upper passage with a series of slopes at the end. Slide down the slopes and Lara will arrive in a passage below. Run to the end of the passage, the gate ahead will open as you approach and you are led into a damp and creepy lower chamber.
It really is quite eerie in here isn't it? Start by noting the gates up in the north, south and east walls, the ladder on the wall inside the central structure and the jump-switch opposite the ladder. In the SE corner of the chamber there is a closed floor-hatch, on the east side of the central structure there is a movable-block and in the corners of the chamber there are some pots.
Let's deal with the jump-switch first. Go to the ladder, grab it and let Lara bring her feet up onto it. From this height, you can reach the jump-switch behind you. Back-flip with a twist from the ladder, grab the jump-switch and pull it down. This will open the floor-hatch in the SE corner of the chamber.
Ignore the SW corner pot (it contains an anaconda), head around to the NE corner pot and shoot it for a pack of Flares. Make your way to the movable-block on the east side of the central structure and move it towards the central structure once; so that it's sitting on the either of the lighter coloured floor-tile between the two walls. Now head to the SE corner of the room and drop down inside the floor-hatch. Crawl inside the low passage and go right. At the end of the passage you will find a wall-lever. Use the lever and four things will happen. 1 ~ The two lighter coloured floor-tiles below the movable-block will rise. 2 ~ The movable-block will be elevated to a higher level. 3 ~ A block will rise to the right of the movable-block. 4 ~ The block in the wall of the central structure (to the left of the movable-block) will lower.
Crawl out of the passage, note the closed gate at the end of the passage to the right and head back up to the movable-block. Nip up to the movable-block and push it southwards into the hole in the wall of the central structure. This will open the gate in the south wall of the chamber. Drop down and make your way to the newly opened gate in the south wall. Pull up inside the gate, pick up the Revolver Ammo and then run to the end of the passage. Turn around, look up to see a jump-switch up on the north wall and use it to lower a block in the wall of the central structure (it's to the right of the movable block). Return to the movable-block and push it northwards into the hole in the wall of the central structure. This will open the gate in the north wall of the chamber. Now drop to ground, head to the north gate and pull up inside.
Run to the end of the passage and arrive in a small chamber with a series of slopes leading up through the chamber. You need to negotiate the slopes to get to the top of the room where a jump-switch is situated. This is a tough task, so good luck!
Start by facing south, and stand Lara here Screenshot Back-flip onto the slope, then curve-jump right so that Lara lands on the SW corner slope. Bounce from here to the SE corner slope, then bounce to the NE slope and slide-jump to the NW corner slope. Now bounce and press the "action key" so that Lara grabs the gap in the south wall ahead. Shimmy left to the end of the gap, and then pull up onto the slope above and back-flip to the slope behind you. Bounce forwards, grab the gap in the south wall and shimmy right until you are at the end of the gap. Pull up onto the safe ledge above, walk to the edge of the ledge and face NE. You can see the jump-switch over on the east wall. Take a right curved running jump towards the jump-switch, grab it and pull it down. This will open the east wall gate back out in the chamber. Keep the "action key" pressed as you drop from the jump-switch and Lara will grab the slope on the south wall. Now safely drop onto a block that has risen and head back out to the main chamber.
Make your way to the newly opened east wall gate and pull up inside. Head to the end of the passage, collect the 4th Sacred Bird from the pedestal and see the gate back in the tomb pool room opening.
The Escape Key
Make your way back to the floor-hatch in the SE corner of the chamber, and then crawl through the low passage again. Ignore the lever passage to the right and head around to the left. The gate is now open at the end of the passage, so go through and head to the end of the passage. A gate will open as you approach the end of the passage; and you might recognise the gargoyle on the wall to your left. It's the one you shot in the elevator near the start of the level.
Drop down into the elevator and leave via the east passage. Head through to the end of the passage and arrive back in a familiar place. Run down the steps and head into the north passage. At the end of the passage, drop down into the lower passage and make your way to the ladder at the end. Climb the ladder to the upper passage, then back-flip into the movable-block room. Drop into the water-hole and swim all the way back to the start of the L-shaped pool. Now swim through to the west pool, pull out of the water and enter the newly opened east wall gate.
Note the pillar on the east side of the room, the jump-switch and wall-lever on the north wall, a closed gate up in the south wall and the four grey floor-tiles. Also note the ledge above the entrance door because that's where the Mystery Stone is placed.
Start by taking the SMP from the skeleton on the south side of the room, then head to the wall-lever on the north wall. Use the lever to raise a movable-block in the NE corner of the room and then head over to the movable-block. Place the movable-block onto all four grey floor-tiles and a block will raise next to the pillar at the east end of the room. Climb the block to get onto the pillar, then run-jump towards the jump-switch on the north wall, grab it and pull it down. The pillar will now lower and reveal the Escape key.
The 5th Secret ~ 1st Mystery Stone
When you take the Escape Key, the south wall gate will open. Climb the ladder to the south wall gate and pull up inside. Use the wall-lever to your right to raise the pillar again and lower a rope back in the pillar room. Nip back down to the pillar room and climb onto the pillar. Note the rope hanging from the ceiling in the centre of the room, then face south and spot the collapsible-tile on the south wall. Run-jump towards the collapsible-tile and grab it. Shimmy around to the left until Lara is facing west, and then pull up and take a right curved running jump to the rope Video Help Now swing to the far west ledge and grab the 5th Secret ~ 1st Mystery Stone.
Return To The Large Pyramid Room
Drop to ground, head back up the ladder and pull up into the south wall gate again. Make your way to the end of the passage and go right (west) at the T-junction. At the end of the passage, nip up onto the ledge and pick up the Normal Shotgun Ammo. Return down the passage, head east and make your way to the end of the passage. A gate will open to your left with a water-hole inside it. Ignore the gate and water-hole for now and head around into the passage to the right. There's a wall-lever at the end of the passage and it's timed to a hatch below the water-hole back in the previous passage. Use the lever to temporarily open the hatch, then sprint through to the previous passage, drop into the water-hole and swim through the hatch before it closes.
Swim through the passage, nip past the lurking anaconda and pull out at the end. Walk ahead and Lara will be facing a slope/fire/lava/crashing-wall/collapsible-tile passage. Oh yes, it's all here, so I suggest you save your game now!
Line Lara up with the slope ahead, time the fire-emitter and crashing-wall, run-jump towards the slope and grab the edge of it. Shimmy left or right; so that you stand a better chance of clearing the following crashing-wall, then pull up and slide-jump to the ladder on the following slope. Climb up the ladder, but don't pull up over the top of the slope yet. Wait for the fire-emitter to subside, and then pull up, slide-jump to the next slope and then slide-jump to the collapsible-tile ahead. Now quickly run over the three collapsible-tiles and into the safe passage ahead.
The 6th Secret
Turn around and walk to the edge of the deadly passage. Look down into the lava and spot an opening in the north wall. The area in front of the opening is safe, so step back once from the edge of the passage and turn left and face the north wall. Side-jump right and Lara should land just in front of the opening. Now swim to the end of the passage, pull out into the small upper chamber and collect the 6th Secret ~ LMP (inside the pot) ~ Flares ~ Normal Shotgun Ammo ~ Wideshot Shotgun Ammo.
The Scroll & The 7th Secret
Leave the secret room via the south steps. The gate at the top will open as you approach it and you can make your way back to the deadly passage. Go right in the passage and head out onto the outer balcony in the large pyramid room.
Things to note out on the balcony: A floor-hatch will lower to your right giving you access back up to the balcony should you happen to fall down into the pool below, or for if you forgot something down there. The keyhole for the Escape Key is over on the north balcony. To the left of the keyhole there is a wall ladder with a closed gate at the top.
Pick up The Scroll lying nearby and read it. It says "Three bones you must shatter but do not fear, shoot them all and the path back will be clear" Ok, so you know that you must find three sets of shootable-bones. But before we go searching for bones, take a look up in the roof above the large pyramid and spot the shootable-ball suspended from the ceiling. Combine your revolver and laser sight and shoot the ball to open the gate above the ladder on the north wall. Run around to the north balcony, climb the ladder and head inside the north room.
Note the shootable-bones in front of the deadly pool, but leave them alone for now. Look down in the NE corner of the lava pool, spot the gargoyle-gem on the north wall and shoot it. This will open a gate up in the north wall above the pole. Jump to the pole and climb up until the collapsible-tile is behind Lara. Back-flip with a twist from the pole to the collapsible-tile, and then run-jump into the north wall passage. Use the skeleton-lever at the end of the passage to turn the lava to water, then drop into the pool and swim down into the floor-hole in the NE corner. Swim down through the passage into to an underwater chamber and collect the 7th Secret ~ The Crossbow ~ 10 x Explosive Arrows ~ SMP.
Shooting Bones
Swim back out to the pool and pull out of the water. Approach the shootable-bones (1) in front of the pool, then either shoot them with your revolver and laser sight, or stand on the lower grated flooring, crouch and shoot them with your pistols.
Leave the room, make your way back down to the balcony and head over to the west wall balcony. Locate the next set of shootable-bones (2) at the end of the balcony and shoot them.
Note the closed west wall gate and then return to the north balcony. Use the Escape Key on the keyhole inside the north passage to open the gate at the end of the passage. Head through the gate and out onto the balconies above the tomb pool room. Enter the east passage, make your way to the end and stop. Light a flare, spot the next set of shootable-bones (3) in the dark area at the end of the passage and shoot them. A gate will now open at the end of the west passage.
The Deadly Slope
Enter the west passage, head to the newly opened gate at the end and enter it with caution. Pick up the Flares from inside the gate, then walk towards the slope and stop at the bottom of it. There are a few things to note about the slope: There is a safe path to follow on the slope. The path is marked by slightly differing textured-tiles which are easy to see, but you can also light a flare to assist you. If you stray from the safe path, Lara will burn. When you reach the upper areas on the slope, falling-debris will hinder your way and you will need back-track down the safe path.
Follow the safe path until Lara takes a right turn on the path, then walk to the west wall. Face south and walk up the safe path until you are two tiles up. You will now trigger the first piece of falling-debris. Quickly turn tail, run down the safe path and go right to avoid the falling-debris. Return to the safe path and head up until you can take a left turn. Walk to the east wall, and then hop back quickly to avoid the next piece of falling-debris. Head back to the east wall and continue on southwards up the safe path until Lara can take a right turn. You can now see a ladder on the west wall, but don't approach it yet. Walk towards the ladder, and then when you are one tile away from the ladder, roll onto the final tile then roll back to avoid the final piece of falling-debris. Now climb the ladder and shimmy left until you are above the south wall passage.
You can see that the passage below you is trapped with lava and fire-emitters and the tile below you is sloped. Time the fire-emitter, then drop onto the slope and bounce forwards onto the fire-emitter tile. Jump up, grab the monkey swing and carefully make your way to the end of the deadly passage. At the end of the monkey swing, drop and grab the crawl space and pull up inside.
Go left in the crawl space and make your way to the end of the passage. Note the ladder up inside the hole in the ceiling and the north passage. At the end of the north passage there is a closed floor-hatch. You will open the floor-hatch shortly, but you only need to use it if you have forgotten something and need to return to the lower chambers again. You can also pick up a LMP from the end of the north passage.
Head up the ladder and pull out into the sandy room above. You are now back at the Egyptian ruins at the start of the level, but you are sealed in behind the gate you saw when you first entered the level. There is a wall-lever on the south wall which will open the floor-hatch in the north passage below the central hole (should you need to return to the lower chambers). Also note the gem receptacle on the east wall and the closed west gate.
The Guardian Key & The Sanctuary Gem
Approach the north gate (it will open as you approach) and head out to the ruins. Head inside the ruins and place the 4 x Sacred Bird artefacts into the receptacles on the south wall. Doing so will trigger a cut-scene. All entrances and exits are now blocked and two egyptian-demigods will arrive. Take out the nearest demigod, collect the Guardian Key that he drops and then deal with the second demigod and collect the Sanctuary Gem that he kindly leaves for you.
Opening The Transporter
Your final task is to open the way to the transporter. Make your way to the back of the ruins and place the Guardian Key in the receptacle on the north wall. This will open the exit gate in the SW corner of the room. Enter the exit gate and place the Sanctuary Gem in the receptacle on the east wall. Doing so will open the west gate and activate the transporter inside the gate. Now head through the newly opened gate, nip into the transporter and zap yourself off to the next location.
Old & New Levels ~ The Hidden Tinnos Temple
4 Secrets ~ Including 1 x Mystery Stone
4 x Holy Gem. The Torch. 6 x Cog. 2 x Golden Key.
Arrival ~ The Main Pool Room
Lara will arrive in the beautiful Hidden Tinnos Temple. Start by running ahead to the main pool outside and note the large central pyramid. We will visit that shortly, but first we will collect a few goodies from the pool floor.
Dive into the water and swim to the north side of the pool. Face the central pyramid, dive down on the right hand side of it for some Revolver Ammo and then swim to the NW corner of the pool for a LMP. In the SW corner you will find a SMP and in the SE corner you will find a pack of Flares. Ok, that's the pool pick-ups taken care of. Swim to the east side of the pool, pull up to the central pyramid and run through to the central pyramid chamber.
The Central Pyramid Chamber
To start with, let's note a few things. In the SE corner you can see a pillar on a ledge with a keyhole to the left of it. Below the central platform there are six columns. Between the north columns there is a patterned floor-tile. In the SW corner of the room there is a wall-lever on the east wall and in the NW corner there is another wall-lever on the east wall. There are also four doorways. The east doorway is the one you entered here by from the main pool room. The other three doorways lead out to bridges. At the end of each bridge there is another chamber. On the west wall inside the central platform, there is a jump-switch.
Lower A Pillar
Head to the SW corner of the room and use the wall-lever on the east wall. This will lower the pillar on the ledge in the SE corner of the chamber and reveal a wall ladder.
Using The Jump-Switch
Make your way to the SE corner of the chamber, climb onto the ledge and then climb the ladder to the upper balcony. Note the pillars, ladders and the wall-lever at the end of the balcony. Ignore the wall-lever and walk to the break in the railings to the left of the wall-lever. Run-jump to the top of the central platform and head over to the north side. You can see the jump-switch below you on the inside wall of the platform. Line Lara up with the jump-switch, then hang drop from the platform, grab the jump-switch and pull it down. You will now see a cut-scene showing you a gate opening in the wall below the central pyramid.
Visit The Chambers Beneath The Pyramid
Leave the chamber via the east doorway and drop into the main pool. Swim to the south side of the pool, then face the central pyramid and spot the open gate in the north wall. That's where we are heading now; but before you enter the gate swim up for air.
In the maze type passages beyond the gate, you need to find and use four levers. Three uw-levers and one wall-lever. First you will be opening a ceiling-hatch in the NW corner of the maze, and then you will be opening two gates and another ceiling-hatch. You need to move fast or Lara will run out of air, but you can swim back out for air at any time.
Swim inside the gate and go R - R - L - L - R - L - L and pick up a LMP from the alcove. Swim out of the alcove, go L - R - R - L - L - L and spot the closed ceiling-hatch ahead. Swim to the hatch then go R - L and pick up the pack of Flares from the alcove. Swim out of the alcove and go L - R - L - L and use the uw-lever on the south wall to open the ceiling-hatch you passed a moment ago.
Swim out south from the lever, and at the end of the passage go R - L - 2nd R and pull up through the ceiling-hatch.
You are now inside a small dark room. Light a flare to see the wall-lever on the north wall, and then use the lever to open gate-1 in the maze. Drop back into the water and swim east to the end of the passage. Now go R - R - R - L - L - 2nd R - L - R - R - L - L and swim back out in the main pool.
Grab some air then re-enter the maze. Swim to the end of the north passage, then go L - L and through the newly opened gate. Use the uw-lever inside the gate to open gate-2 in the maze, then swim out from the lever passage and go R - L - R into the east passage. At the end of the passage go L - R and pick up the pack of Flares from the alcove.
Swim west and spot the newly opened gate ahead. Swim through the gate, note the closed ceiling-hatch and swim around into the passage to the right. At the end of the passage, go left and use the uw-lever to open the ceiling-hatch you just passed. Now swim back to the ceiling-hatch and pull up inside it.
Dark Passages
When you arrive in the upper passages, the hatch will close behind you and a LMP is waiting for you in the north passage. Also note the lit wall-sconce in the north passage (where you will be lighting the Torch later on). Head through into the east passage and make your way around to the end. There's a route to the left (east) and a crawl space to the right (west wall). Ignore the crawl space for now, head into the east passage and go left for a LMP. Return to the passage and go left into the following east passage. Run past the two closed gates to your right and pick up the LMP from the end of the passage. With the gates behind you, run into the north passage, and then go left (west) into a small chamber with a central water-hole.
Draining The Flooded Chambers
Drop down inside the water-hole and find yourself inside the first of many flooded chambers. You will shortly be draining the chambers, but first you need to find three uw-levers to open the gate to the passage that leads to the draining-lever.
1st Underwater-Lever
Swim to the lower chamber and note the closed east gate. This is the dungeon gate and you will open it later on when you have the Torch. Swim around to the south side of the chamber (don't go through to the large south chamber yet), Locate the uw-lever (1) up inside the hole in the ceiling (it's above the west wall) and use it. You will get a shot of a closed gate in a passage elsewhere.
2nd Underwater-Lever
Swim into the south chamber, then swim to the south wall ladder and swim up into the hole in the ceiling for some air. Note the two passages above you. The gate you need to open is through the south passage, but you still need to find the other two uw-levers. So ignore the upper passages and swim back down into the large chamber.
Swim inside the south wall opening (that's situated below the ladder), then swim into the east chamber. Swim ahead into the following east chamber and then swim left into the north chamber. Swim up into the hole in the ceiling and find uw-lever (2). When you use the lever, you will get a second shot of the closed gate.
3rd Underwater-Lever
Return to the large chamber outside, swim up into the hole in the ceiling and grab some air. Swim down into the large chamber again, and then swim inside the west wall opening. Swim around to the right, then swim up into the hole in the ceiling and use uw-lever (3) to finally open the gate.
Draining The Chambers
Return to the large chamber and swim up into the hole in the ceiling again. Pull out into the upper passage and head through the newly opened south gate. At the end of the passage, take a right turn at the T-junction and make your way to the end of the passage. Locate the wall-lever on the north wall, then save your game for a timed-run.
The lever is timed to a gate at the other end of the passages (and you need to move fast). Use the lever, and then sprint to the end of the passage, turn left into the next passage, sprint to the end and head inside the timed-gate before it closes. Now use the skeleton-lever inside the gate to open the gate opposite the timed-gate and head through. Take the Flares from the pedestal and use the wall-lever on the west wall to drain the chambers.
Moving Five Blocks To Get The Torch
You now need to find five movable-blocks and place them onto five trigger-tiles to open the gate to the Torch.
1st Movable-Block
Head back to the now drained water-hole and the gate will close in the passage behind you. Drop down into the large chamber and note the patterned floor-tile in the SE corner. Locate the movable-block on the north side of the room (it's to the left below the entrance) and place it onto the patterned floor-tile. Each time you place a movable-block onto a trigger-tile, you will see a shot of the Torch gate.
2nd Movable-Block
Climb the south wall ladder and pull up inside the south chamber. Drop down into the lower chamber and head into the south chamber and place the movable-block in the NW corner onto the patterned floor-tile in the SE corner.
3rd Movable-Block
Leave the chamber via the east doorway and head through to the next chamber. Note the wall-sconce on the south wall, and then nip up into the upper east chamber. Drop down into the small passage below and note another wall-sconce on the south wall. Head inside the east chamber and shift the movable-block in the NW corner onto the patterned floor-tile on the east side of the room.
4th Movable-Block
Nip up into the north chamber and drop down beside the next movable-block. The patterned floor-tile is to your right. Pull the movable-block back once, and then use the south wall ladder to get back up to the doorway. Drop down on the other side of the movable-block and push it forwards onto the patterned floor-tile.
5th Movable-Block
Head to the west wall and note the two wall-sconces. Climb up into the opening in the west wall, and then head north to the end of the passage. Go right, into the east chamber, note another wall-sconce on the east wall and then place the movable-block to your right onto the patterned floor-tile in front of the entrance. You have now opened the Torch gate.
The Torch
Leave the chamber via the west doorway and make your way back to the large chamber. Climb up into the north chamber and head to the north side. Climb up onto the higher ledge to your right, then face west and jump to the wall ladder. Climb to the top of the ladder, then back-flip to the passage above.
Head into the east passage, then take a right turn and head to the gate at the end of the passage. Note the closed secret gate ahead, then enter the gate to the right and pick up a Torch. There are two Torches in case you happen to lose one.
Lighting The Torch
Head out of the Torch gate and go left along the passage. Keep going until you reach the T-junction, and then go right into the next passage. Continue on around the passage until you arrive back at the closed floor-hatch you entered these passages by, and then nip into the north passage and light the Torch on the burning wall-sconce.
Lighting Wall-Sconces
You now need to locate six wall sconces and light them: Lighting one of them will get you the next secret. Lighting the other five will open the gate to the dungeons.
1st Wall-Sconce & The 8th Secret
Head back through the east passage and return to the T-junction. Don't go through the left passage yet though. Go to the end of the passage you are in and spot the crawl space in the west wall. Stand Lara with her nose to the crawl space wall, then hit the "weapons draw ~ space bar" to throw the Torch inside the crawl space. Now enter the crawl space, crawl to the Torch and use the "action key" to pick up the Torch. Face the following part of the crawl space and throw the Torch through until it arrives in the tiny chamber at the end of the crawl space. Inside the tiny chamber, light the wall-sconce (1) to open the other gate in the east passage, and then throw your Torch back through the crawl space and return to the passage outside. Keep your Torch with you at all times!
Enter the east passage and head to the end. To your right you will see the newly opened gate in the south wall (to the left of the Torch gate). Drop your Torch for a moment and nip inside the gate for the 8th Secret ~ Flares ~ SMP.
Your next task is to open the gate to the dungeons. You will do this by finding and lighting the remaining five wall-sconces.
2nd And 3rd Wall-Sconces
Return to the passage and pick up your Torch. Head straight on into the north passage, then make your way to the end of the passage and go left into the west chamber. Walk to the central floor-hole and hit the "number 1 key" to drop the Torch into the hole. Climb down the ladder to the lower chamber and pick up the Torch. Note the closed dungeon gate up in the east passage. This is the gate you will open when you have lit all five wall sconces.
Stand-jump with the Torch to the upper south blocks, then drop down into the large south chamber. Head to the west side of the chamber and light the two wall-sconces (2 & 3) on the west wall. See a shot of the dungeon gate.
4th Wall-Sconce
Enter the west wall hole and make your way to the end of the passage. Enter the east chamber and light the wall-sconce (4) on the east wall. See another shot of the dungeon gate.
5th Wall-Sconce
Return to the large chamber and jump onto the block in front of the south wall ladder. Take a running jump up to the south wall opening, drop down inside the lower chamber and light the wall-sconce (5) up on the south wall. See another shot of the dungeon gate.
6th Wall-Sconce
Jump up into the east wall opening, drop down inside the chamber below and light the wall-sconce (6) on the south wall. You will now see a shot of the dungeon gate opening.
On To The Dungeons
Ok, you no longer need your Torch, so leave it here and head back to the large chamber. Climb up into the north chamber again and head around to the east side of the chamber. Head through to the end of the east passage and drop down through the dungeon gate. Now drop down to the right (south) and make your way through the following passage until you come to a chamber with a water-hole.
Drop into the water-hole, swim through to the following chamber and grab some air. Head down into the passage ahead and stop at the end. Swim up into the hole in the ceiling, locate the uw-lever on the east wall and save your game for a timed-run.
Use the lever, then swim down and into the south passage. Swim to the end of the passage and pull out into the upper passage. Run to the end of the following passage, drop down into the lower passage and quickly nip through the gate ahead before it closes.
The 1st Holy Gem
Yeah, it's spooky in here and it's going to get even spookier when the inhabitants hear of your arrival. To make matters worse, the gate will close behind you and you will be locked inside the eerie dungeons with no escape.
Check out the first passage ahead. Note the closed gate in the west wall at the end of the passage and the closed gate up in the north wall. Turn right into the next passage and head to the end. Note the closed gate in the east wall, and then head around to the right into the next passage. At the end of the passage, turn right into the next passage and make your way to the end.
Load up a fast-shooter (the revolver works best) and enter the north cell. An alien-mutant will appear from the end of the cell, so gun it down as soon as you can or it will not only poison Lara, it will wade in with vicious swipes and take your health in an instant. When the enemy is down, re-enter the cell and note the three gates in the east wall. The left gate is open, but the middle and right gates are closed. Head through the open gate into the small east cell, note the closed gate in the east wall and then use the skeleton-lever inside to open the right gate.
Make your way to the newly opened gate and head inside. Quickly roll, draw guns and take down the alien-mutant who comes bounding through the gate. Now use the skeleton-lever nearby to open the middle gate.
Head out of the cell, enter the middle gate and then quickly roll and deal with the next alien-mutant. Use the skeleton-lever inside the cell to open a gate up in the wall of the dungeons, and the head back out to the dungeons and make your way around to the penultimate passage. Now spot the newly opened gate up in the north wall and pull up inside.
Head to the top of the passage and climb the ladder at the end. At the top of the ladder, back-flip with a twist, so that Lara grabs the ladder above the slope behind her, and then head to the top of the ladder. At the top of this ladder, wait until you can see a passage behind Lara, and then back-flip into it. Head through to the following passage and make your way to the end. It seems like a dead-end here but it isn't. Look up to your right (east), spot a higher passage to pull up into then make your way to the end of the passage.
You will now arrive at a slope. Turn Lara's back towards the slope and then back-flip onto the slope, spring forwards, grab the upper passage and pull up. Make your way to the end of the dark passage (I know, you think something is going to jump out on you, but I promise it wont) and take a right turn into the short east passage. Collect the pack of Flares from the end of the passage, and then head out and make your way west to the end of the passage. There's a slope here and a hole in the ceiling. Back-flip onto the highest part of the slope, then spring forwards, grab the edge of the hole and pull up.
You are now inside a small chamber in the corner of the main pool, and on the central pedestal you will find the 1st Holy Gem. When you take the Holy Gem, you will see a shot of the gate in the dungeon cell opening.
The 1st Cog
Head back down into the lower passages and make the long trip back to the dungeons. Return to the final cell and enter the newly opened east gate. At the end of the passage, pick up the 1st Cog from the pedestal and a gate back in the upper passages of large chamber will open.
The 2nd Holy Gem & The 2nd Cog
So you thought that was easy did you? Well, just wait until the locals find out that you have been pilfering their cells. Head back out to the dungeons and make sure you are heavily armed. As soon as you approach the first water-passage, a cut-scene will kick in showing you the result of your antics in the dungeons and three angry alien-mutants are heading your way. In fact by the time the cut-scene ends, they will be right on top of you and you will already have been poisoned. Quickly gun down the happy trio and then top up with a health and make your way to the alien-mutant's cell in the west wall of the dungeon. Run inside the dark dwelling and take a SMP from inside. Now head to the exit gate in the south wall (which is now open) and make your way up to the passages above the dungeon.
At the end of the passage, drop into the water-hole and swim all the way back to the start of the water-passages. Now pull out of the water, head back outside to the small chamber and make your way into the large south chamber.
Go to the ladder on the south wall and climb up on the left hand side. When you can't climb any higher, shimmy right and then climb into the passages above. Head into the west passage, make your way to the end and then go L - L and pick up the 2nd Holy Gem from the pedestal. At the other end of the passage, enter the newly opened gate and take the 2nd Cog from the pedestal inside.
Back To The Surface
The lower chambers have become flooded again and a new gate is now open in the water-hole. Make your way back to the water-hole and spot the newly opened gate in the north wall (just below the ladder). Drop into the water, swim through the gate and then swim towards the north gate. The gate will open as you approach it, so go through and then go L - L and swim back out to the main pool.
Visiting The Outer West Room
Swim around to the east side of the pool and pull out onto the central pyramid. Head through to the central pyramid chamber, then leave the chamber via the west wall doorway. Now head over the bridge and enter the room at the end.
Note the four closed wooden doors, the floor-hatch, the keyhole and the closed gate. We will be back here later on to deal with those. Climb the ladder on the north wall and pull up to the room above.
The Timed-Hatch Sequence
As soon as you arrive on the upper floor, a cut-scene will kick in showing you your next task. Pay attention because this is a tricky one. Note the path that the cut-scene shows you. It will lead you around various levers and hatches, then end up to a closed ceiling-hatch. Your objective, is to use the levers (in the correct order) to raise the hatches and get access to the ceiling-hatch. Oh and one last thing, the following task is timed!
Brief Description Of The Route
North wall lever ~ Opens the ceiling hatch.
SW corner lever ~ Raises the east wall hatch.
East wall lever ~ Raises the block.
Upper east wall balcony lever ~ Raises the south wall hatch.
In-depth Description Of The Route
Use the wall-lever on the north wall to open the ceiling-hatch. Roll and run to the SW corner wall-lever and use it to raise the hatch on the east wall. Run to the wall-lever on the east wall and use it to raise the block in front of the closed west wall gate. Roll and run to the block, then jump onto the left side of it so that Lara is ready to take a running jump to the east wall hatch. Run-jump towards the east wall hatch, grab the edge of it and pull up onto the east wall balcony. Quickly head right and use the wall-lever on the south wall to raise the hatch on the south wall. Step back once, side-step right and then turn to face the south wall hatch. Stand-jump to the hatch and then run-jump with a right curve towards the west wall pillar and grab the top of it. Now pull up, face north and stand-jump up into the room above. The hatch will close behind you.
The 1st Golden Key
You will now find yourself on the lower outer balcony on the west wall of the main pool room, and if you look eastwards you can see the central pyramid in all its glory. Its lovely isn't it?
Start by heading to the floor-lever by the east railings, and then use it to open a gate down on the bridge below the balcony. If you look down south over the balcony, you will see the bridge. Before we head there though, make your way to the north side of the balcony, step up onto the wall to the right of the closed gate, look northwards and spot a key on a ledge. Take a running jump to the ledge, pick up the 1st Golden Key and then see a shot of the west wall gate on the previous balcony. This is the exit gate, but don't head there yet because it's time for another secret.
The 9th Secret
From the Golden Key ledge, face NE, light a flare and look down towards the pool. You can just make out a partially visible floating-tile. There are three floating-tiles to negotiate, and you can also use your binoculars to see the tiles more clearly. Here are the co-ordinates for the floating-tiles. NE - NE - NW, then run-jump to the north balcony; but don't use the "action key" because Lara can't grab the edge of the balcony. Now nip down onto the balcony, drop inside the floor-hole and collect the 9th Secret ~ SMP ~ Flares ~ LMP ~ Revolver Ammo.
The 3rd Cog
Now that you have your secret reward, pull back onto the outer wall of the balcony and light a flare or use your binoculars to see the floating-tiles. Here are the co-ordinates of the floating-tiles for the route back. South - SE - SW, then run-jump to the ledge where the Golden Key was. Now run-jump onto the central balcony.
The west wall gate is now open, so nip inside and stop at the floor-hole. Turn around with your back to the floor-hole, and then drop back through the hole and climb down the ladder inside the hole. At the bottom of the hole, note the closed gate with the timed-hatch room beyond, and then head west up the passage. At the top of the passage, go left and use the wall-lever at the end of the passage to open the gate to the timed-hatch room. Now head back through the passage and enter the newly opened gate.
You are now back in the timed-hatch room (but don't stress, you will not be doing that timed sequence again). Head through the south gate (which you opened with the skeleton lever up on the balcony a moment ago), then run over the bridge and enter the room at the end. Climb down into the room and prepare for another naughty timed-sequence.
The Timed-Hatch & Slope Room
Ok, so here we are facing another dilemma. The bad news is that you have some more timed-hatches to raise in order to reach the Cog pick-up at the top of the room. The good news is that you can save between the task and not all parts are timed.
Start by noting the wall-lever on the east wall (SE corner of the room), the light coloured-tile in the NW corner of the room and the hatch between the two sloped ledges. The lever will temporarily raise a block where the lighter-coloured-tile is and also raise the hatch. This is the first part of the timed sequence, and then you can save your game after this part.
Use the wall-lever on the east wall to temporarily raise the block and hatch, then head to the NW corner of the room and jump onto the block. Quickly roll and run-jump to the raised hatch, then immediately run-jump into the alcove to the SE. Save your game!
Use the wall-lever inside the alcove to temporarily raise two hatches over on the south wall (SW corner of the room), then quickly hop back and run-jump with a slight left curve onto the slope on the north wall. Bounce from the slope to the slope behind you, then bounce forwards and grab the long west wall slope. Quickly shimmy left as far as you can, then pull up, back-flip to the slope behind you and bounce forwards with a left curve to land on the two raised hatches on the south wall. Quickly roll and run to the end of the hatches, then jump onto the east wall slope, slide-jump with a slight right curve and grab the wall ladder on the north slope. Climb to the top of the ladder, back-flip to the slope behind you, then slide-jump to the west slope ahead and grab the edge of it. Note the closed ceiling-hatch above you, and then shimmy right as far as you can. Pull up onto the slope and slide-jump with a slight right curve to the slope on the west wall. Now slide-jump to the small north ledge and save your game.
Walk to the edge of the ledge and stand-jump to the ladder on the pillar ahead. Shimmy right around the ladder until you can drop off into the north wall alcove. Save your game!
Use the wall-lever on the north wall to temporarily open the ceiling-hatch on the south side of the room. Quickly roll, nip forward a tiny step, stand-jump onto the slope ahead and slide-jump to the next slope. Slide-jump to the final slope, spot the open ceiling-hatch above and slide-jump while using the "action key" so that Lara grabs the ceiling up inside the hatch. Now pull up into the room above, take the 3rd Cog from the central pedestal and see a gate open elsewhere. A floor-hatch has also opened on the north side of the room.
A Long Task For The 4th Cog
Head to the open floor-hatch and climb down the ladder inside. Below you is the timed-hatch and slope room, but you don't need to go there again. So, drop and grab the top of the lower ladder, then pull up inside the passage between the two ladders. Head through the passage to the long bridge and make your way over to the timed-hatch room. Now nip down to ground level and head back to the central pyramid chamber.
Get Yourself A Movable-Block
You now need to place a movable-block on the patterned floor-tile that's situated between the columns below the central platform, but first you need to get the movable-block down from the upper balcony.
Go to the NW corner of the chamber and use the wall-lever on the east wall to raise a block at the end of the south wall ledge. Make your way to the SE corner of the chamber and use the Golden Key on the keyhole on the south wall. This will lower a block in the wall above the ladder.
Climb the ladder to the upper balcony, then face west and spot the ladder on the west wall. To the left of the ladder there is a pillar and above the pillar you can see the block you lowered a moment ago. Climb to the top of the ladder, then shimmy left onto the smaller ladder above the pillar. Drop off onto the pillar, nip inside the west wall alcove and locate the movable-block ahead of you. Pull the movable-block back once and a gate behind the movable-block will open (revealing a skeleton-lever).
You can't access the skeleton-lever yet. So, turn around on the pillar, face east and spot the gap in the far east wall. Take a running jump towards the gap, grab it and shimmy left until you can pull up into a gap in the east wall. Head through the opening in the east wall and go out onto the balcony. Go left on the balcony and make your way to the end. Take a left turn onto the next balcony, and then head to the end and stop. There's a jump-switch ahead of you on the small roof above the bridge. Run-jump towards the jump-switch, grab it and pull it down. You will now see a hatch rise in the central pyramid chamber and the pillar below the movable-block will lower.
Lara is now down on one of the connecting bridges leading into the central pyramid chamber. Head back into the central pyramid chamber and climb the ladder again to get to the upper balcony. Head north towards the wall-lever, but don't touch it yet. Jump over to the central platform and walk to the NE corner. You can now see the hatch you raised a moment ago below a wall ladder on the east wall. Run-jump to the hatch and save your game for a spike/slope run.
Climb the ladder, but don't pull up over the top yet. Shimmy left as far as you can go, then pull up and slide-jump with a left curve so that Lara lands on the slope to your left. Slide-jump and grab the slope ahead, then shimmy left as far as you can, pull up and back-flip to the slope behind you, slide a short way and curve-jump right so that Lara can grab the edge of the west passage. Now pull up into the passage and head inside.
A Timed-Run For The 10th Secret
Note the two closed gates and the wall-lever inside the passage. The lever will do four things. 1 ~ Lower a block on the other side of the room (giving you access to the skeleton-lever). 2 ~ Open a timed-gate to the next secret (which is in an alcove above the skeleton-lever). 3 ~ Temporarily raise two hatches to connect the following passages. 4 ~ Open two gates inside the passages.
Now be warned. Once you have used the wall-lever it can not be re-set. If you miss the timed-gate, you will lose the secret pick-up. However, you will still be able access the passages and use the skeleton-lever. Save your game before using the wall-lever, then you will be able to re-load if you are unsuccessful in reaching the secret-gate. Ok, let's keep this as easy as possible.
Use the wall-lever, watch the cut-scene showing you the route ahead and get ready to run as soon as the cut-scene ends. As soon as you have control of Lara again, run left to the open gate, then run-jump and grab the raised hatch on the west wall. Pull up onto the hatch, run-jump to the south passage and grab the edge of it. Pull up into the passage and sprint to the end. Jump onto the slope in the next balcony area, then slide-jump with a right curve so that Lara lands on the raised hatch on the south wall. Now stand-jump inside the east passage, quickly nip into the gate to your left before it closes and pick up the 10th Secret ~ Flares ~ SMP ~ Revolver Ammo ~ LMP.
Alternatively: If you missed the timed hatches and you are not interested in gaining the secret, you still need to access the skeleton-lever. To do so, use the wall-lever and watch the cut-scene. There's no need to hurry now because the skeleton-lever-gate will remain open, but the hatches will lower. To re-activate the hatches, drop down from the passage onto the block below and the trigger-tile on the block will open the gate back up in the passage. Pull back up into the passage and step inside the gate opposite the wall-lever. The trigger-tile inside the gate will temporarily raise the hatch on the west wall. Run-jump towards the raised hatch, grab it and pull up. Run-jump into the south passage and head to the end. If the hatch on the south wall has lowered, drop down from the passage onto the block below and the trigger-tile on the block will open a gate back up in the passage. Pull back up into the passage and step inside the gate. The trigger-tile inside the gate will temporarily raise the hatch on the south wall. Now run-jump to the slope in the next balcony area, and then slide-jump with a right curve so that Lara lands on the raised hatch on the south wall. Now stand-jump inside the east passage.
Get A Movable-Block To Ground
A block has lowered beneath the secret-gate (giving you access to the skeleton-lever and the movable-block). Drop down into the lower passage and use the skeleton-lever to raise the pillar on the other side of the movable-block. Push the movable block forwards once so that it's sitting on top of the pillar, then use the skeleton-lever again to lower the pillar and the movable-block. The movable-block is now resting on the lower balcony, but you need to lower it once more so that you can use it on the ground floor.
Leave the small passage, drop down eastwards and Lara will land beside the movable-block on the lower balcony. Head to the wall-lever on the north wall at the end of the balcony and use it to raise the pillar below the ladder. Place the movable-block on top of the raised pillar, then use the wall-lever again to lower the pillar and the movable-block.
We're nearly there! Make a safety drop to ground through the break in the railings next to the wall-lever, and then head over to the movable-block that's sitting on the south ledge. Pull the movable-block back once to the middle of the ledge, then go around the other side of the movable-block and push it westwards to the end of the ledge. Nip down to ground level, head to the NW corner of the chamber and use the wall-lever on the east wall to lower the block beneath the movable-block. The movable-block is now at ground level.
Place the movable-block on the pattered-tile between the columns below the central platform. The room will now tremble and something has happened inside the room. Head to the SW corner of the room and see what all the commotion was about. A floor-hole has opened up, so nip down inside it and pick up the 4th Cog. As you do so, you will see a hatch rise on a balcony outside.
The 2nd Golden Key
Return to the upper balcony via the south wall ladder. Climb the west wall ladder and pull up inside the passage where you moved the block from. Turn around to face the east wall, and then take a running jump to the east wall gap again. As you did before, shimmy left as far as you can and pull up into the east wall. Head through the opening in the east wall and make your way onto the balcony. Stop outside the opening, face south and spot the newly risen hatch ahead. Run-jump towards the hatch, grab it and pull up. Run to the end of the balcony, and then head around to the right. At the end of the following balcony, climb the wall ladder and make your way to the top of the pyramid.
At the top of the pyramid there is a deep central floor-hole with a chamber below it. Use the ladder inside the floor-hole to get to the lower chamber, then drop onto the block and nip down into the chamber.
On the east wall you will see a keyhole, but you don't have the key for it yet. Examine the block you dropped onto from the ladder and find that it is in fact a movable-block. Push the movable-block off the tile it's sitting on and reveal the 2nd Golden Key.
The 5th Cog
Have your guns to the ready when you pick up the Golden Key because something nasty is about to pay you a visit. It's an alien-mutant and he's not too pleased with Lara. After gunning the creature down, locate the patterned-tile in the SW corner of the chamber, place the movable-block onto it and a LMP will appear on the grated-floor. Ok, that's all very nice, but how do we get out of here? Well, there's no need to go back to the top of the pyramid unless you have forgotten something, but should you need to, you can move the block under the wall ladder and climb up out of the chamber.
All being well though, use the Golden Key on the east wall keyhole lock and a transporter will appear on the grated-floor. DO NOT save your game whilst using the key on the lock or the transporter will not appear!!! Run into the transporter and Lara will be taken to one of the high outer balconies in the main pool room.
Apart from the fact you need to gather a few items up here, there's a lovely view over the main pool room. Start by noting the closed floor-hatch and the pedestal nearby. Head to the pedestal, pick up the 5th Cog and the floor-hatch will open.
The 3rd Holy Gem
Head to the floor-hatch and climb down the ladder to the lower balcony. Light a flare, locate the jump-switch on the south wall and use it to conjure up the 3rd Holy Gem (which will appear on the grated-floor behind you). As you take the Holy Gem, you will see a shot of a block lowering in a wall next to another holy gem.
The 11th Secret ~ 2nd Mystery Stone
Head to the NW corner of the balcony and run right of the wall ladder. Head over the balcony to the following balcony and find yourself back on the middle balcony you visited a while ago (when you collected the Golden Key). You have already used the skeleton-lever nearby, so ignore it and head left into the west gate (taking care not to fall down the floor hole in the passage). Jump over the floor-hole to the other side of the passage, then head to the end of the passage and go left. Now make your way up the following passages until you arrive on the highest balcony above the main pool room.
Walk over to the east side of the balcony, take a look over the room and spot the secret mystery stone on a ledge above the central pyramid. Now note the two cog-mechanisms on the west wall (one at each end of the balcony). Each mechanism needs three Cogs, but as you are one missing there is no need to interfere with either mechanism yet.
Make your way over to the north side of the balcony, and then walk to the edge of the balcony and stand at the break in the railings. Light a flare (or use your binoculars), look out over the room and spot the path of floating-tiles leading to the Mystery Stone. Here are the co-ordinates for the floating-tiles. SE - SE - SW - SW - SE - SW - SE - NE, then jump to the central ledge and collect the 11th Secret ~ 2nd Mystery Stone from the pedestal. Now all you need to do is get back to the outer balcony. Here are the co-ordinations for the return journey over the floating-tiles. SW - SW - NW - NE - NW - NE - NE - NW, then jump onto the balcony.
The 4th Holy Gem
Note the two passages in the west wall (next to the cog-mechanisms). Enter the right-passage and climb down the ladder inside the floor-hole. Use the wall-lever inside the dark west wall alcove to open the east gate behind you, then roll and head left into the north passage. Run all the way down to the end of the passage, arrive out on a lower balcony in the main pool room and collect the 4th Holy Gem from the central pedestal.
The 6th Cog
Head back through the west passage and make your way to the top. Take a left turn through the east gate and drop down to the lower balcony. Take note of the camera change as you run out onto the balcony. It will show you a jump-switch on the side of the balcony. Walk to the north edge of the balcony where you see the break in the railings, then turn around and line up above the jump-switch on the side of the balcony below you. Drop back from the balcony, grab the jump-switch and pull it down to open a hatch below the balcony.
Lara will splash land in the pool below and the open hatch is nearby. Swim south and go right of the column. Spot the open hatch hanging beneath the balcony floor and pull up inside it. Enter the chamber above, then run ahead to the two pedestals and take the 6th Cog and a pack of Flares. When you take the Cog, a floor-hatch will lower nearby.
Placing The Six Cogs
Now that you have all six Cogs and all four Holy Gems, you can use them to open the way to the next level. However, you will return to The Tinnos Temple later and open another transporter. For now though, make your way behind the ladder at the west wall, climb to the top and pull up into the upper chamber.
You know this chamber. It's where you did the timed-hatch sequence in the room above and you are now standing by the four wooden doors and the keyhole. You still don't have the key for the keyhole, but you don't need it yet anyway. The wooden doors and the west gate are also redundant for now. So, make your way up the ladder on the north wall and pull up into the room above.
Head inside the west wall gate, then turn around and climb up the ladder inside the hole in the ceiling. At the top of the ladder, pull up, turn around and jump over the floor-hole. Head to the end of the passage, then take a left turn into the next passage. Make your way up to the top of the passage and run out onto the upper balcony in the main pool room.
The first cog-mechanism is to your right. Use 3 x Cogs on the mechanism to lower the block at the west wall and reveal a wall-lever. Use the wall-lever, and then watch the cut-scene showing you two of the wooden doors in the lower west chamber breaking open.
Run to the north side of the balcony and use the remaining 3 x Cogs on the second cog-mechanism. A block will lower at the west wall and reveal another wall-lever. Use the wall-lever, and then watch the following cut-scene showing you the other two wooden doors in the lower west chamber breaking open.
Placing The Four Holy Gems
Run to the south side of the balcony and head through the west wall passage. Run to the bottom of the passage, and then go right and head to the floor-hole. Climb down the ladder inside the hole and drop into the lower passage. Head through the east gate and run out into the timed-hatch room. Drop down to the lower chamber and arrive at the four wooden doors.
Enter each of the wooden doors and place a Holy Gem in the receptacles inside. When you place the final Holy Gem, you will see a cut-scene showing you an activated transporter.
A Break From The Hidden Tinnos Temple
Lara is now going to take a break from The Hidden Tinnos Temple, but she will be back here later on to open the way to another level. So, head out of the chamber via the east doorway and make your way back to the main central chamber. Head to the south doorway and make your way out onto the bridge beyond. Run to the end of the bridge, enter the south chamber and nip into the transporter to zap yourself off to the next location.
Old & New Levels ~ Ye Obelisk Sequence
5 Secrets ~ Including 1 x Mystery Stone
5 x Dragon Mask. Sun Disk. 2 x Golden Key. 2 x Silver Key. The Torch.
Arrival
The transporter will drop Lara off inside a small sandy chamber. Note the closed south gate with a pile of Torches behind it. You will be taking the Torch back to The Tinnos Temple and that is your final objective here. Also note the closed north gate with a large medi-pack behind it and the closed gate in the east passage. You will come back to these gates later on.
Head into the east passage and go left past the gate. A gate will close behind you and Lara is trapped inside the passage. At the end of the passage, drop into the water-hole and swim down into the lower passage. Swim around to the end of the passage, then swim up and pull out of the water.
Note the closed gate to your right with a large medi-pack behind it, then run around into the railed-passage and note the goodies behind the railings to your left (which you will collect later on). Now head to the end of the railed-passage and climb the ladder up inside the hole in the ceiling, but don't go all the way to the top. Climb about half way up the ladder, then back-flip into the passage behind you. Now head to the end of the passage and enter the glass-pyramid chamber.
The Glass Pyramid Chamber
You are now over-looking a large chamber with a central structure. On top of the structure you can see an artefact inside glass pyramid. The artefact is the Sun Disk and you will collect it later on. There are also three openings in the outer walls. South - West - East. Also take note of the skeleton-lever on the NW ledge and the ledge below the closed south wall gate.
Open The Hieroglyph Chamber
It's the skeleton-lever we want first. So, face SW, run-jump towards the ledge below the south wall gate, grab the ledge and pull up. Face north, run-jump towards the skeleton-lever ledge, grab the edge of it and shimmy left as far as you can. Pull up onto the ledge and use the skeleton-lever to open the gate to the hieroglyph chamber. The gate is at the top of the ladder you entered this chamber by, and there are two ways to reach it.
The Hard Way To The Hieroglyph Chamber
Drop to ground and go top the west side of the chamber. Stand on the red hieroglyph-tile below the central structure and face west. Stand-jump towards the west pillar, grab it and pull up. Turn around and spot the passage over in the east wall. You will shortly be making a timed-run to the passage and entering a gate at the end, but first you need to find the lever to open the gate.
Turn around, drop inside the west chamber and note the obelisk hanging in the chamber. This is one of three puzzle objects that you will be moving later on. Also note the uw-lever on the east wall inside the south wall alcove. It's one of three levers that you will be using after you have flooded the chambers later on. So, ignore all of this for now and pull up onto the ledge above the uw-lever. Pick up the SMP from the end of the ledge, then drop to ground and head to the north side of the chamber. Nip inside the north wall alcove, then face east and pull up onto the upper ledge. Now head to the wall-lever on the east wall and save your game for a timed-run.
The lever will temporarily open a gate at the end of the east passage outside (but don't worry the timed-run is not that tight). Use the wall-lever, and then hit the "look key" to kill the shot of the gate opening. Run to the right, then nip left onto the next corner ledge. Stand-jump with a left curve into the east wall opening, then run diagonally left off the pillar and fall into the glass-pyramid room. With the central structure to your right, run east to the blue hieroglyph-tile below the central structure, then nip up onto it and run-jump inside the east wall passage. Now sprint to the end of the passage, go R - R and spot the timed-gate ahead. If you have time, pick up the LMP from in front of the gate, and then head through the gate. Don't worry if you didn't manage to get the pick-up, you can collect it later on.
You are now back in the passages near the start of the level. Ignore the water-hole to your left and head right into the railed-passage. Make your way to the ladder at the end of the passage, climb to the top and pull up into the passage above. Turn around, jump over the ladder hole and head through to the hieroglyph chamber.
The Easy Way To The Hieroglyph Chamber
From the skeleton-lever, run-jump back to the south ledge, then run-jump into the east wall passage. Climb to the top of the ladder at the end of the passage and pull up into the passage above. Now turn around, jump over the ladder-hole and head through to the hieroglyph chamber.
The Hieroglyph Chamber & The Hieroglyph-Buttons
Start by taking the Normal Shotgun Ammo from the north side of the chamber, and then note the three hieroglyph-buttons on the south wall. From left to right 1 ~ Blue - 2 ~ Yellow - 3 ~ Red. Also note the closed north and west gates.
Your first objective is to open the west gate that leads to a hub chamber, and you will do that by pushing the correct combination on the hieroglyph-buttons. Later on you will return to the hieroglyph-buttons and open the various gates in the sub-chambers that lead off from the hub-chamber.
The north gate leads to the punishment chamber; and by that I mean you will face a gruelling trek through a lava chamber. If you use the incorrect combination on the hieroglyph-buttons, you will open up the north gate and have no choice but to face the wicked elements beyond because you can not re-set the hieroglyph-buttons. It's not all bad though as you will get a small reward for your bravery and a bit of a laugh too. After you have visited the punishment chamber, the gate will have its own combination. You will learn more about this further down the page.
The Punishment Chamber
Note: This chamber is optional.
If you haven't visited any of the other chambers yet, use any combination (other than left to right 1 ~ Blue - 2 ~ Yellow - 3 ~ Red) and the north gate will open. There's no going back now as you can not re-set the hieroglyph-buttons until you have completed the punishment chamber.
Walk inside the gate and stand-jump up to the ledge ahead. Note the closed hatch down in the hole ahead, then stand-jump up to the ledge on the other side of the hole. Doing so will trigger the hatch to open. Turn around and look down into the hatch hole. Below you is the open hatch, and below that there is a fire-emitter in the wall opposite a ladder. Now stand-jump towards the lower passage beyond the hatch hole and Lara will grab the wall above the hatch hole.
Climb down the wall, then drop and grab the ladder below the passage. Time the fire-emitter and climb down the ladder towards it. Climb down until you can climb right on the ladder and note that you are now above a deadly lava pool. Make your way along the ladder until you see a fire-emitter to your right, then time the fire-emitter to get past it. Proceed along the ladder until the camera angle changes. You will see an alcove behind Lara with an active fire-emitter inside. Ignore the alcove for now because you can't access until the fire-emitter is turned off. Time the second fire-emitter to your right, then climb past it, make your way to the end of the ladder and back-flip into the passage behind you.
Pick up the Normal Shotgun Ammo from the start of the passage (your small bravery reward), then note the two wall-levers on the east wall and the closed west gate. The wall-levers are guarded by two flame-emitters, but that doesn't mean you can't get past them. Stand Lara here Screenshot wait for both fire-emitters to temporarily lower, then stand-jump to the far right corner beyond the second fire-emitter Screenshot
Wait for the fire-emitter to temporarily lower, then quickly face the wall-lever and press the "action key". Lara will shift to the right, use the wall-lever and the fire-emitter in the lava pool passage will extinguish. Don't hang about for too long though, quickly nip right into the safe areas between the two fire-emitters, then face the east wall, time the first fire-emitter and side-flip past it to the start of the passage.
Jump back onto the ladder, time the fire-emitter to your left and shimmy left until you can see the alcove behind you. Back-flip off to the alcove and use the wall-lever inside to extinguish the first fire-emitter in the lever passage. This will give you access to the other wall-lever. Make your way back to the lever passage and use the newly accessible wall-lever to open the west gate. Now time the fire-emitter in front of the gate, run past it and head through to the end of the passage beyond.
Devilish Humour
As you enter the passage, note that your health-bar replenishes. I wonder why? Drop down into the lower passage, note the four explosions that take place and then watch your health-bar diminish. That wasn't very nice was it? Ok, well you can top up with that LMP in the next chamber, or can you? He-he! Actually, there isn't any need to top up with health and you will see why in a moment.
Note the wall-lever on the west wall behind the fire-emitter, then time the flame and use the lever. A notice will pop up telling you "There Is Nothing More To Do Here Get Out". Charmed I'm sure! Leave via the north gate and your health will be replenished when you head through the upper passage. There, I knew QRS wasn't that mean.
Head back to the lava pool chamber, jump onto the ladder and time the fire-emitters to get back to the start of the ladder. Time the final fire-emitter and climb to the top of the ladder. Pull up into the passage above, then head down to the closed gate in the lower passage. The gate will open as you approach it, so head through and find yourself back at the hieroglyph chamber.
1 - 2 - 3 ~ The West Gate & The Hub-Chamber
Head to the hieroglyph-buttons and use the combination 1 ~ Blue - 2 ~ Yellow - 3 ~ Red to open the west gate. (On using the first button, the north gate to the punishment chamber will close). The west gate will now remain open until you have completed your tasks in the chambers beyond. Enter the west gate and climb up through the passage to the chamber above.
As this is the starting chamber, I have named it "the hub-chamber" for future reference. The chambers leading off from the hub chamber will be known as the "sub-chambers".
Start by taking note of the closed west gate, the horus-tile on the west wall, the two keyholes on the west wall and the closed gates in the north and south walls. Walk to the central grated floor-tile and pick up The Shotgun. This will trigger the three closed gates to open and the Dragon Mask hunt can begin. Now return to the hieroglyph-buttons via the east passage and prepare for the next button combination.
It doesn't matter which chamber you visit first and the combinations are set out below for the gates to each chamber. You can ignore the punishment chamber combination 2 ~ Yellow - 1 ~ Blue - 3 ~ Red if you have already visited there, or you can still venture inside it if you missed it earlier and you are feeling brave.
1 ~ Blue - 2
~ Yellow - 3 ~ Red - Opens - The Hub-Chamber ~ Which you have already visited.
1 ~ Blue - 3 ~ Red - 2 ~ Yellow - Opens - The Lava And Slopes Chamber ~ 1 x
Dragon Mask
2 ~ Yellow - 1 ~ Blue - 3 ~ Red - Opens - The Punishment Chamber ~ Normal
Shotgun Ammo
2 ~ Yellow - 3 ~ Red - 1 ~ Blue - Opens - The Coloured Tiles Chamber ~ 2 x
Dragon Masks
3 ~ Red - 1 ~ Blue - 2 ~ Yellow - Opens - The Mirror Chamber ~ 2 x Dragon Masks
3 ~ Red - 2 ~ Yellow - 1 ~ Blue - Opens - The Dragon Mask Receptacle Chamber
(visit this chamber last)
1-3-2 ~ The Lava & Slopes Chamber
Use the combination 1 ~ Blue - 3 ~ Red - 2 ~ Yellow then nip back through the west gate and return to the hub-chamber. Enter the south passage and take out the lizard-man that attacks. Now continue on to the end of the passage and run out into the sub-chamber.
The newly opened gate is to your right (south). But before you head through it, note the closed gate in the north wall, the horus-tile on the east wall and the closed gate to the right of that. Now head through the newly opened south gate, make your way to the end of the passage and stop at the gate that opens ahead.
The tile behind the gate is collapsible, so don't move any further into the chamber until you know what's going on. Walk to the edge of the passage (but not onto the collapsible-tile) and look into the chamber ahead. You can see a deadly lava pool with slopes scattered about inside it. You need to make it to the west side of the chamber first, and then we will deal with the rest of the room.
Stand on the right side of the passage and face out over the lava pool. Take a running jump towards the slope ahead and curve left just before you land on it so that Lara slides down the slope backwards. Grab the edge of the slope, and then shimmy right as far as you can. Pull up onto the slope, back-flip with a twist and press the "left directional key" so that Lara curve-jumps to the left and lands on the next slope. Slide-jump with a right curve to land on the following slope, then immediately jump (don't slide on the next slope or Lara will catch light) and hit the "action key" so that Lara grabs the edge of the pillar ahead. Save you game here is you wish.
Pull up onto the pillar and note the closed gate in the north wall. Ignore the gate for now and face the west side of the chamber. There's some more slope jumping to do and the passage in the west wall is the next destination. Take a running jump to the slope in the far right corner of the room, then immediately bounce forwards onto the slope on the west wall, bounce with a right curve so that Lara lands on the following slope to the east and then slide and grab the end of the slope. Pull up, back-flip with a twist, grab the edge of the west passage and pull up. Save your game here because there are some more slope-jumps coming up in a short while.
Head into the passage and make your way around to the left. Pick up the Normal Shotgun Ammo and note the lighter coloured-tile on the wall to your left (east). Make your way to the end of the passage and you are now looking over the lava pool. Note the following slopes ahead and the shimmy gap in the narrow east wall ahead. The slopes are currently guarded by fire-traps, so don't try to use them yet. Run back into the passage to the lighter coloured-tile on the east wall. It will lower as you approach and reveal a wall-lever.
The lever is timed to the fire-traps on the slopes outside in the lava pool; and you do need to move fast to clear them. Save your game, and then use the wall-lever to temporarily turn off the fires on the slopes. Immediately run to the far end of the passage and take a left curved running jump onto the nearest slope to your left. Slide-jump from the slope and press the "action key" so that Lara grabs the top of the following east slope. Shimmy right as far as you can, pull up onto the slope, slide-jump right and grab the shimmy gap in the narrow east wall. Shimmy left onto the south wall, then shimmy to the end of the wall and pull up into the south wall alcove. Save your game for another timed-run.
Use the wall-lever to temporarily open the gate in the north wall, and then quickly side-step left so that Lara is to the left of the wall-lever. Take a left curved running jump around the wall of the alcove and land on the west slope. Slide-jump with a right curve to land on the following slope north, then jump to the following north slope (the fire on this slope is now off), slide-jump onto the north pillar (don't grab the edge of the pillar or you won't make it through the gate) and run through the gate before it closes.
Alternatively: Use the wall-lever, roll and tap the "left and forward keys" so that Lara moves as close to the edge of the alcove as possible and is standing in the left hand corner. Take a left curved standing jump around the wall of the alcove and land on the west slope. Slide-jump with a right curve to land on the following slope north, then jump to the following north slope (the fire on this slope is now off), slide-jump to the north pillar (don't grab the edge of the pillar or you won't make it through the gate) and run through the gate before it closes.
As you head down into the following passage, the gate will open behind you giving you access back to the lava/slopes chamber, but ignore that for now and head through the break in the railings to your left. Now make your way to the chamber at the end of the passage.
There's nothing to do in this chamber, so run through to the north chamber and note the chamber beyond the west wall gate. You will be visiting there later on. Head down the north passage, then go left and pick up the 1st Dragon Mask from the pedestal at the end of the passage. You will see a shot of a dragon mask receptacle behind a closed gate. This gate will only open when you pick up the final Dragon Mask.
Return up the passage, head back to the lava/slopes room and walk out onto the pillar. The gate in the north wall (NE corner) will open. Face NE and run-jump with a left curve to get inside the gate in the north wall. Head back up the passage and return to the sub-chamber. Leave via the west passage and return to the hub-chamber. Now leave via the east passage and head back down to the hieroglyph-buttons.
2 - 3 - 1 ~ The Glass-Floor Chamber
Use the combination 2 ~ Yellow - 3 ~ Red - 1 ~ Blue then head back up to the hub-chamber. Enter the north passage, gun down the lizard-man that attacks and head through to the sub-chamber at the end of the passage.
The newly opened gate is to your left (north), so head through into the passage and the gate will close behind you. The gate at the end of the passage will open as you approach it, so head into the chamber beyond and take note of the on-screen warning telling you to "save your game in a different slot". This is because there is a movable-block puzzle coming up and moving the blocks about too much can cause an issue with the gates. So, save your game before entering the room just in case.
The gate will now close behind you and you are trapped inside the chamber. Note the coloured-tiles on the glass floor, the water chamber below the glass floor and the closed floor-hatch up in the north wall passage. Also note the closed gate up in the west wall, the monkey swing and the three grey-tiles on the ceiling. NE - S - W.
The Monkey Swing Puzzle
Start by nipping up into the west wall alcove and collect the Normal Shotgun Ammo from inside. Now nip over to the north wall passage and grab the monkey swing. Swing over the grey ceiling-tile in the NE corner and a gate will open beyond the closed west wall gate. Swing over the ladder to the south grey ceiling-tile and a pillar in the chamber beyond the west wall gate will lower and reveal a Dragon Mask. Now swing to the west grey ceiling-tile and the west wall gate will open. Drop off inside the west wall gate and head through to the chamber at the end of the passage. Collect the 2nd Dragon Mask from the pedestal and see another shot of the Dragon Mask receptacle behind a closed gate.
The Movable-Block Puzzle
Head back out to the glass-floor chamber and then nip up inside the north passage. Turn around, look down onto the glass floor and note of the colours and locations of the coloured-tiles. South Tile ~ Yellow - Central Tile ~ Blue - West Tile ~ Red
Turn around and see that the floor-hatch is now open. Drop down through the hatch, and then run through to the chamber below the glass floor. Light a flare and examine the outer walls of the chamber for three movable-blocks. There's one in the north wall and two in the south wall. Pull the blocks out once (and only once because you don't want to obscure the top of them with the coloured-tiles on the glass floor). Nip back up to the glass floor and note the colours on top of the blocks. Head back down to the water chamber and move each block under the corresponding coloured-tile on top of the glass floor Screenshot
When the blocks are in place, a ceiling-hatch will open in the west passage where you moved the yellow movable-block from. Head inside the west passage, climb up through the ceiling-hatch and head down into the lower west chamber. Take the 3rd Dragon Mask from the central pedestal and see another shot of the Dragon Mask receptacle behind a closed gate.
Return to the glass-floor chamber, head towards the south gate and it will open as you approach. Head inside the passage and the next gate ahead will open as you approach. Go through to the sub-chamber, take a right turn into the west passage and make your way back to the hub-chamber. Leave the hub-chamber via the east gate and drop back down to the hieroglyph-buttons.
3 - 1 - 2 ~ The Mirror Chamber
Use the combination 3 ~ Red - 1 ~ Blue - 2 ~ Yellow then head back up to the hub-chamber. Look straight ahead and see that the gate at the end of the west passage is now open. Head through to the chamber at the end of the passage and note the closed floor-hatch on the way. As you enter the chamber, the gate will close behind you and you are sealed inside the chamber.
There are three Dragon Masks sitting on floor-hatches, but don't go picking any of them up yet because they are all trapped (try picking them up and see what happens). To add to that, only one of the Dragon Masks can be taken. The other two will lead you to certain death. So, you will be using the mirror to find out which Dragon Mask is safe to take.
The 12th Secret
Start by jumping to the ledge on the mirror wall. Stand up against the mirror and scan the chamber behind you. Note the jump-switch on the north wall (which you can only se via the mirror for now) the three grey floor-tiles and a crawl space in the west wall Screenshot
Drop down to ground and head through the crawl space in the west wall. At the end of the crawl space, drop down into the lower chamber and pick up the 12th Secret ~ Flares ~ 10 x Explosive Arrows ~ Revolver Ammo ~ LMP.
Return to the mirror chamber and stand on the three grey-tiles to activate the jump-switch on the north wall. You can now see the jump-switch without using the mirror. Use the jump-switch to extinguish the fire on the east floor-hatch, then head over there and pick up the 4th Dragon Mask.
When you pick up the dragon mask, the floor-hatch will open and you will find yourself in a lower passage below the mirror chamber. You will also get a shot of the Dragon Mask receptacle behind a closed gate, and then the floor-hatch above will close. Pick up the pack of Flares at Lara's feet, then head into the passage.
The Passage & Block Puzzle
You need to find two movable-blocks and place them on the grey-patterned-tiles in the following passages. This will open the way to a Dragon Mask, the next secret and the way out. Thanks to Sutekh for the following detailed explanation with maps. Please note, that where a map states there is a Golden Star there is now a Dragon Mask, and where the goodies location is there is now an extended chamber.
Walk ahead to the T-junction, and then go left along the passage until you come to a ladder on your right.
Light a flare to see movable-block 1 in the wall opposite the ladder and push it through twice so that it's sitting in an alcove in the next passage.
The next passage is now accessible.
Follow the passage to reach the E side of block 2 and push it once Map
Follow the passage back to the ladder and the N side of block 2 and push it once onto Tile 1 to lower block A Map
Go to block 1 and pull it once back in the passage Map
Follow the passage to reach the N side of block 1 and push it once onto Tile 3'. You'll get a camera shot of the "wall" by the ladder Map
Go to block 2 and pull it back once Map
Follow the passage to reach the E side of block 2 and pull it back once Map
Follow the passage again to reach the W side of block 2 and push it forwards once Map
Follow the passage around until you reach the N side of block 2, and then and push the block once onto Tile 2 to lower block B Map
Pull block 2 down the passage and place it just before the new opening Map
Go around the northern passage to reach the W side of block 2 and pull it back twice Map
Run down the main passage then around the northern one to reach the N side of block 2, and then push the block once onto Tile 3, lowering block C - Map
The 13th Secret
Placing block 2 on Tile 3 (block 1 having already been placed on tile 3') also lowers block S. So turn around, enter the northern passage and go L (W) to reach the chamber with the 13th Secret ~ Flares ~ SMP ~ Normal Shotgun Ammo ~ Revolver Ammo.
Return into the main passage and follow it through back to the ladder. Take the 5th Dragon Mask from the pedestal in the north alcove. The hatch above the ladder will now drop open and a camera shot will show you the Dragon Mask receptacle door opening.
Flooding The Chambers
You now have all you need to proceed, so head up the ladder and pull up into the passage above. Run ahead to the gate and it will open as you approach. Head through to the hub-chamber, take out the lizard-man that attacks from your left and then leave via the east gate and drop down to the hieroglyph-buttons.
3 - 2 - 1 ~ The Dragon Mask Receptacle Chamber
Use the combination 3 ~ Red - 2 ~ Yellow - 1 ~ Blue then head back up to the hub-chamber. Go left into the south passage and make your way to the sub-chamber beyond. The newly opened gate is to your left (north). Head through to the end of the passage and the gate will close behind you. Go right at the end of the passage, climb the ladder and pull up into the Dragon Mask receptacle chamber.
The 14th Secret
Place a Dragon Mask into the receptacle and you will hear the familiar sound of gushing water. Return down the ladder, head out of the gate (which opens as you approach) then turn around and re-enter the gate. Make your way back to the ladder and surprise!! The 14th Secret ~ LMP has appeared below the ladder. Pick up the secret, and then head back out of the gate. Leave via the west passage and head back through to the hub-chamber. Now leave via the east passage and drop back down to the hieroglyph-buttons.
Ye Obelisk Sequence Begins
You are done with the hieroglyph-buttons now, so pass by them and head down into the east passage. The ladder-hole at the end of the passage is now flooded, so drop into the water and swim through the upper west passage. You will find yourself back in the glass pyramid chamber (which is now flooded).
Flooding The Chambers Some More
Immediately swim up to the top of the chamber for some air, and then prepare for some uw-lever pulling. You need to use three uw-levers to open the gate to a lever which will raise the water level even higher.
1st Underwater-Lever
Swim inside the south chamber and use the uw-lever (1) on the south wall. You will get a shot of a closed gate out in the glass pyramid chamber. Pick up the Normal Shotgun Ammo from the south ledge, and then swim back out to the glass pyramid chamber and get some air. Note: you can also get air inside the obelisk chambers.
2nd Underwater-Lever
Swim inside the west chamber, locate the uw-lever (2) in the south alcove and use it. You will get another shot of the closed gate outside. Now return to the glass pyramid chamber and grab some air.
3rd Underwater-Lever
Enter the north chamber, locate the uw-lever (3) on the south wall and use it. The gate will open; but before you leave, swim up to the west ledge and grab yourself a pack of Flares.
Return to the glass pyramid chamber, swim down to the NE corner and enter the newly opened gate in the east wall. At the end of the passage, pull out to your left and head to the top of the sloped passage. Pull up to the left into the upper passage, and then pull up into the top railed-passage. Go right in the passage and use the wall-lever on the north wall to raise the water level in the lower chambers.
Preparations For The 15th Secret
Return to the glass pyramid chamber and grab some air. Note the closed east gate with the chain-pulley in front of it, and then swim down into the east passage below the ladder passage. Swim through until you can take a left turn into the north passage, then just before you swim to the end of the passage, spot the hole in the ceiling and swim up into it. Locate the uw-lever inside the hole in the ceiling and use it. You will get a shot of the closed gate with the chain-pulley in front of it.
Open The Gate To The First Wheel Chamber
Head north to the end of the passage, then swim left and make your way to the end of the following passage. Swim up into the hole in the ceiling and use the uw-lever on the north wall to open the gate to the first wheel chamber.
The Long Timed-Swim
The gate is to your left (west), so swim through and watch the following cut-scene carefully as it will show you the route ahead. As soon as the cut-scene ends, swim up for air and save your game for long timed-swim.
Locate the uw-lever on the east wall and use it. Quickly roll, swim right to the NW corner of the room, then swim up inside the hole in the ceiling and enter the west wall passage. Note: You need to enter the passage quickly and without error, or you will not make it through to the following timed gate. Save your game here if you think you have entered the passage relatively quickly.
Once you are inside the passage, follow it through to a passage with a jump-switch on the wall ahead, then swim into the passage to the right of the jump-switch. Swim to the end of the passage, and then swim down into the second wheel chamber. Head left to the SE corner and swim up into the passage near the ceiling. Follow the passage through until you come to a crossroads in the passages, then swim straight ahead into the next passage. Make your way around to the third wheel chamber, and then swim ahead and enter the east gate before it closes. That's it, the timed-swim is over and you can save your game here if you wish.
Drain The Wheel Chambers
Swim to the end of the passage, and then swim up through the hole above the ladder. Pull out into the passage above, head through the passage to the wall-lever at the end and use the wall-lever to drain the wheel chambers.
Moving The Obelisks
Return to the ladder-hole (which is now drained) and climb down to the lower passage. Make your way to the end of the passage and enter the wheel chamber.
You are now facing your first obelisk wheel. The objective is to move all three obelisks so that their needle points are facing the glass pyramid chamber. You will then return to the glass pyramid chamber and use a chain-pulley to open the glass pyramid and reveal the Sun Disk.
1st Obelisk
Look through the grated floor and note which way the obelisk needle is facing. In this case it's facing east. Now note the location of the glass pyramid chamber. In this case it's through the north wall. Walk to the handle on the wheel and use the "action key" for Lara to use the handle. Now press the "forwards key" and push the wheel once so that the obelisk needle moves to the north position.
You now need to leave the chamber, but the gate is closed. So, note the two patterned-tiles in the SE and NW corners of the chamber and the movable-block in the NE corner of the chamber. Move the block onto the SE tile to open the exit gate, then move the block onto the NW patterned-tile to open the gate to the second wheel chamber. Now leave via the west gate, head to the end of the following passage and enter the second wheel chamber.
2nd Obelisk
As you did before, note the position of the obelisk needle (it's facing west) and the location of the glass pyramid chamber (it's to the east) and push the wheel twice so that's the obelisk needle is facing east.
Head to the NW corner of the chamber, pull up onto the block and enter the crawl space in the north wall. Make your way to the end of the crawl space and drop down into the lower passage. Use the jump-switch on the south wall to open the gate ahead. The gate leads back to the second wheel chamber, but you only need enter it if you need to return to the wheel chamber. Turn around and head to the north end of the passage. Spot the shootable-bones in the north wall opening and use your pistols to break them. This will open the next gate. Now head right into the east passage and make your way down to the first wheel chamber.
3rd Obelisk
The obelisk needle is pointing east and you need it pointing south. So, stand Lara facing south at the handle and push the wheel once so that the obelisk needle is facing south. That's it. Everything is now in place and the obelisk sequence will shortly be over.
Back To The Glass Pyramid Chamber
Leave via the east passage and climb down the ladder at the end. Head to the end of the following passage, then turn right into the next passage and make your way to the end.
Note: If you haven't already got the pick-up from in front of the timed-gate you passed through earlier, you can get it now by heading left into the next passage and going R - R for the LMP pick-up. Return down the passage and head straight on to get back to the glass pyramid chamber.
If you have the pick-up, then go right into the next passage and head back through to the glass pyramid chamber.
The Glass Pyramid Chamber Re-Visited & The 15th Secret
Go to the north side of the central structure and stand on the higher north hieroglyph-tile. Stand-jump to the north pillar and pull up onto it. Drop down into the lower north chamber and head to the east alcove. Use the wall-lever to open the east gate in front of the chain-pulley. Now pull up onto the ledge behind and make your way back out to the glass pyramid chamber. Enter the east gate behind the chain-pulley and collect the 15th Secret ~ Revolver Ammo ~ LMP ~ Flares.
The Sun Disk
Leave the secret passage, head out to the chain-pulley and use the "action key" on the chain-pulley. Note: If Lara refuses to pull the chain-pulley it means that one or more obelisks aren't pointing in the right direction. Take a look inside the obelisk chambers and check that the obelisk needles are pointing towards the glass pyramid. If not, then return to the wheel chambers, correct any mistakes and then return here.
Watch the cut-scene showing you the obelisks sparking up an electrical current and the glass pyramid blasting open. Now head to the central structure, pull up onto the top and take the Sun Disk from its resting place.
You will now see a cut-scene showing you a gate opening back up in the chambers beyond the hieroglyph-button chamber. Watch it carefully as it will reveal the location of the Torch; although you won't be getting it for a while yet.
Back To The Hub Chamber
Face east and run-jump to the east passage with the ladder inside. Climb the ladder, back-flip off at the top and then turn around and run through to the hieroglyph-button chamber. Head past the buttons and enter the west gate. Make your way up to the hub-chamber and save your game because you're in for a fight!
The Executioners ~ The Golden Key & The Silver Key
As you enter the hub-chamber, the gate will close behind you, all escape routes will close and the first of two executioners will make his entrance. Now, these guys can either be real tough cookies or they can be easy pickings; it's just a case of how you deal with them. Firstly, you will need the shotgun or revolver to take them down. Secondly, a few tactical moves will help. So, let's deal with the first dude.
Note that the executioner has a sword that intermittently fires out blue deadly rays. When he is firing his rays he can not be harmed, so dodge the rays as best you can. Eventually, the executioner will stop firing his rays and raise his sword to attack Lara. This is when you need to strike! Run towards the executioner and stop when you are about two tiles away from him. Wait for him to raise his sword, then fire one shot at his chest. Now wait for a moment (because he can take a little while to fall and you will only waste ammo if you continue to fire at him). If your attack was successful, the executioner will drop. If not, then repeat the above tactics until you have taken him down. He will then leave you the 1st Golden Key.
If you haven't already done so, pick up the 2 x Normal Shotgun Ammo from the west side of the chamber, then use the Golden Key on the left side keyhole on the west wall. Doing so will alert the second executioner, and you deal with him in exactly the same way as you did his buddy. After taking him down, he will leave you the 1st Silver Key. Use the Silver Key on the right side keyhole on the west wall to open the north and south gates. Now save your game because you have another tricky task to perform very shortly.
The Bull & The Horus-Tiles
You already noted the horus-tile when you first visited the hub-chambers and beyond, and now they are going to come into play. There are five horus-tiles and all of them need to be broken in order to open the gate to the Torches and the exit gate. But to do this you are going to need some help; even if it is from a rather unfriendly bull.
1st Horus Tile
To attract the bull, run into the south passage and head through to the sub-chamber beyond. You will hear the sound of the bull as soon as you arrive, so face the entrance gate and wait for him to show up. Now run to the horus-tile (1) on the north wall, stand Lara with her back to it and wait for the bull to enter the room. Use the "look key" to see where the bull is. The bull will sniff you out and will charge at you. Immediately side-flip out of the way of the bull and let him smash into the horus-tile to break it. Top up with health and save your game!!!
2nd Horus Tile
The east gate will open; but you don't need to enter it yet. Return to the central hub-chamber and wait for the bull to follow you. If he doesn't appear, or he seems to be stuck in a wall, simply run over to him to lure him towards you. Once the bull is inside the hub-chamber, use the same tactics as before and get the bull to break the horus-tile (2) on the west wall. Top up with health and save your game!!!
3rd Horus Tile
Enter the north passage and head through to the sub-chamber beyond. As you did before, use the bull to smash the horus-tile (3) on the north wall and a gate will open back in the south sub-chamber. Head back to the central hub-chamber, and then make your way into the south sub-chamber. Head into the east gate, ignore the passage to the right and go straight across into the east passage. Make your way to the end of the passage and spot the horus-tile on the wall ahead.
4th Horus Tile
Now things become a tad tricky. You are now standing on a glass floor and below it there is another glass floor, with a lava pool below that. As soon as the bull breaks the horus-tile, the glass floor will smash, Lara will fall to the lower glass floor and your game is over. So, you need to be quick here and jump back to the safe path before the glass floor falls in. Stand in front of the horus-tile and wait for the bull to charge towards you. Just before he reaches you, run-jump over the top of him and land on the safe path in front of the entrance. If you are successful, the bull will break the horus-tile (4), the glass floor will smash and bully will arrive unscathed down on the glass floor below. Top up with health and save your game!!!
5th Horus Tile
Ok, you still need bully's help and you can see the final horus-tile down below where bully is, but how to get there? Face north towards the entrance of the chamber, drop back and grab the edge of the path. Shimmy left as far as you can, look below you for a crawl space and drop to it. Pull up inside the crawl space and make your way to the end. Use the jump-switch on the north wall, to open the Torch gate and a gate above you in the south wall.
Pull up inside the south gate and find yourself back in the passage leading to the glass-floor chamber. There's no need to visit the glass-floor chamber again, so head right in the passage and then go left down the stairs. At the bottom of the stairs you will find a pile of Torches; but you don't need one yet so leave them alone and enter the small sandy chamber ahead.
Leave the transporter alone for now and head into the north passage. Pick up the LMP, make your way to the end of the passage and spot your old mate bully in the chamber ahead. You need to use the bull to smash the horus-tile on the north wall, but you are standing on a glass floor with a lava pool-below. So, line Lara up on the right hand side of the horus-tile and face NE towards the entrance passage Screenshot Wait for bully to charge at Lara, then quickly jump over bull and land inside the safe passage. If you are successful, the bull will break the horus-tile (5), the glass floor will smash and bully will plummet into the lava pool below. An unsuccessful task will send Lara to her death in the lava pool below.
The 16th Secret ~ 3rd Mystery Stone
Leave the passage, head back to the small sandy chamber and collect a Torch from the south passage. Leave via the east gate, go right into the next passage and the gate will close behind you. Head on through the passage to the chamber at the end, stop by the entrance and scan the following chambers.
You can see some sword-traps suspended from the ceiling; but they won't fall yet so don't worry about them for now. Head into the second chamber, note the closed gate at the end of the east passage and then make your way into the third chamber.
Note the two keyholes on the east and west walls, the passage up in the east wall, the central wood-pile, the closed floor-hatch at the north end of the chamber and the two pick-ups on the pedestals either side of the floor-hatch. Leave the pick-ups alone for now (taking them will activate two more executioners) and enter the east passage. Make your way through the passage and jump the lava-traps at the end to get to the other side of the passage. Spot the secret on the other side of the railings, and then use the wall-lever on the north wall to open the gate back in the second chamber. Return through the passage and head back to the second chamber. Enter the east wall passage, make your way through and stop at the end of the passage.
The Lava Lake Cave
Ahead of you now is a large cave with a lava lake, and below you is a slope with a safe area at the bottom. Your destination is the other side of the lake where the secret Mystery Stone is hidden, but first you need to open your escape route from the cave.
Slide down to the safe area by the edge of the lake, and then face north and run-jump up to the higher ledge. Face north, jump over the triangular rock ahead, then face NW and stand-jump up to the triangular ledge below the west wall. Pull up onto the west wall ledge and use the wall-lever on the north wall to open the exit-hatch. The hatch is your escape route from the cave, but if you miss the lever you can still back-track to it from the other side of the lake.
With the hatch now open, nip back down to the lower area at the edge of the lake and jump back to the starting area. Face south this time and run-jump to the small flat triangular area in the corner of the cave Screenshot Face east, stand-jump to the long rocky path ahead and then jump over the sloped area on the path. Walk up onto the highest rock at the end of the path and spot the slope leading down from the south wall. Run-jump to the end of the slope, then slide-jump to the flat area to the north Screenshot
Turn around to face the slope you just left, and then jump back to the lower area. Stand-jump up the slope, enter the chamber at the top and take the 16th Secret ~ 3rd Mystery Stone from the pedestal. There's also some Revolver Ammo behind the pedestal. When you take the Mystery Stone, you will see a shot of the wall-lever on the other side of the cave.
If you have not used the lever yet ~ Follow the walkthrough from The Exit Lever
If you have used the lever ~ Follow the walkthrough from Leaving The Cave
Return to the bottom of the slope outside and jump back to the starting area. Face north and run-jump up to the higher ledge. Still facing north, jump over the triangular rock ahead, and then face NW and stand-jump up to the triangular ledge below the west wall. Pull up onto the west wall ledge and use the wall-lever on the north wall to open the exit-hatch. Head back to the lower area at the edge of the lake, then make your way back to the slope below the secret chamber.
Head out to the slope, slide to the bottom of it and jump to the flat area below the north slope. Walk ahead as far as you can, face Lara slightly to the right and run-jump up to the higher part of the slope Screenshot Run-jump up to the flat area to the right of the exit door, then take a right curved standing jump around the wall to the exit door Screenshot
Head through to the east passage, make sure you have a good lung full of air and drop into the water-hole at the end of the passage. Swim to the end of the passage, then swim up through the exit-hatch and pull out into familiar surroundings.
The Golden Key & The Silver Key
You need to light the Torch, but first you need some fire to do so. Remember the keyholes on the east and west walls? You need the keys for them and you will be fighting a tough battle to get hold of them. Start by taking the 2 x Normal Shotgun Ammo from the pedestals. As you do so, two executioners will arrive in the second chamber. The suspended sword-traps between the second and third chambers will also be active by now, so take care during the following battle. As you did before, use your tactical skills to take both executioners down. One will leave you the 2nd Golden Key and the other guy will leave you the 2nd Silver Key.
Light The Torch And Take It To The Hidden Tinnos Temple
Use the Golden Key and Silver Key on the east and west wall keyholes, then turn around and see that the wood-pile is now alight. Great, you can now light your Torch and think about leaving here; but take care because the suspended sword-traps between the first and second chambers will also be active now. Make sure you have your lit Torch with you, head out to the small sandy chamber and jump into the transporter.
Old & New Levels ~ The Hidden Tinnos Temple ~ Revisited
You are now back in The Hidden Tinnos Temple with your lit Torch, 4 x Dragon Masks and the sun disk. But you will only be here for a short while to activate the next transporter. You then need to take the lit Torch into the next level; so be sure to keep it in a safe place at all times!
Use The Four Dragon Masks To Activate The Transporter
Leave the transporter chamber, head onto the bridge outside and make your way to the central pyramid chamber. You don't need your Torch with you for now, so leave it here for safe keeping. Just make sure you leave it where you can find it again. Leave via the west doorway and make your way to the small chamber at the end of the bridge. Climb the wall ladder to the timed-hatch room, then run inside the west gate, turn around and grab the wall ladder inside the hole in the ceiling. Climb to the top of the ladder and run out onto the balcony. Take a right turn (south) and make your way to the far south balcony. Climb the west wall ladder and back-flip off at the top.
Jump over to the central balcony and place 2 x Dragon Masks into the 2 x dragon head receptacles. Return to the previous balcony and climb back down the ladder. Head north to the central balcony, and then nip inside the west wall passage and jump the hole to get to the other side of the passage. Head to the end of the passage and run out onto the upper balcony.
Run to the north side of the balcony and exit via the west wall passage. Climb down the ladder inside the floor-hole, head east and drop down onto the central balcony. Walk to the north side of the balcony where you see a break in the railings, run-jump towards the far north balcony and grab the edge of it. Pull up onto the balcony, place the final 2 x Dragon Masks into the dragon head receptacles and then watch the cut-scene showing you a transporter activating in the small north chamber below.
Collect The Torch And Take It To The Next Level
You now need to head back down to the central pyramid chamber and collect your lit Torch. The quickest way down is to jump from the balcony down to the main pool. After the splash landing, swim to the east side of the pool and pull out on the west side. Run inside the central pyramid chamber, collect the lit Torch and head out via the north doorway. Go over the bridge to the small chamber beyond, nip inside the transporter and zap yourself off to the next level.
Old & New Levels ~ The Torch Challenge
3 Secrets ~ Including 1 x Mystery Stone
The Torch. The Scroll. Sun Goddess. Sun Talisman. Kingdom Key.
On arrival, drop your Torch for a moment, pick up The Scroll in the passage ahead and read it. It says "Do Not Lose Your Torch. If You Do, You Know Where To Find A New One, Right?" Meaning that you should have remembered the path back if you are unfortunate enough to lose your Torch. As the Torch is a vital item in this level, you must keep it available. But accidents happen, and it's possible you might lose the Torch in the water somehow. If this happens and you need to get another Torch, follow the instructions below.
To Get Another Torch
To get another Torch, nip back into the transporter and return to The Hidden Tinnos Temple. Head back into the central main chamber, leave via the south doorway and head to the chamber at the end of the bridge. Nip into the transporter and return to the Ye Obelisk Sequence. Grab another Torch from the south passage, then head through the east passage. Go right and enter the three chambers, then light the Torch on the burning wood-pile in the third chamber. Now head back to the transporter and travel back to The Hidden Tinnos Temple. Leave the transporter chamber and head over the bridge to the central main chamber. Leave via the north doorway and make your way to the chamber at the end of the bridge. Now nip into the transporter and head back to The Torch Challenge.
Find Your Way To The Main Room
Pick up the Torch again, note the water-hole at the end of the north passage, and then head into the east passage to your right. Walk to the end of the passage and stand by the edge of the hole. Use the "weapons draw key" to throw the Torch down into the hole, then make sure it has landed safely in the passage below. There are three gates down in the passage, which you will open later on when you need to retrieve the Torch. All will become clear later on, so leave the Torch in its resting place for now and head to the water-hole at the end of the north passage.
Drop into the water-hole, then immediately turn south and pick up the Revolver Ammo from in front of the closed filigree gate. Swim north to the end of the passage and pull out into the passage above. Run to the end of the short passage ahead, then look up and see a long shaft leading up with a ladder inside. Climb up the ladder and note the two closed filigree gates inside the shaft. The north gate has a valuable artefact behind it (which you will be heading for later on) and the other gate leads out to a deadly floor with slopes. Opening this gate will be your first objective when you reach the upper room. So, head to the top of the ladder and pull up into the main room.
The Main Room
This is where you will eventually be bringing the Torch to, so let's note a few things. The first thing you will notice is that Lara is on a central platform. There is a deadly floor below the platform with sloped pillars. That should tell you that there are some tricky tasks coming up at some point. Also note the outer ledges and collapsible-tiles, the receptacle on the west side of the platform (where you will be placing the combined Sun Disk and Sun Goddess later on), the raised bridges to the east and west, the wall ladders on the north and south walls, the closed gates in the north and south walls, the wall-lever below the closed south wall gate and the wall-sconce below the closed north gate.
Ok, can you hear something? It's the familiar sound of a tinnos wasp, and he's heading your way. Get your shotgun out, wait for the insect to appear from the west side of the platform and gun him down before he causes too much damage.
Open A Gate In The Ladder Shaft
You now need to visit the deadly floor area and the slopes. Your tasks are to open four gates leading to the Torch, and also grab the Sun Goddess. So, make your way to the wall-lever on the south wall and use it to open one of the gates inside the ladder shaft.
Open The Torch Gates
Head back to the ladder shaft and climb down. You will see the newly opened gate below you. Head down to the gate, drop-grab the edge of the alcove and pull up inside. Walk ahead to the edge of the alcove, and then face out over the deadly floor and save your game for the first slope-task. Note: You can save at any time by hitting the F5 key; but make sure you are safe from any fire-emitters and save in a different slot each time just to be on the safe side.
1st Torch Gate
Run-jump towards the pillar ahead (east), then grab the edge of it and pull up. From here you can also see the various gates and passages in the outer walls (all of which you will come to later on). Face south and spot the two slopes ahead and a ladder on a slope to the right of them. Also note the intermittent fire-emitters by the slopes. The ladder is your next destination. Line Lara up with the first slope ahead and stand to the right of it. Wait for the fire-emitter to temporarily lower, then run-jump towards the slope and grab the top of it. Quickly shimmy right as far as you can, then pull up, slide-jump with a right curve and land on the following slope. Slide-jump with a right curve and grab the ladder on the slope. On your way, you will have heard the gate you entered here by closing; but you won't need to use it again so ignore it. Climb up the ladder, but don't pull up over the top of the slope yet because there's a fire-emitter on the other side of the slope. Wait for the flame to lower, then pull up onto the slope and curve-jump right onto the following slope ahead. Now keep the "action + right directional keys" pressed and bounce between the slopes until you are at the end. Make a final jump forwards onto the ledge by the central column and save your game.
The spike-tile you are on is now de-activated; so there's no need to worry about it popping up all of a sudden. Pick up the SMP from the ledge, then use the jump-switch on the north wall to open the 1st Torch gate. You will see a shot of this happening.
2nd Torch Gate
Face SW and note the set-up in the corner of the room. You can see various slopes, fire-emitters and ladders. Walk westwards to the edge of the ledge, stand on the left side of the ledge and face the SW corner of the room. Hop back, wait for the flame to start to lower and then run-jump to the top of the long slope. Immediately curve-jump right onto the next slope, slide backwards down the slope, grab the edge of it and shimmy right as far as you can. Now pull up, back-flip with a twist onto the opposite slope, back-flip to the slope behind and press the "action + left directional keys" to curve Lara towards the next ladder and grab it.
Climb the
ladder, then back-flip with a twist and grab the ladder behind you. Climb up
the ladder until you are nearly at the top, then back-flip with a twist to the
collapsible-tile behind you. Immediately run forwards to the ladder ahead and
grab it, but don't pull up to the spike-trapped ledge above. Let the
collapsible-tile crumble away beneath you, then grab the ladder and back-flip
to the ledge behind. Use the jump-switch on the south wall and two things will
happen. 1 ~ The 2nd Torch gate will open. 2 ~ The spike-trap on the ledge
behind you will de-activate.
3rd
Torch Gate
Nip over to
the north ledge and pick up the Revolver Ammo. Face north, walk to the edge of
the ledge, turn around and hang-drop to the ladder below you. Climb down until
the lower north slope is behind you, then back-flip with a twist and grab the
north slope. Shimmy left as far as you can, then shimmy to the right once (so
that Lara is in the middle of the slope). Pull up, slide-jump to the following
slope and then press the "jump ~ alt and left directional keys" so
that Lara bounces between the two slopes and moves towards the west wall
passage. When you are ready to jump inside the passage, release the "left
directional key" and press the "jump ~ alt and action key" to
glide Lara inside the passage. You need to be pretty accurate with the timing
of the jump inside the passage, and you will probably be bouncing for a quite
while.
When you are
safely inside the west wall passage, grab your shotgun and head through to the
end of the passage. Gun down the giant spider that comes scurrying around from
the next passage, then continue on through the passage (walk the rest of the
way to avoid running out onto the deadly floor at the end of the passage) until
you are facing over the deadly floor.
Note the
slope ahead and the three other slopes to the east; all of which are guarded by
intermittent fire-emitters. The first slope is safe from a fire-emitter though,
so take a running jump to it, slide-jump with a left curve and grab the
following east slope. Shimmy left as far as you can, wait for the fire-emitter
beyond the slope to lower, then Pull up, slide jump to the top of the next east
slope (don't grab the top of it) and slide-jump with a left curve the following
east slope. Now slide-jump into the north wall passage.
I suggest
you have your revolver to hand when you venture inside the next passage because
there are a few more giant spiders on the loose. Step towards the north wall
alcove and you will see what I mean. After the large predator has been taken
care of, enter the north wall alcove and pick up the Flares. Turn around in the
alcove, look up inside the hole in the ceiling for a jump-switch and use it to
open the 3rd Torch gate.
Open The
Sun Goddess Gate
You don't
know it yet, but the jump-switch has also opened a gate at the end of the
following passages. So, make your way into the east passage, then go
immediately right and pick up a SMP by the grated wall. Head to the end of the
passage and go right into the next passage. Head on a short way, then go right
and note the uw-lever on the north wall. You will come back to that later on
when you have flooded the room. Head south to the end of the passage and note
the closed gate in the east wall (just before the circular-blade). Stand Lara
central to the circular-blade and as close to it as possible. Turn to the left
or right and side-flip through the blade when it is about to open. Continue on
around the following passage until you come to a second circular-blade. Pick up
the LMP from in front of the blade, then deal with the blade in the same way as
the previous one. Head to the end of the passage and note the closed gate to
your left with a skeleton-lever behind it. Go right of the closed gate and head
to the end of the passage. Side-flip through the next circular-blade and
pick up the LMP to your right. Use the skeleton-lever nearby and three things
will happen. 1 ~ The Sun Goddess gate inside the central column will open. 2 ~
The skeleton-lever gate at the other end of the passage will open. 3 ~ The gate
you saw earlier (before the first circular-blade) will open.
4th
Torch Gate
Return past
the circular-blade, head down to the skeleton-lever and use it to open the 4th
Torch gate. Immediately hop back into the passage and take out the giant spider
that drops down from the passage above the skeleton-lever.
The Sun
Goddess
All the
Torch gates are now open and we can proceed to the next task. But before you
leave, note the higher passage in the wall above the skeleton-lever where the
giant spider dropped down from. It's too high to climb to, but you will be able
to swim up into it later on and get a well deserved secret.
Make your
way back through the passages and stop after you have passed through the second
circular-blade. The newly opened gate is to your left. So, walk towards it,
stop at the edge of the passage and scan the deadly floor ahead. To your right
you will see two sloped pillars with intermittent fire-emitters guarding them.
In the south wall of the central column (beyond the second sloped pillars) lies
the Sun Goddess.
Start by
lining up with the first sloped pillar, and then wait for the fire-emitter to
lower, run-jump towards the pillar and grab the top of it. Quickly shimmy left
as far as you can, then pull up, slide-jump with a left curve towards the
second sloped pillar and grab the top of it. Shimmy left as far as you can,
wait for the fire-emitter in front of the pillar to lower, and then quickly
pull up, immediately jump with a left curve and land inside the south wall gate
in the central column. Inside the gate you will find the Sun Goddess, and when
you pick it up a cut-scene will show you the receptacle for it on the platform
at the top of the room.
The Sun
Talisman
Walk to the
edge of the shaft inside the central column and face SE. Jump forwards and grab
the ladder below the filigree gate on the east wall. The gate is climbable and
is attached to the upper wall ladder. Climb up the gate, then climb to the top
of the ladder and pull up onto the central platform. Head to the receptacle on
the west side of the platform, combine the Sun Disk with the Sun
Goddess to make the Sun Talisman and place it on the receptacle to open the
gate at the south end of the platform.
Get The
Lit Torch
Head to the
south gate and climb the ladder to get inside. Quickly turn around, draw your
weapon and take down the tinnos wasp that is sneaking up behind you. Head down
the passage, collect the SMP, then walk back a few steps and spot the
floor-hatch. Stand by the handle of the floor-hatch and use the "action
key" to open it. Drop down through the hatch and arrive in the passages at
the start of the level. Enter the east passage, drop down the ladder at the end
and pick up your Torch.
The Torch
Challenge
Now that you
have your lit Torch, you must keep it with you until the next task is complete.
The Torch challenge is complete when you have lit three floor-pots and two
wall-sconces. Doing so will lower the two bridges on the central platform and
open the room to a Golden Key. So, on with The Torch Challenge!
1st
Floor-Pot
Head north
to the end of the passage and stop. Note the two collapsible-tiles to your
right and the ledge over on the east wall. Run-jump to the first
collapsible-tile, run-jump to the second collapsible-tile and then run-jump to
the ledge on the east wall. Don't worry about the spike-tile on the ledge, it's
been de-activated. Now enter the east room and light the 1st floor-pot. Take
your Torch with you!
1st
Wall-Sconce
Return to
the ledge outside and spot the unlit wall-sconce on the south wall of the
central column. Face north and walk to the edge of the ledge. Spot the
suspended sloped pillars ahead and line up with the lower part of first pillar.
Run-jump onto the pillar, then slide-jump with a left curve onto the next
pillar. Slide to the end of the slope, then jump at the every last second with
a right curve so that Lara lands on the right hand side of the collapsible-tile
below the pillar and is ready to run. Quickly make a left curved running jump
up to the south collapsible-tile, then face diagonally left or right and
stand-jump up to the south wall ledge. Now light the 1st wall-sconce on the
south wall. Take your Torch with you!
Alternatively: Run-jump onto the
pillar, slide-jump with a left curve onto the next pillar. Slide to the end of
the slope, and then jump at the every last second with a left curve, so that
Lara lands on the left hand side of the collapsible-tile below the pillar. Quickly
face south, stand-jump up to the south collapsible-tile, then stand-jump up to
the south wall ledge. Now light the 1st wall-sconce on the south wall. Take
your Torch with you!
2nd
Floor-Pot
Go to the NW
corner of the ledge and spot the next slope/collapsible-tile sequence ahead. It
leads to the west wall ledge and the next floor-pot. Run-jump to the nearest
slope, slide-jump with a left curve onto the following slope, and then
slide-jump onto the collapsible-tile at the west wall. Quickly turn slightly
left, side-jump to the collapsible-tile to your left, then run-jump with a left
curve onto the west wall ledge. Now enter the west room and light the 2nd
floor-pot. Take your Torch with you!
3rd
Floor-Pot
Return to
the ledge outside and walk forwards to the edge of it. Face SE and spot the
next sloped sequence ahead. Line up with the left hand side of the long ledge,
take a running jump to it and immediately jump with a left curve to land on the
ledge to your left. The spike-trap on the ledge is de-activated so don't worry
about it, and when you landed on the ledge, the south wall gate opened. So,
let's go there.
Start by
walking to the south edge of the ledge, then face SE and spot another
spike-trapped ledge on the wall of the central column. The spike-trap is
de-activated by now, so take a left curved running jump to the ledge, and then
face the south slope.
This next
slope has special needs. If you take a running jump to the slope and Lara is
not in the correct position, she will over-jump the slope. A standing jump will
not work either. So, you need to hit the slope by jumping to it from as far
away as possible. Stand at the back of the ledge and in the left hand corner.
Face the slope, then run-jump to it with a slight left curve so that Lara lands
on the very bottom of the slope. Immediately bounce forwards with a right curve
and land inside the south passage. Head through to the south room and light the
3rd floor-pot. Take your Torch with you!
Extinguish
A Fire-Emitter
Drop your
Torch for a moment, head to the wall-lever on the south wall and use it to
extinguish a fire-emitter on the wall of the central column. This is very
important because the fire-emitter was blocking the way to the central platform
and you won't be able to complete the Torch Challenge if the fire-emitter is
still active.
2nd
Wall-Sconce
Take your
Torch with you and head back out to the end of the passage and face slightly
left. Spot the slope leading to the spike-tile ledge you visited a short while
ago and the longer slope to the left of it. Run-jump onto the longer slope,
then slide-jump with a left curve so that Lara lands on the smaller slope
behind her. Now slide-jump with a left curve onto the spike-tile ledge. As you
did before, take a left curved running jump around to the next spike-tile
ledge, then face east and walk to the edge of the ledge. Face NE, look up and
spot the collapsible-tile and fire-emitter on the wall of the central column.
The next
task is a tad touch and go so to speak; meaning that you will either make it
the first time or you will be at it for quite a while. Your objective is to
stand-jump onto the collapsible-tile (which will then turn off the
fire-emitter) and then proceed to the top of the central platform via another
collapsible-tile. Luckily though, you have turned off the fire-emitter by the
second collapsible-tile and you only have this first one to deal with.
Start by
saving your game, then line Lara up at the back of the ledge and in the right
hand corner. Face the collapsible-tile and stand-jump to it so that Lara lands
on the back of the collapsible-tile. The fire-emitter should now extinguish;
but if you hit the wrong spot on the collapsible-tile, Lara will catch light
and you will have to re-load and try again. All being well though, immediately
run-jump ahead to the upper north collapsible-tile, then quickly turn around
(don't try to roll) face SW and stand-jump through the break in the railings
onto the central platform Video Help
You are now
back on the central platform and nearing the end of the Torch Challenge. Head
to the north end of the platform and light the 2nd wall-sconce to finally lower
the east and west bridges. Keep your Torch to hand as you haven't finished with
it yet.
The
Golden Key
Head to the
end of the west bridge, then nip up inside the west passage and run down into
the room below. The gate will close behind you and there is no escape until you
have accomplished your task here.
Note the
central wooden floor, and then pick up the SMP from the south side of the room.
Walk to the wooden floor and throw the Torch onto it. The floor will eventually
burn and break giving you access to a lower room. You no longer have a use for
the Torch and it will disappear in the dark room below. Drop down inside the
lower room, light a flare and explore the room.
Note the
patterned-tile in the south wall alcove (SE corner) and the movable-block in
the south wall (SW corner). Head to the NE corner of the room and pick up the
pack of Flares. Pull the movable-block out into the room to open up a passage
in the south wall, then head through to the end of the passage and pick up the Golden
Key.
Flooding
The Main Room
As you pick
up the Golden Key, the gate will open in the room above. Return to the room and
place the movable-block on the patterned-tile in south wall alcove. This will
cause a slight earth quake and some fallen debris will create an escape route.
Jump up to
the top of the north slope and pull up into the room above. Leave via the east
gate and head back out to the central platform. Make your way to the end of the
east bridge and pull up into the east wall passage. Use the Golden Key
on the keyhole to open the east gate and head through. Make your way to the end
of the following passage and run down into the lower room.
The
Waterwheel Chamber
As you enter
the room, the east gate will open; giving you access to a lava-pool chamber
with four waterwheels. Don't go inside there yet though. Note the wall-lever on
the north wall, and then note the three platforms floating on the lava pool and
a closed gate in the east wall. The north wall-lever is timed to the gate. So
yes, get ready for a timed-run.
Go to the
north wall-lever and save your game. Use the lever, then back-flip with a twist
so that Lara is ready to run forwards. Run ahead and curve left to the east
gate. Run-jump to the first platform in the lava pool, then sprint to the end
of the platform, run-jump onto the second platform and then run-jump to the
third platform. Now run-jump along the platform and jump inside the east wall
gate before it closes.
Nip down
inside the lower room and use the skeleton-lever to activate the waterwheels.
The waterwheel chamber and the deadly floor in the main room will now flood
with water.
The 17th
Secret
Leave the
room and drop into the water. Swim to the west end of the pool and dive down by
the first platform. Locate the gap in the east wall of the platform and swim
through for the 17th Secret ~ Normal Shotgun Ammo ~ LMP ~ Flares ~ SMP. Now
return to the pool, pull out at the west end and head back up to the main room.
Underwater
Exploration
You now need
to open a gate in the lower passages below the central column. Doing so will
give you access to an underwater maze and the Kingdom Key. To open the maze
gate, you need to use three uw-levers. Two of the levers are in the main pool,
and the third lever is inside one of the outer passages in the main pool. You
will also get the next secret if you paid attention to details in one of the
outer passages.
1st
Underwater-Lever
Start by
jumping down into the pool below; or even better, make a swan dive down and
have some fun. Swim to the east wall of the central column, locate the 1st
uw-lever on the east wall and use it. You will get a shot of the closed maze
gate.
2nd
Underwater-Lever
Swim to the
NE corner of the pool, then swim up behind the sloped pillar, spot the 2nd
uw-lever on the west side of the pillar and use it. You will get another shot
of the closed maze gate.
3rd
Underwater-Lever
The final
lever is inside the east outer passage. Swim down and enter the east wall
passage, then go left and locate the 3rd uw-lever on the north wall (next to
the grated wall). You will see the maze gate finally opening, but don't hang
about here for too long because a sea hag is about to surprise you. Quickly
roll, dodge the sea hag and swim out to the right to get back to the main pool.
The 18th
Secret
With the sea
hag still firmly on your tail, swim to the SW corner of the pool and pull up
onto one of the west wall ledges. From here you can safely pick off the sea
hag. If the sea hag disappears beneath the ledges, jump back and forth between
the two ledges and fire your pistols. This will draw the sea hag out and Lara
can lock onto her with her pistols.
Return to
the pool and swim back into the east wall gate. Go right in the passage and
head around to the first circular-blade. Time the blade to get through it, and
then make your way through the following passages until you arrive at a second
circular-blade. Time the blade to get to the other side of the passage, then
swim to the end of the passage and go left into the skeleton-lever alcove. Swim
up inside the alcove, pull out into the south passage and run ahead for the 18th
Secret ~ Normal Shotgun Ammo ~ SMP ~ Flares ~ LMP ~ 10 x Explosive Arrows.
Head To
The Underwater Maze
Drop back
into the flooded passages and head right into the east passage. You don't know
it yet, but another sea hag is on your case, so you need to get out of here
fast. Time the circular-blade to get through it, and then swim around the
passages to the second circular-blade. Time the blade to get past it, then go
left and swim out to the main pool. As you did before, swim to the SW corner of
the pool, pull up onto one of the west wall ledges and take out the sea hag.
Drop into
the pool and swim down to the south wall of the central column. Swim through
the south wall gate, and then swim down into the lower passage. Swim through
the passage until you come to the newly opened underwater maze-gate, then swim
up into the air-pocket before the gate and save your game!
Take a
Deep Breath For The Underwater Maze Task
The
underwater maze is a real challenge. Not only because it's underwater, but
because there are only a few air-pockets to replenish your oxygen levels. So,
it's sort of a timed-swim so to speak. Your objective in the maze is to find
and use four uw-levers to close a hatch below a boulder. You will then use one
of the levers again to drop the boulder and open the way to the Kingdom Key.
1st
Underwater-Lever
Swim inside
the passage, pick up the SMP, then swim back out to the air-pocket and grab
some much needed air. Return to the passage and head straight on. The gate will
slam shut behind you and there's no going back. Swim ahead to the T-junction
and go left (east). Swim through the passage, go through the two
circular-blades, then go L - L - L and pick up the LMP. Turn around, pick up
the Flares in the opposite alcove, then turn around, swim out to the left and
head on to the T-junction. Go left and pick up the 10 x Explosive Arrows from
the end of the passage, then turn around and head to the end of the passage. Go
L into the next passage and swim on until you come to a third circular-blade.
Time the blade to get past it and then swim to the end of the passage. Go L -L
and swim to the air pocket at the end of the passage to replenish your oxygen
levels.
Turn around
to face north and swim back to the T-junction at the end of the passage. Go
left at the T-junction and swim down into the short passage. Locate the 1st
uw-lever on the south wall and use it.
2nd
Underwater-Lever
Turn left,
swim up into the passage and then immediately turn right into the south
passage. Swim to the air-pocket at the end of the passage and grab some more
air. Face north and swim to the T-junction at the end of the passage. Go R - R
and swim through the circular-blade. Continue on and swim through the next
circular-blade. Swim to the end of the passage and go right into the next
passage. Continue on, swim through a third circular-blade and then head
straight on through a fourth circular-blade. Now go R - R - L and swim to the
air-pocket at the end of the passage.
Note the
open hatch, then look above the air-pocket and note the closed gate in the east
wall. There's also an uw-lever nearby on the south wall, but leave it alone for
now or you will get squashed by a boulder. You need to release the boulder, but
first you need to close the hatch. Before you do anything else though, swim
down inside the hole and collect a LMP. Swim back up to the air-pocket for some
air, then swim west to the uw-lever on the north wall and use it.
3rd
Underwater-Lever
Return to
the east end of the passage and grab some air. Swim down west and go right into
the north passage. Go L - R and swim through the two circular-blades ahead. At
the end of the passage, go right and swim down to the end of the passage for
some Flares. Swim into the south passage and head for the air-pocket at the
end. Swim down to the end of the passage, locate the 3rd uw-lever on the west
wall and use it. The hatch will now rise and you are ready to drop the boulder.
Drop The
Boulder
Grab some
air first, and then swim north to the end of the passage. At the T-junction, go
L - L into the south passage. Swim through the two circular-blades, and then go
L - R - L and use the uw-lever on the south wall to drop the boulder. There's
no time to lose now as your air-pocket is sealed off by the hatch and boulder,
so swim west and use the uw-lever on the north wall to open the hatch. The
boulder will fall and the east gate inside the hatch-hole will open.
The
Kingdom Key
Swim back to
the east passage, swim up through the hatch-hole and pull up into the newly
opened east wall gate. Head to the top of passage, climb the north wall ladder
and pull up at the top. Run to the end of the passage, climb the ladder and
pull up at the top. You are now in a high passage with a water-hole at the end.
Drop into the water-hole and let the current take Lara to the end of the
flooded passage.
Pull out of
the water, arm yourself with a good weapon and head down into the dark passage.
Take out the giant spider that attacks, then head right and walk towards
passage ahead. The floor in the passage is deadly, so avoid it at all costs.
You can see
the Mystery Stone on a ledge in the middle of the passage. Time the
fire-emitter and jump over to the Mystery Stone ledge; but DO NOT try to
take the Mystery Stone because the ledge is spike-trapped! Continue on from the
ledge, time the next fire-emitter and jump to the other side of the passage.
Go right
into the seemingly dead-end alcove, and then face right and pull up into the
upper passage. Now make your way to the end of the following passage and drop
down into the lower room at the end.
In the new
room, note the four inactive circular-blades up on the central ledges and the
deadly floor surrounding them. Use the safe outer tiles to get to the west end
of the room, and then take the Kingdom Key from the pedestal.
The 19th
Secret ~ 4th Mystery Stone
When you
take the Kingdom Key, you will see a transporter activate. This is your ride
back to The Hidden Tinnos Temple. But remember there's still a little issue
regarding a much needed Mystery Stone that was protected by a spike-trap.
If you wish
to take the Mystery Stone, you need to use the wall-lever at the end of the
north passage to de-activate the spike-trap on the Mystery Stone ledge. But,
the lever will also activate the four circular-blades in the room. You will
then need to pass through the four circular-blades to exit the room. If you
don't use the wall-lever, the circular-blades will remain inactive and you can
leave the room as easily as you entered it; but you will not be able to take
the mystery stone. So it's your choice, but in my walkthroughs we always get
the secrets so we are going to use the lever.
Use the
wall-lever in the north passage to de-activate the spikes on the mystery stone
ledge and activate the circular-blades. Head to the first circular-blade and
pick up the LMP in front of it. Stand two tiles away from the circular-blade,
time the blade and run-jump through it. Repeat this procedure until you are
past the third blade, then pick up the Revolver Ammo in front of the final
blade. Now jump through the final blade (taking care not to land on the deadly
floor-tile beyond the blade) and see a shot of the spike-trap de-activating on
the Mystery Stone ledge.
Head to the
end of the passage and pull up into the upper passage. Make your way back
through the passages and return to the to the deadly floor passage. Time the
fire-emitter, jump to the central ledge and take the 19th Secret ~ 4th Mystery
Stone from the pedestal.
Return To
The Hidden Tinnos Temple
We now need
to return to The Hidden Tinnos Temple with the Kingdom Key. Start by over to
the south passage, then run straight ahead and drop down onto central platform
in the main room. Head to the south end of the platform, climb the south wall
ladder and pull up into the passage above. Draw your guns, then turn around and
take down the approaching tinnos wasp. Make your way into the passage and drop
down through the floor-hatch.
You are now
in the passages at the start of the level and the transporter is waiting for
you in the south room. So, head through, jump into the transporter and zap
yourself back to The Hidden Tinnos Temple.
The
Hidden Tinnos Temple ~ Revisited 2
This is
going to be a very brief visit to the Hidden Tinnos Temple, so don't worry
about an over-night bag. Head out of the transporter chamber, make your way out
to the bridge and then head on to the central pyramid chamber. Leave via the
west doorway and make your way to the chamber at the end of the bridge. Use the
Kingdom Key on the keyhole to open the east gate, then head through the
gate and slide down into the next level.
Note: It is possible to
return to Ye Obelisk Sequence and bring a lit Torch back to The Hidden Tinnos
Temple. You can then attempt to enter the Gauntlet level. You are advised not
to do this; but should you happen to do so, Lara will throw the Torch away before
entering the Gauntlet level. This will not cause any issues during game-play,
but before you can use your weapons again, you will have to select one from the
inventory to trigger the weapons-draw function.
3 Secrets ~ Including 1 x Mystery Stone
Eye Piece 1. Eye Piece 2. Eye Of Horus. 2 x
Silver Key. 2 x Golden Key. Waterskin.
Note: If you attempted to
bring a lit Torch here (see the note at the end of The Hidden Tinnos Temple
level), then Lara will have thrown it away before entering this level. This
will not cause any issues during game-play, but before you can use your weapons
again, you will have to select one from the inventory to trigger the
weapons-draw function.
Arrival
You will
begin this adventure by sliding down into a small dusty room adjacent to a
large deadly water pool room. First note, that to obtain the Mystery Stone from
this level, you need to locate five jump-switches that are hidden
throughout the level. Using all five jump-switches will open the Mystery Stone
gate that's situated at the end of the level.
The
Mystery Stone Gate ~ Jump-Switch 1
It's right
here in this first room, up on the dark north wall. When you use the
jump-switch, you will see a shot of the closed Mystery Stone gate at the end of
the level.
De-activate
A Spike-Trap In The Deadly Pool Room
Head out via
the west passage and go left into the small south room. Note the keyhole on the
east wall for future reference, then spot the jump-switch on the north wall
above the entrance and use it to de-activate a spike-trap in NW corner of the
deadly pool room. Leave via the east passage, go left, pick up the Flares and
then head into the deadly pool room.
The
Deadly Pool Room
There are
many things to note in this room; there's the deadly pool for a start. There
are also various gates and levers scattered about and a large circular door in
the west wall. Also note the closed floor-hatch as you entered the room, the
lighter coloured floor-tile nearby and the spike-trapped ledge leading to a
tight-rope above the deadly pool. On the west side of the room, you can see two
more tight-ropes which lead to two spike-trapped wall-levers. Finally, at each
end of the balcony you can see two spike-traps (one of which you have
de-activated).
De-Activate
Another Spike-Trap
Look above
the entrance for another jump-switch, and then use it to de-activate the
spike-trap in the SW corner.
Head around
the balcony to the SW corner of the room and spot the de-activated spike-trap.
De-activating the spike-trap, has given you access to a tight-rope leading to
one of the wall-levers on the west wall. There is an active spike-trap in front
of the lever which will de-activate as you approach the lever.
How To
Rope-Walk
To use the
tight-rope, walk to the start of it and press the "action key" to
walk Lara onto the tight-rope. Keep the "action key" pressed and
press the "forwards key" to walk Lara along the tight-rope. If Lara
tilts on the tight-rope, keep the "action key" pressed and use the
"left or right directional keys" (depending on which way she is
tilting) to steady her again. When Lara stops walking, release the
"forwards key" and then press it again to continue walking. This is
when Lara is most likely to tilt, so be prepared. When you are approximately
half way along the tight-rope, press the "action + jump keys" and
Lara will jump onto the ledge ahead.
The 1st
Golden Key
Use the
tight-rope to get to the wall-lever, and then use the wall-lever to de-activate
the spike-trap in front of the second wall-lever. You now need to access the
second wall-lever, but you can't reach it from here due to the fire-emitter.
So, rope-walk back to the balcony, then head around to the NW corner of the
room and use the tight-rope to get to the second wall-lever. Use the lever to
initiate the de-activation of the spike-trap on the ledge leading to the
central rope, then rope-walk back to the balcony.
Head around
to the spike-trapped ledge leading to the central tight-rope. As you approach
the ledge, you will see the spike-trap de-activate. Nip up onto the ledge, then
rope-walk to the west wall ledge. On arrival you will hear the floor-hatch
open; giving you access to the lower areas of the room.
Head back
over the tight-rope to the balcony, then walk to the newly opened floor-hatch
and spot the ladder down on the east wall. Grab the ladder, climb down and drop
off to the left. Note the passage up in the east wall (with a keyhole at the
end), then head north and use the column ledges to get to the NW corner of the
room. The spike-trap on the final ledge will de-activate as you approach, so
jump over and use the wall-lever on the north wall to conjure up a
skeleton-lever on the upper balcony. Now make your way back to the ladder and
climb back up to the balcony.
The lighter
coloured floor-tile (you noted when you entered the room) now has a
skeleton-lever on it. Use the skeleton-lever to conjure up a Golden Key on the
west wall ledge, and then nip up onto the tight-rope and start making your way
towards the west wall ledge. As you approach the middle of the tight-rope, keep
an eye on the gate down in the west wall and stop as soon as you see the gate
open. Do not proceed to the Golden Key as it's trapped at this point. Instead,
press the "down directional key" (but keep the "action key"
pressed) to turn Lara around on the tight-rope, and then make your way back to
the balcony.
Use the
ladder again to get to the lower area, but this time head south and make your
way towards the final column ledge. The spike-trap on the final ledge will
de-activate as you approach, so jump over to it and take a running jump inside
the newly opened west wall gate. Use the skeleton-lever inside the gate to
de-activate the spike-trap under the Golden Key, and then return to the upper
balcony. Now use the central tight-rope to get to the west wall ledge, and then
pick up the 1st Golden Key.
The 1st
Eye Piece
When you
take the Golden Key, you will attract the attention of a tinnos wasp; although
you may not be aware of him until you are on the rope and heading back to the
balcony. If this is the case, use the rope-jump trick to get to the balcony a
bit quicker, and then take down the enemy.
Now that you
are safely back on the balcony, use the ladder to get to the lower area again,
jump inside the east wall passage and use the Golden Key to open the
gate to your left. Head inside the new room and run around the outer path until
you can enter the central cage. Collect the 1st Eye Piece from the pedestal and
see a shot of a gate opening in the south wall of the deadly pool room.
The
Mystery Stone Gate ~ Jump Switch 2
Before you
leave the cage, face south and look above the entrance for the next Mystery
Stone gate jump-switch. When you use the jump-switch you will get another shot
of the closed mystery stone gate.
The
Mystery Stone Gate ~ Jump Switch 3
Head back
out to the deadly pool room, then keeping to the lower areas, head south and
make your way around the column ledges to the newly opened south wall gate.
Head inside the gate and use the ladder to climb to the high ledge. Note the
wall-lever here, but leave it alone for now because it's a timed-lever. Also
note the area with the ahmet behind the gate, which you will visit later on.
For now though, face north, look up and spot the next Mystery Stone gate
jump-switch on the wall. When you use the jump-switch you will get another shot
of the closed Mystery Stone gate.
The 2nd
Eye Piece
Climb back
up to the high ledge and save your game for a timed-run. The lever is timed to
a gate on the right hand side of the west wall outside. So, use the lever, then
nip down to the entrance of the passage and take a right curved running jump to
the east column ledge. Quickly jump the column ledges to get to the final north
wall ledge, then from the west side of the ledge, take a right curved running
jump through the gate before it closes.
At the end
of the passage, use the skeleton-lever to lower a rope out in the deadly pool
room, then head back down the passage and take a left curved running jump to
the north wall column ledge. Make your way back to the ladder, jump to the west
column ledge and then jump to the rope. Swing west to the circular door, and
then use the skeleton-lever in front of the door to turn the deadly pool to
water.
Drop into
the water, swim to the SE corner of the pool and locate the uw-lever on the
north side of the column at the east wall. Use the lever to open a gate on the
north side of the pool, then swim north and locate the newly opened gate in the
east wall. Swim inside the gate and use the uw-lever inside to raise a pillar
up on the north balcony (it will also raise a block under the ladder). Head
back to the ladder and make your way up to the balcony. Head north to the newly
raised pillar, then climb the pillar to get into the upper north passage. Now
run ahead and take the 2nd Eye Piece from the pedestal.
Using The
Eye Pieces
Return to
the pool below and swim to the circular door. Combine the 1st Eye Piece
with the 2nd Eye Piece to make the Eye Of Horus and place it in the
receptacle on the circular door to open it. Now head through the door and stop
at the top of the deadly spike-trapped/lava slope.
The
Spike-Trapped Slope ~ The 1st Silver Key
Watch the
following cut-scene showing you the slope and its perils. First note the Silver
Key on a spike-trapped tile at the top of the slope. Now note the three
passages at the bottom of the slope. The left passage is a trap, the right
passage holds a secret and the middle passage has a room at the end with a
transporter, a keyhole and three gates. You will also be conjuring up four
skeleton-levers in this room. Also note the four lighter coloured trigger-tiles
on the slope. You need to pass over the trigger tiles in order to conjure up
the four skeleton-levers. One trigger-tile will conjure up one skeleton-lever.
When you have used all four skeleton-levers, the spike-trap in front of the
middle-passage will de-activate. You will then have access to the Silver Key.
You can do the trigger-tiles in any order, but I am only going to give
instructions for one way.
1st
Trigger-Tile
Walk to the
top of the slope, then walk to the south wall and hop back once. Face the slope
(west), then turn very slightly to the left and hop back once Screenshot Run-jump
down onto the slope, then slide onto the trigger-tile (1) and curve-jump right
twice so that Lara lands just in front of the middle passage and can nip
inside.
Head through
the short passage and enter the room at the end. We will call this the
"skeleton-lever room" for easy reference. Note: Save your
game after each successful trigger-tile-run, then if you accidently step into
the transporter and zap back to the top of the slope, you won't have to do the
run again.
If you
successfully passed over the trigger-tile, the skeleton-lever will be in the SW
corner of the room. If the skeleton-lever is not there, then you have missed
the trigger-tile. In this case, nip into the transporter, zap back to the top
of the slope and try again. All being well though, use the skeleton-lever and
you will see a shot of the spike-trap in front of the middle passage (which is
still very much active). Before leaving the room, note the three closed gates
(one of which requires a Golden Key). Now nip into the transporter and zap back
to the top of the slope.
2nd
Trigger-Tile
As you
arrive from the transporter, note the ladder to your right with a closed hatch
at the top. You will find out what that's for later on, so ignore it for now
and walk to the top of the slope again. As you did before, walk to the south
wall, but this time, hop back three times and then face the slope Screenshot Spot the
nearest spike-trap down on the slope, then wait for the spikes to pop up. As
soon as the spikes retract, stand-jump over them, slide and curve-jump left
onto the next slope and then slide and curve-jump right onto the trigger-tile
(2). Now slide-jump into the middle passage and head through to the
skeleton-lever room.
The next
skeleton-lever is to your right (NE corner). Use the skeleton-lever and see the
shot of the spike-trap again (still active). Now nip into the transporter and
zap back to the top of the slope.
3rd
& 4th Trigger-Tiles
You can do
the next two trigger-tiles in one run. Walk to the top of the slope, and then
head northwards towards the key-tile. Do not stand too close to the key-tile or
Lara will get spiked. Face the slope, stand one step back from the key-tile and
slightly to the left of it. Now face slightly left Screenshot and wait
for the spikes on the key-tile to pop up. As soon as the spikes retract,
stand-jump to the slope to the left of the key-tile, then immediately
slide-jump right, slide over the trigger-tile (3) and then immediately
curve-jump left and slide onto trigger-tile (4). Now immediately curve-jump
left into the middle passage.
Head to the
two new skeleton-levers in the SE and NW corners of the room, and then use them
to de-activate the spike-trap in front of the middle passage. Hooray! We can
now get the silver key, but we will take a slight detour on the way and pick up
the next secret.
The 20th
Secret
Head outside
to the slope and stand-jump to the flat area ahead. Face NE and run-jump to the
next flat area, then face east, wait for the spike-trap behind you to retract
and then back-flip to the slope in front of the right side opening. Slide and
grab the edge of the slope, then spot the ladder below you and climb down as
far as you can. Drop and grab the lower ladder, then climb inside the east room
for the 20th Secret ~ Wideshot Shotgun Ammo ~ Flares ~ SMP.
The 1st
Silver Key
Exit the
room via the west wall passage and jump the lava-trap to get into the following
west passage. At the end of the passage, climb to the top of the ladder and the
gate ahead will open as you approach. Now enter the skeleton-lever room and
head back out to the slope.
As you did a
moment ago, jump up to the flat area ahead, then run-jump NE to the next flat
area. Face SE, jump to the next flat area and then face NE and jump to the
following flat area. Face slightly SE, wait for the spike-trap to your left to
retract and then run-jump to the next flat area. Face SE, stand-jump to the
next flat area and then face NE and run-jump to the following flat area. When
you land on this flat area, the spike-trap on the key-tile will de-activate.
Face SE and stand-jump to following flat area, and then face NE, jump to the
key-tile and pick up 1st Silver Key.
The 2nd
Golden Key
Leave the
slope room, head out to the pool and make your way up to the balcony. Head
through the east passage, and then go right and enter the small south room. Use
the Silver Key on the keyhole to activate a transporter back in the
deadly slope room, then make your way back to the deadly slope room. Go R - R,
step into the transporter and Lara will arrive in a small room with the 2nd
Golden Key at her feet.
The
Elevator Task
As you take
the Golden Key, the east gate ahead will open. Shoot the NE corner pot for a SMP,
then head through the east gate and make your way through to the skeleton-lever
room. Use the Golden Key on the keyhole at the south gate, and then nip
inside the gate. Pick up the Revolver Ammo, then step onto the lighter coloured
floor-tile.
The lighter
coloured floor-tile is an elevator, which will take you up through a fire and
spike-trapped shaft. In the walls of the shaft there are three gates with
gargoyle-gems inside. Also in the walls of the shaft, there are two alcoves
with shootable-pots inside them. You need to shoot the gargoyle-gems and pots
to de-activate the fire and spike-traps up inside the shaft. Miss any of the
gems or pots and you can forget about getting off at the next floor. The final
gargoyle-gem will open a secret gate in the upper passages.
The easiest
way to deal with this task is to use your crossbow and explosive arrows, but if
you missed the crossbow secret in the Quest For The Sacred Birds level, you
will have to use the revolver and laser sight. This is far more tricky, but
totally possible. And here's a warning! Don't try to leave the elevator before
it has stopped because the alcoves in the shaft wall are trapped. I also
suggest you save your game before proceeding with the elevator task.
Start by
loading up your crossbow with explosive arrows, or your revolver and laser
sight. Look up into the north wall, spot the shootable-pot (1) inside the
alcove and shoot it to activate the elevator. Roll, look up in the south wall
of the shaft and shoot the gargoyle-gem (1) to de-activate a pending fire and
spike-trap above. Face west, side-step left and then hop back and aim up into
the west wall alcove and shoot the gargoyle-gem (2) to de-activate the next
spike-trap. Quickly turn left, hop back and aim up. As soon as you see the top
of the next shootable-pot (2), shoot it and then quickly turn left to shoot the
next shootable-pot (3). Quickly turn left again to shoot the next shootable-pot
(4) and a fire and spike-trap will de-activate at the top of the shaft. Now
immediately turn left again and shoot the final gargoyle-gem (3) to open the
secret gate in the upper passage. Note: The last gargoyle-gem is very
tricky to shoot with the revolver and laser sight, but it's a doddle if you use
the crossbow and explosive arrows because you can simple blast away at the
alcoves and shatter all of the objects at the same time.
The 21st
Secret
Wait for the
elevator to come to a stand-still, and then nip out into the passage. If you
managed to open the secret gate, a skeleton-lever is now at your disposal. Use
the skeleton-lever to open a gate on a balcony at the top of the deadly slope
room, and then drop into the flooded passage behind the skeleton-lever and head
to the end of the passage.
Pull out of
the water and run over the hatch onto the balcony above the slope room. The
hatch will drop open once you are passed over it. This will give you easy
access back up to the balcony should you happen to fall from it. Now continue
on to the end of the balcony, jump over the gap at the end and head through to
the north room for the 21st Secret ~ Revolver Ammo ~ LMP ~ Flares ~ 10 x
Explosive Arrows.
Leave the
secret room, jump the gap to get back onto the balcony and then head to the end
of the balcony. Jump the hatch-hole to get back to the flooded passage, then
use the flooded passage to get back to the elevator passage. Now go left and
slide down the long slope.
You are now
in a long passage with a glass floor, and doesn't it look fabulous? Well,
fabulous it may be, but you are about to encounter a rather nasty character.
Have your shotgun or revolver ready, head through the passage and come face to
face with an executioner.
The
Executioner
Note that
the executioner has a sword that fires out deadly blue rays. While he is firing
his rays he can not be harmed, so dodge the rays as best you can. Eventually,
the executioner will stop firing his rays and will begin to raise his sword to
take a swipe at Lara. Now it's time to head in for the attack. Run towards the
executioner and stop when you are about two tiles away from him. Wait for him
to raise his sword, then fire one shot at his chest. Now wait for a moment
because he can take a little while to fall and you will only waste ammo if you
continue to fire at him. If your attack was successful, the executioner will
drop. If not, then repeat the above tactics until you have taken him down. When
the executioner has been brought down, a gate will open at the end of the
passage. So, head through to the end of the passage and approach the open gate.
Congratulations, you have found the water slide room.
Watch the
following cut-scene showing you the tasks that lie ahead, and then pick up the 2
x Normal Shotgun Ammo and save your game before entering the room.
The Water
Slide Room
As you may
have noticed from the cut-scene, the water slide room consists of various
slippery paths situated in a deadly pool. Above two of the paths there is a
fire-emitter. The west fire-emitter is in-active at the moment, but the east
fire-emitter (which is closest to you now) is active. On the far north wall
there is a wall-lever and in the outer east and west walls there are some
passages. Your objective is to solve the mysteries of the water slide room, and
then make your way to the top balconies for the Waterskin. I have to say at
this point that the water slide room is amazing fun, so enjoy your visit.
Stand to the
left of the first slide, time the fire-emitter and then step onto the slide.
Slide down, then at the very end of the slide, curve-jump left onto the small
slide. Immediately curve-jump right, then immediately jump forwards onto the
nearest tile on the next slide (do not slide onto the second tile or Lara will
veer off into the deadly pool). Immediately curve-jump left (the lever ledge to
the right is spike-trapped to stop you landing on it) so that you land on the
left side of the west-bound slide, then immediately curve-jump left onto the
long west-bound slide. Slide to the end and then slide onto the following
south-bound slide. At this point, the following fire-emitter will remain
in-active, so don't worry about passing by it. When you reach the end of the
slide, curve-jump left onto the right side of the next south-bound slide, then
immediately curve-jump right onto the left side of the following slide.
Immediately curve-jump left onto the right side of the following east-bound
slide, and then immediately curve-jump right onto the right side of the
following south-bound slide. Immediately curve-jump right onto the left side of
the following west-bound slide, then immediately curve-jump left onto the long
west-bound slide. Slide to the end and drop to the lower north-bound slide. You
now need to jump inside the west wall passage at the end of the slide. So,
curve-jump left to get closer to the west wall, and then when you reach the end
of the slide, curve-jump left into the west wall passage.
Lara is now
on another water slide inside the passage. Slide through the following
passages, and when you reach the end of the south-bound slide, the water
current will change and Lara will slide down the following east-bound slide
backwards. This is not good as Lara needs to be facing the other way to
negotiate a collapsible-tile at the end of the slide. So, back-flip with a
twist to turn Lara around, and then immediately curve-jump right so that Lara
slides onto the right hand side of the collapsible-tile. The spike-trap on the
lever ledge is now de-activated, so immediately side-flip right to the higher
collapsible-tile, and then take a right curved running jump to the wall-lever
ledge. Now use the lever on the north wall and see a shot of a gate opening in
the inner passages. At this point, the west fire-emitter will be activated.
You now have
to return to the west wall passage, but the west fire-emitter is now blasting
out flames. So, wait for the fire-emitter to begin to lower, then nip onto the
west-bound slide, immediately jump over to the next west-bound slide and then
immediately curve-jump left onto the long west-bound slide. Slide to the end of
the slippery path, then let the current take you onto the following south-bound
slide. Hopefully the fire-emitter is still low and you can pass by it, then
when you reach the end of the slide, curve-jump left onto the right side of the
next south-bound slide. Immediately curve-jump right onto the left side of the
following slide, and then immediately curve-jump left onto the right side of
the following east-bound slide. Immediately curve-jump right onto the right
side of the following south-bound slide, then immediately curve-jump right onto
the left side of the following west-bound slide. Immediately curve-jump left
onto the long west-bound slide, then slide to the end and drop to the lower
north-bound slide. You now need to jump inside the west wall passage at the end
of the slide. So, curve-jump left to get closer to the west wall, and when you
reach the end of the slide, curve-jump left into the west wall passage.
Let the
current take Lara through the passage, then when you reach the newly opened
gate, the current will change and Lara will slide northwards through the gate.
Slide to the end of the passage, then jump the lava-trap, grab the upper
passage and pull up. Immediately jump over the next lava-trap, grab the
following higher passage and then pull up and slide to the end of the passage.
Lara will
now be standing next to a wall-lever. Use the lever and see a shot of another
gate opening inside the inner west wall passages. The gate leading back to the
main room is also open now, so head through and find yourself back on the
wall-lever ledge. Use the wall-lever again to close the first gate and change
the current on the slides inside the west wall passages.
You now have
to return to the west wall passages. As you did before, time the west
fire-emitter and use the water slides to get inside the west wall passage. Let
the current take Lara through the passages, then when you reach the end of the
final south-bound passage, Lara will slide through the newly opened gate and
drop down onto a lower slide. The camera angle will change at this point and
you will get a nice view of Lara travelling through the following passage.
Eventually you will arrive at the end of the passages and land on an elevator.
The
Mystery Stone Gate ~ Jump Switch 4
Let the
elevator take Lara to the upper balconies, and then take down the two tinnos
wasps that attack. Note the keyhole and the two lighter-coloured-tiles on the
north balcony, then head onto the east balcony and run down to the penultimate
arch. Locate the jump-switch on the north wall inside the arch and use it. You
will see another shot of the closed Mystery Stone gate (which just happens to
be in the north wall in this area). The gate will still be closed as you need
to locate one more jump-switch to open it. You will find the final jump-switch
later on, and then you will return here for the Mystery Stone.
The
Waterskin
Head onto
the south balcony and find the Waterskin lying on the floor.
The
Mystery Stone Gate ~ Jump Switch 5
When you
pick up the Waterskin, a transporter will activate on the south balcony and a
gate will open back in the pool room at the start of the level. Nip into the
transporter and arrive in a small room close to the skeleton-lever room. Look
up on the south wall for the final Mystery Stone gate jump-switch and use it.
You will then see a shot of the Mystery Stone gate opening.
Using The
Waterskin
Head out via
the south passage. The gate at the end will open as you approach and you will
find yourself in another small room. Head out via the east passage and enter
the skeleton-lever room. Jump into the transporter and zap yourself off to the
top of the spike-trapped slope. Head out to the pool room, make your way up to
the balconies and then enter the newly opened south wall gate.
The 2nd
Silver Key
You are now
inside the scales room; said scales being at the south wall. Note the ahmet in
the west cell, and then take the Revolver Ammo from the pedestal. Head through
to the east pool room, note the closed east wall gate and then fill up your
Waterskin. Take the Waterskin to the scales, stand at the left scale and select
the Waterskin from your inventory to fill up the scale. The scales will
balance, the east wall gate inside the east room will open and the ahmet will
be released. However, do not kill the ahmet! Doing so will close the gate
inside the east room and you will have to do the scales puzzle again to re-open
it.
Head into
the east room and wade over the pool to the newly opened gate. Now head inside
the new room and take the 2nd Silver Key from the pedestal.
The 22nd
Secret ~ The 5th Mystery Stone
We are now
going to head back to the balconies above the water slide room. Head out to the
pool room (you can kill the ahmet on the way if you wish, but as he won't
bother you once you have left the scales room, you can show some mercy and
leave him alone). Drop back into the pool and make your way back to the deadly
slope room. Go R - R and nip into the transporter. You will arrive in one of
the small rooms next to the skeleton-lever room. Leave via the south passage,
nip inside the transporter in the next room and zap yourself back to the water
slide room balconies.
Head over to
the north balcony, enter the north gate and take the 22nd Secret ~ 5th Mystery
Stone from the pedestal. Head back out to the balcony and go left. Use the Silver
Key on the keyhole to activate two transporters on the lighter coloured
floor-tiles either side of the keyhole. Now consider the following options.
Important
Options
At this
point, you can choose to finish the levels and not proceed to the New Levels,
or you can return to The Hidden Tinnos Temple and proceed to New Levels. If you
wish to end the adventure now, nip into the left transporter. If you wish to
continue the adventure, head into the right transporter and zap yourself back
to The Hidden Tinnos Temple.
The
Hidden Tinnos Temple ~ The Final Chapter
You are now
back in the Hidden Tinnos Temple; hopefully with 5 x Mystery Stones to access
Bonus Levels 1 & 2 later on. All you need to do now is find your way out of
The Hidden Tinnos Temple and head to the next adventure.
Ride
Elevators & Activate The Transporter
You arrive
in a white walled passage high above the main pool room. Drop down through the
floor-hole and splash-land in the main pool below. Swim east and pull up onto
the small east wall ledge (where a hatch has now lowered giving you access to a
wall ladder). Above the wall ladder, there are a series of balconies running
along the east wall and one balcony on the south wall. You will be using
elevators to move to and from the balconies, and while doing so you need to
locate two wall-levers to activate the transporter at the top of the chamber.
1st
Wall Lever
Climb the
ladder and drop off to the right. You are now on a small elevator which will
take Lara to the balconies above. As soon as you reach the upper balcony, nip
left off the elevator onto the upper balcony. If you are not quick enough the
elevator will lower again, but stay on it and it will rise again. There's
another elevator at the end of the balcony, so step onto it and elevate to the
top balcony. Jump off to the left and head north to the end of the balcony.
Jump over the elevator-gap in the balcony and pick up the LMP. Turn around,
walk to the elevator-gap, wait for the elevator to rise up and step onto it.
Turn to face north, wait for the elevator to reach the lower balcony, and then
drop down onto the lower balcony. Jump to the small north balcony for some Revolver
Ammo, then face south and nip down to the lower balcony. Drop down one more
level to the small balcony below and use the wall-lever (1) on the east wall.
You will see a shot of the in-active transporter at the top of the chamber.
2nd
Wall Lever
Pull back up
to the balcony above, head south, wait for the elevator to rise and step onto
it. Travel to the top balcony again and jump off to the south. At the end of
the balcony, jump over the elevator-gap and note the elevator-tile ahead; but
don't step onto it yet. Jump over the elevator-tile and head to the end of the
balcony. At the end of the balcony, jump the elevator-gap, pick up the Flares,
and then turn around and wait for the elevator to rise. Step onto the elevator,
face south and head down to the next balcony. Run off the elevator, pick up the
SMP ahead, and then head north to the end of the balcony and drop down to the
lower balcony. Collect a LMP from the end of the balcony, then climb over the
block and head south to the end of the balcony. Climb down the ladder on the
east wall, then head along the balcony and pick up the Normal Shotgun Ammo. Now
make your way to the end of the balcony and use the wall-lever (2) on the south
wall to activate the transporter at the top of the chamber. Lara is now ready
to leave The Hidden Tinnos Temple and the transporter is waiting for her at the
top of the room.
Say
Farewell To The Hidden Tinnos Temple
Make your
way back to the ladder, climb to the top and drop off to the left. Head to the
end of the balcony and jump onto the block. Face south, pull up onto the upper
balcony and wait for the elevator to lower. Step onto the elevator, turn to
face north and wait for the elevator to take you up to the next balcony. Nip
off the elevator and head to the elevator-tile at the end of the balcony. Wait
for the elevator to lower, then step onto it and face west. When the elevator
reaches the top of the chamber, run forwards and head to the transporter at the
end of the platform. Now step into the transporter and Lara will be taken to
her next destination.
Old & New Levels ~ The Aqueduct Plus Bonus Levels 1
& 2
Very Important Notes
During this level, you will have the opportunity to
visit Limbo and/or Bonus Levels 1 & 2. There is more than one opportunity
to visit these levels and the out-come will be different for each entry point.
For this reason, The Aqueduct walkthrough had to be spilt into two sections.
The third entry point is when you return to The Aqueduct from The Lair of The
Serpents and that route will be covered at that point in the walkthrough. Also
note, that because
of the set-up in these levels, the secrets will not be numbered again until you
have completed the Lair Of The Serpents.
The Routes
Route 1 ~ When you first enter the area above the
glass covered maze Screenshot
Route 2 ~ When you return to the top of the glass
covered maze for the 4 x Black Beetles Screenshot
Route 3 ~ When you return to The Aqueduct from the
Lair Of The Serpents level Screenshot This
route will be covered when you have returned to The Aqueduct from the Lair Of
The Serpents.
If you are playing Route 1 ~ Follow the walkthrough
for Old & New Levels ~ The Aqueduct ~ Route 1
If you are playing Route 2 ~ Follow the walkthrough
for Old & New Levels ~ The Aqueduct ~ Route 2
Old & New
Levels ~ The Aqueduct ~ Route 1
4 Secrets
1st Eye Piece. 2nd Eye Piece. Eye Of Horus.
Golden Key. Bag Of Sand. The Torch. Waterskin. Vase Of Oil. Ruby Cube. Sword Of
Fithos (crowbar).
4 x Black
Beetle. Secret Key. Soul Cube. The Laser Sight.
The 1st Eye Piece
In front of
you (south) there is a lighter coloured wall-tile in the south wall. This is a
closed door; although it's not obvious. To your left (east) there is a small
maze and to your right (west) there is a small room with a skeleton-lever and a
closed gate.
Head into the room to your right and use the
skeleton-lever to open the south door outside. Head out of the room and
run around into the newly opened door (which will slam shut behind you). Run
ahead and you are up against a well concealed moveable-block directly in front
of you. Push the block forward once, then climb onto it and back-flip into the
room above.
Run into the room and collect the Flares and the 1st
Eye Piece from the pedestals. When you take the 1st Eye Piece, you will and get
a cut-scene of a large closed door in another area. Drop back to the lower
passage and pull the movable-block onto the trigger-tile to open the door
again.
Head right (east) and go directly ahead into the east
passage. You are now in the outer passages surrounding an inner maze. Follow
the passage to the end, then go left and make your way to the end of the
passage. Now go right and enter a small passage with a slope at the end. Turn
your back to the slope, back-flip onto the slope and bounce forwards to grab
the slope above. Pull up, back-flip on to the slope above and bounce
forwards to the upper ledge. Now run ahead and slide down to the top of a
glass covered maze.
The Glass Covered Maze
Note the
four wall-levers on the north wall; but leave them alone for now because we are
going to head to Limbo and/or Bonus Levels 1 & 2. Note: If you do
not have 5 x Mystery Stones, you can not access Bonus Levels 1 & 2.
However, you can still grab a secret from Limbo.
Heading
For Limbo
Head over to
the SW corner, enter the south passage and use the transporter at the end to
zap yourself off to Limbo.
Old
& New Levels ~ Limbo
3 Secrets
You are now
standing on a central floating island in Limbo. There's a lot going on around
you, but you won't be dealing with it all now. Start by picking up the LMP ~
Flares from the ground, then note the skeleton lying in the middle of the
island. The skeleton is a crowbar-lever and it will open the way to a secret;
but as you don't have the Sword of Fithos (crowbar) yet, ignore the
crowbar-lever and forget about the secret for now. Also note the 5 receptacles
for the Mystery Stones on the outer edges of the island.
Note: If you have 5 x
Mystery Stones, you can collect 1 of the 3 Limbo secrets now and then head to
Bonus Levels 1 & 2 and collect another secret on the way. The final secret
will be collected later on when you have the sword of fithos. During your visit
to Bonus Levels 1 & 2, you can collect 12 x Eye Of The Serpent artefacts.
These will help you to gather the 3 x Pentagrams required to access Bonus Level
3. Don't worry if you miss any of the Pentagrams in Limbo, you can collect them
later on.
If you do
not have 5 x Mystery Stones, you will only be able to get 1 of the 3 Limbo
secrets now. However, you will return here later on when you have the Sword of
Fithos and grab another secret.
Proceeding
In Limbo ~ Secret
Leave the
Mystery Stone receptacles alone for now, nip up onto the NW corner block and
spot the floating ledges leading to the north temple. You can't go inside the
temple yet, but you can get the secret hidden on the roof of it. So let's make
a start.
Run-jump to
the NW ledge then run-jump to the north ledge. Run-jump towards the NE ledge,
grab it and pull up. Stand at the back of the ledge and take a left curved
running jump towards the west ledge, grab the edge of it then pull up. Stand at
the back of the ledge and take a right curved running jump towards the temple
balcony, grab the edge of it and pull up.
Note the
three closed golden gates in the north wall of the temple. They are of no use
to you now, but you will be back here later on to deal with them. It might
interest you to know though, that the patterned-tiles above each gate
correspond with the patterned-tiles on the receptacles on the east temple. Make
a note this for later on, and then all will become clear when you have returned
from the Bonus Levels 1 & 2.
So for now,
note the ladder on the east wall with the closed hatch above it, then head to
the opening in the west wall and pull up inside it. You are now on an outer
wall of the temple. Go right, walk to the end of the temple wall, then face NE
and jump down onto the small ledge on the wall of the temple. Face SE, jump up
to the wall and make your way to the end. There are a series of ladders on the
wall below you. Hang-drop onto the first ladder and shimmy left. Ignore the
alcove between the ladders and make your way to the end of the ladder. Climb
up, pull up onto the temple and then run to the end of the wall. Go right and
use the wheel-switch to lower the hatch above the ladder.
Head back
down to the end of the wall and hang-drop to the ladder. Shimmy right as far as
you can (ignoring the alcove between the ladders), then pull up onto the
temple. Go to the right, and then face NW and jump down to the small ledge on
the temple wall. Face SW and use the higher triangular area on the ledge to
perform a left curved banana-jump up to the temple wall. Make your way to the
end of the wall, drop down to the left and you are back on the temple balcony.
Head to the ladder on the east wall, climb to the top and pull up onto the roof
of the temple. Now explore the temple roof for the Secret ~ Wideshot Shotgun
Ammo ~ Flares ~ Normal Shotgun Ammo ~ 2 x Revolver Ammo ~ 10 x Explosive Arrows
~ LMP. Wow! That was well worth the trek wasn't it?
Ok, now we
can head back to the central island. Climb back down the ladder to the temple
balcony, and then use the floating ledges to the south to get back to the
central island.
Important
Options
If you have
5 x Mystery Stones ~ Follow the walkthrough from Reaching
Bonus Levels 1 & 2
If you do
not have the 5 x Mystery Stones ~ Nip into the transporter, head back to The
Aqueduct and follow the walkthrough from Proceeding In The Maze
Place 5 x
Mystery Stones into the snake receptacles and you will get a long cut-scene
showing you a number of things. To start with you will see various transporters
activating throughout Limbo. You will also see some spikes de-activating on
fire-trapped ledges to the NE. The de-activated spike-trap ledges are your main
concern right now because they give you access to the far SW transporter. You
will then use that transporter to zap to the top of the east temple, where you
will find another transporter to take you to Bonus Levels 1 & 2.
A Burning
Desire
Start by
heading to the NE corner of the island and scan the floating ledges ahead.
Placing the Mystery Stones has de-activated the spike-traps on the ledges, but
you will still have to deal with the fire-emitters on them. So, stand facing
the first ledge, then run-jump towards it and grab its edge. Shimmy all the way
around to the other side of the ledge, wait for the flame to lower, and then
pull up in the right hand corner of the ledge. You are safe here for now as
long as you do not move Lara on the ledge. Wait for the flame to lower, then
turn around, stand-jump towards the next ledge and grab the edge of it. Shimmy
left around the corner of the ledge and pull up in the right hand corner. Wait
for the flame to lower, run-jump to the next ledge and grab the edge of it. You
can now repeat this procedure over the following ledges and the route will end
at the SW transporter. Now step inside the transporter and Lara will arrive on
the top of the east temple.
You can take
a look around up here if you wish. There are 12 receptacles on the lower walls
(6 on each side) where you will be placing the Eye Of The Serpent artefacts
that you have collected from Bonus Levels 1& 2. Note the patterned-tiles on
the receptacles, and then remember the patterned-tiles you saw above the closed
gates back on the north temple. To open each gate, you must place 4 x Eye Of
The Serpent artefacts into the corresponding receptacles. All 12 Eye Of The
Serpent artefacts can be found in Bonus Levels 1 & 2. Ok, let's move on
now.
Secret
Note the two
transporters up on the temple roof. The north transporter will take you back to
the central island. The south transporter will take you to Bonus Levels 1 &
2. But first we are going to get the next secret. Note: You can also
get this secret later on when you come back from Bonus Levels 1 & 2.
From the
transporter-tile you arrived on. Walk east to the edge of the roof and turn
around. Hop back from the roof, then slide down and grab the end of the slope.
Drop to the ledge below, then turn to face south, hop back from the ledge and
grab it. There's a ladder below you, so climb down, and then shimmy to the
right until the temple is behind you. Spot a passage behind you and back-flip
into it. Face south and note the passage ahead. It's lined with
collapsible-tiles and there is one safe-tile at the end. There's also a ladder
on a pillar beyond the collapsible-tiles. Run over the collapsible-tiles to the
end of the passage, then jump and grab the ladder. Shimmy left around the
ladder, then climb to the ledge above. You will hear some spikes de-activating
on a nearby ledge. Turn around, face north east and spot the de-activated spike
ledge around the corner of the temple. Run-jump to the ledge, then run-jump to
the next ledge to the north and save your game by the wheel-switch.
The
wheel-switch is timed to a hatch on the other side of the temple; and you need
to move fast to get there. Use the wheel-switch to raise a hatch on the other
side of the temple, then return to the previous ledge (south) and run-jump
around the wall to the ladder-ledge. Face SW, spot another de-activated
spike-ledge around the wall to your right and run-jump to it. Take a right
curved running jump to the following north ledge, grab it and pull up. Spot the
raised hatch to your right, then run-jump towards it, grab it and pull up. Now
quickly run-jump towards the ledge on the temple wall and save your game.
Run-jump to
the next north ledge, and then face NE and jump down onto the small ledge on
the other side of the temple wall. Use the jump-switch on the south wall to
open the secret gate on the other side of the temple (and also activate a
transporter behind you).
Walk west to
the ledge of the ledge, then face SW and jump back to the upper ledge on the
temple wall. Run-jump to the next south ledge, then stand-jump down to the
hatch. Run-jump to the next south ledge, then run-jump to the corner ledge on
the temple wall. Take a left curved running jump around the temple wall and
land on the ladder-ledge.
Drop back
from the ledge, grab the ladder and climb down. Shimmy right on the ladder
until the temple is behind you, then back-flip into the collapsible-tile
passage. The collapsible-tiles are gone now, but there's a monkey swing above
you. So, grab the monkey swing, swing to the other end of the passage and drop
from the monkey swing.
Head out to
the right and jump back to the ladder. Shimmy left around the corner of the
ladder, then climb onto the ledge above. Now pull up into alcove and collect
the Secret ~ 3 x Wideshot Shotgun Ammo ~ 20 x Explosive Arrows ~ 2 x Flares ~ 4
x LMP ~ Normal Shotgun Ammo ~ Revolver Ammo.
Head Back
To The Transporter
You now need
to get to the transporter you activated a moment ago (when you used the
jump-switch on the other side of the temple). So, face north and run-jump to
the ledge ahead. Still facing north, spot the spike-trapped ledge on the corner
of the temple; and also note the transporter around the corner of the temple
beyond the spike-trapped ledge. Time the spike-trap on the ledge, then just as
the spikes lower, run-jump to the ledge and immediately run-jump with a left
curve to land inside the transporter.
Lara will
now arrive back on the temple roof and you are ready to proceed. So, nip into
the south transporter and head off to bonus Levels 1 & 2.
Old
& New Levels ~ Bonus Levels 1 & 2 ~ Hall Of Fame 1
14 Secrets ~ Including 12 x Eye Of The
Serpent
Bonus
Level 1 ~ Arrival
Lara arrives
inside a beautiful castle, and here you will be visiting various tribute levels
from QRS' own personal favourites. You can visit most of these levels in any
order and you do not have to visit them all. However, if you are collecting the
12 Eye Of The Serpent artefacts, then please make sure you visit all areas
before leaving.
Head towards
the north end of the hallway and note the open arched passage in the west wall
(three arches down from the starting area). The passage is closed off at the
end and you will open it up later on. Also note the two large pools to your
right (east), which you will be visiting later on. For easy reference we will
call this the "main pool".
Access
Sanctuary of Souls ~ The Clockwork Cathedral by Piega
Make your
way to the end of the hallway, and then go right (east) just a short way.
There's a dark passage to your left (north). Run through the passage and make
your way to the end.
Note the
smaller pool to your right (east), then go L - L and make your way up the stairs
to about half way. Look up northwards and spot two horizontal-bars above the
stairs and a wheel-switch up on a high balcony. Pull up into the west alcove
(just before the lower horizontal-bar) and use the two horizontal-bars to get
over to the north balcony. Use the wheel-switch to open a gate in the main
pool, and then safety-drop to ground and head back to the main pool.
Drop into
the pool at the north end and swim through the newly opened gate in the north
wall. Swim through to the end of the passage, then swim up and pull out onto
the north ledge. Use the nearby skeleton-lever to open a gate in the upper area
of the main pool room, and then swim back out to the main pool.
Pull out at
the north end of the pool and make your way back to the far north end of the
room (where the smaller pool is). Go L - L and make your way up the stairs
again. At the top of the stairs, go L - L into the newly opened gate.
Light a
flare if you need to, then drop down into the lower passage and run to the end.
Pull up to your right into an upper passage and use the wheel-switch inside the
passage to open another gate near to the one you previously opened. Return back
through the passages, head out of the gate and go left. Run past the wide
ascending stairs with the burning pots, and then turn left into the newly
opened gate. Drop down into the lower passage and make your way to the
skeleton-lever at the end. Use the lever to open the double doors at the top of
the stairs with the burning pots, and then make your way back through the
passage and head out of the gate. Stop here because there's a secret to collect
before we proceed to The Clockwork Cathedral.
Secret
Go L - L and
run down the stairs to about half way. Look up to the north and spot the
goodies on a pedestal. Pull up into the east wall alcove (the second alcove
down from the top of the stairs), perform two banana-jumps around the alcove
walls to get to the north balcony and grab the Secret ~ 10 x Explosive Arrows.
Make a
safety-drop to ground and head back to the top of the stairs. Turn right, head
past the gate you visited earlier and then take a right turn up the stairs with
the burning pots. At the top of the stairs, go right of the doors and collect a
LMP from the pedestal. Now head through the double doors and enter The
Clockwork Cathedral.
Sanctuary
Of Souls ~ The Clockwork Cathedral by Piega
If you have
played this level in its original form then you will know this room only too
well. Yes, it's that raising and lowering trap-door-run. The principle is the
same as the original version. Get to the other side of the room via the
trap-doors.
Nip down to
the lower balcony to your right (east) and walk north between the break in the
balustrade. Stand on the edge of the balcony in front trap-door 1 (which is
situated in front of the break in the balustrade). When the trap-door starts to
rise, run onto it and run-jump NE to trap-door 2. Keep running as you land on
the trap-door, then run NW and jump to trap-door 3. Now roll and run-jump back
to trap-door 2, then roll and run-jump back to trap-door 3. Now run-jump north
to trap-door 4 and quickly nip up into the north room.
Head to the
NE corner of the room and use the wheel-switch to open a gate back in the main
pool room. You'll visit there shortly, but there's one more task to do here
first. Head to the west wall, climb the ladder behind the chain and pull up
into a small passage above. Carefully walk around to the left and stop at the
top of the slope in front of the gate. The gate will have opened as you
approached it and beyond the gate there are four horizontal-bars. Beyond the
horizontal-bars there is a jump-switch on the south wall. Slide down the slope,
then jump and grab the first horizontal-bar. Swing around the bar, then jump to
the next bar and grab it. Proceed in this fashion until you reach the
final bar, and then jump to the jump-switch and pull it down. You will now see
a long cut-scene of the arched passage in the main pool room, an explosion
takes place at the end of the arched passage and a glass wall appears. The
glass wall leads to another level, but you won't be heading there just yet.
Secret ~
Eye Of The Serpent 1
Head up the
steps and leave via the double doors. Go R - L and make your way to the top of
the stairs. At the top of the stairs, go R - R and run through the newly opened
gate. Run around the passage to the open north passage, and then head through
to the bell tower.
You will now
be making a series of timed-runs over trap-doors to use a wheel-switch over on
the north wall. The wheel-switch will do three things. 1 ~ Open a gate in the
lower area of the cathedral. 2 ~ Lower a ladder in the cathedral. 3 ~ Open a
hole over in the north wall.
The first
wall-lever is to the right (east) of the clock mechanism and the first
trap-door is west of the wall-lever. Start by using lever 1 to raise trap door
1, then side-flip left, run-jump to the west end of the balcony and jump to the
small north ledge. Stand-jump NW to the west wall ledge, then face east and
run-jump with a grab to catch the horizontal-bar. Only swing once on the
horizontal-bar or Lara will run out of time and the trap-door will lower. Jump
from the horizontal-bar onto the east ledge and save your game.
Turn and
take a look over to the NW and spot trap-door 2. Roll and run around to the
left (north) and make your way to wall-lever (2) at the end of the ledge. Turn
around, note the horizontal-bar protruding from the pillar nearby, then use
lever 2 to raise trap-door 2. Roll and run to the horizontal-bar, then jump and
grab it and swing to trap-door 2. Immediately jump forwards onto the west ledge
and then run-jump to the north ledge where the wheel-switch is situated.
Alternatively: Use wall-lever 2 to
raise trap-door 2, and then run back to trap-door 1 (which is now down but that
doesn't matter). Run-jump from the trap-door 1 ledge to trap-door 2 and then
make a right curved running jump to the north ledge where the wheel-switch is
situated.
Use the
wheel-switch, and then watch the cut-scene showing you a gate opening, a ladder
lowering and a block lowering in the north wall to your right. Pull up through
the opening in the north wall, and then climb down the ladder in the
floor-hole.
Climb the
west wall ladder behind the chain again and use the slope at the end of the
passage to slide down into the lower room. Make your way to the end of the
balcony, then head left and drop down to where the timed-trap-door run began.
Don't worry; you don't have to do the timed-run again. Run inside the newly
opened south gate and walk to the end of the passage. Do not drop down into the
floor-hole yet though. Turn Lara with her back to the hole, then hang-drop from
the hole and spot a jump-switch below you. Drop back from the hole, grab the
jump-switch and pull it down to activate the next secret.
Lara will
now drop into a flooded passage below. Swim to the end of the passage, collect
the Secret ~ Eye Of The Serpent 1, then swim south and the gate will open. Swim
through the gate, then swim up and pull out of the water. Lara will now be
standing by the small pool at the north end of the main pool room.
Note: If you missed the
jump-switch, the secret will not appear, but you can go back for it if you wish
by re-entering the cathedral and heading back through the south gate.
Access
Caverns Of The Dead by Michael Bender
Head south
into the main room and dive into the pool. Locate the uw-lever in the
partitioning wall and use it to open the double gates to the next level. Pull
out of the pool and make your way to the small pool at the north end of the
room. Go right (east) of the small pool, then turn right (south) and run up the
stairs. Head straight on southwards, then when you come to the third archway on
the left, turn left into the newly opened gates. Run to the top of the slope,
and then go left into a beautiful green tinted room. You will be informed that
you have entered Caverns of The Dead by Michael Bender.
Caverns
Of The Dead by Michael Bender
Secret ~
Eye Of The Serpent 2
This is a
three-tiered room consisting of a ground, middle and upper floor. Your
objective is to get to the top of the room, use a wall-lever and make the
secret appear. To get to the wall-lever, you need to open a gate on the middle
balcony by using four levers.
Start by
taking note of a few things on the ground floor. There are three patterned
floor-tiles, a jump-switch on the south side of the room and a double slope on
the north side of the room. At the top of the second slope, there is a closed
ceiling-hatch and above the first slope there is a monkey swing. Opposite the
slopes there is a high room.
First, use
the jump-switch on the pillar at the south wall and you will get a shot of a
closed gate on the second tier of the room. Head up the slope on the north side
of the room and note the closed ceiling-hatch. Now walk back down the top of
the first slope, grab the monkey swing and make your way over to the high room
through the east wall.
Note the
movable-statue in the corner of the room and the wall-lever and skeleton-lever.
Use the skeleton-lever and you will get another shot of the closed gate. Use
the wall-lever to raise a pillar below the room, and then shift the
movable-statue onto the raised pillar. Use the wall-lever again to lower the
pillar and bring the movable-statue to ground level, then drop to ground and
place the movable-statue on all three patterned floor-tiles. This will open the
hatch at the top of the slopes. Head back up the slopes and pull up through the
hatch.
You can now
see the closed gate in the south wall and a smaller closed gate in the west
wall (with an empty pedestal in front of it). Also note the lowered hatch on
the inside wall of the central platform and the jump-switch opposite. Head to
the east end of the room and enter the dark passage in the SE corner. There are
some Flares in an alcove nearby if you need them. At the end of the passage,
use the jump-switch on the west wall and get another shot of the closed gate.
Return to the balcony and head to the west end.
Locate the
wall-lever on the west wall (to the left of the closed gate) and get ready for
a timed-run. The lever will raise the hatch inside the central platform, and
then you need to make it to the jump-switch before the hatch lowers again. So,
use the lever to raise the hatch, run to the hatch and nip onto it. Run-jump to
the jump-switch and pull it down. The south wall gate will now open and Lara
will land on the ground level.
Head back up
the slopes, pull up to the balcony again and make your way through the newly
opened south wall gate. Climb the ladder at the end of the passage, back flip
off at the top and run out onto a central ledge at the top of the room.
Run-jump over to the east ledge for a SMP, and then run-jump over to the west
ledge. Use the skeleton-lever and the secret pick-up will appear on the
pedestal below. Return down the ladder to the middle balcony, then head to the
west end of the room and take the Secret ~ Eye Of The Serpent 2 from the
pedestal. The west gate will now open, so head through and find yourself on the
top floor of the main pool room.
Secret ~
Eye Of The Serpent 3
Go left
(south) to the small pool in the hallway, note the uw-lever on the north wall
of the pool and then head into the far south room. Note the water pools in each
corner of the room, then look inside the pools and spot the uw-levers inside
them. You will be back here later on to deal with the pools and their levers,
but for now, make your way to the SW corner of the room and locate the
wall-lever on the east wall (under the arch to the right of the stairs). Use
the lever to lower one of two ropes above the main pool, then leave the room
and head back to the small pool with the uw-lever that you noted before you
entered this room.
Run past the
pool and note the closed north gate ahead (which you will be opening it
shortly). Go L - R and make your way to the bottom of the stairs. Go L - L and
run down the stairs to the lower balcony. Go left from here, and then take a
right turn onto the balcony above the large pool. Run to the end of the
balcony, spot the wall-lever on the south wall (under the arch to your right)
and use it to lower a second rope above the large pool in the main room.
Take a
running jump through the break in the railings to your right, grab the outer
south wall balcony and pull up. Make two banana-jumps around the partitioning
walls on the balcony to get to the end of the west end balcony, and then face
the opening in the west wall. Stand-jump towards the opening, grab the edge of
it and pull up inside. Drop down to the left into the lower south room and use
the skeleton-lever inside to open the gate on the upper north balcony. When you
use the lever, the walls to your right will lower and give you access back to
the main room.
Head north
along the balcony until you are four arches down, then head right and walk onto
the bridge. Walk to the break in the railings and line up with the first rope.
Run-jump towards the rope, and then grab it and line up with the second rope.
Swing towards the second rope, then jump and grab it. Now line up with the
suspended cage and swing towards it. When Lara is just above the cage, jump and
grab the top of it and pull up. Face south and spot the jump-switch ahead. Jump
up and grab the glass ceiling, then swing to the jump-switch and use it to open
a floor-hatch in the main pool.
Lara will
fall down to the left of the floor-hatch, so swim down inside the hatch-hole
and head to the end of the following passage. At the end of the passage, swim
up through the long water-hole, note the closed gate in the north wall of the
hole and then pull out of the water into the upper east passage. Head to the
end of the passage, then go right and make your way to the end of the following
passage. You'll see a closed gate ahead and a wall-lever to the left. The lever
is timed to the gate you saw in the water-hole a moment ago. So, use the lever,
then sprint back through the passages, drop into the water-hole and quickly
swim inside the gate before it closes.
Inside the
gate there's an uw-lever. Use the lever to open the gate back up in the
passage, then swim out of the gate and pull out of the water into the east
passage again. Make your way to the newly opened gate at the end of the passage
and stop at the gate. Spot the jump-switch ahead and use it to open another
floor-hatch in the main pool. Lara will fall down inside the floor-hatch and it
will close behind her. Swim to the end of the following passage, then go left
(east) and pick up the Secret ~ Eye Of The Serpent 3 from the end of the
passage.
Secrets ~
Eye Of The Serpent 4
Swim west
until a gate closes behind you, and then note the closed hatch above you. Swim
on through the passage and you will come to an uw-lever on the wall to your
left (if you try to swim further on in the passage the current will knock you
back). Use the uw-lever to open the hatch you noted a moment ago, then swim up
through the hatch and find yourself back in the main pool room.
Pull out of
the pool on the north side and head to the small pool at the far north end of
the room. Go right of the small pool, then go right again and make your way up
the south stairs. At the top of the stairs, take a right turn and run past the
open north gate that you have already visited. Now take a right turn and head
up the stairs with the burning pots. At the top of the stairs, go R - R and
make your way to the top of the stairs. Now go L - L and enter the newly opened
north gate. On the first pedestal you find the Secret ~ Eye Of The Serpent 4
and on the second pedestal you will find a SMP.
Secret
Leave the
room and stop just outside the gate. Look down the hallway to your right and
note the closed double doors in the north wall. There's another secret behind
the double doors, but first you will need to find three well hidden levers to
open them.
Lever
1
Run straight
ahead (south) to the small pool and dive in. Locate uw-lever on the north wall
of the pool and use it to de-activate one of the locks on the double doors back
in the hallway.
Lever
2
Pull out of
the pool and make your way into the far south room. Pull up onto the wall at
the side of the south staircase (either side will do), then head to the east
side of the ledges and use the skeleton-lever to de-activate another lock on
the double doors.
Lever
3
Drop down
into the room below and head north into the hallway (where the closed double
doors are). Ignore the double doors for now and make your way down to the small
pool on the ground level (north end of the main room). When you reach the small
pool, go left and enter the dark passage to the left of the small pool. Light a
flare in the passage, spot the carefully hidden jump-switch on the east wall
and use it to de-activate the final lock on the double doors.
Make your
way up to the newly opened doors, head through and collect the Secret ~ 10 x
Explosive Arrows ~ LMP ~ Wideshot Shotgun Ammo ~ Flares from the four pedestals
at the end of the room.
An
Elevator Ride To Bonus Level 2
Make your
way back to the hallway, and then head down to the main pool. Go right of the
pool and make your way south down the hallway. Near the end of the hallway, you
will come to the open arched passage in the west wall that you noted earlier
when you entered the level. Go through to the end of the passage and spot the
new area that was created when you used the jump-switch in the Clockwork
cathedral. The path is blocked by a glass wall and you are seemingly at a
dead-end. Well, that's not going to stop Lara is it? Run-jump towards the
glass wall and Lara will smash her way through it.
Head to the
double doors at the end of the passage and they will open as you approach. Lara
will now enter a small room with a wheel-switch on the west wall; and although
it's not apparent, she is in fact inside an elevator. Use the wheel-switch to
activate the elevator and Lara will be taken down to her next destination.
Leave the
elevator via the large double doors (they will open as you approach) and head
through the following passage. Take the LMP from the pedestal to your left,
then continue on through the passage and drop down into the pool at the end.
Swim under the bridge with the glazed windows, then swim up and pull out of the
pool. Head through the north passage and the level will skip to the next
destination.
Bonus
Levels 1 & 2 ~ Hall Of Fame 2
Access
Ancient Artefact ~ The Beyond by Max
Run ahead to
the end of the passage, then go left and stop, because you are now about to
enter a passage laden with lava-traps. You will in fact be visiting another of
these types of passages, so for future reference we will call this the 1st
lava-trap passage.
Jump the
lava-traps to get to the end of the passage, and then note the closed gate in
the north wall and the water-hole to the right of the gate. Drop into the
water-hole and swim down. Note the passage to the north; but don't go through
there yet. Swim down into the south passage and make your way to the end. Swim
up and note the passage to the east, but don't go through there yet. Swim west
to the end of the passage, then swim down inside the floor-hole and use the
uw-lever to open a hatch at the other end of the passage. Swim out of the hole
and up into the passage again. Swim straight ahead to the end of the passage,
then swim up and climb out through the newly opened hatch.
You are now
in the 2nd lava-trap passage. Ignore the west end of the passage for now and
walk towards the first lava-trap. The camera angle will change and you can see
an opening in the lava-trap wall. Jump to the other side of the lava-trap, then
turn and walk to the edge of it. Hop back from the edge of the hole, then run
towards the hole, press the "action key" and run into the hole. Lara
will glide down into the opening in the lava-trap wall and arrive in a passage.
Pick up the SMP, then head to the end of the passage, drop down the hole at the
end and head around into another lava-pool passage.
Jump over
the first lava pool, then turn around and walk to the edge of the ledge. Face
NW and make a curved running jump into the alcove in the west wall. Use the
skeleton-lever inside the alcove to open a gate at the other end of the
passage, and then jump back to the previous ledge. Head on through the passage
(jumping the lava-pools as you go) and you will come to the gate you opened a
moment ago.
Use the
skeleton-lever to the left of the slope to open the double doors back in the
2nd lava-trap passage, then head up the slope. Go R - L and climb to the top of
the following passage. Pull up out of the passage into a small room and take
the LMP from the pedestal. Head out of the room via the west passage and make
your way to the gate at the end. The gate will open as you approach, so run
through and find yourself back in the 2nd lava-trap passage (but this time you
will be at the other end of the passage) and the newly opened double doors are
to your left.
Enter the
double doors and run to the top of the slope. Head through the following
passage and make your way to a small room at the end. Note the closed central
floor-hatch and the closed west gate, and then run down onto the floor-hatch to
open it. Lara will drop down into the room below, slide down a series of slopes
and land in the next tribute level.
Ancient
Artefact ~ The Beyond by Max
Secret ~
Eye Of The Serpent 5
Take note of
the green slopes you arrived here by because you will be visiting them again in
a short while. Head outside to the building and spot the ferryman floating
about to your left. The ferryman is a warning, so take heed and don't fall off
the edge of the path or you'll be paying him a visit. Run to the end of the
path, locate the jump-switch on the west wall and use it to raise a hatch on
the green slopes. Head back towards the green slopes and take note of the
closed gate in the building, the boulder suspended by a rope at the end of the
building and a hatch and burning wall-lever up on the north rocks.
Back at the
green slopes, run left of the central mound and jump up to the north wall. Face
east, jump up ahead to the higher mound and then pull up onto the higher east
mound. Note the burning torch on the north wall, the unlit torch on the west
wall (with a ladder to the right of it), and the hatch you raised a short while
ago. Now face NW, jump over to the pile of Torches in the corner of the rocks
and pick up a Torch. Jump back to the high mound, light the Torch on the
burning wall-torch and then walk to the SW corner of the mound. Take a running
jump over to the hatch you raised earlier and light the wall-torch to
extinguish the fire by the wall-lever outside.
Take the
Torch with you and drop down to ground. Re-enter the outside area and burn the
rope below the boulder. The boulder will drop and the hatch will rise on the
north wall. Drop your Torch where you can find it easily, then stand on the
right side window sill of the building. Face out towards the raised hatch and
take a running jump to grab it. Pull up, jump to the wall-lever on the north
wall and prepare for a timed-run.
Use the
lever to temporarily open the gate in the building, then roll and run-jump down
to the gate and quickly jump inside the building before the gate closes. The
gate will remain open now, so nip outside again, grab your Torch and take it
back inside the building.
Light the
floor-pot at the north end of the room (don't stand too close or Lara will
burn) and the Secret ~ Eye Of The Serpent 5 will appear on the pedestal at the
south end of the room. When you take the eye of the serpent, the exit gate will
open in the room above the green slopes.
Head back to
the green slopes, and then as you did before, jump the slopes to the highest
mound. Run-jump to the hatch again, then go right of the burning wall-torch and
jump up the slope to the north wall ladder. Climb the ladder, shimmy right as
far as you can and drop off onto the high mount. Now comes the tricky part. You
need to get Lara up inside the hole in the ceiling and grab the ladder inside.
So, stand Lara here Screenshot side
flip-left onto the slope below the hole in the ceiling, then bounce forwards
and grab the ladder. When you are safely on the ladder, climb to the top and
pull up into the room above.
Return To
Bonus Level 1
Leave via
the west gate and make your way to the end of the passage. Slide down the slope
and arrive back in the 2nd lava-trap passage. Head left and jump the lava-traps
to get to the west end of the passage. Drop down into the water-hole, swim down
and then swim west until you can swim down into a lower passage. Swim north to
the end of the passage, then swim up and pull out into a small room. The south
gate will open as you arrive in the room, so head through and find yourself
back in the 1st lava-trap passage. Jump the lava-traps to get to the south end
of the passage, then go right and re-enter Hall of Fame ~ Part 1.
Bonus
Levels 1 & 2 ~ Hall Of Fame 1 ~ Revisited
Drop into
the pool ahead, swim under the bridge with the glazed windows and then swim up
and pull out of the pool. Head to the end of passage and the elevator doors
will open as you approach. Enter the elevator and use the wheel-switch twice
to take Lara back up to the main room. Approach the elevator doors to open
them, head up the passage and return to the main pool room.
The next
level you are going to visit comes in two sections. You will visit part 1 now,
and then visit part 2 later on.
Locate
Part 1 Of Legacy Of The Gods ~ Bonus Level 4 by Luis Martins
Make your
way to the main pool and head over to the east side of the room. Run southwards
along the hallway to the third archway, then go left through the arched
passage. At the end of the passage, you will come to another elevator (the
doors will open as you approach them). Enter the elevator and use the
wheel-switch to take Lara down to her next destination.
Approach the
elevator doors to open them, and then head through to the passage beyond. Make
your way to the water passages at the end of the passage, and then jump onto
the water slide to the right (the left water slide will drag Lara to a watery
death). Slide down the water slide, and then jump the hole at the end to get
safely into the next passage. Head through to the end of the south passage and
arrive in another part of Bonus Level 2.
Bonus
Levels 1 & 2 ~ Hall Of Fame 2 ~ Revisited
Run ahead to
the T-junction and note the closed double gates at the end of the passage to
your left. We will come back to that later on. Make your way down the south
passage and stop at the lava-trap. Spot the jump-switch in the alcove on the
other side of the lava-trap and jump over to it. Line Lara up below the
jump-switch and two steps to the right of it. Back-flip onto the slope behind
you, and then bounce forwards, grab the jump-switch and pull it down. You will
see a floor-hatch open in another area.
Jump out of
the alcove and head towards the west passage. Note the closed gate to your
right (north) then jump the lava-trap and enter the small room at the end of
the passage. The floor-hatch you opened a moment ago is in a small passage to
your right (north), but leave it alone for now and enter the room to your left
(south).
Legacy
Of The Gods ~ Bonus Level 4 by Luis Martins ~ Part 1
As soon as
you enter this room you will be informed that you have arrived in Legacy Of The
Gods ~ Bonus Level 4 by Luis Martins ~ Part 1. However, you will only be
visiting here for a short while. You will enter part 2 of this level later on
and visit the other end of the room.
Secret ~
Eye Of The Serpent 6
Collect the Secret
~ Eye Of The Serpent 6 from the pedestal, then use the skeleton-lever nearby.
You will now see another secret appear on a ledge in another part of the room.
You can't reach the newly revealed secret from here and neither can you explore
any more of the large room connected to this level, but you will return to this
level later on and finish what you've started.
Open The
Gates To Through The Shadow Of Death by Loren Golden
Note the
dark area up on the slope behind the pedestal (west) and jump up to it. Face
east and run-jump to catch the balcony above the entrance and pull up. Use the
wall-lever on the north wall to open the double gates to Through The Shadow Of
Death by Loren Golden. However, this is not the level we are going to visit
next.
Access
Deep In The Jungle By Hokolo
Drop to
ground, head back into the small north room and spot the floor-hatch in the
small north passage.
Note: If you have not
been following the walkthrough, it's possible that you will have missed the
jump-switch that opens the floor-hatch. If this is the case, head down the east
passage, jump the lava-trap and head straight on to the lava-trap at the east
wall. Look left into the alcove and spot the jump-switch up on the east wall.
Jump into the alcove and line Lara up below the jump-switch and two steps to
the right of it. Back-flip onto the slope behind you, and then bounce forwards,
grab the jump-switch and pull it down to open the floor-hatch. Now jump out of
the alcove, head west to the end of the passage and go right to the newly
opened floor-hatch.
Drop into
the water-hole in the small north passage and swim to the end of the flooded
passage. Pull out at the end of the passage, head through the following passage
and arrive in the next level.
Deep
In The Jungle By Hokolo
As soon as
you walk out onto the first floor, you will notice a wall-lever on the east
wall. To your right there is a central structure with four unlit-torches on the
outer walls and an inner room through a crawl space. On the other side of the
room (west) beyond the central structure, there is an unlit floor-pot. In the
south wall there is a passage leading to a ladder with a closed hatch at the
top of it. On the ground level of the room there are four corner levers behind
fires, four movable-objects on the outer paths and four blocks under the
central structure. On the top level there is a closed gate (east wall) at
the end of the path that leads from the central structure. In the west wall
there is a high passage and below the high passage there are two lighter
coloured floor-tiles.
Leave the
east wall lever alone for now and make your way around the path surrounding the
central structure (note the unlit wall-torches on the way). When you reach the
west side of the room, keep heading around to the right and Lara will run up
onto the first flight of stairs surrounding the central structure. Head on
until you are on the second flight of stairs, then stop half way up and notice
a wall ladder leading up to a crawl space inside the central structure. Climb
the ladder and head inside the crawl space. Drop down into the tiny room beyond
and use the wall-lever inside to open the east gate at the top of the
structure.
Pull out
from the crawl space and make your way to the top of the structure. Run east up
the path and enter the newly opened gate. Take a look at the end of the north
passage and note the unlit wall-torch on the west wall. Lighting this
wall-torch will get you a secret later on. For now though, head back to the
south end of the room and take a Torch from the pedestal.
Return to
the main room and run down the stairs to the timed wall-lever on the east wall
(the one you noted when you first entered the room). The wall-lever will
temporarily light the floor-pot on the west side of the room. So, drop your
Torch by using the number 1 key (so that Lara doesn't throw the Torch over the
edge of the path) and then use the wall-lever to temporarily light the
floor-pot. Now roll and pick up your Torch, run as fast as you can to the
burning floor-pot and light your Torch before the flame extinguishes.
Secret ~
Eye Of The Serpent 7
There are
five wall-torches to light now. Four of them will lower the blocks below the
central structure, and one will reveal the next secret.
Wall-Torch
1
Make your
way back up to the room at the top of the structure (where you picked up the
Torch) and light the wall-torch (1) on the west wall at the north end of the
room. You will see the secret appear on a pedestal up in the high west wall
passage, but you won't be collecting it until you are ready to leave the level.
Wall-Torch
2
Return to
the central structure and make your way down the stairs. On the third flight of
stairs you will find the first wall-torch (2) to light.
Wall-Torch
3
On the fifth
flight of stairs you will find the next wall-torch (3) to light.
Wall-Torch
4
The next
wall-torch (4) is on the sixth flight of stairs.
Wall-Torch
5
The final
wall-torch (5) is on the west wall of the central structure (opposite the timed
wall-lever).
The central
blocks below the central structure will now be lowered and you no longer need
the Torch.
Head to the
west side of the room and go to the floor-pot. Jump to the ladder ledge to the
left of the floor-pot and climb to the ground level. It's easy from here,
simply place the four movable-objects on the lighter coloured floor-tiles below
the central structure and the fires in each corner alcove extinguish. Now enter
the four corner alcoves and use the wall-wall levers to lower a hatch at the
top of a ladder through the south passage.
Climb to the
top of the west wall ladder, then jump over to the floor-pot and head around
into the south passage. Climb the ladder at the end of the passage, then climb
to the top of the following ladder, but don't pull up yet!
Above you
now there is a circular chamber that runs down to the right and comes up again
to the left; or vice versa. Within the circular chamber there are six
wall-levers (two are inside the north and south gates). Two of the levers will
open the two gates (north and south walls) above the ladder; the other four
levers will raise the pillars under the high west passage outside. You may also
have noticed by now that there is a rolling-blade making its way around the
circular chamber. So, you need to be quick while exploring for the levers.
Always wait until the rolling-blade has passed over-head before making a move,
duck tight in a corner is the blade seems unavoidable and keep topped up with
health.
Lever
1
Wait for the
blade to pass over-head, then pull up, face NW and drop down to the lower
pillar. Face west and take a running jump to the passage in the west wall of
the chamber. Run inside the passage, use the wall-lever (1) on the west wall
and get a shot of the lighter coloured floor-tiles outside in the main room.
Lever
2
Leave the
passage, jump back to the pillar and pull up to the starting area at the top of
the room. Face east this time and drop down on the right side of the ledge onto
the lower pillar. Take a running jump into the east wall passage, use the lever
(2) inside the passage and get another shot of the lighter coloured floor-tiles
back in the main room.
Lever
3
Leave the
passage and jump back to the pillar, but don't pull up onto the starting area!
Side-flip right onto a lower slope, then slide and grab the end of the slope.
Pull up and back-flip to the lower ledge behind you, then use the lever (3) on
the east wall to open the south gate at the top of the room.
Lever
4
Drop down to
the west, make your way into the trench in the bottom of the chamber and use
the lever (4) on the south wall to open the north gate at the top of the room.
Lever
5
Pull up on
the right side of the west wall and run-jump up the slope at the west wall of
the chamber. Pull up onto the higher west pillar, and then pull up onto the
south pillar. Now face east and take a running jump to the ledge in the east
wall of the chamber. Face north, climb the ladder to the top, and then face
east and pull up onto the ledge at the starting area.
Take care
not to fall down the ladder hole ahead and enter the north gate. Use the lever
(5) inside the passage and the smaller pillar will rise back in the main room.
Lever
6
Head out of
the passage, jump over the ladder-hole and enter the south gate. Use the final
lever (6) and the taller pillar back in the main room will rise.
Make your
way back down the ladders and return to the main room. Run up the stairs on the
central structure and when you reach the T-junction, go left (west) to the
newly risen pillars. Climb to the top of the pillars and jump into the high
west passage. Collect the Secret ~ Eye Of The Serpent 7 from the pedestal and a
floor-hatch will open at the south end of the room. Drop down through the
hatch-hole, fall into a water passage below and swim to the end of the passage.
Pull out of the water and head to the end of the passage. The gate at the end
of the passage will open as you approach it and you will find yourself back in
a familiar place.
Access
Through The Shadow Of Death by Loren Golden
Head SE past
the lava-trap and run into the south passage. Make your way to the end of the
passage and you will come some big double doors that lead to the next level.
Note: If you have not
been following the walkthrough, it's possible that you will have missed the
lever that opens the gates. If this is the case, head north down the passage,
make your way to the end and then take a left turn (west). Jump the lava-trap,
head to the end of the passage and then head left into Legacy Of The Gods ~
Bonus Level 4 by Luis Martins ~ Part 1. Note the dark area up on the slope
behind the pedestal (west) and jump up to it. Face east, run-jump to catch the
balcony above the entrance and pull up. Use the wall-lever on the north wall to
open the double gates to Through The Shadow Of Death by Loren Golden, and then
drop to ground and head out to the passage. Take a right turn into the east
passage, jump the lava-trap and make your way to the end of the passage. Now
head right (south) and head to the open gates at the end of the passage.
A lava-trap
is placed immediately behind the double doors, so jump over and run to the
bottom of the slope ahead and take heed! As you pull up onto the slope, two
boulders will come crashing down. So, pull up onto the slope to activate the
boulders, then drop back down and let the boulder pass over-head. Now walk
carefully up the slope (because two more boulders are waiting for you further
up), trigger the next two boulders, sprint back down the slope and drop down to
the lower ledge. Keep tight against to the wall so that the boulders pass
over-head, then pull back up to the slope and make your way to the top. Take a
right turn into the west room and drop down the central hatch-hole.
Through
The Shadow Of Death by Loren Golden
Make your
way ahead to the T-junction, then head left (SW) to the archway in the west
wall. Just before you enter the passage, load up your shotgun (or crossbow with
explosive arrows) because an unwelcome visitor is about to arrive. Enter the
passage, and then as you approach the central area, a skeleton will appear from
out of the floor. Grab your weapon of choice, and then either shoot the
skeleton into the pool at the end of the hallway, or blast it away with your
crossbow. When that's taken care of, drop into the pool at the end of the
passage and swim down into the flooded chamber.
Inside the
chamber, there are four passages. North, south, east and west. Each passage is
marked with its own face-tile to help you distinguish the passages. At the end
of the north passage you will find a closed door. At the end of the south
passage you will find another closed door (which is timed). At the end of the
east passage you will find a hole in the ceiling with a wall-switch up inside
it. This switch is not timed and it will open the door at the end of the north
passage. At the end of the west passage, you will find an uw-lever. This lever
is timed to the door at the end of the south passage.
Enter the
east passage and swim to the room at the end. Collect the Flares from the
central ledge, and then swim up inside the ceiling-hole. Pull out into the
passage above and use the wall-switch to open the door at the end of the north
passage. Swim back to the central chamber, then swim right and enter the north
passage. Swim to the room at the end of the passage and pick up the Hathor
Effigy from the central ledge.
Swim back to
the central chamber and go up for some air. Dive down into the chamber again
and enter the west passage. Swim to the room at the end of the passage, collect
the LMP from the central ledge and then use the uw-lever on the north wall to
open the door at the end of the south passage, but do not try to do the
timed-swim yet! Wait for the cut-scene of the door opening to finish, then swim
back to the central chamber and grab some air. Re-enter the west passage and
swim back to the uw-lever. The timed-door will now be closed and the uw-lever
will have re-set itself. When you re-use the lever, the cut-scene won't kick in
this time and you will have the extra valuable time you need to accomplish the
timed-swim. When you have used the lever again, swim back to the central
chamber and enter the south passage. Swim through to the room at the end of the
passage (hopefully you made it past the door in time) and pick up the Ornate
Handle from the central ledge.
Return to
the central chamber, swim up and pull out of the pool. Run to the end of the
passage and go left (NE) after the arch. Make your way to the end of the
passage, then go past the closed doors and head around into the next passage
(SE). At the end of the passage, go left (east) and enter the sarcophagus room.
Do not shoot
the jar to your right as it contains another skeleton. The jar to your left is
empty so leave that alone as well. Search the NE and SE corners of the room for
two more jars, then shoot them and collect the SMP ~ Normal Shotgun Ammo from
the shattered remains. Now combine the Hathor Effigy with the Ornate
Handle to make the Portal Guardian, face south at the receptacle and place
the portal guardian onto it to open another door out in the passages.
Secret ~
Eye Of The Serpent 8
Leave the
room and enter the passage to the left (SW). At the end of the passage, turn
left into the south room and take the Secret ~ Eye Of The Serpent 8 from the
pedestal. Leave the room and head out to the right (NE). Run to the end of the
passage, then run left past the portal guardian room and enter the NW passage.
At the end of the passage, enter the north room and the doors will close behind
you.
Drop into
the pool and swim down through the passage in the bottom of the pool. At the
end of the passage, pull out and collect the pack of Revolver Ammo from passage
to your left. Now head through to the end of the passage and slide down the
slope ahead.
Skellycombs
by George Maciver
The ground
floor of this room could be classified as a maze; seen as its pathways run
around several structures. But there are no dead-ends and it isn't that large
(so don't be distressed by the thought of getting terribly lost in here). Your
first task is to open a door to upper passages within the structures and you
will do this by finding three skeleton-levers on the ground floor. You also
need to collect the handle before proceeding to the upper areas.
Lever
1
Head right,
and then run left into the south passage. Make your way to about half way down
the passage, and then look left (east) into the wall of the structure and spot
the closed door up in the alcove. Collect the Normal Shotgun Ammo from below
the closed door, and then continue on down the south passage to the outer south
wall. Go left (east) and use skeleton-lever 1 at the end of the passage.
Lever
2
Continue on
eastwards to the end of the passage, and then head left down the north passage.
About half way down the passage you will come to a pool to your left (west).
Nip into the pool for another pack of Normal Shotgun Ammo, and then continue on
to the west end of the pool. Take a left turn down the south passage, pick up
the LMP, and then go right (west) and find skeleton-lever 2 by a pool at the
end of the passage.
From the
lever, make your way down the north passage until you are about half way, and
then turn right (east) and find another pack of Normal Shotgun Ammo between the
two structures. Now run around into the north passage and head to the outer
north wall. Go right (east) until you come to another pool, then drop in the
pool and pick up the Ornate Handle.
Lever
3
Skeleton-lever
3 is near to the pool you picked the ornate handle up from. Use the lever and
you will see a shot of the door opening in the structure.
Make your
way back to the outer west wall of the room and head down the south passage
again (to about half way). Enter the east wall alcove in the structure and
climb up to the newly opened door. Make your way out to a long connecting wall,
then as you run across the wall, two skeletons will show up (one in front of
you and one will attack from behind). Whip out your shotgun (or crossbow and
explosive arrows) and blast the enemy away. Now continue on to the end of the
wall and enter the passage in the next structure.
Walk to the
end of the passage, and then jump the gap to get inside the passage in the next
structure (west). Make your way to the end of the passage, jump over to the
passage in the next structure (west) and head to the end of the passage. Jump
into the passage in the next structure (west) and follow the passage around to
the end. Jump over to the passage in the next structure (south) and make your
way to the end. Now jump over to the passage in the next structure (south),
make your way to the end and stop.
It looks
like you have arrived at a dead-end, but you haven't. The next passage is
around the wall to the left (north). So, make a left curved running jump around
the wall into the passage of the next structure, and then make your way to the
end of the passage. Climb to the top of the north wall ladder, then climb left
and drop off onto the ledge.
Head to the
south end of the ledge and climb onto the block to your left (east). Ignore the
wall ladder above the block (the hatch at the top is closed and you will access
that area later on) and face SW. Take a right curved running jump inside the
next structure and head make your way towards the end of the passage. Grab your
weapon of choice, take out the skeleton that arrives to greet you and then jump
over into the west passage and walk to the end.
Look down
and spot the long bridge type structure running from north to south. Jump down
onto the bridge and note the closed door up in the far north wall. Head towards
the south end of the bridge and another skeleton will make an appearance. Take
the skeleton out by shooting him off the south end of the bridge (otherwise the
sloped sides of the bridge will stop him from falling). When the enemy has been
seen to, walk to the south end of the bridge and face east. You will see a
small ledge with a wall-switch on the structure to the left. Jump over and use
the switch to open the gate at the other end of the bridge.
Face west,
walk to the edge of the ledge and then face NW and jump to the small ledge
between the structure and the bridge. Jump up onto the bridge, run to the north
end and jump up into the newly opened north wall door. Enter the small room
beyond and use the skeleton-lever inside to lower a hatch between the
structures at south end of the bridge.
Jump back to
the bridge and take out the newly arrived skeleton. Run to the south end of the
bridge (but not as far as the wall-switch ledge) and jump into the passage in
the east wall of the structure (it's to the right of the passage you entered
the bridge area by). Now make your way to the end of the passage, jump over to
the following east passage and walk to the end.
Your next
destination is on the slope ahead of you. Jump onto the slope, slide and grab
the edge and shimmy right until you can pull up onto a flat-tile at the end of
the slope. Walk to the top of the flat-tile, side-flip right and land on the
flat-ledge at the end of the slope. Walk to the east end of the ledge and face
NE. Look down onto the slope, spot the flat-tile just below and jump to it.
Hang-drop from the flat-tile and shimmy right until you can pull up onto
another flat-tile at the other end of the slope. Now pull up and take the Hathor
Effigy from its resting place.
Shimmy back
to the flat-tile at the other end of the slope and pull up onto it. Face SW,
jump back up to the ledge at the end of the slope and then walk to the west end
of the ledge. Face NW and take a running jump into the gap in the north wall of
the structure. Make your way to the north end of the wall, climb the ladder at
the end and pull up onto the top of the structure.
Secret ~
Eye Of The Serpent 9
Face the
north structure, take a running jump to the sloped roof and then slide and grab
the end of the roof. Shimmy right until you can pull up onto the flat-tile on
the corner of the structure, then stand-jump to the receptacle at the top of
the structure. Combine the Hathor Effigy with the Ornate Handle
to make the Portal Guardian, and then place it on the receptacle to activate a
secret over in the NE corner of the room.
Jump over to
the sloped roof on next north structure, then slide down the roof and grab the
end of it. Shimmy right until you are at the end of the slope, then shimmy
around the corner onto the next slope. Shimmy twice to the right, and then pull
up and back-flip to the ledge behind you. Head to the east end of the ledge and
jump over to the NE ledge where the secret is. Run towards the pedestal and the
hatch will lower behind you (giving you access to the lower areas if you missed
some goodies down there). Take the Secret ~ Eye Of The Serpent 9 from the
pedestal and the exit door will open over in the west wall.
Walk to the
south end of the ledge and face the north slope. Take a running jump towards
the corner of the slope, grab the edge of it and pull up. Face SW, stand-jump
to the top of the bridge and make your way to the west end. Jump over to the
top of the west structure to your right, and then take a running jump over to
the top of the NW structure. Now jump into the west wall doorway, head through
the following passage and slide down into a small room with a closed
floor-hatch.
Return To
Bonus Level 1
You should
recognise this place. It's where you entered Loren Golden's "Through The
Shadow Of Death" level. Make your way into the passage to the right
(east), then at the end of the passage, turn left and find yourself back at the
top of the boulder slope.
Run to the
bottom of the slope and jump the lava-trap to get back into the lower passages.
Run straight ahead into the north passage, then just before you reach the end
(where the lava-trap is), turn right into the east passage. Make your way
through the passage and Lara will be transported back to "Hall Of Fame ~
Part 1"
Bonus
Levels 1 & 2 ~ Hall Of Fame 1 ~ Revisited 2
Access
Legacy Of The Gods Bonus Level 4 by Luis Martins Part 2
At the end
of the following passage, jump into the right hand side water passage (the left
one will drag Lara to a watery death). Slide to the end of the passage, then
jump the hole at the end and arrive safely in the passage beyond. Enter the
passage to your right and make your way down to the elevator. The elevator
doors will open as you approach, so nip inside and use the wheel-switch on the
wall twice to take the elevator up to the main pool room. Leave the
elevator, head through the following passage and Lara will arrive back at the
main pool room.
Ok, remember
that we have only covered one tiny area in the Luis Martin's level so far and
now we can complete the task. So, make your way northwards down the hallway and
enter the area at the far north end of the room (where the small pool is). Head
to the right after the pool, then go right again and make your way to the top
of the stairs. Go R - R and head up the stairs with the burning pots. At
the top of the stairs, go R - R onto the south stairs and head to the top.
Now make your way southwards and enter the far south room.
Take a look
around in here because there are a few things to note. There is a large closed
gate at the top of the south stairs and a small pool in each corner of the
room. Inside each pool there's an uw-lever and two gates.
The pool in
the SW corner of the room is your starting place, so make your way over there
and drop into the pool. Your next task will be a multi timed-run from pool to
pool via the gates in the pools, which you will open with the uw-levers. Each
uw-lever will open the gate out of the pool and give you access to the next
uw-lever. The timed-run finishes when you are back in the pool you started
from. When all uw-levers have been used, the south gates up the stairs will
open. If you are not quick enough inside the pool passages, Lara will be locked
inside and you will have to re-load from the starting pool. So, let's begin.
From pool 1,
use uw-lever 1 - Swim into passage 1. Use uw-lever 2 - Swim into to pool 2.
Swim right into passage 2 - Use uw-lever 3. Swim into to pool 3 - Swim right
into passage 3. Use uw-lever 4 - Swim into pool 4. Swim right into passage 4 -
Use uw-lever 5 and swim back into pool 1.
The gate
will remain open, so you can go up for air and then swim back down and grab the
LMP inside the gate. The gate at the top of the south stairs will now be open,
so make your way up there and enter the newly opened gate. Drop down through
the long shaft (it's perfectly safe to do so) and Lara will float to ground.
Bonus
Levels 1 & 2 ~ Hall Of Fame 2 ~ Revisited 2
Use the
skeleton-lever in the north alcove to open the double south doors, and then
head up to the doors and pick up the Normal Shotgun Ammo ~ LMP. Now enter the
double doors.
Legacy
Of The Gods ~ Bonus Level 4 by Luis Martins ~ Part 2
Secret ~
Eye Of The Serpent 10
Walk out
into the balcony of the beautiful pink and purple room, find yourself at the
other side of the room you visited earlier and be informed that you have now
entered Legacy Of The Gods ~ Bonus Level 4 by Luis Martins ~ Part 2
Start by
taking a running jump to the central platform and take out the skeleton who is
parading about on the platform. There's another skeleton sleeping nearby and
he'll jump into action as soon as you approach him, so let him wipe the sleep
from his eye sockets, then blast him away too. Make your way east and run all
the way to the end of the platform. Jump over to the east wall balcony and take
the Secret ~ Eye Of The Serpent 10 from the pedestal.
The Hand
Of The Gods 3
Walk to the
south edge of the ledge, nip onto the diamond shaped pink rock and then jump to
the pink slope on the south wall. Slide down the slope, grab the end of it and
shimmy right until you can pull up onto a flat area on the slope.
Face west,
and then use the flat areas on the west slope to get to the high brown ledge
sticking out of the south wall. From here, jump over to the roof of the central
platform, then walk to the east end of the roof and take a running jump over to
the suspended-tile. Now jump to the roof of the east wall balcony and use the
wall-lever to open a hatch at the west end of the room.
Jump back to
the suspended-tile and jump back to the roof. Walk to the west end of the roof
and stand Lara on the right side. Look down and spot a jump-switch on the side
of the roof and use it to lower two ropes at the west end of the room.
Return to
the east end of the platform and jump back to the east wall balcony. As you did
before, jump to the pink slope on the south wall and shimmy right until you can
pull up. Face north, then look down and spot a long slope leading down into the
deadly lake. Also note the block in the lake beyond the long slope. There's a
ladder on the side of the block and a spike-trap on top of it.
Drop down
onto the long slope, slide to the bottom and then jump while pressing the
"action key" key so that Lara grabs the short ladder on the side of
the block. Don't pull up or you will get spiked. Shimmy left around the block
until the wall ladder below the central platform is behind you, then back-flip
with a twist and grab the ladder. Climb to the top of the ladder, pull up into
the small room above and take the Hand Of The Gods 3 from the pedestal.
The Hand
Of The Gods 1
As you take
the Hand Of The Gods 3, a hatch will open at the top of the west wall ladder.
Climb to the top of the ladder, pull up through the newly opened hatch and find
yourself back on the central platform.
Make your
way to the west end of the platform and jump over to the south balcony. Walk
around the purple column to the west edge of the balcony, then face SW and nip
over to the small ledge ahead. Face west, look down to see a long path leading
down to the far west wall. Drop down onto the path and make your way to the
end. By now a skeleton has appeared behind you and he's heading your way.
Shooting him into the lava lake won't help because it's not deep enough to kill
him. So, use the crossbow and explosive arrows on this one and he'll be out of
your way for good. When the unwanted visitor is out of the way, jump over into
the west wall passage and head up the stairs to the small room at the top.
There's
another skeleton waiting for you in the new room, but this one can be easily
taken out with the shotgun. Just blast him through the spikes on the east side
of the room, and then give him a final blast to knock him over the edge of the
balcony. When you've said your farewells, note the spike-trapped block in the
lava lake ahead and look on the side of it for a gem-gargoyle. You will deal
with the gem-gargoyle later on, but for now, head to the timed-lever in the
west wall alcove and save your game.
Use the
timed-lever to temporarily de-activate the spikes on the block in the lava
lake, then quickly run to the east spikes, wait for them to subside, take a
running jump towards the block in the lava lake and grab the edge of it.
Quickly pull up, and then run-jump into the room below the central platform.
Make your
way to the east side of the tiny room, then look down and spot a pink slope
below you. Jump down to the safe area on the slope (it's about half way down
the slope) and then face north. Take a running jump over to the block in the
lava lake, grab the edge of it and pull up. Now take the Hand Of The Gods 1 from
the pedestal.
The Hand
Of The Gods 2
When you
take the Hand Of The Gods 1, you will see a gate open in another room below the
central platform. Before you leave the block, combine your revolver and laser
sight and face SW. You can now get a clean shot at the gargoyle-gem and
shooting it will open the secret gate in NW corner of the room. You won't be
visiting there for a while yet though.
Jump back to
the lower part of the pink slope Screenshot (take care
here because it's not safe to stand on some of the lower areas). Jump up the
slope to get back into the tiny room above, and then head to the west side of
the room and pull up onto the higher block. Face the spike-trapped block in the
lake, and then line Lara up so that she is facing the block diagonally right.
Wait for the spikes to pop out of the block, and then as the spikes subside,
take a running jump to the near left corner of the block. Run diagonally right
to the far right corner of the block, and then run-jump towards the right hand
side of the far west balcony and grab it. Make sure Lara isn't near the
spike-traps up on the balcony, then pull up. Time the spikes on the balcony to
get into the west room, then head down the stairs to the left and jump back to
the long path at the side of the lava lake.
Head to the
top of the stairs, pull up to the highest ledge at the end and nip around to
the balcony behind the purple column. Take a running jump back to the central
platform and walk forwards to the north edge. Stand Lara to the right of
the dip in the platform floor Screenshot and then
turn and hang-drop from the edge of the platform. You will see a pink slope
below you Screenshot Drop onto
the slope, slide down and then jump left into the east wall passage inside the
central structure. Go through to the tiny room and take the Hand Of The Gods 2 from
the pedestal.
When you
take the Hand Of The Gods 2, a hatch at the top of the north wall ladder will
open. So, climb the ladder and pull up onto the top of the central platform.
Access
Har Meggido by Trix
Ok, we are
now going to visit another level. So, head to the west end of the room again
and jump over to the final west platform. Go to the west end of the platform
and jump over to the balcony on the west wall. Head to the right (north) and
stand at the edge of the balcony. Take a running jump over to the ledge on the
north wall, then face NE and take a running jump over to the alcove in the
north wall. Climb the ladder and pull up at the top into a short passage.
Pick up the Revolver
Ammo, and then drop down to the right (south) into a lower passage. Use the
skeleton-lever inside the passage to open the double doors in the north wall,
and then pull up out of the lever passage, head right and stop at the end of
the passage.
Note the
newly opened double doors in the north wall down on the lower balcony, and then
jump over to the roof above the double doors. Face south, take a running jump
to the-suspended-tile ahead, then take a running jump south to the roof on the
central platform. Walk to the west end of the roof and spot the two ropes
hanging down ahead and a jump-switch on the west wall beyond the ropes. Stand
at the edge of the roof, hop back once, stand-jump towards the first rope and
grab it. Slide to the bottom of the rope, then swing to the second rope and
grab it. Now line Lara up with the jump-switch and swing towards it. As soon as
Lara is above the jump-switch, jump from the rope, grab the jump-switch and
pull it down. This will open a gate down in the lower west room.
Make a
safety-drop down to the lower balcony, and then take a running jump over to the
ledge on the north wall. Face NE and take a running jump to the alcove in the
north wall. Climb the ladder again to the upper passage, then head to the east
end of the passage and drop down to the lower balcony. You are now standing by
the open double gates that lead to the next Hall Of Fame 2 level.
Jump the
lava-trap to get inside the double doors, and then walk forwards to the second
lava-trap. Stand on the right side of the lava-trap and jump to the slope on
the other side. As you slide down the slope, spot the lava pool at the end of
the slope, and then jump to the right when you reach the end of the slope and
land on a safe ledge in the lava pool.
Note the
closed north gate and the slope in the west wall, then make your way eastwards
over the safe-tiles and jump to the passage beyond the lava pool. At the end of
the passage, stand on the white-tile at the east wall and Lara will be elevated
to her next destination.
When the
elevator has stopped, Lara will be standing in an icy cave and wishing she had
brought her winter coat with her. Ah well, exploring will keep her warm no
doubt.
Start by
taking a running jump to the top of the north slope, then head through to the
end of the chilly passage. There's a break in the east railings, so stand Lara
facing out through the break and note the suspended ice-tile hanging in the
room ahead. Jump to the ice-tile and you will be informed that you have now
entered Har Meggido by Trix.
Har
Meggido by Trix
Secret ~
Eye Of The Serpent 11
Scattered
around the room there are several suspended ice-tiles; and I must say they are
quite difficult to see. However, on some tiles you can spot a small puff of
smoke, which will assist you as you work your way up the ice-tiles (a flare
might help in some cases). The ice-tiles run around the room anti clockwise and
make their way to the secret at the top of the room. Also note that some of the
ice-tiles are sloped; so you will be sliding from some of them onto others. To
save confusion, I have noted the route as simply as possible.
From the 1st
tile, face south and run-jump to the next tile. Face SE and stand-jump to the
next tile. A harpy will show up from the top of the room, so quickly gun it
down before it has time to attack. Face SE and stand-jump to the next tile, and
then face SE and run-jump to the next tile. Face east and run-jump to the next
tile, then face NE and stand-jump to the next tile. Face NE and run-jump to the
next tile, then face north and run-jump up onto to the next tile. Now face
north and slightly to the left and run-jump up onto the next tile. Face west
and slightly to the right, run-jump to the next tile and take out another
screeching harpy.
Face west
again and slightly to the right. Run-jump up to the next tile, then face west
and run-jump up to the next tile. Now things get a bit tricky. Face south and
spot the puff of smoke lingering in the air. This marks the spot for a
sloped-tile. Take a running jump towards the puff of smoke and grab the edge of
the sloped-tile. Pull up onto the tile, slide-jump south and grab the edge of
the next tile. Pull up onto the tile, then face SE and spot the next puff of
smoke. This is another sloped-tile. Take a running jump towards the puff of
smoke and grab the edge of the next tile. Pull up onto the tile, then
slide-jump and grab the next tile. This tile is also sloped. Pull up onto the
tile, shimmy left as far as you can, and then pull up onto the tile and
slide-jump with a left curve so that Lara grabs the next tile. Pull up onto the
tile, face north and run-jump up to the next tile.
Now face NW
and spot the puff of smoke. This is not a sloped-tile though. Run-jump up onto
the next tile, then face west. You can just make out the sloped tile ahead, so
run-jump to it and then slide-jump and grab the next tile to the south. Pull up
onto the tile, and then face east, stand-jump towards the artefact-tile and
grab it. Pull up onto the tile and take the Secret ~ Eye Of The Serpent 11.
Return To
Legacy Of The Gods Bonus Level 4
When you
take the secret, a floor-hatch will open on the ground floor of the icy cave.
Face south, walk to the edge of the tile and look down. Spot the open
floor-hatch below, but don't try to swan dive from here or Lara will miss the
hole and it will end in tears. Turn around, hang-drop from the tile and drop.
Lara will fall into the hole and arrive in a flooded passage below. Let the
current take Lara to the end of the passage, then pull out of the water and
make your way to the end of the passage. The gate ahead will open as you
approach and you are now facing out over the lava pool you visited earlier.
Make a
curved right jump around the wall to the slope in the west wall, and then make
your way to the top of the slope. The gate ahead will open as you approach, so
go through and head left to the two lava pools. Now jump the lava pool to your
right and return to the balcony in the Legacy Of The Gods Bonus Level 4.
Legacy
Of The Gods ~ Bonus Level 4 by Luis Martins Part 2 ~ Continued
Secret ~
Eye Of The Serpent 12
Go right to
the west side of the balcony and climb up to the high passage. Head to the end
of the passage and climb down the ladder. Face SW, jump over to the ledge on
the west wall and then jump to the south balcony. Run-jump over to the central
platform and make your way to the east end. Jump over to the next central
platform, then run-jump to the south balcony again. Make your way down the long
path and head back to the west room.
Head
straight over into the north passage and make you way down to the newly opened
gate. Two spike-traps will de-activate on the following areas. 1 ~ On the block
around the corner to your left on the north wall. 2 ~ Inside the north gate.
Take a left curved running jump around the wall to the block at the north wall,
then run-jump inside the north wall gate.
Place the 3
x Hand of The Gods in the receptacles on the north wall. The central
floor-hatch will open and you will have access to a flooded passage. Drop down
inside the passage and dive down southwards. Do not swim into the north passage
yet or you will miss the final secret. Swim straight ahead to the south end of
the passage and take the Secret ~ Eye Of The Serpent 12 from its watery resting
place.
Return To
Bonus Level 1
Swim north
past the hatch and you will be swept back to Hall of Fame 1.
Bonus
Levels 1 & 2 ~ Hall Of Fame 1 ~ The Final Visit
Heading
Back To Limbo
Swim to the
end of the passage and use the uw-lever to open the ceiling-hatch at the east
end of the passage. Swim to the east end of the passage, swim up through the
hatch and arrive back in the main pool.
Pull out on
the west side of the pool, head left (south) and make your way to the end of
the hallway. Now go through to the transporter in the south room, nip inside
and zap yourself off to Limbo.
Old
& New Levels ~ Limbo ~ Revisited
Lara is now
back in Limbo. Note the two transporters to the north and south. The north
transporter will take you back to the central island. The south transporter
will take you back to Bonus Levels 1 & 2; but you only need to use that if
you wish to return there for a forgotten item.
Accessing
The Pentagrams
To access
Bonus Level 3, you will need 3 x secret Pentagrams. There are six Pentagrams
altogether. Three Pentagrams are placed in Limbo and three Pentagrams are
placed in the first three New Levels: The Aqueduct (one Pentagram), Wrath Of
The Wraiths (one Pentagram) and Lair Of The Serpents (one Pentagram). You can
not take all six Pentagrams and neither do you need to. To take all three
Pentagrams from Limbo, you will need 12 x Eye Of The Serpent artefacts from
Bonus Levels 1 & 2. Any Pentagrams that you do not obtain from Limbo can be
obtained from the levels mentioned above. This will all become clearer as we
proceed.
Using The
Eye Of The Serpent Artefacts
In the
sloped east and west walls of the temple roof, you will find 12 receptacles for
the eye of the serpent artefacts. There are 4 receptacles at the north end of
the roof, 4 at the south end and 4 in the middle. Each set of 4 receptacles are
placed on their own unique tile design.
4 x North
End Receptacle Tiles ~ Screenshot
4 x Middle
Receptacle Tiles ~ Screenshot
4 x South
End Receptacle Tiles ~ Screenshot
The tiles
correspond with the tiles above the golden gates on the north temple Screenshot
You must
place each set of 4 Eye Of The Serpent artefacts, into the receptacles
with the same tile design as those above the golden gate you wish to
open. Two of the same tile designs are on the east side of the roof and two on
the west side. It is vital that you follow the correct instructions or you
could end up opening none of the gates. For instance, if you place 3 x Eye Of
The Serpent artefacts into 3 corresponding receptacles and 1 Eye Of The Serpent
into a differing receptacle, then none of the gates will open. Inside each
gate, there is a Pentagram.
You need 4
Eye Of The Serpent to open 1 golden gate on the north temple.
You need 8
Eye Of The Serpent to open 2 golden gates on the north temple.
You need 12
Eye Of The Serpent to open all 3 golden gates on the north temple.
If you have
less than 4 x Eye Of The Serpent artefacts, you will not be able to open any of
the golden gates on the north temple.
If you are
unable to open any of the gates ~ Head to the north transporter and travel back
to the central island. Nip into the west transporter, zap back to The Aqueduct
and follow the walkthrough from Proceeding In The Maze
If you have
4 or more Eye Of The Serpent ~ Follow the walkthrough from Opening The
Golden Gates
Placing 4
Eye Of The Serpent into the 4 north end receptacles Screenshot will
open the right side gate Screenshot
Placing 4
Eye Of The Serpent into the 4 middle receptacles Screenshot will
open the middle gate Screenshot
Placing 4
Eye Of The Serpent into the 4 south end receptacles Screenshot will
open the left side gate Screenshot
Getting
The Pentagram Artefacts
You may have
noticed that inside each gate there is 1 x Pentagram artefact. How many gates
you have opened will depend on how many Pentagrams are accessible to you. We
will discuss this further when we reach the golden gates. So, head into the
north transporter, zap back to the central island and use the NW floating
ledges to get back to the north temple.
Now, let's
see what happens when we enter the gates and take the Pentagrams.
Right
Gate
~ Wrath Of The Wraiths Pentagram. Enter the right side gate, take Pentagram 1 and
leave the room. As you do so a cut-scene will kick in showing you the Wrath Of
The Wraiths level and its Pentagram being concealed.
Middle
Gate
~ Lair Of The Serpents Pentagram. Enter the middle gate, take Pentagram 2 and
leave the room. As you do so a cut-scene will kick in showing you the Lair Of
The Serpents level and its Pentagram being concealed.
Left Gate ~ The Aqueduct
Pentagram. Enter the left gate, take Pentagram 3 and leave the room. As you do
so a cut-scene will kick in showing you The Aqueduct level and its Pentagram
being concealed.
Don't worry
if you were unable to get all of the Pentagrams, you can get them later on.
Return To
The Aqueduct
Ok, it's now
time to head back to The Aqueduct, but you will return here later on for
another secret when you have the Sword of Fithos. For now though, use the
floating ledges to get back to the central island, nip into the west
transporter and zap back to The Aqueduct.
Old
& New Levels ~ The Aqueduct ~ Revisited
Note: If you have just returned from Limbo, head out of the transporter room
and make your way to the glass floor above the maze.
The Four Levers & The 2nd Eye Piece
Only use the first lever from the left. This will open a gate down in the maze
(directly below your feet). Drop back down to the ground using the slopes
in the NE corner that you came up here by, then run all the way around to the
north side of the maze. Run under the first open gate, head to the end of the
passage, then go right and enter the newly opened gate. Use the wall-lever
inside the gate to open the next gate, then head out to the left and make your
way to the end of the passage. Now go L - L into the newly opened gate.
To the right you will see a skeleton lying at the end
of the passage. This is a floor-lever, but you need the Sword of Fithos to
activate it. So, ignore the skeleton for now and head to the left. At the end
of the passage, use the wall-lever to open gate on the south side of the maze,
then return up the passage and head left. Make your way to the end of the
passage, then go L - L and enter the newly opened gate.
Note the Black Beetle and 2nd Eye Piece behind closed
gates in front of you, then head into the passage to the left and use the
wall-lever to close the gate on the east side of the maze. Head back out of the
passage, go L - L and run past the gate you have just closed. Make your way to
the end of the passage, then go right and use the slopes to get back up to the
top of the maze.
Raise the first wall-lever. This will open the east
gate, and the gate to the 2nd Eye Piece. Now make your way down the slopes
again and go L - R into the open gate. At the end of the passage, enter the
next gate and pick up the 2nd Eye Piece.
Using The 1st & 2nd Eye Pieces
Return to the slopes and head back up to the top of
the maze again. Enter the passage in the NW corner and make your way through
until you come to a lava-trap. Jump the lava-trap to get to the other side of
the passage, then head on until you come to a second lava-trap. Look down into
the lava-trap and spot a ladder on the wall inside. Climb down the ladder and
drop off into the passage to your left. Use the wall-lever at the end of the
passage to open a gate at the top of the passage, and then climb back up the
ladder and head to the top of the passage. The newly opened gate is ahead and
beyond that you can see the large gate that you saw when you collected the Eye
Pieces. Combine the 1st Eye Piece with the 2nd Eye Piece to make
the Eye Of Horus and use it to open the gate. Save your game before heading
through the gate because a boulder-run awaits you.
The Boulder-Run
Start sprinting down the slope ahead. The boulders
will fall behind you and it's non-stop until you reach the next room. Do not
stop sprinting or the boulders will catch up with you. Also make sure that you
don't run into the side walls or Lara will burn. At the end of the slope,
run-jump over the spikes and lava pit to land on a crumbling tile, then
continue to run-jump over the next lava pit, grab the edge of the ledge and
pull up.
Crashing Spiked-Walls
You are now facing a crashing spiked-wall passage.
Turn around (east) and look into the lava pool room. Note the closed gate in
the wall to your right, the lowered hatch to your left and a dark-tile on the
pillar to your left. The dark-tile is a block that will lower later on. Now
turn around and walk towards the first spiked-wall. Look into the left alcove
behind the first spiked-wall and spot a skeleton-lever behind a gate. Time your
jump (or run) past the first spiked-wall, then head past the second spiked-wall
and walk ahead to the third spiked-wall. Look into the right alcove behind the
spiked-wall and note the passage. You will come back to later on. Now continue
past the spiked-walls (taking note of the closed floor-hatch on your way) and
make your way to the room at the end of the passage.
The crashing spiked-walls will stop when you reach the
new room, but they will activate again when you re-enter the passage. Now note
the closed floor-hatch ahead and run past it into the next room.
The Hallway
You are now in a long hallway with several openings
and a deep central pit. Start by entering the small room to your right (north)
and collect the pack of Flares from the pedestal. Light a flare to see a
triangular gap in the west wall, then head through the gap to the small passage
beyond and use the wall-lever inside to open a gate elsewhere. Head back out to
the hallway and walk to the central pit.
Take a look
down inside the central pit and note the deadly pool and slopes below (which you will be visiting much later on). Now enter
the passage to your left; but stop before going all the way inside because a
crashing spiked-wall is active in the passage. Time the spiked-wall, then run
left of it and head to the end of the passage. Use the skeleton-lever here to
open a gate in the crashing spiked-wall passage. This gate will give you access
back to the beginning of the level. Time the
spiked-wall to get back into the hallway, then turn around and walk back
towards the spiked-wall. Go right of the spiked-wall this time and head down
the following passage. At the end of the passage, go right and make your way
over into the small north room.
Note the secret keyhole ahead, then nip into the east
room and note the skeleton on the floor. This is another floor-lever and you
will need the Sword of Fithos to activate it. So, head back out to the secret
keyhole and make your way into the west passage.
Note the Black Beetle behind the closed west gate,
then head left (south) and walk to the central pit. Run-jump over the pit, grab
the edge of the south passage and pull up inside. Go left in the passage and
use the wall-lever on the north wall to open the gate back at the secret
keyhole area. Now head back out of the passage, run-jump over the pit and head
into the north passage. Go right to the secret keyhole room, then run ahead
into the small east room and enter the newly opened gate.
Go right, spot a wall-lever on the south wall and save
your game! The lever is timed to the hatch at the start of the crashing
spiked-wall passage. You need to make it onto the hatch and push a block in
into a wall before the hatch lowers again. Sprinting all the way will get you
there in good time.
Use the lever, then head out of the room and into the secret keyhole
room. Go left out of the room (watch out for the spike-trap that pops out from
the wall as you approach the hallway) and head over into the south passage. Go
left into the single crashing spiked-wall passage, then time the wall and run
left of it to get back into the hallway. Head right, run ahead to the crashing
spiked-wall passage and sprint past the walls (this is possible if you time it
correctly) to get to the lava pool at the end of the passage. Now nip onto the
raised hatch and push the block in the pillar forwards before the hatch lowers
again.
Placing the block has now opened the gate on the other
side of the lava pool. So, turn around run-jump to the south passage and use
the skeleton-lever inside to activate the floor-hatch in the crashing-wall
passage. The hatch will not be open at this point, but it will do so when you
approach it. Jump back to the crashing spiked-wall passage and time your way
past the walls until you reach the wall before the floor-hatch. Now run onto
the floor-hatch to open it and drop down into a pool below.
Below you now is a floor-hatch and beyond that is the
Secret Key; which you can't reach yet. Note the gate in the south wall of the
pool, then swim up and surface in the pool. Climb out onto the pillar in the NW
corner and use the lever on the north wall. Drop back into the pool, pull out
on the east side and use the lever on the south wall to open the gate in the
pool. (Also note the smaller pool with the central ledge which you will come
back to later on). Swim down through the newly opened south gate, make your way
to the end of the flooded passage and pull out to the east.
Note the Bag of Sand behind a closed gate to your left
and the keyhole to your right, then nip to the end of the passage ahead and
note the skeleton-lever (which you will come back to later on when you have the
Sword of Fithos).
Head past the keyhole into the room beyond and step
onto the floor-hatch. As you do so, a cut-scene will kick in showing you the
Golden Key on a pedestal and various hatches and levers in the following rooms.
As soon as the cut-scene ends, the floor-hatch will open and Lara will fall
into a pool below.
In the room above the pool, you can see some levers
and lowered hatches. This is a timed-run that you will be doing shortly. Swim
through the passage in the west wall of the pool and pull out at the end. Head
to the end of the passage and find yourself on a ledge above the pool. As you
walked out onto the ledge, the east wall gate opened down in the pool room.
Note the various hatches and levers up inside the walls of the room, then drop
down to the pool room below and head over to the east wall lever.
A
Timed-Run For The Golden Key
Save your game, then use the lever to temporarily raise the first hatch up on
the north wall. Drop into the pool and swim back to the end of the passage.
Pull out of the water and run to the ledge at the end of the passage. Face
left, walk forwards to the edge of the ledge, then jump and grab the raised
hatch and pull up. Use the lever on the north wall to temporarily raise the
hatch to your right, then side-jump right onto the next north wall hatch. Use
the lever on the north wall to open the east wall gate, then roll and run-jump
with a left curve into the east gate before it closes.
Head through to the end of the following passage
(taking care not to fall into the lava-trap at the end) and pull up into the
upper passage to your right. Make your way to the end of the passage and step
onto the trigger-tile. This will temporarily raise the north wall hatch, and
then your time begins as soon as you leave the trigger-tile. Run-jump towards
the raised hatch and grab it as far to the right as you can. Quickly pull up
onto the hatch, turn slightly right and stand-jump into the north wall alcove.
There's a monkey swing above you now, so grab hold of it and use it to get to
the passage in the south wall. Head to the top of the passage, note the Black
Beetle behind the closed north gate and then take the Golden Key from the
pedestal to your right.
The Bag Of Sand
As you take the Golden Key, the gate beyond the
pedestal will open, giving access to the top of the room. Head through the
gate, then go left and enter the north passage. Use the Golden Key on
the keyhole to open the gate to your left, and then nip inside the gate and
collect the Bag Of Sand from the pedestal.
Find The Torch
When you take the Bag of Sand, you will see a shot of
a block rising in the small pool room you visited earlier. Leave the room and
head right. Drop into the water-hole and swim back through the long flooded
passage to the pool you visited earlier.
Pull out of the pool on the east side and spot the
newly risen block in the pool ahead. Jump to the risen block, stand at the back
of the block and face the right hand side of the NE corner slope Screenshot Stand-jump
onto the slope, then only using the "jump key" bounce Lara onto the
following three slopes. On the third slope, press the "action key"
and grab the ladder on the pillar ahead. Climb to the top of the ladder and
pull up onto the pillar. Turn around to face south and walk to the right hand
corner of the pillar. Spot the ladder on the south wall, then run-jump over the
slope ahead and grab the ladder. Climb the ladder to the top, then climb left
and drop off into the east wall passage.
Ignore the closed gate at the end of the passage for
now, turn around to face west and spot the jump-switch over on the west wall.
Run-jump towards the jump-switch, grab it and pull it down. You will see a shot
of a gate opening back the crashing spiked-wall area and Lara will fall into
the pool below.
Use the slopes and ladders again to get back up to the
east wall passage. The gate at the end of the passage is now open. So, head
down to it and watch the following cut-scene that kicks in showing you where
you are. You are in fact inside a passage down in the lava pool at the end of
the boulder run passage.
Note the jump-switch with a lowered hatch below it on
the south wall and the spike-trapped alcove in the east wall. Inside the alcove
there is a wall-lever and in front of the spike-trap there is a safe ledge.
Start by jumping to the safe east wall ledge. Doing this will trigger the hatch
below the jump-switch to rise. Now save your game because we're in for another
timed-run!
The jump-switch is going to temporarily turn off the
spike-trap in the alcove. So, run-jump towards the jump-switch, grab it and
pull it down. Roll on the hatch, run-jump towards the safe ledge and then pull
up and nip inside the alcove. Use the lever to temporarily de-activate the
spikes in the west wall alcove, then roll and run-jump with a left curve up
into the west wall alcove (jump inside the alcove, don't grab it or you will
run out of time) and use the lever inside to temporarily de-activate the spikes
in the higher east wall alcove. Roll, and run-jump with a left curve into the
higher east wall alcove (jump inside the alcove, don't grab it or you will run
out of time) and use the final lever to temporarily de-activate the spikes on
the higher west wall ledge. Roll and take a left curved running jump to the
higher west wall ledge (jump onto the ledge, don't grab it or you will run out
of time). Now quickly pull up onto the low west slope and slide-jump ahead to
the crashing spiked-wall passage.
Run past the crashing spiked-walls (avoid falling
through the floor-hatch again) and head down to the hallway. Run ahead to the
central pit, and then take a left turn (south) into the single crashing
spiked-wall passage. Time the wall, and then run right of it and head to the
end of the passage. Go right, make your way over to the north passage and jump
the skeleton-trap to get inside the north room. Go left of the secret keyhole
and make your way around the passage to the other end of the hallway. Run-jump
over to the south passage, then go R - R and walk to the end of the short
passage. You are now at the west end of the hallway. Run-jump over to the north
passage and head into a passage with a grated wall.
Note the closed floor-hatch at the end of the passage
to your right, then look through the grated north wall and spot the Torch on a
pedestal. Whip out your pistols, shoot at the grated wall and then nip inside
the passage. Watch the following cut-scene showing you two wall-torches back at
the start of the level, then pick up The Torch.
Lighting The Torch
Leave the passage and head out to the central pit.
Jump to the balcony to your right and note the closed gate for later on. Jump
into the south passage, and then go L - L, jump to the balcony to your right
and then jump into the north passage. Head around to the right into the secret
keyhole room, then go right and jump over the skeleton-trap. Enter the south
passage, make your way down to the single crashing spiked-wall and run left of
the wall to get back to the hallway.
Note: If you haven't been
following the walkthrough from the start, you might not have opened the gate to
the beginning of the level yet. You need to do this or you will not be able to
reach the room where you light the Torch. So, before leaving the hallway and
heading back to the crashing spiked-wall passage, leave your Torch in the
hallway and walk back to the single crashing spiked-wall passage. Time the spiked-wall, and then run left of it, head to the end
of the passage and use the skeleton-lever to open a gate in the crashing
spiked-wall passage. This gate will give you access back to the beginning of
the level. Now time the spiked-wall to get back into the hallway and pick up
your Torch.
Make your way to the crashing spiked-wall passage, and then time the walls
to get to the spiked-wall before the floor-hatch. Run-jump past the
spiked-wall, floor-hatch and the following spiked-wall. You now need to enter
the passage to the left (behind the crashing spiked-wall). So, time the wall to
get past it, then head down the passage and jump over the lava-trap. Head
around to the end of the passage and arrive back at the start of the level. Now
light the Torch on the burning wall-torch on the south wall.
Open The Wall-Sconce Task
Light the other wall-torch on the south wall and the floor-hatch
will open back at the passage with the grated wall (where you collected the
Torch from). Keep your lit Torch with you at all times and leave via the west
wall opening. Go L - L, head back through to the lava-trap and jump back into
the crashing spiked-wall passage. Go right of the spiked-wall and make your way
back down to the hallway. Head to the central pit and go left into the single
crashing spiked-wall passage. As you did before, make your way through the
passages to the secret keyhole room, then continue on through the left passage
and make your way back to the passage with the grated wall (where you collected
the Torch from). Now drop down inside the now open floor-hatch.
Secret
If you want to get the next secret, you must do it now
because the secret gate will close after you have done the wall-sconce task.
You do not need the Torch with you at this point, so hit the "number 1
key" to drop it. The Torch will be safe here until you need it again.
Approach the south gate to open it, and then walk
ahead to the lava pool. Run-jump over the lava pool to the south passage and
head through. You can see the Waterskin on a pedestal behind the closed south
gate. Head right into the next passage, make your way to the end and slide down
into the lower passage for the Secret ~ LMP.
The Wall-Sconce Task & The Waterskin
A gate has opened above you now, so jump up inside it
and land in the passage next to your Torch. Pick up your Torch and walk ahead
to the lava pool. Now take a look inside the lava pool chamber and note the
slopes and the two wall-sconces (east and west walls). You need to use the
slopes to get to the wall-sconces and light them. Doing so will open the gate
to the Waterskin.
Wall-Sconce
1
Make sure you have your Torch in hand, look around the
wall to the left and spot the slope. Jump with a left curve to land on the
slope, then curve-jump right onto the next slope. Slide to the very end of the
slope, then curve-jump left onto the long north wall slope. As Lara hits the
slope, do a mid-air turn so that she is facing south, then press the "left
directional key" to curve Lara onto the south wall slope. Keep the
"jump ~ alt and left directional keys" pressed and bounce between the
two long slopes until you are at the east end of the slopes. Now jump onto the
small slope on the south wall, bounce left onto the east wall ledge and light
the wall-sconce.
Four things will now happen. 1 ~ The Waterskin gate
will open. 2 ~ The secret gate will close. 3 ~ The south wall gate will close.
4 ~ A small earth quake will re-arrange the slopes in the lava pool, giving you
a route to the west wall-sconce.
Wall-Sconce
2
Face the
long south wall slope and run-jump onto it. Bounce between the two long slopes
and press the "right directional key" to move Lara to the west end of
the slopes. At the end of the slopes, jump onto the small south wall slope and
immediately jump to the small slope to your right. Slide-jump left onto the
next slope, slide-jump right onto the next slope, slide-jump left onto the next
slope, then slide-jump right onto the west wall ledge. Now light the
wall-sconce to re-open the secret gate and raise a block under the north
passage.
Take your Torch with you and run-jump onto the north
wall block. Take a running jump up inside the south passage, head through to
the south room and stop just after the gate. You need to drop your Torch here,
but take care not to drop it into the pool or you will not be able to proceed.
Use the "number 1 key" to drop the Torch close to you, then nip over
to the central pedestal and pick up the Waterskin.
Locate The Waterwheel Room
Note the three element scales behind the south wall
railings. You have the Bag of Sand, the Torch and the Waterskin, so all you
need now is the Vase of Oil to complete the task. Also note the skeleton in the
SE corner (which you will come back to when you have the Sword of Fithos) and
the dark block in the NW corner pillar (which you will lower later on).
Now for some swimming. Nip over to the west side of
the pool and swim down through the hole in the grating. Swim through the west
passage and out into a flooded cave, then swim to the end of the cave and swim
up to a waterfall. Face north, pull out onto the slope and back-flip to the top
of the waterfall. Run south and you will find yourself inside a large
waterwheel room.
The Waterwheel Room ~ Secret
Head to the NW corner of the room, light a flare and
pull up onto the block. Crawl through the triangular west wall gap and make
your way to the end of the passage. Stand-jump up the three tall steps to get
to the top passage and then head to the T-junction at the end of the following
passage. Take a left turn, run down into a small railed passage and collect the
Secret ~ LMP ~ Revolver Ammo from the pedestals.
The Vase Of Oil
Return back through the passages and nip back down
into the waterwheel room. Note the closed floor-hatches on the east and west
sides of the room, then head south and run behind the waterfall. Spot the
ladder on the south wall and start to climb up. When you are about half way up,
back-flip to the slope behind you, then bounce forwards and grab the upper
south slope. Shimmy left until you can pull up onto a flat ledge, then turn
around, face NW and spot the jump-switch up on the north wall. Position Lara like
so Screenshot side-flip
left onto the slope and bounce forwards to grab the jump-switch. As you fall,
you will land on a lower slope. So, press the "action key" to grab
the end of the slope, then safety-drop to ground.
You now need
to locate and use five uw-levers to open the way to the Vase of Oil.
1st Underwater-Lever
The jump-switch has opened the floor-hatch over on the
east side of the room, so head over there and drop through the hatch. Swim down
into the flooded passage and go west to the closed golden gate. Go right
(north) of the gate, make your way to the end of the passage, then go right
again and locate the uw-lever at the end of the short passage. Use the lever
and get a shot of the closed floor-hatch back in the waterwheel room.
2nd Underwater-Lever
Return down the passage and swim up for some air. Dive
back down into the west passage, but this time head left (south) of the golden
gate. Just before the T-junction at the end of the passage, go R - R and locate
the uw-lever. Use the lever and the floor-hatch back in the waterwheel room
will open.
3rd Underwater-Lever
Swim back to the hatch for some air, and then swim
back down into the west passage. Re-enter the south passage and swim to
T-junction at the end. Go L - L - L into a small underwater chamber and locate
the uw-lever on the south wall. When you use the lever, you will get a shot of
a room above a flooded passage and the Vase of Oil in a room beyond.
4th Underwater-Lever
Swim back out of the passage and pull up into the
waterwheel room. Head to the newly opened floor-hatch on the west side of the
room, pick up the pack of Flares nearby and then drop down through the
floor-hatch.
Swim into the north passage, make your way to the end
then go R - R - L - L and locate the uw-lever on the north wall. When you use
the lever, you will see another shot of the room above the flooded passage.
5th Underwater-Lever
Swim back down the passage and swim up for air. Swim
south and make your way to the chamber at the end of the passage. Note the
closed gates in the NE and SE corners of the chamber, and then swim through the
triangular gap in the west wall. At the end of the passage, locate the uw-lever
on the north wall and use it to open the hatch to the room above the flooded
passage.
Swim back through the passages to the hatch-hole you
entered here by, grab some air and then swim down through the east passage. At
the end of the passage, go left of the golden gate and swim down inside the
trench in the floor. At the end of the trench, swim up through the newly opened
hatch and pull out into the room above.
Note the Vase of Oil behind the closed north gate,
then light a flare and spot the jump-switch on the north wall (to the right of
the gate). Use the jump-switch to open one of the gates you saw earlier in the
flooded chamber, then drop back through the floor-hatch and swim to the end of
the passage. Go right at the end of the passage, make your way to the end and
swim up for air.
Swim down through the north passage, make your way to
the end and go L - L into the flooded chamber. Swim through the newly opened NE
corner gate and make your way to the end of the passage. Use the uw-lever to
open the gate to the Vase of Oil, and then swim all the way back to the
hatch-hole. Swim down into the east passage and make your way back to the room
above the flooded passage. Pull out of the water, run ahead through the newly
opened north gate and take the Vase Of Oil from the pedestal. Doing so will
trigger the element scales gate to open.
Make Your Way Back To The Element Scales
You now have all the items you need to complete the
element scales puzzle. So, head out of the room, drop back through the
floor-hatch and swim back to the hatch-hole. Pull out into the waterwheel room
and exit via the north doorway. At the end of the passage, drop down from the
top of the waterfall and swim back to the element scales room.
The Element Scales Puzzle
Note: Please save your game before placing any of the elements into the
scales. Then if you place an element into the incorrect scale, you can just
re-load from your save and try again.
Start by filling up your Waterskin with water from the
pool, then head over to the element scales and note the symbols on them. From
left to right: Water ~ Oil ~ Earth. Each time you correctly place an item on
the scales, you will see a shot of the final closed gate back in the hallway by
the crashing spiked-walls passage. So, use the Waterskin on the left
scale, the Vase of Oil on the middle scale and the Bag of Sand on
the right scale. Now grab your Torch (that you left by the entrance to
the room) and use it to light the oil in the middle scale. When all of
the elements are correctly in place, you will get a shot of the gate opening at
the west end of the hallway.
Make Your Way Back To The Hallway
Leave the element scales room via the north passage
and walk towards the lava pool. The north wall gate on the other side of the
lava pool will open as you approach, so jump over and pull up into the north
passage. Climb the ladder to your left and pull up at the top. The gate you
hear slam shut is the element scales room gate. Head out of the passage and
around to the left. At the end of the short passage, you will see the newly
opened gate to your right. Jump over the railings, enter the newly opened gate
and make your way to the liquid glass wall at the end of the passage. Pick up
the LMP and Flares from the pedestals, then nip through the liquid glass wall
into the mirror room. The liquid glass wall is one way only I'm afraid, so
there's no going back once you have passed through it.
The Mirror Room ~ The Ruby Cube
As you arrive in the mirror room, a long cut-scene
will kick in showing you various clues in the new room. You will also see a
mirror image of a skeleton mounting a horse and making his way towards you.
When you have control of Lara again, the skeleton will be close by, so get
ready to run and make some space between you and the skeleton. Shoot the
skeleton on his right side (that's the side he is carrying his sword on).
Eventually, the horse will keel over and it’s just you and the
skeleton. Continue shooting, but this time aim at the skeleton's chest.
Eventually he will fall and leave you the Ruby Cube.
The Sword Of Fithos
Note the central pyramid requiring 4 x Black Beetles.
We will come back to that later on. For now though, make your way to the
mirrored wall on the south side of the room and head to the central alcove with
the cage. Inside the cage you can see the Sword of Fithos, but it's trapped
securely inside the cage. Look to the left of the cage and spot the receptacle
on the nearby pillar. Place the Ruby Cube into the receptacle to raise a
block on the north side of the room, then head over to the NE corner of the room
and spot the closed floor-hatch. To the left of the floor-hatch is the block
you just raised, but it's too high to pull up onto. So, jump onto the lower
triangular block then stand-jump to the higher block and pull up. Now face
west, run-jump to the ladder on the pillar ahead and climb up, but don't pull
up at the top yet. Note the hole in the ceiling above you with a ladder inside,
then pull up at the top of the ladder and immediately jump forwards to grab the
ladder inside the hole in the ceiling. Climb to the top of the ladder, then
pull up and head to the end of the passage. Now drop down onto the pillar
below.
Note the closed west wall gate. It holds a secret
which you will get later on. For now though, face south and note the
jump-switch on the pillar ahead with a closed floor-hatch below it. Below the
floor-hatch there is a lava-trap; and yes, the floor-hatch will open very
shortly after using the jump-switch. So, take a running jump towards the
jump-switch, grab it and pull it down. Now quickly side-flip left or right to
avoid the pending death-trap.
The jump-switch has lowered a block on another pillar,
giving you access to the west wall passage. Nip around to the other side of the
jump-switch pillar, head to the next south pillar and pull up on the west side
of it. Run-jump to the west wall passage and make your way to the end. Turn
around, grab the wall ladder above and climb up into the passage above. Now
make your way to the end of the long passage and Lara will arrive on a balcony.
Note the skeleton to your left, which requires the sword of fithos, then head
right and use the skeleton-lever to raise a pillar down in the room.
Make your way back down the passage and jump back to
the pillar. Walk to the east side and face the suspended cage. Stand-jump to
grab the top of the cage and pull up. Now jump to the pillar ladder ahead,
shimmy all the way around to the other side of it and back-flip to the newly
raised pillar. Use the chain-pulley on top of the pillar to raise the cage
surrounding the Sword of Fithos, then drop to ground and head over to the south
side of the room for the Sword Of Fithos.
Important Steps For A Secret Pentagram
Note: If you did not get The Aqueduct Pentagram from Limbo, you can get
access to it later on. If you did get the Aqueduct Pentagram from Limbo, you
will not have access to the Pentagram in this level because you will not need
it. However, you can still get another pick-up from the secret room. The
following steps are essential if you wish to get The Aqueduct Pentagram and/or
the other secret goodies.
Head back to the pillar you used to access the west
wall passage, climb back up and re-enter the west wall passage. Make your way
back up the balcony and use the Sword of Fithos on the skeleton to open the
hatch above the Secret Key. You will collect the key later on.
Make your way back down to the main room and head to
the NE corner of the room. Locate the skeleton lying on the floor and use the
Sword of Fithos on it to open the nearby floor-hatch. Drop down into the
flooded passage inside the floor-hatch and let the current take Lara to the end
of the passage. Now pull up out of the water, head to the end of the passage
and find yourself back at the glass covered maze.
A Detour Back To Limbo For A Secret
Head SW to the south wall passage and go through. At
the end of the passage, nip into the transporter and head back to Limbo.
Old
& New Levels ~ Limbo ~ Revisited 2
Secret
You are now
back on the central island in Limbo. Use the Sword of Fithos on the skeleton to
raise a hatch on the ledge behind the transporter, and then jump onto the
hatch. Face west, run-jump towards the triangular ledge, grab it and pull up.
Take a right curved running jump to the following NW ledge, and then face
south. Note the triangular rock on the corner of the island. You need to
run-jump to the right hand side of it, and then bounce westwards and curve-jump
left onto the island. You've now landed on a spike-trap which is about to
activate, so jump clear of the pending trap, then collect the Secret ~ The
Crossbow ~ 10 x Explosive Arrows ~ 2 x LMP ~ Wideshot Shotgun Ammo ~ Flares
from the pedestals.
Return To
The Aqueduct
Taking care
not to venture too close to the spike-trap, pull up onto the NE corner ledge
and note that the triangular ledge down to your right is now fire-trapped; so
you won't be using that. Walk to the NE corner of the ledge, and then face east
towards the other triangular ledge. Time the spike-trap behind you, and then
hop back and run-jump over to the triangular ledge. Now jump back to the hatch,
jump onto the central island and nip inside the transporter to return to The
Aqueduct.
Old
& New Levels ~ The Aqueduct ~ Revisited 2
The 1st
Black Beetle
Head out of the transporter room and
make your way out onto the glass covered maze. Head over to the NE corner and
use the slopes to slide down to the ground. Make your way to the west side of
the maze, then enter the east gate and head right. At the end of the passage,
use the Sword of Fithos on the skeleton to open the gate to the 1st Black
Beetle, then head out of the passage and go L - L. Half way down the passage,
go left through the north gate, then go straight on and use the Sword of Fithos
to pry the 1st Black Beetle from the wall. You will now see a shot of a gate
opening at the top of the maze.
The 2nd
Black Beetle
Head out
from the beetle passage and go L - L - R to the slope passage. Use the slopes
to get to the top of the maze again, then head to the SE corner and enter the
newly opened south gate. Drop into the water-hole inside the gate and let the
current take Lara to the end of the flooded passage. Pull out of the water and
find yourself back at the timed-hatch and lever room.
Note the
closed west gate with the 2nd Black Beetle behind it, then make your way
through to the north passage and take note of the Bag of Sand pedestal you
visited earlier. You will be making a hasty retreat through there soon. For now
though, go R - R and use the Sword of Fithos on the skeleton to open the west
gate in the previous room. Now re-enter the previous room and head inside the
newly opened west gate.
You can see
the Black Beetle ahead of you now, but don't touch it yet! Note the monkey
swing above you, top up with health and save your game. Pry the 2nd Black
Beetle from the wall, and then quickly grab the monkey swing to escape the
flood of scarabs that come pouring out from the wall. The gate has also closed,
so swing towards it to open it, then drop to ground and quickly head into the
north passage. Run through to the north room, and then go left past the Bag of
Sand pedestal you visited earlier and drop into the water-hole. Lara will now
be swept away down a long flooded passage and arrive in the flooded chamber
below the scales element room.
The 3rd
Black Beetle
Swim to the
west side of the flooded chamber, then swim up through the hole in the grating
and pull up into the scales element room. Head to the NE corner of the room and
use the Sword of Fithos on the skeleton to lower the block in the NW pillar.
Now nip up onto the pillar and pry the 3rd Black Beetle from the wall.
The 4th Black Beetle
As you take the 3rd Black Beetle, you will hear a rush
of water rush and the current has changed course in the flooded passage below
the room. Drop back through the hole in the gating and swim through the east
passage. Let the current take Lara to the end of the passage, then pull out of
the water and slide down into the secret keyhole room.
Go left into the east room and use the Sword of Fithos
on the skeleton to open the gate in the west passage. Make your way to the
newly opened gate in the west passage, but do not touch the Black Beetle yet!
First note the "Guns" sign on the wall behind the Black Beetle. This
indicates that you will need to use your pistols soon. Now pick up the LMP, top
up with health and save your game.
Pry the 4th Black Beetle from the wall and the south
and east gates will close. You are now trapped with a hoard of hungry scarabs,
so quickly roll and whip out your pistols. This will trigger the gates to open
(there's no need to fire the pistols) and Lara can make her escape. Ignore the
east gate and run immediately right into the south passage. Jump over to the
south passage and the scarabs will follow, run over the edge of the pit and
fall into the lava pool.
Secret
Return to the north passage (if any scarabs are still
roaming around, just keep jumping back to the south passage until they have all
dropped into the lava pool) and head around into the secret keyhole room. Go
right into the south passage and jump the skeleton-trap to get into the
hallway. Head through to the south passage and time the single crashing
spiked-wall to get to the east end of the hallway. Go right to the crashing
spiked-wall passage and then time the walls to get to the spiked-wall in front
of the floor-hatch. In the east wall inside the floor-hatch hole there is a
secret passage. Stand Lara as close to the crashing spiked-wall as possible and
then time the wall and run into the hatch hole. As soon as Lara is past the
edge of the hole, press the "action key" to glide her down into the
lower passage. Now run through to the room at the end of the passage and
collect the Secret ~ Normal Shotgun Ammo.
Note: Only visit the
secret area once. If you do happen to return here later on, the secret bell
will chime again, the secret will register twice and your secret count will get
messed up.
The Shotgun & The Secret Key
You are now in a small maze type complex and the
Secret Key is at the end of the west passage, but don't go there just yet. Head
into the north or south passage, make your way around to the higher west room
and take the Shotgun from the pedestal. If you enter the west passage, a
ceiling-hatch will open giving you access back to the hallway, but as you still
need to get the Secret Key, you can ignore the ceiling hatch for now. Head back
through the east passage and make your way back to the lower room where you
collected the secret. Enter the west passage, drop down into the hole and Lara
will fall into the pool you visited earlier. Now swim down through the open
hatch and pick up the Secret Key.
Secret
When you collect the Secret Key, the north gate will open. Swim through and
head to the end of the passage. Don't turn into the left passage, swim straight
on and collect a LMP from the end of the passage. Now swim into the west
passage, make your way through the long flooded passage and pull out at the
end. You are now in a passage above the secret keyhole room. Slide down into
the room and use the Secret Key on the keyhole. You will get a cut-scene
showing you a gate opening back in the mirror room.
Leave via the west gate, and then go left into the
south passage. Jump over to the south passage, then head right and make your
way to the end of the passage. Go right at the end of the passage, then jump
left onto the outer west ledge and head through the west gate. Make your way to
the end of the passage and nip through the liquid glass wall to get back to the
mirror room.
Head to the NE corner of the room and use the triangular block to get onto
the higher north pillar. Use the west pillar ladder to get up inside the
passage in the hole in the ceiling, and then drop down at the end of the
passage and run-jump into the newly opened west wall gate. Now head inside the
room for the Secret ~ Pentagram 1 ~ LMP. Note: If you already have
The Aqueduct Pentagram from Limbo, the Pentagram in this room will not be
accessible to you because you will not need it. If you do not have The Aqueduct
Pentagram from Limbo, then take it from here and watch the block rise over The
Aqueduct Pentagram in Limbo.
Using The 4 x Black Beetles ~ The Soul Cube
Drop back down into the main room and head to the
central pyramid. Place the 4 x Black Beetles into the sides of the
pyramid to open it, then reach inside the pyramid and take the Soul Cube.
Using The Soul Cube
Make your way over to the north side of the room and nip up into the north
passage. Enter the room at the end of the passage and place the soul cube
in the devil’s hand. The Laser Sight will now appear on the pedestal
behind you, then as you pick it up a transporter will activate and the gate to
the mirror room will close. Nip into the transporter and follow the walkthrough
from Old & New Levels ~ Wrath Of The Wraiths
Old & New Levels ~ The Aqueduct
Route 2
4 Secrets
1st Eye Piece. 2nd Eye Piece. Eye Of Horus. Golden Key. Bag Of Sand. The Torch.
Waterskin. Vase Of Oil. Ruby Cube. Sword Of Fithos (crowbar).
4 x Black
Beetle. Secret Key. Soul Cube. The Laser Sight.
Very Important Notes
During this level, there are three main entry points
to Limbo and/or Bonus Levels 1 & 2.
Route 1 ~ When you first enter the area above the
glass covered maze Screenshot
Route 2 ~ Before collecting the 4 x Black Beetles Screenshot
Route 3 ~ When you return to The Aqueduct from the
Lair Of The Serpents level Screenshot This
route will be covered when you have returned to The Aqueduct from the Lair Of
The Serpents.
This walkthrough is for Route 2. You will be visiting
Limbo and/or Bonus Levels 1 & 2 before collecting the 4 x Black Beetles.
Note: If you require the walkthrough for Route 1 ~ Follow the walkthrough
for The Aqueduct ~ Route 1
The 1st Eye Piece
In front of
you (south) there is a lighter coloured wall-tile in the south wall. This is a
closed door; although it's not obvious. To your left (east) there is a small
maze and to your right (west) there is a small room with a skeleton-lever and a
closed gate.
Head into the room to your right and use the
skeleton-lever to open the south door outside. Head out of the room and
run around into the newly opened door (which will slam shut behind you). Run
ahead and you are up against a well concealed moveable-block directly in front
of you. Push the block forward once, and then climb onto it and back-flip into
the room above. Run into the room and collect the Flares and the 1st Eye Piece
from the pedestals. When you take the 1st Eye Piece, you will and get a
cut-scene of a large closed door in another area. Drop back to the lower
passage and pull the movable-block back onto the trigger-tile to open the door
again.
Head right (east) and go directly ahead into the east
passage. You are now in the outer passages surrounding an inner maze. Follow
the passage to the end, then go left and make your way to the end of the
passage. Now go right and enter a small passage with a slope at the end. Turn
your back to the slope, back-flip onto the slope and bounce forwards to grab
the slope above. Pull up, then back-flip on to the slope behind and bounce
forwards to the upper ledge. Now run ahead and slide down to the top of a
glass covered maze.
The Glass
Covered Maze
Note the passage in the south wall over in the SW
corner. It has a transporter inside which will take you to Limbo; but in this
route you will not be taking that journey yet, so ignore the passage and
concentrate on the four wall-levers on the north wall.
The Four Levers & The 2nd Eye Piece
Only use the first lever from the left. This will open a gate down in the maze
(directly below your feet). Drop back down to the ground using the slopes
in the NE corner that you came up here by, then run all the way around to the
north side of the maze. Run under the first open gate, head to the end of the
passage, then go right and enter the newly opened gate. Use the wall-lever
inside the gate to open the next gate, then head out to the left and make your
way to the end of the passage. Now go L - L into the newly opened gate.
To the right you will see a skeleton lying at the end
of the passage. This is a floor-lever, but you need the Sword of Fithos to
activate it. So, ignore the skeleton for now and head to the left. At the end
of the passage, use the wall-lever to open gate on the south side of the maze,
then return up the passage and head left. Make your way to the end of the
passage, then go L - L and enter the newly opened gate.
Note the Black Beetle and 2nd Eye Piece behind closed
gates in front of you, then head into the passage to the left and use the
wall-lever to close the gate on the east side of the maze. Head back out of the
passage, go L - L and run past the gate you have just closed. Make your way to
the end of the passage, then go right and use the slopes to get back up to the
top of the maze.
Raise the first wall-lever. This will open the east
gate and the gate to the 2nd Eye Piece. Now make your way down the slopes again
and go L - R into the open gate. At the end of the passage, enter the next gate
and pick up the 2nd Eye Piece.
Using The 1st & 2nd Eye Pieces
Return to the slopes and head back up to the top of
the maze again. Enter the passage in the NW corner and make your way through
until you come to a lava-trap. Jump the lava-trap to get to the other side of
the passage, then head on until you come to a second lava-trap. Look down into
the lava-trap and spot a ladder on the wall. Climb down the ladder and drop off
into the passage to your left. Use the wall-lever at the end of the passage to
open a gate at the top of the passage, then climb back up the ladder and head
to the top of the passage. The newly opened gate is ahead and beyond that you
can see the large door that you saw when you collected the Eye Pieces. Combine
the 1st Eye Piece with the 2nd Eye Piece to make the Eye Of Horus,
and then place it on the door to open it. Now save your game for a boulder-run!
The Boulder-Run
Start sprinting down the slope ahead and the boulders
will fall behind you. Do not stop sprinting or the boulders will catch up with
you. Also make sure that you don't run into the side walls or Lara will burn.
At the end of the slope, run-jump over the spikes and lava pit and land on a
collapsible-tile. Now run-jump over the next lava pit, grab the edge of the
ledge and pull up.
Crashing Spiked-Walls
You are now facing a crashing spiked-wall passage.
Turn around (east) and look into the lava pool room. Note the closed gate in
the wall to your right, the lowered hatch to your left and a dark-tile on the
pillar to your left. The dark-tile is a block that will lower later on. Now
turn around and walk towards the first spiked-wall. Look into the left alcove
behind the first spiked-wall and spot a skeleton-lever behind a gate. Time your
jump (or run) past the first spiked-wall, then head past the second spiked-wall
and walk ahead to the third spiked-wall. Look into the alcove to the right
(behind the spiked-wall) and note the passage. You will come back to later on.
Now continue past the spiked-walls (taking note of the closed floor-hatch on
your way) and make your way to the room at the end of the passage.
The crashing spiked-walls will stop when you reach the
new room and activate again when you re-enter the passage, so remember this for
later on. Now note the closed floor-hatch ahead and run past it into the next
room.
The Hallway
You are now in a long hallway with several passages
and a deep central pit. Start by entering the small room to your right (north)
and collect the pack of Flares from the pedestal. Light a flare to see a
triangular gap in the west wall, then head through the gap to the small passage
beyond and use the wall-lever inside to open a gate elsewhere. Head back out to
the hallway and walk to the central pit.
Take a look
down inside the pit and note the deadly pool and slopes below (which you will be visiting much later on). Now enter
the passage to your left, but stop before going all the way inside because a
crashing spiked-wall is active in the passage. Time the spiked-wall, then run
left of it and head to the end of the passage. Use the skeleton-lever here to
open a gate near the crashing spiked-wall passage. This gate will give you
access back to the beginning of the level. Time the
spiked-wall to get back into the hallway, then turn around and walk back
towards the spiked-wall. Go right of the spiked-wall this time and head down
the following passage. At the end of the passage, go right and make your way
over into the small north room.
Note the secret keyhole ahead, then nip into the east
room and note the skeleton on the floor. This is another floor-lever and you
need the Sword of Fithos to activate it. So, head back out to the secret
keyhole room and make your way into the west passage.
Note the Black Beetle behind the closed west gate,
then head left (south) and walk to the central pit. Run-jump over the pit, grab
the edge of the south passage and pull up inside. Go left in the passage and
use the wall-lever on the north wall to open the gate back at the secret
keyhole area. Now head out of the passage, run-jump over the pit and head into
the north passage. Go right to the secret keyhole room, then run ahead into the
small east room and enter the newly opened gate.
Go right, spot a wall-lever on the south wall and save
your game for a timed-run! The lever is timed to the hatch at the start of the
crashing spiked-wall passage. You need to make it onto the hatch and push a
block in into a wall before the hatch lowers again. Sprinting all the way will
get you there in good time.
Use the lever, and then head out of the room and into the secret keyhole
room. Go left out of the room (watch out for the spike-trap that pops out from
the wall as you approach the hallway) and head over into the south passage. Go
left into the single crashing spiked-wall passage, then time the wall and run
left of it to get back into the hallway. Head right, run ahead to the crashing
spiked-wall passage and sprint past the walls (this is possible if you time it
correctly) to get to the lava pool at the end of the passage. Now nip onto the
raised hatch and push the block in the pillar forwards before the hatch lowers
again.
Placing the block has now opened the gate on the other
side of the lava pool. So, turn around run-jump to the south passage and use
the skeleton-lever inside to activate the floor-hatch in the crashing-wall
passage. The hatch will not be open at this point, but it will do so when you
approach it. Jump back to the crashing spiked-wall passage and time your way
past the walls until you reach the wall before the floor-hatch. Now run onto
the floor-hatch to open it and drop down into a pool below.
Below you now is a floor-hatch and beyond that is the
Secret Key (which you can't reach yet). Note the gate in the south wall of the
pool, then swim up and surface in the pool. Climb out onto the pillar in the NW
corner and use the lever on the north wall. Drop back into the pool, pull out
on the east side and use the lever on the south wall to open the gate in the
pool. (Also note the smaller pool with the central ledge which you will come
back to later on). Swim down through the newly opened south gate, make your way
to the end of the flooded passage and pull out to the east.
Note the Bag of Sand behind a closed gate to your left
and the keyhole to your right, then nip to the end of the passage ahead and
note the skeleton-lever (which you will come back to later on when you have the
Sword of Fithos).
Head past the keyhole into the room beyond and step
onto the floor-hatch. As you do so, a cut-scene will kick in showing you the
Golden Key on a pedestal and various hatches and levers in the following rooms.
As soon as the cut-scene ends, the floor-hatch will open and Lara will fall
into a pool below.
In the room above the pool, you can see some levers
and lowered hatches. This is a timed-hatch run that you will be doing shortly.
Swim through the passage in the west wall of the pool and pull out at the end.
Head to the end of the passage and find yourself on a ledge above the pool. As
you walked out onto the ledge, the east wall gate opened down in the pool room.
Note the various hatches and levers up inside the walls of the room, then drop
down to the pool room and head over to the wall-lever on the east wall.
The
Timed-hatch Run & The Golden Key
Save your game, and then use the lever to temporarily raise the first hatch
up on the north wall. Drop into the pool and swim back through the passage.
Pull out of the water and run to the ledge at the end of the passage. Face
left, walk forwards to the edge of the ledge, then jump and grab the raised
hatch and pull up. Use the lever on the north wall to temporarily raise the
hatch to your right, then side-flip to the right and land on the next hatch.
Use the lever on the north wall to open the east wall gate, then roll and
run-jump with a left curve into the east gate before it closes.
Head through to the end of the following passage
(taking care not to fall into the lava-trap at the end) and pull up into the
upper passage to your right. Make your way to the end of the passage and step
onto the trigger-tile. This will temporarily raise the north wall hatch, and
then your time begins as soon as you leave the trigger-tile. Run-jump towards
the raised hatch and grab it as far to the right as you can. Quickly pull up
onto the hatch, turn slightly right and stand-jump into the north wall alcove.
There's a monkey swing above you now, so use it to get to the passage in the
south wall. Now head to the top of the passage, note the Black Beetle behind
the closed north gate, then take the Golden Key from the pedestal to your
right.
The Bag Of Sand
As you take the Golden Key, the gate beyond the
pedestal will open, giving access to the top of the room. Head through the
gate, then go left and enter the north passage. Use the Golden Key on
the keyhole to open the gate to your left, and then nip inside the gate and
collect the Bag Of Sand from the pedestal.
Find The Torch
When you take the Bag of Sand, you will see a shot of
a block rising in the small pool room you visited earlier. Leave the room and
head right. Drop into the water-hole and swim back through the long flooded
passage to the pool you visited earlier.
Pull out of the pool on the east side and spot the
newly risen block in the pool ahead. Jump to the risen block, stand at the back
of the block and face the right hand side of the NE corner slope Screenshot Stand-jump
onto the slope, then only using the "jump key" bounce Lara onto the
following three slopes. On the third slope, press the "action key" and
grab the ladder on the pillar ahead. Now climb to the top of the ladder and
pull up onto the pillar. Turn around to face south and walk to the right hand
corner of the pillar. Spot the ladder on the south wall, then run-jump over the
slope ahead and grab the ladder. Climb the ladder to the top, then climb left
and drop off into the east wall passage.
Ignore the closed gate at the end of the passage for
now and turn around to face west. Spot the jump-switch over on the west wall,
then run-jump towards it, grab it and pull it down. You will see a shot of a
gate opening back the crashing spiked-wall area, and then Lara will fall into
the pool below.
Use the slopes and ladders again to get back to the
east wall passage and the gate at the end of the passage is now open. So, head
on down to the gate and watch the following cut-scene that kicks in showing you
where you are. You are in fact inside a passage down in the lava pool at the
end of the boulder run passage.
Note the jump-switch with a lowered hatch below it on
the south wall and the spike-trapped alcove in the east wall. Inside the alcove
there is a wall-lever and in front of the spike-trap there is a safe ledge.
Start by jumping to the safe east wall ledge. Doing this will trigger the hatch
below the jump-switch to rise. Now save your game because we're in for another
timed-run!
The jump-switch is going to temporarily turn off the
spike-trap in the alcove. So, run-jump towards the jump-switch, grab it and
pull it down. Roll on the hatch, run-jump towards the safe ledge, then pull up
and nip inside the alcove. Use the lever to temporarily de-activate the spikes
in the west wall alcove, then roll and run-jump with a left curve up into the
west wall alcove (jump inside the alcove, don't grab it or you will run out of
time) and use the lever inside to temporarily de-activate the spikes in the
higher east wall alcove. Roll, and run-jump with a left curve into the higher
east wall alcove (jump inside the alcove, don't grab it or you will run out of
time) and use the final lever to temporarily de-activate the spikes on the
higher west wall ledge. Roll and take a left curved running jump to the higher
west wall ledge (jump onto the ledge, don't grab it or you will run out of
time). Now quickly pull up onto the low west slope and slide-jump ahead to the
crashing spiked-wall passage.
Run past the crashing spiked-walls (avoid falling
through the floor-hatch again) and head down to the hallway. Run ahead to the
central pit, and then take a left turn (south) into the single crashing
spiked-wall passage. Time the wall, and then run right of it and head to the
end of the passage. Go right, make your way over to the north passage and jump
the skeleton-trap to get inside the north room. Go left of the secret keyhole
and make your way around the passage to the other end of the hallway. Run-jump
over to the south passage, then go R - R and walk to the end of the short
passage. You are now at the west end of the hallway. Run-jump over to the north
passage and head into a passage with a grated wall.
Note the closed floor-hatch at the end of the passage
to your right, then look through the grated north wall and spot the Torch on a
pedestal. Whip out your pistols, shoot at the grated wall and then nip inside
the passage. Watch the following cut-scene showing you two wall-torches back at
the start of the level, then pick up The Torch.
Lighting The Torch
Leave the passage and head out to the central pit.
Jump to the balcony to your right, note the closed gate for later on, and then
jump into the south passage. Go L - L, jump to the balcony to your right and
then jump into the north passage. Head around to the right into the secret
keyhole room, then go right and jump over the skeleton-trap. Enter the south
passage, make your way down to the single crashing spiked-wall and run left of
the wall to get back to the hallway.
Note: If you haven't been
following the walkthrough from the start, you might not have opened the gate to
the beginning of the level yet. You need to do this or you will not be able to
reach the room where you light the Torch. So, before leaving the hallway and
heading back to the crashing spiked-wall passage, leave your Torch in the
hallway and walk back to the single crashing spiked-wall passage. Time the spiked-wall, and then run left of it, head to the end
of the passage and use the skeleton-lever to open a gate in the crashing
spiked-wall passage. This gate will give you access back to the beginning of
the level. Now time the spiked-wall to get back into the hallway and pick up
your Torch.
Open The Wall-Sconce Task
Light the other wall-torch and the floor-hatch will
open back at the passage with the grated wall (where you collected the Torch
from). Keep your lit Torch with you at all times and leave via the west wall
opening. Go L - L, head back through to the lava-trap and jump back into the
crashing spiked-wall passage. Go right of the spiked-wall and make your way
back down to the hallway. Head to the central pit and go left into the single
crashing spiked-wall passage. As you did before, make your way through the passages
to the secret keyhole room, then head through the left passage and make your
way back to the passage with the grated wall (where you collected the Torch
from). Now drop down inside the floor-hatch.
Secret
If you want to get the next secret, you must do it now
because the secret gate will close after you have done the wall-sconce task.
You do not need the Torch with you at this point, so hit the "number 1
key" to drop it. The Torch will be safe here until you need it again.
Approach the south gate to open it and then walk ahead
to the lava pool. Run-jump over the lava pool to the south passage and head
through. You can see the Waterskin on a pedestal behind the closed south gate.
Head right into the next passage, make your way to the end and slide down into
the lower passage for the Secret ~ LMP.
The Wall-Sconce Task & The Waterskin
A gate has opened above you now, so jump up inside it
and land in the passage next to your Torch. Pick up your Torch and walk to the
lava pool. Take a look inside the lava pool chamber and note the slopes and the
two wall-sconces (east and west walls). You need to use the slopes to get to
the wall-sconces and light them. Doing so will open the gate to the Waterskin.
Wall-Sconce
1
Make sure you have your Torch in hand, look around the
wall to the left and spot the slope. Jump with a left curve to land on the
slope, then curve-jump right onto the next slope. Slide to the very end of the
slope, then curve-jump left onto the long north wall slope. As Lara hits the
slope, do a mid-air turn so that she is facing south, then press the "left
directional key" to curve Lara onto the south wall slope. Keep the
"jump ~ alt and left directional keys" pressed and bounce between the
two long slopes until you are at the east end of the slopes. Now jump onto the
small slope on the south wall, bounce left onto the east wall ledge and light
the wall-sconce.
Four things will now happen. 1 ~ The Waterskin gate
will open. 2 ~ The secret gate will close. 3 ~ The south wall gate will close.
4 ~ A small earth quake will re-arrange the slopes in the lava pool, giving you
a route to the west wall-sconce.
Wall-Sconce
2
Face the long south wall slope and run-jump onto it.
Bounce between the two long slopes and press the "right directional
key" to move Lara to the west end of the slopes. At the end of the slopes,
jump onto the small south wall slope, then immediately jump to the small slope
to your right. Slide-jump left onto the next slope, slide-jump right onto the
next slope, slide-jump left onto the next slope, then slide-jump right onto the
west wall ledge. Now light the wall-sconce to re-open the secret gate and raise
a block under the north passage.
Take your Torch with you and run-jump onto the north
wall block. Take a running jump up inside the south passage, head through to
the south room and stop just after the gate. You need to drop your Torch here,
but take care not to drop it into the pool or you will not be able to proceed.
Use the "number 1 key" to drop the Torch close to you, then nip over
to the central pedestal and pick up the Waterskin.
Locate The Waterwheel Room
Note the three element scales behind the south wall
railings. You have the Bag of Sand, the Torch and the Waterskin, so all you
need now is the Vase of Oil to complete the task. Also note the skeleton in the
SE corner (which you will come back to when you have the Sword of Fithos) and
the darker wall-tile in the NW corner pillar (which you will lower later on).
Now for some swimming. Nip over to the west side of
the pool and swim down through the hole in the grating. Swim through the west
passage and out into a flooded cave, then swim to the end of the cave and swim
up to a waterfall. Face north, pull out onto the slope and back-flip to the top
of the waterfall. Run south and you will find yourself inside a large
waterwheel room.
The Waterwheel Room ~ Secret
Head to the NW corner of the room, light a flare and
pull up onto the block. Crawl through the triangular west wall gap and make
your way to the end of the passage. Stand-jump up the three tall steps to get
to the top passage and then head to the T-junction at the end of the following
passage. Take a left turn, run down into a small railed passage and collect the
Secret ~ LMP ~ Revolver Ammo from the pedestals.
The Vase Of Oil
Return back through the passages and nip back down
into the waterwheel room. Note the closed floor-hatches on the east and west
sides of the room, then head south and run behind the waterfall. Spot the
ladder on the south wall and start to climb up. When you are about half way up,
back-flip to the slope behind you, then bounce forwards and grab the upper
south slope. Shimmy left until you can pull up onto a flat ledge, then turn
around, face NW and spot the jump-switch up on the north wall. Position Lara like
so Screenshot side-flip
left onto the slope and bounce forwards to grab the jump-switch. As you fall,
you will land on the lower slope. So, press the "action key" to grab
the end of the slope, then safety-drop to ground.
You now need
to locate and use five uw-levers to open the way to the Vase of Oil.
1st Underwater-Lever
The jump-switch has opened the floor-hatch over on the
east side of the room, so head over there and drop through the hatch. Swim down
into the flooded passage and go west to the closed golden gate. Go right
(north) of the gate, make your way to the end of the passage, then go right
again and locate the uw-lever at the end of the short passage. Use the lever
and get a shot of the closed floor-hatch back in the waterwheel room.
2nd Underwater-Lever
Return down the passage and swim up for some air. Dive
back down into the west passage, but this time head left (south) of the golden
gate. Just before the T-junction at the end of the passage, go R - R and locate
the 2nd uw-lever. Use the lever and the floor-hatch back in the waterwheel room
will open.
3rd Underwater-Lever
Swim back to the hatch for some air, and then swim
back down into the west passage. Re-enter the south passage and swim to
T-junction at the end. Go L - L - L into a small underwater chamber and locate
the 3rd uw-lever on the south wall. When you use the lever, you will get a shot
of a room above a flooded passage, and the Vase of Oil is beyond that room.
4th Underwater-Lever
Swim back out of the passage and pull back up to the
waterwheel room. Head to the newly opened floor-hatch on the west side of the
room, pick up the pack of Flares nearby and then drop down through the
floor-hatch.
Swim into the north passage, make your way to the end
then go R - R - L - L and locate the 4th uw-lever on the north wall. When you
use the lever, you will see another shot of the room above the flooded passage.
5th Underwater-Lever
Swim back down the passage and swim up for air. Swim
south and make your way to the chamber at the end of the passage. Note the
closed gates in the NE and SE corners of the chamber, and then swim through the
triangular gap in the west wall. At the end of the passage, locate the uw-lever
on the north wall and use it to open the hatch to the room above the flooded
passage.
Swim back through the passages to the hatch-hole you
entered here by, grab some air and then swim down through the east passage. At
the end of the passage, go left of the golden gate and swim down inside the
trench in the floor. At the end of the trench, swim up through the newly opened
hatch and pull out into the room above.
Note the Vase of Oil behind the closed north gate,
then light a flare and spot the jump-switch on the north wall (to the right of
the gate). Use the jump-switch to open one of the gates you saw earlier in the
flooded chamber, then drop back through the floor-hatch and swim to the end of
the passage. Go right at the end of the passage, make your way to the end and
swim up for air.
Swim down through the north passage, make your way to
the end and go L - L into the flooded chamber. Swim through the newly opened NE
corner gate and make your way to the end of the passage. Use the uw-lever to
open the gate to the Vase of Oil, and then swim back to the hatch-hole. Swim
down into the east passage and make your way back to the room above the flooded
passage. Pull out of the water, run ahead through the newly opened north gate
and take the Vase Of Oil from the pedestal. Doing so will trigger the element
scales gate to open.
Make Your Way Back To The Element Scales
You now have all the items you need to complete the
element scales puzzle. So, head out of the room, drop back through the
floor-hatch and swim back to the hatch-hole. Pull out into the waterwheel room
and exit via the north doorway. At the end of the passage, drop down from the
top of the waterfall and swim back to the element scales room.
The Element Scales Puzzle
Note: Please save your game before placing any of the elements into the
scales. Then if you place an element into the incorrect scale, you can just
re-load from your save and try again.
Start by filling up your Waterskin with water from the
pool, then head over to the element scales and note the symbols on them. From
left to right ~ Water ~ Oil ~ Earth. Each time you correctly place an item on
the scales, you will see a shot of the closed gate back in the hallway. So, use
the Waterskin on the left scale, the Vase of Oil on the middle
scale and the Bag of Sand on the right scale. Now grab your Torch
(that you left by the entrance to the room) and use it to light the oil
in the middle scale. When all of the elements are correctly in place, you will
get a shot of the gate opening at the west end of the hallway.
Make Your Way Back To The Hallway
Leave the element scales room via the north passage
and walk towards the lava pool. The north wall gate on the other side of the
lava pool will open as you approach, so jump over and pull up into the north
passage. Climb the ladder to your left and pull up at the top. The gate you
hear slam shut is the element scales room gate. Head out of the passage and
around to the left. At the end of the short passage, you will see the newly
opened gate to your right. Jump over the railings, enter the newly opened gate
and make your way to the liquid glass wall at the end of the passage. Pick up
the LMP and Flares from the pedestals, then nip through the liquid glass wall
into the mirror room. The liquid glass wall is one way only I'm afraid, so
there's no going back once you have passed through it.
The Mirror Room ~ The Ruby Cube
As you arrive in the mirror room, a long cut-scene
will kick in showing you various clues in the new room. You will also see a
mirror image of a skeleton mounting a horse and making his way towards you.
When you have control of Lara again, the skeleton will be close by, so get
ready to run and make some space between you and the skeleton. Shoot the
skeleton on his right side (that's the side he is carrying his sword on).
Eventually, the horse will keel over and it’s just you and the
skeleton. Continue shooting, but this time aim at the skeleton's chest.
Eventually he will fall and leave you the Ruby Cube.
The Sword Of Fithos
Note the central pyramid requiring 4 x Black Beetles.
We will come back to that later on. For now though, make your way to the
mirrored wall on the south side of the room and head to the central alcove with
the cage. Inside the cage you can see the Sword of Fithos, but it's trapped
securely inside the cage. Look to the left of the cage and spot the receptacle
on the nearby pillar. Place the Ruby Cube into the receptacle to raise a
block on the north side of the room, then head over to the NE corner of the
room and spot the closed floor-hatch. To the left of the floor-hatch is the
block you just raised, but it's too high to pull up onto. So, jump onto the
lower triangular block then stand-jump to the higher block and pull up. Now
face west, run-jump to the ladder on the pillar ahead and climb up, but don't
pull up at the top yet. Note the hole in the ceiling above you with a ladder
inside, then pull up at the top of the ladder and immediately jump forwards to
grab the ladder inside the hole in the ceiling. Climb to the top of the ladder,
then pull up and head to the end of the passage. Now drop down onto the pillar
below.
Note the closed west wall gate. It holds a secret
which you will get later on. For now though, face south and note the
jump-switch on the pillar ahead with a closed floor-hatch below it. Below the
floor-hatch there is a lava-trap; and yes, the floor-hatch will open very
shortly after using the jump-switch. So, take a running jump towards the
jump-switch, grab it and pull it down. Now quickly side-flip left or right to
avoid the pending death-trap.
The jump-switch has lowered a block on another pillar,
giving you access to the west wall passage. Nip around to the other side of the
jump-switch pillar, head to the next south pillar and pull up on the west side
of it. Run-jump to the west wall passage and make your way to the end. Turn
around, grab the wall ladder above and climb up into the passage above. Now
make your way to the end of the long passage and Lara will arrive on a balcony.
Note the skeleton to your left, which requires the sword of fithos, then head
right and use the skeleton-lever to raise a pillar down in the room.
Make your way back down the passage and jump back to
the pillar. Walk to the east side and face the suspended cage. Stand-jump to
grab the top of the cage and pull up. Now jump to the pillar ladder ahead,
shimmy all the way around to the other side of it and back-flip to the newly
raised pillar. Use the chain-pulley on top of the pillar to raise the cage
surrounding the Sword of Fithos, then drop to ground and head over to the south
side of the room for the Sword Of Fithos.
Important Steps For A Secret Pentagram
Head back to the pillar you used to access the west
wall passage, climb back up and re-enter the west wall passage. Make your way
back up the balcony and use the Sword of Fithos on the skeleton to open the
hatch above the Secret Key. You will collect the key later on.
Make your way back down to the main room and head to
the NE corner of the room. Locate the skeleton lying on the floor and use the
Sword of Fithos on it to open the nearby floor-hatch. Drop down into the
flooded passage inside the floor-hatch and let the current take Lara to the end
of the flooded passage. Now pull up out of the water, head to the end of the
passage and find yourself back at the glass covered maze.
A Detour To Limbo
At this point, you can head off to Limbo and/or Bonus
Levels 1 & 2. If you do not have 5 x Mystery Stones, you can not visit
Bonus Levels 1 & 2, but you can collect 2 secrets from Limbo. So, head to
the SW corner of the room, enter the south wall passage and use the transporter
at the end to zap yourself off to Limbo.
Old
& New Levels ~ Limbo
3 Secrets
You are now
standing on a central island in Limbo. If you have 5 x Mystery Stones, you can
collect 2 of the 3 Limbo secrets now, then head to Bonus levels 1 & 2 and
collect another secret on the way. If you do not have 5 x Mystery Stones, you
will only be able to get 2 of the 3 Limbo secrets and you will not be able to
access Bonus Levels 1 & 2.
Secret
Start by
picking up the LMP ~ Flares, and then use the Sword of Fithos on the skeleton
to raise a hatch on the ledge behind the transporter. Jump onto the hatch and
face west. Run-jump towards the triangular ledge, grab it and pull up. Take a
right curved running jump to the following NW ledge, then face south and note
the triangular rock on the corner of the island. You need to run-jump to the
right hand side of the triangular ledge, then bounce westwards and curve jump
left onto the island. You've now landed on a spike-trap which is about to
activate, so quickly jump clear of the pending trap and then collect the Secret
~ The Crossbow ~ 10 x Explosive Arrows ~ 2 x LMP ~ Wideshot Shotgun Ammo ~
Flares from the pedestals.
Secret
Taking care
not to venture too close to the spike-trap, pull up onto the NE corner ledge
and note that the triangular ledge down to your right is now fire-trapped; so
you won't be using that. Walk to the NE corner of the ledge, and then face east
towards the other triangular ledge. Time the spike-trap behind you, then hop
back and run-jump over to the triangular ledge. Now jump back to the hatch and
onto the central island.
Nip up onto
the NW corner block and spot the floating ledges leading to the north temple.
You can't go inside the temple yet, but you can get the secret hidden on the
roof of it. So let's make a start.
Run-jump to
the NW ledge then run-jump to the north ledge. Run-jump towards the NE ledge,
grab it and pull up. Stand at the back of the ledge and take a left curved
running jump towards the west ledge, grab the edge of it and pull up. Now stand
at the back of the ledge and take a right curved running jump towards the
temple balcony, grab the edge of it and pull up.
Note the
three closed golden gates in the north wall of the temple. They are of no use
to you now, but you will be back here later on to deal with them. It might
interest you to know though, that the patterned-tiles above each gate
correspond with the patterned-tiles above the receptacles up on the east temple
(which you will see later on). So, note this for now and all will become clear
later on.
Note the
ladder on the east wall with the closed hatch above it, then head to the
opening in the west wall and pull up inside. You are now on an outer wall of
the temple. Go right, walk to the end of the temple wall and then face NE and
jump down onto the small ledge on the wall of the temple. Now face SE, jump up
to the wall and make your way to the end. There are a series of ladders on the
wall below you now, so hang-drop onto the first ladder and shimmy left. Ignore
the alcove between the ladders and make your way to the end of the ladder.
Climb up, pull up onto the temple wall and run to the end of the wall. Now go
right, and use the wheel-switch to lower the hatch above the ladder.
Head back
down to the end of the wall and hang-drop down to the ladder. Shimmy right as
far as you can (ignoring the alcove between the ladders), then pull up onto the
temple wall. Go to the right, and then face NW and jump down to the small ledge
on the temple wall. Now face SW and use the higher triangular area on the ledge
to perform a left curved banana-jump up to the temple wall. Make your way to
the end of the wall, drop down to the left and you are back on the temple
balcony. Head to the ladder on the east wall, climb to the top and pull up onto
the roof of the temple. Now explore the temple roof for the Secret ~ Wideshot
Shotgun Ammo ~ Flares ~ Normal Shotgun Ammo ~ 2 x Revolver Ammo ~ 10 x
Explosive Arrows ~ LMP.
Ok, now we
can head back to the central island. Climb back down the ladder to the temple
balcony and use the floating ledges to the south to get back to the central
island.
If you do
not have the 5 x Mystery Stones ~ Nip into the transporter, head back to The
Aqueduct and follow the walkthrough from The 1st Black Beetle
Bonus
Levels 1 & 2
Place 5 x
Mystery Stones into the snake receptacles and you will get a long cut-scene
showing you a number of things. To start with you will see various transporters
activating throughout Limbo. You will also see some spikes de-activating on
fire-trapped ledges to the NE. The de-activated spike-trap ledges are your main
concern right now because they give you access to the far SW transporter. You
will then use that transporter to zap to the top of the east temple, where you
will find another transporter to take you to Bonus Levels 1 & 2.
A Burning
Desire
Start by
heading to the NE corner of the island and scan the floating ledges ahead.
Placing the Mystery Stones has de-activated the spike-traps on the ledges, but
you will still have to deal with the fire-emitters on them. So, stand facing
the first ledge, then run-jump towards it and grab its edge. Shimmy all the way
around to the other side of the ledge, wait for the flame to lower, and then
pull up in the right hand corner of the ledge. You are safe here for now as
long as you do not move Lara on the ledge. Wait for the flame to lower, then
turn around, stand-jump towards the next ledge and grab the edge of it. Shimmy
left around the corner of the ledge and pull up in the right hand corner. Wait
for the flame to lower, run-jump to the next ledge and grab the edge of it. You
can now repeat this procedure over the following ledges and the route will end
at the SW transporter. Now step inside the transporter and Lara will arrive on
the top of the east temple.
You can take
a look around up here if you wish. There are 12 receptacles on the lower walls
(6 on each side) where you will be placing the Eye Of The Serpent artefacts
that you have collected from Bonus Levels 1& 2. Note the patterned-tiles on
the receptacles, and then remember the patterned-tiles you saw above the closed
gates back on the north temple. To open each gate, you must place 4 x Eye Of
The Serpent artefacts into the corresponding receptacles. All 12 Eye Of The
Serpent artefacts can be found in Bonus Levels 1 & 2. Ok, let's move on
now.
Secret
Note the two
transporters up on the temple roof. The north transporter will take you back to
the central island. The south transporter will take you to Bonus Levels 1 &
2. But first we are going to get the next secret. Note: You can also
get this secret later on when you come back from Bonus Levels 1 & 2.
From the
transporter-tile you arrived on. Walk east to the edge of the roof and turn
around. Hop back from the roof, then slide down and grab the end of the slope.
Drop to the ledge below, then turn to face south, hop back from the ledge and
grab it. There's a ladder below you, so climb down and shimmy right on the
ladder until the temple is behind you. Spot a passage behind you and back-flip
into it. Face south and note the passage ahead. It's lined with
collapsible-tiles and there is one safe-tile at the end. There's also a ladder
on a pillar beyond the collapsible-tiles. Run over the collapsible-tiles to the
end of the passage, then jump and grab the ladder. Shimmy left around the
ladder, then climb to the ledge above. You will hear some spikes de-activating
on a nearby ledge. Turn around, face north east and spot the de-activated spike
ledge around the corner of the temple. Run-jump to the ledge, then run-jump to
the next ledge to the north and save your game by the wheel-switch.
The
wheel-switch is timed to a hatch on the other side of the temple; and you need
to move fast to get there. Use the wheel-switch to raise a hatch on the other
side of the temple, then return to the previous ledge (south) and run-jump
around the wall to the ladder-ledge. Face SW, spot another de-activated
spike-ledge around the wall to your right and run-jump to it. Take a right
curved running jump to the following north ledge, grab it and pull up. Spot the
raised hatch to your right, then run-jump towards it, grab it and pull up. Now
quickly run-jump towards the ledge on the temple wall and save your game.
Run-jump to
the next north ledge, and then face NE and jump down onto the small ledge on
the other side of the temple wall. Use the jump-switch on the south wall to
open the secret gate on the other side of the temple (and also activate a
transporter behind you).
Walk west to
the ledge of the ledge, then face SW and jump back to the upper ledge on the
temple wall. Run-jump to the next south ledge, then stand-jump down to the
hatch. Run-jump to the next south ledge, then run-jump to the corner ledge on
the temple wall. Take a left curved running jump around the temple wall and
land on the ladder-ledge.
Drop back
from the ledge, grab the ladder and climb down. Shimmy right on the ladder
until the temple is behind you, then back-flip into the collapsible-tile
passage. The collapsible-tiles are gone now, but there's a monkey swing above
you. So, grab the monkey swing, swing to the other end of the passage and drop
from the monkey swing.
Head out to
the right and jump back to the ladder. Shimmy left around the corner of the
ladder, then climb onto the ledge above. Now pull up into alcove and collect
the Secret ~ 3 x Wideshot Shotgun Ammo ~ 20 x Explosive Arrows ~ 2 x Flares ~ 4
x LMP ~ Normal Shotgun Ammo ~ Revolver Ammo.
Head Back
To The Transporter
You now need
to get to the transporter you activated a moment ago (when you used the
jump-switch on the other side of the temple). So, face north and run-jump to
the ledge ahead. Still facing north, spot the spike-trapped ledge on the corner
of the temple; and also note the transporter around the corner of the temple
beyond the spike-trapped ledge. Time the spike-trap on the ledge, then just as
the spikes lower, run-jump to the ledge and immediately run-jump with a left
curve to land inside the transporter.
Lara will
now arrive back on the temple roof and you are ready to proceed. So, nip into
the south transporter and head off to bonus Levels 1 & 2.
Old
& New Levels ~ Bonus Levels 1 & 2 ~ Hall Of Fame 1
14 Secrets ~ Including 12 x Eye Of The
Serpent
Bonus
Level 1 ~ Arrival
Lara arrives
inside a beautiful castle, and here you will be visiting various tribute levels
from QRS' own personal favourites. You can visit most of these levels in any
order and you do not have to visit them all. However, if you are collecting the
12 Eye Of The Serpent artefacts, then please make sure you visit all areas
before leaving.
Head towards
the north end of the hallway and note the open arched passage in the west wall
(three arches down from the starting area). The passage is closed off at the
end and you will open it up later on. Also note the two large pools to your
right (east), which you will be visiting later on. For easy reference we will
call this the "main pool".
Access
Sanctuary Of Souls ~ The Clockwork Cathedral by Piega
Make your
way to the end of the hallway, and then go right (east) just a short way.
There's a dark passage to your left (north). Run through the passage and make
your way to the end.
Note the
smaller pool to your right (east), then go L - L and make your way up the
stairs to about half way. Look up northwards and spot two horizontal-bars above
the stairs and a wheel-switch up on a high balcony. Pull up into the west
alcove (just before the lower horizontal-bar) and use the two horizontal-bars
to get over to the north balcony. Use the wheel-switch to open a gate in the
main pool, and then safety-drop to ground and head back to the main pool.
Drop into
the pool at the north end and swim through the newly opened gate in the north
wall. Swim through to the end of the passage, then swim up and pull out onto
the north ledge. Use the nearby skeleton-lever to open a gate in the upper area
of the main pool room, and then swim back out to the main pool.
Pull out at
the north end of the pool and make your way back to the far north end of the
room (where the smaller pool is). Go L - L and make your way up the stairs
again. At the top of the stairs, go L - L into the newly opened gate.
Light a
flare if you need to, then drop down into the lower passage and run to the end.
Pull up to your right into an upper passage and use the wheel-switch inside the
passage to open another gate near to the one you previously opened. Return back
through the passages, head out of the gate and go left. Run past the wide
ascending stairs with the burning pots, and then turn left into the newly
opened gate. Drop down into the lower passage and make your way to the
skeleton-lever at the end. Use the lever to open the double doors at the top of
the stairs with the burning pots, and then make your way back through the
passage and head out of the gate. Stop here because there's a secret to collect
before we proceed to The Clockwork Cathedral.
Secret
Go L - L and
run down the stairs to about half way. Look up to the north and spot the
goodies on a pedestal. Pull up into the east wall alcove (the second alcove
down from the top of the stairs), perform two banana-jumps around the alcove
walls to get to the north balcony and grab the Secret ~ 10 x Explosive Arrows.
Make a
safety-drop to ground and head back to the top of the stairs. Turn right, head
past the gate you visited earlier and then take a right turn up the stairs with
the burning pots. At the top of the stairs, go right of the doors and collect a
LMP from the pedestal. Now head through the double doors and enter The
Clockwork Cathedral.
Sanctuary
Of Souls ~ The Clockwork Cathedral by Piega
If you have
played this level in its original form, then you will know this room only too
well. Yes, it's that raising and lowering trap-door-run. The principle is the
same as the original version. Get to the other side of the room via the
trap-doors.
Nip down to
the lower balcony to your right (east) and walk north between the break in the
balustrade. Stand on the edge of the balcony in front trap-door 1 (which is
situated in front of the break in the balustrade). When the trap-door starts to
rise, run onto it and run-jump NE to trap-door 2. Keep running as you land on
the trap-door, then run NW and jump to trap-door 3. Now roll and run-jump back
to trap-door 2, then roll and run-jump back to trap-door 3. Now run-jump north
to trap-door 4 and then quickly jump into the north room.
Head to the
NE corner of the room and use the wheel-switch to open a gate back in the main
pool room. You'll visit there shortly, but there's one more task to do here
first. Head to the west wall, climb the ladder behind the chain and pull up
into a small passage above. Carefully walk around to the left and stop at the
top of the slope in front of the gate. The gate will have opened as you
approached it and beyond the gate there are four horizontal-bars. Beyond the
horizontal-bars there is a jump-switch on the south wall. Slide down the slope,
then jump and grab the first horizontal-bar. Swing around the bar, then jump to
the next bar and grab it. Proceed in this fashion until you reach the
final bar, and then jump to the jump-switch and pull it down. You will now see
a long cut-scene of the arched passage in the main pool room, an explosion
takes place at the end of the arched passage and a glass wall appears. The
glass wall leads to another level, but you won't be heading there just yet.
Secret ~
Eye Of The Serpent 1
Head up the
steps and leave via the double doors. Go R - L and make your way to the top of
the stairs. At the top of the stairs, go R - R and run through the newly opened
gate. Run around the passage to the open north passage, and then head through
to the bell tower.
You will now
be making a series of timed-runs over trap-doors to use a wheel-switch over on
the north wall. The wheel-switch will do three things. 1 ~ Open a gate in the
lower area of the cathedral. 2 ~ Lower a ladder in the cathedral. 3 ~ Open a
hole over in the north wall.
The first
wall-lever is to the right (east) of the clock mechanism and the first
trap-door is west of the wall-lever. Start by using lever 1 to raise trap door
1, then side-flip left, run-jump to the west end of the balcony and jump to the
small north ledge. Stand-jump NW to the west wall ledge, then face east and
run-jump with a grab to catch the horizontal-bar. Only swing once on the
horizontal-bar or Lara will run out of time and the trap-door will lower. Jump
from the horizontal-bar onto the east ledge and save your game.
Turn and
take a look over to the NW and spot trap-door 2. Roll and run around to the
left (north) and make your way to wall-lever (2) at the end of the ledge. Turn
around, note the horizontal-bar protruding from the pillar nearby, then use
lever 2 to raise trap-door 2. Roll and run to the horizontal-bar, then jump and
grab it and swing to trap-door 2. Immediately jump forwards onto the west ledge
and then run-jump to the north ledge where the wheel-switch is situated.
Alternatively: Use wall-lever 2 to
raise trap-door 2, and then run back to trap-door 1 (which is now down but that
doesn't matter). Run-jump from the trap-door 1 ledge to trap-door 2 and then
make a right curved running jump to the north ledge where the wheel-switch is
situated.
Use the
wheel-switch, and then watch the cut-scene showing you a gate opening, a ladder
lowering and a block lowering in the north wall to your right. Pull up through
the opening in the north wall, and then climb down the ladder inside the hole
in the floor.
Climb the
west wall ladder behind the chain again and use the slope at the end of the
passage to slide down into the lower room. Make your way to the end of the
balcony, then head left and drop down to where the timed-trap-door run began.
Don't worry; you don't have to do the timed-run again. Run inside the newly
opened south gate and walk to the end of the passage. Do not drop down into the
floor-hole yet though. Turn Lara with her back to the hole, then hang-drop from
the hole and spot a jump-switch below you. Drop back from the hole, grab the
jump-switch and pull it down to activate the next secret.
Lara will
now drop into a flooded passage below. Swim to the end of the passage, collect
the Secret ~ Eye Of The Serpent 1, then swim south and the gate will open. Swim
through the gate, then swim up and pull out of the water. Lara will now be
standing by the small pool at the north end of the main pool room.
Note: If you missed the
jump-switch, the secret will not appear, but you can go back for it if you wish
by re-entering the cathedral and heading back through the south gate.
Access
Caverns Of The Dead by Michael Bender
Head south
into the main room and dive into the pool. Locate the uw-lever in the
partitioning wall and use it to open the double gates to the next level. Pull
out of the pool and make your way to the small pool at the north end of the
room. Go right (east) of the small pool, then turn right (south) and run up the
stairs. Head straight on southwards, then when you come to the third archway on
the left, turn left into the newly opened gates. Run to the top of the slope,
then go left into a beautiful green tinted room. You will be informed that you
have entered Caverns of The Dead by Michael Bender.
Caverns
Of The Dead by Michael Bender
Secret ~
Eye Of The Serpent 2
This is a
three-tiered room consisting of a ground, middle and upper floor. Your
objective is to get to the top of the room, use a wall-lever and make the
secret appear. To get to the wall-lever, you need to open a gate on the middle
balcony by using four levers.
Start by
taking note of a few things on the ground floor. There are three patterned
floor-tiles, a jump-switch on the south side of the room and a double slope on
the north side of the room. At the top of the second slope, there is a closed
ceiling-hatch and above the first slope there is a monkey swing. Opposite the
slopes there is a high room.
First, use
the jump-switch on the pillar at the south wall and you will get a shot of a
closed gate on the second tier of the room. Head up the slope on the north side
of the room and note the closed ceiling-hatch. Now walk back down the top of
the first slope, grab the monkey swing and make your way over to the high room
through the east wall.
Note the
movable-statue in the corner of the room and the wall-lever and skeleton-lever.
Use the skeleton-lever and you will get another shot of the closed gate. Use
the wall-lever to raise a pillar below the room, and then shift the
movable-statue onto the raised pillar. Use the wall-lever again to lower the
pillar and bring the movable-statue to ground level, then drop to ground and
place the movable-statue on all three patterned floor-tiles. This will open the
hatch at the top of the slopes. Head back up the slopes and pull up through the
hatch.
You can now
see the closed gate in the south wall and a smaller closed gate in the west
wall (with an empty pedestal in front of it). Also note the lowered hatch on
the inside wall of the central platform and the jump-switch opposite. Head to
the east end of the room and enter the dark passage in the SE corner. There are
some Flares in an alcove nearby if you need them. At the end of the passage,
use the jump-switch on the west wall and get another shot of the closed gate.
Return to the balcony and head to the west end.
Locate the
wall-lever on the west wall (to the left of the closed gate) and get ready for
a timed-run. The lever will raise the hatch inside the central platform, and
then you need to make it to the jump-switch before the hatch lowers again. So,
use the lever to raise the hatch, run to the hatch and nip onto it. Run-jump to
the jump-switch and pull it down. The south wall gate will now open and Lara
will land on the ground level.
Head back up
the slopes, pull up to the balcony again and make your way through the newly
opened south wall gate. Climb the ladder at the end of the passage, back flip
off at the top and run out onto a central ledge at the top of the room.
Run-jump over to the east ledge for a SMP, and then run-jump over to the west
ledge. Use the skeleton-lever and the secret pick-up will appear on the
pedestal below. Return down the ladder to the middle balcony, then head to the
west end of the room and take the Secret ~ Eye Of The Serpent 2 from the
pedestal. The west gate will now open, so head through and find yourself on the
top floor of the main pool room.
Secret ~
Eye Of The Serpent 3
Go left
(south) to the small pool in the hallway, note the uw-lever on the north wall
of the pool and then head into the far south room. Note the water pools in each
corner of the room, then look inside the pools and spot the uw-levers inside
them. You will be back here later on to deal with the pools and their levers,
but for now, make your way to the SW corner of the room and locate the
wall-lever on the east wall (under the arch to the right of the stairs). Use
the lever to lower one of two ropes above the main pool, then leave the room
and head back to the small pool with the uw-lever that you noted before you
entered this room.
Run past the
pool and note the closed north gate ahead (which you will be opening it
shortly). Go L - R and make your way to the bottom of the stairs. Go L - L and
run down the stairs to the lower balcony. Go left from here, and then take a
right turn onto the balcony above the large pool. Run to the end of the
balcony, spot the wall-lever on the south wall (under the arch to your right)
and use it to lower a second rope above the large pool in the main room.
Take a
running jump through the break in the railings to your right, grab the outer
south wall balcony and pull up. Make two banana-jumps around the partitioning
walls on the balcony to get to the end of the west end balcony, and then face
the opening in the west wall. Stand-jump towards the opening, grab the edge of
it and pull up inside. Drop down to the left into the lower south room and use
the skeleton-lever inside to open the gate on the upper north balcony. When you
use the lever, the walls to your right will lower and give you access back to
the main room.
Head north
along the balcony until you are four arches down, then head right and walk onto
the bridge. Walk to the break in the railings and line up with the first rope.
Run-jump towards the rope, and then grab it and line up with the second rope.
Swing towards the second rope, then jump and grab it. Now line up with the
suspended cage and swing towards it. When Lara is just above the cage, jump and
grab the top of it and pull up. Face south and spot the jump-switch ahead. Jump
up and grab the glass ceiling, then swing to the jump-switch and use it to open
a floor-hatch in the main pool.
Lara will
fall down to the left of the floor-hatch, so swim down inside the hatch-hole
and head to the end of the following passage. At the end of the passage, swim
up through the long water-hole, note the closed gate in the north wall of the
hole and then pull out of the water into the upper east passage. Head to the
end of the passage, then go right and make your way to the end of the following
passage. You'll see a closed gate ahead and a wall-lever to the left. The lever
is timed to the gate you saw in the water-hole a moment ago. So, use the lever,
then sprint back through the passages, drop into the water-hole and quickly
swim inside the gate before it closes.
Inside the
gate there's an uw-lever. Use the lever to open the gate back up in the
passage, then swim out of the gate and pull out of the water into the east
passage again. Make your way to the newly opened gate at the end of the passage
and stop at the gate. Spot the jump-switch ahead and use it to open another
floor-hatch in the main pool. Lara will fall down inside the floor-hatch and it
will close behind her. Swim to the end of the following passage, then go left
(east) and pick up the Secret ~ Eye Of The Serpent 3 from the end of the
passage.
Secrets ~
Eye Of The Serpent 4
Swim west
until a gate closes behind you and then note the closed hatch above you. Swim
on through the passage and you will come to an uw-lever on the wall to your
left (if you try to swim further on in the passage the current will knock you
back). Use the uw-lever to open the hatch you noted a moment ago, then swim up
through the hatch and find yourself back in the main pool room.
Pull out of
the pool on the north side and head to the small pool at the far north end of
the room. Go right of the small pool, then go right again and make your way up
the south stairs. At the top of the stairs, take a right turn and run past the
open north gate that you have already visited. Now take a right turn and head
up the stairs with the burning pots. At the top of the stairs, go R - R and
make your way to the top of the stairs. Now go L - L and enter the newly opened
north gate. On the first pedestal you find the Secret ~ Eye Of The Serpent 4
and on the second pedestal you will find a SMP.
Secret
Leave the
room and stop just outside the gate. Look down the hallway to your right and
note the closed double doors in the north wall. There's another secret behind
the double doors, but first you will need to find three well hidden levers to
open them.
Lever
1
Run straight
ahead (south) to the small pool and dive in. Locate uw-lever on the north wall
of the pool and use it to de-activate one of the locks on the double doors back
in the hallway.
Lever
2
Pull out of
the pool and make your way into the far south room. Pull up onto the wall at
the side of the south staircase (either side will do), then head to the east
side of the ledges and use the skeleton-lever to de-activate another lock on
the double doors.
Lever
3
Drop down
into the room below and head north into the hallway (where the closed double
doors are). Ignore the double doors for now and make your way down to the small
pool on the ground level (north end of the main room). When you reach the small
pool, go left and enter the dark passage to the left of the small pool. Light a
flare in the passage, spot the carefully hidden jump-switch on the east wall
and use it to de-activate the final lock on the double doors.
Make your
way up to the newly opened doors, head through and collect the Secret ~ 10 x
Explosive Arrows ~ LMP ~ Wideshot Shotgun Ammo ~ Flares from the four pedestals
at the end of the room.
An
Elevator Ride To Bonus Level 2
Make your
way back out to the hallway, and then head down to the main pool. Go right of
the pool and make your way south down the hallway. Near the end of the hallway,
you will come to the open arched passage in the west wall that you noted
earlier when you entered the level. Go through to the end of the passage and
spot the new area that was created when you used the jump-switch in the
Clockwork cathedral. The path is blocked by a glass wall and you are seemingly
at a dead-end. Well, that's not going to stop Lara is it? Run-jump
towards the glass wall and Lara will smash her way through it.
Head to the
double doors at the end of the passage and they will open as you approach. Lara
will now enter a small room with a wheel-switch on the west wall; and although
it's not apparent, she is in fact inside an elevator. Use the wheel-switch to
activate the elevator and Lara will be taken down to her next destination.
Leave the
elevator via the large double doors (they will open as you approach) and head
through the following passage. Take the LMP from the pedestal to your left,
then continue on through the passage and drop down into the pool at the end.
Swim under the bridge with the glazed windows, then swim up and pull out of the
pool. Head through the north passage and the level will skip to the next
destination.
Bonus
Levels 1 & 2 ~ Hall Of Fame 2
Access
Ancient Artefact ~ The Beyond by Max
Run ahead to
the end of the passage, then go left and stop, because you are now about to
enter a passage laden with lava-traps. You will in fact be visiting another of
these types of passages, so for future reference we will call this the 1st
lava-trap passage.
Jump the
lava-traps to get to the end of the passage, and then note the closed gate in
the north wall and the water-hole to the right of the gate. Drop into the
water-hole and swim down. Note the passage to the north; but don't go through
there yet. Swim down into the south passage and make your way to the end. Swim
up and note the passage to the east, but don't go through there yet. Swim west
to the end of the passage, then swim down inside the floor-hole and use the
uw-lever to open a hatch at the other end of the passage. Swim out of the hole
and up into the passage again. Swim straight ahead to the end of the passage,
then swim up and climb out through the newly opened hatch.
You are now
in the 2nd lava-trap passage. Ignore the west end of the passage for now and
walk towards the first lava-trap. The camera angle will change and you can see
an opening in the lava-trap wall. Jump to the other side of the lava-trap, then
turn and walk to the edge of it. Hop back from the edge of the hole, then run
towards the hole, press the "action key" and run into the hole. Lara
will glide down into the opening in the lava-trap wall and arrive in a passage.
Pick up the SMP, then head to the end of the passage, drop down the hole at the
end and head around into another lava-pool passage.
Jump over
the first lava pool, then turn around and walk to the edge of the ledge. Face
NW and make a curved running jump into the alcove in the west wall. Use the
skeleton-lever inside the alcove to open a gate at the other end of the
passage, and then jump back to the previous ledge. Head on through the passage
(jumping the lava-pools as you go) and you will come to the gate you opened a
moment ago.
Use the
skeleton-lever to the left of the slope to open the double doors back in the
2nd lava-trap passage, then head up the slope. Go R - L and climb to the top of
the following passage. Pull up out of the passage into a small room and take
the LMP from the pedestal. Head out of the room via the west passage and make
your way to the gate at the end. The gate will open as you approach, so run
through and find yourself back in the 2nd lava-trap passage (but this time you
will be at the other end of the passage) and the newly opened double doors are
to your left.
Enter the
double doors and run to the top of the slope. Head through the following
passage and make your way to a small room at the end. Note the closed central
floor-hatch and the closed west gate, and then run down onto the floor-hatch to
open it. Lara will drop down into the room below, slide down a series of slopes
and land in the next tribute level.
Ancient
Artefact ~ The Beyond by Max
Secret ~
Eye Of The Serpent 5
Take note of
the green slopes you arrived here by because you will be visiting them again in
a short while. Head outside to the building and spot the ferryman floating
about to your left. The ferryman is a warning, so take heed and don't fall off
the edge of the path or you'll be paying him a visit. Run to the end of the
path, locate the jump-switch on the west wall and use it to raise a hatch on
the green slopes. Head back towards the green slopes and take note of the
closed gate in the building, the boulder suspended by a rope at the end of the
building and a hatch and burning wall-lever up on the north rocks.
Back at the
green slopes, run left of the central mound and jump up to the north wall. Face
east, jump up ahead to the higher mound and then pull up onto the higher east
mound. Note the burning wall-torch on the north wall, the unlit wall-torch on
the west wall (with a ladder to the right of it), and the hatch you raised a
short while ago. Now face NW, jump over to the pile of Torches in the corner of
the rocks and pick up a Torch. Jump back to the high mound, light the Torch on
the burning wall-torch and then walk to the SW corner of the mound. Take a
running jump over to the hatch you raised earlier and light the wall-torch to
extinguish the fire by the wall-lever outside.
Take the
Torch with you and drop down to ground. Re-enter the outside area and burn the
rope below the boulder. The boulder will drop and the hatch will rise on the
north wall. Drop your Torch where you can find it easily, then stand on the
right side window sill of the building. Face out towards the raised hatch and
take a running jump to grab it. Pull up, jump to the wall-lever on the north
wall and prepare for a timed-run.
Use the
lever to temporarily open the gate in the building, then roll and run-jump down
to the gate and quickly jump inside the building before the gate closes. The
gate will remain open now, so nip outside again, grab your Torch and take it
back inside the building.
Light the
floor-pot at the north end of the room (don't stand too close or Lara will
burn) and the Secret ~ Eye Of The Serpent 5 will appear on the pedestal at the
south end of the room. When you take the eye of the serpent, the exit gate will
open in the room above the green slopes.
Head back to
the green slopes, and then as you did before, jump the slopes to the highest
mound. Run-jump to the hatch again, then go right of the burning wall-torch and
jump up the slope to the north wall ladder. Climb the ladder, shimmy right as
far as you can and drop off onto the high mount. Now comes the tricky part. You
need to get Lara up inside the hole in the ceiling and grab the ladder inside.
So, stand Lara here Screenshot side
flip-left onto the slope below the ceiling hole, bounce forwards and grab the
ladder. When you are safely on the ladder, climb to the top and pull up into
the room above.
Return To
Bonus Level 1
Leave via
the west gate and make your way to the end of the passage. Slide down the slope
and arrive back in the 2nd lava-trap passage. Head left and jump the lava-traps
to get to the west end of the passage. Drop down into the water-hole, swim down
and then swim west until you can swim down into a lower passage. Swim north to
the end of the passage, then swim up and pull out into a small room. The south
gate will open as you arrive in the room, so head through and find yourself
back in the 1st lava-trap passage. Jump the lava-traps to get to the south end
of the passage, then go right and re-enter Hall of Fame ~ Part 1.
Bonus
Levels 1 & 2 ~ Hall Of Fame 1 ~ Revisited
Drop into
the pool ahead, swim under the bridge with the glazed windows and then swim up
and pull out of the pool. Head to the end of passage and the elevator doors
will open as you approach. Enter the elevator and use the wheel-switch twice
to take Lara back up to the main room. Approach the elevator doors to open
them, then head up the passage and return to the main pool room.
The next
level you are going to visit comes in two sections. You will visit part 1 now,
and then visit part 2 later on.
Locate
Part 1 Of Legacy Of The Gods ~ Bonus Level 4 by Luis Martins
Make your
way to the main pool and head over to the east side of the room. Run southwards
along the hallway to the third archway, then go left through the arched
passage. At the end of the passage, you will come to another elevator (the
doors will open as you approach them). Enter the elevator and use the
wheel-switch to take Lara down to her next destination.
Approach the
elevator doors to open them, and then head through to the passage beyond. Make
your way to the water passages at the end of the passage, and then jump onto
the water slide to the right (the left water slide will drag Lara to a watery
death). Slide down the water slide, and then jump the hole at the end to get
safely into the next passage. Head through to the end of the south passage and
arrive in another part of Bonus Level 2.
Bonus
Levels 1 & 2 ~ Hall Of Fame 2 ~ Revisited
Run ahead to
the T-junction and note the closed double gates at the end of the passage to
your left. We will come back to that later on. Make your way down the south
passage and stop at the lava-trap. Spot the jump-switch in the alcove on the
other side of the lava-trap and jump over to it. Line Lara up below the
jump-switch and two steps to the right of it. Back-flip onto the slope behind,
then bounce forwards, grab the jump-switch and pull it down. You will see a
floor-hatch open in another area.
Jump out of
the alcove and head towards the west passage. Note the closed gate to your
right (north) then jump the lava-trap and enter the small room at the end of
the passage. The floor-hatch you opened a moment ago is in a small passage to
your right (north), but leave it alone for now and enter the room to your left
(south).
Legacy
Of The Gods ~ Bonus Level 4 by Luis Martins ~ Part 1
As soon as
you enter this room you will be informed that you have arrived in Legacy Of The
Gods ~ Bonus Level 4 by Luis Martins ~ Part 1. However, you will only be
visiting here for a short while. You will enter part 2 of this level later on
and visit the other end of the room.
Secret ~
Eye Of The Serpent 6
Collect the Secret
~ Eye Of The Serpent 6 from the pedestal, and then use the skeleton-lever
nearby. You will now see another secret appear on a ledge in another part of
the room. You can't reach the newly revealed secret from here and neither can
you explore any more of the large room connected to this level, but you will
return to this level later on and finish what you've started.
Open The
Gates To Through The Shadow Of Death by Loren Golden
Note the
dark area up on the slope behind the pedestal (west) and jump up to it. Face
east and run-jump to catch the balcony above the entrance and pull up. Use the
wall-lever on the north wall to open the double gates to Through The Shadow Of
Death by Loren Golden. However, this is not the level we are going to visit
next.
Access
Deep In The Jungle By Hokolo
Drop to
ground, head back into the small north room and spot the floor-hatch in the
small north passage.
Note: If you have not
been following the walkthrough, it's possible that you will have missed the
jump-switch that opens the floor-hatch. If this is the case, head down the east
passage, jump the lava-trap and head straight on to the lava-trap at the east
wall. Look left into the alcove and spot the jump-switch up on the east wall.
Jump into the alcove and line Lara up below the jump-switch and two steps to
the right of it. Back-flip onto the slope behind you, and then bounce forwards,
grab the jump-switch and pull it down to open the floor-hatch. Now jump out of
the alcove, head west to the end of the passage and go right to the newly
opened floor-hatch.
Drop into
the water-hole in the small north passage and swim to the end of the flooded
passage. Pull out at the end of the passage, head through the following passage
and arrive in the next level.
Deep
In The Jungle By Hokolo
As soon as
you walk out onto the first floor, you will notice a wall-lever on the east
wall. To your right there is a central structure with four unlit wall-torches
on the outer walls and an inner room through a crawl space. On the other side
of the room (west) beyond the central structure, there is an unlit floor-pot.
In the south wall there is a passage leading to a ladder with a closed hatch at
the top of it. On the ground level of the room, there are four corner levers
behind fires, four movable-objects on the outer paths and four blocks under the
central structure. On the top level there is a closed gate (east wall) at
the end of the path that leads from the central structure. In the west wall
there is a high passage and below the high passage there are two lighter
coloured floor-tiles. Your objective is to get to the high passage in order to
leave.
Leave the
east wall lever alone for now and make your way around the path surrounding the
central structure (note the unlit wall-torches on the way). When you reach the
west side of the room, keep heading around to the right and Lara will run up
onto the first flight of stairs surrounding the central structure. Head on
until you are on the second flight of stairs, then stop half way up and notice
a wall ladder leading up to a crawl space inside the central structure. Climb
the ladder and head inside the crawl space. Drop down into the tiny room beyond
and use the wall-lever inside to open the east gate at the top of the
structure.
Pull out
from the crawl space and make your way to the top of the structure. Run east up
the path and enter the newly opened gate. Take a look at the end of the north
passage and note the unlit wall-torch on the west wall. Lighting this
wall-torch will get you a secret later on. For now though, head back to the
south end of the room and take a Torch from the pedestal.
Return to
the main room and run down the stairs to the timed wall-lever on the east wall
(the one you noted when you first entered the room). The wall-lever will
temporarily light the floor-pot on the west side of the room. So, drop your
Torch by using the number 1 key (so that Lara doesn't throw the Torch over the
edge of the path) and then use the wall-lever to temporarily light the
floor-pot. Now roll and pick up your Torch, run as fast as you can to the
burning floor-pot and light your Torch before the flame extinguishes.
Secret ~
Eye Of The Serpent 7
There are
five wall-torches to light now. Four of them will lower the blocks below the
central structure, and one will reveal the next secret.
Wall-Torch
1
Make your
way back up to the room at the top of the structure (where you picked up the
Torch) and light the wall-torch (1) on the west wall at the north end of the
room. You will see the secret appear on a pedestal up in the high west wall
passage, but you won't be collecting it until you are ready to leave the level.
Wall-Torch
2
Return to
the central structure and make your way down the stairs. On the third flight of
stairs you will find the first wall-torch (2) to light.
Wall-Torch
3
On the fifth
flight of stairs you will find the next wall-torch (3) to light.
Wall-Torch
4
The next
wall-torch (4) is on the sixth flight of stairs.
Wall-Torch
5
The final
wall-torch (5) is on the west wall of the central structure (opposite the timed
wall-lever).
The central
blocks below the central structure will now be lowered and you no longer need
the Torch.
Head to the
west side of the room and go to the floor-pot. Jump to the ladder ledge to the
left of the floor-pot and climb to the ground level. It's easy from here,
simply place the four movable-objects on the lighter coloured floor-tiles below
the central structure and the fires in each corner alcove extinguish. Now enter
the four corner alcoves and use the wall-wall levers to lower a hatch at the
top of a ladder through the south passage.
Climb to the
top of the west wall ladder, then jump over to the floor-pot and head around
into the south passage. Climb the ladder at the end of the passage, then climb
to the top of the following ladder, but don't pull up yet!
Above you
now there is a circular chamber that runs down to the right and comes up again
to the left; or vice versa. Within the circular chamber there are six
wall-levers (two are inside the north and south gates). Two of the levers will
open the two gates (north and south walls) above the ladder and the other four
levers will raise the pillars under the high west passage outside. You may also
have noticed by now that there is a rolling-blade making its way around the
circular chamber. So, you need to be quick while exploring for the levers.
Always wait until the rolling-blade has passed over-head before making a move,
duck tight in a corner is the blade seems unavoidable and keep topped up with
health.
Lever
1
Wait for the
blade to pass over-head, then pull up, face NW and drop down to the lower
pillar. Face west and take a running jump to the passage in the west wall of
the chamber. Run inside the passage, use the wall-lever (1) on the west wall
and get a shot of the lighter coloured floor-tiles outside in the main room.
Lever
2
Leave the
passage, jump back to the pillar and pull up to the starting area at the top of
the room. Face east this time and drop down on the right side of the ledge onto
the lower pillar. Take a running jump into the east wall passage, use the lever
(2) inside the passage and get another shot of the lighter coloured floor-tiles
back in the main room.
Lever
3
Leave the
passage and jump back to the pillar, but don't pull up onto the starting area!
Side-flip right onto a lower slope, then slide and grab the end of the slope.
Pull up and back-flip to the lower ledge behind you, then use the lever (3) on
the east wall to open the south gate at the top of the room.
Lever
4
Drop down to
the west, make your way into the trench in the bottom of the chamber and use
the lever (4) on the south wall to open the north gate at the top of the room.
Lever
5
Pull up on
the right side of the west wall and run-jump up the slope at the west wall of
the chamber. Pull up onto the higher west pillar, then pull up onto the south
pillar. Now face east and take a running jump to the ledge in the east wall of
the chamber. Face north, climb the ladder to the top, and then face east and
pull up onto the ledge at the starting area.
Take care
not to fall down the ladder hole ahead and enter the north gate. Use the lever
(5) inside the passage and the smaller pillar will rise back in the main room.
Lever
6
Head out of
the passage, jump over the ladder-hole and enter the south gate. Use the final
lever (6) and the taller pillar back in the main room will rise.
Make your
way back down the ladders and return to the main room. Run up the stairs on the
central structure and then when you reach the T-junction, go left (west) to the
newly risen pillars. Climb to the top of the pillars and jump into the high
west passage. Collect the Secret ~ Eye Of The Serpent 7 from the pedestal and a
floor-hatch will open at the south end of the room. Drop down through the
hatch-hole, fall into a water passage below and swim to the end of the passage.
Pull out of the water and head to the end of the passage. The gate at the end
of the passage will open as you approach it and you will find yourself back in
a familiar place.
Access
Through The Shadow Of Death by Loren Golden
Head SE past
the lava-trap and run into the south passage. Make your way to the end of the
passage and you will come some big double doors that lead to the next level.
Note: If you have not
been following the walkthrough, it's possible that you will have missed the
lever that opens the gates. If this is the case, head north down the passage,
make your way to the end and then take a left turn (west). Jump the lava-trap,
head to the end of the passage and then head left into Legacy Of The Gods ~
Bonus Level 4 by Luis Martins ~ Part 1. Note the dark area up on the slope
behind the pedestal (west) and jump up to it. Face east, run-jump to catch the
balcony above the entrance and pull up. Use the wall-lever on the north wall to
open the double gates to Through The Shadow Of Death by Loren Golden, and then
drop to ground and head out to the passage. Take a right turn into the east
passage, jump the lava-trap and make your way to the end of the passage. Now
head right (south) and head to the open gates at the end of the passage.
A lava-trap
is placed immediately behind the double doors, so jump over and run to the
bottom of the slope ahead and take heed! As you pull up onto the slope, two
boulders will come crashing down. So, pull up onto the slope to activate the
boulders, then drop back down and let the boulder pass over-head. Now walk
carefully up the slope (because two more boulders are waiting for you further
up), trigger the next two boulders, sprint back down the slope and drop down to
the lower ledge. Keep tight against to the wall so that the boulders pass
over-head, then pull back up to the slope and make your way to the top. Take a
right turn into the west room and drop down the central hatch-hole.
Through
The Shadow Of Death by Loren Golden
Make your
way ahead to the T-junction, then head left (SW) to the archway in the west
wall. Just before you enter the passage, load up your shotgun (or crossbow with
explosive arrows) because an unwelcome visitor is about to arrive. Enter the
passage, then as you approach the central area, a skeleton will appear from out
of the floor. Grab your weapon of choice, and then either shoot the skeleton
into the pool at the end of the hallway, or blast it away with your crossbow.
When that's taken care of, drop into the pool at the end of the passage and
swim down into the flooded chamber.
Inside the
chamber, there are four passages. North, south, east and west. Each passage is
marked with its own face-tile to help you distinguish the passages. At the end
of the north passage you will find a closed door. At the end of the south
passage you will find another closed door (which is timed). At the end of the
east passage you will find a hole in the ceiling with a wall-switch up inside
it. This switch is not timed and it will open the door at the end of the north
passage. At the end of the west passage, you will find an uw-lever. This lever
is timed to the door at the end of the south passage.
Enter the
east passage and swim to the room at the end. Collect the Flares from the
central ledge, and then swim up inside the hole in the ceiling. Pull out into
the passage above and use the wall-switch to open the door at the end of the
north passage. Swim back to the central chamber, then swim right and enter the
north passage. Swim to the room at the end of the passage and pick up the Hathor
Effigy from the central ledge.
Swim back to
the central chamber and go up for some air. Dive down into the chamber again
and enter the west passage. Swim to the room at the end of the passage, collect
the LMP from the central ledge and then use the uw-lever on the north wall to
open the door at the end of the south passage, but do not try to do the
timed-swim yet! Wait for the cut-scene of the door opening to finish, then swim
back to the central chamber and grab some air. Re-enter the west passage and
swim back to the uw-lever. The timed-door will now be closed and the uw-lever
will have re-set itself. When you re-use the lever, the cut-scene won't kick in
this time and you will have the extra valuable time you need to accomplish the
timed-swim. When you have used the lever again, swim back to the central
chamber and enter the south passage. Swim through to the room at the end of the
passage (hopefully you made it past the door in time) and pick up the Ornate
Handle from the central ledge.
Return to
the central chamber, swim up and pull out of the pool. Run to the end of the
passage and go left (NE) after the arch. Make your way to the end of the
passage, then go past the closed doors and head around into the next passage
(SE). At the end of the passage, go left (east) and enter the sarcophagus room.
Do not shoot
the jar to your right as it contains another skeleton. The jar to your left is
empty so leave that alone as well. Search the NE and SE corners of the room for
two more jars, then shoot them and collect the SMP ~ Normal Shotgun Ammo from
the shattered remains. Now combine the Hathor Effigy with the Ornate
Handle to make the Portal Guardian, face south at the receptacle and place
the portal guardian onto it to open another door out in the passages.
Secret ~
Eye Of The Serpent 8
Leave the
room and enter the passage to the left (SW). At the end of the passage, turn
left into the south room and take the Secret ~ Eye Of The Serpent 8 from the
pedestal. Leave the room and head out to the right (NE). Run to the end of the
passage, then run left past the portal guardian room and enter the NW passage.
At the end of the passage, enter the north room and the doors will close behind
you.
Drop into
the pool and swim down through the passage in the bottom of the pool. At the
end of the passage, pull out and collect the pack of Revolver Ammo from passage
to your left. Now head through to the end of the passage and slide down the
slope ahead.
Skellycombs
by George Maciver
The ground
floor of this room could be classified as a maze; seen as its pathways run
around several structures. But there are no dead-ends and it isn't that large
(so don't be distressed by the thought of getting terribly lost in here). Your
first task is to open a door to upper passages within the structures and you
will do this by finding three skeleton-levers on the ground floor. You also
need to collect the handle before proceeding to the upper areas.
Lever
1
Head right,
and then run left into the south passage. Make your way to about half way down
the passage, and then look left (east) into the wall of the structure and spot
the closed door up in the alcove. Collect the Normal Shotgun Ammo from below
the closed door, and then continue on down the south passage to the outer south
wall. Go left (east) and use skeleton-lever 1 at the end of the passage.
Lever
2
Continue on
eastwards to the end of the passage, and then head left down the north passage.
About half way down the passage you will come to a pool to your left (west).
Nip into the pool for another pack of Normal Shotgun Ammo, and then continue on
to the west end of the pool. Take a left turn down the south passage, pick up
the LMP, and then go right (west) and find skeleton-lever 2 by a pool at the
end of the passage.
From the
lever, make your way down the north passage until you are about half way, and
then turn right (east) and find another pack of Normal Shotgun Ammo between the
two structures. Now run around into the north passage and head to the outer
north wall. Go right (east) until you come to another pool, then drop in the
pool and pick up the Ornate Handle.
Lever
3
Skeleton-lever
3 is near to the pool you picked the ornate handle up from. Use the lever and
you will see a shot of the door opening in the structure.
Make your
way back to the outer west wall of the room and head down the south passage
again (to about half way). Enter the east wall alcove in the structure and
climb up to the newly opened door. Make your way out to a long connecting wall,
then as you run across the wall, two skeletons will show up (one in front of
you and one will attack from behind). Whip out your shotgun (or crossbow and
explosive arrows) and blast the enemy away. Now continue on to the end of the
wall and enter the passage in the next structure.
Walk to the
end of the passage, and then jump the gap to get inside the passage in the next
structure (west). Make your way to the end of the passage, jump over to the
passage in the next structure (west) and head to the end of the passage. Jump
into the passage in the next structure (west) and follow the passage around to
the end. Jump over to the passage in the next structure (south) and make your
way to the end. Now jump over to the passage in the next structure (south),
make your way to the end and stop.
It looks
like you have arrived at a dead-end, but you haven't. The next passage is
around the wall to the left (north). So, make a left curved running jump around
the wall into the passage of the next structure, and then make your way to the
end of the passage. Climb to the top of the north wall ladder, then climb left
and drop off onto the ledge.
Head to the
south end of the ledge and climb onto the block to your left (east). Ignore the
wall ladder above the block (the hatch at the top is closed and you will access
that area later on) and face SW. Take a right curved running jump inside the
next structure and head make your way towards the end of the passage. Grab your
weapon of choice, take out the skeleton that arrives to greet you and then jump
over into the west passage and walk to the end.
Look down
and spot the long bridge type structure running from north to south. Jump down
onto the bridge and note the closed door up in the far north wall. Head towards
the south end of the bridge and another skeleton will make an appearance. Take
the skeleton out by shooting him off the south end of the bridge (otherwise the
sloped sides of the bridge will stop him from falling). When the enemy has been
seen to, walk to the south end of the bridge and face east. You will see a
small ledge with a wall-switch on the structure to the left. Jump over and use
the switch to open the gate at the other end of the bridge.
Face west,
walk to the edge of the ledge and then face NW and jump to the small ledge
between the structure and the bridge. Jump up onto the bridge, run to the north
end and jump up into the newly opened north wall door. Enter the small room
beyond and use the skeleton-lever inside to lower a hatch between the
structures at south end of the bridge.
Jump back to
the bridge and take out the newly arrived skeleton. Run to the south end of the
bridge (but not as far as the wall-switch ledge) and jump into the passage in
the east wall of the structure (it's to the right of the passage you entered
the bridge area by). Now make your way to the end of the passage, jump over to
the following east passage and walk to the end.
Your next
destination is on the slope ahead of you. Jump onto the slope, slide and grab
the edge and shimmy right until you can pull up onto a flat-tile at the end of
the slope. Walk to the top of the flat-tile, side-flip right and land on the
flat-ledge at the end of the slope. Walk to the east end of the ledge and face
NE. Look down onto the slope, spot the flat-tile just below and jump to it.
Hang-drop from the flat-tile and shimmy right until you can pull up onto
another flat-tile at the other end of the slope. Now pull up and take the Hathor
Effigy from its resting place.
Shimmy back
to the flat-tile at the other end of the slope and pull up onto it. Face SW,
jump back up to the ledge at the end of the slope and then walk to the west end
of the ledge. Face NW and take a running jump into the gap in the north wall of
the structure. Make your way to the north end of the wall, climb the ladder at
the end and pull up onto the top of the structure.
Secret ~
Eye Of The Serpent 9
Face the
north structure, take a running jump to its sloped roof and then slide and grab
the end of the roof. Shimmy right until you can pull up onto the flat-tile on
the corner of the structure, then stand-jump to the receptacle at the top of
the structure. Combine the Hathor Effigy with the Ornate Handle
to make the Portal Guardian, and then place it on the receptacle to activate a
secret over in the NE corner of the room.
Jump over to
the sloped roof on next north structure, then slide down the roof and grab the
end of it. Shimmy right until you are at the end of the slope, then shimmy
around the corner onto the next slope. Shimmy twice to the right, and then pull
up and back-flip to the ledge behind you. Head to the east end of the ledge and
jump over to the NE ledge where the secret is. Run towards the pedestal and the
hatch will lower behind you (giving you access to the lower areas if you missed
some goodies down there). Take the Secret ~ Eye Of The Serpent 9 from the
pedestal and the exit door will open over in the west wall.
Walk to the
south end of the ledge and face the north slope. Take a running jump towards
the corner of the slope, grab the edge of it and pull up. Face SW, stand-jump
to the top of the bridge and make your way to the west end. Jump over to the
top of the west structure to your right, and then take a running jump over to
the top of the NW structure. Now jump into the west wall doorway, head through
the following passage and slide down into a small room with a closed
floor-hatch.
Return To
Bonus Level 1
You should
recognise this place. It's where you entered Loren Golden's "Through The
Shadow Of Death" level. Make your way into the passage to the right
(east), then at the end of the passage, turn left and find yourself back at the
top of the boulder slope.
Run to the
bottom of the slope and jump the lava-trap to get back into the lower passages.
Run straight ahead into the north passage, then just before you reach the end
(where the lava-trap is), turn right into the east passage. Make your way
through the passage and Lara will be transported back to "Hall Of Fame ~
Part 1"
Bonus
Levels 1 & 2 ~ Hall Of Fame 1 ~ Revisited 2
Access
Legacy Of The Gods Bonus Level 4 by Luis Martins Part 2
At the end
of the following passage, jump into the right hand side water passage (the left
one will drag Lara to a watery death). Slide to the end of the passage, then
jump the hole at the end and arrive safely in the passage beyond. Enter the
passage to your right and make your way down to the elevator. The elevator
doors will open as you approach, so nip inside and use the wheel-switch on the
wall twice to take the elevator up to the main pool room. Leave the
elevator, head through the following passage and Lara will arrive back at the
main pool room.
Ok, remember
that we have only covered one tiny area in the Luis Martin's level so far and
now we can complete the task. So, make your way northwards down the hallway and
enter the area at the far north end of the room (where the small pool is). Head
to the right after the pool, then go right again and make your way to the top
of the stairs. Go R - R and head up the stairs with the burning pots. At
the top of the stairs, go R - R onto the south stairs and head to the top.
Now make your way southwards and enter the far south room.
Take a look
around in here because there are a few things to note. There is a large closed
gate at the top of the south stairs and a small pool in each corner of the
room. Inside each pool there's an uw-lever and two gates.
The pool in
the SW corner of the room is your starting place, so make your way over there
and drop into the pool. Your next task will be a multi timed-run from pool to
pool via the gates in the pools, which you will open with the uw-levers. Each
uw-lever will open the gate out of the pool and give you access to the next
uw-lever. The timed-run finishes when you are back in the pool you started
from. When all uw-levers have been used, the south gates up the stairs will
open. If you are not quick enough inside the pool passages, Lara will be locked
inside and you will have to re-load from the starting pool. So, let's begin.
From pool 1,
use uw-lever 1 - Swim into passage 1. Use uw-lever 2 - Swim into to pool 2.
Swim right into passage 2 - Use uw-lever 3. Swim into to pool 3 - Swim right
into passage 3. Use uw-lever 4 - Swim into pool 4. Swim right into passage 4 -
Use uw-lever 5 and swim back into pool 1.
The gate
will remain open, so you can go up for air and then swim back down and grab the
LMP inside the gate. The gate at the top of the south stairs will now be open,
so make your way up there and enter the newly opened gate. Drop down through
the long shaft (it's perfectly safe to do so) and Lara will float to ground.
Bonus
Levels 1 & 2 ~ Hall Of Fame 2 ~ Revisited 2
Use the
skeleton-lever in the north alcove to open the double south doors, and then
head up to the doors and pick up the Normal Shotgun Ammo ~ LMP. Now enter the
double doors.
Legacy
Of The Gods ~ Bonus Level 4 by Luis Martins ~ Part 2
Secret ~
Eye Of The Serpent 10
Walk out
into the balcony of the beautiful pink and purple room, find yourself at the
other side of the room you visited earlier and be informed that you have now
entered Legacy Of The Gods ~ Bonus Level 4 by Luis Martins ~ Part 2
Start by
taking a running jump to the central platform and take out the skeleton who is
parading about on the platform. There's another skeleton sleeping nearby and
he'll jump into action as soon as you approach him, so let him wipe the sleep
from his eye sockets, then blast him away too. Make your way east and run all
the way to the end of the platform. Jump over to the east wall balcony and take
the Secret ~ Eye Of The Serpent 10 from the pedestal.
The Hand
Of The Gods 3
Walk to the
south edge of the ledge, nip onto the diamond shaped pink rock and then jump to
the pink slope on the south wall. Slide down the slope, grab the end of it and
shimmy right until you can pull up onto a flat area on the slope.
Face west,
and then use the flat areas on the west slope to get to the high brown-ledge
sticking out of the south wall. From here, jump over to the roof of the central
platform, then walk to the east end of the roof and take a running jump over to
the suspended-tile. Now jump to the roof of the east wall balcony and use the
wall-lever to open a hatch at the west end of the room.
Jump back to
the suspended-tile and jump back to the roof. Walk to the west end of the roof
and stand Lara on the right side. Look down and spot a jump-switch on the side
of the roof and use it to lower two ropes at the west end of the room.
Return to
the east end of the platform and jump back to the east wall balcony. As you did
before, jump to the pink slope on the south wall and shimmy right until you can
pull up. Face north, then look down and spot a long slope leading down into the
deadly lake. Also note the block in the lake beyond the long slope. There's a
ladder on the side of the block and a spike-trap on top of it.
Drop down
onto the long slope, slide to the bottom and then jump while pressing the
"action key" so that Lara grabs the short ladder on the side of the
block. Don't pull up or you will get spiked. Shimmy left around the block until
the wall ladder below the central platform is behind you, then back-flip with a
twist and grab the ladder. Climb to the top of the ladder, pull up into the
small room above and take the Hand Of The Gods 3 from the pedestal.
The Hand
Of The Gods 1
As you take
the Hand Of The Gods 3, a hatch will open at the top of the west wall ladder.
Climb to the top of the ladder, pull up through the newly opened hatch and find
yourself back on the central platform.
Make your
way to the west end of the platform and jump over to the south balcony. Walk
around the purple column to the west edge of the balcony, then face SW and nip
over to the small ledge ahead. Face west, look down to see a long path leading
down to the far west wall. Drop down onto the path and make your way to the
end. By now a skeleton has appeared behind you and he's heading your way.
Shooting him into the lava lake won't help because it's not deep enough to kill
him. So, use the crossbow and explosive arrows on this one and he'll be out of
your way for good. When the unwanted visitor is out of the way, jump over into
the west wall passage and head up the stairs to the small room at the top.
There's
another skeleton waiting for you in the new room, but this one can be easily
taken out with the shotgun. Just blast him through the spikes on the east side
of the room, and then give him a final blast to knock him over the edge of the
balcony. When you've said your farewells, note the spike-trapped block in the
lava lake ahead and look on the side of it for a gem-gargoyle. You will deal
with the gem-gargoyle later on, but for now, head to the timed-lever in the
west wall alcove and save your game.
Use the
timed-lever to temporarily de-activate the spikes on the block in the lava
lake, then quickly run to the east spikes, wait for them to subside, take a
running jump towards the block in the lava lake and grab the edge of it.
Quickly pull up, and then run-jump into the room below the central platform.
Make your
way to the east side of the tiny room, then look down and spot a pink slope
below you. Jump down to the safe area on the slope (it's about half way down
the slope) and then face north. Take a running jump over to the block in the
lava lake, grab the edge of it and pull up. Now take the Hand Of The Gods 1 from
the pedestal.
The Hand
Of The Gods 2
When you
take the Hand Of The Gods 1, you will see a gate open in another room below the
central platform. Before you leave the block, combine your revolver and laser
sight and face SW. You can now get a clean shot at the gargoyle-gem and
shooting it will open the secret gate in NW corner of the room. You won't be
visiting there for a while yet though.
Jump back to
the lower part of the pink slope Screenshot (take care
here because it's not safe to stand on some of the lower areas). Jump up the
slope to get back into the tiny room above, and then head to the west side of
the room and pull up onto the higher block. Face the spike-trapped block in the
lake and line Lara up so that she is facing the block diagonally right. Wait
for the spikes to pop out of the block, and then as the spikes subside, take a
running jump to the near left corner of the block. Run diagonally right to the
far right corner of the block, then run-jump towards the right hand side of the
far west balcony and grab it. Make sure Lara isn't near the spike-traps up on
the balcony, and then pull up. Time the spikes on the balcony to get into the
west room, then head down the stairs to the left and jump back to the long path
at the side of the lava lake.
Head to the
top of the stairs, pull up to the highest ledge at the end and nip around to
the balcony behind the purple column. Take a running jump back to the central
platform and walk forwards to the north edge. Stand Lara to the right of
the dip in the platform floor Screenshot and then
turn and hang-drop from the edge of the platform. You will see a pink slope
below you Screenshot Drop onto
the slope, slide down and then jump left into the east wall passage inside the
central structure. Go through to the tiny room and take the Hand Of The Gods 2 from
the pedestal.
When you
take the Hand Of The Gods 2, a hatch at the top of the north wall ladder will
open. So, climb the ladder and pull up onto the top of the central platform.
Access
Har Meggido by Trix
Ok, we are
now going to visit another level. So, head to the west end of the room again
and jump over to the final west platform. Go to the west end of the platform
and jump over to the balcony on the west wall. Head to the right (north) and
stand at the edge of the balcony. Take a running jump over to the ledge on the
north wall, then face NE and take a running jump over to the alcove in the
north wall. Climb the ladder and pull up at the top into a short passage.
Pick up the Revolver
Ammo, and then drop down to the right (south) into a lower passage. Use the
skeleton-lever inside the passage to open the big double doors in the north
wall. Pull up out of the lever passage and head to the east end of the passage.
Note the newly opened double doors in the north wall down on the lower balcony,
and then jump over to the roof above the double doors. Face south and take a
running jump to the-suspended tile ahead, then take a running jump south to the
roof on the central platform.
Walk to the
west end of the roof and spot the two ropes hanging down ahead and a
jump-switch on the west wall beyond the ropes. Stand at the edge of the roof,
hop back once, stand-jump towards the first rope and grab it. Slide to the
bottom of the rope, then swing to the second rope and grab it. Now line Lara up
with the jump-switch and swing towards it. As soon as Lara is above the
jump-switch, jump from the rope, grab the jump-switch and pull it down. This
will open a gate down in the lower west room.
Make a
safety-drop down to the lower balcony, and then take a running jump over to the
ledge on the north wall. Face NE and take a running jump to the alcove in the
north wall. Climb the ladder again to the upper passage, then head to the east
end of the passage and drop down to the lower balcony. You are now standing by
the open double gates that lead to the next Hall Of Fame 2 level.
Jump the
lava-trap to get inside the double doors, and then walk forwards to the second
lava-trap. Stand on the right side of the lava-trap and jump to the slope on
the other side. As you slide down the slope, spot the lava pool at the end of
the slope, and then jump to the right when you reach the end of the slope and
land on a safe ledge in the lava pool.
Note the
closed north gate and the slope in the west wall, then make your way eastwards
over the safe-tiles and jump to the passage beyond the lava pool. At the end of
the passage, stand on the white-tile at the east wall and Lara will be elevated
to her next destination.
When the
elevator has stopped, Lara will be standing in an icy cave and wishing she had
brought her winter coat with her. Ah well, exploring will keep her warm no
doubt.
Start by
taking a running jump to the top of the north slope, then head through to the
end of the chilly passage. There's a break in the east railings, so stand Lara
facing out through the break and note the suspended ice-tile hanging in the
room ahead. Jump to the ice-tile and you will be informed that you have now
entered Har Meggido by Trix.
Har
Meggido by Trix
Secret ~
Eye Of The Serpent 11
Scattered
around the room there are several suspended ice-tiles; and I must say they are
quite difficult to see. However, on some tiles you can spot a small puff of
smoke, which will assist you as you work your way up the ice-tiles (a flare
might help in some cases). The ice-tiles run around the room anti clockwise and
make their way to the secret at the top of the room. Also note that some of the
ice-tiles are sloped; so you will be sliding from some of them onto others. To
save confusion, I have noted the route as simply as possible.
From the 1st
tile, face south and run-jump to the next tile. Face SE and stand-jump to the
next tile. A harpy will show up from the top of the room, so quickly gun it
down before it has time to attack. Face SE, stand-jump to the next tile and
then face SE and run-jump to the next tile. Face east and run-jump to the next
tile, and then face NE and stand-jump to the next tile. Face NE and run-jump to
the next tile, then face north and run-jump up onto to the next tile. Now face
north and slightly to the left and run-jump up onto the next tile. Face west
and slightly to the right, run-jump to the next tile and take out another
screeching harpy.
Face west
again and slightly to the right. Run-jump up to the next tile, then face west
and run-jump up to the next tile. Now things get a bit tricky. Face south and
spot the puff of smoke lingering in the air. This marks the spot for a
sloped-tile. Take a running jump towards the puff of smoke and grab the edge of
the sloped-tile. Pull up onto the tile, slide-jump south and grab the edge of
the next tile. Pull up onto the tile, then face SE and spot the next puff of
smoke. This is another sloped-tile. Take a running jump towards the puff of
smoke and grab the edge of the next tile. Pull up onto the tile, then
slide-jump and grab the next tile. This tile is also sloped. Pull up onto the
tile, shimmy left as far as you can, and then pull up onto the tile and
slide-jump with a left curve so that Lara grabs the next tile. Pull up onto the
tile, and then face north and run-jump up to the next tile.
Now face NW
and spot the puff of smoke. This is not a sloped-tile though. Run-jump up onto
the next tile and then face west. You can just make out the sloped tile ahead,
so run-jump to it and then slide-jump and grab the next tile to the south. Pull
up onto the tile, and then face east, stand-jump towards the artefact-tile and
grab it. Pull up onto the tile and take the Secret ~ Eye Of The Serpent 11.
Return To
Legacy Of The Gods Bonus Level 4
When you
take the secret, a floor-hatch will open on the ground floor of the icy cave.
Face south, walk to the edge of the tile and look down. Spot the open
floor-hatch below, but don't try to swan dive from here or Lara will miss the
hole and it will end in tears. Turn around, hang-drop from the tile and drop.
Lara will fall into the hole and arrive in a flooded passage below. Let the
current take Lara to the end of the passage, then pull out of the water and
make your way to the end of the passage. The gate ahead will open as you
approach and you are now facing out over the lava pool you visited earlier.
Make a
curved right jump around the wall to the slope in the west wall, and then make
your way to the top of the slope. The gate ahead will open as you approach, so
go through and head left to the two lava pools. Now jump the lava pool to your
right and return to the balcony in the Legacy Of The Gods Bonus Level 4.
Legacy
Of The Gods ~ Bonus Level 4 by Luis Martins Part 2 ~ Continued
Secret ~
Eye Of The Serpent 12
Head right
to the west side of the balcony and climb up to the high passage. Make your way
to the end of the passage and climb down the ladder. Face SW, jump over to the
ledge on the west wall and then jump to the south balcony. Run-jump to the
central platform and make your way to the east end. Jump over to the next
central platform, then run-jump to the south balcony again. Make your way down
the long path and head back to the west room.
Head
straight over into the north passage and make you way down to the newly opened
gate. Two spike-traps will de-activate on the following areas. 1 ~ On the block
around the corner to your left on the north wall. 2 ~ Inside the north gate.
Take a left curved running jump around the wall to the block at the north wall,
then run-jump inside the north wall gate.
Place the 3
x Hand of The Gods in the receptacles on the north wall. The central
floor-hatch will open and you will have access to a flooded passage. Drop down
inside the passage and dive down southwards. Do not swim into the north passage
yet or you will miss the final secret. Swim straight ahead to the south end of
the passage and take the Secret ~ Eye Of The Serpent 12 from its watery resting
place.
Return To
Bonus Level 1
Swim north
past the hatch and you will be swept back to Hall of Fame 1.
Bonus
Levels 1 & 2 ~ Hall Of Fame 1 ~ The Final Visit
Heading
Back To Limbo
Swim to the
end of the passage and use the uw-lever to open the ceiling-hatch at the east
end of the passage. Swim to the east end of the passage, swim up through the
hatch and arrive back in the main pool.
Pull out on
the west side of the pool, head left (south) and make your way to the end of
the hallway. Now go through to the transporter in the south room, nip inside
and zap yourself off to Limbo.
Old
& New Levels ~ Limbo ~ Revisited
Lara is now
back in Limbo. Note the two transporters to the north and south. The north
transporter will take you back to the central island. The south transporter
will take you back to Bonus Levels 1 & 2; but you only need to use that if
you wish to return there for a forgotten item.
Using The
Eye Of The Serpent Artefacts
In the
sloped east and west walls of the temple roof you will find 12 receptacles for
the Eye Of the Serpent artefacts. There are 4 receptacles at the at the north
end of the roof, 4 at the south end and 4 in the middle. Each set of 4
receptacles are placed on their own unique tile design.
4 x North
End Receptacle Tiles ~ Screenshot
4 x Middle
Receptacle Tiles ~ Screenshot
4 x South
End Receptacle Tiles ~ Screenshot
The tiles
correspond with the tiles above the golden gates on the north temple Screenshot
You must
place each set of 4 Eye Of The Serpent into the receptacles with the same
tile design as those above the golden gate you wish to open. Two of the
same tile designs are on the east side of the roof, and two on the west side.
It is vital that you follow the correct instructions or you could end up
opening none of the gates. For instance, if you place 3 x Eye Of The Serpent
into 3 corresponding receptacles and 1 Eye Of The Serpent into a differing
receptacle, none of the gates will open.
You need 4
Eye Of The Serpent to open 1 golden gate on the north temple.
You need 8
Eye Of The Serpent to open 2 golden gates on the north temple.
You need 12
Eye Of The Serpent to open all 3 golden gates on the north temple.
If you have
less than 4 x Eye Of The Serpent, you will not be able to open any of the
golden gates on the north temple.
If you are
unable to open any of the gates ~ Nip into the north transporter and travel
back to the central island. Use the transporter to zap yourself back to The
Aqueduct, and then follow the walkthrough from The 1st Black
Beetle
If you have
4 or more Eye Of The Serpent ~ Follow the walkthrough from The Golden Gates
Placing 4
Eye Of The Serpent into the 4 north end receptacles Screenshot will
open the right side gate Screenshot
Placing 4
Eye Of The Serpent into the 4 middle receptacles Screenshot will
open the middle gate Screenshot
Placing 4
Eye Of The Serpent into the 4 south end receptacles Screenshot will
open the left side gate Screenshot
Getting
The Pentagram Artefacts
You may have
noticed that inside each gate there is 1 x Pentagram artefact. How many gates
you have opened will depend on how many Pentagrams are accessible to you. We
will discuss this further when we reach the golden gates. So, head into the
north transporter, zap back to the central island and use the NW floating
ledges to get back to the north temple.
The open
gates are ahead of you now, and you need to take note when entering each gate
and taking the Pentagrams from inside. Each time you take a Pentagram you will
see a long cut-scene showing you another level.
Left Gate ~
The Aqueduct Pentagram. If you take this Pentagram, you will not need the
Pentagram from The Aqueduct level.
Middle Gate
~ Lair Of The Serpents Pentagram. If you take this Pentagram, you will not need
the Pentagram from Lair Of The Serpents.
Right Gate ~
Wrath Of The Wraiths Pentagram. If you take this Pentagram, you will not need
the Pentagram from Wrath Of The Wraiths.
When you
take a Pentagram from Limbo, you will see a block rising over the Pentagrams in
the corresponding levels and they will become inaccessible to you. This is
because you only need 3 x Pentagrams to open Bonus Level 3 and if you have them
from Limbo, you won't need any more. If you did not manage to open all 3 golden
gates, you will not be able to collect all 3 Pentagrams from Limbo. However,
the Pentagrams in The Aqueduct, Wrath Of The Wraiths and Lair Of The Serpents
will remain accessible to you.
So, let's
see what happens when we enter each gate and take the Pentagrams.
Right
Gate
~ Enter the right side gate, take the Pentagram 1 and leave the room. As you do
so a cut-scene will kick in showing you the Wrath Of The Wraiths level and its
Pentagram being concealed.
Middle
Gate
~ Enter the middle gate, take Pentagram 2 and leave the room. As you do so a
cut-scene will kick in showing you the Lair Of The Serpents level and its
Pentagram being concealed.
Left Gate ~ Enter the left
gate, take Pentagram 3 and leave the room. As you do so a cut-scene will kick
in showing you The Aqueduct level and its Pentagram being concealed.
Return To
The Aqueduct
Ok, it's now
time to head back to The Aqueduct, but you will return here later on for
another secret when you have the Sword of Fithos. For now though, use the
floating ledges to get back to the central island, nip into the transporter and
zap back to The Aqueduct.
The Aqueduct ~ Revisited
Head out of the transporter room and make your way out
onto the glass covered maze. Head over to the NE corner and use the slopes to
slide down to the ground. Make your way to the west side of the maze, then
enter the east gate and head to the skeleton at the end of the passage to your
right. Use the Sword of Fithos on the skeleton to open the gate the 1st Black
Beetle, and then head out of the passage and go left. At the end of the passage
go left, and then half way down the passage go left through the north gate. Now
run straight on and use the Sword of Fithos to pry the 1st Black Beetle from
the wall. You will now see a shot of a gate opening at the top of the maze.
The 2nd Black Beetle
Head out from the beetle passage and go L - L - R to
the slope passage. Use the slopes to get to the top of the maze again and then
head to the SE corner and enter the newly opened south gate. Drop into the
water hole inside the gate and let the current sweep Lara to the end of the
flooded passage. Pull out of the water and find yourself back at the
timed-hatch and lever room.
Note the closed west gate with the 2nd Black Beetle
inside, and then make your way through to the north passage and take note of
the Bag of Sand pedestal you visited earlier. You will be making a hasty
retreat through there soon. For now though, go R - R and use the Sword of
Fithos on the skeleton to open the west gate in the previous room. Re-enter the
previous room and head inside the newly opened west gate. You can see the Black
Beetle ahead of you now, but don't touch it yet!
Note the monkey swing above you, top up with health
and save your game. Pry the 2nd Black Beetle from the wall then quickly grab
the monkey swing to escape the flood of scarabs that come pouring out from the
wall. The gate has also closed, so swing towards it to open it, and then drop
to ground, quickly head into the north passage and through to the north room.
Go left past the Bag of Sand pedestal you visited earlier, and then go right
and drop into the water-hole. Lara will now be swept away down a long flooded
passage and arrive in the flooded chamber below the scales room. Swim to the
west side of the flooded chamber, and then swim up through the hole in the
grating and pull up into the scales room.
The 3rd Black Beetle
Head to the NE corner of the room and use the Sword of
Fithos on the skeleton to lower the block in the NW pillar. Nip up onto the
pillar and pry the 3rd Black Beetle from the wall.
The 4th Black Beetle
As you take the 3rd Black Beetle from its resting
place, you will hear a rush of water rush and the current has changed course in
the flooded passage below the room. Drop back through the hole in the gating
and swim through the east passage. Let the current take Lara to the end of the
passage (you can have an evil snigger at the drowning scarabs on the way) then
pull out of the water and slide down into the secret keyhole room.
Go left into the east room, use the Sword of Fithos on
the skeleton to open the gate in the west passage, and then make your way to
the newly opened gate in the west passage; but do not touch the Black Beetle
yet! First note the "Guns" sign on the wall behind the Black Beetle.
This indicates that you will need your guns very soon. Now pick up the LMP, top
up with health and save your game because you are about to face another scarab
attack.
Pry the 4th Black Beetle from the wall and both the
south and east gates will close; sealing off your escape route. The scarabs
will also begin their attack. Quickly roll, whip out your pistols to open the
gates (there's no need to fire the pistols), and then ignore the east gate
ahead and run immediately right into the south passage. Now jump over the lava
pool to the south passage and send the scarabs into the lava-pool below.
Secret
Return to the north passage (if any scarabs are still
roaming around, just keep jumping back to the south passage until they have all
dropped into the lava-pool) and head around into the secret keyhole room. Go
right into the next south passage and jump the skeleton trap to get into the
hallway. Head through to the south passage and time the single crashing wall to
get to the east end of the hallway. Go right to the crashing walls passage and
time them to get to the crashing wall in front of the central floor-hatch. Now
note. In the east wall inside the floor-hatch hole there is a secret passage,
and you need to use the glide trick to get inside it. So, stand Lara as close
to the crashing wall as possible, and the time the wall and run into the hatch
hole. As soon as Lara is past the edge of the hole, press the "action
key" to glide her down into a passage. Now run through to the room at the
end of the passage and collect the Secret ~ Normal Shotgun Ammo.
Note: Only visit the
secret area once. If you do happen to return here later on, the secret bell
will chime again, the secret will register twice and your secret count will get
messed up.
The Shotgun & The Secret Key
You are now in a small maze type complex and the
Secret Key is at the end of the west passage, but don't go there just yet. Head
into the north or south passage, make your way around to the higher west room
and take the Shotgun from the pedestal. If you enter the west passage, a
ceiling-hatch will open giving you access back to the hallway; but you still
need to get the Secret Key so ignore it and head back through the east passage
and make your way back to the lower room where you collected the shotgun ammo.
Now enter the west passage, drop down into the hole and Lara will fall into the
pool you visited earlier. Now swim down through the open hatch and pick up the
Secret Key.
Secret
As you collect the Secret Key, the north gate will
open. Swim through and head to the end of the passage. Don't turn into the left
passage yet, swim straight on and collect a LMP from the end of the passage.
Now swim into the west passage, make your way up through the long flooded
passage and pull out at the end. You are now in a passage above the secret
keyhole room. So slide down into the room then turn around and use the Secret
Key on the lock. You will now get a cut-scene showing you a gate opening
back in the mirror room.
Leave via the west gate then go left into the south
passage. Jump the lava pool to get into the far south passage, and then head
right and make your way to the end of the passage. Go right at the end of the
passage then jump left onto the outer west ledge and head through the west
gate. Make your way back through to the mirror room and head to the NE corner
of the room. As you did before, use the triangular block to get onto the higher
north pillar, and then use the west pillar ladder to get up inside the passage
in the hole in the ceiling. Now drop down through the hole at the end of the
passage, and take a running jump from the pillar to the newly opened west wall
gate. Now head inside the room for the Secret ~ Pentagram 1 ~ LMP. Note:
If you already have The Aqueduct Pentagram from Limbo, then the Pentagram in
this room will not be accessible to you because you will not need it. If you
did not have The Aqueduct Pentagram from Limbo, then take it from here and
watch the block rise over The aqueduct Pentagram in Limbo.
Using The 4 x Black Beetles ~ The Soul Cube
Drop back down into the main room and head to the
central pyramid. Place the 4 x Black Beetles in each side of the pyramid to
open it, then reach inside the pyramid and take the Soul Cube.
Using The Soul Cube To Exit The Aqueduct
Make your way over to the north end of the room and
nip up into the north passage. Enter the room at the end of the passage and
place the soul cube in the devil’s hand. The Laser Sight will now
appear on the pedestal behind you, and as you pick it up a transporter will
activate and the gate to the mirror room will close. Now nip into the
transporter and follow the walkthrough from Old
& New Levels ~ Wrath Of The Wraiths
Old & New Levels ~ Wrath Of The
Wraiths
4 Secrets
Shining Star.
2 x Gold Key. 2 x Diamond Key. 2 x Silver Key. Golden Handle. The Star Of
Light. Secret Key.
Arrival
Lara will arrive in a
small room at the beginning of a maze. Leave the maze alone for now and check
out this first room. In the NW corner there is a sign; indicating that you do
not have use of your weapons. On the west wall, there is a secret keyhole. In
the SE corner in the south wall, there is a movable-block and in the SW corner
there is metallic floor-tile.
To start with, place
the movable-block onto the metallic floor-tile. You will get a shot of a closed
gate in the maze and we can now take a look inside the maze.
Enter The Maze
Inside the maze,
there are numerous levers, gates, hatches and passages. Your first objective is
open the gate to the shining star.
Locate The Shining
Star
From the start of the
maze, go L - L and pull up into the higher passage. Head to the end of the
passage and pull to the left into the next higher passage. At the start of the
passage you will see a flooded chamber to your right with a wraith-dolly inside.
Head to the end of the passage and climb down through the ladder hole. Go L - L
and use the wall-lever to raise two hatches. The upper hatch will allow Lara to
use the next lever. The lower hatch has blocked off a nasty spike-trap and has
also given you access to a jump-switch.
Return up the ladder,
head past the wraith-dolly chamber and nip back down into the lower passage.
Drop down to ground level, and then run ahead into the north passage. About
half way down the passage, spot the shining star behind the gate in the east wall,
then look up into the hole in the ceiling above it and spot a higher passage in
the east wall. Pull up inside the passage and go left into the next passage.
Use the wall-lever at the end of the passage to open the floor-hatch below your
feet, and then drop down into the lower passage. Now look up, spot the
jump-switch on the north wall and use it to open a gate on the other side of
the maze.
Leave via the west
gate (which will open as you approach it) and head down to the end of the
passage. As you did before, nip up through the upper passages to the flooded
wraith-dolly chamber, then climb back down the ladder and enter the next
passage. The newly opened gate is at the end of the passage, so make your way
there and stop just inside the gate. Turn around and look up, spot the
jump-switch on the south wall and use it to open the gate to the next lever.
Now take a look at the end of the passage and note the closed gate with a lava
pool beyond. Remember the way back here because you will shortly be doing a
timed-run to it from the 3rd lever.
Head back out of the
passages, climb the ladder and make your way back past the wraith-dolly
chamber. Drop back down into the lower passage, and then drop to the ground
floor. Go R - L - R and save your game by the timed-lever.
The Timed-Run To The
Lava Pool Room
Use the lever to
temporarily open the lava pool gate, and then run left into the next passage.
Go L - R - L and stand-jump to the upper passage. Run to the end of the passage
and stand-jump up into the wraith-dolly passage. Run to the end of the passage,
roll and drop down the ladder. Roll and run left into the next passage, then
sprint to the end, pass through the final gate and run right into the next
passage. Now go left, run to the lava pool gate and curve-jump right through
the gate so that Lara lands on the east slope at the side of the lava pool.
Keep the "jump ~ alt and left directional keys" pressed, then bounce
Lara between the slopes to get across the lava pool. At the end of the slopes,
there is a safe area to land on.
Open The Water-Hole
Hatch In The Maze
Pull up into the east
passage and spot the skeleton-lever inside, but leave it alone for now. Head to
the end of the passage for a LMP, then return to the lever and use it to open a
hatch above a water-hole in the maze. Now save your game for another timed-run!
The Timed-Run Out Of
The Lava Pool Room
Yes, there's another
timed-run coming up; and not only that, you are going to have a wraith on your
hands too. Well, we had to see a wraith sooner or later didn't we? As soon as
you step onto the metallic floor-tile at start of the passage, a hatch will temporarily
rise at the end of the lava pool, the exit gate will open and the wraith will
be heading towards you. You need to move fast or the hatch will lower and the
exit gate will close and trap you inside the lava pool room.
Step onto the
metallic floor-tile at the start of the passage to raise the hatch, open the
exit gate and activate the wraith. Run-jump from the floor-tile (your time
begins now) to the west slope at the edge of the lava pool, and then bounce
between the two slopes towards the raised hatch. As soon as you can, jump onto
the hatch and then nip through the timed-gate before it closes.
Kill The Wraith
Head through the
passage and into the next passage. As you approach the gate to your right
(which leads to the newly opened water-hole) it will close, so you now need to
find another way in. Run to the ladder at the end of the passages, climb up
into the wraith-dolly chamber and make your way back down to the ground floor
passages. Go R - L - R and drop into the water-hole. Swim through the passage
until you come to a wraith-dolly at the T-junction, then swim around the
wraith-dolly to kill the wraith.
Time the east
circular-blade and swim up through the hole beyond. Grab some air, and then use
the uw-lever on the west wall. You will see a shot of a raised block in the
maze wall. Swim back down into the passage and time the west circular-blade to
get through it. Swim up into the hole beyond and use the uw-lever on the east
wall to open the block in the maze wall and reveal the shining star.
Swim out of the
passage and pull up out of the water-hole. Head right, make your way to the end
of the passage and go right to the ladder. Climb the ladder to the wraith-dolly
chamber, then make your way back down to the ground floor passage. Go R - L - L
and take the Shining Star from the pedestal.
Another Wraith Run
As soon as you take
the shining star, a long cut-scene will kick in showing you a skeleton-lever, a
gate opening with another lever inside and the wraith-dolly in the flooded
chamber. You need to pay attention to all of this because it's going to be your
escape route from another frenzied wraith. You need to use two levers to
open the way to the wraith-dolly in the flooded chamber to finally kill the
wraith.
The 1st Lever
When you step away
from the e pedestal, the wraith will be heading your way. Quickly run out into
the passage, go L - L - L to find the skeleton-lever and use it to open the
gate to the next lever.
The 2nd Lever
Roll and run back out
to the long passage, head to the end of the passage and go right (just before
the starting room) at the end of the passage. The next lever is straight ahead
of you now, so use it to open the gate to the wraith-dolly chamber.
Kill The Wraith &
Get The 1st Gold Key
Run out of the lever
alcove and go right. Nip up to the higher passage and make your way up to the
wraith-dolly chamber. The gate is now open, so head inside and drop into the
hole at the end of the short passage.
Lara will fall into a
lower flooded chamber and the current will sweep her towards a fire-trapped
hatch. The current will also stop you from swimming to the south side of the
chamber, so try to swim around the hatch and make your way up into the NE corner.
Swim up to the top of the passage and head through the south passage to the
circular-blade. Time the blade to get past it, and then swim to the end of the
passage and swim up to the wraith-dolly chamber. Go left in the chamber, locate
the wraith-dolly at the end and wait for the wraith to disappear. Now, swim
back to the east wall opening (where you entered the chamber) and swim up into
the air-pocket for some air.
Return to the chamber
and go right this time. Swim down through the water-hole at the end of the
passage and make your way to the end. You will now see the Gold Key behind the
grating to your left, so swim forwards to the end of the grating, then swim L -
L around the grating and pick up the 1st Gold Key.
Expose The Secret Key
Swim out of the Gold
Key passage and swim back up to the wraith-dolly chamber for some air. When you
are topped up with oxygen, swim back down to the Gold Key pick-up passage and
head straight on to the circular-blade. Time the blade to get past it, and then
swim down the hole beyond the blade. Swim down into the lower flooded passage,
then swim south and make your way down the hole at the end of the passage. Swim
up through the green tinted passage, note the passage to your right which is
blocked off at the end, then swim on ahead and go up for air. Now continue
through the east passage and pull out at the end.
Pick up the LMP from
in front of the gate, then look up inside the hole above the water-hole and
note the jump-switch high up on the south wall. Nip around into the north
passage and walk towards the spike-tile. Note the slope on the wall beyond the
spike-tile, and then walk as near to the spike-tile as you can. Take one step
back from the spike-tile, then stand-jump towards the slope and grab it. Pull
up onto the slope, back-flip with a twist onto the slope behind, and then press
the "jump + action keys" to bounce Lara up the following slopes and
grab the final south slope. Now pull up and back-flip to the safe ledge behind.
Note the Silver Key
behind the closed north gate, and then face south and run-jump to the LMP on
the ledge ahead. Spot the jump-switch on the south wall (that you noted earlier
from the water-hole passage) and use it to lower the block in the green tinted
water passage. After using the jump-switch, Lara will fall into the water-hole.
So, grab some air, then swim down into the green tinted passage and make your
way along until you can take a left turn. At the end of the passage, is the
block you just lowered. Swim up into the hole above, pull out into the tiny
room and use the skeleton-lever inside to de-activate the spike-tile back in
the slope passage.
Before you leave the
skeleton-lever room, jump over the lever to the west wall and find that the
wall is in fact a movable-block. Push the block forwards to reveal a
wall-lever, then use the lever to lower a block and open the way to the Secret
Key. You will get the Secret Key later on, so forget about it for now and drop
back into the green tinted passage. At the end of the passage, go right and
head black up to the spike-tile and slope passage.
Head through the
passage, go right after the spike-tile (which is now safe) and stand-jump to
the top passage. Note the Diamond Key behind the gate to your right and the
closed gate up in the wall ahead. Head left down the passage and stop about a
quarter of the way down. Note the lighter coloured floor-tile, then walk a
short way ahead and note the two lighter coloured wall-tiles to your left with
another lighter coloured floor-tile between them. Also note the ladder and high
passage up to your right, the temporarily inaccessible movable-block to the
left of the ladder and the two closed floor-hatches ahead. Now make your way to
the end of the passage and enter the room ahead.
Note the three
keyholes on the north wall and the jump-switch above them, then jump up onto
the ledge and turn around. Look above the entrance for a wall ladder and jump
to it. Climb up the ladder until the jump-switch is behind Lara (the video help
will show you the precise place to be on the ladder) and then drop and grab the
ladder. When Lara brings her legs up onto the ladder again, back-flip with a
twist, grab the jump-switch and pull it down Video Help You will see a shot of the
gate opening at the other end of the passage.
Head back to the end
of the passage and save your game before pulling up through the newly opened
gate. As soon as you arrive inside the passage, a wraith will be on your tail.
So quickly head to the end of the passage and drop down into the water-hole at
the end.
The Sea Hag Chamber ~
A Secret & The 1st Diamond Key
You will now arrive
in a large flooded chamber; and yes, you will shortly be meeting the sea hag,
but first you need to get rid of that wraith. So, spot the wraith-dolly cage at
the north end of the pool, then swim to the SE corner of the pool. Locate the
uw-lever on the east wall and use it to open a hatch in the grated area of the
ceiling. Swim to the hatch and pull out into the room above. There's a
chain-pulley at either end of the room. Use them to raise the wraith-dolly cage
down in the pool, then drop back into the pool and lure the wraith to the dolly
to kill it.
You now need to use
three uw-levers to open a secret gate and the gate to the 1st Diamond Key.
1st Underwater-Lever
Return to the hatch
and pull back into the room above. Head to the SW corner of the room, light a
flare to see the dark passage in the west wall and pull up inside. Pick up the LMP
and use the skeleton-lever at the end of the passage to lower a block down in
the pool.
Head back down into
the pool, then keeping to the central path, swim south to the end of the pool.
Go L - L, locate the uw-lever on the column and use it. Three things will now
happen. 1 ~ A block will lower in the NW corner of the pool and expose the next
lever. 2 ~ The sea hag will be released. 3 ~ The central hatch will close. You
can grab some air from the SW ceiling air-pocket where you entered the chamber,
or you can grab some air from the central grated ceiling area, but as you do
not have use of your guns, you can not kill the sea hag.
2nd Underwater-Lever
Swim to the NW corner
of the pool, locate the uw-lever on the column and use it to reveal the next
uw-lever.
3rd Underwater-Lever
Swim to the NE corner
of the pool, locate the uw-lever (SE of the wraith-dolly cage) and use it. Two
things will now happen. 1 ~ The gate in then west wall (SW corner) will open. 2
~ A secret passage in the right hand side of the west wall will open.
Secret
Swim to the right
hand side of the west wall and enter the secret passage. When you do so, you
will feel the slight rumble as one of the blocks up in the passage by the three
keyhole room lowers. Pull up into the passage at the end and follow it through to
the two lighter coloured wall-tiles. The left wall-tile is a movable-block, so
push it through once only so that it's sitting in the upper passage by
the three keyhole room. Now turn around, nip back to the end of the passage and
jump up to the grated ledge up to your right. Pull up to your left for a LMP,
then jump into the west passage and drop down into the lower passage.
The movable-block is
to your right and you can see where one of the blocks lowered earlier, but you
still need to lower the other block so that you can place the movable-block
onto the lighter coloured floor-tile in the alcove. So, pull the movable-block
down the passage four times until it's sitting on the lighter coloured
floor-tile and this will lower the other block. Now push the block back up the
passage and place it to the left of the ladder (so that it's sitting in front
of the first lowered block). Climb the ladder, make your way back down to the
movable-block and push it forwards once (so that it's sitting on the
first lowered block). Now pull the movable-block onto the central lighter
coloured floor-tile and one of the floor-hatches in the passage will drop open.
Now, don't go rushing
towards the open floor-hatch or you will have a nasty shock. The closed
floor-hatch is triggered to open if you step onto it and a spike-trap lies
beneath it. So, jump over the closed floor-hatch to get to the open
floor-hatch, then drop down inside for the Secret ~ LMP ~ Revolver Ammo.
The 1st Diamond Key
Pull up out of the
hatch-hole, jump over the trap-hole and head left into the movable-block
passage. At the end of the passage, drop into the water and swim to the left
hand side of the west wall. Go through the open gate and it will close behind
you (locking the sea hag inside the chamber). Now swim to the end of the
passage, pull out of the water and run ahead for the 1st Diamond key.
The 1st Silver Key
Climb the ladder to
your right and make your way to the slope at the top. Shimmy left as far as you
can, then back-flip to the slope behind you and bounce forwards with a left
curve so that Lara lands on the following slope to her left. Slide-jump ahead to
the following slope, and then press the "action key" to grab the edge
of the slope. Shimmy right as far as you can, pull up, slide-jump right onto to
the corner slope and then twist and curve left so that Lara lands on the
safe-tile in front of the west doorway. Now head through the doorway and go
left for the 1st Silver Key.
Using The Three Keys
As you take the
Silver Key, a wraith will arrive and you need to make a hasty retreat out of
the sloped room. So turn tail, head to the sloped room and stand-jump onto the
small south slope. Slide-jump to the next south slope, then slide-jump to the
ladder and drop down into the passage below. Run into the movable-block
passage, head past the pedestal and make your way to the wall ladder. Go right
after the wall ladder into the movable-block passage, and then drop down into
the water-hole to kill that pesky wraith. Now pull out of the water, head right
out of the passage (mind the spike-hole) and make your way to the room with the
three keyholes.
Secret
Use the Diamond,
Silver and Gold Keys on the keyholes and two hatches back in a previous
flooded chamber will open. A secret will also be uncovered which we will get it
shortly. So, make your way down to the start of the passage and drop down into
the spike-trap and slope passage. Go left to the water-hole and drop down into
the green tinted passage. Swim through the passage and be sure to grab some air
from the air-pocket inside the passage. Now swim to the end of the passage and
go up to the open hatch; but don't swim up through it yet! Swim into the north
passage, then when you are about half way down, swim up into the hole in the
ceiling and make your way to the top. Now enter the south passage and pick up
the Secret ~ LMP.
Get Some Air ~ Locate
The Rotating-Blade Room
You now need some
air, so quickly turn tail, swim out of the secret passage and swim down to the
lower passage. Swim south to the end of the passage, then swim straight up into
the hole in the ceiling. At the top of the hole you can grab some much needed
air.
The Rotating-Blade
Room
Swim into the north
passage and head on until you come to a hole in the ceiling with a passage inside
it. Leave the passage alone for now and look below you for a flooded chamber
with rotating blades. Swim down to the blades, but keep above them to start
with and head to the east wall. There's an uw-lever here, so use it and see a
shot of a closed gate elsewhere. Now swim down below the blades to the west
side of the chamber and locate the uw-lever on the east wall of the trench. Use
the lever and get a shot of the gate opening. Return to the top of the chamber,
swim north to the end of the passage and save your game before pulling out of
the water.
The Wraith-Run
As soon as you pull
out of the water, you will be treated to a long cut-scene showing you the tasks
ahead. This will involve a lot of slopes, levers, collapsible-tiles and one
very persistent wraith. As you can see, the gate has closed behind you and there's
no wraith-dolly to hand, so your only option is to find one elsewhere. Also
note the receptacle, covered water-hole and large medi-pack to your left, but
ignore them all for now.
Run over to the slope
in the NW corner, jump up and grab its edge. Shimmy left as far as you can,
then back-flip with a twist onto the slope behind and immediately jump forwards
with a right curve to land on the next slope. Immediately jump to the next slope,
then slide-jump to the next slope. Continue on until you reach the slopes that
are joined together to make a right angle, then grab the edge and shimmy as far
right as you can (without turning the corner). Pull up and slide-jump with a
right curve to land on the collapsible-tile, then immediately back-flip with a
twist onto the collapsible-tile behind. Now run-jump to the collapsible-tile to
the left (SE direction) and grab its edge. Shimmy around to the south side,
then pull up, run-jump to the collapsible-tile in the NE corner and grab the
edge of it. Shimmy around to the left, pull up and roll, then run-jump to the
block with the wall-lever. Use the lever to open the hatch covering the
water-hole below, and then turn slightly left and jump down through the
hatch-hole.
Secret
The wraith is still
hot on your tail, so swim along the passage and out into a large flooded
chamber. Spot the three silver wall-tiles on the outer walls. The east
wall-tile has a hidden passage behind it, so swim through and grab the Secret ~
2 x LMP.
Locate The Golden
Handle
Return to the chamber
and swim up to the mirror on the south wall. Go take a look in the mirror and
spot an opening in the west wall. Swim through and use the uw-lever inside to
open a hatch at the top of the flooded chamber. Swim back out, then swim to the
top of the chamber and pull up through the newly opened hatch. Head to the gate
at the end of the passage (which will open as you approach) and go through.
When you enter the
gate, you will get another long cut-scene showing you the next task; which is
more or less the same as before with various slopes, collapsible-tiles and
levers. And yes you do still have that wraith lurking about, but you will
eventually come across the wraith-dolly.
As soon as you have
control of Lara again, turn around and use the jump-switch up on the wall to
close the hatch over the water-hole and open the gate over in the north wall.
You can't actually see the gate yet as it's obscured by a slope. Jump onto the slope
nearest to you and slide-jump over the following two slopes until you see the
newly opened gate ahead. Slide-jump towards the gate and press the "action
key" to glide Lara inside the gate. Head inside the passage, go R - R and
use the lever at the end of the passage to de-activate the spike-trap that's
surrounding the wraith-dolly and open the gate above it. Head back down the
passage and go left into the next passage. Head past the gate you entered the
passages by and go left for a LMP. Continue on down the passage until you reach
the opening at the end, and then drop down onto the wraith-dolly ledge.
At this point, the
wraith should finally wipe itself out on the wraith-dolly, hooray! Now use the
wall-lever behind the wraith-dolly to raise a block on top of a ladder to your
right. This will block off the spike-trap at the top of the ladder. Oh, and you
have also released another wraith.
Now, this wraith
really isn't having any of that wraith-dolly stuff so you need to find
something else to deal with it. Face south and jump back to the ledge you
arrived in this room on. As you did before, use the three slopes to get to the
north side of the room, but this time, don't jump into the north gate. Instead,
slide-jump left onto the west slope, then slide-jump and grab the ladder on the
pillar. Climb up the ladder and pull up onto the top of the pillar.
There's a long slope
to your left now with a smaller slope ahead of it. Run-jump or side-jump onto
the long slope, then shimmy left until the smaller slope is behind Lara. Pull
up and back-flip with a turn onto the smaller slope, then slide-jump with a left
curve onto the slope on the east wall. Keep just the "jump key"
pressed, bounce Lara onto the following slope, then slide-jump and grab the
next slope. Shimmy right as far as you can, then pull up and slide-jump to the
west wall slope. Keeping the "jump key" pressed, bounce to the next
slope to the north, then slide-jump with a right curve onto the east slope to
your right. Bounce to the next north slope (make sure Lara is facing east when
you land on it) then slide jump with a right curve onto the east wall ledge.
Use the wall-lever on the east wall to open the hatch covering the water-hole,
then face west and run off the ledge. Lara will land in the water-hole below
and the wraith will disperse. Woohoo!
Swim through the
passage and make your way up to the top of the flooded chamber again. As you
pull out into the upper passage, the gate to your left will open. Head through
to the passage beyond, and then as you reach the end of the passage, the hatch
covering the water-hole will close again. At the end of the passage, nip up
onto the grated block for a LMP, and then pull up to the right. Lara will now
be on an elevator and heading to the top of the room.
The Movable-Block
Puzzle Room
When the elevator
stops, Lara will arrive in a large room with a grated floor. Take care not to
fall down the central hole. It leads to the slopes room and certain death. Ok,
you are in the movable-block puzzle room and it is quite apparent that you will
be shoving blocks about, so let's proceed.
Go to the block in
the east wall and push it through once. You will hear a rumble. Pull the block
out twice and move it to one side. A block has lowered at the end of the east
passage and a lever has been revealed. Use the east wall-lever and hear another
rumble. Go to the south wall block, pull it out once, then move it to one side.
Enter the south passage, use the lever at the end and hear another rumble. Go
to the north wall block, pull it out once and move it to one side. Enter the
north passage and use the lever at the end. A block has now lowered at the end
of the south passage and revealed another movable-block. Head into the south
passage and pull the block out into the room.
You now have four
movable-blocks in the room and one static-block. Take a look on top of each
movable-block and note the designs. Now look up and spot the corresponding
designs on the outer edge of the ceiling. Move each block onto their
corresponding designs and the south and west gates will open.
Head to the east wall
and place the right hand side movable-block onto the SE patterned floor-tile.
Now head to the west wall and place the right hand side movable-block onto the
NW patterned floor-tile. Use the static-block at the north wall to run-jump
inside the west gate, and then use the lever inside to elevate the SE corner
block to the east wall opening. Now take a right curved running jump to the
south gate and use the lever inside to elevate the NW corner block to the west
wall opening.
Walk back to the
gate, then face NE and take a right curved jump around to the blocks in the SE
corner of the room. Push the east block forwards once so that it's sitting on a
corresponding tile inside the east wall opening, then drop to ground and nip back
onto the static-block. Now push the west movable-block forwards once so that
it's sitting on a corresponding tile inside the west wall opening. You will now
hear the sound of a spike-trap de-activating up in the east wall opening.
Turn around on the
static-block, run-jump towards the protruding east wall block and grab its
edge. Now pull up and take the Golden Handle from the pedestal. The hatch
covering the water-hole will now open and you can make your escape.
Using The Shining
Star & The Golden Handle
Drop down to the
central hole in the grated floor, face east and hang drop from the hole.
Release your grip, fall through the sloped room into the water-hole at the
bottom of the room, then pull out of the water. Collect the LMP in front of the
receptacle, and then combine the Shining Star with the Golden Handle
to make The Star Of Light and place it on the receptacle. The sloped lava pool
you visited earlier at the start of the level will now change to water.
Locate The Drawbridge
Room
Leave via the east
passage and drop down into the water-hole. Swim through the passage until you
reach the hole above the rotating-blade room, then swim up and pull out into
the passage above. Head to the room at the end of the passage and note the room
beyond the north glass wall. That's your next destination. Head into the east
passage and climb the wall ladder. At the top of the ladder, go right and the
gate will open as you approach.
You are now standing
above what was the sloped lava room and the lava is now water. Dive into the
water and swim through the north passage. At the end of the passage, pull out
of the water and find yourself on the other side of the glass wall you noted a
short while ago. Now head north and enter the room at the end of the passage.
The Drawbridge Room ~
The 2nd Diamond Key
Run out onto the
central bridge and note the two drawbridges on each side of the room. Also take
a look up inside the room and note the various hatches, levers, bridges and the
transporter to the east.
Start by heading to
the end of the bridge and note the raised block to your right. Turn around and
hang-drop to the central column below. Head to the west side of the bridge and
use the wall ladder to climb down to a skeleton-lever. Use the lever to raise a
block on top of the one you noted when you entered the room, then climb back up
the ladder and back-flip off to the bridge.
Make your way back to
the central column and use the higher triangular part of the path to jump
forwards and grab the monkey swing. Swing to the south side of the room and
drop off. Face the south wall, hang-drop from the ledge, climb down the short
ladder and then drop and grab the ladder below. Now climb around to the left
and drop off into the south wall alcove.
Pick up the LMP, then
face NE and note the slope to your right in the lava pool. Stand-jump around to
the right hand side of the slope, and then slide-jump with a right curve onto
the next slope and slide-jump onto the east wall ledge. Climb to the top of the
east wall ladder, back-flip to the ledge behind, then turn around and pull up
onto the upper ledge on the east wall. As you arrive on the ledge, you will
step onto a trigger-tile that will slide a block out of the wall to your right
and raise a block over a spike-trap on the south wall ledge. Both of which are
timed!
The timer won't begin
until Lara leaves the trigger-tile. So, place Lara with her back to the east
wall and with her right foot on the edge of the trigger-tile. Side-flip left
onto the block, run-jump and grab the raised block ahead and then quickly pull
up and run-jump to the balcony ahead before the block lowers. Walk ahead and
pick up the 2nd Diamond Key from the pedestal.
The 2nd Gold Key
When you take the
Diamond Key, a cut-scene will show the east drawbridge lower and a hatch rise
on the west side of the room. Drop down from the balcony and head north to the
end of the bridge. Turn around, hang-drop to the lower central column and then walk
eastwards to the edge of the path. Turn around, hang-drop down onto the ladder
below and then climb down and shimmy right until you are on the other side of
the central column. Now drop from the ladder, nip over to the right and take
the 2nd Gold Key from the pedestal. As you do so, a cut-scene will show the
west drawbridge lower and a hatch rise on the east side of the room.
The 2nd Silver Key
Nip back around to
the ladder, shimmy left to the other side of the column and then climb up to
the ledge above. Use the higher triangular part of the path to jump up and grab
the upper bridge, then pull up. Head onto the east bridge, make your way to the
doorway at the end and jump left onto the east wall ladder. Climb down the
ladder as far as you can, shimmy right onto the other side of the ladder and
then drop down to the ledge below. Use the wall-lever to lower a rope at the
top of the room and open the east wall gate above.
Pull up onto the
block behind you and stand-jump inside the east wall gate. Head to the end of
the passage and place Lara with her back to the slope. Stand one tile away from
the slope and back-flip onto the slope whilst pressing the "jump key"
so that Lara bounces up the following slopes. On the third bounce, press the
"action key" to grab the upper ledge, and then pull up.
Run out onto the
bridge ahead and spot the lowered rope to your right. Stand-jump to the rope,
then swing to the de-activated spike-tile ledge on the north wall. Back-drop
from the ledge and shimmy right to the end of the wall. Now shimmy around to
the other side of the wall, hang-drop and grab the gap in the wall below you
and shimmy left to the other side of the wall. Continue on to the end of the
wall, then shimmy to the other side of the wall and drop down to the ledge
below. Now collect the 2nd Silver Key from the pedestal and watch the cut-scene
showing you a hatch rising high up on the north side of the room.
Shifting Some Blocks
To Access The Hammer God's Lair
Walk to the silver
floor-tile at the end of the pedestal ledge and two hatches will rise on the
outer walls. They're timed and the clock starts as soon as you leave the silver
floor-tile. Run-jump to the first hatch, grab the edge of it and pull up. Take
a right curved running jump to the east wall hatch, then run-jump southwards to
the ledge on the east wall. As you did before, stand-jump inside the east wall
gate, then use the slopes at the end of the passage to get back up to the top
of the room.
Make your way to the
west side of the bridge and use the jump-switch on the west wall to move a
block on an upper east wall ledge and reveal a trigger-tile. Head back down the
middle of the bridge and use the raised block to climb to the higher bridge.
Head to the west side
of the bridge and locate the movable-block. Push the block southwards once,
then move it along the bridge and place it on the silver floor-tile at the
north wall. This will shift a block over at the east wall. Move the block over
to the east wall and place it on the silver floor-tile. This will slide a block
out of the wall on the west side of the bridge. Now make your way to the west
side of the bridge and use the block to climb to the highest bridge.
As soon as you arrive
on the bridge, turn around and pull up onto the high west balcony. Face north,
run-jump to the lever on the ledge ahead and save your game for a timed-run!
Use the lever, jump
back southwards to the previous ledge and then drop down to the bridge. Sprint
ahead to the middle of the bridge, then sprint right to the south side of the
bridge. Pull up onto the pillar to your right, run-jump to the temporarily raised
hatch to the west, then stand-jump to the ledge below the ladder on the west
wall. Now climb the ladder to the room above and prepare for battle.
The Hammer God
As soon as you run
into the room, the escape hatch will close, the hammer god will appear and he
will chase you around while beating his hammer on the ground to diminish your
health. Start by running over to the north side of the room and jumping up onto
the jagged block for a moment's peace. Now scan the room and take note of a few
things. There are three keyholes on the east wall; which are inaccessible at
the moment, a monkey swing above you, a jump-switch on the west wall and
another jump-switch on a pillar on the south side of the room. Also note the
closed south gate; and although it's not apparent to you, there are also two
movable-blocks at the north wall (one either side of the pick-up pedestal).
Using The Diamond Key
Grab the monkey swing
above you and swing to the west wall. If you have problems moving Lara on the
ladder, move her sideways and she should eventually start to move. Drop and
grab the jump-switch on the west wall to temporarily raise a block under the middle
keyhole, then quickly sprint to the block, nip up onto it and use the Diamond
Key on the keyhole before the block slides from under your feet.
Using The Silver Key
Head back to your
safe block and grab the monkey swing again. Swing to the south side of the
room, then drop and grab the suspended wall ladder. Shimmy around to the left
until you are on the other side of the ladder, then climb down as low as you
can; but keep Lara in the climb position. Back-flip with a twist, grab the
jump-switch on the pillar behind you and pull it down. This will temporarily
slide a block out underneath the right hand side keyhole (which is also timed).
Sprint to the block, nip up onto it and use the Silver Key on the
keyhole before the block slides back into the wall.
Using The Gold Key
Head back to the safe
block to recover from the hammer god's blows, then drop down to ground and
locate the movable-block to the right of the large medi-pack pedestal. Push the
block aside to reveal a wall-lever, and then use the lever to slide a block out
under the left side keyhole. This block isn't timed, so there's no rush to get
to it. Head over to the block, nip up onto it and use the Gold Key on
the keyhole. There's an explosion, the battle is over and the hammer god will
disappear as quickly as he arrived.
Set Up The Next
Secret
If you haven't
already done so, grab the LMP from the SE corner of the room and the LMP ~
The Revolver from the pedestal. Taking the Revolver will open the escape hatch.
Now locate the movable-block to the left of the pedestal and push it aside to
reveal a wall-lever. Use the lever to open a secret gate elsewhere. The secret
Pentagram is through the south gate (which is still closed) but you need to
remember this gate if you wish to come back for the Pentagram and/or the next
secret.
Head to the SW corner
of the room and drop down the ladder. Look out over the room and spot the
alternating floating-tiles leading to the transporter at the east wall. You can
leave now via the floating-tiles if you wish, but if you want to grab the Pentagram
and/or the next secret, you need to make a detour before heading to the
transporter. Remember though, if you already have the Wrath of The Wraiths
Pentagram from Limbo, you will not be picking another one up from this level.
However, you will still be able to get yourself a nice little pick-up from the
secret room.
If you wish to leave
now, then follow the walkthrough from Leaving
The Wrath Of The Wraiths
If you wish to get
the next secret, then follow the walkthrough from A Detour
For The Secret Key
First you need to
jump to the first two floating-tiles, but as this is a trial and error task
there is no sure way to guide you through it. So, just time each tile, jump to
it as soon as you think it's going to appear and then from the second tile,
drop down onto the central bridge below.
Make your way down to
the bridge you entered this room by, then head out into the entrance passage
and drop into the water-hole. Swim to the end of the passage, then swim out
into the sloped pool. Climb out on the flat east ledge, and then use the north wall
ladder to get into the high north passage. Head around to the left, drop down
the ladder into the glass wall room and then head out via the south passage.
Make your way down the passage, jump over the water-hole and then make your way
through to the passages at the beginning of the level.
Head down the passage
until you have a closed gate to your left and the shining star pedestal to your
right, then face north and look up into the hole in the ceiling for a passage
to pull up into. At the end of the passage you will find the Secret Key.
The Secret Pentagram
Nip back down from
the passage and head south into the room you arrived in when you entered the
level. Use the Secret Key on the west wall keyhole and watch the
cut-scene showing you the south wall gate opening in the hammer god room.
Return to the passage outside and head straight on to the glass wall
room. Go right, and then climb the ladder to get back to the sloped pool room.
Drop down into the pool, swim through the north passage and make your way to
the end. Swim up, pull out of the water-hole and head north to the drawbridge
room.
You now need to get back up to the hammer god room, but you won't need
to do the timed-run again. Make your way to the top of the room, then head to
the south side and pull up onto the pillar before the timed-hatch. Time the
floating-tile, and then jump to it and curve-jump left onto the ledge below the
west wall ladder. Now climb up into the hammer god room, head through the newly
opened south wall gate and pick up the Secret ~ Pentagram 2 ~ Normal Shotgun Ammo ~
LMP. Note: Please remember, that if you already have the Wrath Of The Wraiths
Pentagram from Limbo, then the Pentagram in this room will not be accessible to
you because you will not need it. If you do not have the Pentagram, then take
it from here and see a shot of a block rising over the Wrath Of The Wraths
Pentagram in Limbo.
Leaving The Wrath Of The Wraiths
Make your way back down to the drawbridge room and line up for the trip
across the alternating floating-tiles. Basically, you need to use the floating-tiles
to get to the transporter on the other side of the room, but as this is a trial
and error task, there is no sure way to guide you through it. So, just time
each tile, jump to it as soon as you think it's going to appear and make your
way over to the transporter. Now nip down inside the transporter and head off
to your next destination.
Old & New Levels ~ Lair Of The
Serpents Plus Bonus Levels 1 & 2
4 Secrets
Tinnos Key. Ocular Part 1. Ocular Part 2.
Smaragd Ocular. 7 x Snake Stone. Serpent's Key. Dragon Mask.
Arrival
Note the
sign indicating that you have use of your weapons again. Initially though, Lara
will not draw her guns via the "weapons draw key", so select a weapon
from the inventory to initiate the weapons draw function. From now on, Lara
will be able to draw her weapons by using the usual key.
The
Tinnos Key
Start by
walking ahead to the central hole and drop down into it. Lara will take a long
fall down through the central hole and splash-land in a pool below. Note the
closed west gate in the pool wall, then pull out of the water on the west side
and take the Tinnos Key from the left pedestal. Collect the LMP from the right
side pedestal, then nip over to the east side of the chamber and take the LMP ~
Flares from the other two pedestals. When you have picked up all the items, the
west gate in the pool will open.
Drop down
into the pool and swim inside the west gate. Let the current will take Lara
along the passage and she will arrive in a railed passage inside a large
flooded chamber. You can't swim anywhere else but straight on, so make your way
through the railed passage and head straight on up through the west passage
until you are at a closed ceiling-hatch. Note the closed hatch for future
reference, then swim past it and go up for air.
Ahead of you
now is a long flight of steps leading up from the water. Wade over to the
steps, make your way up to the top and then turn around and admire the
beautiful long hallway ahead.
The
Hallway
First note
the crawl space in the west wall (right side) with a closed gate at the end.
Now head to the east end of the hallway and note the pillar in front of the
east room and the ladder in the SE corner with a closed ceiling-hatch above it.
We will come back to all of this later on. So for now, head east and walk out
into the stunning lava pool room.
The Lava
Pool Room
This room is
absolutely beautiful isn't it? We have the vast lava pools with a central
dividing water pool, then on each side of the lava pools there are three raised
platforms with high towers. Between the lava pools and towers there are a few
pathways, so we can get across the lava pools and visit four of the tower
platforms. Let's explore some more.
Secret
Head to the
end of the path ahead, then jump NE to the central north platform. Nip up onto
the platform, head behind the tower and use the skeleton-lever to lower a block
in the floor on the central south platform. Run ahead eastwards behind the
tower, the camera angle will change and you will see some closed gates up in
the tower wall. Continue on eastwards, drop down onto the path by the lava pool
and then head south to the central south platform. Nip up behind the platform,
find the newly lowered block in the floor and drop down inside it. Head through
the dark passage to the ladder at the end, then climb up and walk out to the
edge of the opening.
Look up on
the ceiling above the opposite tower and spot the shootable-ball. Combine your
revolver and sight and shoot the ball to raise a hatch on the south wall to
your left. Jump to the raised hatch, then face NE and run-jump up inside the
opening in the tower wall. Head to the end of the short passage, jump up the
slope and walk out onto the bridge.
Stop as soon
as you arrive on the bridge and face east. Drop back from the break in the
railings, grab the edge of the bridge and spot the crawl space below you.
Release your grip, drop to the crawl space and grab the edge of it. Now pull up
inside the crawl space and go right for the Secret ~ LMP ~ Flares. As you take
the secret, a block will rise below the bridge and you can drop down safely
form the crawl space.
The
Ocular Part 1
Nip back
behind the tower, make your way back up to the bridge again and cross over to
the north tower. Head inside the tower, walk around to the left and stand at
the edge of the opening. Turn around, drop back from the opening and spot a
crawl space below you. Drop to the crawl space, head inside and drop down into
the lower passage. Note the closed floor-hatch at your feet, then grab your
pistols and shoot out the grated wall to your left. Now jump into the north
wall passage and head to the T-junction at the end.
Ignore the
path to the left for now and head right down the passage. Near the end of the
passage, note the white wall-tile in the south wall (which will lower when you
have taken the Ocular Part 1). Run to the end of the passage, go R - L to the
next T-junction and note another white wall-tile in the north wall to your left
(which you will lower later on and reveal the secret keyhole). That's all for
now, so head on around to the right and make your way through to the small
chamber at the end.
Walk to the
south opening and spot the closed gate in the tower ahead and a gap in the wall
to the left of it. Jump to the gap and shimmy around the tower until you can
pull up inside the tower. Nip up inside the central chamber and use the
skeleton-lever to open another gate in the north wall. The gate is next to the
central north tower and we now need to make our way back there.
Head around
to the north opening and stand-jump towards the north wall while pressing the
"action key" so that Lara glides down inside the north wall passage.
Head back through the passage and make your way back to where you entered the
passage from the central north tower. Walk out to the edge of the opening, jump
over to tower and then face NE and run-jump into the newly opened gate. Light a
flare, make your way through the passage to the chamber at the end and take the
Ocular Part 1 from the pedestal.
When you
take the Ocular Part 1, you will see a shot of the pillar back in the hallway
and a block will lower behind the pedestal revealing a lever. The lowered block
is one of the white wall-tiles you saw earlier back in the previous passages,
so you now have easy access back into those passages.
The
Timed-Hatch Run
Go to the
lever behind the pedestal and save your game for a timed-run! When you use the
lever, two hatches will temporarily rise on the south wall of the lava pool
room, and believe me, it's not an easy task. Ready?
Use the
lever then hit the "look" key to kill the shot of the hatches rising.
Quickly turn right, run out into the passage and head left. Sprint to the very
end of the passage, then head around to the left behind the railings and
run-jump through the following passage. When you are close to the top of the
passage, the camera angle will change and force you to make a blind running
jump ahead into the opening in the tower wall. Do not press the "action
key" when jumping into the opening or Lara will grab the edge of it and
lose valuable time pulling up. Quickly stand-jump ahead to the upper passage,
then drop down onto the bridge on the other side and sprint to the end. As you
approach the slope, the gate to your left will open. So, jump through past it
and take a right curved running jump to the first raised hatch on the south
wall. Now quickly run-jump to the second hatch, then take a left curved running
jump into the opening in the tower.
Secret
Ok, there's
another timed-run coming up shortly via the wall-lever to your left. But before
you do anything else, walk past the wall-lever to trigger the gate to your left
to open, then note the ladder with the closed hatch above it. Walk through the
gate and out onto the bridge, then immediately look up onto the ceiling for
another shootable-ball. Use your revolver and sight to shoot the ball and the
hatch above the ladder will drop open. Climb a short way up the ladder,
back-flip off to the bridge above and then head to the end of the bridge. Climb
to the room at the top of the ladder and save your game for another timed run!
The
wall-lever nearby is timed to the secret gate. Use the lever then hit the
"look key" to kill the shot of the timed-gate opening. Quickly roll
and drop down the ladder, then sprint to the other end of the bridge and drop
down the ladder. Go right to the opening in the tower wall, then take a left
curved running jump inside the east wall gate. When you enter the tiny room
ahead, a hatch will rise on the wall of the tower giving access back to the
tower. Now head to the end of the tiny room and collect the Secret ~ Normal
Shotgun Ammo ~ Flares ~ LMP from the pedestal.
The
Ocular Part 2
Leave the
secret room and run-jump to the raised hatch. Pull back up into the tower, head
left to the wall-lever and save your game for another timed-run! This time you
will be heading back to the central north tower and visiting the floor-hatch
you noted earlier. The timed-run is pretty tight, but if you sprint whenever
possible, you should make it in good time.
Use the
timed-lever, then tap the "look key" to kill the shot of the
floor-hatch over in the central north tower. Quickly head out to the bridge and
sprint to the tower at the end. Head straight on through the tower, run off the
edge of the tower towards the north wall and press the "action key"
to glide Lara down inside the north wall passage. Head right and make your way
through the passage to the end. Just before you reach the railed passage where
you did the first timed-run to, go left and run to the opening at the top of
the passage. Take a right curved running jump to the central tower, then nip
around to the open floor-hatch. Grab the east wall ladder, drop down below the
hatch and then drop to the lower ladder and pull up inside the east alcove. Now
nip over to the north alcove and use the skeleton-lever to open a gate in the
underwater chambers. Note: If you dropped directly into the flooded
chamber below the hatch, climb up into the alcove inside the hole in the
ceiling, grab the wall ladder and climb up into the east alcove. Now nip over
to the north alcove and use the skeleton-lever to open a gate in the underwater
chambers.
Drop into
the lower flooded chamber and swim through the east passage. At the end of the
passage, swim down into the trench and you will arrive out under the pool in
the main room. You now need to find and use two uw-ceiling-levers to open the
gate to the Ocular Part 2.
1st
Underwater-Lever
Swim to the
east side of the chamber and note the east room ahead. Ignore the east room for
now and swim up into the passage to your right (south). Swim ahead until you
can take a right turn, then swim to the end of the passage and use the
uw-ceiling-lever to open another gate in the chamber.
2nd
Underwater-Lever
Swim back
out of the passage and go left. At the end of the passage, swim down into the
trench and head into the into the east room for some air. Return to the chamber
and swim to the west side. When you reach the passage you entered here by, swim
up, then turn around and swim above the glass partitioning. Head into the
passage to your left (south), then swim on until you can take a left turn. At
the end of the passage, use the uw-ceiling-lever to open the gate to the Ocular
Part 2.
Swim out
from the lever passage and go left. At the end of the passage, pick up the SMP,
then head back down the passage and swim into the west room for some air. Now
swim back through the east passage, swim down into the trench and head to the
east room. Pull up onto the central ledge climb the chain to about half way,
then back-flip off to a rocky chamber and collect a LMP from the south alcove.
Return to the chain, climb to the upper room and take the Ocular Part 2 from
the pedestal. As you take the Ocular Part 2, you will see a shot of the pillar
lowering back in the hallway and a receptacle is revealed.
Using
Ocular Part 1 & Ocular Part 2
Make a
safety-drop down from the tower and head to the west end of the lava pool room.
Jump back to the starting path, run through to the hallway and spot the newly
revealed receptacle straight ahead of you. Combine Ocular Part 1 with Ocular
Part 2 to make the Smaragd Ocular and place it on the receptacle. A hatch
will now open in the central water pool inside the lava pool room. Head back
into the lava pool room and make your way to the eastwards to the central water
pool.
The
Serpent's Folly
Dive into
the pool and swim down through the newly opened hatch. You will arrive in a
beautiful flooded chamber where a serpent likes to play. Mind you, the serpent
is tiny compared to what you're going to meet later on. Keep a look out while
visiting here or the lurking serpent will quite happily take a bite at you. Now
note the layout of the chamber. There are four tiers outer and the ground
level. Your objective is to locate three uw-levers and use them to lower a wall
in the flooded chamber. It's also a fabulous place to explore for goodies, so
make the most of your visit here and gather everything you can.
1st
Underwater-Lever
Swim down to
the top of the first tier and locate the uw-lever on the central west pillar.
Use the lever and you will see a shot of the wall that's blocking the end of
the south wall passage. Swim up for air.
2nd
Underwater-Lever
Swim back
down into the chamber and head down to the top for the fifth tier. Search the
SE corner for a LMP, then swim down to the SW corner of the ground floor and
pick up a LMP. Swim back up for air. Swim back down to ground level, collect
some Revolver Ammo from the NW corner, then swim to the central area on the
outer north wall of the chamber. Turn around south to face the central
structure and spot the uw-lever on up on the pillar. Use the lever to lower the
wall at the end of the south wall passage, then swim back up for air.
3rd
Underwater-Lever
Swim down to
the second tier and search the SW corner for a pack of Flares. On the east side
of the tiers you will find a LMP. Now swim down to the top of the third tier,
collect a LMP from the NE corner and then swim to the outer SE corner of the
chamber. Turn around NW to face the central structure, then swim inside the
opening in the corner of the structure and locate the uw-ceiling-lever. Use the
lever and you will see a shot of the wall that's blocking the end of the south
wall passage. Swim up for air, then look out for the lurking serpent. Quickly
swim to the top of the chamber, lure the serpent to the surface and then pull
out of the pool and gun the serpent down.
Dive back
down to ground level and enter the west wall passage. Make your way up through
the passage, go pass the lowered wall and swim out into a wide rocky passage.
Note the south wall passage that's currently shielded by a glass wall, then
head around to the right and make your way to the end of the passage. At the
end of the passage, note the block and pillar ladder in the SW corner that's
lying below the surface of the water and then swim up and surface for air.
The
Serpents Lair ~ Hunting For Seven Snake Stones
Pull out of
the water on the north side and nip into the tiny room ahead for a pack of Flares.
Head back to the pool and note the other two passages south and west. It's the
south passage you need next, but you can take a look inside the west passage if
you wish. Above the entrance of the west passage, you can clearly see that
weapons of any kind are not permitted and if you attempt to use them beyond the
sign you will pay a high price. As you enter the west passage, a gate will open
inside the small chamber and a swinging-ball is revealed. But as you can't use
your weapons in here to break the ball, you need to find another way of solving
the problem. There's s gap in the north wall, so that should give you a small
hint. Ok, let's move on now.
Head back
out to the water-pool and nip over into the south passage. First, go R - R for
some Revolver Ammo, then head to the end of the passage and run through the
raised gate. The gate will then close behind you, the dramatic music will warn
you of pending danger and you are sealed inside the chamber for now. Quickly
whip out a heavy weapon, head to the right and come face to face with your
first huge (but very glamorous looking) serpent.
The serpent
will stare you out for a bit, then he'll begin to slither towards you and
strike if he gets close to you. One bite will poison Lara, so try to stay away
and take him down as soon as possible. If you do get bitten, top up with health
to heal the poisonous attack. When the serpent is dead, the furthest gate at
the end of the chamber will open. Head down to the open gate, take note of the
other gate with a Snake Stone artefact behind it, then head through the open
gate and make your way towards the next chamber.
Stop by the LMP
and pick it up. When you do so, another huge serpent will attack from the next
chamber. Take out the threat, then enter the chamber. Note the gap in the south
wall to your right. This is the gap you noted earlier in the swinging-ball
chamber. Also note the wall-lever on the east wall. This will open the swinging
swinging-ball gate and allow you to shoot the ball. But as soon as you use the
lever, another huge serpent will arrive to your left. So, as soon as you use
the lever, roll and run as far back as you can to avoid being bitten by the
serpent. Now take out the slithering snake, head to the gap in the wall and
shoot the swinging-ball to open the exit gate in the north wall. Before you
leave, note the central silver floor-tile. You will see what happens to that
later on, but for now, head through the north gate and make your way through to
the next chamber.
Note the
central silver floor-tile and the hole in the ceiling with a closed hatch, then
head up the east slope and into long railed passage. Head right and make your
way to the end of the passage, and then head left and run down to middle of the
passage. As you arrive there, a gate to your left will open and you will have
access to a large room with seven serpent levers and a heptagram on the floor.
This is the heptagram room, but you can ignore it for now and head to the end
of the passage. Note the golden gate at the end of the passage, then head left
into the following passage and make your way to the end. Stop at the end of the
passage, look up and spot the higher passage inside the hole in the ceiling and
pull up into it. Now nip into the south passage, go immediately right and head
into a room with nine levers.
The Nine
Levers Room
Yes, you
heard correctly. There are nine levers in this room, and although most of us
don't like lever puzzles, this one isn't too bad. One of the levers on the east
side is guarded by a fire, so forget about that one for now and pay attention
to the other eight levers. Three of the levers have a function and the other
five levers are trapped. When the lever task is complete, you will leave here
and then return later on to use the fire guarded lever. Don't look so confused,
note the levers from left to right and follow the instructions below.
East
Levers
1 - Trapped.
2 -
Protected by fire.
3 - Trapped.
South
Levers
1 - Opens a
gate to a Snake Stone.
2 - Drains
the wide rocky passage, opens the glass shielded passage and reveals a Snake
Stone.
3 - Trapped
West
Levers
1 - Trapped.
2 - Trapped.
3 - Opens a
gate to another Snake Stone.
Ok, so you
have three Snake Stones uncovered, you have drained the wide rocky passage and
opened the glass shielded passage. Good, we can move on now and grab the first
batch of Snake Stones.
The 1st
Snake Stone
Leave the
nine levers room, go right in the passage and make your way around the
following passages. At the end of the passages, you will come to a small rocky
chamber with the 1st Snake Stone inside.
The 2nd
Snake Stone
When you
take the 1st Snake Stone, the floor-hatch beneath your feet will open and Lara
will fall into the chamber before the railed passages. Run straight ahead
(west), then go left into the next chamber. Make your way through the following
two chambers, then when you reach the third chamber, head into the north wall
gate and pick up the 2nd Snake Stone.
The 3rd
Snake Stone
Head out to
the left and follow the passages through to the newly drained wide rocky
passage. Jump over to the west ledge (ignore the sound of the swinging-ball
gate closing) and run-jump to the east wall ladder. Climb down to the rocky
passage and take the 3rd Snake Stone from the SW corner.
Expose
The Dragon Mask Pedestal
As you take
the 3rd Snake Stone, you will see a shot of the fire in the nine levers room
extinguish; but don't head back there just yet. Make your way to the water-hole
at the end of the rocky passage, then look up in the south wall (to the right
of the water-hole) and spot the passage that was previously shielded by a glass
window. Jump up into the passage and head to the top. Pull up to the left into
the higher north passage, make your way to the crawl space at the end of the
passage and crawl through. You will now find yourself under the heptagram room.
Note the
closed ceiling-hatch in the crawl space, then continue on through the short
passage and head through the east wall crawl space. At the end of the crawl
space, face north, stand on the highest part of the triangular rock and pull up
into the higher north passage. Now run through the railed passage ahead and use
the skeleton-lever at the end to lower the pillar to reveal an empty pedestal
in the nine levers room.
Using The
Extinguished Wall-Lever
Head back
down the railed passage and drop down to the crawl space. Crawl through to the
short passage at the end and the ceiling-hatch will open on your arrival. Pull
up through the hatch and find yourself in the heptagram room. Do not touch the
serpent levers! They are all spike- trapped and they can not be used until you
have placed the seven Snake Stones.
Leave via
the south gate and head left in the passage. At the end of the passage, note
the closed golden gate which you are going to open shortly, then head left and
make your way to the end of the following passage. Pull up into the higher
north passage, nip over the south passage and drop down to the right into the
nine levers room.
Lever 2 on
the east side of the room is now safe to use, so go ahead and use it to open
the golden gate you noted earlier back in the railed passages.
Locate
The Movable-Block Puzzle Room
Leave the
nine levers room, go left and drop down to the lower passage. Head through to
the end of the passage, then go immediately left through the newly opened gate.
Go left into the next passage and make your way through the following passages
until you come to a railed area and a slope leading down to the right. Note the
Snake Stone enclosed behind the railings, then head down the slope and drop
into the water-hole.
Swim down
through the stepped-tunnel, then when you reach the third step, turn around and
use the uw-lever to lower a block in a following passage. Swim through to the
end of the tunnel and pull out of the water. The block you lowered a moment ago
is over a water-hole straight ahead of you. So, use the lever to open a glass
shield at the end of the following tunnel, then drop into the water-hole
nearby, swim to the end of the sandy passage and emerge out into the pool at
the start of the level.
As you can
see, using the lever a moment ago has not only opened the glass shield, it has
also raised the water level in the pool and you can now enter the north
passage. So, head through, make your way to the top of the passage and pull up
into the movable-block puzzle room.
The
Movable-Block Puzzle Room & The 4th Snake Stone
It looks
daunting, but it isn't. You're inside a small two tired maze consisting of a
ground and top floor. Above the top floor there is a room which is currently
sealed off via a ceiling-hatch. In various places you can see some patterned
floor-tiles. There are two dark grey floor-tiles and three lighter
mosaic-tiles. Also, in various walls you can see some white wall-tiles. Only
one wall-tile is a movable-block. The others are elevators which will enable
you to shift the movable-block from floor to floor. Your objective is to place
the movable-block on all three mosaic-tiles to open the room above the
ceiling-hatch. To keep things less confusing, we will head straight on to the
puzzle.
The
Movable-Block Puzzle
Note: There are two
solutions for this puzzle, but I am only going to explain one of them.
Head to the
north end of the passage and look up above the east wall. Note the higher top
floor opening, but ignore it for now and pull up into the triangular gap in the
east wall.
Drop down on
the other side of the gap and go right to find the movable-block and a dark
grey elevator-tile. Pull the block onto the tile, then nip back through the gap
to the previous passage.
Head to the
north end of the passage, face east and pull up to the top floor.
Head to the
right, spot the wall-lever up on the south ledge and jump up to it. Use the
lever and the movable-block will rise up and appear in the east wall. Also
notice it has lowered the dark grey elevator-tile in the west passage.
Nip down and
pull the movable-block out once.
Use the
wall-lever again to raise the dark grey elevator-tile in the west passage
floor.
Pull the
movable-block into the west passage, then nip around the passage, note the
mosaic-tile at the end of the passage and pull up to the wall-lever on your
left.
Drop down
past the wall-lever and push the movable-block into the west passage.
Use the
wall-lever ledge to circulate the passage, and then place the movable-block
onto the dark grey elevator-tile in the west passage.
Use the
wall-lever again to lower the movable-block to the ground floor.
Nip down to
the ground floor, head into the west passage and find the movable-block. Also
note the two mosaic-tiles in the passage (one at each end).
Place the
movable-block onto the two mosaic-tiles in the passage. Each time you place the
movable-block onto a mosaic tile, you will get a shot of an empty pedestal in
the room above the ceiling-hatch.
Pull the
movable-block back onto the dark grey elevator-tile, then nip back up to the
top floor and use the wall-lever to raise the movable-block into the upper west
passage.
Move the
movable-block onto the mosaic-tile at the end of the passage. The ceiling-hatch
will now open and the next Snake Stone will appear on the pedestal inside the
high room.
Enter the
east wall alcove, pull up through the ceiling-hatch and take the 4th Snake
Stone from the pedestal.
A Trek
Back To The Hallway
When you
take the 3rd Snake Stone, the water level will rise in the pool at the start of
the level and you now have access to some more passages. Leave the pick-up
room, nip back down to the ground floor and drop back into the water-hole. Swim
through to the end of the passage and out into the pool.
Note the
openings in the north, south and east walls and the closed gate in the west
wall. Ignore the closed west wall gate for now because you will come back to
that later on. First you need to open the hatch above the ladder in the
hallway, and you will do that by using three uw-ceilings-levers which you will
find inside the three openings. But, the uw-ceiling-levers must be used in the
correct order (South ~ East ~ North) or Lara will get spiked. So, start with
the south passage and use the uw-ceiling-lever to de-activate the spike-trap in
the east passage. Enter the east passage and use the uw-ceiling-lever to
de-activate the spike-trap in the north passage. Now use the uw-ceiling-lever
in the north passage to open the hatch above the ladder in the hallway. Now
swim down to the bottom of the pool, enter the west passage and swim back to
the hallway.
Accessing
A New Tower In The Lava Pool Room
Head east to
the SE corner of the hallway, climb the east wall ladder and pull up into the
room above. Note the movable-block in the NW corner of the room and the three
patterned-tiles on the floor. The central tile is a raising-block and the tile
at the south end of the room is the trigger-tile for the raising-block. The
other patterned-tile (next to the movable-block) will lower a hatch in one of
the lava pool room towers and give you access to a secret-lever. Note:
You will not be able to pull the movable-block away from the west wall until it
has been placed at the south end of the room.
Shift the
movable-block to the south end of the room, then pull it back onto the
patterned-tile to raise the block nearby. The raised block will give you access
to a new tower in the lava pool room.
Before you
leave, you can set up the next secret. If you already have the Lair Of The
Serpents Pentagram 3 from Limbo, you will not get it again in the secret room.
However, you will still be able to pick up some goodies.
Step One
For The Secret Key
Shift the
movable-block onto the other patterned-tile to lower a hatch in the lava pool
room tower. This is in the tower you are going to visit next.
Step Two
For The Secret Key
Nip up onto
the raised-block, then pull up into the passage above. Head out along the
bridge to the tower at the end and stop at the floor-hole. Note the ladder to
your right, the newly opened hatch down in the hole and the Snake Stone behind
the gate ahead. You'll get the Snake Stone in a short while, but first we need
to reveal the Secret Key.
Hop back
from the edge of the floor-hole, then run towards it, drop down into it and
press the "action key" to glide Lara into the east alcove inside the
hole. Collect the Flares from the alcove, then grab the wall ladder, climb down
as low as you can and back-flip into the passage behind you. Run out onto the
platform outside, go left and use the skeleton-lever to lower a block in the
lava pool and reveal the Secret Key.
The 5th
Snake Stone
Return to
the ladder and climb back up to the bridge. Walk the break in the railings to
your right, face SE, take a right curved running jump around the tower wall and
grab the small ledge. Pull up and take the 5th Snake Stone from the pedestal.
Doing so will open the gate at to the north tower at the end of the bridge.
The
Secret Key
Take a left
curve running jump around the tower wall, grab the bridge and pull up. Head to
the north end of the bridge and enter the north tower. Go left to the edge of
the opening and look down into the lava pool below. You can see the Secret Key
below the lava and above the key, there is a hole in the railings that Lara can
dive through; and I do mean dive. To get into the hole, you need to perform a
running jump swan dive, and if you haven't done this before it could take more
than one try. So, save your game before you attempt it.
Start by
hopping back twice from the opening. Now run towards the opening, and then as
soon as you reach the edge, keep the "forwards key" pressed and also
press the "jump + walk keys" to perform a running jump swan dive. If
you are successful, Lara will dive through the hole in the railings and land
next to the Secret Key below the lava pool.
Secret
Pentagram 3
Note: Please remember, that if you have already got the Lair Of The Serpents
Pentagram from Limbo, then Pentagram 3 in the secret room will not be
accessible to you because you will not need it. However, the other secret
pick-up in the room will be available.
When you
take the Secret Key, a hatch in another lava pool will open and you will see a
shot of a white wall-tile lowering in the north passages. You noted this
wall-tile when you visited the passages earlier, and you can now see that it
obscured the secret keyhole. But for now, we need to get out of this lava pool
and we will do so via that open hatch.
Swim out via
the east passage, then go R - R - L and swim down the hole in the floor. At the
bottom of the hole, swim west, return to the hallway and head through to the
lava pool room. Head to the end of the path, jump SE to the central south
platform, and then head behind the tower and drop down into the lower passage.
At the end of the passage, climb the ladder to get up inside the tower, then
walk to the edge of the opening. Face SW, jump and grab the hatch on the south
wall and pull up. Now face NE and run-jump into the opening in the tower wall.
Head north,
jump up the slope and make your way to the north tower at the end of the
bridge. Head around to the left, walk to the edge of the opening and then turn
around and hang-drop to the crawl space below. Climb through the crawl space,
note the closed hatch above the wall ladder, then head left and jump into the
north wall passage. Make your way to the end of the first passage, then go R -
R - L - L and find the secret keyhole. Use the Secret Key, then watch
the cut-scene showing the secret gate opening at the top of the central north
tower.
You are now
going to make the same journey you made during the first timed-run; only this
time you can take it at your own pace as there is no timer on this task. Turn
around, go R - R - L and run all the way to the end of the passage. Run left
behind the railings and make your way up to the top of the passage. When the
camera angle changes, take a blind running jump from the opening, and then
either grab the opening in the tower wall, or don't use the "action
key" and land inside the opening. Now nip up one level ahead, climb the
east wall ladder and pull up into the small room at the top.
Walk to the
newly opened north wall gate, jump the gap to get inside the north room and
take the Secret ~ Pentagram 3 ~ LMP x 2 ~ 10 x Explosive Arrows ~ Normal
Shotgun Ammo. Note: Please remember, that if you have already collected the Lair Of The
Serpents Pentagram 3 from Limbo, then Pentagram 3 in this room will not be
accessible to you because you will not need it. If you do not have Pentagram 3,
then take it from here and see a shot of a block rising over the Lair Of The
Serpents Pentagram in Limbo.
Return To The Hallway
Leave the secret room, jump back to the small south
room and drop down the ladder. Jump into the north wall passage and head down
to the bottom. Go right, make your way to the opening at the end of the passage
and then turn around and make a safety-drop to ground. Run around to the front
of the tower, stand at the SW corner of the platform and run-jump back to the
long path. Now head back to the hallway and go left at the Smaragd Ocular
receptacle.
Locate The Rolling-Blade Room
Climb the east wall ladder and head back up to the
movable block room. Pull up onto the west wall block, then turn around and pull
up into the higher passage. Make your way out to the bridge and head over to
the tower. Go left onto the next bridge and make your way over to the north
tower. Walk inside the tower, go right and walk to the edge of the opening.
Turn around and hang-drop from the edge, spot the crawl space and the ladder
below you and drop to the ladder. Drop and grab the ladder below the crawl space,
then drop to ground and head behind the tower for a LMP. Return to the ladder,
climb up into the crawl space and drop down inside the tower.
Run-jump inside the north wall passage, go left and
use the skeleton-lever at the end of the passage to raise a block back in the
serpent's lair. This will give you access to a secret later on. Now head down
to the other end of the passage, drop into the water-hole and swim to the end
of the passage. Pull out of the water, note the central hole with a closed
hatch inside it and then use the skeleton-lever to raise the water level in the
starting pool. The hatch is now open in the central hole. So, drop through the
hole and fall into a flooded passage below. Swim west for a LMP, then swim
east, make your way to the end of the passage and swim out into the pool at the
start of the level.
The rolling-blade room is through the north passage,
but be sure to swim up for air and save your game before entering the room.
The Rolling-Blade Room & The 6th Snake Stone
It's quite possible to venture through the
rolling-blade room without taking any damage at all, but it's more than likely
you will get caught by the blades at some point. To avoid taking too much
damage, crouch whenever possible and top up with health as soon as you run low.
Start by waiting for the blade nearest to the entrance
to pass over you, then pull out to the east, wade to the flat east ledge and
jump up onto it. Crouch in the corner and let the blade pass over-head. You
will take some damage, so top up with health and save your game in a new slot
if you think you're in a good spot. Quickly pull up onto the higher east ledge,
then head left to the middle of the ledge, turn around and run-jump to the west
wall ladder.
Climb up into the passage above the ladder and head
through to the end. Pull up to left into the higher south passage, then drop
down into the hole at the end of the passage. Go left (east) and stand-jump up
to the ledge at the end of the passage for a LMP. Nip back down into the lower
passage, then head west and jump up to the opening above the blade room. Keep
away from the edge of the opening or Lara will get hit by the blades. Spot the
opening in the far west wall with a ladder and hatch below it. The hatch is
raised at this point, but later on it will lower and give you easy access back
to the top of the room via the ladder. For now though, wait for the blade to
pass and then run-jump into the opening.
Walk ahead to the lava-trap, face NW and stand-jump up
to the higher north passage. Walk northwards to the next wall and use the
"look key" to see over the top of it. You will see that the wall is
sloped on the other side and there's an opening in the east wall. Line Lara up
on the right hand side of the sloped wall, and then pull up and slide-jump with
a right curve to land inside the east wall opening.
Spot the slope over on the east side of the room. Wait
for the blade to pass below you, then run-jump to the slope, slide down and
grab the end of it. Quickly shimmy left, wait for the blade to pass over-head,
and then shimmy left until you can pull up onto a flat area near the end of the
slope. Now quickly jump ahead to the top of the ledges and run into the railed
passage to the right.
You can't proceed in the railed passage yet, so look
outside and spot the hole in the floor. Wait for the blades to pass by, then
grab the wall ladder inside the hole and climb down to the bottom of the
ladder. Don't drop down from the ladder or you will have to re-trace your steps
back through the blade room and back to the ladder. At the bottom of the
ladder, shimmy right and drop off into the passage. Now use the skeleton-lever
inside the passage to open a gate and raise the water level in the pool at the
start of the level.
Walk towards the edge of the passage and spot the
slope below the ladder. You will hear the hatch below the ladder outside drop
open, and this will give you easier access back to the top of the room when you
return here in a short while. Face the ladder wall, side-jump left onto the
slope and then slide down and drop into the trench at the beginning of the
blade room. Now swim out via the south passage, head out to the pool and swim
up into to the newly opened south wall gate. Now use the uw-lever inside the
gate to open a gate in the railed passage at the top of the rolling-blade room.
Grab some air, then swim down to the north passage and
re-enter the rolling-blade room. Wait for blade closest to the entrance to pass
over-head, then pull out on the west side and head up to the flat area above
the slope. Stand-jump and grab the upper west ledge, pull up, run into the
corner below the ladder and crouch down to avoid the pending blade. Now use the
wall ladder to get into the higher west passage.
Walk ahead to the lava-trap, and then face NW and stand-jump up to the higher
north passage. Walk northwards to the next wall and use the "look
key" to see over the top of it. You will see that the wall is sloped on
the other side and there's an opening in the east wall. Line Lara up on the
right hand side of the sloped wall, and then pull up and slide-jump with a
right curve to land inside the east wall opening.
Spot the slope over on the east side of the room. Wait
for the blade to pass below you, then run-jump to the slope, slide down and
grab the end of it. Quickly shimmy left, wait for the blade to pass over-head
and then shimmy left until you can pull up onto a flat area near the end of the
slope. Now quickly jump ahead to the top of the ledges and run into the railed
passage to the right.
Head through the railed passage to the newly opened
south gate, drop down the hole at the end of the passage and pick up the 6th
Snake Stone.
The Serpents Key
As you pick up the Snake Stone, a gate will open and
the water level will rise in the pool at the start of the level. The gate
holding you inside the pick-up area will also open. So, swim out into the pool
and go up for air.
Spot the newly opened west wall gate and pull up
inside it. Head to the top of the slope, and then make your way over the bridge
and onto the central platform. A pillar will rise behind you trapping you on
the platform and a huge serpent will appear in the NE corner. Quickly gun down
the slithering enemy and some items will appear on the floor-hatch nearby.
First collect the Normal Shotgun Ammo from the west side of the platform, then
save your game before picking up the Revolver Ammo and Serpent's Key from the
floor-hatch.
The Serpent Battle
As soon as you take the Serpent's Key, a cut-scene
will kick in showing you four swinging-balls up in the towers (note where they
are) and three gigantic serpents arriving in the lava pool room below. The
hatch Lara is standing on will then open and she will fall into the water pool
in the lava pool room.
The gigantic serpents will start to thrash around in
their lava pools, and then they will send fire-balls and locusts heading your
way. You need to shoot all four swinging-balls to destroy the gigantic
serpents, and then the east lava pool will turn to water and a new passage will
be revealed.
Shooting The Swinging-Balls
1st Swinging-Ball
Quickly pull out of the water pool on the west side
and use the paths to get to the west end of the room. Jump to the exit path and
when you are half way down the path, face the north tower and shoot the
swinging-ball inside the tower.
2nd Swinging-Ball
Head into the hallway and make your way to the west
end. Locate the crawl space in the left hand side of the west wall (there's no
need to crawl through it) and use your revolver and sight to shoot the
swinging-ball at the end of the crawl space.
3rd Swinging-Ball
Head east to the SE corner of the hallway and climb
the east wall ladder. Use the west wall block to get to the bridge above the
lava pool room, then head into the tower at the end of the bridge. Grab the wall ladder,
climb all the way to the top and then back-flip off to the top floor. Take the LMP
and Revolver Ammo from the pedestals, then face the north tower and shoot the
swinging-ball inside the tower.
4th Swinging-Ball
Make your way back down to the hallway and head out to
the lava pool room. Run to the end of the path and jump back to the central
north platform. You will alert the gigantic serpents at this stage, so you need
to act fast! Head to the east end of the room, nip up behind the north tower to
avoid the serpent's fire-balls, (you can't avoid the locusts so you need to
watch your health bar) then combine the crossbow with the laser sight and
select explosive arrows. Carefully walk to the west edge of the platform and
look on the left side of the central north tower for the next swinging-ball to
shoot. Do it quickly or the serpent nearby will fire-bomb you. If you have the
crossbow and explosive arrows, use them for a much quicker hit.
The 7th
Snake Stone
When all the
swinging-balls are shattered, the gigantic serpents will disappear, the far
east lava pool will turn to water and a passage is revealed in the pool wall.
Dive into the pool, swim through the east passage and pull out at the end. Make
your way through the following passage and use the Serpent's Key on the
keyhole at the end to open the gate to the Snake Stone receptacles. As you do
so, Lara will be elevated to an upper passage. Run left from the elevator and
take the 7th Snake Stone from the pedestal.
Using The
Snake Stones
As you take
the Snake Stone, the gate ahead will open. So head through and go straight
across into the next railed passage. Go to the end of the passage, then go R -
L and run down to the end of the passage. Now go right into the next passage,
head straight down past the heptagon room and make your way to the end of the
passage. Now go left into the next passage, make your way to the end and enter
the Snake Stone receptacle room.
Jump the
lava pool to get to the Snake Stone receptacles, and then place the 7 x
Snake Stones into the receptacles. Note that each time you place a Snake
Stone, a spike-trap will de-activate under one of the serpent levers in the
heptagram room.
Head To
The Heptagon Room
Jump back
over the lava pool, head out to the passage and take an immediate right turn
into the next passage. Now head down the middle of the passage and go left into
the heptagon room.
The
Heptagon Room
You now need
to use the serpent-levers in the correct order to lower the central pillar and
reveal a skeleton-lever. When each lever is correctly used, a flame will appear
on top of the lever. At some point however, you will turn off certain fires and
re-light others, so this is a puzzle that needs to be solved. If you want to
re-set the levers, stand on the silver floor-tile on the north side of the
room.
The
Serpent-Lever Puzzle & The Dragon Mask
You can go
clockwise or anti-clockwise around the serpent-levers, but you must start at
the serpent-lever in front of the entrance gate and keep to the clockwise or
anti-clockwise choice you have made. When you have used all seven
serpent-levers, the central pillar will lower and a skeleton-lever will be
revealed.
Head over to
the central skeleton-lever and use it to conjure up a Dragon Mask in the nine
levers room above. Leave the room via the south gate and go left in the
passage. Make your way to the end of the passage, then go left and head to the
end of the passage. Stop at the end of the passage, look up and spot the higher
passage inside the hole in the ceiling and pull up into it. Nip into the south
passage and head immediately right into the nine levers room. Now head over to
central pedestal and collect the Dragon Mask from the pedestal.
When you
take the dragon mask, a cut-scene will show you the water level rising back in
the pool at the start of the level. The transporter is also activated and it's
ready to zap you out of here. But first we will take a short detour for the
final secret in this level.
Secret
Head out of the nine levers room and drop down to the
left into the passage below. Head south to the end of the passage, then take a
right turn into the next passage and run to the end. Go right into the next
passage, then make your way to the end, head left and run down into the lower
chamber. Continue on through to the next chamber and spot the block you raised
earlier. Pull up onto the block, then pull up into the small room above and
take the Secret ~ LMP ~ Flares from the pedestals.
Leaving For Pastures New
Nip down from the secret room and make your way back
up to the heptagon
room, but don't enter it. Run past the heptagon room, make your way to the end
of the passage and head straight through the golden gate. Go left into the next
passage, make your way through the railed passages and go right down the east
wall slope. At the bottom of the slope, drop into the water-hole, swim down the
stepped passage and make your way to the end. Pull out of the water, head to
the next water-hole and dive in. Swim down through the sandy passage, enter the
pool and swim up to the top. Now pull out on the east ledge, run ahead into the
transporter and Lara will be taken back to The Aqueduct.
Old
& New Levels ~ The Aqueduct ~ The Final Chapter
You are now
back in The Aqueduct with 1 x Dragon Mask and the Tinnos Key. Hopefully you
also have 3 x Pentagrams to access Bonus Level 3. If you have not visited Limbo
and/or Bonus Levels 1 & 2 yet, this will be your last chance to do so.
Important
Options
To visit
Limbo and/or Bonus Levels 1 & 2 ~ Follow the walkthrough from Take Me To Limbo
If you do
not wish to visit Limbo and/or Bonus levels 1 & 2 ~ Follow the walkthrough
from Using
The Tinnos key
Run to the
right (north) and drop into the water-hole. Let the current take Lara to the
end of the passage, then pull out of the water and slide down to the top of the
glass covered maze. Head to the SW corner, enter the south passage and use the
transporter at the end to zap yourself off to Limbo.
Old & New Levels ~ Limbo
3 Secrets
Note: If you have 5 x
Mystery Stones, you can collect all 3 Limbo secrets and access Bonus Levels 1
& 2. You can also collect any missing Pentagrams from Limbo when you return
from Bonus Levels 1 & 2. We will discuss this further when you return from
Bonus Levels 1 & 2.
If you do
not have 5 x Mystery Stones, you will not be able to visit Bonus Levels 1 &
2 and you will not be able to collect any missing Pentagrams from Limbo.
However, you can still collect 2 secrets from Limbo.
Secret
Start by
picking up the LMP ~ Flares from the ground, then note the skeleton lying in
the middle of the island. Use the Sword of Fithos on the skeleton to raise a
hatch on the ledge behind the transporter, then jump onto the hatch. Face west,
run-jump towards the triangular ledge, grab it and pull up. Take a right curved
running jump to the following NW ledge, then face south. Note the triangular
rock on the corner of the island. You need to run-jump to the right hand side
of it, and then bounce westwards and curve jump left onto the island. You've
now landed on a spike-trap which is about to activate, so jump clear of the
pending trap, then collect the Secret ~ The Crossbow ~ 10 x Explosive Arrows ~
2 x LMP ~ Wideshot Shotgun Ammo ~ Flares from the pedestals.
Return To
The Central Island
Taking care
not to venture too close to the spike-trap, pull up onto the NE corner ledge
and note that the triangular ledge down to your right is now fire trapped; so
you won't be using that. Walk to the NE corner of the ledge, then face east
towards the other triangular ledge. It's safe to jump to, so time the
spike-trap behind you, then hop back and take a running jump over to the
triangular ledge. Now jump back to the hatch and then onto the central island.
Secret
Nip up onto
the NW corner block and spot the floating ledges leading to the north temple.
You can't go inside the temple yet, but you can get the secret hidden on the
roof of it. Run-jump to the NW ledge, then run-jump to the north ledge.
Run-jump towards the NE ledge, grab it and pull up. Stand at the back of the
ledge, take a left curved running jump towards the west ledge, grab the edge of
it and pull up. Now stand at the back of the ledge and take a right curved
running jump towards the temple balcony, grab the edge of it and pull up.
Note the
three closed golden gates in the north wall of the temple. They are of no use
to you now, but you will be back here later on to deal with them. It might
interest you to know though, that the patterned-tiles above each gate
correspond with the patterned-tiles above the receptacles up on the east
temple. You can note this for later on when you have returned from the Bonus
Levels 1 & 2 with the x eye of the serpent artefacts, and then all will
become clear.
So for now,
note the ladder on the east wall with the closed hatch above it, then head to
the opening in the west wall and pull up inside it. You are now on an outer
wall of the temple. Go right, walk to the end of the temple wall, then face NE
and jump down onto the small ledge on the wall of the temple. Now face SE, jump
up to the wall and make your way to the end. There are a series of ladders on
the wall below you, so hang-drop onto the first ladder and shimmy left. Ignore
the alcove between the ladders and make your way to the end of the ladder.
Climb up, pull up onto the temple wall and then run to the end of the wall. Now
go right and use the wheel-switch to lower the hatch above the ladder.
Head back
down to the end of the wall and hang-drop down to the ladder. Shimmy right as
far as you can (ignoring the alcove between the ladders) then pull up onto the
temple wall. Go to the right, then face NW and jump down to the small ledge on
the temple wall. Now face SW and use the higher triangular area on the ledge to
perform a left curved banana-jump up to the temple wall. Make your way to the
end of the wall, drop down to the left and you are back on the temple balcony.
Head to the ladder on the east wall, climb to the top and pull up onto the roof
of the temple. Now explore the temple roof for the Secret ~ Wideshot Shotgun
Ammo ~ Flares ~ Normal Shotgun Ammo ~ 2 x Revolver Ammo ~ 10 x Explosive Arrows
~ LMP.
Ok, now we
can head back to the central island. Climb back down the ladder to the temple
balcony, then use the floating ledges to the south to get back to the central
island.
Important
Options
If you do
not have 5 x Mystery Stones ~ Nip into the transporter, head back to The
Aqueduct and follow the walkthrough from Using The Tinnos Key
If you have
5 x Mystery Stones ~ Follow the walkthrough from Bonus Levels 1
& 2
Place 5 x
Mystery Stones into the snake receptacles, and then watch the cut-scene
showing you various transporters activating throughout Limbo and some
spike-traps de-activating on fire-trapped ledges to the NE. The de-activated
spike-trap ledges are your main concern right now because they give you access
to the far SW transporter. You will then use that transporter to zap to the top
of the east temple where you will find another transporter to take you to Bonus
Levels 1 & 2.
A Burning
Desire
Start by
heading to the NE corner of the island and scan the floating ledges ahead.
Placing the Mystery Stones has de-activated the spike-traps on the ledges, but
you will still have to deal with the fire-traps on them. So, stand facing the
first ledge, then run-jump towards it and grab its edge. Shimmy all the way
around to the other side of the ledge, wait for the fire-emitter to lower and
then pull up in the right hand corner of the ledge. You are safe here for now,
as long as you do not move Lara on the ledge. Wait for the flame to lower, then
turn around, stand-jump towards the next ledge grab the edge of it. Shimmy left
around the corner of the ledge and pull up in the right hand corner. Now wait
for the flame to lower, run-jump to the next ledge and grab the edge of it. You
can now repeat this procedure over the following ledges and the route will end
at the SW transporter. Now step inside the transporter and Lara will arrive on
the top of the east temple.
You can take
a look around up here if you wish. There are 12 receptacles on the lower walls
(6 on each side) where you will be placing the Eye Of The Serpent artefacts
that you have collected from Bonus Levels 1& 2. Note the patterned-tiles
above the receptacles, and then remember the patterned-tiles you saw above the
closed gates back on the north temple. The solution to the gates will be
explained when you have returned from Bonus Levels 1 & 2.
Secret
Note the two
transporters up on the temple roof. The north transporter will take you back to
the central island. The south transporter will take you to Bonus Levels 1 &
2. But first we are going to get the next secret. Note: You can also
get this secret later on when you come back from Bonus Levels 1 & 2.
From the transporter-tile
you arrived on. Walk east to the edge of the roof and turn around. Hop back
from the roof, slide down and grab the end of the slope. Drop to the ledge
below, then turn to face south, hop back from the ledge and grab it. There's a
ladder below you, so climb down, then shimmy right around the ladder until the
temple is behind you. Now spot a passage behind you and back-flip into it. Face
south and note the passage ahead. It's lined with collapsible-tiles and there's
one safe-tile at the end. There's also a ladder on a pillar beyond the
collapsible-tiles. Run over the collapsible-tiles to the end of the passage,
then jump and grab the ladder. Shimmy left around the ladder, then climb to the
top of the ladder and pull up onto the ledge above. You will hear some spikes
de-activating on a nearby ledge. Turn around, face north east and spot the
de-activated spike-tile ledge around the corner of the temple. Run-jump to the
ledge, then run-jump to the next ledge to the north and save your game by the wheel-switch.
The
wheel-switch is timed to a hatch on the other side of the temple. Use the
wheel-switch to raise a hatch, then return to the previous ledge (south) and
run-jump around the wall to the ladder ledge. Face SW, spot another
de-activated spike-tile ledge around the wall to your right and run-jump to it.
Take a right curved running jump to the following north ledge, grab it and pull
up. Spot the raised hatch to your right, run-jump towards it, grab it and pull
up. Now quickly run-jump towards the ledge on the temple wall and relax for a
while.
Run-jump to
the next north ledge, then face NE and jump down onto the small ledge on the
other side of the temple wall. Use the jump-switch on the south wall to open
the secret gate on the other side of the temple and activate a transporter
behind you.
Walk west to
the ledge of the ledge, then face SW and jump back to the upper ledge on the
temple wall. Run-jump to the next south ledge, then stand-jump down to the
hatch. Run-jump to the next south ledge, then run-jump to the corner ledge on
the temple wall. Take a left curved running jump around the temple wall and
land on the ladder ledge.
Drop back
from the ledge, grab the ladder and climb down. Shimmy right on the ladder
until the temple is behind you, then back-flip into the collapsible-tile
passage. The collapsible-tiles are gone now, but there's a monkey swing above
you. So, grab the monkey swing and make your way to the end of the passage. Now
head out to the right and jump back to the ladder. Shimmy left around the
corner of the ladder wall, then climb to the ledge above. Now pull up into the
alcove and collect the Secret ~ 3 x Wideshot Shotgun Ammo ~ 20 x Explosive
Arrows ~ 2 x Flares ~ 4 x LMP ~ Normal Shotgun Ammo ~ Revolver Ammo.
Head To
The Transporter
You now need
to get to the transporter you activated a moment ago (when you use the
jump-switch on the other side of the temple). So, face north and run-jump to
the ledge ahead. Still facing north, spot the spike-trapped ledge on the corner
of the temple and the transporter around the corner of the temple. Time the
spike-trap on the ledge, then just as the spikes lower, run-jump to the ledge
and immediately run-jump with a left curve around the corner of the temple wall
and land inside the transporter.
Lara will
now arrive back on the temple roof. Nip into the south transporter and head off
to Bonus Levels 1 & 2.
Old
& New Levels ~ Bonus Levels 1 & 2 ~ Hall Of Fame 1
14 Secrets ~ Including 12 x Eye Of The
Serpent
Bonus
Level 1 ~ Arrival
Lara arrives
inside a beautiful castle, and here you will be visiting various tribute levels
from QRS' own personal favourites. You can visit most of these levels in any
order and you do not have to visit them all. However, if you are collecting the
12 Eye Of The Serpent artefacts, then please make sure you visit all areas
before leaving.
Head towards
the north end of the hallway and note the open arched passage in the west wall
(three arches down from the starting area). The passage is closed off at the
end and you will open it up later on. Also note the two large pools to your
right (east), which you will be visiting later on. For easy reference we will
call this the "main pool".
Access
Sanctuary of Souls ~ The Clockwork Cathedral by Piega
Make your
way to the end of the hallway, then go right (east) just a short way. There's a
dark passage to your left (north). Run through the passage and make your way to
the end.
Note the
smaller pool to your right (east), then go L - L and make your way up the
stairs to about half way. Look up northwards and spot two horizontal-bars above
the stairs and a wheel-switch up on a high balcony. Pull up into the west
alcove (just before the lower horizontal-bar) and use the two horizontal-bars
to get over to the north balcony. Use the wheel-switch to open a gate in the
main pool, then make a safety-drop to ground and head back to the main pool.
Drop into
the pool at the north end and swim through the newly opened gate in the north
wall. Swim through to the end of the passage, then swim up and pull out onto
the north ledge. Use the nearby skeleton-lever to open a gate in the upper area
of the main pool room, then swim back out to the main pool.
Pull out at
the north end of the pool and make your way back to the far north end of the
room (where the smaller pool is). Go L - L and make your way up the stairs
again. At the top of the stairs, go L - L into the newly opened gate.
Light a
flare if you need to, then drop down into the lower passage and run to the end.
Pull up to your right into an upper passage and use the wheel-switch inside the
passage to open another gate near to the one you previously opened. Return back
through the passages, head out of the gate and go left. Run past the wide
ascending stairs with the burning pots, then turn left into the newly opened
gate. Drop down into the lower passage and make your way to the skeleton-lever
at the end. Use the lever to open the double doors at the top of the stairs
with the burning pots, and then make your way back through the passage and head
out of the gate. Stop here because there's a secret to collect before we
proceed to The Clockwork Cathedral.
Secret
Go L - L and
run down the stairs to about half way. Look up to the north and spot the
goodies on a pedestal. Pull up into the east wall alcove (the second alcove
down from the top of the stairs), perform two banana-jumps around the alcove
walls to get to the north balcony and grab the Secret ~ 10 x Explosive Arrows.
Make a
safety-drop to ground and head back to the top of the stairs. Turn right, head
past the gate you visited earlier and then take a right turn up the stairs with
the burning pots. At the top of the stairs, go right of the doors and collect a
LMP from the pedestal. Now head through the double doors and enter The
Clockwork Cathedral.
Sanctuary
Of Souls ~ The Clockwork Cathedral by Piega
If you have
played this level in its original form then you will know this room only too
well. Yes, it's that raising and lowering trap-door-run. The principle is the
same as the original version. Get to the other side of the room via the
trap-doors.
Nip down to
the lower balcony to your right (east) and walk north between the break in the
balustrade. Stand on the edge of the balcony in front trap-door 1 (which is
situated in front of the break in the balustrade). When the trap-door starts to
rise, run onto it and run-jump NE to trap-door 2. Keep running as you land on
the trap-door, then run NW and jump to trap-door 3. Now roll and run-jump back
to trap-door 2, then roll and run-jump back to trap-door 3. Now run-jump north
to trap-door 4 and quickly nip up into the north room.
Head to the
NE corner of the room and use the wheel-switch to open a gate back in the main
pool room. You'll visit there shortly, but there's one more task to do here
first. Head to the west wall, climb the ladder behind the chain and pull up
into a small passage above. Carefully walk around to the left and stop at the
top of the slope in front of the gate. The gate will have opened as you
approached it and beyond the gate there are four horizontal-bars. Beyond the
horizontal-bars there is a jump-switch on the south wall. Slide down the slope,
then jump and grab the first horizontal-bar. Swing around the bar, then jump to
the next bar and grab it. Proceed in this fashion until you reach the
final bar, and then jump to the jump-switch and pull it down. You will now see
a long cut-scene of the arched passage in the main pool room, an explosion
takes place at the end of the arched passage and a glass wall appears. The
glass wall leads to another level, but you won't be heading there just yet.
Secret ~
Eye Of The Serpent 1
Head up the
steps and leave via the double doors. Go R - L and make your way to the top of
the stairs. At the top of the stairs, go R - R and run through the newly opened
gate. Run around the passage to the open north passage, then head through to
the bell tower.
You will now
be making a series of timed-runs over trap-doors to use a wheel-switch over on
the north wall. The wheel-switch will do three things. 1 ~ Open a gate in the
lower area of the cathedral. 2 ~ Lower a ladder in the cathedral. 3 ~ Open a
hole over in the north wall.
The first
wall-lever is to the right (east) of the clock mechanism and the first
trap-door is west of the wall-lever. Start by using lever 1 to raise trap door
1, then side-flip left, run-jump to the west end of the balcony and jump to the
small north ledge. Stand-jump NW to the west wall ledge, then face east and
run-jump with a grab to catch the horizontal-bar. Only swing once on the
horizontal-bar or Lara will run out of time and the trap-door will lower. Jump
from the horizontal-bar onto the east ledge and save your game.
Turn and
take a look over to the NW and spot trap-door 2. Roll and run around to the
left (north) and make your way to wall-lever (2) at the end of the ledge. Turn
around, note the horizontal-bar protruding from the pillar nearby, then use
lever 2 to raise trap-door 2. Roll and run to the horizontal-bar, then jump and
grab it and swing to trap-door 2. Immediately jump forwards onto the west
ledge, and then run-jump to the north ledge where the wheel-switch is situated.
Alternatively: Use wall-lever 2 to
raise trap-door 2, then run back to trap-door 1 (which is now down but that
doesn't matter). Run-jump from the trap-door 1 ledge to trap-door 2, and then
make a right curved running jump to the north ledge where the wheel-switch is situated.
Use the
wheel-switch, then watch the cut-scene showing you a gate opening, a ladder
lowering and a block lowering in the north wall to your right. Pull up through
the opening in the north wall, then climb down the ladder in the floor-hole.
Climb the
west wall ladder behind the chain again, then use the slope at the end of the
passage to slide down into the lower room. Make your way to the end of the
balcony, then head left and drop down to where the timed-trap-door run began.
Don't worry, you don't have to do the timed-run again. Run inside the newly
opened south gate and walk to the end of the passage. Do not drop down into the
floor-hole yet though. Turn Lara with her back to the hole, then hang-drop from
the hole and spot a jump-switch below you. Drop back from the hole, grab the
jump-switch and pull it down to activate the next secret.
Lara will
now drop into a flooded passage below. Swim to the end of the passage, collect
the Secret ~ Eye Of The Serpent 1, then swim south and the gate will open. Swim
through the gate, then swim up and pull out of the water. Lara will now be
standing by the small pool at the north end of the main pool room.
Note: If you missed the
jump-switch, the secret will not appear, but you can go back for it if you wish
by re-entering the cathedral and heading back through the south gate.
Access
Caverns Of The Dead by Michael Bender
Head south
into the main room and dive into the pool. Locate the uw-lever in the
partitioning wall and use it to open the double gates to the next level. Pull
out of the pool and make your way to the small pool at the north end of the
room. Go right (east) of the small pool, then turn right (south) and run up the
stairs. Head straight on southwards, then when you come to the third archway on
the left, turn left into the newly opened gates. Run to the top of the slope,
then go left into a beautiful green tinted room. You will be informed that you
have entered Caverns of The Dead by Michael Bender.
Caverns
Of The Dead by Michael Bender
Secret ~
Eye Of The Serpent 2
This is a
three-tiered room consisting of a ground, middle and upper floor. Your
objective is to get to the top of the room, use a wall-lever and make the
secret appear. To get to the wall-lever, you need to open a gate on the middle
balcony by using four levers.
Start by
taking note of a few things on the ground floor. There are three patterned
floor-tiles, a jump-switch on the south side of the room and a double slope on
the north side of the room. At the top of the second slope, there is a closed
ceiling-hatch and above the first slope there is a monkey swing. Opposite the
slopes there is a high room.
First, use
the jump-switch on the pillar at the south wall and you will get a shot of a
closed gate on the second tier of the room. Head up the slope on the north side
of the room and note the closed ceiling-hatch. Now walk back down the top of
the first slope, grab the monkey swing and make your way over to the high room
through the east wall.
Note the
movable-statue in the corner of the room and the wall-lever and skeleton-lever.
Use the skeleton-lever and you will get another shot of the closed gate. Use
the wall-lever to raise a pillar below the room, then shift the movable-statue
onto the raised pillar. Use the wall-lever again to lower the pillar and bring
the movable-statue to ground level, then drop to ground and place the
movable-statue on all three patterned floor-tiles. This will open the hatch at
the top of the slopes. Head back up the slopes and pull up through the hatch.
You can now
see the closed gate in the south wall and a smaller closed gate in the west
wall (with an empty pedestal in front of it). Also note the lowered hatch on
the inside wall of the central platform and the jump-switch opposite. Head to
the east end of the room and enter the dark passage in the SE corner. There are
some Flares in an alcove nearby if you need them. At the end of the passage,
use the jump-switch on the west wall and get another shot of the closed gate.
Return to the balcony and head to the west end.
Locate the
wall-lever on the west wall (to the left of the closed gate) and get ready for
a timed-run. The lever will raise the hatch inside the central platform, then
you need to make it to the jump-switch before the hatch lowers again. So, use
the lever to raise the hatch, run to the hatch and nip onto it. Run-jump to the
jump-switch and pull it down. The south wall gate will now open and Lara will
land on the ground level.
Head back up
the slopes, pull up to the balcony again and make your way through the newly
opened south wall gate. Climb the ladder at the end of the passage, back flip
off at the top and run out onto a central ledge at the top of the room.
Run-jump over to the east ledge for a SMP, and then run-jump over to the west
ledge. Use the skeleton-lever and the secret pick-up will appear on the
pedestal below. Return down the ladder to the middle balcony, then head to the
west end of the room and take the Secret ~ Eye Of The Serpent 2 from the
pedestal. The west gate will now open, so head through and find yourself on the
top floor of the main pool room.
Secret ~
Eye Of The Serpent 3
Go left
(south) to the small pool in the hallway, note the uw-lever on the north wall
of the pool and then head into the far south room. Note the water pools in each
corner of the room, then look inside the pools and spot the uw-levers inside
them. You will be back here later on to deal with the pools and their levers,
but for now, make your way to the SW corner of the room and locate the
wall-lever on the east wall (under the arch to the right of the stairs). Use
the lever to lower one of two ropes above the main pool, then leave the room
and head back to the small pool with the uw-lever that you noted before you
entered this room.
Run past the
pool and note the closed north gate ahead (which you will be opening it
shortly). Go L - R and make your way to the bottom of the stairs. Go L - L and
run down the stairs to the lower balcony. Go left from here, then take a right
turn onto the balcony above the large pool. Run to the end of the balcony, spot
the wall-lever on the south wall (under the arch to your right) and use it to
lower a second rope above the large pool in the main room.
Take a
running jump through the break in the railings to your right, grab the outer
south wall balcony and pull up. Make two banana-jumps around the partitioning
walls on the balcony to get to the end of the west end balcony, and then face
the opening in the west wall. Stand-jump towards the opening, grab the edge of
it and pull up inside. Drop down to the left into the lower south room and use
the skeleton-lever inside to open the gate on the upper north balcony. When you
use the lever, the walls to your right will lower and give you access back to
the main room.
Head north
along the balcony until you are four arches down, then head right and walk onto
the bridge. Walk to the break in the railings and line up with the first rope.
Run-jump towards the rope, and then grab it and line up with the second rope.
Swing towards the second rope, then jump and grab it. Now line up with the
suspended cage and swing towards it. When Lara is just above the cage, jump and
grab the top of it and pull up. Face south and spot the jump-switch ahead. Jump
up and grab the glass ceiling, then swing to the jump-switch and use it to open
a floor-hatch in the main pool.
Lara will
fall down to the left of the floor-hatch, so swim down inside the hatch-hole
and head to the end of the following passage. At the end of the passage, swim
up through the long water-hole, note the closed gate in the north wall of the
hole and then pull out of the water into the upper east passage. Head to the
end of the passage, then go right and make your way to the end of the following
passage. You'll see a closed gate ahead and a wall-lever to the left. The lever
is timed to the gate you saw in the water-hole a moment ago. So, use the lever,
then sprint back through the passages, drop into the water-hole and quickly
swim inside the gate before it closes.
Inside the
gate there's an uw-lever. Use the lever to open the gate back up in the
passage, then swim out of the gate and pull out of the water into the east
passage again. Make your way to the newly opened gate at the end of the passage
and stop at the gate. Spot the jump-switch ahead and use it to open another
floor-hatch in the main pool. Lara will fall down inside the floor-hatch and it
will close behind her. Swim to the end of the following passage, then go left
(east) and pick up the Secret ~ Eye Of The Serpent 3 from the end of the
passage.
Secrets ~
Eye Of The Serpent 4
Swim west
until a gate closes behind you, then note the closed hatch above you. Swim on
through the passage and you will come to an uw-lever on the wall to your left
(if you try to swim further on in the passage the current will knock you back).
Use the uw-lever to open the hatch you noted a moment ago, then swim up through
the hatch and find yourself back in the main pool room.
Pull out of
the pool on the north side and head to the small pool at the far north end of
the room. Go right of the small pool, then go right again and make your way up
the south stairs. At the top of the stairs, take a right turn and run past the
open north gate that you have already visited. Now take a right turn and head
up the stairs with the burning pots. At the top of the stairs, go R - R and
make your way to the top of the stairs. Now go L - L and enter the newly opened
north gate. On the first pedestal you find the Secret ~ Eye Of The Serpent 4
and on the second pedestal you will find a SMP.
Secret
Leave the
room and stop just outside the gate. Look down the hallway to your right and
note the closed double doors in the north wall. There's another secret behind
the double doors, but first you will need to find three well hidden levers to
open them.
Lever
1
Run straight
ahead (south) to the small pool and dive in. Locate uw-lever on the north wall
of the pool and use it to de-activate one of the locks on the double doors back
in the hallway.
Lever
2
Pull out of
the pool and make your way into the far south room. Pull up onto the wall at
the side of the south staircase (either side will do), then head to the east
side of the ledges and use the skeleton-lever to de-activate another lock on
the double doors.
Lever
3
Drop down
into the room below and head north into the hallway (where the closed double
doors are). Ignore the double doors for now and make your way down to the small
pool on the ground level (north end of the main room). When you reach the small
pool, go left and enter the dark passage to the left of the small pool. Light a
flare in the passage, spot the carefully hidden jump-switch on the east wall
and use it to de-activate the final lock on the double doors.
Make your
way up to the newly opened doors, head through and collect the Secret ~ 10 x
Explosive Arrows ~ LMP ~ Wideshot Shotgun Ammo ~ Flares from the four pedestals
at the end of the room.
An
Elevator Ride To Bonus Level 2
Make your
way back out to the hallway, then head down to the main pool. Go right of the
pool and make your way south down the hallway. Near the end of the hallway, you
will come to the open arched passage in the west wall that you noted earlier
when you entered the level. Go through to the end of the passage and spot the
new area that was created when you used the jump-switch in the Clockwork
cathedral. The path is blocked by a glass wall and you are seemingly at a
dead-end. Well, that's not going to stop Lara is it? Run-jump towards the
glass wall and Lara will smash her way through it.
Head to the
double doors at the end of the passage and they will open as you approach. Lara
will now enter a small room with a wheel-switch on the west wall; and although
it's not apparent, she is in fact inside an elevator. Use the wheel-switch to
activate the elevator and Lara will be taken down to her next destination.
Leave the
elevator via the large double doors (they will open as you approach) and head
through the following passage. Take the LMP from the pedestal to your left,
then continue on through the passage and drop down into the pool at the end.
Swim under the bridge with the glazed windows, then swim up and pull out of the
pool. Head through the north passage and the level will skip to the next
destination.
Bonus
Levels 1 & 2 ~ Hall Of Fame 2
Access
Ancient Artefact ~ The Beyond by Max
Run ahead to
the end of the passage, then go left and stop, because you are now about to
enter a passage laden with lava-traps. You will in fact be visiting another of
these types of passages, so for future reference we will call this the 1st
lava-trap passage.
Jump the
lava-traps to get to the end of the passage, then note the closed gate in the
north wall and the water-hole to the right of the gate. Drop into the
water-hole and swim down. Note the passage to the north; but don't go through
there yet. Swim down into the south passage and make your way to the end. Swim
up and note the passage to the east, but don't go through there yet. Swim west
to the end of the passage, then swim down inside the floor-hole and use the
uw-lever to open a hatch at the other end of the passage. Swim out of the hole
and up into the passage again. Swim straight ahead to the end of the passage,
then swim up and climb out through the newly opened hatch.
You are now
in the 2nd lava-trap passage. Ignore the west end of the passage for now and
walk towards the first lava-trap. The camera angle will change and you can see
an opening in the lava-trap wall. Jump to the other side of the lava-trap, then
turn and walk to the edge of it. Hop back from the edge of the hole, then run
towards the hole, press the "action key" and run into the hole. Lara
will glide down into the opening in the lava-trap wall and arrive in a passage.
Pick up the SMP, then head to the end of the passage, drop down the hole at the
end and head around into another lava-pool passage.
Jump over
the first lava pool, then turn around and walk to the edge of the ledge. Face
NW and make a curved running jump into the alcove in the west wall. Use the
skeleton-lever inside the alcove to open a gate at the other end of the
passage, and then jump back to the previous ledge. Head on through the passage
(jumping the lava-pools as you go) and you will come to the gate you opened a
moment ago.
Use the
skeleton-lever to the left of the slope to open the double doors back in the
2nd lava-trap passage, then head up the slope. Go R - L and climb to the top of
the following passage. Pull up out of the passage into a small room and take
the LMP from the pedestal. Head out of the room via the west passage and make
your way to the gate at the end. The gate will open as you approach, so run
through and find yourself back in the 2nd lava-trap passage (but this time you
will be at the other end of the passage) and the newly opened double doors are
to your left.
Enter the
double doors and run to the top of the slope. Head through the following
passage and make your way to a small room at the end. Note the closed central
floor-hatch and the closed west gate, then run down onto the floor-hatch to
open it. Lara will drop down into the room below, slide down a series of slopes
and land in the next tribute level.
Ancient
Artefact ~ The Beyond by Max
Secret ~
Eye Of The Serpent 5
Take note of
the green slopes you arrived here by because you will be visiting them again in
a short while. Head outside to the building and spot the ferryman floating
about to your left. The ferryman is a warning, so take heed and don't fall off
the edge of the path or you'll be paying him a visit. Run to the end of the
path, locate the jump-switch on the west wall and use it to raise a hatch on
the green slopes. Head back towards the green slopes and take note of the
closed gate in the building, the boulder suspended by a rope at the end of the
building and a hatch and burning wall-lever up on the north rocks.
Back at the
green slopes, run left of the central mound and jump up to the north wall. Face
east, jump up ahead to the higher mound and then pull up onto the higher east
mound. Note the burning wall-torch on the north wall, the unlit wall-torch on
the west wall (with a ladder to the right of it), and the hatch you raised a
short while ago. Now face NW, jump over to the pile of Torches in the corner of
the rocks and pick up a Torch. Jump back to the high mound, light the Torch on
the burning wall-torch and then walk to the SW corner of the mound. Take a
running jump over to the hatch you raised earlier and light the wall-torch to
extinguish the fire by the wall-lever outside.
Take the
Torch with you and drop down to ground. Re-enter the outside area and burn the
rope below the boulder. The boulder will drop and the hatch will rise on the
north wall. Drop your Torch where you can find it easily, then stand on the
right side window sill of the building. Face out towards the raised hatch and
take a running jump to grab it. Pull up, jump to the wall-lever on the north
wall and prepare for a timed-run.
Use the
lever to temporarily open the gate in the building, then roll and run-jump down
to the gate and quickly jump inside the building before the gate closes. The
gate will remain open now, so nip outside again, grab your Torch and take it
back inside the building.
Light the
floor-pot at the north end of the room (don't stand too close or Lara will
burn) and the Secret ~ Eye Of The Serpent 5 will appear on the pedestal at the
south end of the room. When you take the eye of the serpent, the exit gate will
open in the room above the green slopes.
Head back to
the green slopes, then as you did before, jump the slopes to the highest mound.
Run-jump to the hatch again, then go right of the burning wall-torch and jump
up the slope to the north wall ladder. Climb the ladder, shimmy right as far as
you can and drop off onto the high mount. Now comes the tricky part. You need
to get Lara up inside the hole in the ceiling and grab the ladder inside. So,
stand Lara here Screenshot side
flip-left onto the slope below the ceiling hole, bounce forwards and grab the
ladder. When you are safely on the ladder, climb to the top and pull up into
the room above.
Return To
Bonus Level 1
Leave via
the west gate and make your way to the end of the passage. Slide down the slope
and arrive back in the 2nd lava-trap passage. Head left and jump the lava-traps
to get to the west end of the passage. Drop down into the water-hole, swim down
and then swim west until you can swim down into a lower passage. Swim north to
the end of the passage, then swim up and pull out into a small room. The south
gate will open as you arrive in the room, so head through and find yourself
back in the 1st lava-trap passage. Jump the lava-traps to get to the south end
of the passage, then go right and re-enter Hall of Fame ~ Part 1.
Bonus
Levels 1 & 2 ~ Hall Of Fame 1 ~ Revisited
Drop into
the pool ahead, swim under the bridge with the glazed windows and then swim up
and pull out of the pool. Head to the end of passage and the elevator doors
will open as you approach. Enter the elevator and use the wheel-switch twice
to take Lara back up to the main room. Approach the elevator doors to open
them, head up the passage and return to the main pool room.
The next
level you are going to visit comes in two sections. You will visit part 1 now,
and then visit part 2 later on.
Locate
Part 1 Of Legacy Of The Gods ~ Bonus Level 4 by Luis Martins
Make your
way to the main pool and head over to the east side of the room. Run southwards
along the hallway to the third archway, then go left through the arched
passage. At the end of the passage, you will come to another elevator (the
doors will open as you approach them). Enter the elevator and use the
wheel-switch to take Lara down to her next destination.
Approach the
elevator doors to open them, then head through to the passage beyond. Make your
way to the water passages at the end of the passage, and then jump onto the
water slide to the right (the left water slide will drag Lara to a watery
death). Slide down the water slide, then jump the hole at the end to get safely
into the next passage. Head through to the end of the south passage and arrive
in another part of Bonus Level 2.
Bonus
Levels 1 & 2 ~ Hall Of Fame 2 ~ Revisited
Run ahead to
the T-junction and note the closed double gates at the end of the passage to
your left. We will come back to that later on. Make your way down the south
passage and stop at the lava-trap. Spot the jump-switch in the alcove on the
other side of the lava-trap and jump over to it. Line Lara up below the
jump-switch and two steps to the right of it. Back-flip onto the slope behind
you, and then bounce forwards, grab the jump-switch and pull it down. You will
see a floor-hatch open in another area.
Jump out of
the alcove and head towards the west passage. Note the closed gate to your
right (north) then jump the lava-trap and enter the small room at the end of
the passage. The floor-hatch you opened a moment ago is in a small passage to
your right (north), but leave it alone for now and enter the room to your left
(south).
Legacy
Of The Gods ~ Bonus Level 4 by Luis Martins ~ Part 1
As soon as
you enter this room you will be informed that you have arrived in Legacy Of The
Gods ~ Bonus Level 4 by Luis Martins ~ Part 1. However, you will only be
visiting here for a short while. You will enter part 2 of this level later on
and visit the other end of the room.
Secret ~
Eye Of The Serpent 6
Collect the Secret
~ Eye Of The Serpent 6 from the pedestal, then use the skeleton-lever nearby.
You will now see another secret appear on a ledge in another part of the room.
You can't reach the newly revealed secret from here and neither can you explore
any more of the large room connected to this level, but you will return to this
level later on and finish what you've started.
Open The
Gates To Through The Shadow Of Death by Loren Golden
Note the
dark area up on the slope behind the pedestal (west) and jump up to it. Face
east and run-jump to catch the balcony above the entrance and pull up. Use the
wall-lever on the north wall to open the double gates to Through The Shadow Of
Death by Loren Golden. However, this is not the level we are going to visit
next.
Access
Deep In The Jungle By Hokolo
Drop to
ground, head back into the small north room and spot the floor-hatch in the
small north passage.
Note: If you have not
been following the walkthrough, it's possible that you will have missed the
jump-switch that opens the floor-hatch. If this is the case, head down the east
passage, jump the lava-trap and head straight on to the lava-trap at the east
wall. Look left into the alcove and spot the jump-switch up on the east wall.
Jump into the alcove and line Lara up below the jump-switch and two steps to
the right of it. Back-flip onto the slope behind you, and then bounce forwards,
grab the jump-switch and pull it down to open the floor-hatch. Now jump out of
the alcove, head west to the end of the passage and go right to the newly
opened floor-hatch.
Drop into
the water-hole in the small north passage and swim to the end of the flooded
passage. Pull out at the end of the passage, head through the following passage
and arrive in the next level.
Deep
In The Jungle By Hokolo
As soon as
you walk out onto the first floor, you will notice a wall-lever on the east
wall. To your right there is a central structure with four unlit wall-torches
on the outer walls and an inner room through a crawl space. On the other side
of the room (west) beyond the central structure, there is an unlit floor-pot.
In the south wall there is a passage leading to a ladder with a closed hatch at
the top of it. On the ground level of the room there are four corner levers
behind fires, four movable-objects on the outer paths and four blocks under the
central structure. On the top level there is a closed gate (east wall) at
the end of the path that leads from the central structure. In the west wall
there is a high passage and below the high passage there are two lighter
coloured floor-tiles. Your objective is to get to the high passage in order to
leave.
Leave the
east wall lever alone for now and make your way around the path surrounding the
central structure (note the unlit wall-torches on the way). When you reach the
west side of the room, keep heading around to the right and Lara will run up
onto the first flight of stairs surrounding the central structure. Head on
until you are on the second flight of stairs, then stop half way up and notice
a wall ladder leading up to a crawl space inside the central structure. Climb
the ladder and head inside the crawl space. Drop down into the tiny room beyond
and use the wall-lever inside to open the east gate at the top of the
structure.
Pull out
from the crawl space and make your way to the top of the structure. Run east up
the path and enter the newly opened gate. Take a look at the end of the north
passage and note the unlit wall-torch on the west wall. Lighting this
wall-torch will get you a secret later on. For now though, head back to the
south end of the room and take a Torch from the pedestal.
Return to
the main room and run down the stairs to the timed wall-lever on the east wall
(the one you noted when you first entered the room). The wall-lever will
temporarily light the floor-pot on the west side of the room. So, drop your
Torch by using the number 1 key (so that Lara doesn't throw the Torch over the
edge of the path) and then use the wall-lever to temporarily light the
floor-pot. Now roll and pick up your Torch, run as fast as you can to the
burning floor-pot and light your Torch before the flame extinguishes.
Secret ~
Eye Of The Serpent 7
There are
five wall-torches to light now. Four of them will lower the blocks below the
central structure, and one will reveal the next secret.
Wall-Torch
1
Make your
way back up to the room at the top of the structure (where you picked up the
Torch) and light the wall-torch (1) on the west wall at the north end of the
room. You will see the secret appear on a pedestal up in the high west wall
passage, but you won't be collecting it until you are ready to leave the level.
Wall-Torch
2
Return to
the central structure and make your way down the stairs. On the third flight of
stairs you will find the first wall-torch (2) to light.
Wall-Torch
3
On the fifth
flight of stairs you will find the next wall-torch (3) to light.
Wall-Torch
4
The next
wall-torch (4) is on the sixth flight of stairs.
Wall-Torch
5
The final
wall-torch (5) is on the west wall of the central structure (opposite the timed
wall-lever).
The central
blocks below the central structure will now be lowered and you no longer need
the Torch.
Head to the
west side of the room and go to the floor-pot. Jump to the ladder ledge to the
left of the floor-pot and climb to the ground level. It's easy from here,
simply place the four movable-objects on the lighter coloured floor-tiles below
the central structure and the fires in each corner alcove extinguish. Now enter
the four corner alcoves and use the wall-wall levers to lower a hatch at the
top of a ladder through the south passage.
Climb to the
top of the west wall ladder, then jump over to the floor-pot and head around
into the south passage. Climb the ladder at the end of the passage, then climb
to the top of the following ladder, but don't pull up yet!
Above you
now there is a circular chamber that runs down to the right and comes up again
to the left; or vice versa. Within the circular chamber there are six
wall-levers (two are inside the north and south gates). Two of the levers will
open the two gates (north and south walls) above the ladder, the other four
levers will raise the pillars under the high west passage outside. You may also
have noticed by now that there is a rolling-blade making its way around the
circular chamber. So, you need to be quick while exploring for the levers.
Always wait until the rolling-blade has passed over-head before making a move,
duck tight in a corner is the blade seems unavoidable and keep topped up with
health.
Lever
1
Wait for the
blade to pass over-head, then pull up, face NW and drop down to the lower
pillar. Face west and take a running jump to the passage in the west wall of
the chamber. Run inside the passage, use the wall-lever (1) on the west wall
and get a shot of the lighter coloured floor-tiles outside in the main room.
Lever
2
Leave the
passage, jump back to the pillar and pull up to the starting area at the top of
the room. Face east this time and drop down on the right side of the ledge onto
the lower pillar. Take a running jump into the east wall passage, use the lever
(2) inside the passage and get another shot of the lighter coloured floor-tiles
back in the main room.
Lever
3
Leave the
passage and jump back to the pillar, but don't pull up onto the starting area!
Side-flip right onto a lower slope, then slide and grab the end of the slope.
Pull up and back-flip to the lower ledge behind you, then use the lever (3) on
the east wall to open the south gate at the top of the room.
Lever
4
Drop down to
the west, make your way into the trench in the bottom of the chamber and use
the lever (4) on the south wall to open the north gate at the top of the room.
Lever
5
Pull up on
the right side of the west wall and run-jump up the slope at the west wall of
the chamber. Pull up onto the higher west pillar, then pull up onto the south
pillar. Now face east and take a running jump to the ledge in the east wall of
the chamber. Face north, climb the ladder to the top, and then face east and
pull up onto the ledge at the starting area.
Take care
not to fall down the ladder hole ahead and enter the north gate. Use the lever
(5) inside the passage and the smaller pillar will rise back in the main room.
Lever
6
Head out of
the passage, jump over the ladder-hole and enter the south gate. Use the final
lever (6) and the taller pillar back in the main room will rise.
Make your
way back down the ladders and return to the main room. Run up the stairs on the
central structure, then when you reach the T-junction go left (west) to the
newly risen pillars. Climb to the top of the pillars and jump into the high
west passage. Collect the Secret ~ Eye Of The Serpent 7 from the pedestal and a
floor-hatch will open at the south end of the room. Drop down through the
hatch-hole, fall into a water passage below and swim to the end of the passage.
Pull out of the water and head to the end of the passage. The gate at the end
of the passage will open as you approach it and you will find yourself back in
a familiar place.
Access
Through The Shadow Of Death by Loren Golden
Head SE past
the lava-trap and run into the south passage. Make your way to the end of the
passage and you will come some big double doors that lead to the next level.
Note: If you have not
been following the walkthrough, it's possible that you will have missed the
lever that opens the gates. If this is the case, head north down the passage,
make your way to the end and then take a left turn (west). Jump the lava-trap,
head to the end of the passage and then head left into Legacy Of The Gods ~
Bonus Level 4 by Luis Martins ~ Part 1. Note the dark area up on the slope
behind the pedestal (west) and jump up to it. Face east, run-jump to catch the
balcony above the entrance and pull up. Use the wall-lever on the north wall to
open the double gates to Through The Shadow Of Death by Loren Golden, and then
drop to ground and head out to the passage. Take a right turn into the east
passage, jump the lava-trap and make your way to the end of the passage. Now
head right (south) and head to the open gates at the end of the passage.
A lava-trap
is placed immediately behind the double doors, so jump over and run to the
bottom of the slope ahead and take heed! As you pull up onto the slope, two
boulders will come crashing down. So, pull up onto the slope to activate the
boulders, then drop back down and let the boulder pass over-head. Now walk
carefully up the slope (because two more boulders are waiting for you further
up), trigger the next two boulders, sprint back down the slope and drop down to
the lower ledge. Keep tight against to the wall so that the boulders pass
over-head, then pull back up to the slope and make your way to the top. Take a
right turn into the west room and drop down the central hatch-hole.
Through
The Shadow Of Death by Loren Golden
Make your
way ahead to the T-junction, then head left (SW) to the archway in the west
wall. Just before you enter the passage, load up your shotgun (or crossbow with
explosive arrows) because an unwelcome visitor is about to arrive. Enter the
passage, then as you approach the central area, a skeleton will appear from out
of the floor. Grab your weapon of choice, and then either shoot the skeleton
into the pool at the end of the hallway, or blast it away with your crossbow.
When that's taken care of, drop into the pool at the end of the passage and
swim down into the flooded chamber.
Inside the
chamber, there are four passages. North, south, east and west. Each passage is
marked with its own face-tile to help you distinguish the passages. At the end
of the north passage you will find a closed door. At the end of the south
passage you will find another closed door (which is timed). At the end of the
east passage you will find a hole in the ceiling with a wall-switch up inside
it. This switch is not timed and it will open the door at the end of the north
passage. At the end of the west passage, you will find an uw-lever. This lever
is timed to the door at the end of the south passage.
Enter the
east passage and swim to the room at the end. Collect the Flares from the
central ledge, then swim up inside the ceiling-hole. Pull out into the passage
above and use the wall-switch to open the door at the end of the north passage.
Swim back to the central chamber, then swim right and enter the north passage.
Swim to the room at the end of the passage and pick up the Hathor Effigy from
the central ledge.
Swim back to
the central chamber and go up for some air. Dive down into the chamber again
and enter the west passage. Swim to the room at the end of the passage, collect
the LMP from the central ledge and then use the uw-lever on the north wall to
open the door at the end of the south passage, but do not try to do the
timed-swim yet! Wait for the cut-scene of the door opening to finish, then swim
back to the central chamber and grab some air. Re-enter the west passage and
swim back to the uw-lever. The timed-door will now be closed and the uw-lever
will have re-set itself. When you re-use the lever, the cut-scene won't kick in
this time and you will have the extra valuable time you need to accomplish the
timed-swim. When you have used the lever again, swim back to the central
chamber and enter the south passage. Swim through to the room at the end of the
passage (hopefully you made it past the door in time) and pick up the Ornate
Handle from the central ledge.
Return to
the central chamber, swim up and pull out of the pool. Run to the end of the
passage and go left (NE) after the arch. Make your way to the end of the
passage, then go past the closed doors and head around into the next passage
(SE). At the end of the passage, go left (east) and enter the sarcophagus room.
Do not shoot
the jar to your right as it contains another skeleton. The jar to your left is
empty so leave that alone as well. Search the NE and SE corners of the room for
two more jars, then shoot them and collect the SMP ~ Normal Shotgun Ammo from
the shattered remains. Now combine the Hathor Effigy with the Ornate
Handle to make the Portal Guardian, face south at the receptacle and place
the portal guardian onto it to open another door out in the passages.
Secret ~
Eye Of The Serpent 8
Leave the
room and enter the passage to the left (SW). At the end of the passage, turn
left into the south room and take the Secret ~ Eye Of The Serpent 8 from the
pedestal. Leave the room and head out to the right (NE). Run to the end of the
passage, then run left past the portal guardian room and enter the NW passage.
At the end of the passage, enter the north room and the doors will close behind
you.
Drop into
the pool and swim down through the passage in the bottom of the pool. At the
end of the passage, pull out and collect the pack of Revolver Ammo from passage
to your left. Now head through to the end of the passage and slide down the
slope ahead.
Skellycombs
by George Maciver
The ground
floor of this room could be classified as a maze; seen as it's pathways run
around several structures. But there are no dead-ends and it isn't that large
(so don't be distressed by the thought of getting terribly lost in here). Your
first task, is to open a door to upper passages within the structures and you
will do this by finding three skeleton-levers on the ground floor. You also
need to collect the handle before proceeding to the upper areas.
Lever
1
Head right,
then run left into the south passage. Make your way to about half way down the
passage, then look left (east) into the wall of the structure and spot the
closed door up in the alcove. Collect the Normal Shotgun Ammo from below the
closed door, then continue on down the south passage to the outer south wall.
Go left (east) and use skeleton-lever 1 at the end of the passage.
Lever
2
Continue on
eastwards to the end of the passage, and then head left down the north passage.
About half way down the passage you will come to a pool to your left (west).
Nip into the pool for another pack of Normal Shotgun Ammo, and then continue on
to the west end of the pool. Take a left turn down the south passage, pick up
the LMP, and then go right (west) and find skeleton-lever 2 by a pool at the
end of the passage.
From the
lever, make your way down the north passage until you are about half way, and
then turn right (east) and find another pack of Normal Shotgun Ammo between the
two structures. Now run around into the north passage and head to the outer
north wall. Go right (east) until you come to another pool, then drop in the
pool and pick up the Ornate Handle.
Lever
3
Skeleton-lever
3 is near to the pool you picked the ornate handle up from. Use the lever and
you will see a shot of the door opening in the structure.
Make your
way back to the outer west wall of the room and head down the south passage
again (to about half way). Enter the east wall alcove in the structure and
climb up to the newly opened door. Make your way out to a long connecting wall,
then as you run across the wall, two skeletons will show up (one in front of
you and one will attack from behind). Whip out your shotgun (or crossbow and
explosive arrows) and blast the enemy away. Now continue on to the end of the
wall and enter the passage in the next structure.
Walk to the
end of the passage, then jump the gap to get inside the passage in the next
structure (west). Make your way to the end of the passage, jump over to the
passage in the next structure (west) and head to the end of the passage. Jump
into the passage in the next structure (west) and follow the passage around to
the end. Jump over to the passage in the next structure (south) and make your
way to the end. Now jump over to the passage in the next structure (south),
make your way to the end and stop.
It looks
like you have arrived at a dead-end, but you haven't. The next passage is
around the wall to the left (north). So, make a left curved running jump around
the wall into the passage of the next structure, then make your way to the end
of the passage. Climb to the top of the north wall ladder, then climb left and
drop off onto the ledge.
Head to the
south end of the ledge and climb onto the block to your left (east). Ignore the
wall ladder above the block (the hatch at the top is closed and you will access
that area later on) and face SW. Take a right curved running jump inside the
next structure and head make your way towards the end of the passage. Grab your
weapon of choice, take out the skeleton that arrives to greet you and then jump
over into the west passage and walk to the end.
Look down
and spot the long bridge type structure running from north to south. Jump down
onto the bridge and note the closed door up in the far north wall. Head towards
the south end of the bridge and another skeleton will make an appearance. Take
the skeleton out by shooting him off the south end of the bridge (otherwise the
sloped sides of the bridge will stop him from falling). When the enemy has been
seen to, walk to the south end of the bridge and face east. You will see a
small ledge with a wall-switch on the structure to the left. Jump over and use
the switch to open the gate at the other end of the bridge.
Face west,
walk to the edge of the ledge and then face NW and jump to the small ledge
between the structure and the bridge. Jump up onto the bridge, run to the north
end and jump up into the newly opened north wall door. Enter the small room
beyond and use the skeleton-lever inside to lower a hatch between the
structures at south end of the bridge.
Jump back to
the bridge and take out the newly arrived skeleton. Run to the south end of the
bridge (but not as far as the wall-switch ledge) and jump into the passage in
the east wall of the structure (it's to the right of the passage you entered
the bridge area by). Now make your way to the end of the passage, jump over to
the following east passage and walk to the end.
Your next
destination is on the slope ahead of you. Jump onto the slope, slide and grab
the edge and shimmy right until you can pull up onto a flat-tile at the end of
the slope. Walk to the top of the flat-tile, side-flip right and land on the
flat-ledge at the end of the slope. Walk to the east end of the ledge and face
NE. Look down onto the slope, spot the flat-tile just below and jump to it.
Hang-drop from the flat-tile and shimmy right until you can pull up onto
another flat-tile at the other end of the slope. Now pull up and take the Hathor
Effigy from its resting place.
Shimmy back
to the flat-tile at the other end of the slope and pull up onto it. Face SW,
jump back up to the ledge at the end of the slope and then walk to the west end
of the ledge. Face NW and take a running jump into the gap in the north wall of
the structure. Make your way to the north end of the wall, climb the ladder at
the end and pull up onto the top of the structure.
Secret ~
Eye Of The Serpent 9
Face the
north structure, take a running jump to its sloped roof and then slide and grab
the end of the roof. Shimmy right until you can pull up onto the flat-tile on
the corner of the structure, then stand-jump to the receptacle at the top of
the structure. Combine the Hathor Effigy with the Ornate Handle
to make the Portal Guardian, then place it on the receptacle to activate a
secret over in the NE corner of the room.
Jump over to
the sloped roof on next north structure, then slide down the roof and grab the
end of it. Shimmy right until you are at the end of the slope, then shimmy
around the corner onto the next slope. Shimmy twice to the right, then pull up
and back-flip to the ledge behind you. Head to the east end of the ledge and
jump over to the NE ledge where the secret is. Run towards the pedestal and the
hatch will lower behind you (giving you access to the lower areas if you missed
some goodies down there). Take the Secret ~ Eye Of The Serpent 9 from the
pedestal and the exit door will open over in the west wall.
Walk to the
south end of the ledge and face the north slope. Take a running jump towards
the corner of the slope, grab the edge of it and pull up. Face SW, stand-jump
to the top of the bridge and make your way to the west end. Jump over to the
top of the west structure to your right, and then take a running jump over to
the top of the NW structure. Now jump into the west wall doorway, head through
the following passage and slide down into a small room with a closed
floor-hatch.
Return To
Bonus Level 1
You should
recognise this place. It's where you entered Loren Golden's "Through The
Shadow Of Death" level. Make your way into the passage to the right
(east), then at the end of the passage, turn left and find yourself back at the
top of the boulder slope.
Run to the
bottom of the slope and jump the lava-trap to get back into the lower passages.
Run straight ahead into the north passage, then just before you reach the end
(where the lava-trap is), turn right into the east passage. Make your way
through the passage and Lara will be transported back to "Hall Of Fame ~
Part 1"
Bonus
Levels 1 & 2 ~ Hall Of Fame 1 ~ Revisited 2
Access
Legacy Of The Gods Bonus Level 4 by Luis Martins Part 2
At the end
of the following passage, jump into the right hand side water passage (the left
one will drag Lara to a watery death). Slide to the end of the passage, then
jump the hole at the end and arrive safely in the passage beyond. Enter the
passage to your right and make your way down to the elevator. The elevator
doors will open as you approach, so nip inside and use the wheel-switch on the
wall twice to take the elevator up to the main pool room. Leave the
elevator, head through the following passage and Lara will arrive back at the
main pool room.
Ok, remember
that we have only covered one tiny area in the Luis Martin's level so far and
now we can complete the task. So, make your way northwards down the hallway and
enter the area at the far north end of the room (where the small pool is). Head
to the right after the pool, then go right again and make your way to the top
of the stairs. Go R - R and head up the stairs with the burning pots. At
the top of the stairs, go R - R onto the south stairs and head to the top.
Now make your way southwards and enter the far south room.
Take a look
around in here because there are a few things to note. There is a large closed
gate at the top of the south stairs and a small pool in each corner of the
room. Inside each pool there's an uw-lever and two gates.
The pool in
the SW corner of the room is your starting place, so make your way over there
and drop into the pool. Your next task will be a multi timed-run from pool to
pool via the gates in the pools, which you will open with the uw-levers. Each
uw-lever will open the gate out of the pool and give you access to the next
uw-lever. The timed-run finishes when you are back in the pool you started
from. When all uw-levers have been used, the south gates up the stairs will
open. If you are not quick enough inside the pool passages, Lara will be locked
inside and you will have to re-load from the starting pool. So, let's begin.
From pool 1,
use uw-lever 1 - Swim into passage 1. Use uw-lever 2 - Swim into to pool 2.
Swim right into passage 2 - Use uw-lever 3. Swim into to pool 3 - Swim right
into passage 3. Use uw-lever 4 - Swim into pool 4. Swim right into passage 4 -
Use uw-lever 5 and swim back into pool 1.
The gate
will remain open, so you can go up for air and then swim back down and grab the
LMP inside the gate. The gate at the top of the south stairs will now be open,
so make your way up there and enter the newly opened gate. Drop down through
the long shaft (it's perfectly safe to do so) and Lara will float to ground.
Bonus
Levels 1 & 2 ~ Hall Of Fame 2 ~ Revisited 2
Use the
skeleton-lever in the north alcove to open the double south doors, and then
head up to the doors and pick up the Normal Shotgun Ammo ~ LMP. Now enter the
double doors.
Legacy
Of The Gods ~ Bonus Level 4 by Luis Martins ~ Part 2
Secret ~
Eye Of The Serpent 10
Walk out
into the balcony of the beautiful pink and purple room, find yourself at the
other side of the room you visited earlier and be informed that you have now
entered Legacy Of The Gods ~ Bonus Level 4 by Luis Martins ~ Part 2
Start by
taking a running jump to the central platform and take out the skeleton who has
already been parading himself about on the platform. There's another skeleton
sleeping nearby and he'll jump into action as soon as you approach him, so let
him wipe the sleep from his eye sockets, then blast him away too. Make your way
east and run all the way to the end of the platform. Jump over to the east wall
balcony and take the Secret ~ Eye Of The Serpent 10 from the pedestal.
The Hand
Of The Gods 3
Walk to the
south edge of the ledge, nip onto the diamond shaped pink rock and then jump to
the pink slope on the south wall. Slide down the slope, grab the end of it and
shimmy right until you can pull up onto a flat area on the slope.
Face west,
then use the flat areas on the west slope to get to the high brown-ledge
sticking out of the south wall. From here, jump over to the roof of the central
platform, then walk to the east end of the roof and take a running jump over to
the suspended-tile. Now jump to the roof of the east wall balcony and use the
wall-lever to open a hatch at the west end of the room.
Jump back to
the suspended-tile and jump back to the roof. Walk to the west end of the roof
and stand Lara on the right side. Look down and spot a jump-switch on the side
of the roof and use it to lower two ropes at the west end of the room.
Return to
the east end of the platform and jump back to the east wall balcony. As you did
before, jump to the pink slope on the south wall and shimmy right until you can
pull up. Face north, then look down and spot a long slope leading down into the
deadly lake. Also note the block in the lake beyond the long slope. There's a
ladder on the side of the block and a spike-trap on top of it.
Drop down
onto the long slope, slide to the bottom and then jump while pressing the
"action key" key so that Lara grabs the short ladder on the side of
the block. Don't pull up or you will get spiked. Shimmy left around the block
until the wall ladder below the central platform is behind you, then back-flip
with a twist and grab the ladder. Climb to the top of the ladder, pull up into
the small room above and take the Hand Of The Gods 3 from the pedestal.
The Hand
Of The Gods 1
As you take
the Hand Of The Gods 3, a hatch will open at the top of the west wall ladder.
Climb to the top of the ladder, pull up through the newly opened hatch and find
yourself back on the central platform.
Make your
way to the west end of the platform and jump over to the south balcony. Walk
around the purple column to the west edge of the balcony, then face SW and nip
over to the small ledge ahead. Face west, look down to see a long path leading
down to the far west wall. Drop down onto the path and make your way to the
end. By now a skeleton has appeared behind you and he's heading your way.
Shooting him into the lava lake won't help because it's not deep enough to kill
him. So, use the crossbow and explosive arrows on this one and he'll be out of
your way for good. When the unwanted visitor is out of the way, jump over into
the west wall passage and head up the stairs to the small room at the top.
There's
another skeleton waiting for you in the new room, but this one can be easily
taken out with the shotgun. Just blast him through the spikes on the east side
of the room, then give him a final blast to knock him over the edge of the
balcony. When you've said your farewells, note the spike-trapped block in the
lava lake ahead and look on the side of it for a gem-gargoyle. You will deal
with the gem-gargoyle later on, but for now, head to the timed-lever in the
west wall alcove and save your game.
Use the
timed-lever to temporarily de-activate the spikes on the block in the lava
lake, then quickly run to the east spikes, wait for them to subside, take a
running jump towards the block in the lava lake and grab the edge of it.
Quickly pull up, and then run-jump into the room below the central platform.
Make your
way to the east side of the tiny room, then look down and spot a pink slope
below you. Jump down to the safe area on the slope (it's about half way down
the slope) and then face north. Take a running jump over to the block in the
lava lake, grab the edge of it and pull up. Now take the Hand Of The Gods 1 from
the pedestal.
The Hand
Of The Gods 2
When you
take the Hand Of The Gods 1, you will see a gate open in another room below the
central platform. Before you leave the block, combine your revolver and laser
sight and face SW. You can now get a clean shot at the gargoyle-gem and
shooting it will open the secret gate in NW corner of the room. You won't be
visiting there for a while yet though.
Jump back to
the lower part of the pink slope Screenshot (take care
here because it's not safe to stand on some of the lower areas). Jump up the
slope to get back into the tiny room above, then head to the west side of the
room and pull up onto the higher block. Face the spike-trapped block in the
lake, then line Lara up so that she is facing the block diagonally right. Wait
for the spikes to pop out of the block, then as the spikes subside, take a
running jump to the near left corner of the block. Run diagonally right to the
far right corner of the block, then run-jump towards the right hand side of the
far west balcony and grab it. Make sure Lara isn't near the spike-traps up on
the balcony, then pull up. Time the spikes on the balcony to get into the west
room, then head down the stairs to the left and jump back to the long path at
the side of the lava lake.
Head to the
top of the stairs, pull up to the highest ledge at the end and nip around to
the balcony behind the purple column. Take a running jump back to the central
platform and walk forwards to the north edge. Stand Lara to the right of
the dip in the platform floor Screenshot and then
turn and hang-drop from the edge of the platform. You will see a pink slope
below you Screenshot Drop onto
the slope, slide down and then jump left into the east wall passage inside the
central structure. Go through to the tiny room and take the Hand Of The Gods 2 from
the pedestal.
When you
take the Hand Of The Gods 2, a hatch a the top of the north wall ladder will
now open. So, climb the ladder and pull up onto the top of the central
platform.
Access
Har Meggido by Trix
Ok, we now
going to visit another level. So, head to the west end of the room again and
jump over to the final west platform. Go to the west end of the platform and
jump over to the balcony on the west wall. Head to the right (north) and stand
at the edge of the balcony. Take a running jump over to the ledge on the north
wall, then face NE and take a running jump over to the alcove in the north
wall. Climb the ladder and pull up at the top into a short passage.
Pick up the Revolver
Ammo, then drop down to the right (south) into a lower passage. Use the
skeleton-lever inside the passage to open the big double doors in the north
wall. Pull up out of the lever passage and head to the east end of the passage.
Note the newly opened double doors in the north wall down on the lower balcony,
then jump over to the roof above the double doors. Face south, take a running
jump to the-suspended tile ahead, then take a running jump south to the roof on
the central platform.
Walk to the
west end of the roof and spot the two ropes hanging down ahead and a
jump-switch on the west wall beyond the ropes. Stand at the edge of the roof,
hop back once, stand-jump towards the first rope and grab it. Slide to the
bottom of the rope, then swing to the second rope and grab it. Now line Lara up
with the jump-switch and swing towards it. As soon as Lara is above the
jump-switch, jump from the rope, grab the jump-switch and pull it down. This
will open a gate down in the lower west room.
Make a
safety-drop down to the lower balcony, then take a running jump over to the
ledge on the north wall. Face NE and take a running jump to the alcove in the
north wall. Climb the ladder again to the upper passage, then head to the east
end of the passage and drop down to the lower balcony. You are now standing by
the open double gates that lead to the next Hall Of Fame 2 level.
Jump the
lava-trap to get inside the double doors, then walk forwards to the second
lava-trap. Stand on the right side of the lava-trap and jump to the slope on
the other side. As you slide down the slope, spot the lava pool at the end of
the slope, and then jump to the right when you reach the end of the slope and
land on a safe ledge in the lava pool.
Note the
closed north gate and the slope in the west wall, then make your way eastwards
over the safe-tiles and jump to the passage beyond the lava pool. At the end of
the passage, stand on the white-tile at the east wall and Lara will be elevated
to her next destination.
When the
elevator has stopped, Lara will be standing in an icy cave and wishing she had
brought her winter coat with her. Ah well, exploring will keep her warm no
doubt.
Start by
taking a running jump to the top of the north slope, then head through to the
end of the chilly passage. There's a break in the east railings, so stand Lara
facing out through the break and note the suspended ice-tile hanging in the
room ahead. Jump to the ice-tile and you will be informed that you have now
entered Har Meggido by Trix.
Har
Meggido by Trix
Secret ~
Eye Of The Serpent 11
Scattered
around the room there are several suspended ice-tiles; and I must say they are
quite difficult to see. However, on some tiles you can spot a small puff of
smoke, which will assist you as you work your way up the ice-tiles (a flare
might help in some cases). The ice-tiles run around the room anti clockwise and
make their way to the secret at the top of the room. Also note that some of the
ice-tiles are sloped; so you will be sliding from some of them onto others. To
save confusion, I have noted the route as simply as possible.
From the 1st
tile, face south and run-jump to the next tile. Face SE and stand-jump to the
next tile. A harpy will show up from the top of the room, so quickly gun it
down before it has time to attack. Face SE and stand-jump to the next tile,
then face SE and run-jump to the next tile. Face east and run-jump to the next
tile, then face NE and stand-jump to the next tile. Face NE and run-jump to the
next tile, then face north and run-jump up onto to the next tile. Now face
north and slightly to the left and run-jump up onto the next tile. Face west
and slightly to the right, run-jump to the next tile and take out another
screeching harpy.
Face west
again and slightly to the right. Run-jump up to the next tile, then face west
and run-jump up to the next tile. Now things get a bit tricky. Face south and
spot the puff of smoke lingering in the air. This marks the spot for a
sloped-tile. Take a running jump towards the puff of smoke and grab the edge of
the sloped-tile. Pull up onto the tile, slide-jump south and grab the edge of
the next tile. Pull up onto the tile, then face SE and spot the next puff of
smoke. This is another sloped-tile. Take a running jump towards the puff of
smoke and grab the edge of the next tile. Pull up onto the tile, then
slide-jump and grab the next tile. This tile is also sloped. Pull up onto the
tile, shimmy left as far as you can, and then pull up onto the tile and
slide-jump with a left curve so that Lara grabs the next tile. Pull up onto the
tile, face north and run-jump up to the next tile.
Now face NW
and spot the puff of smoke. This is not a sloped-tile though. Run-jump up onto
the next tile, then face west. You can just make out the sloped tile ahead, so
run-jump to it and then slide-jump and grab the next tile to the south. Pull up
onto the tile, and then face east, stand-jump towards the artefact-tile and
grab it. Pull up onto the tile and take the Secret ~ Eye Of The Serpent 11.
Return To
Legacy Of The Gods Bonus Level 4
When you
take the secret, a floor-hatch will open on the ground floor of the icy cave.
Face south, walk to the edge of the tile and look down. Spot the open
floor-hatch below, but don't try to swan dive from here or Lara will miss the
hole and it will end in tears. Turn around, hang-drop from the tile and drop.
Lara will fall into the hole and arrive in a flooded passage below. Let the
current take Lara to the end of the passage, then pull out of the water and
make your way to the end of the passage. The gate ahead will open as you
approach and you are now facing out over the lava pool you visited earlier.
Make a
curved right jump around the wall to the slope in the west wall, and then make
your way to the top of the slope. The gate ahead will open as you approach, so
go through and head left to the two lava pools. Now jump the lava pool to your
right and return to the balcony in the Legacy Of The Gods Bonus Level 4.
Legacy
Of The Gods ~ Bonus Level 4 by Luis Martins Part 2 ~ Continued
Secret ~
Eye Of The Serpent 12
Go right to
the west side of the balcony and climb up to the high passage. Head to the end
of the passage and climb down the ladder. Face SW, jump over to the ledge on
the west wall and then jump to the south balcony. Run-jump over to the central
platform and make your way to the east end. Jump over to the next central
platform, then run-jump to the south balcony again. Make your way down the long
path and head back to the west room.
Head
straight over into the north passage and make you way down to the newly opened
gate. Two spike-traps will de-activate on the following areas. 1 ~ On the block
around the corner to your left on the north wall. 2 ~ Inside the north gate.
Take a left curved running jump around the wall to the block at the north wall,
then run-jump inside the north wall gate.
Place the 3
x Hand of The Gods in the receptacles on the north wall. The central
floor-hatch will open and you will have access to a flooded passage. Drop down
inside the passage and dive down southwards. Do not swim into the north passage
yet or you will miss the final secret. Swim straight ahead to the south end of
the passage and take the Secret ~ Eye Of The Serpent 12 from its watery resting
place.
Return To
Bonus Level 1
Swim north
past the hatch and you will be swept back to Hall of Fame 1.
Bonus
Levels 1 & 2 ~ Hall Of Fame 1 ~ The Final Visit
Heading
Back To Limbo
Swim to the
end of the passage and use the uw-lever to open the ceiling-hatch at the east
end of the passage. Swim to the east end of the passage, swim up through the
hatch and arrive back in the main pool.
Pull out on
the west side of the pool, head left (south) and make your way to the end of
the hallway. Now go through to the transporter in the south room, nip inside
and zap yourself off to Limbo.
Old
& New Levels ~ Limbo ~ Revisited
If you
already have 3 x Pentagrams ~ Follow the walkthrough from Go To The Aqueduct
Using The
Eye Of The Serpent Artefacts
Lara is now
back in Limbo. Note the two transporters to the north and south. The north
transporter will take you back to the central island. The south transporter
will take you back to Bonus Levels 1 & 2; but you only need to use that if
you wish to return there for a forgotten item.
In the
sloped east and west walls of the temple roof you will find 12 receptacles for
the Eye Of the Serpent artefacts. There are 4 receptacles at the at the north
end of the roof, 4 at the south end and 4 in the middle. Each set of 4
receptacles are placed on their own unique tile.
4 x North
End Receptacle Tiles ~ Screenshot
4 x Middle
Receptacle Tiles ~ Screenshot
4 x South
End Receptacle Tiles ~ Screenshot
The tiles
correspond with the tiles above the golden gates on the north temple Screenshot
You must
place each set of 4 Eye Of The Serpent into the receptacles with the same
tile design as those above the golden gate you wish to open. Two of the
same tile designs are on the east side of the roof, and two on the west side.
It is vital that you follow the correct instructions or you could end up
opening none of the gates. For instance, if you place 3 Eye Of The
Serpent into 3 corresponding receptacles and 1 Eye Of The Serpent into a
differing receptacle, none of the gates will open.
You need 4
Eye Of The Serpent to open 1 golden gate on the north temple.
You need 8
Eye Of The Serpent to open 2 golden gates on the north temple.
You need 12
Eye Of The Serpent to open all 3 golden gates on the north temple.
If you have
less than 4 Eye Of The Serpent, you will not be able to open any of the golden
gates on the north temple.
If you are
unable to open any of the gates ~ Follow the walkthrough from Go To The Aqueduct
If you have
4 or more Eye Of The Serpent and you are missing any of the 3 x Pentagrams from
the previous three levels ~ Follow the walkthrough from The Three Golden
Gates
If you
missed 3 Pentagrams from the previous three levels, you need to open all 3
golden gates to acquire the 3 x Pentagrams from those levels. For instance; if
you are missing The Aqueduct, Wrath Of The Wraiths and the Lair Of The Serpent
Pentagrams, you need to open The Aqueduct, Wrath Of The Wraiths and the Lair Of
The Serpent gates to acquire their Pentagrams.
If you
missed 2 of the Pentagrams from the previous three levels, you need to open the
2 golden gates connected to the levels where you missed the Pentagrams. For
instance; if you are missing the Wrath Of The Wraiths and the Lair Of The
Serpent Pentagrams, you need to open the Wrath Of The Wraiths and the Lair Of
The Serpent gates to acquire their Pentagrams.
If you
missed 1 of the Pentagrams from the previous three levels, you need to open the
golden gate connected to the level where you missed the Pentagram. For
instance; if you are missing the Wrath Of The Wraiths Pentagram, you need to
open the Wrath Of The Wraiths gate to acquire its Pentagram.
Any
Pentagrams you already have from the previous three levels, will not be
accessible to you now. You would have seen this happening if you took any of
the Pentagrams from the previous three levels.
The golden
gate Pentagrams are placed like so...
Wrath Of The
Wraiths ~ Right Gate
Lair Of The
Serpents ~ Middle Gate
The Aqueduct
~ Left Gate
Placing
The Eye Of The Serpent Artefacts
Placing 4
Eye Of The Serpent into the 4 north end receptacles Screenshot will
open the right side gate Screenshot
Placing 4
Eye Of The Serpent into the 4 middle receptacles Screenshot will
open the middle gate Screenshot
Placing 4
Eye Of The Serpent into the 4 south end receptacles Screenshot will
open the left side gate Screenshot
Getting
The Pentagrams
Head into
the north transporter, zap back to the central island and use the NW floating
ledges to get back to the north temple.
The open
gates are ahead of you now, and hopefully you have opened the correct gates to
the Pentagrams you require.
Right
Gate
~ Enter the right side gate, take the Pentagram 1 and leave the room. As you do
so a cut-scene will kick in showing you the Wrath Of The Wraiths level and its
Pentagram being concealed.
Middle
Gate
~ Enter the middle gate, take Pentagram 2 and leave the room. As you do so a
cut-scene will kick in showing you the Lair Of The Serpents level and its
Pentagram being concealed.
Left Gate ~ Enter the left
gate, take Pentagram 3 and leave the room. As you do so a cut-scene will kick
in showing you The Aqueduct level and its Pentagram being concealed.
Use the
floating ledges to get back to the central island, nip into the west
transporter and zap back to The Aqueduct.
Old
& New Levels ~ The Aqueduct ~ The Final Chapter
Head Back
To The Mirror Room
Make your
way out to the top of the glass covered maze and head to the SE corner. Enter
the south passage and use the flooded passage to get back to the timed hatch
room. Leave via the north passage and head through to the north room (where you
picked up the bag of sand earlier). Go left, then drop into the water-hole and
swim to the end of the passage. The current will now sweep Lara into the
passage to your left. At the end of the passage, do not turn right! Swim up
into the hole in the ceiling and climb out into the passage above the Hallway.
Drop down
into the Hallway, go R - L and jump over to the south passage. Go R - R and
jump over to the west balcony. Head through the west gate and make your way to
liquid glass wall at the end of the passage. Now nip through the liquid glass
wall and arrive back in the mirror room.
Run to the
west side of the room and spot the arched liquid glass wall. Use the tinnos
key on the keyhole nearby to dissolve the liquid glass wall, and then head
through to the small chamber beyond. Don't step into the transporter yet as you
now have two options.
If you have
3 x Pentagrams, you can access Bonus Level 3 now and this will be your only
chance to do so. If you do not have 3 x Pentagrams, you will not be able to
access Bonus Level 3 and you must proceed with the rest of the game.
If you have
3 x Pentagrams ~ Follow the walkthrough from Accessing
Bonus Level 3
If you do
not have 3 x Pentagrams ~ Place the Dragon Mask in the Receptacle behind the
transporter and follow the walkthrough from Runaway
Train
Step into
the transporter and zap back to Limbo. On arrival you will be on another
floating island with the Pentagram receptacles. Place the 3 x Pentagrams into
the receptacles and Lara will be whisked away to Bonus Level 3.
Old & New Levels ~ Bonus Level 3 ~ A Tribute To Luis
Martins
1 Secret
Argentina. Peru. Chile. Bolivia. South
America Idol 1. South America Idol 2. The Revolver. The Laser Sight. Hand Of
The Gods 1.
Hand Of The Gods 2. Hand Of The Gods 3.
Jedimaster’s Certificate.
As soon as
you arrive in the level, you will hear the sound of the secret bell (this is
just a sound effect and nothing to do with a secret pick-up). Press the forward
key to bring Lara into the picture, then note the transporter to the west with
a banner asking you if you are "Leaving Already?" If you decide to
leave, you will be zapped off to the next level and the Bonus Level 3 adventure
will be over. So, make your choice.
If you
choose to leave ~ Enter the transporter and follow the walkthrough from Old
& New Levels ~ Runaway Train
If you
choose to continue the adventure ~ Follow the walkthrough from Beginning The
Adventure
First, pick
up the Flares from the east side of the room, then shoot out the wooden barrier
covering the opening in the south wall. Drop down through the opening, slide
into a deep shaft and then drop into a water-hole at the bottom of the shaft. Note:
Do not hit the "action key" while on the slope or Lara will land in a
partitioning room and crash to her death.
Swim to the
bottom of the water-hole for some Flares and take note the south and east
passages. The south passage leads to a large pool room. The east passage leads
a flooded maze. Inside the maze, there is a closed black gate. To open the
gate, you need to find five uw-levers. One lever is in the large pool room at
the end of the south passage and the other four levers are inside the maze. You
also need to pick up the Argentina artefact from the maze.
The South
Passage & The Large Pool Room
1st
Underwater-Lever
Swim through
the south passage and out into an underwater chamber. Swim down through the
hole in the floor, then swim into the west passage. Swim ahead until you
are nearly at the end of the passage, then swim into the north passage. Swim to
the end of this passage, then swim up and out into a large pool room. Swim west
until you are at the second pillar at the north wall, then locate the uw-lever
on the east side of the pillar and use it. You will see a shot of the closed
black gate in the maze.
Swim back
eastwards and go back down the hole in the pool floor. Make your way back
through the passages and return to the water-hole. Top up with air, and then
swim down into the east passage.
The East
Passage & The Flooded Maze
2nd
Underwater-Lever
Swim into
the east passage and make your way to the T-junction at the end. Swim straight
ahead and down inside the opening in the east wall. Turn around, spot the
uw-lever on the west wall and use it.
The
Argentina
Swim out of
the opening and head straight on and up for some air. Return to the east
passage, then swim to the end of the south passage for a LMP. Return through
the passage and swim left to get back for air. Return once again to the east
passage, but this time swim north. Keep heading north (without turning off),
then at the end of the passage, swim left. Swim right at the next turn, then
swim down and pick up the Argentina. You will see a shot of another closed gate
elsewhere.
3rd
Underwater-Lever
Swim back
through the passage and take the second left passage (east). Swim up through
the passage and make your way around into the south passage. Locate the hole in
the ceiling and swim up into it for some air. Also note the closed
ceiling-hatch here. At the end of the south passage, you will find the closed
black gate, but ignore it for now as you can't get through it yet. Swim back
northwards to the end of the passage, then when you reach the T-junction, swim
right (north) and then immediately take a left turn (west). Swim to the area
below the higher passage to the south, then light a flare to see a dark
wall-tile on the west wall. This is an underwater door. Use the "action
key" to open the door, then swim through the door and grab the Flares to
your right. Now face south, swim up and to the right and use the uw-lever on
the north wall.
4th
Underwater-Lever
Swim back
through the passage to the underwater door. Swim left, then swim right and up
into the east passage. Swim to the right, go down into the south passage and
take an immediate left turn into the east passage. Swim around to the right and
grab some air from the air-pocket. You now need to head back to the underwater
door.
Make your
way back down the passage to the T-Junction. Go right (north) then take the
next left (west). You are now back at the underwater door, but don't go through
it. Swim up into the higher south passage and make your way to the railings at
the end of the passage. To the left of the west wall railings, there is another
underwater door. Open the door, then swim through and go right for the next
uw-lever.
5th
Underwater-Lever
Swim out of
the passage and down into the north passage. Swim up into the east passage,
then swim down into the south passage. Take an immediate left turn into the
east passage, then swim around to the south passage and grab some air from the
air-pocket. Head back north and make your way back to the T-junction. Turn
right, then take the next right into the east passage. Swim to the end of the
passage and light a flare to see an underwater door in the west wall. Open the
door, swim through and then swim up to the left for the final uw-lever. You
will now see a shot of the black gate opening.
The Hand
Of The Gods 1
Swim back
through the passage and make your way back to the crossroads. Swim south, then
swim immediately left into the east passage. Head around into the south passage
and take a deep breath from the air-pocket. Now swim south, make your way to
the end of the passage and enter the newly opened black gate.
Swim to the
end of the following passages, pick the Hand Of The Gods 1 from the pedestal
and see a shot of an underwater railed passage back in the large pool room.
The Peru
Return
through the passages and make your way back to the air-pocket. Swim north, then
take a left turn at the end of the passage. Take another left turn, then swim
right and up for some air. You are now back at the water-hole near the start of
the level.
The South
Passage ~ Large Pool Room ~ Revisited
Enter the
south passage and make your way back to the large pool room. Swim to the west
end of the pool and note the railed passage inside the north wall. This is what
you saw when you picked up the Hand Of The Gods 1. At the end of the railed
passage, there is a gate that will open later on. For now though, pull out onto
the ledge at the west end of the pool, nip up onto the west block and head left
into the passage. Jump the lava-trap and proceed along the passage until you
come to a lava-trap with a double-sided slope inside. Stand at the edge of the
lava-trap, nip back once and then take one-step back. Run-jump onto the far
side of the slope, and then immediately jump to the other side of the
lava-trap.
There is now
a passage to the left (north) and a higher passage straight ahead (east). Take
the left route first. Walk to the edge of the passage, then jump over the
spike-trapped bridge, grab the passage on the other side and pull up. Make your
way to the end of the passage, enter the north room and take the Peru from the
pedestal. You will get another shot of the closed gate you saw earlier.
The Chile
Return up
the passage to the spike-trapped bridge and jump back to the previous passage.
Climb up into the east passage and make your way along until you come to two
lava-traps. Back-drop and grab the edge of the passage, then shimmy left onto
the gap in the south wall. Shimmy left until you can pull up onto a central
ledge, and then face east, back-drop from the ledge and grab it. Shimmy left
onto the gap in the south wall, then shimmy left to the other side of the
lava-trap.
Head through
the following passage and Lara will arrive out on a long bridge over-looking
the pool below. The end of the bridge is broken, and a slope down inside the
gap will send Lara plummeting into the pool below, so run-jump over the gap and
use the "action key" to glide Lara safely into the passage beyond the
gap.
Make your
way to the end of the following passage, then jump up to the left. Drop down
onto the bridge below and pull up into the passage on the other side of the
bridge. Make your way to the end of the passage and you will arrive at a lava
pool with a descending slope and a monkey swing. Use the slope to slide-jump
and grab the monkey swing, and then make your way to the other side of the lava
pool.
Head to the
end of the following passage (jumping two lava-traps as you go), then before
you drop down to the next level, look up to the right (east) and note a higher
passage (you will visit there later on). Drop down to the next level and head
to the end of the east passage. Jump the lava-traps, then go right and take the
Chile from its resting place.
The
Bolivia
Head back
through the passage (taking care not to fall into the lava-traps) and pull up
into the south passage. Turn around, jump to the upper east passage and then
stand-jump to the higher passage. Make your way to the end of the following
passage and arrive at a seemingly dead end overlooking the pool.
Take a
running jump SE and land on a small bridge. Climb up from the south end of the
bridge into a higher passage, then carefully make your way through the passage
(taking care not to fall into the lava-traps). You will eventually come to a
floor-hatch. Take note of the floor-hatch, then head continue on through the
passage. Jump the following three lava-traps, then at the end of the passage,
you will come to a lower room; but don't drop down into it yet! Look down
inside the lower room and spot the slope below you leading into a lava-trap.
Jump down to the left of the slope, then jump into the north room.
At the far
end of the room (on the west side) there is the gate you have been seeing when
you picked up the artefacts, but it's still closed. There is also a floor-hatch
in the middle of the room and a floor-lever in the west alcove.
Use the
floor-lever to open the floor-hatch back in the previous passage, then return
to the slope by the lava-rap. Stand-jump from the bottom of the slope into the
upper passage, then head west to get back to the floor-hatch. There's a ladder
down inside the hatch-hole. Use it to get to ground, then head west through the
passage. At the end of the passage, slide down the following two slopes and
land in a passage below. Head east up the slope, make your way around to a
railed room and take the Bolivia from the pedestal. This will trigger the gate
back in the slope and lava-trap room to open.
Using The
Artefacts
Climb to the
top of the ladder nearby, then head west until you come to the hatch-hole in
the ceiling. Climb up through the hole and make your way east to get back to
the slope and lava-trap room. Jump down into the room and enter the newly
opened west gate.
Take the Flares
from the block to your left, then use the lever inside the tiny room to open
the floor-hatch back in the previous room. Return to the previous room, drop
down through the newly opened floor-hatch and fall into a water-hole.
Pull out to
the south and head through the passage to a small room at the end. Go to
the NE corner of the room and locate the hole in the floor. There's also a
lever on the east wall. If you try to drop through the floor-hole, Lara will
fall to her death. So, use the wall lever to open a hatch covering a water-hole
at the bottom of the hole, and then drop into the floor-hole and fall safely
into the water-hole.
The water
passage you are in, is in the underwater maze you visited earlier, but there is
no need to explore it again. Pull out to the west and head through to the next
room.
You can
explore the room if you wish, but all you will find are a lot of empty
pedestals. The upper balconies will be explored later on. So for now, head to
the west side of the room and note the two receptacles on the wall. Combine the
Argentina with the Chile to make the South America Idol 1 and
place it in the right side receptacle. Combine the Bolivia with the Peru
to make the South America Idol 2 and place it in the left side receptacle. The
central west wall will now open and you will have access to the large pool
room.
The Hand
Of The Gods 3
Walk towards
the pool and a cut-scene will kick in showing you the new areas you will be
visiting. From the edge of the pool, pull up onto the north block to your
right, run-jump to the west pillar in the pool and then run-jump to the next
west pillar. The patterned-tile on top of the pillar will trigger a block to
rise on a ledge on the south side of the pool (if you look directly south you
will see it). The raised block will give you access to a monkey swing, but the
block is timed so you need to move fast.
From the
trigger-tile, run-jump back to the previous pillar (making sure you land on the
left side), then turn towards the timed-block ledge (SW) and run-jump to the
ledge. Now nip up onto the timed-block before it lowers and grab the monkey
swing above you Video Help
Make your
way over the monkey swing and drop down at the end. Climb the wall ladder at
the end of the ledge, then climb off to the left and take a look around.
To the west,
there is a slope on the south wall. To the right of the slope there is a bridge
spanning the room. Beyond the bridge there is a timed-hatch. You will use the
slope to get to the bridge, then you will jump to the timed-hatch. The lever
for the timed-hatch is at the east end of the ledge you are on. Once you have
used the slope to get to the bridge, the only way back to the timed-lever is to
drop into the pool and make the long trek up to the ledge again via the
timed-block and monkey swing. So, save your game here in case you fail the
timed-task.
Go to the
end of the east ledge, then jump over to the small east ledge. Use the lever on
the south wall to raise the timed-hatch, then race back to the slope and jump
onto it with a left curve (so that Lara slides backwards down the slope). Grab
the end of the slope, quickly shimmy right as far as you can and then pull up,
back-flip with a twist and press the "left directional key" to glide
Lara onto the bridge. Head north to the end of the bridge, jump through the
break in the railings to the west and land on the timed-hatch. Now stand-jump
towards the high west pillar, grab it and pull up Video Help
You can now
see a central pillar to the west and you will be heading there shortly, but
first you need to lower a block on top of the pillar. Face the north wall, then
jump back and grab the pillar. The wall below you is climbable, so make your
way down as far as you can go, then drop and grab the ledge beneath the pillar.
Use the wall-lever on the north wall to lower the block on top of the central
pillar, then face south and run-jump to the south wall ledge. Now jump to the
south wall ladder and head up to the top. If you look up westwards, you will
see a jump-switch on the pillar ahead, and that's your next destination.
Face NW and
jump over to the central pillar. You now need jump and grab the broken pillar
to the SW, but it's not an easy task. Although you are heading towards the SW,
face Lara slightly SE so that the broken pillar is to her right, then take a
right curved running jump towards the pillar, grab the edge of it and pull up Video Help
Climb the
south wall ladder and drop off to the right. Note the west ledge, but don't go
there yet. Jump over to the small east ledge, then face west, drop back from
the ledge and grab it. Line up with the jump-switch below you, then drop and
grab the jump-switch. Keep the "action key" pressed as you watch the
following cut-scene of a block rising on the upper west ledge, then when you
have control of Lara again, she will be falling from the jump-switch towards a
slope below her. So, press the "action key" and grab end of the
slope. Failing to grab the slope, will result in you having to make the entire
trip back up to the high pillars. Now back-flip from the slope and land on the
ledge behind you.
Face NW and
jump back to the central pillar. Yes, you have to do that tricky jump to the
broken pillar again Video Help When you
are safely on the pillar again, climb the ladder and drop off to the right. Now
take a running jump over to the west ledge, climb onto the newly risen block
and then jump to the ledge at the north wall. Face east and note the hanging
pillar ahead and the lower ledge beyond the hanging pillar. That's where you
need to head to next. Stand Lara at the back of the ledge with her right foot
on the edge of the ledge, then side-step left once. Now face slightly SE, take
a running banana-jump left around the hanging pillar and land on the lower east
ledge.
Pull up onto
the east block, face south and run-jump to the south ledge. Use the jump-switch
on the south wall to raise a hatch up on the north wall and lower a block on an
upper bridge. Now jump back to the north wall ledge, face west and run-jump to
the ladder on the hanging pillar. Try to catch the ladder in the middle to
avoid the ladder bug. Get Lara into the climbing position, then climb around to
the north side of the pillar, head to the top of the ladder and pull up.
If you look
west, you can see an item on a pedestal. Run to the east end of the ledge, then
run-jump through the break in the fence to the passage in the south wall.
Carefully make your way through the passage (avoiding the four lava-traps),
then at the end of the passage, jump over to the west ledge and collect the Hand
Of The Gods 3. You will get another shot of the flooded passage in the large
pool.
The Hand
Of The Gods 2
Jump back to
the lava pool passage and make your way to the end. Jump back to the north
ledge and face east. Run-jump over the fence towards the raised hatch, grab it
and pull up. Note the passage up in the north wall, but don't go in there yet.
Jump to the block on the bridge, then jump eastwards to the next ledge. Face SE
and jump to the central pillar. You can see another item on a pedestal to the
east, but you can't reach it yet. Face SW and run-jump to the ladder on the
south wall. Climb down the ladder and make your way eastwards as far as you
can. Face NE and spot a jump-switch above a triangular ledge in the corner of
the room. Face SE and take a running banana-jump right into the passage in the
south wall.
Head into
the passage and U-turn left. Shoot out the wooden barrier and drop into the
lower room. Nip over to the triangular ledge and use the jump-switch to raise a
block on top of the central pillar you visited not so long ago. Jump back to
the room, then taking care not to fall into the lava-traps, enter the south
side of the room. Collect a LMP from the SW corner, then jump the lava-traps to
get to the north side of the room. Now jump into the west passage, head to the
top and a gate will open as you approach. Go through and find yourself back on
the bridge with the block.
As you did
before, jump to the east ledge, then jump to the central pillar. Face SE and
run-jump to the ledge at the south wall. Still heading east, jump to the next
ledge and then jump to the east wall block. As you pull up onto the block, a
gate will open to your right. (The gate leads back to the slope and lava-trap
room you visited previously; but unless you have forgotten something, there is
no need to enter there). Nip down to the left, stand-jump to the top of the
north wall block and grab the Hand Of The Gods 2. Taking the artefact will open
the gate to the flooded passage in the large pool.
Leaving
The Large Pool Room
Jump over
the balcony and drop into the pool. Swim west until you reach the newly opened
gate in the north wall of the pool, then swim inside the flooded passage and
pick up the LMP. Swim back out for air, then return to the flooded passage and
swim east. At the end of the passage, go left and head through the following
passages until Lara is swept away by the current. At the end of the journey,
pull out of the water and slide down eastwards into a small room.
Decisions
Note the
receptacles on the north wall for the 3 x Hands Of The Gods, two pedestals at
the east wall with a lever and a floor hatch between them, another floor-hatch
at the south wall and a transporter to the west with a banner asking you if you
are "Leaving Already?".
First use
the lever at the east wall, then immediately jump back from the floor-hatch
before it opens or Lara will fall into a lava-trap at the bottom of the
hatch-hole. A boulder will then drop into the hatch-hole, a banner will appear
nearby asking you to "Take Your Reward" and two items will have
appeared on the pedestals Flares ~ SMP.
You can now
choose whether to continue the Luis Martins adventure or move on to the next
level. Also note, that to proceed with Luis Martins adventure, you need 3 x
Hands Of The Gods from the previous areas.
If you
choose to leave ~ Enter the transporter and follow the walkthrough from Old
& New Levels ~ Runaway Train
If you
choose to continue the adventure ~ Follow the walkthrough from Continuing The
Adventure
Place the 3
x Hands Of The Gods into the receptacles on the north wall. The floor-hatch
will open and a banner will ask if you wish to "Continue The
Adventure?" Well of course you do! So, stand at the edge of the
floor-hatch, save your game and get ready for a scream of a task.
The
Trapped Slope & Collapsible-Tiles Run
Down in the
hatch-hole there are a series of slopes with a spike-trap and several
lava-traps in-between. After the final slope, there is a spike-trap which you
need to clear. You will then land in a passage inside a large lava pool room
and two boulders will roll from the top of the passage towards you. You then
need to get out of the way of the boulders via a collapsible-tile in the lava
pool, and then use the following collapsible-tiles to make your way around the
lava pool and back to the boulder passage. When you reach the boulder passage
again, another boulder will fall, the west wall gate will open and a hatch will
rise in front of the gate. This is the final safe place to land.
There are a
few ways to accomplish this next task, so I have included two routes with video
help for each route. The first route is the most difficult as you need to do it
almost in one go; although there are a few places where you can save your game
if you think it's safe to do so. The second route is a tad easier, as you can
save your game after the initial slope/boulder run and give yourself some
breathing space before starting the collapsible-tile run. Ok, let's make a
start.
Route 1
Drop down
into the hole and Lara will hit the first slope. Slide-jump from the slope,
clear the first spike-trap and Lara will land on a slope beyond the spike-trap.
Slide-jump over the next slope, then slide-jump again to clear the next two
slopes and land on a slope further down in the passage. Immediately slide-jump
to the next two slopes, then slide-jump while pressing the "action
key" to clear the next spike-trap. There's no stopping here though because
two boulders are heading down the slope ahead. So, quickly side-flip to the
right and land on a collapsible-tile in the deadly red lake. Immediately jump
to the next collapsible-tile to the south, then jump onto the following
collapsible-tile to the south (making sure you land on the right side of it).
Now take a curved running jump left, land on the front of the long slope that
leads into the deadly lake, and then slide-jump southwards so that Lara lands
on the next collapsible-tile. Quickly turn to the right and stand-jump to the
collapsible-tile to the SW (you need to land on the very corner of this
collapsible-tile), then run-jump to the next collapsible-tile to the south (you
need to land on the right hand side of this collapsible-tile and as near to the
back of it as you can). Now take a left curved running jump to the
collapsible-tile at the south end of the room, then run-jump with a left curve
to the small triangular ledge to the east. (You need to land on the very point
of the triangular ledge, so do not use the "action key" when you take
the running jump). You are safe here for now so save your game!
Face north,
run-jump to the next collapsible-tile and then run-jump to the following two
collapsible-tiles. Run-jump to the north slope (making sure that you land on
the very top of it), then immediately jump (without sliding on the slope) into
the passage you started from. As you land in the passage, a hatch will rise on
the west wall and a boulder will immediately come crashing down into the
passage. So, do not stop when you hit the boulder passage and immediately
run-jump to the raised hatch Video Help
Route 2
Turn around
so that the opening is behind Lara. Back-drop through the opening and land on
the first slope. Slide to the end of the slope, then keep back-flipping to the
following slopes until you reach the final slope. Now grab the end of the final
slope and you will immediately trigger two boulders from the top of the
following passage. Keep hold of the end of the slope and shimmy right as far as
you can. When the boulders are in the passage below Lara, they will roll
towards her, but not touch her. When the boulders finally come to rest in the
passage, pull up onto the slope, then back-flip over the spike-trap below the
slope, clear the boulders and land on a safe area in the passage. Now save your
game as you are quite safe here Video Help
Walk to the
north edge of the passage and spot the collapsible-tile ahead. This the start
of the collapsible-tile run. Jump to the first collapsible-tile, then
immediately jump to the next collapsible-tile to the south. Run-jump to the
following collapsible-tile to the south (making sure you land on the right side
of it), and then take a curved running jump left, land on the front of the long
slope that leads into the deadly lake, and then slide-jump southwards so that
Lara lands on the next collapsible-tile. Quickly turn to the right and
stand-jump to the collapsible-tile to the SW (you need to land on the very
corner of this collapsible-tile), then run-jump to the next collapsible-tile to
the south (you need to land on the right hand side of this collapsible-tile and
as near to the back of it as you can). Now take a left curved running jump to
the collapsible-tile at the south end of the room, then run-jump with a left
curve to the small triangular ledge to the east. (You need to land on the very
point of the triangular ledge, so do not use the "action key" when
you take the running jump). You are safe here for now so save your game Video Help
Face north,
run-jump to the next collapsible-tile and then run-jump to the following two
collapsible-tiles. Run-jump to the north slope (making sure that you land on
the very top of it), then immediately jump (without sliding on the slope) into
the passage you started from. As you land in the passage, a hatch will rise on
the west wall and a boulder will immediately come crashing down into the
passage. So, do not stop when you hit the boulder passage and immediately
run-jump to the raised hatch and save your game Video Help
Phew! Glad
that's over. Well, not quite! Leading down from the hatch is another nasty
spike-trap and lava-trap passage, but it's not as bad as it looks. Here is the
easiest way I found to get through this. Top up with health, hop back on the
hatch and take a running jump down into the passage (do not use the
"action key"). Lara should land on a slope beyond a spike-tile. Now
simply jump from the slope onto the collapsible-tile ahead, then nip around to
the right and enter the lower room.
More
Decisions
To the west,
there is another transporter and a banner asking if you are "Leaving
Already?" To the east, there is a spike-tiled area with three levers above
it. To the north, there are two empty pedestals and a "Continue
Adventure" banner.
If you
choose to leave ~ Enter the transporter and follow the walkthrough from Old
& New Levels ~ Runaway Train
If you
choose to continue the adventure ~ Follow the walkthrough from The
Revolver & Laser Sight
Go to the
three levers at the east wall (the spikes are not active at this point). The
middle lever is trapped, so leave it alone. Use the lever on the right, then
use the lever on the left and immediately jump back before the spikes activate
on the tile. Success will bring you a nice reward and on the pedestals you will
find The Revolver and Laser Sight. Take the goodies and a gate will open
between the two pedestals. Enter the gate, it will close behind you and there's
no going back!
There's only
one route to take in the passage, so make your way through until you come to an
upper passage with dicer-doors and collapsible-tiles. If that isn't enough to
make your hair curl, below the collapsible tiles, there is a deadly lava pool.
Start by
lining up between the dicer-doors and wait for them to close. As soon as they
open again, run past them and over the first two collapsible-tiles. Jump past
the second set of dicer-doors, then take running jumps over the following
collapsible-tiles until you are at the other end of the passage. Jump and grab
the edge of the passage ahead. Pull up briefly, then drop back and grab the
edge of the passage to allow a boulder to pass over-head. Now pull back up to
the passage Video Help
To the right
(south), there is a passage with a closed gate at the top and to the east,
there is a sloped passage. Look up inside the sloped passage and spot the
shootable-ball with a boulder below it. Now load up your revolver and laser
sight, shoot the ball to trigger the boulder and open the gate at the top of
the south passage, and then immediately roll and run-jump into the south
passage to avoid the boulder. Now run to the top of the south passage and stop
at the entrance to the new room.
Only walk a
few steps into the next room because there is a fire-emitter ahead. The gate
will close behind you and you are trapped inside the room.
Note the
closed gate in the east wall to your left, then scan the bridge ahead. Not only
are there spike-bags swinging across the bridge, but fire-emitters are active
between the spike-bags. At the other end of the bridge, there are active
spike-traps guarding a closed gate and a wall-lever. Also note the ledge in the
lava pool to the right and the niche opposite it in the side of the bridge.
Start by
waiting for the first flame to lower, then nip forwards and stop between the
flame and the spike-bag. Stand Lara on the right hand side of the bridge like
so Screenshot and wait
for the flame to lower on the other side of the spike-bag. Time the spike-bag,
then do a left banana-jump around the spike-bag. Walk forwards to avoid the
next flame, then repeat the jumping process until Lara is one spike-bag away
from the end of the bridge. Now do the same thing again, but this time wait for
the spikes retract, then jump around the spike-bag and run to the end of the
bridge.
Use the
wall-lever to your right to raise the pillar in the lava pool. Face the spikes,
wait for them to retract and then run-jump around the following spike-bag and
flame. Wait for the flame behind you to lower and the following spike-bag to
sway to the right, then run-jump down to the niche in the side of the bridge.
Pull up onto the bridge and face the pillar. Run-jump towards the pillar, grab
the top of it and pull up. Face the bridge and look up. There's a jump-switch
between the tops of the spike-bags. Run-jump towards the jump-switch, grab it
and pull it down. This will open the gate in the east wall.
Lara will
now drop into the niche in the bridge. Pull up onto the bridge again and make
your way towards the newly opened east wall gate. Face the east wall gate,
run-jump to it and grab the edge of the doorway, but don't pull up yet. As soon
as you pull up into the doorway, there's a small descending slope ahead with a
collapsible-tile at the end. So, shimmy right as far as you can, then pull up
and immediately jump forwards so that Lara jumps down onto the collapsible-tile
at the bottom of the slope. Don't slide onto the collapsible-tile or Lara will
stumble and you won't have time to align yourself. Immediately run left and
take a left curved running jump up into the alcove in the north wall.
Note the
wall-lever and the monkey swing above you, then use the wall-lever to raise a
hatch on the monkey swing. This will allow you to pass over the monkey swing
and enter the next room. Now jump to the monkey swing and make your way across
the room until you reach the area with a spike-trapped slope to the right and a
wall ladder and collapsible-tile to the left. Now spot the safe area on the
spike-trapped slope and swing around to it. Line Lara up at the back of the
safe area so that she is facing the wall ladder, and then drop onto the slope
and slide-jump to the wall ladder. Climb up to the collapsible-tile, then
shimmy right so that Lara is above the tile (but keep on the left side of it).
You can still hear the spikes popping out of the slope, so wait for them to
retract and then drop to the collapsible-tile. Now quickly roll, run-jump left
grab the wall ladder at the end of the spike-trapped slope. This is quite
difficult to do as you need to grab the wall ladder about half way along, then
quickly climb up before the spikes pop up again. You will also lose a small
amount of health. When you are safely above the spikes, shimmy left onto the
following wall and Lara will be safe Video Help
Continue to
shimmy left until the camera angle changes and you will see a spike-trapped
slope behind Lara with a passage above it. Opposite the spike-trapped slope
there is another passage (west) and that's where you need to head to next. So,
wait for the spikes on the slope to retract, and then back-flip onto slope and
make a left curved jump into the west wall passage. Now head to the end of the
passage and enter the gate that opens as you approach.
More
Decisions
Note the
transporter to your left with a banner asking you if you are “Leaving Already?”
and the closed gate ahead with a jump-switch above it.
If you
choose to leave ~ Enter the transporter and follow the walkthrough from Old
& New Levels ~ Runaway Train
If you
choose to continue the adventure ~ Follow the walkthrough from Moving On
Run-jump to
the jump-switch and pull it down to open the gate. A hatch will also open below
you and you will fall into a deep water-hole. Swim through the underwater
tunnel and climb out at the end. Head to the end of the following passage and
pickup the Flares ~ LMP x 2. You are now in the passage you noted earlier with
the spike-trapped slope below it. Time the spikes, then use the slope to jump
back to the west wall passage. Now head back to the transporter room and enter
the newly opened gate.
The Rocky
Ledge Room
The gate
will close behind you now, so there’s no going back. Pick up the Revolver Ammo
and walk towards the next room. Ahead of you now, is a deep room with rocky
ledges scattered around the walls and you need to negotiate the ledges to get
to the other side of the room.
The first
ledge is around the wall to your left on south the wall. Take a left curved
running jump to the ledge, then face NE and jump forwards so that Lara lands on
a small triangular ledge below. Face the south wall, look down and spot a
sloped pillar on the south wall. Face north, back-flip onto the slope, then
slide-jump while using the "action key" so that Lara glides inside
the railed passage Screenshot
Walk to the
end of the passage and jump to the west ledge. Stand on the highest part of the
ledge and grab the monkey swing above you. Swing to the other end of the room
and drop off from the monkey swing. Walk out to the edge of the ledge and look
up in the ceiling for a shootable-ball. Shoot the ball to raise a hatch nearby,
then use the hatch to get to the far south ledge. Run-jump to the ladder on the
east pillar, then climb to the top of the pillar and back-flip to the ledge
behind you. Now climb the south wall ladder and back-flip off to the next high
ledge. Walk towards the north wall passage, but don’t jump over to it yet! Look
down and spot an item in an alcove below the passage. Step back from the edge
of the ledge, then run off the ledge towards the alcove and press the
"action key" to glide Lara into the alcove. Pick up the Flares, then
face SW and jump down onto the hatch. Now head back up to the highest ledge and
jump over to the north passage.
Spiked-Trapped
Slopes & Collapsible-Tiles
Walk to the
edge of the new room and take a look around. To your right (east) there is a
long slope and to your left there is a sloped pillar. On top of the sloped
pillar there is a spike-trap and beyond the sloped pillar there are two
collapsible-tiles. In the west wall there is a passage, which is your next
destination.
Slide down
the slope in front of you and curve right, so that Lara lands on the long slope
to the right and slides down it backwards. Grab the end of the slope and shimmy
left until the sloped pillar is behind you. Wait until you hear the spikes on
the pillar retract, then pull up, back-flip with a twist and land on the sloped
pillar. Slide-jump to the first collapsible-tile, then run-jump with the
"action key" pressed so that Lara grabs the edge of the following
collapsible-tile. Shimmy around the collapsible-tile until Lara is facing the
west wall, then place Lara in the middle of the collapsible-tile. Now pull up,
quickly face the west wall passage and stand-jump without using the
"action key" so that Lara glides inside the west wall passage Video Help
As soon as
you arrive in the passage, two fire-emitters will activate and in the upper
passage to your right, there are three more fire-emitters. Step back into the
corner of the passage where Lara is safe from the flames, then wait for the
flames to subside and run to the end of the passage. Pull up in the corner of
the upper passage and keep very still. Wait for the following three flames to
subside, then run to the end of the passage, curve-jump left onto the sloped
pillar and grab the edge of it (hopefully the spikes on top of the slope will
be down). Shimmy right as far as you can, and then wait for the spikes on the
slope to retract, pull up, back-flip to the slope behind you and curve-jump
right onto the corner ledge. Do not save your game here because a fire-emitter
will activate almost as soon as you land here. So, immediately side-jump up to
the collapsible-tile to your left, and then turn left and run-jump into the
west wall passage Video Help
Beware of
the fire-emitters below the grated floor and run to the end of the passage.
Jump or shimmy over the lava-tap and enter the next room.
The
Shootable-Ball Task
To the east
there is a closed gate, to the north there is a sloped sequence with five
shootable-balls and at the top of the slopes there is a closed gate in the
south wall.
You can see
the first shootable-ball if you look up to the north, so shoot it now. Now face
the south wall and back-flip onto the slope behind you. Keep only the
"jump key" pressed and Lara will spring from slope to slope (you will
see the other balls in the alcoves as you bounce your way up the slopes), make
her way to the top of the room and land on a flat grated ledge.
Jump over to
the closed south gate and face north. Shoot the next shootable-ball down in the
north alcove, then face the gate and select your pistols. Stand in the middle
of the ledge and drop back onto the slope below you. As you fall, keep the
"forward directional key" pressed and fire your pistols to break the
shootable-ball in the alcove below. Keep the "forward directional
key" pressed and Lara will hop safely down the slopes to ground level.
Face the
south wall again, back-flip to the slope behind you while firing your pistols
and break the next shootable-ball in the south wall alcove. Proceed in this
manner (making sure that you keep the "forward key" pressed when
dropping down the slopes) until all five shootable-balls are broken and the
east gate opens.
Now jump the
lava-trap to get into the east room, head to the lever on the east wall and
save your game for a timed-run to that newly opened gate at the top of the
slopes.
The
Timed-Run To The Transporter Room
Use the
lever to open the gate at the top of the slopes, and then roll and hit the
"look key" to kill the camera shot of the gate. Run to the lava-trap
outside the gate and run-jump over to the sloped area. Quickly face the south
wall, then back-flip to the slope behind you and keep the "jump key"
pressed so that Lara bounces to the safe ledge at the top of the slopes. Now
run-jump to the south gate and get through before it closes Video Help
You are now
in another transporter room with four pedestals. There's a lever on the south
wall and a closed gate at the north wall. The banner above the lever reads
“Take Your Reward” so lets do just that. Use the lever to conjure up some
goodies on the pedestals, and then take the LMP x 2 ~ Flares ~ Revolver Ammo.
The north gate will now open and you have access to the next part of the
adventure; should you choose to continue that is!
If you
choose to leave ~ Enter the transporter and follow the walkthrough from Old
& New Levels ~ Runaway Train
If you
choose to continue the adventure ~ Follow the walkthrough from I Want More
Head through
the west gate and it will close behind you. Run up the stairs, then take a
right turn into the next passage. Head through the passage and Lara will arrive
in a catacomb of railed rooms. There are eight rooms in all and they are
separated by small lava-traps.
Enter the
first room and run-jump over the lava-trap into room two. Enter the room to
your left (east), take the Flares from the pedestal and then return to room
two. Jump the next lava-trap into room three, take the LMP from the pedestal
and then jump into room four. There’s nothing in this room, so jump the
lava-trap into room five, then jump to room six. Note the closed gate to your
left (east), then jump into room seven. Take the Shotgun Ammo from the
pedestal, then jump to the eighth room.
The
Timed-Run To The Slopes Room
There’s a
lever on the north wall which is timed to the gate in room six. Use the lever
then quickly head to the gate, but don’t run through it or you will slide into
a lava-trap on a slope. As soon as you reach the gate, run-jump diagonally left
so that Lara lands on a flat ledge inside the gate.
You now face
a lava-trapped slope; and although it looks harrowing, it isn’t really. Slide
down the slope, then as soon as you see a lava-trap ahead, jump right so that
Lara lands on the next slope. Slide down until you see another lava-trap ahead,
then jump right and land on the next slope. Slide again until you see the next
lava-trap ahead, then jump left. Slide to the bottom of the slope, then just as
you reach the hole at the end, jump to the right so that Lara lands on the
south wall slope. Slide and grab the end of the slope and note the lava-trapped
passage below you. Hit "F5" to save your game here because the
following tasks are quite difficult. There’s also a rather tricky secret to get
on the way.
The 52nd
Secret
Drop down
onto the slope below, then slide-jump to the collapsible-tile at the end of the
passage. Run left onto the next slope, then slide-jump with a right curve onto
the next slope. Slide-jump with a right curve so that Lara lands on the right
hand corner of the following collapsible-tile, and then roll and take a left
curved running jump around the wall to a collapsible-tile in the north passage.
Slide down the east slope, then when you see an alcove in the wall to your
right (south), jump without using the "action key" so that Lara lands
inside the alcove. Use the lever on the west wall to open a gate up in the
north wall, and then stand-jump inside the gate Video Help
Head left
and climb up into the next room. Climb again to the upper room, then jump up
SW. Pull up into the upper north passage and make your way to the end. Jump the
lava-tap to get to the west passage, then make your way to the room at the end
and collect the 52nd Secret ~ Crossbow ~ 20 x Explosive Arrows ~ 2 x LMP.
Slopes
& A Shootable-Ball
Leave via
the east passage and drop down one level at the end. Below you are the slopes
you started this task from and you now need to get to the lowest area of the
room. There is more than one way to achieve this task, but I will only give
instructions for one route.
Top up with
health and line up northwards. Slide down the slope ahead and drop onto the
small slope. Slide-jump with a slight right curve so that Lara lands on the
next slope ahead, then bounce towards the long slope to the east and curve
slightly left and grab the top of the slope. Shimmy right as far as you can,
then pull up onto the slope and slide down. As soon as you reach the end of the
slope, jump and land on the next slope, then slide to the end of the slope and
jump with a right curve onto the slope at the south wall. Bounce back from the
slope and Lara should land on a slope at the south wall. Now bounce to the next
north slope, and then bounce once more, grab the safe central ledge and pull up
Video Help
Turn around,
face west and look up in the ceiling for a shootable-ball. Shoot the ball to
open a gate in the north wall at the east end of the room, and then turn around
and jump to the east end of the room. Jump up to the side of the right hand
column, then jump up into the east wall alcove and pick up the LMP ~ Revolver
Ammo.
If you look
NW you can see the open gate in the north wall and that’s where we need to head
for next. Face NW, take a right curved standing jump around the column and grab
the ledge below the north gate. Now pull up and walk carefully into the new
passage.
The Lava
Pool Room
Jump over
the lava-trap and walk to the slope ahead. There is a large lava pool room
over the following slope and you need to get to the other side of it. It’s no
easy task, so there is of course some video help at the end of this section.
Stand-jump
over the slope ahead, then slide and grab the next slope ahead. Shimmy left as
far as you can, then pull up, slide-jump to the next slope and immediately jump
to the next slope. Bounce and grab the ladder on the pillar, then climb up
about half way. Shimmy left to the other side of the pillar, then climb up
about half way and shimmy left as far as you can. Back-flip with a twist from
the ladder and press the "left directional key" so that Lara curves
to the left and lands on the following slope. Slide-jump to the next slope,
then slide-jump and grab the next ladder. Climb up about half way, back-flip
with a twist and slightly curve right so that Lara lands on the slope behind
her. Slide-jump with a slight right curve, grab the ladder ahead and shimmy
around to the left until Lara is on the other side of the pillar. Climb up
about half way up, then back-flip with a twist while pressing the "action
key" so that Lara grabs the top of the slope behind her. Shimmy left as
far as you can, then pull up and slide-jump with a left curve onto the next
slope. Slide-jump with a right curve the next slope, then slide-jump with a
right curve to the next slope. Now slide-jump with a left curve and land on the
collapsible-tile at the south wall. Quickly turn right, stand-jump forwards and
grab the gap in the west wall. Shimmy right and make your way around the wall
to the ladder on the other side. Step down the ladder once, then shimmy left as
far as you can (keep Lara in the climb position). Back-flip with a twist, land
on the slope behind and slide-jump with a slight left curve to the next slope.
Slide-jump with a slight left curve onto the far side of the triangular slope,
then slide-jump with a right curve onto the right hand side of the next
triangular slope. Slide-jump to the penultimate slope, then slide-jump to the
final slope. When you land on the final slope, slide-jump to the broken part of
the west ledge, then keep bouncing back and forth while pressing the
"right directional key" so that Lara moves to the right and
eventually lands on the safe flat area on the west ledge Video Help
Note the
closed gate here. It's a timed-gate that you will be heading for in a short
while. Now shoot out the wooden barrier in the north wall and take a running
jump into the north passage. Make your way to the room at the end of the long
passage, then save your game at the wall-lever on the south wall and get ready
for a timed-run back to the lava pool room. Use the lever to temporarily open
the gate back in the lava pool room, then sprint back through the passage to
the lava pool room.
When you
reach the end of the passage that over-looks the lava pool room, take a right
curved running jump around the wall and land on the west ledge in front of the
timed-gate. Do not run onto the slope beyond the gate! The slope will decrease
your jumping distance and you won't make it onto the following slope. Instead,
run-jump from the timed-gate and try to land on the on the slope ahead so that
Lara is facing north. If you land facing south, back-flip on the slope and
twist in mid-air so that Lara is facing north. Slide-jump between the slopes
and press the "left directional key" so that Lara moves left along
the slopes. When you are at the end of the slopes, press the "left
directional key" to land on the smaller slope at the end of the long
slopes, then slide-jump left and grab the ladder on the pillar.
Note the
closed gate in the north wall (which we will be opening soon), then shimmy left
onto the next ladder. Climb up on the right side of the ladder and stop when
Lara is about one tile away from the ceiling. Back-flip with a twist, press the
"left directional key" so that Lara lands on the south slope behind
her, and then slide-jump to the next slope. Slide-jump left and catch the next
ladder, then shimmy all the way around to the other side of the pillar.
Back-flip with a twist and grab the ladder behind you, then shimmy right as far
as you can. Now drop onto the slope below you and slide-jump left onto the east
ledge.
Use the
skeleton-lever to open the gate in the north wall. Face west, stand-jump
towards the west slope and grab the top of it. Shimmy left as far as you can,
then pull up and slide-jump left onto the next slope. Slide-jump onto the next
north slope, then slide-jump left onto the next slope. Slide-jump right onto
the next north slope, and then slide-jump left and grab the ladder. Shimmy
around the pillar to the next ladder (don’t go all the way around to the other
side), then back-flip with a twist and land on the double slopes at the north
wall. As you did before, bounce left to the end of the slopes, and then jump to
the small slope, bounce to the small west slope and then back-flip to the slope
behind you and slide-jump right to and land inside the north gate Video Help
Inside the
tiny room, go to the wall-lever on the north wall and save your game for
another timed-run! The lever is timed and it will temporarily open a gate on
the west wall outside. Use the lever, then hit the "look key" to kill
the shot of the gate. Roll and run to the entrance of the room, then face right
and jump around to the right so that Lara lands on the far side of the small
slope down to your right. Slide-jump left to the next west slope, then
slide-jump right to the next slope and curve-jump right onto the next slope.
Jump left onto the next slope, then slide-jump with a twist so that Lara lands
on the flat block and is facing the west wall. Run-jump around to the left,
then grab the south pillar and pull up. Now run-jump to the west gate and head
inside before it closes. When you approach the lava pool at the end of the
path, a boulder will fall and roll towards you. So, quickly turn around, run
back through the gate and hang-drop from the ledge. Wait for the boulder to
pass over-head, then pull up and head back through the gate Video Help
Walk ahead
to the end of the path, then turn around to face east (so that Lara’s back is
to the slope). Back-flip over the gap in the path so that Lara lands on the
first slope, then immediately run back down the slope and jump back to the path
because another boulder is on its way. Keep running, then head out of the gate
and hang-drop from the ledge outside until the boulder has passed over-head.
Return
through the gate and jump over to the first slope. Run to the end of the slope,
then jump diagonally right over the lava-trap and onto the second slope and
immediately back-flip back to the first slope and wait for another boulder to
fall (which will place itself inside the lava-trap). Return to the second slope
and make your way up until you come to a lava-trap to your left. Turn around so
that Lara’s back is to the slope, and then hop back to trigger the next boulder
and run-jump back to the first slope.
Return to
the second slope, keep to the right and make your way to the top. Go right,
grab the monkey swing above the lava-trap and make your way to the other side.
Drop off the monkey swing and run-jump over the small lava-trap while pressing
the "action key" so that Lara grabs the edge of the lava-trap. Now
pull up and roll, then quickly run-jump over the lava-trap to avoid another
boulder. Walk towards the lava-trap with the boulder rolling inside it, then
carefully run-jump over it as the boulder can still kill Lara if it touches
her. Now head up the following slope, keep to the right to avoid another
boulder that’s sitting up in the ceiling to the left, and then enter the room
at the top of the slope.
Drop down
into the central water-hole and swim through the passage. There’s only one way
to go, so just follow the passage through until Lara is able to pull out of the
water. Now run through the following passage and watch the cut-scene that kicks
in showing you a block rising in the room where you placed the South America
Idols.
The gate
will now slam shut behind you and you will find yourself on the outer balconies
of the room where you placed the South America Idols. Make your way around the
balcony until you come to a lava-trap, then jump over it and continue on until
you come to a block. Jump up onto the block and run-jump over the gap ahead to
get to the next balcony. Don’t worry if you fall into the gap, the block you
saw rising in the cut-scene is down below and you can use it to jump back up to
the balcony. Continue on around the balcony to the room at the end, then head
left onto the balcony. Use the skeleton-lever at the end of the balcony and
some goodies will appear on the pedestals in the South America Idol room.
Return to
the gap in the balcony and drop down into the South America Idol room. Climb
over the block, take LMP x 4 ~ Revolver Ammo x 2 ~ Arrows x 2 from the
pedestals, then grab the Jedimaster’s Certificate from the central pedestal.
Taking the certificate will activate a transporter to the north, so nip into
the transporter and jump aboard the Runaway Train.
Old
& New Levels ~ Runaway Train
2 Secrets
Circuit
Board 1. Circuit Board 2. Holy Statue 1. Holy Statue 2.
Watch the cut-scene
showing you the runaway train, which consists of eight carriages and the
engine. Lara needs to place two circuit boards to detach seven of the
carriages, then make her escape via the engine. It's rather chilly on this
train, so Lara has changed her outfit and is now wearing her warm leather
jacket to combat the cold climate.
The 1st Circuit
Open the door in
front of you, enter the first carriage and shoot the crate on the left for a SMP.
There’s nothing inside the other crate, so walk towards the next carriage and
stand-jump to the ladder on the next carriage. Climb to the top of the
carriage, then turn around and jump to the top of the first carriage. Now run
to the end of the carriage and pick up the 1st Circuit.
The 1st Holy Statue
& The 53rd Secret
Return to the top of
the second carriage, but don’t run to the other end. Turn to face south, then
back-drop from the side of the carriage and grab it. You will see a ladder
below you, so climb down and then climb right and drop off inside the carriage.
Shoot the MP, then shoot the box on the west wall to reveal a wall-lever. Use
the lever to open a hatch on the other side of the carriage, then back-drop
from the carriage and grab it. Shimmy left onto the ladder and climb back up to
the top of the carriage.
The hatch you have
just opened is to your right. Drop down inside, shoot the crate to your left
for a LMP and then open the door and jump over to the next carriage. Now open
the door to the next carriage and head through.
Grab the Flares from
the top of the crate to your right, then walk through to the next part of the
carriage. Note the jump-switch up on the west wall, then use the "action
key" on the crate below the jump-switch to open the way to the next
carriage. Go through to the next part of the carriage and note the patterned
floor-tile to your right. Nip up onto the south crate and use the crowbar on
the east crate to open it. Nip inside the crate and shoot the box on the wall
to reveal a wall-lever, and then use the lever to open the doors at the end of
the carriage.
Jump over to the next
carriage, then climb onto the first crate and face east. Take a running jump to
the ladder above the door on the previous carriage, then pull up to the top of
the carriage. Make your way to the hole in the roof of the carriage, then face
west and hang-drop down the hole (but don't release your grip yet). Spot the
jump-switch below you, then drop and grab the jump-switch to pull it down. This
will raise a white crate on the patterned floor-tile you noted earlier. Quickly
turn and shoot the MP who sneaks up behind you, and then walk through to the
west end of the carriage. The white crate is to your right. Climb onto the
crate, then use the crowbar on the east crate to open it and take the 1st Holy
Statue.
We’re not done here
yet. Open the next east crate and take the 53rd Secret ~ LMP. Want to see some
cartoon humour? Save your game first, then open the crate to the left. I’ll say
no more!
The 2nd Holy Statue
Nip back down into
the carriage and proceed to the next west carriage. As you enter the central
area of the carriage, a cut-scene will kick in showing you a truck load of MP’s
arriving. The MP’s will then jump onto the carriage with Lara. You’ll lose a bit
of health from these guys as you wait for the cut-scene to end, but then you
can take them out quite quickly with your revolver or shotgun. When the coast
is clear, head to the next west carriage and jump over to it.
Enter the first half
of the carriage and note the white crate ahead and the white crate and
patterned floor-tile to the right (which you will come back to in a short
while). Now face east and climb the ladder above the doorway to get to the top
of the carriage. Run to the end of the carriage and face south. Back-drop from
the carriage and grab the edge of it, then drop and grab the opening in the
side of the carriage.
Climb inside the
carriage and shoot the two crates. One contains a SMP and the other one you
need out of the way for your next task. Move the white crate in the north wall
to reveal a crowbar-lever, then use the lever to lower the white crate in the
east wall. You have now opened the way to the carriage with the white crates
and patterned floor-tile that you noted not so long ago.
You now need to move
the white crate in the west carriage, onto the patterned floor-tile in the east
carriage. Pull the crate back three times (so that it’s sitting in the east
carriage), then turn around and climb the ladder to get to the top of the carriage.
Head west to the end of the carriage, then as you did before, face south,
back-drop and grab the carriage, drop and grab the opening in the side of the
carriage and climb inside the carriage. Push the east crate forwards once, then
push it north once so that it's sitting on the patterned floor-tile. The white
crate to your left will now lower and reveal the 2nd Holy Statue.
The 2nd Circuit
Return to the top of
the carriage via the ladder and make your way to the west end. Jump down onto
the lower west cargo carriage, then run-jump the cargo piles to get to the
other end of the carriage. Now run-jump to the ladder on the next carriage and
climb up.
Run to the west end
of the carriage and take note of the closed hatch on the way. At the end of the
carriage, face east, hang-drop from the carriage and grab the edge of it. Climb
down the ladder on the carriage, then back-flip to the next carriage. Now open
the door to the next carriage and head through.
You are now inside a
carriage with multiple crates. Go to the second crate on the right (north) and
shoot the crate above it for LMP ~ Flares. Now note the crate behind you
(south). This crate can be opened, but not by Lara! So, ignore the crate for
now and go to the crate at the end of the west passage. There’s another crate
to your right (north), but ignore that for now because Lara will need help
opening this crate too. Open the crate at the end of the passage, then
quickly turn around and gun down the MP who arrives behind you. Take the SMP
that the MP drops, then use the crowbar-lever in the south alcove. This will
open the hatch on top of the carriage you noted earlier. Head back east down
the carriage and jump back to the ladder on the previous carriage. Climb up to
the top of the carriage, then climb down the ladder that’s inside the newly
opened hatch.
First move the crate
below the ladder and pick up the 2nd Circuit. Now place the 2 x holy statues
on the pedestals (Lara will say “no” when you place them, but ignore her,
she’s just having a bad day) and a hatch will open on top of the final
carriage. Two MP’s will also show up, so gun them down and take the LMP ~ SMP
that they leave. Note: Try not to kill the MP’s too close to the
pedestals or one of them might not leave you a pick-up.
The 54th Secret
Return to the top of
the ladder, head west, jump to the final carriage and drop down through the
hatch. You now need to use two levers to open the door at the west end of the
carriage, then also locate another lever to access the final secret from the train.
Remember the crates
you saw earlier that Lara was unable to open? There are some more in here, but
you still need some assistance in breaking them open. Your little helpers;
although they will not be happy to see you, are hiding in one of the crates in
the north wall; but don’t disturb them just yet! Walk to the east end of the
carriage and use the crowbar to open the crate in the east wall. This will give
you access to the multiple crate carriage you visited earlier, but don’t go
through to it yet!
We are now going to
release our little helpers; but be warned, they will not be happy to see Lara!
Shoot the crate to your left (north) to release two YRP’s. You can’t kill these
guys and neither do you want to, because they are going to batter down the crates
that Lara was unable to open. The first crate is the upper south crate
diagonally right of the YRP’s hiding place Screenshot Just stand
by the crate, let the guys take a swing at you, then side-flip out of the way
and let them hit the crate instead. Nip up inside the crate, use the lever
inside and then drop down and head to the east carriage. To your right (south)
you will see the floor-lever you used earlier, but there’s no need to touch it
again. Get the YRP’s to smash the second crate left of the floor-lever, then
use the secret lever that’s inside the crate to raise a ledge on the side of
the train. This is how you will get the final secret.
Now get the YRP’s to
break the crate diagonally right of the floor-lever Screenshot and the
west end door will finally open. Don’t head through there yet if you want to
get the final secret.
Head back to the west
end of the carriage and climb up the ladder. Make your way east to the next
carriage and jump over to it. Run east to the end of the carriage and jump down
to the cargo carriage. Head east to the end of the cargo carriage, then jump to
the ladder on the following carriage and climb up. Run to the east end of the
carriage, jump down to the low carriage with the three crates and then run-jump
into the next carriage.
Climb up onto the
white crate to the north, then head to the right. This is where you picked up
the 1st holy statue and the secret. Open the crate to the left (north). It's
safe to do so now because a hatch will save Lara from falling from the train.
On the hatch, face SE, take a running jump into the opening in the side of the
train and pick up the 54th Secret ~ 2 x LMP ~ Revolver Ammo ~ Flares. Now jump
back to the hatch, climb the ladder on the side of the carriage and return to
the final carriage.
Drop down inside the
final carriage, then jump over to the engine (west) and place the 2 x
circuit boards into the receptacles. The final carriage and engine will
uncouple from the other carriages and Lara will be taken to the next level.
Old & New Levels ~ The Tinnos
Tower
4
Secrets
4
x Golden Key. The Torch. Mechanical Scarab. Winding Key. 3 x Prayer Wheel.
Arrival
Brrr! It's freezing
here. Luckily though, Lara is wearing her warm leather jacket, which will be a
god send in the snowy hills outside the Tinnos Tower.
Start by sliding down
into the first snowy courtyard, then run left (east) for some Revolver Ammo.
Head on south and collect a LMP, and then continue on westwards through the
rocky gorge and run down to the right of the central rocks for a pack of Flares.
Now make your way south and you will eventually come to an opening in the
temple wall (west).
Run-jump to the top
of the slope to the right of the opening, then make a right curved running jump
into the opening. Walk forwards, slide down the slope ahead and arrive on a
ledge above a lava filled passage.
You now need to get
across the lava passage via some collapsible-tiles. It's not an easy task by
any means, so I suggest you save your game now!
Lava Passages &
Collapsible-Tiles
Stand on the right
side of the ledge, drop down onto the slope below you and slide down. When you
are nearing the end of the slope, curve-jump left onto the collapsible-tile
ahead, then run-jump to the next collapsible-tile and press the "action
key" to grab the edge of it. Shimmy to the right side of the
collapsible-tile, then pull up and perform an running S-jump to the next
collapsible-tile. Note: A running S-jump is where you curve-run to
the left (or right) then curve-run right (or left) and jump to the destination.
Now run-jump to the next collapsible-tile and keep the "action key"
pressed so that Lara grabs the collapsible-tile. Shimmy to the right hand side
of the collapsible-tile, then pull up and run-jump with a right curve to the
slope in the next passage. Slide-jump to the next slope, then slide-jump and
catch the ladder on the pillar ahead. Climb around to the other side of the
ladder (all the way around) and the camera view will show you your next
destination; which is another collapsible-tile behind you. Line Lara up here Screenshot and
back-flip with a twist while pressing the "action key" so that Lara
grabs the next collapsible-tile. Shimmy left as far as you can, then pull up
and run-jump with a right curve to the next collapsible-tile. Now run-jump with
a left curve to the next collapsible-tile, then quickly face the ladder on the
pillar to your right and stand-jump to it. Shimmy all the way around to the
other side of the pillar, then back-flip with a twist and grab the edge of the
south wall passage. There’s no need to enter the passage, but you can see a
nice little stash of goodies behind the railings which you will come to later
on. For now though, drop back from the passage and grab the edge of it, and
then shimmy left to the end of the wall and drop onto the block below you.
Crashing-Walls &
The 55th Secret
Arriving on the block
will trigger some crashing-walls up in the north passage. Stand at the front of
the block, time the first wall, jump up into the passage and nip forwards to
clear the crashing-wall. Be careful not to fall into the small lava-trap ahead.
Time the next
crashing-wall and jump to the right of it as it passes to the left. Run into
the alcove to the right, locate the wall-lever and use it to open the secret
gate. You can see this happening through the railings to your left. Time the
crashing-wall, then run right of it and run-jump over the lava pool while
pressing the "action key" so that Lara grabs the edge of the lava
pool. Pull up and time the spike-trap with the crashing-wall at the end of the
passage. When you think you can pass both traps unscathed, run over the
spike-trap, run-jump past the crashing-wall, and then run-jump while pressing
the "action key" towards the triangular opening in the north wall and
grab the opening. Now pull up inside the opening and head around to the right
for the 55th Secret ~ Flares.
Return to the
opening, then hang-drop from it and grab the edge. Shimmy right as far as you
can, then drop onto the block below you. Face south and note the spike/slope
sequence ahead.
Stand at the back of
the block and on the right-hand side. Time the spikes, then stand-jump to the
first slope, slide-jump to the next slope and then slide-jump right onto the
slope in the following passage. Slide-jump right onto the next slope, then slide-jump
and catch the east wall ladder. Now climb the ladder and pull up into a
beautiful frozen pool room.
The Frozen Pool Room
Start by taking down
the tinnos wasp that shows up to greet you, then take a look around. There is a
keyhole at each end of the east wall, and a central closed door. In the west
wall to your left there is a closed gate, which is timed to an uw-lever beneath
the frozen pool. At the south end of the room, there is a pool with a closed
gate above it and to the right of that there is an unlit floor-pot with a gate
behind it (SW corner). The gate behind the floor-pot is timed and it leads to
the next secret. Take note of the unlit floor-pots because you are going to be
lighting them later on. There are four of them in all.
Start by heading to
the pool at the south end of the room. Drop into the pool and swim down through
the opening in the north wall. Swim to the north end of the pool, then go R - R
and swim inside the underwater alcove. Locate the uw-lever just inside the
alcove and use it to temporarily open the gate above the pool. Quickly swim
back to the start of the pool and climb out onto the west ledge. Climb the
central part of the west wall ladder (make sure you climb central to avoid
having to shimmy left on the ladder), then run to the west wall gate at the
north end of the room and stop just inside the gate.
The Frozen Pool Room
~ The 1st Golden Key & The 56th Secret
You will now find
yourself over-looking the lava filled passage with the spike/slope task you did
a moment ago. Stand-jump towards the opening in the railings ahead and press
the "action key" to glide Lara inside the passage. Go left, make your
way to the room at the end of the passage and collect the 56th Secret ~ The
Crossbow. If you missed the secret lever in the crashing-wall passage, the gate
to this secret will be closed.
The 1st Golden Key
Head back to the
other end of the passage. When you stand on the final tile, a gate will open in
the railings to the west. Stand-jump with the "action key" pressed to
glide Lara inside the gate, then head left and make your way to the end of the
passage. A gate will open as you approach the end of the passage and a block
will lower in the west wall over the lava passage. Run-jump to the west wall
opening and press the "action key" to glide Lara inside. Walk
forwards, look to the right and spot another opening in the west wall of the
next lava passage. Run-jump to the opening and enter the room ahead.
Before you do
anything, let's take a look around. You can see the Golden Key on a pedestal
straight ahead of you (west), and in the NW corner there is an unlit floor-pot.
To the left (south), there is a room with a wall-lever (you can also see a
prayer wheel behind the railings in the west wall), and to the right (north)
there is a room with a closed gate. The wall-lever in the south room has two
functions. 1 ~ It will open the gate above the pool in the frozen pool room. 2
~ It will open a timed-gate behind the floor-pot in the frozen pool room. The
gate above the pool will remain open regardless of how long it takes you to
reach the pool room again, but the timed-gate is a one off shot. Miss it and
you will lose the secret that lies behind it. So, don’t touch the wall-lever
until you have picked up the key and you are ready to head back to the frozen
pool room. Ok, lets move on now.
Take the 1st Golden
Key from the pedestal and you will attract the attention of two large mutants,
who will attack from behind. The south room gate will slam shut and a block
will rise at the entrance to the room; giving you no option but to stand and
fight. So, whip out your guns and take the enemy down. When the enemy have
fallen, the south gate and the entrance will re-open.
A Timed-Run For The
57th Secret
Enter the south room
and save your game at the wall-lever. Using the wall-lever is going to open two
gates in the frozen pool room. 1 ~ The secret gate, which is timed. 2 ~ The
gate above the pool, which will remain open however long it takes you to get back
to the frozen pool room. So, use the lever, then watch the cut-scene showing
you the timed-gate and the gate above the pool opening. As soon as the
cut-scene ends, roll and sprint to the entrance of the previous room, then face
SE and take a right curved running jump while pressing the "action
key" and glide Lara into the opening in the east wall. Run-jump SE and
press the "action key" to glide Lara inside the east passage, and
then sprint left through the passage and make your way to the end. Run-jump
slightly SE and hit the "action key" to glide Lara inside the next
passage, and then run to the right and take a left curved jump eastwards into
the frozen pool room. Sprint to the south end of the room and run through the timed-gate
behind the floor-pot (SW corner). Now head through the passage and pick up the
much deserved 57th Secret ~ SMP ~ 10 x Explosive Arrows ~ Revolver Ammo ~
Flares ~ LMP.
The 2nd Golden Key
& The Torch
Return to the frozen
pool room and jump into the south wall passage. Run to the room at the end and
pick up the 2nd Golden Key. Note the unlit floor-pot in the corner of the room,
and also the mechanical beetle behind the railings. You'll get that later on.
Return to the frozen
pool room and use the 2 x Gold Keys on the keyholes that are located at
each end of the east wall. This will open the central gate up in the east wall
between the two keyholes. Pull up inside the newly opened gate, enter the room
at the end of the passage and grab a Torch. There are three Torches in case you
lose one. Also note the unlit floor-pot in the corner of the room.
Lighting Four
Floor-Pots
1st Floor-Pot
Go to the burning
floor-pot, light the Torch and then light the unlit floor-pot (1/4), but don’t
stand too close to the floor-pots or Lara will burn. You will now see a shot of
the closed gate back in the room where you killed the two mutants.
2nd Floor-Pot
Keep the Torch with
you from now on and return to the frozen pool room. Head to the SW corner and
light the next floor-pot (2/4).
3rd Floor-Pot
Jump into the south
wall opening, run through to the room at the end of the passage and light the
next floor-pot (3/4).
4th Floor-Pot
Return to the frozen
pool room and enter the furthest west wall gate. Jump over to the west passage
and head right. Jump to the next west passage and make your way to the end.
Face NW, run-jump to the opening in the west wall, and then face NW again and run-jump
with a left curve to land inside the opening in the west wall. You are now back
in the mutant room. Head to the NW corner and light the final floor-pot (4/4).
The gate in the north room will now open.
Take your Torch with
you and enter the gate. Run to the top of the slope, then drop down into the
snowy area below. Pick up the LMP from the far side of the room, then throw the
Torch onto the wooden floor. The floor will now burn and break and a flooded
chamber is revealed.
The Flooded Chamber
Drop down into the
flooded and take a look around. Note the closed gates in the north and east
walls. You will open the north gate shortly, but the east gate needs to be
opened via five skeleton-levers. You will locate the five skeleton-levers later
on when you visit the areas beyond the north gate.
Open The North Gate
Swim down inside the
hole in the NE corner and grab a pack of Flares. Now swim down inside the hole
in the SW corner, locate the uw-lever and use it to open the north gate.
The Inner Passages Of
The Flooded Chamber
Swim through the
north gate. There is a long underwater passage ahead with a closed room at the
end. Leading off from the long passage, there are four other passages. Two
north and two south. At the end of each passage, there are one or more rooms
with various tasks. Your objective here, is to locate 3 x Prayer Wheels to gain
access to the next level.
Flooded Chamber Gate
~ Skeleton-Lever 1
Swim ahead into the
north passage, then swim right and go down into the east passage. Swim through
until you come to a crossroads with a passage leading north (which is tinted
green) and a passage leading south (which is tinted red). Ignore these passages
for now and swim through the east passage until you come to another crossroads
with a passage leading north (which is tinted blue) and a passage leading south
(which is tinted yellow). At the end of the east passages there is a room, but
it's closed off by a hatch for the time being, so ignore that for now.
Swim north into the
blue tinted passage, then when you are about half way up, keep an eye on the
walls behind you and spot an uw-lever. Use the lever to open a gate in the room
at the end of the north passage, then swim up through the north passage and pull
up into the room at the end.
Use the
skeleton-lever (1) and see a shot of the closed gate back in the flooded
chamber.
The Five Levers
Puzzle & The 1st Prayer Wheel
Note the west passage
(which is blocked by five gates) and then enter the east gate. Note the hint
from the author to “Save Your Game In A Different Slot”. This is because you
are going to do a lever-puzzle which can not be re-set.
You need to use all
five levers, but it doesn't matter which one you use first. Each lever is
triggered to a rolling spike-drum that is placed on a slope (you will see a
shot of this when you use the levers). The spike-drums are currently static,
but when you use each lever, you will trigger the spike-drums to roll up and
down the slopes. Each spike-drum must be stopped on the patterned-tiles on the
slopes. You can stop the spike-drums by re-using the lever. When each drum is
placed correctly on a patterned-tile, a gate will open in the west passage
outside. When all five drums are in place, all of the gates will be open in the
passage. That's not all though! Inside the west passage, there are five
spike-traps. When each drum is in place, the corresponding spike-trap will be
activated. This is why you need to save in different slots, because if you move
any of the spike-drums off their patterned-tile, the corresponding gate will
close, but the spike-trap will remain active and may cause problems. This is not
always the case, but it's best not to take the risk. Ok so let's open the
gates.
Pick your first lever and use it to start the first spike-drum rolling. As soon as you think the spike-drum will stop on the patterned-tile, press the "action key" and Lara will use the lever again. The spike-drum will now stop rolling on the slope. Hopefully you have timed it correctly and it will sit on the patterned-tile. If not, then try again. If the spike-drum is properly in place, you can move on to the next lever. Repeat this procedure until all five drums are in place Screenshot and then return to the first room.
The west passage
gates should now be open and the spike-traps inside the passage will be popping
up and down. Time the spikes, sprint through the passage to the room at the end
and take the 1st Prayer Wheel from the pedestal.
Flooded Chamber Gate
~ Skeleton-Lever 2
Return to the
previous room, drop into the water and swim back down inside the passages until
you come to the crossroads. Swim up westwards to the next crossroads, then swim
into the red tinted (south). Swim to the end of the passage and pull out into
the room at the end.
Use the
skeleton-lever (2) at the south wall (taking care not to go too close to the
fire) and you will get another shot of the closed gate in the flooded chamber.
Flooded Chamber Gate
~ Skeleton-Lever 3
Note the closed
floor-hatch, the open east gate with a lava pool beyond and the closed west
gate with a keyhole. You will come back to here later to deal with those. Use
the wall-lever to the left of the open gate and see a hatch open at the end of
the long east passage. Drop back into the water and swim back to the
crossroads. Swim right (east) and continue to the end of the passage. There’s
the newly opened hatch above you now, so swim up and climb out of the water.
Enter the passage to
your right, use skeleton-lever (3) and see the next shot of the closed gate
back out in the flooded chamber.
The Mechanical Scarab
Continue on through
the passage, then when you are nearing the end, grab your guns and take down
the large mutant that springs out from behind the wall. When the area is
secure, continue to the end of the passage and drop into the water-hole.
Swim through the
passage and keep to the right. On the way through the passage, you will see a
Prayer Wheel behind a closed gate (but you can't take it yet). Continue on
through the passage, then just before you reach the end, note the closed hatch
above you (which you will be opening shortly), then head to the end of the
passage and pull out of the water.
Make your way through
to a small cave at the end of the passage, collect the Flares from the east
side of the room and light one. Search the NW corner for a movable-block in the
west wall and pull it out to reveal a skeleton-lever. Use the lever to open the
hatch back in the water passage that you noted a moment ago, and then head back
to the water passage and swim up through the newly opened hatch. Take the Mechanical
Scarab from the pedestal and you will see a shot of a closed gate.
The Winding Key
Return to the cave
and go to the south end of the room. Note the closed floor-hatch, then light
another flare. Search the east wall for another movable-block and pull it out
twice. Move the block to the south wall, enter the passage that was exposed
after moving the block and take the Winding Key from the pedestal. You will see
a shot of the gate you saw earlier and this time it will open.
Flooded Chamber Gate
~ Skeleton-Lever 4
The floor-hatch
nearby is also open now, providing you with a quick route to your next
location. Walk towards the open floor-hatch, look down inside it and spot the
slope leading down. Face south, drop onto the slope inside and immediately jump
forwards and grab the alcove in the south wall. Now pull up for a LMP.
Drop down from the
pick-up alcove and Lara will fall into the water-hole. Swim through the
following passage and let the current take Lara to the end of the passage. Pull
out of the water and head through the gate that opens on your arrival.
You are now in the
room where you need to use the mechanical scarab and skeleton-lever (4) is to
your right. Use the skeleton-lever and see another shot of the closed gate in
the flooded chamber.
Using The Mechanical
Scarab & Winding Key
Head through the west
gate and it will close behind you. Combine the Mechanical Scarab with
the Winding Key to make the Mechanical Scarab & Key, then select it
from the inventory and place it on the scarab-tile you are standing on. The
Mechanical Scarab will now run under the gap in the west wall and trigger the
gate to your left to open. Head through the gate, make your way around the
passage and pick up the Mechanical Scarab.
Use the mechanical
scarab on the next scarab-tile and head through the next gate. Run around
the passage to the next scarab-tile, then use the Mechanical Scarab once
more to open the final gate. You will now see a shot of an underwater gate
opening with a Prayer Wheel inside. This is the Prayer Wheel you saw earlier
when swimming through the passage on the way to the Mechanical Scarab and
Winding Key pick-up.
Now, you can enter
the newly opened gate to your right and get the Mechanical Scarab back, but you
won’t be able to use it again and neither do you need to. So, you can leave it
there or take it with you as a keep-sake.
The 2nd Prayer Wheel
Return to the start
of the passage and the exit gate will open as you approach it. What, the gate
keeps closing when you try to run through it? Well, the Mechanical Scarab is of
no use to you now, so you need find another way to get through the gate. Nip
back into the previous passage and the exit gate will open again. Turn around
and walk to the T-junction (so that the exit gate is to your right), then nip
forwards to close the exit gate to close it, immediately hop back into the
previous passage to open the gate again, then immediately run through the exit
gate as it's in the process of opening.
You can't use the
east water-hole to get back to the Prayer Wheel passage as it's a one-way only
passage. So, drop into south water-hole and swim back to the crossroads. Swim
east and make your way to the end of the passage. Pull out of the water, head back
through the passage you visited earlier with the large mutant and drop into the
water-hole. Swim through the passage until you come to some railings to your
left, and then swim left behind the railings and go right for the 2nd Prayer
Wheel.
Flooded Chamber Gate
~ Skeleton-Lever 5
Swim out of the
Prayer Wheel alcove and go L - L - R. Swim down into the lower passage, then
swim up into the air-pocket and replenish your oxygen levels. Now swim to the
end of the passage (pass under the hatch where you collected the mechanical
scarab) and pull out at the end of the passage. Head through the passage to the
cave where you collected the Mechanical Scarab and Winding Key and drop down
the floor-hole. Let the current take Lara to the end of the passage, then pull
out of the water and head back through to a familiar room.
Drop into the south
water-hole and swim back to the crossroads. Swim down east to the next
crossroads, and then swim into the yellow tinted (south) passage. Swim to the
end of the passage and pull out of the water.
Be very careful when
you pull up into this room because there is a deep central floor-hole. Now use
the final skeleton- lever (5) to open the gate in the flooded chamber. Leave
this gate alone for now and we will visit there later on.
Locate The 3rd Golden
Key
Note the closed north
gate with a key behind and the wall-lever above a floor-hatch in the east wall
alcove. Use the wall-lever to open the floor-hatch and Lara will drop onto a
slope. Slide to the bottom of the slope, then slide down the following slope
and arrive in a dimly lit passage.
Pick up the Flares at
Lara’s feet and light one. Search on the nearby west wall for a movable-block
and push it through to reveal a wall-lever. Use the lever to open the gate back
up in the previous room, then head to the end of the passage and stand-jump to
the upper passage.
Note the Prayer Wheel
behind closed railings to your left (east) a key-hole to the right of the
railings and a closed gate opposite the railings (west). The key for the
keyhole is the one you saw a moment ago up in the previous room, so now you
need to get it and bring it back here.
Run through to the
end of the passage, jump over the lava pool and save your game at the
wall-lever. Look up and spot the multiple slopes leading up to the top of the
room. You are going to use the slopes to exit the room, but it's not an easy
take so I have placed a help video at the end of the section. Oh, and if you
want to get the final secret, you’re going to have to do the slope sequence
twice!
The Multiple Slopes
Sequence
Use the wall-lever
and see a shot of a gate opening at the top of the room. Grab the slope behind
the wall-lever and shimmy left as far as you can. Pull up, back-flip onto the
slope behind you, then only use the "jump key" and Lara will hopefully
hit the slope and spring towards the next slope. Still using only the
"jump key", allow Lara to bounce back onto the next slope, then she
will spring to the next slope. Spring from here with a left curve and press the
"action key" so that Lara grabs the following slope. Shimmy right as
far as you can, then pull up and back-flip to the corner slope behind you. Lara
will spring onto a wide slope. Bounce with a left curve and press the
"action key" so that she grabs the next slope. Shimmy left as far as
you can, then back-flip to the next slope and then bounce to the next slope.
Bounce with a left curve so that Lara lands on the left side of the triangular
slope, and then bounce forwards with a right curve so that Lara slides down
backwards on the next slope. Now grab the end of the slope. Shimmy right as far
as you can and then pull up and back-flip to a final triangular ledge Video Help
Note the closed gate
in the south wall. You will open it later on and come back here for the final
secret if you choose to do so. For now though, take a curved running jump to
the open gate in the east wall and head into the room beyond. Now nip over the
water-hole into the north passage and take the 3rd Golden Key from the pedestal
at the end.
The 3rd Prayer Wheel
Enter the east alcove
again, use the wall-lever and drop down through the floor-hatch. Slide into the
lower passage and make your way through to the keyhole. Use the Golden Key to
open the gate to your left, then head through the gate and collect the 3rd
Prayer Wheel.
The 58th Secret
As you take the
Prayer Wheel, the gate behind you (west) will open and give you access to an
elevator and the secret gate at the top of the multiple slopes room will also
open. The elevator will take you back up the previous room, but if you want the
final secret, do not use the lift! Instead, go through the passage and back
into the multiple slopes room. Use the wall-lever again to re-open the upper
east gate, and then repeat the slope sequence to get to the top of the room.
The south gate is now open, so jump through the gate, collect the 58th Secret ~
Revolver Ammo ~ Flares ~ LMP and then jump over the slopes room into the east
room.
The 4th Golden Key
Drop into the north
water-hole and swim back to the crossroads. Swim west and make your way back to
the flooded chamber. Grab some air, then swim into the east room (that should
now be open if you have used the five skeleton-levers) and take the 4th Golden
Key from the pedestal.
Preparing To Leave
The Tinnos Tower
Return to the chamber
and swim back through the north gate. Swim to the crossroads, then swim south
down the red tinted passage and Pull out into the room at the end. Use the Golden
Key on the west wall keyhole to open the gate, then step cautiously into
the new room and stop by the entrance.
The Spike-Drum Maze
Before you make any
notes about the room ahead, look behind you and take note of the central
floor-hatch with a lava-trap below it and the lava pool in the east wall. You
will be dropping a spike-drum into the lava pool later on, then the floor-hatch
will open and another spike-drum will be placed into the lava-trap below the
hatch. Now let's talk about the new room ahead. This room contains a small maze
of passages. Inside the passages there are some wall-levers, jump-switches,
lava-traps and spike-traps in various locations, two closed gates at the top of
the passages and rolling spike-drums. Your objective, is to use the various
levers to drop the spike-drums into the lava-traps. The completed task will
open the gates in the top of the passages.
Walk towards the
first spike-trap, wait for the spikes to lower then run into the passage to the
left. To your left you will see a lava-trap with a jump-switch above it. Use
the jump-switch to activate a spike-drum at the top of the west passage, then
side-flip to the right to avoid the spike-drum. The spike-drum will roll into
the lava-trap in the east wall and you will see a shot of the closed gates at
the top of the passages.
Time the spike-trap
again and run into the north passage. To the right you will see the next
lava-trap behind a closed gate. Run left to the top of west the passage and
note the open ceiling-hatch with a jump-switch below it. Use the jump-switch to
activate the next spike-drum and close the ceiling-hatch. The spike-drum will
roll onto the closed ceiling-hatch and you are safe for now. Now head back down
the passage towards the lava-trap, then as you reach the end of the passage,
the lava-trap gate will open and so will the ceiling-hatch. The spike-drum will
now be heading down the passage towards Lara, so quickly run left or right to
avoid the spike-drum, and then wait for the spike-drum to place itself inside
the lava-trap. You will get another shot of the closed gates at the top of the
passages.
Time the spike-trap
and return to the start of the passage. Face west up the central passage, time
the spike-trap and run to the other side of it. When you arrive on the other
side of the spike-trap, another spike-drum will fall from the top of the passage.
So, quickly roll, run down the passage, hope that the spikes are down and head
left or right to avoid the spike-drum. The spike-drum will now roll into the
lava pool in the previous room and this will trigger the floor-hatch to open.
You will also get another shot of the closed gates at the top of the passages.
Re-enter the central
west passage, run over the spike-trap again then run ahead to the next
spike-trap. Note of the safe passage to your left because you are going to
escape into it shortly, then run over the next spike-trap to activate the next
spike-drum (which will immediately be heading towards you from the top of the
passage). Quickly roll, nip into the safe passage and ait for the spike-drum to
place itself into the lava-trap inside the floor-hatch. You will now get a shot
of one of the gates opening at the top of the passages.
Return over the
spike-trap, head up the central passage and make your way to the top. You can
see the final gate at the end of the passage. Run over the floor-hatch to your
right, then go L - L and find a wall-lever. Use the lever to release the next
spike-drum and open up the floor-hatch (which has the next lava-trap below it)
and then run back down the passage to trigger the next spike-drum, jump over
the now open floor-hatch and wait for the spike-drum to place itself inside the
lava-trap below the open floor-hatch.
Right, you're nearly
there. Head to the top of the passage, time the spike-trap and go left. Stop
before entering the next passage to the left and take a look around the wall
into the passage. There's a lava-trap with a safe alcove to the left of it. Run
down towards the lava-trap to activate the final spike-drum, then jump left
into the safe alcove and wait for the spike-drum to fall into the lava-trap.
The second gate at the top of the passages will now open and you can enter the
final room.
Goodbye Tinnos Tower
All you need to do
now is activate the central elevator. Place the 3 x Prayer Wheels into
the receptacles in the north, south and west alcoves to activate the elevator,
then nip into the elevator and ride to the top of the temple. Now enter the
west room and use the slope to exit the level.
Old & New Levels ~ Back To Egypt
5
Secrets
The
Torch. 3 x Golden Key. 2 x Ankh. 3 x Eye Of Ra. Iris. Pupil. 4 x
Sanctuary Gem.
Arrival
Lara slides her way
back into Egypt and will arrive in a small cave outside the main temple. Start
by jumping up the rocks in the SW corner for a LMP, then do the same in the NE
corner and collect a pack of Flares. There's a doorway up in the north wall.
Jump the rocks to get up to the doorway and head through to the temple.
The only thing to do
in this first room is to use the wall-lever on the north wall, but a rather
nasty surprise awaits you when you do. So, save your game and get ready for a
particularly naughty spike/slope run.
Note the floor-hatch
under the wall-lever, then use the wall-lever to open the floor-hatch. Lara
will now fall into a perilous sloped passage below the floor-hatch. Immediately
press the "jump and forward keys" so that Lara bounces from the very
top of the first slope, avoids the following spike-trap and lands on another
slope lower down in the passage, and then keep the " jump and forward
keys" pressed so that Lara immediately bounces to the next slope.
Slide-jump with the "forwards directional key" pressed so that Lara
bounces from the top of the next slope, then slide-jump again onto the final
slope, jump the spike-trap at the end of the slope and land in the lower
passage Video Help
Head through the
passage to the small room at the end and note the closed gate. Nip up into the
opening in the east wall, drop down into another small room and take the LMP
from the ceremonial-table in the east alcove. Remember this place because you
will be back here later to light the Torch. Now use the wall-lever on the west
wall to open the gate in the previous room, and then head exit the room and
head through the newly opened gate.
The 1st Temple Room
Straight ahead to the
north, there is a central pool with a closed floor-hatch, a doorway in the
north wall and an upper balcony split into two sections. To the east, there is
a room with a closed gate. To the west, there is a room with two closed gates,
a crawl space and a ceremonial-table. On the left (west) balcony, there are two
floor-levers, a closed gate, a lowered hatch and a jump-switch on the side of
the balcony. On the right (east) balcony, there is a small room, two
floor-levers, two wall-levers and two lowered hatches. Up to the south, there
is a high passage with a chain-pulley, a ledge with a chain-pulley and lowered
hatch, another passage that can only be accessed via a rope.
The Pool Hatch
First you need to
open the hatch in the pool. Head through the north wall door and face the pole
eastwards. Note the circular-blade up inside the pole-hole, then climb the pole
and quickly back flip-off into the upper passage. Now make your way through the
passage and run out onto the balcony.
At the east end of
the balcony, there are two floor levers. The right side lever will lower the
hatch above the ladder at the end of the balcony, the left lever will transform
itself into a hideous mummy. You can either avoid the mummy, or you can blow it
away with your crossbow and explosive arrows if you have them. When the hatch
is lowered, go to the west end of the balcony, note the closed gate in the west
wall and then use the jump-switch that's hanging on the side of the balcony to
open the floor-hatch at the bottom of the pool.
Opening The Gate To A
Golden Key
Drop into the pool
and swim down into the lower chamber. Grab the Shotgun Ammo from the floor of
the chamber, then swim through the triangular gap in the SE corner. Swim
through the following passage (there's only one way to go) and pull out at the
end. Head to the end of the passage and use the chain-pulley to open a gate
inside another pool.
De-Activate A
Spike-Trap
Drop down into the
main room, head to the west room and take the LMP from the ceremonial-table.
You will light the ceremonial-table later when you have the Torch, so remember
this place. Enter the crawl space in the south wall, and then turn around at
the end, hang-drop from the edge of the crawl space and spot a jump-switch
below you. Use the jump-switch to de-activate a spike-trap surrounding a
pedestal with a Golden Key, then drop into the water-hole below.
The Torch
The west passage will
take you back to the crawl space room, but you only need to go there again if
you missed the jump-switch. So, swim through the east passage, then when you
are near to the end of the passage, light a flare and spot a darker wall-tile
on the south wall. This is an underwater door. Open the door and swim to the
top of the passage. Locate the uw-lever on the north wall and use it to open a
gate in another passage.
Swim out of the
underwater door and go right (east). Note the hole in the ceiling, then swim up
into the north passage and take the SMP from the alcove at the end. Now swim
back to the hole in the ceiling and enter it. Swim up and through the following
passage until you can take a right turn through the gate you opened a moment
ago, then make your way through the passage (there is only one way to go) and
pull out into a new room.
You are now in a
small side-room on the east balcony in the main room. Note the Torches on the
pedestal nearby, but leave them alone for now. There's a movable-box and
patterned floor-tile nearby. Place the box onto the patterned floor-tile and
the gate on the west balcony will open. Now grab a Torch (there's more than one
in case you lose it) and take it out to the balcony.
Dropping The Rope
Drop the Torch down
into the main room (where you can find it easily later on), then head to the
two floor-levers at the west end of the balcony. The left floor-lever will
spring to life as you approach it; and you really could do with blowing this
one away because you have a timed-run to do in a short while.
Use the right side
floor-lever to lower the hatch above the ladder on the east wall (so that you
have easy access to and from the balcony), then take note of the north and east
wall-levers. These levers will temporarily raise two hatches; one on the side
of the balcony and one over on the south wall ledge where the second
chain-pulley is. Use the north wall-lever first, then sprint to the east
wall-lever and use it. Sprint to the hatch on the side of the balcony, run-jump
to the hatch on the south ledge and nip onto the ledge before the hatch lowers.
Now use the chain-pulley to lower a rope at the west end of the room.
The 1st Golden Key
Drop to ground, pick
up your Torch and leave via the the south door. Nip up into the east room and
leave the Torch by the ceremonial-table. Return to the main room, climb the
west wall ladder to get back onto the west balcony.
Run-jump to the rope
and swing into the south wall passage. Head through to the room beyond and drop
into the pool. Swim through the north gate, then make your way through the
passage until you come to a T-Junction. Swim right (east) to the end of the passage,
then swim up, pull out of the passage and take the 1st Golden Key from the
pedestal.
Lighting Two
Ceremonial-Tables For The 2nd Golden Key
Return through the
water passage, pull out of the pool and head through the north passage. Drop
down into the main room and climb the west wall ladder to get onto the west
balcony again.
Enter the gate in the
west wall and save your game at the timed wall-lever. Using the lever will
temporarily light a fire on the ceremonial-table in the small room where
you left your Torch. This will enable you to light your Torch, but you need to be
quick about it. So, use the lever, then quickly drop down from the balcony and
head through the south door. Nip up into the small room, grab your Torch and
quickly light it on the burning ceremonial-table (take care not to stand too
close to the flame or Lara will catch light).
Take the lit Torch
back to the main room, enter the west room and light the ceremonial-table to
open the west gate. Leave your Torch here and head through the gate. Up ahead
you can see a pedestal at the top of the stairs. This is the pedestal you
de-activated the spike-trap on earlier, but the stairs are guarded by
seth-blades. So, step up onto the first step, then nip back to avoid the blades
as they fall. When the blades have been de-activated, head up the stairs, take
the 2nd Golden Key from the pedestal and then nip into the west passage for
some Shotgun Ammo.
Open The Second
Temple Room
Leave the key pick-up
room, collect your Torch and return to the main room. Enter the east room, drop
your Torch and use the two Golden Keys to open the gate. Pick up your
Torch again, head through the new gate and enter the next temple room.
The 2nd Temple Room
As you arrive in this
next temple room, you will immediately be delighted by the Conan theme; which
will serenade you through a quick study of the layout. So, let's take a look
around in here.
There's a central
pool, a sub-chamber to the north and a sub-chamber to the south. On the east
wall, there is a closed gate with two receptacles. Above you, there are two
balconies and above those you can see some higher balconies. There are also a
number of inner passages in the higher areas of the temple, and at the very top
of the room, you can see a bridge. This is a humongous room with many tasks to
perform, but hopefully I can help you through it without too much stress.
The 1st Ankh
Heading to the south
sub-chamber and leave your Torch by the ladder. Take the LMP from the pedestal
nearby, then return to the main room. Head over to the north sub-chamber and
enter it via the right side doorway. Take the LMP from the ceremonial-table,
then note the movable-box in the SW corner and the closed west gate. Use the
wall-lever on the north wall to open a gate in the pool, then leave the room
and enter the left side doorway of the north sub-chamber. Use the north wall
lever to lower a block in the pool, then leave the chamber and drop into the
pool.
Swim into the opening
in the dividing wall of the pool, then locate the uw-lever inside the opening
and use it to open the gate in the north sub-chamber. This will enable you to
shift the movable-box later on. Now swim to the east end of the pool and enter
the east wall gate. Swim around to the right, then swim up into the south wall
passage. Swim down, then immediately up and locate the uw-lever in the ceiling
alcove. You will get a shot of a block in the pool wall with an Ankh to the
right of it.
Swim down southwards,
then swim around to the right into the first of four underwater chambers. Swim
through the openings in the chamber walls, make your way to the final chamber
and use the uw-lever on the east wall to lower the block by the Ankh.
Return to the pool
and swim to the NE corner. Enter the opening in the north wall, then swim up
and left (west) into the first chamber. Swim west into the next chamber, then
swim into the final west chamber and pick up the 1st Ankh from the east alcove.
Placing The 1st Ankh
Swim back to the
previous chamber, then swim left into the north passage. Swim to the end of the
passage where the railings end, then take a U-turn into the passage behind the
railings. Swim to the end of the railed passage, then swim down the hole at the
end and locate an uw-lever on the north wall. Use the lever to open a hatch at
the north end of the passage, and then swim to the north end of the passage,
swim up through the newly opened hatch and pull out into the room above.
Note the patterned
floor-tile in the NW corner of the room, then collect the Shotgun Ammo from the
SW corner. Place the Ankh into the receptacle on the north wall to open
the south gate and you will immediately be attacked by a panther mummy! Whip
out your shotgun and take the enemy him down before he causes too much damage. Note:
The panther mummies are a tad unpredictable and sometimes they refuse to drop.
You should be able to take them down with one shot, but wait after each shot
because they can spring up and down in an odd way and you will only waste ammo
shooting them repeatedly. If they still refuse to drop, leaving the room
normally causes them to disappear. When the enemy has been seen to, head
through the south gate and find yourself back in the north sub-chamber.
Head left (east) into
the movable-box chamber, then move the box onto the patterned floor-tile in the
previous room (where you just placed the ankh). When the box is in place, a
hatch will open above the ladder in the south sub-chamber.
The 1st Eye Of Ra
Make your way over to
the south sub-chamber, climb the ladder and back-flip off at the top. Note the
closed gate up in the west passage, then pull up into the east passage and make
your way through. Jump the lava-trap in the passage, then go left into the
north passage. Run to the top of the passage, then head straight on to the end
of the following passage. Turn left into the west passage, then jump through
the two circular-blades to get to the other end of the passage. Now head left
and walk out onto an upper balcony above the main room.
Run left down the
steps and note the burning ceremonial-table. Head to the SE corner of the
balcony and jump to the grey rocks on the east wall. Jump up to the middle of
the rocks, spot a wall-lever on the east wall and use it to open the gate you
saw in the passage above the ladder.
Make your way to the
SW corner of the rocks for some Revolver Ammo, then head back to the NW corner
of the rocks, face NE and jump to the flat triangular area between the sloped
rocks on the east wall. Face NW, run-jump to the slope at the north wall and
slide-jump onto the balcony.
Run up the steps and
make your way back to the ladder passage. Pull up into the west passage, head
to the room at the end and a panther mummy will arrive behind you. Take the
enemy out, then note the Eye Of Ra on the central pedestal, but don't touch it yet
because it's spike-trapped! Take the Shotgun Ammo from the corner of the room,
then pull up into the crawl space in the south wall and spot the swinging-ball.
Combine the revolver with the laser sight, then shoot swinging-ball inside the
crawl space to de-activate the spike-trap on the pedestal. Now head back down
into the room and take the 1st Eye Of Ra from the pedestal.
The 2nd Eye Of Ra
The north gate will
now open, so head through the gate and walk to the bottom of the steps. Nip up
onto the second step and stand at the front of it. Wait for the spike-trap to
pop out of the upper step, then just as they are about to lower, jump onto the
step, run-jump over the following lava-trap and land on the next upper step.
Pull up onto the next step and beware of the spike-trap in the floor-hole
ahead. Note the hole in the ceiling above, then make a right diagonal jump into
the east passage.
Note the next east
passage and the closed passage to the south, then head north to the movable-box
that's blocking the passage. Push the box northwards to the end of the passage
and place it onto the patterned floor-tile (which you may not have seen as you
were shoving the box forwards). The east wall gate will now open and you can
collect the 2nd Eye Of Ra from inside it.
The 59th Secret
Return to the
spike-trapped steps, but don't drop down to them. Face west and jump forwards
onto the slope in the west wall. Keep just the "jump key" pressed so
that Lara back-flips to a slope behind her, then press the "action
key" and Lara should grab a jump-switch on the west wall. When you have
used the jump-switch, a gate will open in the east passage and a block will
rise over the spike-trap below you.
Nip back into the
east passage and the block will lower (revealing the spike-trap again). Now
spot the new passage down in the north wall (next to the spike-trap). Drop down
onto the step before the spike-trap, then face the north wall and stand at the
front of the step. Wait for the spikes to pop up, then just as they are about
to lower, drop down onto the spike-trapped step and run-jump into the north
passage. Now run through the passage and collect the 59th Secret ~ LMP ~ SMP ~
Flares ~ Revolver Ammo.
The 2nd Ankh
Return to the
beginning of the passage and stand at the very edge of it. Wait for the spikes
to pop up, then as soon as the spikes lower, side-flip twice and land on the
upper step. Now nip back into the upper passage to the east and enter the east
gate.
You are now on a
higher balcony above the main room. For easy reference we will call this the
"main balcony". The first thing you might have noticed, is that there
are quite a few routes leading from the balcony; but don't despair, it's not as
confusing as it looks. Also note the closed east wall gate (that's guarded by a
sleeping panther mummy) and the four receptacles on the east wall, where you
will be placing 4 x Sanctuary Gems later on.
Start by heading down
the steps to the left and take the LMP from the sleeping panther mummy. Don't
worry; he won't wake up, but the panther mummy on the other side of the steps
will. So, be ready for him when you steal his stash of Shotgun Ammo. With the
enemy taken care of, head to the SW corner of the balcony, enter the south
passage and slide down into the lower room.
Quickly draw your
guns and take out the panther mummy who shows up to greet you. Doing so will
trigger the south gate to open. Note the north passage (which you will visit
later on), then walk inside the south gate, stop at the top of the slope and
save your game for a timed-run!
At the bottom of the
slope there is trigger-tile, and on the trigger-tile there is a de-activated
spike-trap. Also in the room, there are three de-activated spike-trapped ledges
sitting in a lava pool, a monkey swing and a timer device. Now comes the tricky
part. As soon as you arrive on the trigger-tile at the bottom of the slope, the
timer device will activate. You then need to get across the ledges in the lava
pool to the monkey swing before the time runs out. If you fail the task, the
spike-traps on the ledges will activate and Lara will become kebab meat! Ok,
are you ready to go?
Stand on the left
side of the slope, slide down onto the trigger-tile and your time begins now!
Quickly hop to the back of the tile, then curve-run to the right and jump
without using the "action key" to the next de-activated spike-tile
ledge (SW). Curve-run left and jump without using the "action key" to
the next de-activated tile (SE). Now jump to the de-activated spike-tile in the
SE corner, roll and face west, jump forwards and grab the monkey swing. You
should clear the spikes if they activate at this point. Now head over the
monkey swing and drop off into the west passage. Note: If you
experience the ladder bug and Lara refuses to move on the ladder, just move her
about a bit and she will eventually co-operate with you.
Head through the
passage and a block will rise behind you. At the end of the passage, take the 2nd
Ankh from the pedestal and a block will lower to your right.
The 60th Secret
Note the floor-hatch
beneath Lara's feet and the sealed passage to the left (west). Run into the
passage beyond the lowered block (east) and jump up into the north passage.
Pick up the LMP, then note the closed exit gate at the top of the north
passage. Make a U-turn left and drop down into the hole in the floor. Use the
lever inside the hole to lower the block by the Ankh pedestal, then head back
down the passages and return to the Ankh pedestal.
Enter the west
passage and make your way to the end. There's a hole in the floor with a ladder
inside. Use the ladder to get down inside the hole, then when you reach a break
in the ladder, drop and grab the edge of the passage below the ladder. Now pull
up inside the passage, head through and collect the 60th Secret ~ SMP ~ Normal
Shotgun Ammo ~ 10 x Explosive Arrows.
Placing The 2nd Ankh
When you take the
secret, a hatch will drop open above the ladder to your right. Climb up the
ladder, re-enter the west passage and then head into the south room. Go left
into the west room and use the chain-pulley inside to open the exit gate at the
top of the passage. Head back through the passages to the 2nd Ankh pedestal,
then jump the hatch-hole to get inside the east passage. Now make your way up
to the exit gate and head through.
You are now back in
the room above the timed spike-trap room, but don't worry, you don't have to
visit that place again! Head into the north passage, pick up the Shotgun Ammo
and then make your way to the end of the passage. Climb the ladder and pull up
into a small room.
You will hear a hatch
drop open as you enter this room. The hatch is on a ladder inside the hole in
the ceiling, but there are in fact two hatches to open before you can use the
ladder, so ignore the ladder for now and head to the receptacle on the south
wall. Place the Ankh into the receptacle to lower the second hatch on
the ladder, then make your way up the ladder and pull up at the top.
The 1st Sanctuary Gem
You are now high up
in the main room and you can clearly see the bridge spanning the room. Head
down to the bridge, then look up into the central area of the ceiling for a
shootable-ball. Shoot the ball to open a floor-hatch on the other side of the
bridge, then head over the bridge and pick up the Revolver Ammo. Now head on
into the tiny cave ahead and drop down through the newly opened hatch.
Make your way to the
end of the passage, drop down the ladder at the end and arrive in a small room
with two pedestals. Now take the Shotgun Ammo and the 1st Sanctuary Gem from
the pedestals.
The 61st Secret
Use the floor-lever,
then watch carefully the following cut-scene because it will show you your next
destination (which is where you collected the 2nd Eye Of Ra). So, let's head
back to the inner passages.
Climb out of the
room, then drop down the open floor-hatch in front of you. You will arrive in a
small sub-chamber on the main balcony. Nip up into the opening in the south
wall and drop down onto the main balcony.
Head west, run up the
steps and enter the west passage. This is the passage where you found the
2nd Eye Of Ra. Go left (south) in the passage and see that you now have access
to the south end of the passage. So, head south, spot the movable-box ahead and
push it onto the trigger-tile at the end of the south passage. This will open a
gate on the main balcony.
Return to the main
balcony, head to the NW corner and enter the newly opened gate up in the north
wall. Make your way to the end of the passage, climb up the pole and back-flip
off at the top. Make your way to the end of the following passage, then crawl
through the gap in the east wall.
You are now high in
the main room. Drop back from the rocky ledge and shimmy left to the end of the
rocks. Pull up onto the flat area on the rock, then crawl through the opening
in the rocks ahead and pick up the 61st Secret ~ LMP ~ Flares.
The 2nd Sanctuary Gem
Return to the rocks
outside and to shimmy left until you are at the end of the south rocks. Pull
up, crawl through the south wall crawl space and then drop down the hole at the
end. Now drop down into the lower room and take the 2nd Sanctuary Gem from the
pedestal.
The 62nd Secret
Make your way back to
the rocks outside and Shimmy back to the gap in the NW corner of the rocks.
Head back through the passage, slide down the pole and drop back onto the main
balcony.
Go to the SE corner
of the balcony, stand on the higher ledge and face the pillar on the south
wall. Take a running jump to the pillar, grab the top of it and pull up. Drop
down inside the south wall passage, run into the room to your left (east) and
take the 62nd Secret ~ Revolver Ammo ~ SMP from the pedestals. The gate to the
east room will open, but you've been there already so ignore it.
The Iris
Leave via the upper
north passage and return to the main balcony. You now need to visit the ground
level of the main room again and use the 2 x Eye Of Ra you collected earlier.
The quickest way down, is to jump from the balcony into the pool below. This is
a perfect place to try out your swan dive skills. So, dive or jump down into
the pool, then pull out on the east side of the pool and head to the east wall.
Now place the 4 x Eye Of Ra into the receptacles on the east wall, then head
through the newly opened gate.
You are now inside a
chamber with flowing water. Up ahead you can see a boulder sitting behind a
closed gate, but don't worry, it's not a threat to Lara. Run into the passage
to the left of the boulder and note the closed gate and keyhole. Continue on around
the passage, then go right at the T-junction. You are now on the other side of
the boulder. Approach the boulder and the gate shielding it will open. Walk up
to the boulder and use the "action key" to push the boulder down the
watery passage. The boulder will roll into the pool in the main room, crash
through the floor and open up an underwater passage.
Head back to the main
room and drop into the east end of the pool. You can see the passage that the
boulder created next to the east wall. Swim down into the passage, then swim
through the west passage and time the circular-blade to get to the other side
of the passage. Go left into the next passage, time the next two
circular-blades and head to the end of the passage. There's a hole in the
ceiling here and a passage straight ahead which leads to an air-pocket (if you
need to top up with air). The hole in the ceiling is your next destination
though, so swim up through, enter a small flooded chamber and take the Iris
from the NE ledge.
Head Back To The
Boulder Chamber
When you take the
Iris, you will see a gate open in a room beyond the boulder room. Grab the Flares
from the SE ledge, then swim back to through the passages and pull out of the
pool. Return to the boulder room and head up to the top. Turn left into the
passage, then head around the passage and take a left turn at the end. Now run
down the watery path and enter the room at the end.
The Multiple
Spike-Trap Room & The Pupil
In this new room,
there is a central platform with four outer pools. On the platform, there is a
closed hatch and in three of the outer pools (east west and south) there is a
timed uw-lever guarded by a spike-trap. In the north pool, there is an timed uw-lever
behind a closed door. Your objective is to use all four uw-levers to open the
hatch on the central platform. Each uw-lever will temporarily de-activate the
spike-trap in front of following uw-lever. However, there is a sequence to this
puzzle and you must begin with the north uw-lever first (which is not guarded
by a spike-trap). Note: After using the timed-levers, the
spikes sometimes stay up. This is an unavoidable LE bug, but Lara won't be
harmed by the spikes while they remain static. Ok, let's begin!
Drop into the north
pool and use the "action key" to open the underwater door (south
wall). Use the timed-lever (1) inside the door to de-activate the spike-trap at
lever 2 in the south pool, then quickly swim up and pull out of the pool.
Run-jump with a twist
into the south pool (so that Lara lands in the pool facing northwards), then
swim down, use the timed-lever (2) to de-activate the spike-trap at lever 3 in
the west pool, then quickly swim up and pull out of the pool.
Run-jump with a twist
into the west pool (so that Lara lands in the pool facing eastwards), then swim
down, use the next timed-lever (3) to de-activate the spike-trap at lever 4 in
the east pool, then quickly swim up and pull out of the pool.
Run-jump into the
east pool (so that Lara lands in the pool facing the westwards), then swim down
and use the final lever (4) to open the hatch on the platform. Your timed-task
is now over!
Pull out of the pool
and drop through the hatch-hole. Take care not to touch the active spike-traps
in the outer areas of the shaft or at the bottom of the shaft. Swim down
to the bottom of the shaft, then time the spike-trap in front of the north opening
and swim inside the tiny flooded chamber. Immediately face Lara east or west to
clear the spike-trap in front of the flooded chamber, then take the Pupil from
the pedestal.
The 3rd Golden Key
Time the spike-trap
to get back to the central area of the shaft, then time the spike-trap in front
of the south opening and head inside the tiny flooded chamber. Immediately face
Lara east or west to clear the spike-trap in front of the flooded chamber, then
take the 3rd Golden Key from the pedestal.
Return to the shaft
and note the final secret in the west chamber, but don't try to get it yet
because its spike-trapped!
The 3rd Sanctuary Gem
Leave the room and
head to the top of the watery path. Enter the passage to the right, make your
way around to the keyhole at the end of the passage and use the Golden Key to
open the gate. Head through the gate and note the laser mechanism hanging from
the ceiling. Combine the Iris with the Pupil to make another Eye
Of Ra and place it into the receptacle on the north wall.
The laser mechanism
will now activate, burn a hole in the floor and reveal an underground passage.
Drop down into the passage and head through to the end. Pull up left into the
upper passage and make your way to the end. Pull up to the right into the next
upper passage and head to the top. Note the lava-trap ahead, then enter the
room to the right (west) and take the 3rd Sanctuary Gem from the pedestal. Make
sure you pay close attention to the following cut-scene as it will show you
various clues for the following task.
The 63rd Secret
Leave the room, go
right and jump over the lava-trap. Head to the end of the passage and drop down
the hole. Turn around and use the lever on the north wall to de-activate the
spike-trap guarding the secret in the multiple spike-trap room.
Head back out of the
passages and return to the laser mechanism room. Leave the room, head left and
make your way to the end of the passage. Turn left, run back down to
the multiple spike-trap room and drop into through the hatch-hole on the
central platform. Swim to the bottom of the shaft, then swim through into the
west chamber and pick up the final 63rd Secret ~ Revolver Ammo ~ LMP.
Now leave the shaft,
make your way out to the main room and prepare for the Torch Puzzle.
The Torch Task &
The 4th Sanctuary Gem
If you have followed
the walkthrough, your Torch will be in the south sub-chamber next to the
ladder. If you have not followed the walkthrough or you have lost your Torch,
you need to grab another one from the small north room on the east balcony in
the first temple room. You can then light the Torch on the burning
ceremonial-table near the entrance of the second temple room, take it into the
south sub-chamber and stand by the ladder.
Get Your Torch Into
The Upper Passage
So you have your lit
Torch, you are in the south sub-chamber in the second temple room and you are
standing by the ladder. Now, when you watched the long cut-scene earlier, you
will have seen a block lowering in the south wall next to the ladder. This is
where you need to place the Torch so that you can bring it up to the passage
above. So, use the "number 1 key" to drop the Torch inside the south
wall alcove, then climb the ladder and pull up into the upper passage.
In the long
cut-scene, you will have also seen a gate in a small room in one of the
passages and that's where you need to head for now. So, nip into the south
passage, stop at the hole in the floor, look down and spot your Torch. Note the
spike-trap and slope on the other side of the floor-hole, then face Lara will
her back to the spike-trap. Wait for the spikes to retract, then without using
the "action key", back-flip twice so that Lara jumps onto the
spike-tile then back-flips onto the slope and springs into the passage above
the spike-trap.
Head to the end of
the passage and note the closed hatch above the ladder in the passage to the
right. Climb up into the north passage, then run out onto the upper balcony of
the main room. Lara will now look at a shootable-ball up in the SW corner of the
room. Pick up the Revolver Ammo, then combine the revolver with the laser sight
and shoot the ball. This will lower the hatch above the ladder that you saw a
moment ago.
Return back through
the passage, drop down into the lower passage and head left to the ladder.
Climb to the top of the ladder, nip around into the south passage for some Flares,
then return to the ladder-hole. Jump over to the east passage, then drop down
left into the lower passage. Head east along the passage and to the left
(north) you will see the railed room you saw in the long cut-scene.
The gate to the
railed room is open, so drop into the tiny room and use the wall-lever below
the gate. This will raise the block by the ladder and take your Torch to the
upper passage.
Lighting The Four
Ceremonial-Tables
The 1st
Ceremonial-Table
Leave the room, head
west and make your way to the ladder. Climb down the ladder, then go left and
make your way to the end of the passage. The spike-trap is below you now. Stand
with Lara's back to the spike-trap, wait for the spikes to retract, then hop
back down from the passage and quickly run forwards to avoid the pending
spikes.
Your Torch is now on
the grey-tile at your feet. Pick it up, then time the spike-trap again and use
the slope to get to the upper passage with your Torch. Run to the end of the
passage, then jump into the upper north passage. Head out onto the balcony, run
down the steps and light the ceremonial-table (1) on the balcony. You will now
see a shot of a closed gate.
The 2nd
Ceremonial-Table
Return up the steps
and head back to the passage above the spike-trap. Time the spike-trap again
and drop down into the lower passage. Jump over to the east passage and make
your way through to the lava-trap. Jump the lava-trap, then go left and make
your way into the following passage. Head to the end of the passage, then take
a left turn into the circular-blade passage. Time the circular-blades to get to
the other side of the passage, then run down onto the balcony and light the
ceremonial-table (2).
The 3rd
Ceremonial-Table
Return through the
passages and make your way back to the passage above the spike-trap. Jump over
to the west passage and make your way to the room at top. Enter the north gate,
then as you did before, jump the lava and spike-trap to get to the top of the
passage. Jump up right into the upper east passage, then head out of the east
gate and go down to the main balcony. Head to the SE corner of the balcony,
then jump up into the passage in the east wall. At the end of the passage,
throw your Torch through the gap in the wall, and then drop back down to the
balcony.
Make your way back to
the west end of the balcony, head up the steps and then drop down into the
lower west passage. Jump the lava and spike-trap to get back to the room below,
then head back out to the ladder-hole.
Jump into the south
passage and time the spikes again to get to the upper north passage. Run to the
end of the passage, then go right, climb the ladder and pull up to the east.
Drop down to the left and run through the following east passage until you come
to the small railed room you visited earlier. Head past the small room, then
climb the block and pull up into the passage to your left (north). Ahead of you
in the passage is your Torch. Pick up your Torch and head straight on until you
come to a caged passage spanning a lava pool. Slide down below the caged
passage, stand on the corner of the tile and light the ceremonial-table (3).
The 4th
Ceremonial-Table
Back-flip from the
ceremonial-table onto the slope behind you, then bounce forwards and land on
top of the caged passage. Now jump to the north side of the passage and light
the final ceremonial-table (4) in the NE corner of the passage.
The north gate will
now open, and then as you approach it, the west gate will also open giving you
access back to the main balcony. For now though, drop your Torch (it's no
longer needed) and walk through the north gate. Drop down one level, then face
left (west) and run-jump forwards with the "action key" pressed so
that Lara clears the lava-trap ahead and glides down into the following
passage. Now pull up into the room to your left (south) and take the 4th
Sanctuary Gem from the pedestal.
Leaving The Temple
Return to the upper
passage and head through the west gate. Drop down onto the main balcony and
place the 4 x Sanctuary Gems into the receptacles on the east wall to
open the east gate. Doing so will awaken the sleeping panther mummy nearby. You
can either take the enemy down, or leave him to flap about on his own. Now head
through the east gate, run through the caged passage and nip into the
transporter.
Old & New Levels ~ Calm Before The
Storm
3
x Serpent's Incantation. 4 x Snake Gem. The Torch.
Arrival
Lara will arrive on a
ledge above a bubbling lava pool; and although it's not apparent, you are in
fact inside the inner chambers of a large pyramid.
Make Your Way Out Of
The Pyramid
Start by jumping over
to the opening in the south wall. Walk to the edge of the opening, look around
the wall to the left and spot the triangular ledge in the corner of the room.
Take a left curved running jump to the triangular ledge, then pull up through
the break in the railings above the ledge. Head to the south end of the passage
and stand at the break in the railings. Look around the wall to the right and
spot the passage up in the south wall. Take a right curved running jump to the
passage, grab the edge of it and pull up inside. Drop down into the west
passage and make your way to the end. Stand at the break in the railings and
face SE. Look up onto the east wall, spot the high passage and run-jump inside
it. Head south to the end of the passage and stand at the break in the
railings. face SE, spot the opening in the south wall and take a right curved
running jump (without using the "action key") into the opening. Walk
to the edge of the opening and you have found your way out of the inner
chambers.
The Abyss
You are now looking
into the abyss surrounding the pyramid. Note the suspended bridges to your left
and the structures ahead and to the right. Ignore the bridges for now and
concentrate on the structures. We need to make our way over the structures and
use a lever to open the gate in the pyramid wall. So, let's do that first shall
we?
Open The 1st Pyramid
Gate
Jump to the alcove on
the right side of the structure ahead, then run-jump to the left side of the
following structure. Run-jump to the next structure, and then walk south to the
edge of the structure and stand-jump down to the structure ahead. Face east and
run-jump to the next structure, and then face south and run-jump to the ledge
with two columns. On one of the columns there is a wall-lever that will open
the gate in the pyramid wall.
Head Back To The
Pyramid
Jump back northwards
to the previous structure, then jump over to the north structure (the one with
the bridge attached to it). Run-jump to the next north structure, and then
run-jump towards the alcove up in the next north structure, grab the edge of it
and pull up. Walk forwards to the edge of the alcove and spot the newly opened
gate in the north wall of the pyramid. Run-jump inside the newly opened gate
and you are now back inside the pyramid.
The 1st Serpent
Incantation & The NE Tomb Gate
Walk to the edge of
the opening, look around the wall to your left and spot the break in the west
wall railings. Take a left curved running jump through the break in the
railings and land in the passage beyond. Head right (north) to the end of the
passage and stand at the break in the railings. Face east, note the wall ladder
below but don't climb onto it. Spot the pillar in the NE corner of the next
chamber, then run-jump to it and pull up into the north wall opening.
Walk to the edge of
the opening and stand-jump to the north pillar. Jump into the north wall
opening and walk to the edge of it. Spot the sarcophagus on the other side of
the chamber and run-jump over to it. Use the "action key" on the
front of the sarcophagus and Lara will open it and take the 1st Serpent's
Incantation. You will now see shot of a small tomb with a closed gate. This
tomb is in the NE corner of the abyss, but the gate will not open until later
on when you have taken the 2nd Serpent's Incantation.
Return To The Abyss
Run-jump back to the
opening in the south wall, then jump straight ahead to the pillar in the next
chamber. Run-jump to the opening in the south wall and walk to the edge of it.
Drop down onto the lower pillar, face east and run-jump to the ladder on the
west wall. Climb up into the passage above, then head to the end of the
passage. Stand at the break in the railings, line up with the south wall
opening and run-jump inside the opening. Now walk to the edge of the opening
and find yourself back at the abyss.
Lower Two Ropes
Jump to the structure
ahead, then turn around and face north. Jump to the north wall opening (it's to
the left of the north wall gate you just left) and use the lever on the east
wall to lower two ropes on the other side of the structures.
Open The 2nd Pyramid
Gate
Jump back to the
previous structure, then jump to the next two structures. You will arrive on a
structure with the bridge attached to it. Ignore the bridge for now and jump
south to the next structure. Face west and jump to the next structure ahead,
and then face south and run-jump to the block between the two coloured columns.
Turn around to face north, then run-jump to the left side of the structure
ahead. Face west, jump to the structure ahead, and then face south and run-jump
to the ledge with the lever on it. Now use the lever to open another gate in
the north wall of the pyramid.
Head Back To The
Pyramid
Jump back to the
previous structure, and then heading north at all times, make your way over the
structures to the newly opened gate in the north wall of the pyramid. Now jump
inside the newly opened gate and you are back inside the pyramid.
The 2nd Serpent's
Incantation & Opening The NE Tomb Gate
Walk to the edge of
the opening and run-jump to the pillar ahead. Run-jump to the opening in the
north wall, and then jump to the lower north pillar in the next chamber. Take a
running jump towards the break in the north railings, grab the edge of the passage
and pull up. Head to the right and make your way to the end of the passage.
Drop down into a lower passage, then head left and stop by the break in the
railings. You can see now see a sarcophagus over in the west chamber. Jump over
to the sarcophagus and take the 2nd Serpent's Incantation from inside it. You
will now see shot of the NE tomb gate opening.
Return To The Abyss
Jump back into the
east passage and make your way back through the chambers (there's only one way
to go) to the abyss.
Raise A Pillar Below
The NW Tomb
Jump south to the
structure ahead, and then turn around to face the pyramid. Jump into the north
wall alcove (to the right of the gate you just left) and use the lever on the
west wall to raise a pillar below the NW tomb. The tomb is in the NW corner of the
abyss.
The 1st Snake Gem
Face south and jump
back to the structure. Heading south at all times, make your way across the
structures until you are on the structure before the lever ledge. Face east,
jump to the structure ahead and then jump south to the block between the two
coloured columns. Face north, jump to the right side of the north structure and
then face east and jump to the structure ahead. Now face north and jump to the
structure with the bridge attached to it.
Run over the bridge
to the T-junction, then head to the right and run over the second bridge. At
the end of the bridge, you will come to an island with an obelisk and four
receptacles. This is where you will be placing four Snake Gems later on.
Look west and spot
the two ropes you lowered a short while ago. Beyond the ropes there are two
ledges above a wide lava river. The nearest ledge has a lowered hatch on it
which will rise when you have collected the Snake Gem. Use the ropes to get to
the nearest ledge, and then jump to the following ledge, make your way to the
end of it and take the 1st Snake Gem from the pedestal.
Lower A Block In The
NE Tomb
Head back down the
ledge and note the hatch has now risen on the first ledge. Jump over to the
first ledge, use the hatch to get back onto the ropes and swing back to the
receptacle island. Locate the lever on the side of the obelisk and use it to
lower a block in the wall of the NE tomb.
The 2nd Snake Gem
Head north, make your
way over the two bridges and you will come to a small tomb with coloured
columns outside. This is the NE tomb. Enter the tomb, avoid the hole in the
floor and nip up into the north wall opening. Walk to the east edge of the
opening, hang-drop from the opening and grab the edge of it. Shimmy left onto
the wall ladder, then climb up onto the roof of the tomb.
Search the NW corner
of the roof for some Normal Shotgun Ammo, and then climb to the top of the
tomb, jump inside the hole and pick up the 2nd Snake Gem.
Lower A Rope Below
The NE Tomb
Face south, stand
jump out of the hole and slide down to the lower ledge on the roof. Jump over
to the right side ledge with the coloured columns, then shimmy past the columns
and pull up at the end of the ledge. Locate the lever on the final column and use
it to lower a rope below the NE tomb.
Open Another Gate In
The Pyramid
Safety-drop to ground
and re-enter the tomb. Climb down the ladder inside the floor-hole and drop
onto the island below. Head south over the bridge and jump SW to the rope.
Swing to the south bridge, jump off the rope and head to the end of the two
bridges. A block will lower as you approach the end of the bridge, giving you
access to a doorway in the north wall below the pyramid, but don't enter there
yet!!! Instead, make your way south to the final structure and use the lever on
the east wall to open a gate inside the lowest chambers of the pyramid.
The 3rd Serpent's
Incantation & Activating The Senet Game
Head north, make your
way back to the pyramid and jump over to the doorway in the north wall of the
pyramid. Walk to the edge of the doorway, look around the wall to the left and
spot a flat ledge below the west wall passage. Stand-jump to the ledge, then
jump into the west wall passage. Head right and make your way to the end of the
passage. Drop down into the lower passage and make your way to the end.
Walk to the break in
the railings and spot the spike-tile in the lava pool ahead. Beyond the lava
pool, there is a passage in the north wall. Wait for the spikes to pop up
from the tile, then run-jump onto the spike-tile and immediately run-jump left
into the north wall passage.
Run to the end of the
passage, then jump up into the higher north passage. Make your way to the end
of the passage and a gate will open as you approach it. Face the open gate and
run-jump over to the ledge in the east chamber. The gate behind you will close
and to your left of you is the gate you opened a short while ago.
Note: If you have not
opened the gate. Jump back towards the closed gate and it will open. Make your
way back to the abyss and jump the structures southwards until you reach the
final structure with a lever on it. Use the lever to open the inner gate, and
then head back to the pyramid and jump into the north wall door. Now make your
way through the chambers to the newly opened gate.
Head through gate and
make your way to the end of the following passage. Go left at the end of the
passage and walk out onto the ledge in the south chamber.
The spike-trap on the
corner of the ledge will de-activate when you step out onto the ledge. So, take
a running jump over the lava pool into the south wall opening, and then walk to
the edge of the opening and line up with the spike-tile in the next chamber.
Wait for the spikes to pop out of the tile, and then take a running jump to the
spike-tile and immediately run-jump into the south wall opening.
Walk to the edge of
the opening, look left and spot two spike-tiles and line up with the first
spike-tile (SE). Time the spikes, then stand-jump to the spike-tile and
immediately run-jump to the second spike-tile and run-jump into the south wall
opening. Now walk to the edge of the opening and you are back at the abyss.
Heading south at all
times, jump across the structures ahead until you are on the final structure.
Face east and jump to the structure ahead. Now heading north at all times, make
your way to the final structure and jump into the opening in the north wall of
the pyramid.
Walk to the edge of
the opening and take a look into the chamber ahead. There are three slopes
ahead of you and an opening in the north wall. Ignore the slope to your left
and line up with the slope to your right. Take a running jump to the left side
of the slope, slide down to about half way, and then jump to the far side of
the middle slope and slide-jump into the north wall opening.
Walk to the edge of
the opening, look down to the left and spot the spike-tile with a grey rock to
the left of it. Jump down onto the grey rock and then place Lara like so Screenshot Time the
spikes, run-jump over the spike-tile, make a left curved jump towards the north
wall opening, grab the edge of it and pull up.
As you approach the
north chamber, a pillar will rise ahead of you. Spot the sarcophagus over on
the north ledge and run-jump to it. Now open the sarcophagus and take the 3rd
Serpent's Incantation. When you take the Serpent's Incantation, you will get a
shot of the Senet Game being activated.
Head Back To The
Abyss
Run-jump back to the
pillar, then take a running jump down to the grey rock at the side the
spike-tile. Take a running jump to the opening in the south wall, and then time
the spikes and take a curved running jump to the south wall opening. Walk to
the edge of the opening and line up with the right side of the middle slope.
Take a running jump to the far side of the slope, slide-jump right onto the
slope to the right, and then slide-jump left into the south wall opening. Walk
towards the abyss and watch the cut-scene that kicks in, showing you two
hatches on a ladder and a block lowering on a structure nearby.
The 3rd Snake Gem
Jump to the south
structure then onto the next south structure. Jump to the following south
structure and then face east. Jump to the east structure, then face north and
jump to the structure ahead. Now jump to the north structure with the bridge
attached to it.
Run onto the bridge
and make your way to the end. Go left onto the smaller bridge, and then jump to
the rope and swing back to the island below the north tomb. Run north to the
end of the island, climb the ladder and pull up into the north tomb. Exit the
tomb and run south onto the long bridge. Continue on south until you come to
the T-junction between the bridges, and then run onto the west bridge and make
your way to the end.
Jump to the south
structure, then jump to the west structure. Jump south to the block between the
coloured columns, and then face north and jump to the left side of the
structure ahead. Jump to the west structure, then jump to the south ledge where
the lever is, but don't touch the lever. Face north, jump to the left side of
the structure ahead, and then face west and jump to the island with the bridge
attached.
You can now see the
Senet Game on the island ahead. Run left onto the first bridge, then make your
way around to the second bridge. When you arrive on the second bridge, two
ropes will lower from the suspended blocks beyond the Senet Game island. Leave
the Senet Game alone for now and make your way to the tomb at the end of the
bridge. This is the NW tomb.
Head inside the tomb
and nip up into the north wall opening. Jump up ahead to the higher ledge, and
then turn around and jump to the roof of the tomb. Drop down on the other side
of the roof and take the 3rd Snake Gem from the pedestal.
Revealing The Torch
Nip back up to the
roof of the tomb and climb to the top. Locate the lever on the side of the
sarcophagus and use it to lower a block on the top of the pyramid. When the
block is lowered it will reveal the Torch, but you won't reach it yet.
Playing The Senet
Game To Raise Three Pillars
Drop down from the
tomb and make your way back to the Senet Game island. You now need to play the
Senet game and win it. A successful win will raise three pillars on the Senet
board path, then you will have access to the two ropes suspended to the east of
the game board.
The game is simple
enough. You own the coloured-pieces on the board, Semerkhet owns the
grey-pieces. The player needs to get all of their pieces to the end of the
board and eliminate his/her own pieces. For every white-tile the player spins,
they will earn one move on the game board. You then choose which coloured-piece
you would like to move by jumping onto one of the coloured tiles red green blue.
If you spin four black-tiles, you win six moves and an extra turn. You can not
land on a tile occupied by your own piece, but if either player lands on a tile
that is occupied by the opponent's piece, that piece will be sent back to the
start of the game. The first player to eliminate all of their pieces at the end
of the board, wins the game. Lara will take her turn first, then Semerkhet will
take his turn. So, let's play.
Jump to the
coloured-tiles and use the "action key" on the tile-device to spin
the tiles. Depending on what white-tiles you reveal, jump onto the
coloured-tile of your choice and your corresponding piece will move along the
game board. Semerkhet will then take his turn. Repeat this procedure until one
of you wins the game. If Lara wins the game, three pillars will rise on the
game board. If Semerkhet wins the game, Lara will have a sticky ending.
Visiting The Top Of
The Pyramid
Once the pillars to
the ropes have been raised, make your way south to the slope above the game
board. Turn around and jump the pillars to get to the ropes. Line up with the
first rope and run-jump and catch it. Line up with the second rope, then
swing-jump and catch it. Shimmy around to face the ladder on the east
structure, then swing as high as you can and jump to the ladder. Now climb the
ladder and pull up at the top.
Before heading onto
the pyramid, jump to the third structure and collect some Revolver Ammo. Note
the two floor-pots on the final structures, then head back to the pyramid and
jump onto it.
On the first tier of
the pyramid, there are three dark wall-tiles and two floor-hatches. The
wall-tiles will lower later on and reveal three receptacles for the Serpent's
Incantations. The floor-hatches will lower as you approach them and give you
access back to the lower levels. On the third tier, there is a wood-pile which
you will be lighting with the Torch shortly. On the north side of the pyramid
(first tier) you will find the Torch (there are three Torches in case you lose
one). On the SE corner of the pyramid, there is an obelisk with a lever on it
which will light the two floor-pots on the structures. At the top of the
pyramid, there is a sarcophagus; but you can't open it by hand so ignore it for
now.
Lighting The Two
Floor-Pots
First search the
tiers of the pyramid for 10 x Explosive Arrows ~ Revolver Ammo ~ Flares ~
Normal Shotgun Ammo, and then make your way to the SE corner of the pyramid and
use the lever on the obelisk to light the two floor-pots on the structures.
Getting The Torch
Head to the north
side of the pyramid and pick up a Torch.
Lighting The Torch
Return to the south
side of the pyramid and face the structures. Jump to the left or right row of
structures not the middle row. Jump to the second structure and note the
distance to the third structure. It's a long way for Lara to jump, so you must
make use of the sloped sides on the structures. Stand Lara on the highest point
of the structure, and then line up with the lower sloped area on the structure
ahead. Do not use the "action key" on this next jump, and run-jump to
the next structure. Proceed in this way until you are at the burning floor-pot
at the end of the structures. Now, taking care not to stand too close to the
flame, light the Torch on the floor-pot.
The 4th Snake Gem
Now comes the tricky
part. You need to get back to the pyramid with the Torch, but now you have a
burning floor-pot in the way of your run-jump back to the previous structure. So,
stand Lara as close as possible to the floor-pot and line up with the highest
point on the next structure Screenshot Without
using the "action key", take a left curved running jump to the
structure. Now continue on over the structures and jump back to the pyramid.
Nip up onto the
second tier of the pyramid and light the wood-pile. You will now see a
cut-scene showing you a flame making its way to the top of the pyramid, the
sarcophagus blowing apart and an artefact appearing amongst the remains. Now
make your way up to the shattered sarcophagus and collect the 4th Snake Gem.
Placing The Snake
Gems To Reveal The Serpent's Incantation Receptacles
Drop down southwards
to the bottom tier of the pyramid, then head to the east end of the tier and
climb onto the ladder inside the hatch-hole. Only climb about two tile spaces
down, and then back-flip into the alcove behind you.
Face south, then make
your way over the structures until you reach the structure with the bridge
attached to it. Head over the bridge and make your way to the T-junction at the
end. Run right (south) onto the next bridge and make your way to the gem receptacle
island at the end. Now place the 4 x Snake Gems into the receptacles to
lower the dark wall-tiles on the pyramid and reveal the receptacles for the
Serpent's Incantations.
Placing The Three
Serpent's Incantation To Activate The Gyro Sphere
Head back north over
the bridge and take a left turn at the T-junction. Make your way down to the
end of the bridge, then face right (north) and use the structures to get to the
wall of pyramid. Jump into the north wall alcove, then jump to the ladder and
climb back up to the pyramid. Now place the 3 x Serpent's Incantations
into the receptacles in the north wall and watch the beautiful cut-scene of the
gyro sphere being activated above the wide lava river.
Leaving For Pastures
New
Jump onto the central
row of structures and make your way to the final structure. Use the
"action key" on the gyro sphere and Lara will grab hold of it. Hold
on tight by keeping the "action key" pressed or Lara will fall. Now
begin to roll towards the hole in the lava river below. It's vital that you let
go of the gyro sphere at the precise time, so that Lara drops inside the hole
and not into the lava river itself. So, time your release from the gyro sphere
and drop just before reaching the hole. A successful landing will send Lara
plummeting down through the hole and into the next level.
Old & New Levels ~ The Final
Showdown
6 x Serpent's Incantation. 8 x Sanctuary Gem.
9 x Guardian Key. 5 x Snake Gem. Scion Of Tihocan. Scion Of Qualopec. Scion Of
Natla.
We are now
into the final level of this fabulous adventure, and although the end is nigh,
you still have a number of thrilling things to see and do before it's finally
over. You will arrive on the first of several floating islands, and your
objective is to collect essential artefacts from your most feared enemies
waiting for you on the islands. You then need to use the artefacts to open the
way to the following islands. Above the islands, lies your final destination.
The temple with the quest items!
The 1st
Island
As the level
begins, Lara is falling towards the ground and it looks like she might be
heading for a nasty ending. However, as she approaches the de-activated
spike-tile below her, she is caught by an invisible air current and will float
safely onto the de-activated spike-tile. Well, safe for now that is!
As you land
on the spike-tile, you will have triggered it into action and the trap will
soon activate. So, don't even think about picking up the goodies from the
spike-tile. Immediately back-flip from the tile, and then get ready to take
down your first batch of enemies; who have already arrived to see what all the
commotion was about.
Take down
the four panther mummies using your shotgun or revolver. One shot each should
deal with these guys, but sometimes they will act up a little and refuse to lie
down and die. If this happens, simply run away from them, then fire again to
drop them. If they appear to be popping up and down from the ground while you
are shooting at them, stop firing and wait for them to fall.
Each panther
mummy will have left you a gift. So, search the ground where the enemy fell and
collect 4 x Serpent's Incantations. Now Place the 4 x Serpent's
Incantations into the receptacles on the central block. This will cause the
island to explode and Lara will fall to the next island.
The 2nd
Island
Lara will
arrive on a temporarily de-activated spike-tile. Immediately back-flip from the
tile, then take note of the eight skeletons that have risen from the dead.
These are not the usual catacomb type skeletons that you can simply blast off
of edges with the shotgun; and neither do you want to because they are holding
precious artefacts. To sort these guys out, you need to kill them in the same
way you would kill the TR4 tin men; and that is to shoot them in the heart
until they drop. This is a slightly difficult task because you also need to
avoid the central spike-traps on the island. So, hop backwards around the safe
path on the island while firing at the skeletons and things should be a tad
easier. When the enemy have been sent back to hell, pick up the 4 x Sanctuary
Gems that they leave behind and place them in the receptacles on the N - S - E
- W sides of the island. The island will now explode and Lara will fall to the
next island.
The 3rd
Island
Lara will
now fall down onto a slope below her. Immediately back-flip when you hit the
slope to avoid being caught by the spiked-trap below the slope, and then note
the four demigods on the island. One demigod is already active, so gun him down
to activate the next one, and then continue on this way until all four demigods
have been taken care of. Now collect the 4 x Guardian Keys that the demigods
have left for you and place them in the receptacles on the central pillar. When
the Guardian Keys are all in place, the island will explode and Lara will fall
to the next island.
The 3rd
Island
Lara will
now fall onto a slope below her. Immediately back-flip when you hit the slope
to avoid falling into the abyss, and then Lara will land on one of four small
ledges with fire-emitters. Immediately nip back to the edge of the ledge and
wait for the flame to temporarily extinguish, and then quickly pick up the item
from the dormant flame and quickly hop back before the flame ignites again. It
depends on which ledge you have arrived on as to what item you will receive.
South Ledge
- 1st Snake Gem
West ledge -
LMP
East ledge -
Revolver Ammo
The North
ledge leads to a bridge, but ignore that for now and collect the items from the
other ledges. Now jump onto the central structure, locate the wall-lever in the
SE corner of the structure and use it to open a cage on the island.
Make your
way to the north ledge, then time the fire-emitter to get past it and run onto
the bridge. Now run onto the island, make your way to the other side and pull
up into the central cage for the 2nd Snake Gem.
Note the
receptacles for the four snake gems and the east and west islands. Pick up the Revolver
Ammo and LMP from the central island, then run down onto the east island and
gun down the three skeletons. One will leave you the 3rd Snake Gem and another
will leave you a LMP. The third skeleton will leave you zilch.
Return to
the central island, head to the west island and take out the two demigods. One
will leave you the 4th Snake Gem and another will leave you some Revolver Ammo.
Now return to the central island, place the 4 x Snake Gems into the
receptacles and the hatch above the central cage will open. A block will also
rise in front of the cage, giving you access to the ladder below the hatch.
Climb up through the hatch and arrive on the next island.
The 4th
Island
As soon as
you arrive on the next island, you will hear the familiar sound of a demigod.
There are in fact four of them hiding behind the pillars on the edge of the
island. Take out the demigod that is already active behind the south pillar,
then gun down the west side demigod and take the LMP that he kindly leaves for
you. The third demigod will now activate behind the north pillar, so blow him
away and then head to the east pillar and take down the final demigod. Collect
the 5th Guardian Key that the final demigod drops and place it into the
receptacle on the east wall of the central pillar. A hatch will now open above
the ladder on the north wall of the central pillar, so climb up and make your
way onto the next island.
The 5th
Island
As soon as
you arrive on the island you will be greeted by six skeletons. You know what to
do, so get to work and lay these bony fiends to rest. Now collect the 2 x
Serpent's Incantations and the 2 x Revolver Ammo ~ LMP and place the 2 x
Serpent's Incantations into the receptacles on the east and west walls of
the central pillar. A hatch will now open above the ladder on the south wall of
the central pillar, giving you access to the final island.
The 6th
Island
As soon as
you arrive on the island, you will be greeted by two flying harpy skeletons.
Not to worry though, you don't need to fight them; which is just as well
because the two spinning signs by the north bridge will alert you to the fact
that Lara has lost the use of her weapons. Oh well, best be quick then. Pick up
the LMP ~ Revolver Ammo from the island, and then note the wall-levers on the S
- E - W obelisks. Also note the temple beyond the bridge. You need to use all
three wall-levers to open the temple gates, but as you approach each lever, the
floor-levers nearby will spring to life and reveal a hideous mummy monster.
Quickly use the wall-levers to open the temple gates, and then run onto the
bridge and make your way to the temple at the end.
Inside
The Temple
As soon as
Lara arrives inside the temple, the gates will close behind her and she will be
locked inside. Before heading down into the main room you should first take
note of a few things.
Note the
sign telling you that you still do not have the use of your weapons. At the top
of the stairs, on the north side of the room, there is an empty pedestal. Below
the north stairs, there are two receptacles. Below the south stairs, there are
two more receptacles. On the left hand side of the north wall, there is a
jump-switch. On the central area of the west wall, there is a jump-switch. On
the left hand side of the east wall there is a jump-switch. On the west wall,
there are two receptacles. On the east wall, there are two receptacles. On the
main floor, below the south stairs, there is a dark floor-tile. On a central
tile suspended from the ceiling, there is a jump-switch. Ok, now we can begin.
The Four
Sanctuary Gems
Run down
into the main room and four black skeletons will rise from the floor. You still
don't have the use of your weapons, but that will all change very soon. Use the
three jump-switches (north, east and west walls) and The Crossbow and 10 x
Explosive Arrows will miraculously appear on the north pedestal and the sign
will flip around to let you know you have use of your weapons again. Load up
your crossbow with explosive arrows, blast the four black skeletons away and
collect the 4 x Sanctuary Gems that they leave behind.
The Four
Guardian Keys
Place the 4
x Sanctuary Gems into the receptacles on the east and west walls. The
pillar at the bottom of the south stairs will rise, giving you access to the
suspended jump-switch. Use the top of the south stairs to jump to the pillar,
and then walk to the edge of the pillar and line up with the jump-switch.
Stand-jump towards the jump-switch, then grab it and pull it down. An explosion
will now take place and another miracle has happened on the pedestal.
Run towards
the pedestal and two huge guardian monsters with spiked clubs will crash
through the ceiling. The guardians may be huge but they are not invincible. Use
your crossbow and explosive arrows to blow the enemy away, and then check out
the pedestal and see what it has left for Lara this time. It's the 4 x Guardian
Keys that you need for the north and south wall receptacles.
Place the 4
x Guardian Keys into the receptacles on the north and south walls to open
the north gate, and then two more huge guardian monster will come crashing down
from the ceiling. Take the enemy out, then head up to the newly opened gate and
save your game before heading through the gate. This is very important!
The
Timed-Run Beyond The North Gate
Inside the
north gate, there is a long lava pool with four collapsible-tiles on it and a
de-activated spike-trap passage in the north wall. Beyond the de-activated
spike-trap passage there is a wall ladder. When you enter the north gate and
walk towards the lava pool, a long cut-scene will kick-in and a timer will
begin. Once the timer has been activated, it can not be re-set. So, it was
vitally important that you saved your game outside the gate and not inside it.
You need to cross the lava pool via the collapsible-tiles and make it to the
wall ladder before the spike-traps activate in the passage. Ready to do the
timed-run?
Approach the
lava pool on the left side, so that the first collapsible-tile in the lava pool
is ahead of you. The cut-scene will kick in and the timer will activate.
Immediately run-jump to the first collapsible-tile, then curve-run right and
jump to the far right corner of the next collapsible-tile. Roll, curve-run
right and jump to the left side of the next collapsible-tile, and then
curve-run right and jump to the far right corner of the final collapsible-tile.
Now roll, curve-run right and jump into the spike-trap passage. Sprint through
the passage and jump to the wall ladder on the north wall before the timer
finishes and activates the spikes in the passage.
Heading
For Home With Three Quest Items
Climb the
ladder and pull up into the room above. Head to the south side of the room and
pick up the three Quest Items Scion Of Tihocan ~ Scion Of Qualopec ~ Scion Of
Natla. When you take the final artefact, a final cut-scene will kick-in and the
credits will appear. It's nice to read the credits and see who else was
involved in this mega adventure, but you can also find out what happens to Lara
if you watch the credits to the end. Did Lara escape the crumbling temple? You
will have to watch to find out!
Health ~ Ammo ~ Weapons
Essential Items
Secrets ~ 26
Links
New Levels Only ~ Limbo ~ Arrival
New Levels Only ~ The Aqueduct
New
Levels Only ~ Wrath Of The Wraiths
New
Levels Only ~ The Lair Of The Serpents
New
Levels Only ~ Bonus Level 3 ~ A Tribute To Luis Martins
New Levels Only ~ Runaway Train
New Levels Only ~ The Tinnos Tower
New Levels Only ~ Back To Egypt
New
Levels Only ~ Calm Before The Storm
New
Levels Only ~ The Final Showdown
New
Levels Only ~ Limbo ~ Arrival
Lara will
begin her adventure in Limbo. Start by heading to the south transporter, but
don't jump into it because that is for the "Old & New Levels"
adventure. Collect the Flares nearby, then make your way over to the north
transporter and pick up the LMP. Now step inside the transporter and begin the
adventure.
New
Levels Only ~ The Aqueduct
4 Secrets ~ Including 1 x Pentagram
1st Eye Piece. 2nd Eye Piece. Eye Of Horus. Golden Key. Bag Of Sand. The Torch.
Waterskin. Vase Of Oil. Ruby Cube. Sword Of Fithos (crowbar).
4 x Black
Beetle. Secret Key. Soul Cube. The Laser Sight.
The 1st Eye Piece
In front of
you (south), there is a lighter coloured wall-tile in the south wall; and
although it's not obvious, this is in fact a door. To your left (east), there
is a small maze. To your right (west), there is a small room with a
skeleton-lever and a closed gate.
Head into the room to your right and use the
skeleton-lever to open the south door outside. Head out of the room and
run around into the newly opened door (which will slam shut behind you). Run
ahead and you are up against a well concealed moveable-block directly in front
of you. Push the block forward once, then climb onto it and back-flip into the
room above. Run into the room and collect the Flares and the 1st Eye Piece from
the pedestals. When you take the 1st Eye Piece, you will and get a cut-scene of
a large closed door in another area. Drop back to the lower passage and pull
the movable-block onto the trigger-tile to open the door again.
Head right (east) and go directly ahead into the east
passage. You are now in the outer passages surrounding an inner maze. Follow
the passage to the end, then go left and make your way to the end of the
passage. Now go right and enter a small passage with a slope at the end. Turn
your back to the slope, back-flip onto the slope and bounce forwards to grab
the slope above. Pull up, back-flip on to the slope above and bounce
forwards to the upper ledge. Now run ahead and slide down to the top of a
glass covered maze.
The Glass Covered Maze
Note the four levers on the north wall, which we will
be dealing with shortly, but if you are curious about the passage in the SW
corner, it leads to a transporter which will take you to the Limbo. As you are
not playing the Old & New Levels adventure, there is no need to visit Limbo
yet. However, you will visit there later on when you have the Sword of Fithos
(crowbar) and grab yourself a couple of secrets.
The Four Levers & The 2nd Eye Piece
Only use the first lever from the left. This will open a gate down in the maze
(directly below your feet). Drop back down to the ground using the slopes
in the NE corner that you came up here by, then run all the way around to the
north side of the maze. Run under the first open gate, head to the end of the
passage, then go right and enter the newly opened gate. Use the wall-lever
inside the gate to open the next gate, then head out to the left and make your
way to the end of the passage. Now go L - L into the newly opened gate.
To the right you will see a skeleton lying at the end
of the passage. This is a floor-lever, but you need the Sword of Fithos to
activate it. So, ignore the skeleton for now and head to the left. At the end
of the passage, use the wall-lever to open gate on the south side of the maze,
then return up the passage and head left. Make your way to the end of the
passage, then go L - L and enter the newly opened gate.
Note the Black Beetle and 2nd Eye Piece behind closed
gates in front of you, then head into the passage to the left and use the
wall-lever to close the gate on the east side of the maze. Head back out of the
passage, go L - L and run past the gate you have just closed. Make your way to
the end of the passage, then go right and use the slopes to get back up to the
top of the maze.
Raise the first wall-lever. This will open the east
gate, and the gate to the 2nd Eye Piece. Now make your way down the slopes
again and go L - R into the open gate. At the end of the passage, enter the
next gate and pick up the 2nd Eye Piece.
Using The 1st & 2nd Eye Pieces
Return to the slopes and head back up to the top of
the maze again. Enter the passage in the NW corner and make your way through
until you come to a lava-trap. Jump the lava-trap to get to the other side of
the passage, then head on until you come to a second lava-trap. Look down into
the lava-trap and spot a ladder on the wall inside. Climb down the ladder and
drop off into the passage to your left. Use the wall-lever at the end of the
passage to open a gate at the top of the passage, and then climb back up the
ladder and head to the top of the passage. The newly opened gate is ahead and
beyond that you can see the large gate that you saw when you collected the Eye
Pieces. Combine the 1st Eye Piece with the 2nd Eye Piece to make
the Eye Of Horus and use it to open the gate. Save your game before heading
through the gate because a boulder-run awaits you.
The Boulder-Run
Start sprinting down the slope ahead. The boulders
will fall behind you and it's non-stop until you reach the next room. Do not
stop sprinting or the boulders will catch up with you. Also make sure that you
don't run into the side walls or Lara will burn. At the end of the slope,
run-jump over the spikes and lava pit to land on a crumbling tile, then
continue to run-jump over the next lava pit, grab the edge of the ledge and
pull up.
Crashing Spiked-Walls
You are now facing a crashing spiked-wall passage.
Turn around (east) and look into the lava pool room. Note the closed gate in
the wall to your right, the lowered hatch to your left and a dark-tile on the
pillar to your left. The dark-tile is a block that will lower later on. Now
turn around and walk towards the first spiked-wall. Look into the left alcove
behind the first spiked-wall and spot a skeleton-lever behind a gate. Time your
jump (or run) past the first spiked-wall, then head past the second spiked-wall
and walk ahead to the third spiked-wall. Look into the right alcove behind the
spiked-wall and note the passage. You will come back to later on. Now continue
past the spiked-walls (taking note of the closed floor-hatch on your way) and
make your way to the room at the end of the passage.
The crashing spiked-walls will stop when you reach the
new room, but they will activate again when you re-enter the passage. Now note
the closed floor-hatch ahead and run past it into the next room.
The Hallway
You are now in a long hallway with several openings
and a deep central pit. Start by entering the small room to your right (north)
and collect the pack of Flares from the pedestal. Light a flare to see a
triangular gap in the west wall, then head through the gap to the small passage
beyond and use the wall-lever inside to open a gate elsewhere. Head back out to
the hallway and walk to the central pit.
Take a look
down inside the central pit and note the deadly pool and slopes below (which you will be visiting much later on). Now enter
the passage to your left; but stop before going all the way inside, because a
crashing spiked-wall is active in the passage. Time the spiked-wall, then run
left of it and head to the end of the passage. Use the skeleton-lever here to
open a gate near the crashing spiked-wall passage. This gate will give you
access back to the beginning of the level. Time the
spiked-wall to get back into the hallway, then turn around and walk back
towards the spiked-wall. Go right of the spiked-wall this time and head down
the following passage. At the end of the passage, go right and make your way
over into the small north room.
Note the secret keyhole ahead, then nip into the east
room and note the skeleton on the floor. This is another floor-lever and you
will need the Sword of Fithos to activate it. So, head back out to the secret
keyhole and make your way into the west passage.
Note the Black Beetle behind the closed west gate,
then head left (south) and walk to the central pit. Run-jump over the pit, grab
the edge of the south passage and pull up inside. Go left in the passage and
use the wall-lever on the north wall to open the gate back at the secret
keyhole area. Now head back out of the passage, run-jump over the pit and head
into the north passage. Go right to the secret keyhole room, then run ahead
into the small east room and enter the newly opened gate.
Go right, spot a wall-lever on the south wall and save
your game! The lever is timed to the hatch at the start of the crashing
spiked-wall passage. You need to make it onto the hatch and push a block in
into a wall before the hatch lowers again. Sprinting all the way will get you
there in good time.
Use the lever, then head out of the room and into the secret keyhole
room. Go left out of the room (watch out for the spike-trap that pops out from
the wall as you approach the hallway) and head over into the south passage. Go
left into the single crashing spiked-wall passage, then time the wall and run
left of it to get back into the hallway. Head right, run ahead to the crashing
spiked-wall passage and sprint past the walls (this is possible if you time it
correctly) to get to the lava pool at the end of the passage. Now nip onto the
raised hatch and push the block in the pillar forwards before the hatch lowers
again.
Placing the block has now opened the gate on the other
side of the lava pool. So, turn around run-jump to the south passage and use
the skeleton-lever inside to activate the floor-hatch in the crashing-wall
passage. The hatch will not be open at this point, but it will do so when you
approach it. Jump back to the crashing spiked-wall passage and time your way
past the walls until you reach the wall before the floor-hatch. Now run onto
the floor-hatch to open it and drop down into a pool below.
Below you now is a floor-hatch and beyond that is the
Secret Key; which you can't reach yet. Note the gate in the south wall of the
pool, then swim up and surface in the pool. Climb out onto the pillar in the NW
corner and use the lever on the north wall. Drop back into the pool, pull out
on the east side and use the lever on the south wall to open the gate in the
pool. (Also note the smaller pool with the central ledge which you will come
back to later on). Swim down through the newly opened south gate, make your way
to the end of the flooded passage and pull out to the east.
Note the Bag of Sand behind a closed gate to your left
and the keyhole to your right, then nip to the end of the passage ahead and
note the skeleton-lever (which you will come back to later on when you have the
Sword of Fithos).
Head past the keyhole into the room beyond and step
onto the floor-hatch. As you do so, a cut-scene will kick in showing you the
Golden Key on a pedestal and various hatches and levers in the following rooms.
As soon as the cut-scene ends, the floor-hatch will open and Lara will fall
into a pool below.
In the room above the pool, you can see some levers
and lowered hatches. This is a timed-run that you will be doing shortly. Swim
through the passage in the west wall of the pool and pull out at the end. Head
to the end of the passage and find yourself on a ledge above the pool. As you
walked out onto the ledge, the east wall gate opened down in the pool room.
Note the various hatches and levers up inside the walls of the room, then drop
down to the pool room below and head over to the east wall lever.
A
Timed-Run For The Golden Key
Save your game, then use the lever to temporarily raise the first hatch up on
the north wall. Drop into the pool and swim back to the end of the passage.
Pull out of the water and run to the ledge at the end of the passage. Face
left, walk forwards to the edge of the ledge, then jump and grab the raised
hatch and pull up. Use the lever on the north wall to temporarily raise the
hatch to your right, then side-jump right onto the next north wall hatch. Use
the lever on the north wall to open the east wall gate, then roll and run-jump
with a left curve into the east gate before it closes.
Head through to the end of the following passage
(taking care not to fall into the lava-trap at the end) and pull up into the
upper passage to your right. Make your way to the end of the passage and step
onto the trigger-tile. This will temporarily raise the north wall hatch, and
then your time begins as soon as you leave the trigger-tile. Run-jump towards
the raised hatch and grab it as far to the right as you can. Quickly pull up
onto the hatch, turn slightly right and stand-jump into the north wall alcove.
There's a monkey swing above you now, so grab hold of it and use it to get to
the passage in the south wall. Head to the top of the passage, note the Black
Beetle behind the closed north gate and then take the Golden Key from the
pedestal to your right.
The Bag Of Sand
As you take the Golden Key, the gate beyond the
pedestal will open, giving access to the top of the room. Head through the
gate, then go left and enter the north passage. Use the Golden Key on
the keyhole to open the gate to your left, then nip inside the gate and collect
the Bag Of Sand from the pedestal.
Find The Torch
When you take the Bag of Sand, you will see a shot of
a block rising in the small pool room you visited earlier. Leave the room and
head right. Drop into the water-hole and swim back through the long flooded
passage to the pool you visited earlier.
Pull out of the pool on the east side and spot the
newly risen block in the pool ahead. Jump to the risen block, stand at the back
of the block and face the right hand side of the NE corner slope Screenshot Stand-jump
onto the slope, then only using the "jump key" bounce Lara onto the
following three slopes. On the third slope, press the "action key"
and grab the ladder on the pillar ahead. Climb to the top of the ladder and
pull up onto the pillar. Turn around to face south and walk to the right hand
corner of the pillar. Spot the ladder on the south wall, then run-jump over the
slope ahead and grab the ladder. Climb the ladder to the top, then climb left
and drop off into the east wall passage.
Ignore the closed gate at the end of the passage for
now, turn around to face west and spot the jump-switch over on the west wall.
Run-jump towards the jump-switch, grab it and pull it down. You will see a shot
of a gate opening back the crashing spiked-wall area and Lara will fall into
the pool below.
Use the slopes and ladders again to get back up to the
east wall passage. The gate at the end of the passage is now open, so head on
down to it and watch the following cut-scene that kicks in showing you where
you are. You are in fact inside a passage down in the lava pool at the end of
the boulder run passage.
Note the jump-switch with a lowered hatch below it on
the south wall and the spike-trapped alcove in the east wall. Inside the alcove
there is a wall-lever and in front of the spike-trap there is a safe ledge.
Start by jumping to the safe east wall ledge. Doing this will trigger the hatch
below the jump-switch to rise. Now save your game because we're in for another
timed-run!
The jump-switch is going to temporarily turn off the
spike-trap in the alcove. So, run-jump towards the jump-switch, grab it and
pull it down. Roll on the hatch, run-jump towards the safe ledge and then pull
up and nip inside the alcove. Use the lever to temporarily de-activate the
spikes in the west wall alcove, then roll and run-jump with a left curve up
into the west wall alcove (jump inside the alcove, don't grab it or you will
run out of time) and use the lever inside to temporarily de-activate the spikes
in the higher east wall alcove. Roll, and run-jump with a left curve into the
higher east wall alcove (jump inside the alcove, don't grab it or you will run
out of time) and use the final lever to temporarily de-activate the spikes on
the higher west wall ledge. Roll and take a left curved running jump to the
higher west wall ledge (jump onto the ledge, don't grab it or you will run out
of time). Now quickly pull up onto the low west slope and slide-jump ahead to
the crashing spiked-wall passage.
Run past the crashing spiked-walls (avoid falling
through the floor-hatch again) and head down to the hallway. Run ahead to the
central pit, then take a left turn (south) into the single crashing spiked-wall
passage. Time the wall, run right of it and head to the end of the passage. Go
right, make your way over to the north passage and jump the skeleton-trap to
get inside the north room. Go left of the secret keyhole and make your way
around the passage to the other end of the hallway. Run-jump over to the south
passage, then go R - R and walk to the end of the short passage. You are now at
the west end of the hallway. Run-jump over to the north passage and head into a
passage with a grated wall.
Note the closed floor-hatch at the end of the passage
to your right, then look through the grated north wall and spot the Torch on a
pedestal. Whip out your pistols, shoot at the grated wall and then nip inside
the passage. Watch the following cut-scene showing you two wall-torches back at
the start of the level, then pick up The Torch.
Lighting The Torch
Leave the passage and head out to the central pit.
Jump to the balcony to your right and note the closed gate for later on. Jump
into the south passage, then go L - L, jump to the balcony to your right and
then jump into the north passage. Head around to the right into the secret
keyhole room, then go right and jump over the skeleton-trap. Enter the south
passage, make your way down to the single crashing spiked-wall and run left of
the wall to get back to the hallway.
Note: If you haven't been
following the walkthrough from the start, you might not have opened the gate to
the beginning of the level yet. You need to do this or you will not be able to
reach the room where you light the Torch. So, before leaving the hallway and
heading back to the crashing spiked-wall passage, leave your Torch in the
hallway and walk back to the single crashing spiked-wall passage. Time the spiked-wall, and then run left of it, head to the end
of the passage and use the skeleton-lever to open a gate in the crashing
spiked-wall passage. This gate will give you access back to the beginning of
the level. Now time the spiked-wall to get back into the hallway and pick up
your Torch.
Make your way to the crashing spiked-wall passage, and then
time the walls to get to the spiked-wall before the floor-hatch. Run-jump past
the spiked-wall, floor-hatch and the following spiked-wall. You now need to
enter the passage to the left (behind the crashing spiked-wall). So, time the
wall to get past it, then head down the passage and jump over the lava-trap.
Head around to the end of the passage and arrive back at the start of the
level. Now light the Torch on the burning wall-torch on the south wall.
Open The Wall-Sconce Task
Light the other wall-torch on the south wall and the
floor-hatch will open back at the passage with the grated wall (where you
collected the Torch from). Keep your lit Torch with you at all times and leave
via the west wall opening. Go L - L, head back through to the lava-trap and
jump back into the crashing spiked-wall passage. Go right of the spiked-wall
and make your way back down to the hallway. Head to the central pit and go left
into the single crashing spiked-wall passage. As you did before, make your way
through the passages to the secret keyhole room, then continue on through the
left passage and make your way back to the passage with the grated wall (where
you collected the Torch from). Now drop down inside the now open floor-hatch.
The 1st Secret
If you want to get the next secret, you must do it now
because the secret gate will close after you have done the wall-sconce task.
You do not need the Torch with you at this point, so hit the "number 1
key" to drop it. The Torch will be safe here until you need it again.
Approach the south gate to open it, then walk ahead to
the lava pool. Run-jump over the lava pool to the south passage and head
through. You can see the Waterskin on a pedestal behind the closed south gate.
Head right into the next passage, make your way to the end and slide down into
the lower passage for the 1st Secret ~ LMP.
The Wall-Sconce Task & The Waterskin
A gate has opened above you now, so jump up inside it
and land in the passage next to your Torch. Pick up your Torch and walk ahead
to the lava pool. Now take a look inside the lava pool chamber and note the
slopes and the two wall-sconces (east and west walls). You need to use the
slopes to get to the wall-sconces and light them. Doing so will open the gate
to the Waterskin.
Wall
Sconce 1
Make sure you have your Torch in hand, look around the
wall to the left and spot the slope. Jump with a left curve to land on the
slope, then curve-jump right onto the next slope. Slide to the very end of the
slope, then curve-jump left onto the long north wall slope. As Lara hits the
slope, do a mid-air turn so that she is facing south, then press the "left
directional key" to curve Lara onto the south wall slope. Keep the
"jump ~ alt and left directional keys" pressed and bounce between the
two long slopes until you are at the east end of the slopes. Now jump onto the
small slope on the south wall, bounce left onto the east wall ledge and light
the wall-sconce.
Four things will now happen. 1 ~ The Waterskin gate
will open. 2 ~ The secret gate will close. 3 ~ The south wall gate will close.
4 ~ A small earth quake will re-arrange the slopes in the lava pool, giving you
a route to the west wall-sconce.
Wall
Sconce 2
Face the long south wall slope and run-jump onto it.
Bounce between the two long slopes and press the "right directional
key" to move Lara to the west end of the slopes. At the end of the slopes,
jump onto the small south wall slope and immediately jump to the small slope to
your right. Slide-jump left onto the next slope, slide-jump right onto the next
slope, slide-jump left onto the next slope, then slide-jump right onto the west
wall ledge. Now light the wall-sconce to re-open the secret gate and raise a
block under the north passage.
Take your Torch with you and run-jump onto the north
wall block. Take a running jump up inside the south passage, head through to
the south room and stop just after the gate. You need to drop your Torch here,
but take care not to drop it into the pool or you will not be able to proceed.
Use the "number 1 key" to drop the Torch close to you, then nip over
to the central pedestal and pick up the Waterskin.
Locate The Waterwheel Room
Note the three element scales behind the south wall
railings. You have the Bag of Sand, the Torch and the Waterskin, so all you
need now is the Vase of Oil to complete the task. Also note the skeleton in the
SE corner (which you will come back to when you have the Sword of Fithos) and
the dark block in the NW corner pillar (which you will lower later on).
Now for some swimming. Nip over to the west side of
the pool and swim down through the hole in the grating. Swim through the west
passage and out into a flooded cave, then swim to the end of the cave and swim
up to a waterfall. Face north, pull out onto the slope and back-flip to the top
of the waterfall. Run south and you will find yourself inside a large
waterwheel room.
The Waterwheel Room ~ The 2nd Secret
Head to the NW corner of the room, light a flare and
pull up onto the block. Crawl through the triangular west wall gap and make
your way to the end of the passage. Stand-jump up the three tall steps to get
to the top passage, then head to the T-junction at the end of the following
passage. Take a left turn, run down into a small railed passage and collect the
2nd Secret ~ LMP ~ Revolver Ammo from the pedestals.
The Vase Of Oil
Return back through the passages and nip back down
into the waterwheel room. Note the closed floor-hatches on the east and west
sides of the room, then head south and run behind the waterfall. Spot the
ladder on the south wall and start to climb up. When you are about half way up,
back-flip to the slope behind you, then bounce forwards and grab the upper
south slope. Shimmy left until you can pull up onto a flat ledge, then turn
around, face NW and spot the jump-switch up on the north wall. Position Lara like
so Screenshot side-flip
left onto the slope and bounce forwards to grab the jump-switch. As you fall,
you will land on a lower slope. So, press the "action key" to grab
the end of the slope, then drop safely to ground.
You now need
to locate and use five uw-levers to open the way to the Vase of Oil.
1st Underwater-Lever
The jump-switch has opened the floor-hatch over on the
east side of the room, so head over there and drop through the hatch. Swim down
into the flooded passage and go west to the closed golden gate. Go right
(north) of the gate, make your way to the end of the passage, then go right
again and locate the uw-lever at the end of the short passage. Use the lever
and get a shot of the closed floor-hatch back in the waterwheel room.
2nd Underwater-Lever
Return down the passage and swim up for some air. Dive
back down into the west passage, but this time go left (south) of the golden
gate. Just before the T-junction at the end of the passage, go R - R and locate
the uw-lever. Use the lever and the floor-hatch back in the waterwheel room
will open.
3rd Underwater-Lever
Swim back to the hatch for some air, then swim back
down into the west passage. Re-enter the south passage and swim to T-junction
at the end. Go L - L - L into a small underwater chamber and locate the
uw-lever on the south wall. When you use the lever, you will get a shot of a
room above a flooded passage and the Vase of Oil in a room beyond.
4th Underwater-Lever
Swim back out of the passage and pull up into the
waterwheel room. Head to the newly opened floor-hatch on the west side of the
room, pick up the pack of Flares nearby and then drop down through the
floor-hatch.
Swim into the north passage, make your way to the end
then go R - R - L - L and locate the uw-lever on the north wall. When you use
the lever, you will see another shot of the room above the flooded passage.
5th Underwater-Lever
Swim back down the passage and swim up for air. Swim
south and make your way to the chamber at the end of the passage. Note the
closed gates in the NE and SE corners of the chamber, then swim through the
triangular gap in the west wall. At the end of the passage, locate the uw-lever
on the north wall and use it to open the hatch to the room above the flooded
passage.
Swim back through the passages to the hatch-hole you
entered here by, grab some air and then swim down through the east passage. At
the end of the passage, go left of the golden gate and swim down inside the
trench in the floor. At the end of the trench, swim up through the newly opened
hatch and pull out into the room above.
Note the Vase of Oil behind the closed north gate,
then light a flare and spot the jump-switch on the north wall (to the right of
the gate). Use the jump-switch to open one of the gates you saw earlier in the
flooded chamber, then drop back through the floor-hatch and swim to the end of
the passage. Go right at the end of the passage, make your way to the end and
swim up for air.
Swim down through the north passage, make your way to
the end and go L - L into the flooded chamber. Swim through the newly opened NE
corner gate and make your way to the end of the passage. Use the uw-lever to
open the gate to the Vase of Oil, then swim all the way back to the hatch-hole.
Swim down into the east passage and make your way back to the room above the
flooded passage. Pull out of the water, run ahead through the newly opened
north gate and take the Vase Of Oil from the pedestal. Doing so will trigger
the element scales gate to open.
Make Your Way Back To The Element Scales
You now have all the items you need to complete the
element scales puzzle. So, head out of the room, drop back through the
floor-hatch and swim back to the hatch-hole. Pull out into the waterwheel room
and exit via the north doorway. At the end of the passage, drop down from the
top of the waterfall and swim back to the element scales room.
The Element Scales Puzzle
Note: Please save your game before placing any of the elements into the
scales. Then if you place an element into the incorrect scale, you can just
re-load from your save and try again.
Start by filling up your Waterskin with water from the
pool, then head over to the element scales and note the symbols on them. From
left to right: Water ~ Oil ~ Earth. Each time you correctly place an item on
the scales, you will see a shot of the final closed gate back in the hallway by
the crashing spiked-walls passage. So, use the Waterskin on the left
scale, the Vase of Oil on the middle scale and the Bag of Sand on
the right scale. Now grab your Torch (that you left by the entrance to
the room) and use it to light the oil in the middle scale. When all of
the elements are correctly in place, you will get a shot of the gate opening at
the west end of the hallway.
Make Your Way Back To The Hallway
Leave the element scales room via the north passage
and walk towards the lava pool. The north wall gate on the other side of the
lava pool will open as you approach, so jump over and pull up into the north
passage. Climb the ladder to your left and pull up at the top. The gate you
hear slam shut is the element scales room gate. Head out of the passage and
around to the left. At the end of the short passage, you will see the newly
opened gate to your right. Jump over the railings, enter the newly opened gate
and make your way to the liquid glass wall at the end of the passage. Pick up
the LMP and Flares from the pedestals, then nip through the liquid glass wall
into the mirror room. The liquid glass wall is one way only I'm afraid, so
there's no going back once you have passed through it.
The Mirror Room ~ The Ruby Cube
As you arrive in the mirror room, a long cut-scene
will kick in showing you various clues in the new room. You will also see a
mirror image of a skeleton mounting a horse and making his way towards you.
When you have control of Lara again, the skeleton will be close by, so get
ready to run and make some space between you and the skeleton. Shoot the
skeleton on his right side (that's the side he is carrying his sword on).
Eventually, the horse will keel over and it’s just you and the
skeleton. Continue shooting, but this time aim at the skeleton's chest.
Eventually he will fall and leave you the Ruby Cube.
The Sword Of Fithos
Note the central pyramid requiring 4 x Black Beetles.
We will come back to that later on. For now though, make your way to the
mirrored wall on the south side of the room and head to the central alcove with
the cage. Inside the cage you can see the Sword of Fithos, but it's trapped
securely inside the cage. Look left of the cage and spot the receptacle on the
nearby pillar. Place the Ruby Cube into the receptacle to raise a block
on the north side of the room, then head over to the NE corner of the room and
spot the closed floor-hatch. To the left of the floor-hatch is the block you
just raised, but it's too high to pull up onto. So, jump onto the lower
triangular block then stand-jump to the higher block and pull up. Now face
west, run-jump to the ladder on the pillar ahead and climb up, but don't pull
up at the top yet. Note the hole in the ceiling above you with a ladder inside,
then pull up at the top of the ladder and immediately jump forwards to grab the
ladder inside the hole in the ceiling. Climb to the top of the ladder, then
pull up and head to the end of the passage. Now drop down onto the pillar
below.
Note the closed west wall gate. It holds a secret
which you will get later on. For now though, face south and note the
jump-switch on the pillar ahead with a closed floor-hatch below it. Below the
floor-hatch there is a lava-trap; and yes, the floor-hatch will open very
shortly after using the jump-switch. So, take a running jump towards the
jump-switch, grab it and pull it down. Now quickly side-flip left or right to
avoid the pending death-trap.
The jump-switch has lowered a block on another pillar,
giving you access to the west wall passage. Nip around to the other side of the
jump-switch pillar, head to the next south pillar and pull up on the west side
of it. Run-jump to the west wall passage and make your way to the end. Turn
around, grab the wall ladder above and climb up into the passage above. Now
make your way to the end of the long passage and Lara will arrive on a balcony.
Note the skeleton to your left, which requires the sword of fithos, then head
right and use the skeleton-lever to raise a pillar down in the room.
Make your way back down the passage and jump back to
the pillar. Walk to the east side and face the suspended cage. Stand-jump to
grab the top of the cage and pull up. Now jump to the pillar ladder ahead,
shimmy all the way around to the other side of it and back-flip to the newly
raised pillar. Use the chain-pulley on top of the pillar to raise the cage
surrounding the Sword of Fithos, then drop to ground and head over to the south
side of the room for the Sword Of Fithos.
Important Steps For A Secret Pentagram
Head back to the pillar you used to access the west
wall passage, climb back up and re-enter the west wall passage. Make your way
back up the balcony and use the Sword of Fithos on the skeleton to open the
hatch above the Secret Key. You will collect the key later on.
Make your way back down to the main room and head to
the NE corner of the room. Locate the skeleton lying on the floor and use the
Sword of Fithos on it to open the nearby floor-hatch. Drop down into the
flooded passage inside the floor-hatch and let the current take Lara to the end
of the passage. Now pull up out of the water, head to the end of the passage
and find yourself back at the glass covered maze.
A Detour To Limbo For A Couple Of Secrets
Head SW to the south wall passage and go through. At
the end of the passage, nip into the transporter and zap yourself off to Limbo.
2 Secrets
The 3rd
Secret
You are now
on a central floating island in Limbo. Ignore the receptacles on the outer
walls (they are for the Old & New Levels adventure). Use the Sword of
Fithos on the skeleton to raise a hatch on the ledge behind the transporter,
then jump onto the hatch. Face west, run-jump towards the triangular ledge,
grab it and pull up. Take a right curved running jump to the following NW
ledge, then face south. Note the triangular rock on the corner of the island.
You need to run-jump to the right hand side of it, then bounce westwards and
curve-jump left onto the island. You've now landed on a spike-trap which is
about to activate, so jump clear of the pending spike-trap, then collect the 3rd
Secret ~ The Crossbow ~ 10 x Explosive Arrows ~ 2 x LMP ~ Wideshot Shotgun Ammo
~ Flares from the pedestals.
Taking care
not to venture too close to the spike-trap, pull up onto the NE corner ledge
and note that the triangular ledge down to your right is now fire-trapped; so
you won't be using that. Walk to the NE corner of the ledge, then face east
towards the other triangular ledge. Time the spike-trap behind you, then hop
back and run-jump over to the triangular ledge. Now jump back to the hatch,
jump onto the central island and nip inside the transporter to return to The
Aqueduct.
The 4th
Secret
Nip up onto
the NW corner block and spot the floating ledges leading to the north temple.
You can't go inside the temple, but you can get the secret hidden on the roof
of it. So let's make a start.
Run-jump to
the NW ledge then run-jump to the north ledge. Run-jump towards the NE ledge,
grab it and pull up. Stand at the back of the ledge and take a left curved
running jump towards the west ledge, grab the edge of it and pull up. Now stand
at the back of the ledge and take a right curved running jump towards the
temple balcony, grab the edge of it and pull up.
Ignore the
three closed golden gates in the north wall of the temple (they are for the Old
& New Levels adventure). Note the ladder on the east wall with the closed
hatch above it, then head to the opening in the west wall and pull up inside.
You are now on an outer wall of the temple. Go right, walk to the end of the
temple wall and then face NE and jump down onto the small ledge on the wall of
the temple. Now face SE, jump up to the wall and make your way to the end.
There are a series of ladders on the wall below you now, so hang-drop onto the
first ladder and shimmy left. Ignore the alcove between the ladders and make
your way to the end of the ladder. Climb up, pull up onto the temple wall and
run to the end of the wall. Now go right, and use the wheel-switch to lower the
hatch above the ladder.
Head back
down to the end of the wall and hang-drop down to the ladder. Shimmy right as
far as you can (ignoring the alcove between the ladders) then pull up onto the
temple wall. Go to the right, and then face NW and jump down to the small ledge
on the temple wall. Now face SW and use the higher triangular area on the ledge
to perform a left curved banana-jump up to the temple wall. Make your way to
the end of the wall, drop down to the left and you are back on the temple
balcony. Head to the ladder on the east wall, climb to the top and pull up onto
the roof of the temple. Now explore the temple roof for the 4th Secret ~
Wideshot Shotgun Ammo ~ Flares ~ Normal Shotgun Ammo ~ 2 x Revolver Ammo ~ 10 x
Explosive Arrows ~ LMP.
Ok, now we
can head back to the central island. Climb back down the ladder to the temple
balcony and use the floating ledges to the south to get back to the central
island.
You can do
no more in Limbo now because the rest of what you see is for the Old & New
Levels adventure. So, nip into the transporter and zap yourself back to The
Aqueduct.
New
Levels Only ~ The Aqueduct Revisited
The 1st
Black Beetle
Head out of the transporter room and make your way out
onto the glass covered maze. Head over to the NE corner and use the slopes to
slide down to the ground. Make your way to the west side of the maze, then
enter the east gate and head to the skeleton at the end of the passage to your
right. Use the Sword of Fithos on the skeleton to open the gate the 1st Black
Beetle, and then head out of the passage and go left. At the end of the passage
go left, and then half way down the passage go left through the north gate. Now
run straight on and use the Sword of Fithos to pry the 1st Black Beetle from
the wall. You will now see a shot of a gate opening at the top of the maze.
The 2nd
Black Beetle
Head out from the beetle passage and go L - L - R to
the slope passage. Use the slopes to get to the top of the maze again, and then
head to the SE corner and enter the newly opened south gate. Drop into the
water hole inside the gate and let the current sweep Lara to the end of the
flooded passage. Pull out of the water and find yourself back at the
timed-hatch and lever room.
Note the closed west gate with the 2nd Black Beetle
inside, and then make your way through to the north passage and take note of
the Bag of Sand pedestal you visited earlier. You will be making a hasty
retreat through there soon. For now though, go R - R and use the Sword of
Fithos on the skeleton to open the west gate in the previous room. Re-enter the
previous room and head inside the newly opened west gate. You can see the Black
Beetle ahead of you now, but don't touch it yet!
Note the monkey swing above you, top up with health
and save your game. Pry the 2nd Black Beetle from the wall then quickly grab
the monkey swing to escape the flood of scarabs that come pouring out from the
wall. The gate has also closed, so swing towards it to open it, and then drop
to ground, quickly head into the north passage and through to the north room.
Go left past the Bag of Sand pedestal you visited earlier, and then go right
and drop into the water-hole. Lara will now be swept away down a long flooded
passage and arrive in the flooded chamber below the scales room. Swim to the
west side of the flooded chamber, and then swim up through the hole in the
grating and pull up into the scales room.
The 3rd
Black Beetle
Head to the NE corner of the room and use the Sword of
Fithos on the skeleton to lower the block in the NW pillar. Nip up onto the
pillar and pry the 3rd Black Beetle from the wall.
The 4th Black Beetle
As you take the 3rd Black Beetle from its resting
place, you will hear a rush of water rush and the current has changed course in
the flooded passage below the room. Drop back through the hole in the gating
and swim through the east passage. Let the current take Lara to the end of the
passage (you can have an evil snigger at the drowning scarabs on the way) then
pull out of the water and slide down into the secret keyhole room.
Go left into the east room, use the Sword of Fithos on
the skeleton to open the gate in the west passage, and then make your way to
the newly opened gate in the west passage; but do not touch the Black Beetle
yet! First note the "Guns" sign on the wall behind the Black Beetle.
This indicates that you will be needing your guns very soon. Now pick up the LMP,
top up with health and save your game because your are about to face another
scarab attack.
Pry the 4th Black Beetle from the wall and both the
south and east gates will close; sealing off your escape route. The scarabs
will also begin their attack. Quickly roll, whip out your pistols to open the
gates (there's no need to fire the pistols), and then ignore the east gate
ahead and run immediately right into the south passage. Now jump over the lava
pool to the south passage and send the scarabs into the lava-pool below.
The 5th
Secret
Return to the north passage (if any scarabs are still
roaming around, just keep jumping back to the south passage until they have all
dropped into the lava-pool) and head around into the secret keyhole room. Go
right into the next south passage and jump the skeleton trap to get into the
hallway. Head through to the south passage and time the single crashing wall to
get to the east end of the hallway. Go right to the crashing walls passage and
time them to get to the crashing wall in front of the central floor-hatch. Now
note. In the east wall inside the floor-hatch hole there is a secret passage,
and you need to use the glide trick to get inside it. So, stand Lara as close
to the crashing wall as possible, and the time the wall and run into the hatch
hole. As soon as Lara is past the edge of the hole, press the "action
key" to glide her down into a passage. Now run through to the room at the
end of the passage and collect the 5th Secret ~ Normal Shotgun Ammo.
Note: Only visit the
secret area once. If you do happen to return here later on, the secret bell
will chime again, the secret will register twice and your secret count will get
messed up.
The Shotgun & The Secret Key
You are now in a small maze type complex, and the
route to the Secret Key is at the end of the west passage; but don't go there
just yet. Head into the north or south passage, make your way around to the
higher west room and take the Shotgun from the pedestal. If you enter the west
passage, a ceiling-hatch will open giving you access back to the hallway; but
you still need to get the Secret Key so ignore it and head back through the
east passage and make your way back to the lower room where you collected the
shotgun ammo. Now enter the west passage, drop down into the hole and Lara will
fall into the pool you visited earlier. Now swim down through the open hatch
and pick up the Secret Key.
The 6th Secret & Pentagram 1
As you collect the Secret Key, the north gate will
open. Swim through and head to the end of the passage. Don't turn into the left
passage yet, swim straight on and collect a LMP from the end of the passage.
Now swim into the west passage, make your way up through the long flooded
passage and pull out at the end. You are now in a passage above the secret
keyhole room. So slide down into the room then turn around and use the Secret
Key on the lock. You will now get a cut-scene showing you a gate opening
back in the mirror room.
Leave via the west gate then go left into the south
passage. Jump the lava pool to get into the far south passage, and then head
right and make your way to the end of the passage. Go right at the end of the
passage then jump left onto the outer west ledge and head through the west
gate. Make your way back through to the mirror room and head to the NE corner
of the room. As you did before, use the triangular block to get onto the higher
north pillar, and then use the west pillar ladder to get up inside the passage
in the ceiling-hole. Now drop down through the hole at the end of the passage,
and take a running jump from the pillar to the newly opened west wall gate. Now
head inside the room for the 6th Secret ~ Pentagram 1 ~ LMP.
Note: When you take the
Pentagram, you will see a block rising over another Pentagram. This scene is
for the Old & New Levels adventure and does not concern players playing
this version of the game.
Using The 4 x Black Beetles ~ The Soul Cube
Drop back down into the main room and head to the
central pyramid. Place the 4 x Black Beetles in each side of the pyramid to
open it, then reach inside the pyramid and take the Soul Cube.
Using The Soul Cube To Exit The Aqueduct
Make your way over to the north end of the room and
nip up into the north passage. Enter the room at the end of the passage and
place the soul cube in the devil’s hand. The Laser Sight will now
appear on the pedestal behind you, and as you pick it up a transporter will
activate and the gate to the mirror room will close. Now nip into the
transporter and head off to the next level.
New Levels
Only ~ Wrath Of The Wraiths
4 Secrets ~
Including 1 x Pentagram
Shining Star.
2 x Gold Key. 2 x Diamond Key. 2 x Silver Key. Golden Handle. The Star Of
Light. Secret Key.
Arrival
Lara will arrive in a
small room at the beginning of a maze. Leave the maze alone for now and check
out this first room. In the NW corner there is a sign; indicating that you do
not have use of your weapons. On the west wall, there is a secret keyhole. In
the SE corner in the south wall, there is a movable-block and in the SW corner
there is metallic floor-tile.
To start with, place
the movable-block onto the metallic floor-tile. You will get a shot of a closed
gate in the maze and we can now take a look inside the maze.
The Maze
Inside the maze,
there are numerous levers, gates, hatches and passages. Your first objective is
open the gate to the shining star.
The Shining Star
From the start of the
maze, go L - L and pull up into the higher passage. Head to the end of the
passage and pull to the left into the next higher passage. At the start of the
passage you will see a flooded chamber to your right with a wraith-dolly inside.
Head to the end of the passage and climb down through the ladder hole. Go L - L
and use the wall-lever to raise two hatches below the next lever. The upper
hatch will allow Lara to use the next lever. The lower hatch has blocked off a
nasty spike-trap and given you access to a jump-switch.
Return up the ladder,
head past the wraith-dolly chamber and nip back down into the lower passage.
Drop down to ground level, then run ahead into the north passage. About half
way down the passage, spot the shining star behind the gate in the east wall, then
look up into the hole in the ceiling above it and spot a higher passage in the
east wall. Pull up inside the passage and go left into the next passage. Use
the wall-lever at the end of the passage to open the floor-hatch below your
feet, then drop down into the lower passage. Now look up, spot the jump-switch
on the north wall and use it to open a gate on the other side of the maze.
Leave via the west
gate (which will open as you approach it) and head down to the end of the
passage. As you did before, nip up through the upper passages to the flooded
wraith-dolly chamber, then climb back down the ladder and enter the next
passage. The newly opened gate is at the end of the passage, so make your way
there and stop just inside the gate. Turn around and look up, spot the
jump-switch on the south wall and use it to open the gate to the next lever.
Now take a look at the end of the passage and note the closed gate with a lava
pool beyond. Remember the way back here because you will shortly be doing a
timed-run to it from the 3rd lever.
Head back out of the
passages, climb the ladder and make your way back past the wraith-dolly
chamber. Drop back down into the lower passage, then drop to the ground floor.
Go R - L - R and save your game by the timed-lever.
The Timed-Run To The
Lava Pool Room
Use the lever to
temporarily open the lava pool gate, then run left into the next passage. Go L
- R - L and stand-jump to the upper passage. Run to the end of the passage and
stand-jump up into the wraith-dolly passage. Run to the end of the passage, roll
and drop down the ladder. Roll and run left into the next passage, then sprint
to the end, pass through the final gate and run right into the next passage.
Now go left, run to the lava pool gate and curve-jump right through the gate so
that Lara lands on the east slope at the side of the lava pool. Keep the
"jump ~ alt and left directional keys" pressed, then bounce Lara
between the slopes to get across the lava pool. At the end of the slopes, there
is a safe area to land on.
Open The Water Hole
Hatch In The Maze
Pull up into the east
passage and spot the skeleton-lever inside, but leave it alone for now. Head to
the end of the passage for a LMP, then return to the lever and use it to open a
hatch above a water-hole in the maze. Now save your game for another timed-run!
The Timed-Run Out Of
The Lava Pool Room
Yes, there's another
timed-run coming up; and not only that, you are going to have a wraith on your
hands too. Well, we had to see a wraith sooner or later didn't we? As soon as
you step onto the metallic floor-tile at start of the passage, a hatch will temporarily
rise at the end of the lava pool, the exit gate will open and the wraith will
be heading towards you. You need to move fast or the hatch will lower and the
exit gate will close and trap you inside the lava pool room.
Step onto the
metallic floor-tile at the start of the passage to raise the hatch, open the
exit gate and activate the wraith. Run-jump from the floor-tile (your time
begins now) to the west slope at the edge of the lava pool, and then bounce
between the two slopes towards the raised hatch. As soon as you can, jump onto
the hatch and then nip through the timed-gate before it closes.
Kill The Wraith
Head through the
passage and into the next passage. As you approach the gate to your right
(which leads to the newly opened water-hole) it will close, so you now need to
find another way in. Run to the ladder at the end of the passages, climb up
into the wraith-dolly chamber and make your way back down to the ground floor
passages. Go R - L - R and drop into the water-hole. Swim through the passage
until you come to a wraith-dolly at the T-junction, then swim around the
wraith-dolly to kill the wraith.
The Shining Star
Time the east
circular-blade and swim up through the hole beyond. Grab some air, then use the
uw-lever on the west wall. You will see a shot of a raised block in the maze
wall. Swim back down into the passage and time the west circular-blade to get
through it. Swim up into the hole beyond and use the uw-lever on the east wall
to open the block in the maze wall and reveal the shining star.
Swim out of the
passage and pull up out of the water-hole. Head right, make your way to the end
of the passage and go right to the ladder. Climb the ladder to the wraith-dolly
chamber, then make your way back down to the ground floor passage. Go R - L - L
and take the Shining Star from the pedestal.
Another Wraith-Run
As soon as you take
the shining star, a long cut-scene will kick in showing you a skeleton-lever, a
gate opening with another lever inside and the wraith-dolly in the flooded
chamber. You need to pay attention to all of this because it's going to be your
escape route from another frenzied wraith. You need to use two levers to
open the way to the wraith-dolly in the flooded chamber to finally kill the
wraith.
The 1st Lever
When you step away
from the e pedestal, the wraith will be heading your way. Quickly run out into
the passage, go L - L - L to find the skeleton-lever and use it to open the
gate to the next lever.
The 2nd Lever
Roll and run back out
to the long passage, head to the end of the passage and go right (just before
the starting room) at the end of the passage. The next lever is straight ahead
of you now, so use it to open the gate to the wraith-dolly chamber.
Kill The Wraith ~ Get
The 1st Gold Key
Run out of the lever
alcove and go right. Nip up to the higher passage and make your way up to the
wraith-dolly chamber. The gate is now open, so head inside and drop into the
hole at the end of the short passage.
Lara will fall into a
lower flooded chamber and the current will sweep her towards a fire-trapped
hatch. The current will also stop you from swimming to the south side of the
chamber, so try to swim around the hatch and make your way up into the NE corner.
Swim up to the top of the passage and head through the south passage to the
circular-blade. Time the blade to get past it, then swim to the end of the
passage and swim up to the wraith-dolly chamber. Go left in the chamber, locate
the wraith-dolly at the end and wait for the wraith to disappear. Now swim back
to the east wall opening (where you entered the chamber) and swim up into the
air-pocket for some air.
Return to the chamber
and go right this time. Swim down through the water-hole at the end of the
passage and make your way to the end. You will now see the Gold Key behind the
grating to your left, so swim forwards to the end of the grating, then swim L -
L around the grating and pick up the 1st Gold Key.
Expose The Secret Key
Swim out of the Gold
Key passage and swim back up to the wraith-dolly chamber for some air. When you
are topped up with oxygen, swim back down to the Gold Key pick-up passage and
head straight on to the circular-blade. Time the blade to get past it, then
swim down the hole beyond the blade. Swim down into the lower flooded passage,
then swim south and make your way down the hole at the end of the passage. Swim
up through the green tinted passage, note the passage to your right which is
blocked off at the end, then swim on ahead and go up for air. Now continue
through the east passage and pull out at the end.
Pick up the LMP from
in front of the gate, then look up inside the hole above the water-hole and
note the jump-switch high up on the south wall. Nip around into the north
passage and walk towards the spike-tile. Note the slope on the wall beyond the
spike-tile, then walk as near to the spike-tile as you can. Take one step back
from the spike-tile, then stand-jump towards the slope and grab it. Pull up
onto the slope, back-flip with a twist onto the slope behind, and then press
the "jump ~ alt and action ctrl keys" to bounce Lara up the following
slopes and grab the final south slope. Now pull up and back flip to the safe
ledge behind.
Note the Silver Key
behind the closed north gate, then face south and run-jump to the LMP on the
ledge ahead. Spot the jump-switch on the south wall (that you noted earlier
from the water-hole passage) and use it to lower the block in the green tinted
water passage. After using the jump-switch, Lara will fall into the water-hole.
So, grab some air, then swim down into the green tinted passage and make your
way along until you can take a left turn. At the end of the passage, is the
block you just lowered. Swim up into the hole above, pull out into the tiny
room and use the skeleton-lever inside to de-activate the spike-tile back in
the slope passage.
Before you leave the
skeleton-lever room, jump over the lever to the west wall and find that the
wall is in fact a movable-block. Push the block forwards to reveal a
wall-lever, then use the lever to lower a block and open the way to the Secret
Key. You will get the Secret Key later on, so forget about it for now and drop
back into the green tinted passage. At the end of the passage, go right and
head black up to the spike-tile and slope passage.
Head through the
passage, go right after the spike-tile (which is now safe) and stand-jump to
the top passage. Note the Diamond Key behind the gate to your right and the
closed gate up in the wall ahead. Head left down the passage and stop about a
quarter of the way down. Note the lighter coloured floor-tile, then walk a
short way ahead and note the two lighter coloured wall-tiles to your left with
another lighter coloured floor-tile between them. Also note the ladder and high
passage up to your right, the temporarily inaccessible movable-block to the
left of the ladder and the two closed floor-hatches ahead. Now make your way to
the end of the passage and enter the room ahead.
Note the three
keyholes on the north wall and the jump-switch above them, then jump up onto
the ledge and turn around. Look above the entrance for a wall ladder and jump
to it. Climb up the ladder until the jump-switch is behind Lara (the video help
will show you the precise place to be on the ladder) and then drop and grab the
ladder. When Lara brings her legs up onto the ladder again, back-flip with a
twist, grab the jump-switch and pull it down Video Help You will see a shot of the
gate opening at the other end of the passage.
Head back to the end
of the passage and save your game before pulling up through the newly opened
gate. As soon as you arrive inside the passage, a wraith will be on your tail.
So quickly head to the end of the passage and drop down into the water-hole at
the end.
The Sea Hag Chamber ~
A Secret & The 1st Diamond Key
You will now arrive
in a large flooded chamber; and yes, you will shortly be meeting the sea hag,
but first you need to get rid of that wraith. So, spot the wraith-dolly cage at
the north end of the pool, then swim to the SE corner of the pool. Locate the
uw-lever on the east wall and use it to open a hatch in the grated area of the
ceiling. Swim to the hatch and pull out into the room above. There's a
chain-pulley at either end of the room. Use them both to raise the wraith-dolly
cage down in the pool, then drop back into the pool and lure the wraith to the
dolly to kill it.
You now need to use
three uw-levers to open a secret gate and the gate to the 1st Diamond Key.
1st Underwater-Lever
Return to the hatch
and pull back into the room above. Head to the SW corner of the room, light a
flare to see the dark passage in the west wall and pull up inside. Pick up the LMP
and use the skeleton-lever at the end of the passage to lower a block down in
the pool.
Head back down into
the pool, then keeping to the central path, swim south to the end of the pool.
Go L - L, locate the uw-lever on the column and use it. Three things will now
happen. 1 ~ A block will lower in the NW corner of the pool and expose the next
lever. 2 ~ The sea hag will be released. 3 ~ The central hatch will close. You
can grab some air from the SW ceiling air-pocket where you entered the chamber,
or you can grab some air from the central grated ceiling area, but as you do
not have use of your guns, you can not kill the sea hag.
2nd Underwater-Lever
Swim to the NW corner
of the pool, locate the uw-lever on the column and use it to reveal the next
uw-lever.
3rd Underwater-Lever
Swim to the NE corner
of the pool, locate the uw-lever (SE of the wraith-dolly cage) and use it. Two
things will now happen. 1 ~ The gate in then west wall (SW corner) will open. 2
~ A secret passage in the right hand side of the west wall will open.
The 7th Secret
Swim to the right
hand side of the west wall and enter the secret passage. When you do so, you
will feel the slight rumble as one of the blocks up in the passage by the three
keyhole room lowers. Pull up into the passage at the end and follow it through to
the two lighter coloured wall-tiles. The left wall-tile is a movable-block, so
push it through once only so that it's sitting in the upper passage by
the three keyhole room. Now turn around, nip back to the end of the passage and
jump up to the grated ledge up to your right. Pull up to your left for a LMP,
then jump into the west passage and drop down into the lower passage.
The movable-block is
to your right and you can see where one of the blocks lowered earlier, but you
still need to lower the other block so that you can place the movable-block
onto the lighter coloured floor-tile in the alcove. So, pull the movable-block
down the passage four times until it's sitting on the lighter coloured
floor-tile and this will lower the other block. Now push the block back up the
passage and place it to the left of the ladder (so that it's sitting in front
of the first lowered block). Climb the ladder, make your way back down to the
movable-block and push it forwards once (so that it's sitting on the
first lowered block). Now pull the movable-block onto the central lighter
coloured floor-tile and one of the floor-hatches in the passage will drop open.
Now, don't go rushing
towards the open floor-hatch or you will have a nasty shock. The closed
floor-hatch is triggered to open if you step onto it and a spike-trap lies
beneath it. So, jump over the closed floor-hatch to get to the open
floor-hatch, then drop down inside for the 7th Secret ~ LMP ~ Revolver Ammo.
The 1st Diamond Key
Pull up out of the
hatch-hole, jump over the trap-hole and head left into the movable-block
passage. At the end of the passage, drop into the water and swim to the left
hand side of the west wall. Go through the open gate and it will close behind
you (locking the sea hag inside the chamber). Now swim to the end of the
passage, pull out of the water and run ahead for the 1st Diamond key.
The 1st Silver Key
Climb the ladder to
your right and make your way to the slope at the top. Shimmy left as far as you
can, then back-flip to the slope behind you and bounce forwards with a left
curve so that Lara lands on the following slope to her left. Slide-jump ahead to
the following slope and press the "action key" to grab the edge of
it. Shimmy right as far as you can, pull up, slide-jump right onto to the
corner slope and then twist and curve left so that Lara lands on the safe-tile
in front of the west doorway. Now head through the doorway and go left for the 1st
Silver Key.
Using The Three Keys
As you take the
Silver Key, a wraith will arrive and you need to make a hasty retreat out of
the sloped room. So turn tail, head to the sloped room and stand-jump onto the
small south slope. Slide-jump to the next south slope, then slide-jump to the
ladder slope and drop down into the passage below. Run into the movable-block
passage, head past the pedestal and make your way to the wall ladder. Go right
after the wall ladder into the movable-block passage, then drop down into the
water-hole to kill that pesky wraith. Now pull out of the water, head right out
of the passage (mind the spike-hole) and make your way to the room with the
three keyholes.
The 8th Secret
Use the Diamond,
Silver and Gold keys on the keyholes and two hatches back in a previous
flooded chamber will open. A secret will also be uncovered which we will get it
shortly. So, make your way down to the start of the passage and drop down into
the spike-trap and slope passage. Go left to the water-hole and drop down into
the green tinted passage. Swim through the passage and be sure to grab some air
from the air-pocket inside the passage. Now swim to the end of the passage and
go up to the open hatch; but don't swim up through it yet! Swim into the north
passage, then when you are about half way down, swim up into the hole in the
ceiling and make your way to the top. Now enter the south passage and pick up
the 8th Secret ~ LMP.
Get Some Air ~ Locate
The Rotating-Blade Room
You now need some
air, so quickly turn tail, swim out of the secret passage and swim down to the
lower passage. Swim south to the end of the passage, then swim straight up into
the hole in the ceiling. At the top of the hole you can grab some much needed
air.
The Rotating-Blade
Room
Swim into the north
passage and head on until you come to a hole in the ceiling with a passage
inside it. Leave the passage alone for now and look below you for a flooded
chamber with rotating blades. Swim down to the blades, but keep above them to
start with and head to the east wall. There's an uw-lever here, so use it and
see a shot of a closed gate elsewhere. Now swim down below the blades to the
west side of the chamber and locate the uw-lever on the east wall of the
trench. Use the lever and get a shot of the gate opening. Return to the top of
the chamber, swim north to the end of the passage and save your game before
pulling out of the water.
The Wraith-Run
As soon as you pull
out of the water, you will be treated to a long cut-scene showing you the tasks
ahead. This will involve a lot of slopes, levers, collapsible-tiles and one
very persistent wraith. As you can see, the gate has closed behind you and there's
no wraith-dolly to hand, so your only option is to find one elsewhere. Also
note the receptacle, covered water-hole and large medi-pack to your left, but
ignore them all for now.
Run over to the slope
in the NW corner, jump up and grab its edge. Shimmy left as far as you can,
then back-flip with a twist onto the slope behind and immediately jump forwards
with a right curve to land on the next slope. Immediately jump to the next slope,
then slide-jump to the next slope. Continue on until you reach the slopes that
are joined together to make a right angle, then grab the edge and shimmy as far
right as you can (without turning the corner). Pull up and slide-jump with a
right curve to land on the collapsible-tile, then immediately back-flip with a
twist onto the collapsible-tile behind. Now run-jump to the collapsible-tile to
the left (SE direction) and grab its edge. Shimmy around to the south side,
then pull up, run-jump to the collapsible-tile in the NE corner and grab the
edge of it. Shimmy around to the left, pull up and roll, then run-jump to the
block with the wall-lever. Use the lever to open the hatch covering the
water-hole below, and then turn slightly left and jump down through the
hatch-hole.
The 9th Secret
The wraith is still
hot on your tail, so swim along the passage and out into a large flooded
chamber. Spot the three silver wall-tiles on the outer walls. The east
wall-tile has a hidden passage behind it, so swim through and grab the 9th
Secret ~ 2 x LMP.
Locate The Golden
Handle
Return to the chamber
and swim up to the mirror on the south wall. Go take a look in the mirror and
spot an opening in the west wall. Swim through and use the uw-lever inside to
open a hatch at the top of the flooded chamber. Swim back out, then swim to the
top of the chamber and pull up through the newly opened hatch. Head to the gate
at the end of the passage (which will open as you approach) and then head
through the gate.
When you enter the
gate, you will get another long cut-scene showing you the next task; which is
more or less the same as before with various slopes, collapsible-tiles and
levers. And yes you do still have that wraith lurking about, but you will
eventually come across the wraith-dolly.
As soon as you have
control of Lara again, turn around and use the jump-switch up on the wall to
close the hatch over the water-hole and open the gate over in the north wall.
You can't actually see the gate yet as it's obscured by a slope. Jump onto the slope
nearest to you and slide-jump over the following two slopes until you see the
newly opened gate ahead. Slide-jump towards the gate and press the "action
key" to glide Lara inside the gate. Head inside the passage, go R - R and
use the lever at the end of the passage to de-activate the spike-trap that's
surrounding the wraith-dolly and open the gate above it. Head back down the
passage and go left into the next passage. Head past the gate you entered the
passages by and go left for a LMP. Continue on down the passage until you reach
the opening at the end, and then drop down onto the wraith-dolly ledge.
At this point, the
wraith should finally wipe itself out on the wraith-dolly, hooray! Now use the
wall-lever behind the wraith-dolly to raise a block on top of a ladder to your
right. This will block off the spike-trap at the top of the ladder. Oh, and you
have also released another wraith.
Now, this wraith
really isn't having any of that wraith-dolly stuff so you need to find
something else to deal with it. Face south and jump back to the ledge you
arrived in this room on. As you did before, use the three slopes to get to the
north side of the room, but this time don't jump into the north gate. Instead,
slide-jump left onto the west slope, then slide-jump and grab the ladder on the
pillar. Climb up the ladder and pull up onto the top of the pillar.
There's a long slope
to your left now with a smaller slope ahead of it. Run-jump or side-jump onto
the long slope, then shimmy left until the smaller slope is behind Lara. Pull
up and back-flip with a turn onto the smaller slope, then slide-jump with a left
curve onto the slope on the east wall. Keep just the "jump key"
pressed, bounce Lara onto the following slope, then slide-jump and grab the
next slope. Shimmy right as far as you can, then pull up and slide-jump to the
west wall slope. Keeping the "jump key" pressed, bounce to the next
slope to the north, then slide-jump with a right curve onto the east slope to
your right. Bounce to the next north slope (make sure Lara is facing east when
you land on it) then slide jump with a right curve onto the east wall ledge.
Use the wall-lever on the east wall to open the hatch covering the water-hole,
then face west and run off the ledge. Lara will land in the water-hole below
and the wraith will disperse. Woohoo!
Swim through the
passage and make your way up to the top of the flooded chamber again. As you
pull out into the upper passage, the gate to your left will open. Head through
to the passage beyond, then as you reach the end of the passage, the hatch
covering the water-hole will close again. At the end of the passage, nip up
onto the grated block for a LMP, then pull up to the right. Lara will now be on
an elevator and heading to the top of the room.
The Movable-Block
Puzzle Room
When the elevator
stops, Lara will arrive in a large room with a grated floor. Take care not to
fall down the central hole. It leads to the slopes room and certain death. Ok,
you are in the movable-block puzzle room and it is quite apparent that you will
be shoving blocks about, so let's proceed.
Go to the block in
the east wall and push it through once. You will hear a rumble. Pull the block
out twice and move it to one side. A block has lowered at the end of the east
passage and a lever has been revealed. Use the east wall-lever and hear another
rumble. Go to the south wall block, pull it out once, then move it to one side.
Enter the south passage, use the lever at the end and hear another rumble. Go
to the north wall block, pull it out once and move it to one side. Enter the
north passage and use the lever at the end. A block has now lowered at the end
of the south passage and revealed another movable-block. Head into the south
passage and pull the block out into the room.
You now have four
movable-blocks in the room and one static-block. Take a look on top of each
movable-block and note the designs. Now look up and spot the corresponding
designs on the outer edge of the ceiling. Move each block onto their
corresponding designs and the south and west gates will open.
Head to the east wall
and place the right hand side movable-block onto the SE patterned floor-tile.
Now head to the west wall and place the right hand side movable-block onto the
NW patterned floor-tile. Use the static-block at the north wall to run-jump
inside the west gate, then use the lever inside to elevate the SE corner block
to the east wall opening. Now take a right curved running jump to the south
gate and use the lever inside to elevate the NW corner block to the west wall
opening.
Walk back to the
gate, face NE and take a right curved jump around to the blocks in the SE
corner of the room. Push the east block forwards once so that it's sitting on a
corresponding tile inside the east wall opening, then drop to ground and nip
back onto the static-block. Now push the west movable-block forwards once so
that it's sitting on a corresponding tile inside the west wall opening. You
will now hear the sound of a spike-trap de-activating up in the east wall
opening.
Turn around on the
static-block, run-jump towards the protruding east wall block and grab its
edge. Now pull up and take the Golden Handle from the pedestal. The hatch
covering the water-hole will now open and you can make your escape.
Using The Shining
Star & The Golden Handle
Drop down to the
central hole in the grated floor, face east and hang drop from the hole. Release
your grip, fall through the sloped room into the water-hole at the bottom of
the room, then pull out of the water. Collect the LMP in front of the
receptacle, then combine the Shining Star with the Golden Handle
to make The Star Of Light and place it on the receptacle. The sloped lava pool
you visited earlier at the start of the level will now change to water.
Locate The Drawbridge
Room
Leave via the east
passage and drop down into the water-hole. Swim through the passage until you
reach the hole above the rotating-blade room, then swim up and pull out into
the passage above. Head to the room at the end of the passage and note the room
beyond the north glass wall. That's your next destination. Head into the east
passage and climb the wall ladder. At the top of the ladder, go right and the
gate will open as you approach.
You are now standing
above what was the sloped lava room and the lava is now water. Dive into the
water and swim through the north passage. At the end of the passage, pull out
of the water and find yourself on the other side of the glass wall you noted a
short while ago. Now head north and enter the room at the end of the passage.
The Drawbridge Room ~
The 2nd Diamond Key
Run out onto the
central bridge and note the two drawbridges on each side of the room. Also take
a look up inside the room and note the various hatches, levers, bridges and the
transporter to the east.
Start by heading to
the end of the bridge and note the raised block to your right. Turn around and
hang-drop to the central column below. Head to the west side of the bridge and
use the wall ladder to climb down to a skeleton-lever. Use the lever to raise a
block on top of the one you noted when you entered the room, then climb back up
the ladder and back-flip off to the bridge.
Make your way back to
the central column and use the higher triangular part of the path to jump
forwards and grab the monkey swing. Swing to the south side of the room and
drop off. Face the south wall, hang-drop from the ledge, climb down the short
ladder and then drop and grab the ladder below. Now climb around to the left
and drop off into the south wall alcove.
Pick up the LMP, then
face NE and note the slope to your right in the lava pool. Stand-jump around to
the right hand side of the slope, then slide-jump with a right curve onto the
next slope and slide-jump onto the east wall ledge. Climb to the top of the
east wall ladder, back-flip to the ledge behind, then turn around and pull up
onto the upper ledge on the east wall. As you arrive on the ledge, you will
step onto a trigger-tile that will slide a block out of the wall to your right
and raise a block over a spike-trap on the south wall ledge. Both of which are
timed!
The timer won't begin
until Lara leaves the trigger-tile. So, place Lara with her back to the east
wall and with her right foot on the edge of the trigger-tile. Side-flip left
onto the block, run-jump and grab the raised block ahead and then quickly pull
up and run-jump to the balcony ahead before the block lowers. Walk ahead and
pick up the 2nd Diamond Key from the pedestal.
The 2nd Gold Key
When you take the
Diamond Key, a cut-scene will show the east drawbridge lower and a hatch rise
on the west side of the room. Drop down from the balcony and head north to the
end of the bridge. Turn around, hang-drop to the lower central column and then walk
eastwards to the edge of the path. Turn around, hang-drop down onto the ladder
below and then climb down and shimmy right until you are on the other side of
the central column. Now drop from the ladder, nip over to the right and take
the 2nd Gold Key from the pedestal. As you do so, a cut-scene will show the
west drawbridge lower and a hatch rise on the east side of the room.
The 2nd Silver Key
Nip back around to
the ladder, shimmy left to the other side of the column and then climb up to
the ledge above. Use the higher triangular part of the path to jump up and grab
the upper bridge, then pull up. Head onto the east bridge, make your way to the
doorway at the end and jump left onto the east wall ladder. Climb down the
ladder as far as you can, shimmy right onto the other side of the ladder and
then drop down to the ledge below. Use the wall-lever to lower a rope at the
top of the room and open the east wall gate above.
Pull up onto the
block behind you and stand-jump inside the east wall gate. Head to the end of
the passage and place Lara with her back to the slope. Stand one tile away from
the slope and back-flip onto the slope whilst pressing the "jump key"
so that Lara bounces up the following slopes. On the third bounce, press the
"action key" to grab the upper ledge, then pull up.
Run out onto the
bridge ahead and spot the lowered rope to your right. Stand-jump to the rope,
then swing to the de-activated spike-tile ledge on the north wall. Back-drop
from the ledge and shimmy right to the end of the wall. Now shimmy around to
the other side of the wall, hang-drop and grab the gap in the wall below you
and shimmy left to the other side of the wall. Continue on to the end of the
wall, then shimmy to the other side of the wall and drop down to the ledge
below. Now collect the 2nd Silver Key from the pedestal and watch the cut-scene
showing you a hatch rising high up on the north side of the room.
Shifting Some Blocks
To Access The Hammer God's Lair
Walk to the silver
floor-tile at the end of the pedestal ledge and two hatches will rise on the
outer walls. They're timed and the clock starts as soon as you leave the silver
floor-tile. Run-jump to the first hatch, grab the edge of it and pull up. Take
a right curved running jump to the east wall hatch, then run-jump southwards to
the ledge on the east wall. As you did before, stand-jump inside the east wall
gate, then use the slopes at the end of the passage to get back up to the top
of the room.
Make your way to the
west side of the bridge and use the jump-switch on the west wall to move a
block on an upper east wall ledge and reveal a trigger-tile. Head back down the
middle of the bridge and use the raised block to climb to the higher bridge.
Head to the west side
of the bridge and locate the movable-block. Push the block southwards once,
then move it along the bridge and place it on the silver floor-tile at the
north wall. This will shift a block over at the east wall. Move the block over
to the east wall and place it on the silver floor-tile. This will slide a block
out of the wall on the west side of the bridge. Now make your way to the west
side of the bridge and use the block to climb to the highest bridge.
As soon as you arrive
on the bridge, turn around and pull up onto the high west balcony. Face north,
run-jump to the lever on the ledge ahead and save your game for a timed-run!
Use the lever, jump
back southwards to the previous ledge and then drop down to the bridge. Sprint
ahead to the middle of the bridge, then sprint right to the south side of the
bridge. Pull up onto the pillar to your right, run-jump to the temporarily raised
hatch to the west, then stand-jump to the ledge below the ladder on the west
wall. Now climb the ladder to the room above and prepare for battle.
The Hammer God
As soon as you run
into the room, the hammer god will appear and he will chase you around while
beating his hammer on the ground to diminish your health. Start by running over
to the north side of the room and jumping up onto the jagged block for a moment's
peace. Now scan the room and take note of a few things. There are three
keyholes on the east wall; which are inaccessible at the moment, a monkey swing
above you, a jump-switch on the west wall and another jump-switch on a pillar
on the south side of the room. Also note the closed south gate; and although
it's not apparent to you, there are also two movable-blocks at the north wall
(one either side of the pick-up pedestal).
Using The Diamond Key
Grab the monkey swing
above you and swing to the west wall. If you have problems moving Lara on the
ladder, move her sideways and she should eventually start to move. Drop and
grab the jump-switch on the west wall to temporarily raise a block under the middle
keyhole, then quickly sprint to the block, nip up onto it and use the Diamond
Key on the keyhole before the block slides from under your feet.
Using The Silver Key
Head back to your
safe block and grab the monkey swing again. Swing to the south side of the
room, then drop and grab the suspended wall ladder. Shimmy around to the left
until you are on the other side of the ladder, then climb down as low as you
can; but keep Lara in the climb position. Back-flip with a twist, grab the
jump-switch on the pillar behind you and pull it down. This will temporarily
slide a block out underneath the right hand side keyhole (which is also timed).
Sprint to the block, nip up onto it and use the Silver Key on the
keyhole before the block slides back into the wall.
Using The Gold Key
Head back to the safe
block to recover from the hammer god's blows, then drop down to ground and
locate the movable-block to the right of the large medi-pack pedestal. Push the
block aside to reveal a wall-lever, then use the lever to slide a block out
under the left side keyhole. This block isn't timed, so there's no rush to get
to it. Head over to the block, nip up onto it and use the Gold Key on
the keyhole. There's an explosion, the battle is over and the hammer god will
disappear as quickly as he arrived.
Important Steps For A
Secret Pentagram
If you haven't
already done so, grab the LMP from the SE corner of the room and the LMP ~
The Revolver from the pedestal. Taking the Revolver will open the escape hatch.
Now locate the movable-block to the left of the pedestal and push it aside to
reveal a wall-lever. Use the lever to open a secret gate elsewhere. The secret
Pentagram is through the south gate (which is still closed) but you need to
remember this gate if you wish to come back for the Pentagram and/or the next
secret.
The Secret Key
Head to the SW corner
of the room and drop down the ladder. Look out over the room and spot the
alternating floating-tiles leading to the transporter at the east wall. You can
leave the level by making your way to the east wall transporter, but as we need
to get the next secret, we will be taking a slight detour first. As this is a
trial and error task, there is no easy way to guide you through it. Basically,
you need to time the floating tiles, then when you think they are going to
appear, jump to them.
Jump to the first two
floating-tiles, then drop down onto the central bridge below. Make your way
down to the bridge you entered this room by, then head out into the entrance
passage and drop into the water-hole. Swim to the end of the passage, then swim
out into the sloped pool. Climb out on the flat east ledge, then use the north
wall ladder to get into the high north passage. Head around to the left, drop
down the ladder into the glass wall room and then head out via the south
passage. Make your way down the passage, jump over the water-hole and make your
way through to the passages at the beginning of the level.
Head down the passage
until you have a closed gate to your left and the shining star pedestal to your
right, then face north and look up into the hole in the ceiling for a passage
to pull up into. At the end of the passage you will find the Secret Key.
The 10th Secret ~
Pentagram 2
Nip back down from
the passage and head south into the room you arrived in when you entered the
level. Use the Secret Key on the west wall keyhole and watch the
cut-scene showing you the south wall gate opening in the hammer god room.
Return to the passage outside and head straight on to the glass wall
room. Go right, then climb the ladder to get back to the sloped pool room. Drop
down into the pool, swim through the north passage and make your way to the
end. Swim up, pull out of the water-hole and head north to the drawbridge room.
You now need to get back up to the hammer god room, but you won't need
to do the timed-run again. Make your way to the top of the room, then head to
the south side and pull up onto the pillar before the timed-hatch. Time the
floating-tile, then jump to it and curve-jump left onto the ledge below the
west wall ladder. Now climb up into the hammer god room, head through the newly
opened south wall gate and pick up the 10th Secret ~ Pentagram 2 ~ Normal Shotgun
Ammo ~ LMP.
Note: When you take the
Pentagram, you will see a block rising over another Pentagram. This scene is
for the Old & New Levels adventure and does not concern players playing
this version of the game.
Make your way back down to the drawbridge room and line up for the trip
across the alternating floating-tiles. Basically, you need to use the floating-tiles
to get to the transporter on the other side of the room, but as this is a trial
and error task, there is no sure way to guide you through it. So, just time
each tile, jump to it as soon as you think it's going to appear and make your
way over to the transporter. Now nip down inside the transporter and head off
to your next destination.
New Levels Only ~ Lair Of The Serpents
4 Secrets
Tinnos Key. Ocular Part 1. Ocular Part 2.
Smaragd Ocular. 7 x Snake Stone. Serpent's Key. Dragon Mask.
Arrival
Note the
sign indicating that you have use of your weapons again. Initially though, Lara
will not draw her guns via the "weapons draw key", so select a weapon
from the inventory to initiate the weapons draw function. From now on, Lara
will be able to draw her weapons by using the usual key.
The
Tinnos Key
Start by
walking ahead to the central hole and drop down into it. Lara will take a long
fall down through the central hole and splash-land in a pool below. Note the
closed west gate in the pool wall, then pull out of the water on the west side
and take the Tinnos Key from the left pedestal. Collect the LMP from the right
side pedestal, then nip over to the east side of the chamber and take the LMP ~
Flares from the other two pedestals. When you have picked up all the items, the
west gate in the pool will open.
Drop down
into the pool and swim inside the west gate. Let the current will take Lara
along the passage and she will arrive in a railed passage inside a large
flooded chamber. You can't swim anywhere else but straight on, so make your way
through the railed passage and head straight on up through the west passage
until you are at a closed ceiling-hatch. Note the closed hatch for future
reference, then swim past it and go up for air.
Ahead of you
now is a long flight of steps leading up from the water. Wade over to the
steps, make your way up to the top and then turn around and admire the
beautiful long hallway ahead.
The
Hallway
First note
the crawl space in the west wall (right side) with a closed gate at the end.
Now head to the east end of the hallway and note the pillar in front of the
east room and the ladder in the SE corner with a closed ceiling-hatch above it.
We will come back to all of this later on. So for now, head east and walk out
into the stunning lava pool room.
The Lava
Pool Room
This room is
absolutely beautiful isn't it? We have the vast lava pools with a central
dividing water pool, then on each side of the lava pools there are three raised
platforms with high towers. Between the lava pools and towers there are a few
pathways, so we can get across the lava pools and visit four of the tower
platforms. Let's explore some more.
The 11th
Secret
Head to the
end of the path ahead, then jump NE to the central north platform. Nip up onto
the platform, head behind the tower and use the skeleton-lever to lower a block
in the floor on the central south platform. Run ahead eastwards behind the
tower, the camera angle will change and you will see some closed gates up in
the tower wall. Continue on eastwards, drop down onto the path by the lava pool
and then head south to the central south platform. Nip up behind the platform,
find the newly lowered block in the floor and drop down inside it. Head through
the dark passage to the ladder at the end, then climb up and walk out to the
edge of the opening.
Look up on
the ceiling above the opposite tower and spot the shootable-ball. Combine your
revolver and sight and shoot the ball to raise a hatch on the south wall to
your left. Jump to the raised hatch, then face NE and run-jump up inside the
opening in the tower wall. Head to the end of the short passage, jump up the
slope and walk out onto the bridge.
Stop as soon
as you arrive on the bridge and face east. Drop back from the break in the
railings, grab the edge of the bridge and spot the crawl space below you.
Release your grip, drop to the crawl space and grab the edge of it. Now pull up
inside the crawl space and go right for the 11th Secret ~ LMP ~ Flares. As you
take the secret, a block will rise below the bridge and you can drop down
safely form the crawl space.
The
Ocular Part 1
Nip back
behind the tower, make your way back up to the bridge again and cross over to
the north tower. Head inside the tower, walk around to the left and stand at
the edge of the opening. Turn around, drop back from the opening and spot a
crawl space below you. Drop to the crawl space, head inside and drop down into
the lower passage. Note the closed floor-hatch at your feet, then grab your
pistols and shoot out the grated wall to your left. Now jump into the north
wall passage and head to the T-junction at the end.
Ignore the
path to the left for now and head right down the passage. Near the end of the
passage, note the white wall-tile in the south wall (which will lower when you
have taken the Ocular Part 1). Run to the end of the passage, go R - L to the
next T-junction and note another white wall-tile in the north wall to your left
(which you will lower later on and reveal the secret keyhole). That's all for
now, so head on around to the right and make your way through to the small
chamber at the end.
Walk to the
south opening and spot the closed gate in the tower ahead and a gap in the wall
to the left of it. Jump to the gap and shimmy around the tower until you can
pull up inside the tower. Nip up inside the central chamber and use the
skeleton-lever to open another gate in the north wall. The gate is next to the
central north tower and we now need to make our way back there.
Head around
to the north opening and stand-jump towards the north wall while pressing the
"action key" so that Lara glides down inside the north wall passage.
Head back through the passage and make your way back to where you entered the
passage from the central north tower. Walk out to the edge of the opening, jump
over to tower and then face NE and run-jump into the newly opened gate. Light a
flare, make your way through the passage to the chamber at the end and take the
Ocular Part 1 from the pedestal.
When you
take the Ocular Part 1, you will see a shot of the pillar back in the hallway
and a block will lower behind the pedestal revealing a lever. The lowered block
is one of the white wall-tiles you saw earlier back in the previous passages,
so you now have easy access back into those passages.
The
Timed-Hatch Run
Go to the
lever behind the pedestal and save your game for a timed-run! When you use the
lever, two hatches will temporarily rise on the south wall of the lava pool
room, and believe me, it's not an easy task. Ready?
Use the
lever then hit the "look" key to kill the shot of the hatches rising.
Quickly turn right, run out into the passage and head left. Sprint to the very
end of the passage, then head around to the left behind the railings and
run-jump through the following passage. When you are close to the top of the
passage, the camera angle will change and force you to make a blind running
jump ahead into the opening in the tower wall. Do not press the "action
key" when jumping into the opening or Lara will grab the edge of it and
lose valuable time pulling up. Quickly stand-jump ahead to the upper passage,
then drop down onto the bridge on the other side and sprint to the end. As you
approach the slope, the gate to your left will open. So, jump through past it
and take a right curved running jump to the first raised hatch on the south
wall. Now quickly run-jump to the second hatch, then take a left curved running
jump into the opening in the tower.
The 12th
Secret
Ok, there's
another timed-run coming up shortly via the wall-lever to your left. But before
you do anything else, walk past the wall-lever to trigger the gate to your left
to open, then note the ladder with the closed hatch above it. Walk through the
gate and out onto the bridge, then immediately look up onto the ceiling for
another shootable-ball. Use your revolver and sight to shoot the ball and the
hatch above the ladder will drop open. Climb a short way up the ladder,
back-flip off to the bridge above and then head to the end of the bridge. Climb
to the room at the top of the ladder and save your game for another timed run!
The
wall-lever nearby is timed to the secret gate. Use the lever then hit the
"look key" to kill the shot of the timed-gate opening. Quickly roll
and drop down the ladder, then sprint to the other end of the bridge and drop
down the ladder. Go right to the opening in the tower wall, then take a left
curved running jump inside the east wall gate. When you enter the tiny room
ahead, a hatch will rise on the wall of the tower giving access back to the
tower. Now head to the end of the tiny room and collect the 12th Secret ~
Normal Shotgun Ammo ~ Flares ~ LMP from the pedestal.
The
Ocular Part 2
Leave the
secret room and run-jump to the raised hatch. Pull back up into the tower, head
left to the wall-lever and save your game for another timed-run! This time you
will be heading back to the central north tower and visiting the floor-hatch
you noted earlier. The timed-run is pretty tight, but if you sprint whenever
possible, you should make it in good time.
Use the
timed-lever, then hit the "look key" to kill the shot of the
floor-hatch over in the central north tower. Quickly head out to the bridge and
sprint to the tower at the end. Head straight on through the tower, run off the
edge of the tower towards the north wall and press the "action key"
to glide Lara down inside the north wall passage. Head right and make your way
through the passage to the end. Just before you reach the railed passage where
you did the first timed-run to, go left and run to the opening at the top of
the passage. Take a right curved running jump to the central tower, then nip
around to the open floor-hatch. Grab the east wall ladder, drop down below the
hatch and then drop to the lower ladder and pull up inside the east alcove. Now
nip over to the north alcove and use the skeleton-lever to open a gate in the
underwater chambers. Note: If you dropped directly into the flooded
chamber below the hatch, climb up into the alcove inside the hole in the
ceiling, grab the wall ladder and climb up into the east alcove. Now nip over
to the north alcove and use the skeleton-lever to open a gate in the underwater
chambers.
Drop into
the lower flooded chamber and swim through the east passage. At the end of the
passage, swim down into the trench and you will arrive out under the pool in
the main room. You now need to find and use two uw-ceiling-levers to open the
gate to the Ocular Part 2.
1st
Underwater-Lever
Swim to the
east side of the chamber and note the east room ahead. Ignore the east room for
now and swim up into the passage to your right (south). Swim ahead until you
can take a right turn, then swim to the end of the passage and use the
uw-ceiling-lever to open another gate in the chamber.
2nd
Underwater-Lever
Swim back
out of the passage and go left. At the end of the passage, swim down into the
trench and head into the into the east room for some air. Return to the chamber
and swim to the west side. When you reach the passage you entered here by, swim
up, then turn around and swim above the glass partitioning. Head into the
passage to your left (south), then swim on until you can take a left turn. At
the end of the passage, use the uw-ceiling-lever to open the gate to the Ocular
Part 2.
Swim out
from the lever passage and go left. At the end of the passage, pick up the SMP,
then head back down the passage and swim into the west room for some air. Now
swim back through the east passage, swim down into the trench and head to the
east room. Pull up onto the central ledge climb the chain to about half way,
then back-flip off to a rocky chamber and collect a LMP from the south alcove.
Return to the chain, climb to the upper room and take the Ocular Part 2 from
the pedestal. As you take the Ocular Part 2, you will see a shot of the pillar
lowering back in the hallway and a receptacle is revealed.
Using
Ocular Part 1 & Ocular Part 2
Make a
safety-drop down from the tower and head to the west end of the lava pool room.
Jump back to the starting path, run through to the hallway and spot the newly
revealed receptacle straight ahead of you. Combine Ocular Part 1 with Ocular
Part 2 to make the Smaragd Ocular and place it on the receptacle. A hatch
will now open in the central water pool inside the lava pool room. Head back
into the lava pool room and make your way to the eastwards to the central water
pool.
The
Serpent's Folly
Dive into
the pool and swim down through the newly opened hatch. You will arrive in a
beautiful flooded chamber where a serpent likes to play. Mind you, the serpent
is tiny compared to what you're going to meet later on. Keep a look out while
visiting here or the lurking serpent will quite happily take a bite at you. Now
note the layout of the chamber. There are four tiers outer and the ground
level. Your objective is to locate three uw-levers and use them to lower a wall
in the flooded chamber. It's also a fabulous place to explore for goodies, so
make the most of your visit here and gather everything you can.
1st
Underwater-Lever
Swim down to
the top of the first tier and locate the uw-lever on the central west pillar.
Use the lever and you will see a shot of the wall that's blocking the end of
the south wall passage. Swim up for air.
2nd
Underwater-Lever
Swim back
down into the chamber and head down to the top for the fifth tier. Search the
SE corner for a LMP, then swim down to the SW corner of the ground floor and
pick up a LMP. Swim back up for air. Swim back down to ground level, collect
some Revolver Ammo from the NW corner, then swim to the central area on the
outer north wall of the chamber. Turn around south to face the central
structure and spot the uw-lever on up on the pillar. Use the lever to lower the
wall at the end of the south wall passage, then swim back up for air.
3rd
Underwater-Lever
Swim down to
the second tier and search the SW corner for a pack of Flares. On the east side
of the tiers you will find a LMP. Now swim down to the top of the third tier,
collect a LMP from the NE corner and then swim to the outer SE corner of the
chamber. Turn around NW to face the central structure, then swim inside the
opening in the corner of the structure and locate the uw-ceiling-lever. Use the
lever and you will see a shot of the wall that's blocking the end of the south
wall passage. Swim up for air, then look out for the lurking serpent. Quickly
swim to the top of the chamber, lure the serpent to the surface and then pull
out of the pool and gun the serpent down.
Dive back
down to ground level and enter the west wall passage. Make your way up through
the passage, go pass the lowered wall and swim out into a wide rocky passage.
Note the south wall passage that's currently shielded by a glass wall, then
head around to the right and make your way to the end of the passage. At the
end of the passage, note the block and pillar ladder in the SW corner that's
lying below the surface of the water and then swim up and surface for air.
The
Serpents Lair ~ Hunting For Seven Snake Stones
Pull out of
the water on the north side and nip into the tiny room ahead for a pack of Flares.
Head back to the pool and note the other two passages south and west. It's the
south passage you need next, but you can take a look inside the west passage if
you wish. Above the entrance of the west passage, you can clearly see that
weapons of any kind are not permitted and if you attempt to use them beyond the
sign you will pay a high price. As you enter the west passage, a gate will open
inside the small chamber and a swinging-ball is revealed. But as you can't use
your weapons in here to break the ball, you need to find another way of solving
the problem. There's s gap in the north wall, so that should give you a small
hint. Ok, let's move on now.
Head back
out to the water-pool and nip over into the south passage. First, go R - R for
some Revolver Ammo, then head to the end of the passage and run through the
raised gate. The gate will then close behind you, the dramatic music will warn
you of pending danger and you are sealed inside the chamber for now. Quickly
whip out a heavy weapon, head to the right and come face to face with your
first huge (but very glamorous looking) serpent.
The serpent
will stare you out for a bit, then he'll begin to slither towards you and
strike if he gets close to you. One bite will poison Lara, so try to stay away
and take him down as soon as possible. If you do get bitten, top up with health
to heal the poisonous attack. When the serpent is dead, the furthest gate at
the end of the chamber will open. Head down to the open gate, take note of the
other gate with a Snake Stone artefact behind it, then head through the open
gate and make your way towards the next chamber.
Stop by the LMP
and pick it up. When you do so, another huge serpent will attack from the next
chamber. Take out the threat, then enter the chamber. Note the gap in the south
wall to your right. This is the gap you noted earlier in the swinging-ball
chamber. Also note the wall-lever on the east wall. This will open the swinging
swinging-ball gate and allow you to shoot the ball. But as soon as you use the
lever, another huge serpent will arrive to your left. So, as soon as you use
the lever, roll and run as far back as you can to avoid being bitten by the
serpent. Now take out the slithering snake, head to the gap in the wall and
shoot the swinging-ball to open the exit gate in the north wall. Before you
leave, note the central silver floor-tile. You will see what happens to that
later on, but for now, head through the north gate and make your way through to
the next chamber.
Note the
central silver floor-tile and the hole in the ceiling with a closed hatch, then
head up the east slope and into long railed passage. Head right and make your
way to the end of the passage, and then head left and run down to middle of the
passage. As you arrive there, a gate to your left will open and you will have
access to a large room with seven serpent levers and a heptagram on the floor.
This is the heptagram room, but you can ignore it for now and head to the end
of the passage. Note the golden gate at the end of the passage, then head left
into the following passage and make your way to the end. Stop at the end of the
passage, look up and spot the higher passage inside the hole in the ceiling and
pull up into it. Now nip into the south passage, go immediately right and head
into a room with nine levers.
The Nine
Levers Room
Yes, you
heard correctly. There are nine levers in this room, and although most of us
don't like lever puzzles, this one isn't too bad. One of the levers on the east
side is guarded by a fire, so forget about that one for now and pay attention
to the other eight levers. Three of the levers have a function and the other
five levers are trapped. When the lever task is complete, you will leave here
and then return later on to use the fire guarded lever. Don't look so confused,
note the levers from left to right and follow the instructions below.
East
Levers
1 - Trapped.
2 -
Protected by fire.
3 - Trapped.
South
Levers
1 - Opens a
gate to a Snake Stone.
2 - Drains
the wide rocky passage, opens the glass shielded passage and reveals a Snake
Stone.
3 - Trapped
West
Levers
1 - Trapped.
2 - Trapped.
3 - Opens a
gate to another Snake Stone.
Ok, so you
have three Snake Stones uncovered, you have drained the wide rocky passage and
opened the glass shielded passage. Good, we can move on now and grab the first
batch of Snake Stones.
The 1st
Snake Stone
Leave the
nine levers room, go right in the passage and make your way around the
following passages. At the end of the passages, you will come to a small rocky
chamber with the 1st Snake Stone inside.
The 2nd
Snake Stone
When you
take the 1st Snake Stone, the floor-hatch beneath your feet will open and Lara
will fall into the chamber before the railed passages. Run straight ahead
(west), then go left into the next chamber. Make your way through the following
two chambers, then when you reach the third chamber, head into the north wall
gate and pick up the 2nd Snake Stone.
The 3rd
Snake Stone
Head out to
the left and follow the passages through to the newly drained wide rocky
passage. Jump over to the west ledge (ignore the sound of the swinging-ball
gate closing) and run-jump to the east wall ladder. Climb down to the rocky
passage and take the 3rd Snake Stone from the SW corner.
Expose
The Dragon Mask Pedestal
As you take
the 3rd Snake Stone, you will see a shot of the fire in the nine levers room
extinguish; but don't head back there just yet. Make your way to the water-hole
at the end of the rocky passage, then look up in the south wall (to the right
of the water-hole) and spot the passage that was previously shielded by a glass
window. Jump up into the passage and head to the top. Pull up to the left into
the higher north passage, make your way to the crawl space at the end of the
passage and crawl through. You will now find yourself under the heptagram room.
Note the
closed ceiling-hatch in the crawl space, then continue on through the short
passage and head through the east wall crawl space. At the end of the crawl
space, face north, stand on the highest part of the triangular rock and pull up
into the higher north passage. Now run through the railed passage ahead and use
the skeleton-lever at the end to lower the pillar to reveal an empty pedestal
in the nine levers room.
Using The
Extinguished Wall-Lever
Head back
down the railed passage and drop down to the crawl space. Crawl through to the
short passage at the end and the ceiling-hatch will open on your arrival. Pull
up through the hatch and find yourself in the heptagram room. Do not touch the
serpent levers! They are all spike- trapped and they can not be used until you
have placed the seven Snake Stones.
Leave via
the south gate and head left in the passage. At the end of the passage, note
the closed golden gate which you are going to open shortly, then head left and
make your way to the end of the following passage. Pull up into the higher
north passage, nip over the south passage and drop down to the right into the
nine levers room.
Lever 2 on
the east side of the room is now safe to use, so go ahead and use it to open
the golden gate you noted earlier back in the railed passages.
Locate
The Movable-Block Puzzle Room
Leave the
nine levers room, go left and drop down to the lower passage. Head through to
the end of the passage, then go immediately left through the newly opened gate.
Go left into the next passage and make your way through the following passages
until you come to a railed area and a slope leading down to the right. Note the
Snake Stone enclosed behind the railings, then head down the slope and drop
into the water-hole.
Swim down
through the stepped-tunnel, then when you reach the third step, turn around and
use the uw-lever to lower a block in a following passage. Swim through to the
end of the tunnel and pull out of the water. The block you lowered a moment ago
is over a water-hole straight ahead of you. So, use the lever to open a glass
shield at the end of the following tunnel, then drop into the water-hole
nearby, swim to the end of the sandy passage and emerge out into the pool at
the start of the level.
As you can
see, using the lever a moment ago has not only opened the glass shield, it has
also raised the water level in the pool and you can now enter the north
passage. So, head through, make your way to the top of the passage and pull up
into the movable-block puzzle room.
The
Movable-Block Puzzle Room & The 4th Snake Stone
It looks
daunting, but it isn't. You're inside a small two tired maze consisting of a
ground and top floor. Above the top floor there is a room which is currently
sealed off via a ceiling-hatch. In various places you can see some patterned
floor-tiles. There are two dark grey floor-tiles and three lighter
mosaic-tiles. Also, in various walls you can see some white wall-tiles. Only
one wall-tile is a movable-block. The others are elevators which will enable
you to shift the movable-block from floor to floor. Your objective is to place
the movable-block on all three mosaic-tiles to open the room above the
ceiling-hatch. To keep things less confusing, we will head straight on to the
puzzle.
The
Movable-Block Puzzle
Note: There are two
solutions for this puzzle, but I am only going to explain one of them.
Head to the
north end of the passage and look up above the east wall. Note the higher top
floor opening, but ignore it for now and pull up into the triangular gap in the
east wall.
Drop down on
the other side of the gap and go right to find the movable-block and a dark
grey elevator-tile. Pull the block onto the tile, then nip back through the gap
to the previous passage.
Head to the
north end of the passage, face east and pull up to the top floor.
Head to the
right, spot the wall-lever up on the south ledge and jump up to it. Use the
lever and the movable-block will rise up and appear in the east wall. Also
notice it has lowered the dark grey elevator-tile in the west passage.
Nip down and
pull the movable-block out once.
Use the
wall-lever again to raise the dark grey elevator-tile in the west passage
floor.
Pull the
movable-block into the west passage, then nip around the passage, note the
mosaic-tile at the end of the passage and pull up to the wall-lever on your
left.
Drop down
past the wall-lever and push the movable-block into the west passage.
Use the
wall-lever ledge to circulate the passage, and then place the movable-block
onto the dark grey elevator-tile in the west passage.
Use the
wall-lever again to lower the movable-block to the ground floor.
Nip down to
the ground floor, head into the west passage and find the movable-block. Also
note the two mosaic-tiles in the passage (one at each end).
Place the
movable-block onto the two mosaic-tiles in the passage. Each time you place the
movable-block onto a mosaic tile, you will get a shot of an empty pedestal in
the room above the ceiling-hatch.
Pull the
movable-block back onto the dark grey elevator-tile, then nip back up to the
top floor and use the wall-lever to raise the movable-block into the upper west
passage.
Move the
movable-block onto the mosaic-tile at the end of the passage. The ceiling-hatch
will now open and the next Snake Stone will appear on the pedestal inside the
high room.
Enter the
east wall alcove, pull up through the ceiling-hatch and take the 4th Snake
Stone from the pedestal.
A Trek
Back To The Hallway
When you
take the 3rd Snake Stone, the water level will rise in the pool at the start of
the level and you now have access to some more passages. Leave the pick-up
room, nip back down to the ground floor and drop back into the water-hole. Swim
through to the end of the passage and out into the pool.
Note the
openings in the north, south and east walls and the closed gate in the west
wall. Ignore the closed west wall gate for now because you will come back to
that later on. First you need to open the hatch above the ladder in the
hallway, and you will do that by using three uw-ceiling-levers which you will
find inside the three openings. But, the uw-ceiling-levers must be used in the
correct order (South ~ East ~ North) or Lara will get spiked. So, start with
the south passage and use the uw-ceiling-lever to de-activate the spike-trap in
the east passage. Enter the east passage and use the uw-ceiling-lever to
de-activate the spike-trap in the north passage. Now use the uw-ceiling-lever
in the north passage to open the hatch above the ladder in the hallway. Now
swim down to the bottom of the pool, enter the west passage and swim back to
the hallway.
Accessing
A New Tower In The Lava Pool Room
Head east to
the SE corner of the hallway, climb the east wall ladder and pull up into the
room above. Note the movable-block in the NW corner of the room and the three
patterned-tiles on the floor. The central tile is a raising-block and the tile
at the south end of the room is the trigger-tile for the raising-block. The
other patterned-tile (next to the movable-block) will lower a hatch in one of
the lava pool room towers and give you access to a secret-lever. Note:
You will not be able to pull the movable-block away from the west wall until it
has been placed at the south end of the room.
Shift the
movable-block to the south end of the room, then pull it back onto the
patterned-tile to raise the block nearby. The raised block will give you access
to a new tower in the lava pool room.
Before you
leave, you can set up the next secret. If you already have the Lair Of The
Serpents Pentagram 3 from Limbo, you will not get it again in the secret room.
However, you will still be able to pick up some goodies.
Step One
For The Secret Key
Shift the
movable-block onto the other patterned-tile to lower a hatch in the lava pool
room tower. This is in the tower you are going to visit next.
Step Two
For The Secret Key
Nip up onto
the raised-block, then pull up into the passage above. Head out along the
bridge to the tower at the end and stop at the floor-hole. Note the ladder to
your right, the newly opened hatch down in the hole and the Snake Stone behind
the gate ahead. You'll get the Snake Stone in a short while, but first we need
to reveal the Secret Key.
Hop back
from the edge of the floor-hole, then run towards it, drop down into it and
press the "action key" to glide Lara into the east alcove inside the
hole. Collect the Flares from the alcove, then grab the wall ladder, climb down
as low as you can and back-flip into the passage behind you. Run out onto the
platform outside, go left and use the skeleton-lever to lower a block in the
lava pool and reveal the Secret Key.
The 5th
Snake Stone
Return to
the ladder and climb back up to the bridge. Walk the break in the railings to
your right, face SE, take a right curved running jump around the tower wall and
grab the small ledge. Pull up and take the 5th Snake Stone from the pedestal.
Doing so will open the gate at to the north tower at the end of the bridge.
The
Secret Key
Take a left
curve running jump around the tower wall, grab the bridge and pull up. Head to
the north end of the bridge and enter the north tower. Go left to the edge of
the opening and look down into the lava pool below. You can see the Secret Key
below the lava and above the key, there is a hole in the railings that Lara can
dive through; and I do mean dive. To get into the hole, you need to perform a
running jump swan dive, and if you haven't done this before it could take more
than one try. So, save your game before you attempt it.
Start by
hopping back twice from the opening. Run towards the opening, then as soon as
you reach the edge, keep the "forwards directional key" pressed and
also press the "jump ~ alt and walk ~ shift keys" to perform a
running jump swan dive. If you are successful, Lara will dive through the hole
in the railings and land next to the Secret Key below the lava pool.
Important
Steps For Pentagram 3
When you
take the Secret Key, a hatch in another lava pool will open and you will see a
shot of a white wall-tile lowering in the north passages. You noted this
wall-tile when you visited the passages earlier, and you can now see that it
obscured the secret keyhole. But for now, we need to get out of this lava pool
and we will do so via that open hatch.
Swim out via
the east passage, then go R - R - L and swim down the hole in the floor. At the
bottom of the hole, swim west, return to the hallway and head through to the
lava pool room. Head to the end of the path, jump SE to the central south
platform, and then head behind the tower and drop down into the lower passage.
At the end of the passage, climb the ladder to get up inside the tower, then
walk to the edge of the opening. Face SW, jump and grab the hatch on the south
wall and pull up. Now face NE and run-jump into the opening in the tower wall.
Head north,
jump up the slope and make your way to the north tower at the end of the
bridge. Head around to the left, walk to the edge of the opening and then turn
around and hang-drop to the crawl space below. Climb through the crawl space,
note the closed hatch above the wall ladder, then head left and jump into the
north wall passage. Make your way to the end of the first passage, then go R -
R - L - L and find the secret keyhole. Use the Secret Key, then watch
the cut-scene showing the secret gate opening at the top of the central north
tower.
The 13th
Secret ~ Pentagram 3
You are now
going to make the same journey you made during the first timed-run; only this
time you can take it at your own pace as there is no timer on this task. Turn
around, go R - R - L and run all the way to the end of the passage. Run left
behind the railings and make your way up to the top of the passage. When the
camera angle changes, take a blind running jump from the opening, and then
either grab the opening in the tower wall, or don't use the "action
key" and land inside the opening. Now nip up one level ahead, climb the
east wall ladder and pull up into the small room at the top.
Walk to the
newly opened north wall gate, jump the gap to get inside the north room and
take the 13th Secret ~ Pentagram 3 ~ LMP x 2 ~ 10 x Explosive Arrows ~ Normal
Shotgun Ammo.
Note: When you take the
Pentagram, you will see a block rising over another Pentagram. This scene is
for the Old & New Levels adventure and does not concern players playing
this version of the game.
Return To The Hallway
Leave the secret room, jump back to the small south
room and drop down the ladder. Jump into the north wall passage and head down
to the bottom. Go right, make your way to the opening at the end of the passage
and then turn around and make a safety-drop to ground. Run around to the front
of the tower, stand at the SW corner of the platform and run-jump back to the
long path. Now head back to the hallway and go left at the Smaragd Ocular
receptacle.
Locate The Rolling-Blade Room
Climb the east wall ladder and head back up to the
movable block room. Pull up onto the west wall block, then turn around and pull
up into the higher passage. Make your way out to the bridge and head over to
the tower. Go left onto the next bridge and make your way over to the north
tower. Walk inside the tower, go right and walk to the edge of the opening.
Turn around and hang-drop from the edge, spot the crawl space and the ladder
below you and drop to the ladder. Drop and grab the ladder below the crawl space,
then drop to ground and head behind the tower for a LMP. Return to the ladder,
climb up into the crawl space and drop down inside the tower.
Run-jump inside the north wall passage, go left and
use the skeleton-lever at the end of the passage to raise a block back in the
serpent's lair. This will give you access to a secret later on. Now head down
to the other end of the passage, drop into the water-hole and swim to the end
of the passage. Pull out of the water, note the central hole with a closed
hatch inside it and then use the skeleton-lever to raise the water level in the
starting pool. The hatch is now open in the central hole, so drop through and
fall into a flooded passage below. Swim west for a LMP, then swim east, make
your way to the end of the passage and swim out into the pool at the start of
the level.
The rolling-blade room is through the north passage,
but be sure to swim up for air and save your game before entering the room.
The Rolling-Blade Room & The 6th Snake Stone
It's quite possible to venture through the
rolling-blade room without taking any damage at all, but it's more than likely
you will get caught by the blades at some point. To avoid taking too much
damage, crouch whenever possible and top up with health as soon as you run low.
Start by waiting for the blade nearest to the entrance
to pass over you, then pull out to the east, wade to the flat east ledge and
jump up onto it. Crouch in the corner and let the blade pass over-head. You
will take some damage, so top up with health and save your game in a new slot
if you think you're in a good spot. Quickly pull up onto the higher east ledge,
then head left to the middle of the ledge, turn around and run-jump to the west
wall ladder.
Climb up into the passage above the ladder and head
through to the end. Pull up to left into the higher south passage, then drop
down into the hole at the end of the passage. Go left (east) and stand-jump up
to the ledge at the end of the passage for a LMP. Nip back down into the lower
passage, then head west and jump up to the opening above the blade room. Keep
away from the edge of the opening or Lara will get hit by the blades. Spot the
opening in the far west wall with a ladder and hatch below it. The hatch is
raised at this point, but later on it will lower and give you easy access back
to the top of the room via the ladder. For now though, wait for the blade to
pass and then run-jump into the opening.
Walk ahead to the lava-trap, face NW and stand-jump up
to the higher north passage. Walk northwards to the next wall and use the
"look key" to see over the top of it. You will see that the wall is
sloped on the other side and there's an opening in the east wall. Line Lara up
on the right hand side of the sloped wall, then pull up and slide-jump with a
right curve to land inside the east wall opening.
Spot the slope over on the east side of the room. Wait
for the blade to pass below you, then run-jump to the slope, slide down and
grab the end of it. Quickly shimmy left, wait for the blade to pass over-head,
then shimmy left until you can pull up onto a flat area near the end of the
slope. Now quickly jump ahead to the top of the ledges and run into the railed
passage to the right.
You can't proceed in the railed passage yet, so look
outside and spot the hole in the floor. Wait for the blades to pass by, then
grab the wall ladder inside the hole and climb down to the bottom of the
ladder. Don't drop down from the ladder or you will have to re-trace your steps
back through the blade room and back to the ladder. At the bottom of the
ladder, shimmy right and drop off into the passage. Now use the skeleton-lever
inside the passage to open a gate and raise the water level in the pool at the
start of the level.
Walk towards the edge of the passage and spot the
slope below the ladder. You will hear the hatch below the ladder outside drop
open, and this will give you easier access back to the top of the room when you
return here in a short while. Face the ladder wall, side-jump left onto the
slope and then slide down and drop into the trench at the beginning of the
blade room. Now swim out via the south passage, head out to the pool and swim
up into to the newly opened south wall gate. Now use the uw-lever inside the
gate to open a gate in the railed passage at the top of the rolling-blade room.
Grab some air, then swim down to the north passage and
re-enter the rolling-blade room. Wait for blade closest to the entrance to pass
over-head, then pull out on the west side and head up to the flat area above
the slope. Stand-jump and grab the upper west ledge, pull up, run into the
corner below the ladder and crouch down to avoid the pending blade. Now use the
wall ladder to get into the higher west passage.
Walk ahead to the lava-trap, then face NW and
stand-jump up to the higher north passage. Walk northwards to the next wall and
use the "look key" to see over the top of it. You will see that the
wall is sloped on the other side and there's an opening in the east wall. Line
Lara up on the right hand side of the sloped wall, then pull up and slide-jump
with a right curve to land inside the east wall opening.
Spot the slope over on the east side of the room. Wait
for the blade to pass below you, then run-jump to the slope, slide down and
grab the end of it. Quickly shimmy left, wait for the blade to pass over-head
and then shimmy left until you can pull up onto a flat area near the end of the
slope. Now quickly jump ahead to the top of the ledges and run into the railed
passage to the right.
Head through the railed passage to the newly opened
south gate, drop down the hole at the end of the passage and pick up the 6th
Snake Stone.
The Serpent's Key
As you pick up the Snake Stone, a gate will open and
the water level will rise in the pool at the start of the level. The gate
holding you inside the pick-up area will also open. So, swim out into the pool,
then swim up for some air. Spot the newly opened west wall gate, then pull up
inside it and head to the top of the slope.
Head over the bridge to the central platform. A pillar
will rise behind you trapping you on the platform and a huge serpent will
appear in the NE corner. Quickly gun down the slithering enemy and some items
will appear on the floor-hatch nearby. First collect the Normal Shotgun Ammo from
the west side of the platform, then save your game before picking up the Revolver
Ammo and Serpent's Key from the floor-hatch.
The Serpent Battle
As soon as you take the Serpent's Key, a cut-scene
will kick in showing you four swinging-balls up in the towers (note where they
are) and three gigantic serpents arriving in the lava pool room below. The
hatch Lara is standing on will then open and she will fall into the water pool
in the lava pool room.
The gigantic serpents will start to thrash around in
their lava pools, and then they will send fire-balls and locusts heading your
way. You need to shoot all four swinging-balls to destroy the gigantic
serpents, and then the east lava pool will turn to water and a new passage will
be revealed.
Shooting The Swinging-Balls
1st Swinging-Ball
Quickly pull out of the water pool on the west side
and use the paths to get to the west end of the room. Jump to the exit path and
when you are half way down the path, face the north tower and shoot the
swinging-ball inside the tower.
2nd Swinging-Ball
Head into the hallway and make your way to the west
end. Locate the crawl space in the left hand side of the west wall (there's no
need to crawl through it) and use your revolver and sight to shoot the
swinging-ball at the end of the crawl space.
3rd Swinging-Ball
Head east to the SE corner of the hallway and climb
the east wall ladder. Use the west wall block to get to the bridge above the
lava pool room, then head into the tower at the end of the bridge. Grab the
wall ladder, climb all the way to the top and then back-flip off to the top
floor. Take the LMP and Revolver Ammo from the pedestals, then face the north
tower and shoot the swinging-ball inside the tower.
4th Swinging-Ball
Make your way back down to the hallway and head out to
the lava pool room. Run to the end of the path and jump back to the central
north platform. You will alert the gigantic serpents at this stage, so you need
to act fast! Head to the east end of the room, nip up behind the north tower to
avoid the serpent's fire-balls, (you can't avoid the locusts so you need to
watch your health bar) then combine the crossbow with the laser sight and
select explosive arrows. Carefully walk to the west edge of the platform and
look on the left side of the central north tower for the next swinging-ball to
shoot. Do it quickly or the serpent nearby will fire-bomb you. If you have the
crossbow and explosive arrows, use them for a much quicker hit.
The 7th Snake Stone
When all the swinging-balls are shattered, the
gigantic serpents will disappear, the far east lava pool will turn to water and
a passage is revealed in the pool wall. Dive into the pool, swim through the
east passage and pull out at the end. Make your way through the following
passage and use the Serpent's Key on the keyhole at the end to open the
gate to the Snake Stone receptacles. As you do so, Lara will be elevated to an
upper passage. Run left from the elevator and take the 7th Snake Stone from the
pedestal.
Using The Snake Stones
As you take the Snake Stone, the gate ahead will open.
So head through and go straight across into the next railed passage. Go to the
end of the passage, then go R - L and run down to the end of the passage. Now
go right into the next passage, head straight down past the heptagon room and
make your way to the end of the passage. Now go left into the next passage,
make your way to the end and enter the Snake Stone receptacle room.
Jump the lava pool to get to the Snake Stone
receptacles, then place the 7 x Snake Stones into the receptacles. Note
that each time you place a Snake Stone, a spike-trap will de-activate under one
of the serpent levers in the heptagram room.
Head To The Heptagon Room
Jump back over the lava pool, head out to the passage
and take an immediate right turn into the next passage. Now head down the
middle of the passage and go left into the heptagon room.
The Heptagon Room
You now need to use the serpent-levers in the correct
order to lower the central pillar and reveal a skeleton-lever. When each lever
is correctly used, a flame will appear on top of the lever. At some point
however, you will turn off certain fires and re-light others, so this is a
puzzle that needs to be solved. If you want to re-set the levers, stand on the
silver floor-tile on the north side of the room.
The Serpent-Lever Puzzle & The Dragon Mask
You can go clockwise or anti-clockwise around the
serpent-levers, but you must start at the serpent-lever in front of the
entrance gate and keep to the clockwise or anti-clockwise choice you have made.
When you have used all seven serpent-levers, the central pillar will lower and
a skeleton-lever will be revealed.
Head over to the central skeleton-lever and use it to
conjure up a Dragon Mask in the nine levers room above. Leave the room via the
south gate and go left in the passage. Make your way to the end of the passage,
then go left and head to the end of the passage. Stop at the end of the
passage, look up and spot the higher passage inside the hole in the ceiling and
pull up into it. Nip into the south passage and head immediately right into the
nine levers room. Now head over to central pedestal and collect the Dragon Mask
from the pedestal.
When you take the dragon mask, a cut-scene will show
you the water level rising back in the pool at the start of the level. The
transporter is also activated and it's ready to zap you out of here. But first
we will take a short detour for the final secret in this level.
The 14th Secret
Head out of the nine levers room and drop down to the
left into the passage below. Head south to the end of the passage, then take a
right turn into the next passage and run to the end. Go right into the next
passage, then make your way to the end, head left and run down into the lower
chamber. Continue on through to the next chamber and spot the block you raised
earlier. Pull up onto the block, then pull up into the small room above and
take the 14th Secret ~ LMP ~ Flares from the pedestals.
Leaving For Pastures New
Nip down from the secret room and make your way back
up to the heptagon room, but don't enter it. Run past the heptagon room, make
your way to the end of the passage and head straight through the golden gate.
Go left into the next passage, make your way through the railed passages and go
right down the east wall slope. At the bottom of the slope, drop into the
water-hole, swim down the stepped passage and make your way to the end. Pull
out of the water, head to the next water-hole and dive in. Swim down through
the sandy passage, enter the pool and swim up to the top. Now pull out on the
east ledge, run ahead into the transporter and Lara will be taken back to The
Aqueduct.
New Levels Only ~ The Aqueduct ~
The Final Chapter
Run to the west side of the room and spot the arched
liquid glass wall. Use the tinnos key on the keyhole nearby to dissolve
the liquid glass wall, and then head through to the small chamber beyond. Don't
step into the transporter yet as you now have two options.
If you have 3 x Pentagrams, you can access Bonus Level
3 now and this will be your only chance to do so. If you do not have 3 x
Pentagrams, you will not be able to access Bonus Level 3 and you must proceed
with the rest of the game.
If you have 3 x Pentagrams ~ Follow the walkthrough
from Entering
Bonus Level 3
If you do not have 3 x Pentagrams ~ Place the Dragon
Mask in the Receptacle behind the transporter and follow the walkthrough from New
Levels Only ~ Runaway Train
Step into the transporter and zap back to Limbo. On
arrival you will be on another floating island with the Pentagram receptacles.
Place the 3 x Pentagrams into the receptacles and Lara will be whisked away to
Bonus Level 3.
New Levels
Only ~ Bonus Level 3 ~ A Tribute To Luis Martins
1 Secret
Argentina.
Peru. Chile. Bolivia. South America Idol 1. South America Idol 2. The Revolver.
The Laser Sight. Hand Of The Gods 1.
Hand Of The
Gods 2. Hand Of The Gods 3. Jedimaster’s Certificate.
As soon as you arrive in the level, you will hear the
sound of the secret bell (this is just a sound effect and nothing to do with a
secret pick-up). Press the forward key to bring Lara into the picture, then
note the transporter to the west with a banner asking you if you are
"Leaving Already?" If you decide to leave, you will be zapped off to
the next level and the Bonus Level 3 adventure will be over. So, make your
choice.
If you choose to leave ~ Enter the transporter and
follow the walkthrough from New Levels Only ~ Runaway Train
If you choose to continue the adventure ~ Follow the
walkthrough from Start
The Adventure
First, pick up the Flares from the east side of the
room, then shoot out the wooden barrier covering the opening in the south wall.
Drop down through the opening, slide into a deep shaft and then drop into a
water-hole at the bottom of the shaft. Note: Do not hit the
"action key" while on the slope or Lara will land in a partitioning
room and crash to her death.
Swim to the bottom of the water-hole for some Flares
and take note the south and east passages. The south passage leads to a large
pool room. The east passage leads a flooded maze. Inside the maze, there is a
closed black gate. To open the gate, you need to find five uw-levers. One lever
is in the large pool room at the end of the south passage and the other four
levers are inside the maze. You also need to pick up the Argentina artefact
from the maze.
The South Passage & The Large Pool Room
1st Underwater-Lever
Swim through the south passage and out into an
underwater chamber. Swim down through the hole in the floor, then swim into the
west passage. Swim ahead until you are nearly at the end of the passage,
then swim into the north passage. Swim to the end of this passage, then swim up
and out into a large pool room. Swim west until you are at the second pillar at
the north wall, then locate the uw-lever on the east side of the pillar and use
it. You will see a shot of the closed black gate in the maze.
Swim back eastwards and go back down the hole in the
pool floor. Make your way back through the passages and return to the
water-hole. Top up with air, and then swim down into the east passage.
The East Passage & The Flooded Maze
2nd Underwater-Lever
Swim into the east passage and make your way to the
T-junction at the end. Swim straight ahead and down inside the opening in the
east wall. Turn around, spot the uw-lever on the west wall and use it.
The Argentina
Swim out of the opening and head straight on and up
for some air. Return to the east passage, then swim to the end of the south
passage for a LMP. Return through the passage and swim left to get back for
air. Return once again to the east passage, but this time swim north. Keep
heading north (without turning off), then at the end of the passage, swim left.
Swim right at the next turn, then swim down and pick up the Argentina. You will
see a shot of another closed gate elsewhere.
3rd Underwater-Lever
Swim back through the passage and take the second left
passage (east). Swim up through the passage and make your way around into the
south passage. Locate the hole in the ceiling and swim up into it for some air.
Also note the closed ceiling-hatch here. At the end of the south passage, you
will find the closed black gate, but ignore it for now as you can't get through
it yet. Swim back northwards to the end of the passage, then when you reach the
T-junction, swim right (north) and then immediately take a left turn (west).
Swim to the area below the higher passage to the south, then light a flare to
see a dark wall-tile on the west wall. This is an underwater door. Use the
"action key" to open the door, then swim through the door and grab
the Flares to your right. Now face south, swim up and to the right and use the
uw-lever on the north wall.
4th Underwater-Lever
Swim back through the passage to the underwater door.
Swim left, then swim right and up into the east passage. Swim to the right, go
down into the south passage and take an immediate left turn into the east
passage. Swim around to the right and grab some air from the air-pocket. You
now need to head back to the underwater door.
Make your way back down the passage to the T-Junction.
Go right (north) then take the next left (west). You are now back at the
underwater door, but don't go through it. Swim up into the higher south passage
and make your way to the railings at the end of the passage. To the left of the
west wall railings, there is another underwater door. Open the door, then swim
through and go right for the next uw-lever.
5th Underwater-Lever
Swim out of the passage and down into the north
passage. Swim up into the east passage, then swim down into the south passage.
Take an immediate left turn into the east passage, then swim around to the
south passage and grab some air from the air-pocket. Head back north and make
your way back to the T-junction. Turn right, then take the next right into the
east passage. Swim to the end of the passage and light a flare to see an
underwater door in the west wall. Open the door, swim through and then swim up
to the left for the final uw-lever. You will now see a shot of the black gate
opening.
The Hand Of The Gods 1
Swim back through the passage and make your way back
to the crossroads. Swim south, then swim immediately left into the east
passage. Head around into the south passage and take a deep breath from the
air-pocket. Now swim south, make your way to the end of the passage and enter
the newly opened black gate.
Swim to the end of the following passages, pick the
Hand Of The Gods 1 from the pedestal and see a shot of an underwater railed
passage back in the large pool room.
The Peru
Return through the passages and make your way back to
the air-pocket. Swim north, then take a left turn at the end of the passage.
Take another left turn, then swim right and up for some air. You are now back
at the water-hole near the start of the level.
The South Passage ~ Large Pool Room ~ Revisited
Enter the south passage and make your way back to the
large pool room. Swim to the west end of the pool and note the railed passage
inside the north wall. This is what you saw when you picked up the Hand Of The
Gods 1. At the end of the railed passage, there is a gate that will open later
on. For now though, pull out onto the ledge at the west end of the pool, nip up
onto the west block and head left into the passage. Jump the lava-trap and
proceed along the passage until you come to a lava-trap with a double-sided
slope inside. Stand at the edge of the lava-trap, nip back once and then take
one-step back. Run-jump onto the far side of the slope, and then immediately
jump to the other side of the lava-trap.
There is now a passage to the left (north) and a
higher passage straight ahead (east). Take the left route first. Walk to the
edge of the passage, then jump over the spike-trapped bridge, grab the passage
on the other side and pull up. Make your way to the end of the passage, enter
the north room and take the Peru from the pedestal. You will get another shot
of the closed gate you saw earlier.
The Chile
Return up the passage to the spike-trapped bridge and
jump back to the previous passage. Climb up into the east passage and make your
way along until you come to two lava-traps. Back-drop and grab the edge of the
passage, then shimmy left onto the gap in the south wall. Shimmy left until you
can pull up onto a central ledge, and then face east, back-drop from the ledge
and grab it. Shimmy left onto the gap in the south wall, then shimmy left to
the other side of the lava-trap.
Head through the following passage and Lara will
arrive out on a long bridge over-looking the pool below. The end of the bridge
is broken, and a slope down inside the gap will send Lara plummeting into the
pool below, so run-jump over the gap and use the "action key" to
glide Lara safely into the passage beyond the gap.
Make your way to the end of the following passage,
then jump up to the left. Drop down onto the bridge below and pull up into the
passage on the other side of the bridge. Make your way to the end of the
passage and you will arrive at a lava pool with a descending slope and a monkey
swing. Use the slope to slide-jump and grab the monkey swing, and then make
your way to the other side of the lava pool.
Head to the end of the following passage (jumping two
lava-traps as you go), then before you drop down to the next level, look up to
the right (east) and note a higher passage (you will visit there later on).
Drop down to the next level and head to the end of the east passage. Jump the
lava-traps, then go right and take the Chile from its resting place.
The Bolivia
Head back through the passage (taking care not to fall
into the lava-traps) and pull up into the south passage. Turn around, jump to
the upper east passage and then stand-jump to the higher passage. Make your way
to the end of the following passage and arrive at a seemingly dead end
overlooking the pool.
Take a running jump SE and land on a small bridge.
Climb up from the south end of the bridge into a higher passage, then carefully
make your way through the passage (taking care not to fall into the
lava-traps). You will eventually come to a floor-hatch. Take note of the
floor-hatch, then head continue on through the passage. Jump the following
three lava-traps, then at the end of the passage, you will come to a lower
room; but don't drop down into it yet! Look down inside the lower room and spot
the slope below you leading into a lava-trap. Jump down to the left of the
slope, then jump into the north room.
At the far end of the room (on the west side) there is
the gate you have been seeing when you picked up the artefacts, but it's still
closed. There is also a floor-hatch in the middle of the room and a floor-lever
in the west alcove.
Use the floor-lever to open the floor-hatch back in
the previous passage, then return to the slope by the lava-rap. Stand-jump from
the bottom of the slope into the upper passage, then head west to get back to
the floor-hatch. There's a ladder down inside the hatch-hole. Use it to get to
ground, then head west through the passage. At the end of the passage, slide
down the following two slopes and land in a passage below. Head east up the
slope, make your way around to a railed room and take the Bolivia from the
pedestal. This will trigger the gate back in the slope and lava-trap room to
open.
Using The Artefacts
Climb to the top of the ladder nearby, then head west
until you come to the hatch-hole in the ceiling. Climb up through the hole and
make your way east to get back to the slope and lava-trap room. Jump down into
the room and enter the newly opened west gate.
Take the Flares from the block to your left, then use
the lever inside the tiny room to open the floor-hatch back in the previous
room. Return to the previous room, drop down through the newly opened
floor-hatch and fall into a water-hole.
Pull out to the south and head through the passage to
a small room at the end. Go to the NE corner of the room and locate the
hole in the floor. There's also a lever on the east wall. If you try to drop
through the floor-hole, Lara will fall to her death. So, use the wall lever to
open a hatch covering a water-hole at the bottom of the hole, and then drop
into the floor-hole and fall safely into the water-hole.
The water passage you are in, is in the underwater
maze you visited earlier, but there is no need to explore it again. Pull out to
the west and head through to the next room.
You can explore the room if you wish, but all you will
find are a lot of empty pedestals. The upper balconies will be explored later
on. So for now, head to the west side of the room and note the two receptacles
on the wall. Combine the Argentina with the Chile to make the South
America Idol 1 and place it in the right side receptacle. Combine the Bolivia
with the Peru to make the South America Idol 2 and place it in the left
side receptacle. The central west wall will now open and you will have access
to the large pool room.
The Hand Of The Gods 3
Walk towards the pool and a cut-scene will kick in
showing you the new areas you will be visiting. From the edge of the pool, pull
up onto the north block to your right, run-jump to the west pillar in the pool
and then run-jump to the next west pillar. The patterned-tile on top of the
pillar will trigger a block to rise on a ledge on the south side of the pool
(if you look directly south you will see it). The raised block will give you
access to a monkey swing, but the block is timed so you need to move fast.
From the trigger-tile, run-jump back to the previous
pillar (making sure you land on the left side), then turn towards the
timed-block ledge (SW) and run-jump to the ledge. Now nip up onto the
timed-block before it lowers and grab the monkey swing above you Video Help
Make your way over the monkey swing and drop down at
the end. Climb the wall ladder at the end of the ledge, then climb off to the
left and take a look around.
To the west, there is a slope on the south wall. To
the right of the slope there is a bridge spanning the room. Beyond the bridge
there is a timed-hatch. You will use the slope to get to the bridge, then you
will jump to the timed-hatch. The lever for the timed-hatch is at the east end
of the ledge you are on. Once you have used the slope to get to the bridge, the
only way back to the timed-lever is to drop into the pool and make the long
trek up to the ledge again via the timed-block and monkey swing. So, save your
game here in case you fail the timed-task.
Go to the end of the east ledge, then jump over to the
small east ledge. Use the lever on the south wall to raise the timed-hatch,
then race back to the slope and jump onto it with a left curve (so that Lara
slides backwards down the slope). Grab the end of the slope, quickly shimmy
right as far as you can and then pull up, back-flip with a twist and press the
"left directional key" to glide Lara onto the bridge. Head north to
the end of the bridge, jump through the break in the railings to the west and
land on the timed-hatch. Now stand-jump towards the high west pillar, grab it
and pull up Video Help
You can now see a central pillar to the west and you
will be heading there shortly, but first you need to lower a block on top of
the pillar. Face the north wall, then jump back and grab the pillar. The wall
below you is climbable, so make your way down as far as you can go, then drop
and grab the ledge beneath the pillar. Use the wall-lever on the north wall to
lower the block on top of the central pillar, then face south and run-jump to
the south wall ledge. Now jump to the south wall ladder and head up to the top.
If you look up westwards, you will see a jump-switch on the pillar ahead, and
that's your next destination.
Face NW and jump over to the central pillar. You now
need jump and grab the broken pillar to the SW, but it's not an easy task.
Although you are heading towards the SW, face Lara slightly SE so that the
broken pillar is to her right, then take a right curved running jump towards
the pillar, grab the edge of it and pull up Video Help
Climb the south wall ladder and drop off to the right.
Note the west ledge, but don't go there yet. Jump over to the small east ledge,
then face west, drop back from the ledge and grab it. Line up with the
jump-switch below you, then drop and grab the jump-switch. Keep the
"action key" pressed as you watch the following cut-scene of a block
rising on the upper west ledge, then when you have control of Lara again, she
will be falling from the jump-switch towards a slope below her. So, press the
"action key" and grab end of the slope. Failing to grab the slope,
will result in you having to make the entire trip back up to the high pillars.
Now back-flip from the slope and land on the ledge behind you.
Face NW and jump back to the central pillar. Yes, you
have to do that tricky jump to the broken pillar again Video Help When you are safely on the
pillar again, climb the ladder and drop off to the right. Now take a running
jump over to the west ledge, climb onto the newly risen block and then jump to
the ledge at the north wall. Face east and note the hanging pillar ahead and
the lower ledge beyond the hanging pillar. That's where you need to head to
next. Stand Lara at the back of the ledge with her right foot on the edge of
the ledge, then side-step left once. Now face slightly SE, take a running
banana-jump left around the hanging pillar and land on the lower east ledge.
Pull up onto the east block, face south and run-jump
to the south ledge. Use the jump-switch on the south wall to raise a hatch up
on the north wall and lower a block on an upper bridge. Now jump back to the
north wall ledge, face west and run-jump to the ladder on the hanging pillar.
Try to catch the ladder in the middle to avoid the ladder bug. Get Lara into
the climbing position, then climb around to the north side of the pillar, head
to the top of the ladder and pull up.
If you look west, you can see an item on a pedestal.
Run to the east end of the ledge, then run-jump through the break in the fence
to the passage in the south wall. Carefully make your way through the passage
(avoiding the four lava-traps), then at the end of the passage, jump over to
the west ledge and collect the Hand Of The Gods 3. You will get another shot of
the flooded passage in the large pool.
The Hand Of The Gods 2
Jump back to the lava pool passage and make your way
to the end. Jump back to the north ledge and face east. Run-jump over the fence
towards the raised hatch, grab it and pull up. Note the passage up in the north
wall, but don't go in there yet. Jump to the block on the bridge, then jump
eastwards to the next ledge. Face SE and jump to the central pillar. You can
see another item on a pedestal to the east, but you can't reach it yet. Face SW
and run-jump to the ladder on the south wall. Climb down the ladder and make
your way eastwards as far as you can. Face NE and spot a jump-switch above a
triangular ledge in the corner of the room. Face SE and take a running
banana-jump right into the passage in the south wall.
Head into the passage and U-turn left. Shoot out the
wooden barrier and drop into the lower room. Nip over to the triangular ledge
and use the jump-switch to raise a block on top of the central pillar you
visited not so long ago. Jump back to the room, then taking care not to fall
into the lava-traps, enter the south side of the room. Collect a LMP from the
SW corner, then jump the lava-traps to get to the north side of the room. Now
jump into the west passage, head to the top and a gate will open as you approach.
Go through and find yourself back on the bridge with the block.
As you did before, jump to the east ledge, then jump
to the central pillar. Face SE and run-jump to the ledge at the south wall.
Still heading east, jump to the next ledge and then jump to the east wall
block. As you pull up onto the block, a gate will open to your right. (The gate
leads back to the slope and lava-trap room you visited previously; but unless
you have forgotten something, there is no need to enter there). Nip down to the
left, stand-jump to the top of the north wall block and grab the Hand Of The
Gods 2. Taking the artefact will open the gate to the flooded passage in the
large pool.
Leaving The Large Pool Room
Jump over the balcony and drop into the pool. Swim
west until you reach the newly opened gate in the north wall of the pool, then
swim inside the flooded passage and pick up the LMP. Swim back out for air,
then return to the flooded passage and swim east. At the end of the passage, go
left and head through the following passages until Lara is swept away by the
current. At the end of the journey, pull out of the water and slide down
eastwards into a small room.
Decisions
Note the receptacles on the north wall for the 3 x
Hands Of The Gods, two pedestals at the east wall with a lever and a floor
hatch between them, another floor-hatch at the south wall and a transporter to
the west with a banner asking you if you are "Leaving Already?".
First use the lever at the east wall, then immediately
jump back from the floor-hatch before it opens or Lara will fall into a
lava-trap at the bottom of the hatch-hole. A boulder will then drop into the
hatch-hole, a banner will appear nearby asking you to "Take Your
Reward" and two items will have appeared on the pedestals Flares ~ SMP.
You can now choose whether to continue the Luis
Martins adventure or move on to the next level. Also note, that to proceed with
Luis Martins adventure, you need 3 x Hands Of The Gods from the previous areas.
If you choose to leave ~ Enter the transporter and
follow the walkthrough from New Levels Only ~ Runaway Train
If you choose to continue the adventure ~ Follow the
walkthrough from Continue
The Adventure
Place the 3 x Hands Of The Gods into the receptacles
on the north wall. The floor-hatch will open and a banner will ask if you wish
to "Continue The Adventure?" Well of course you do! So, stand at the
edge of the floor-hatch, save your game and get ready for a scream of a task.
The Trapped Slope & Collapsible-Tiles Run
Down in the hatch-hole there are a series of slopes
with a spike-trap and several lava-traps in-between. After the final slope,
there is a spike-trap which you need to clear. You will then land in a passage
inside a large lava pool room and two boulders will roll from the top of the
passage towards you. You then need to get out of the way of the boulders via a
collapsible-tile in the lava pool, and then use the following collapsible-tiles
to make your way around the lava pool and back to the boulder passage. When you
reach the boulder passage again, another boulder will fall, the west wall gate
will open and a hatch will rise in front of the gate. This is the final safe
place to land.
There are a few ways to accomplish this next task, so
I have included two routes with video help for each route. The first route is
the most difficult as you need to do it almost in one go; although there are a
few places where you can save your game if you think it's safe to do so. The
second route is a tad easier, as you can save your game after the initial
slope/boulder run and give yourself some breathing space before starting the
collapsible-tile run. Ok, let's make a start.
Route 1
Drop down into the hole and Lara will hit the first
slope. Slide-jump from the slope, clear the first spike-trap and Lara will land
on a slope beyond the spike-trap. Slide-jump over the next slope, then
slide-jump again to clear the next two slopes and land on a slope further down
in the passage. Immediately slide-jump to the next two slopes, then slide-jump
while pressing the "action key" to clear the next spike-trap. There's
no stopping here though because two boulders are heading down the slope ahead.
So, quickly side-flip to the right and land on a collapsible-tile in the deadly
red lake. Immediately jump to the next collapsible-tile to the south, then jump
onto the following collapsible-tile to the south (making sure you land on the
right side of it). Now take a curved running jump left, land on the front of
the long slope that leads into the deadly lake, and then slide-jump southwards
so that Lara lands on the next collapsible-tile. Quickly turn to the right and
stand-jump to the collapsible-tile to the SW (you need to land on the very
corner of this collapsible-tile), then run-jump to the next collapsible-tile to
the south (you need to land on the right hand side of this collapsible-tile and
as near to the back of it as you can). Now take a left curved running jump to
the collapsible-tile at the south end of the room, then run-jump with a left
curve to the small triangular ledge to the east. (You need to land on the very
point of the triangular ledge, so do not use the "action key" when
you take the running jump). You are safe here for now so save your game!
Face north, run-jump to the next collapsible-tile and
then run-jump to the following two collapsible-tiles. Run-jump to the north
slope (making sure that you land on the very top of it), then immediately jump
(without sliding on the slope) into the passage you started from. As you land
in the passage, a hatch will rise on the west wall and a boulder will
immediately come crashing down into the passage. So, do not stop when you hit
the boulder passage and immediately run-jump to the raised hatch Video Help
Route 2
Turn around so that the opening is behind Lara.
Back-drop through the opening and land on the first slope. Slide to the end of
the slope, then keep back-flipping to the following slopes until you reach the
final slope. Now grab the end of the final slope and you will immediately
trigger two boulders from the top of the following passage. Keep hold of the
end of the slope and shimmy right as far as you can. When the boulders are in
the passage below Lara, they will roll towards her, but not touch her. When the
boulders finally come to rest in the passage, pull up onto the slope, then
back-flip over the spike-trap below the slope, clear the boulders and land on a
safe area in the passage. Now save your game as you are quite safe here Video Help
Walk to the north edge of the passage and spot the
collapsible-tile ahead. This the start of the collapsible-tile run. Jump to the
first collapsible-tile, then immediately jump to the next collapsible-tile to
the south. Run-jump to the following collapsible-tile to the south (making sure
you land on the right side of it), and then take a curved running jump left,
land on the front of the long slope that leads into the deadly lake, and then
slide-jump southwards so that Lara lands on the next collapsible-tile. Quickly
turn to the right and stand-jump to the collapsible-tile to the SW (you need to
land on the very corner of this collapsible-tile), then run-jump to the next
collapsible-tile to the south (you need to land on the right hand side of this
collapsible-tile and as near to the back of it as you can). Now take a left
curved running jump to the collapsible-tile at the south end of the room, then
run-jump with a left curve to the small triangular ledge to the east. (You need
to land on the very point of the triangular ledge, so do not use the
"action key" when you take the running jump). You are safe here for
now so save your game Video Help
Face north, run-jump to the next collapsible-tile and
then run-jump to the following two collapsible-tiles. Run-jump to the north
slope (making sure that you land on the very top of it), then immediately jump
(without sliding on the slope) into the passage you started from. As you land
in the passage, a hatch will rise on the west wall and a boulder will
immediately come crashing down into the passage. So, do not stop when you hit
the boulder passage and immediately run-jump to the raised hatch and save your
game Video Help
Phew! Glad that's over. Well, not quite! Leading down
from the hatch is another nasty spike-trap and lava-trap passage, but it's not
as bad as it looks. Here is the easiest way I found to get through this. Top up
with health, hop back on the hatch and take a running jump down into the
passage (do not use the "action key"). Lara should land on a slope
beyond a spike-tile. Now simply jump from the slope onto the collapsible-tile
ahead, then nip around to the right and enter the lower room.
More Decisions
To the west, there is another transporter and a banner
asking if you are "Leaving Already?" To the east, there is a
spike-tiled area with three levers above it. To the north, there are two empty
pedestals and a "Continue Adventure" banner.
If you choose to leave ~ Enter the transporter and
follow the walkthrough from New Levels Only ~ Runaway Train
If you choose to continue the adventure ~ Follow the
walkthrough from Get The Revolver & Laser Sight
Get The Revolver & Laser Sight
Go to the three levers at the east wall (the spikes
are not active at this point). The middle lever is trapped, so leave it alone.
Use the lever on the right, then use the lever on the left and immediately jump
back before the spikes activate on the tile. Success will bring you a nice
reward and on the pedestals you will find The Revolver and Laser Sight. Take
the goodies and a gate will open between the two pedestals. Enter the gate, it
will close behind you and there's no going back!
There's only one route to take in the passage, so make
your way through until you come to an upper passage with dicer-doors and
collapsible-tiles. If that isn't enough to make your hair curl, below the
collapsible tiles, there is a deadly lava pool.
Start by lining up between the dicer-doors and wait
for them to close. As soon as they open again, run past them and over the first
two collapsible-tiles. Jump past the second set of dicer-doors, then take
running jumps over the following collapsible-tiles until you are at the other
end of the passage. Jump and grab the edge of the passage ahead. Pull up
briefly, then drop back and grab the edge of the passage to allow a boulder to
pass over-head. Now pull back up to the passage Video Help
To the right (south), there is a passage with a closed
gate at the top and to the east, there is a sloped passage. Look up inside the
sloped passage and spot the shootable-ball with a boulder below it. Now load up
your revolver and laser sight, shoot the ball to trigger the boulder and open
the gate at the top of the south passage, and then immediately roll and
run-jump into the south passage to avoid the boulder. Now run to the top of the
south passage and stop at the entrance to the new room.
Only walk a few steps into the next room because there
is a fire-emitter ahead. The gate will close behind you and you are trapped
inside the room.
Note the closed gate in the east wall to your left,
then scan the bridge ahead. Not only are there spike-bags swinging across the
bridge, but fire-emitters are active between the spike-bags. At the other end
of the bridge, there are active spike-traps guarding a closed gate and a
wall-lever. Also note the ledge in the lava pool to the right and the niche
opposite it in the side of the bridge.
Start by waiting for the first flame to lower, then
nip forwards and stop between the flame and the spike-bag. Stand Lara on the
right hand side of the bridge like so Screenshot and wait
for the flame to lower on the other side of the spike-bag. Time the spike-bag,
then do a left banana-jump around the spike-bag. Walk forwards to avoid the
next flame, then repeat the jumping process until Lara is one spike-bag away
from the end of the bridge. Now do the same thing again, but this time wait for
the spikes retract, then jump around the spike-bag and run to the end of the
bridge.
Use the wall-lever to your right to raise the pillar
in the lava pool. Face the spikes, wait for them to retract and then run-jump
around the following spike-bag and flame. Wait for the flame behind you to
lower and the following spike-bag to sway to the right, then run-jump down to
the niche in the side of the bridge. Pull up onto the bridge and face the
pillar. Run-jump towards the pillar, grab the top of it and pull up. Face the
bridge and look up. There's a jump-switch between the tops of the spike-bags.
Run-jump towards the jump-switch, grab it and pull it down. This will open the
gate in the east wall.
Lara will now drop into the niche in the bridge. Pull
up onto the bridge again and make your way towards the newly opened east wall
gate. Face the east wall gate, run-jump to it and grab the edge of the doorway,
but don't pull up yet. As soon as you pull up into the doorway, there's a small
descending slope ahead with a collapsible-tile at the end. So, shimmy right as
far as you can, then pull up and immediately jump forwards so that Lara jumps
down onto the collapsible-tile at the bottom of the slope. Don't slide onto the
collapsible-tile or Lara will stumble and you won't have time to align
yourself. Immediately run left and take a left curved running jump up into the
alcove in the north wall.
Note the wall-lever and the monkey swing above you,
then use the wall-lever to raise a hatch on the monkey swing. This will allow
you to pass over the monkey swing and enter the next room. Now jump to the
monkey swing and make your way across the room until you reach the area with a
spike-trapped slope to the right and a wall ladder and collapsible-tile to the
left. Now spot the safe area on the spike-trapped slope and swing around to it.
Line Lara up at the back of the safe area so that she is facing the wall
ladder, and then drop onto the slope and slide-jump to the wall ladder. Climb
up to the collapsible-tile, then shimmy right so that Lara is above the tile
(but keep on the left side of it). You can still hear the spikes popping out of
the slope, so wait for them to retract and then drop to the collapsible-tile.
Now quickly roll, run-jump left grab the wall ladder at the end of the
spike-trapped slope. This is quite difficult to do as you need to grab the wall
ladder about half way along, then quickly climb up before the spikes pop up
again. You will also lose a small amount of health. When you are safely above
the spikes, shimmy left onto the following wall and Lara will be safe Video Help
Continue to shimmy left until the camera angle changes
and you will see a spike-trapped slope behind Lara with a passage above it.
Opposite the spike-trapped slope there is another passage (west) and that's
where you need to head to next. So, wait for the spikes on the slope to
retract, and then back-flip onto slope and make a left curved jump into the
west wall passage. Now head to the end of the passage and enter the gate that
opens as you approach.
More Decisions
Note the transporter to your left with a banner asking
you if you are “Leaving Already?” and the closed gate ahead with a jump-switch
above it.
If you choose to leave ~ Enter the transporter and
follow the walkthrough from New Levels Only ~ Runaway Train
If you choose to continue the adventure ~ Follow the
walkthrough from On
With The Adventure
Run-jump to the jump-switch and pull it down to open
the gate. A hatch will also open below you and you will fall into a deep
water-hole. Swim through the underwater tunnel and climb out at the end. Head
to the end of the following passage and pickup the Flares ~ LMP x 2. You are
now in the passage you noted earlier with the spike-trapped slope below it.
Time the spikes, then use the slope to jump back to the west wall passage. Now
head back to the transporter room and enter the newly opened gate.
The Rocky Ledge Room
The gate will close behind you now, so there’s no
going back. Pick up the Revolver Ammo and walk towards the next room. Ahead of
you now, is a deep room with rocky ledges scattered around the walls and you
need to negotiate the ledges to get to the other side of the room.
The first ledge is around the wall to your left on
south the wall. Take a left curved running jump to the ledge, then face NE and
jump forwards so that Lara lands on a small triangular ledge below. Face the
south wall, look down and spot a sloped pillar on the south wall. Face north,
back-flip onto the slope, then slide-jump while using the "action
key" so that Lara glides inside the railed passage Screenshot
Walk to the end of the passage and jump to the west
ledge. Stand on the highest part of the ledge and grab the monkey swing above
you. Swing to the other end of the room and drop off from the monkey swing.
Walk out to the edge of the ledge and look up in the ceiling for a
shootable-ball. Shoot the ball to raise a hatch nearby, then use the hatch to
get to the far south ledge. Run-jump to the ladder on the east pillar, then
climb to the top of the pillar and back-flip to the ledge behind you. Now climb
the south wall ladder and back-flip off to the next high ledge. Walk towards
the north wall passage, but don’t jump over to it yet! Look down and spot an
item in an alcove below the passage. Step back from the edge of the ledge, then
run off the ledge towards the alcove and press the "action key" to
glide Lara into the alcove. Pick up the Flares, then face SW and jump down onto
the hatch. Now head back up to the highest ledge and jump over to the north
passage.
Spiked-Trapped Slopes & Collapsible-Tiles
Walk to the edge of the new room and take a look
around. To your right (east) there is a long slope and to your left there is a
sloped pillar. On top of the sloped pillar there is a spike-trap and beyond the
sloped pillar there are two collapsible-tiles. In the west wall there is a
passage, which is your next destination.
Slide down the slope in front of you and curve right,
so that Lara lands on the long slope to the right and slides down it backwards.
Grab the end of the slope and shimmy left until the sloped pillar is behind
you. Wait until you hear the spikes on the pillar retract, then pull up,
back-flip with a twist and land on the sloped pillar. Slide-jump to the first
collapsible-tile, then run-jump with the "action key" pressed so that
Lara grabs the edge of the following collapsible-tile. Shimmy around the
collapsible-tile until Lara is facing the west wall, then place Lara in the
middle of the collapsible-tile. Now pull up, quickly face the west wall passage
and stand-jump without using the "action key" so that Lara
glides inside the west wall passage Video Help
As soon as you arrive in the passage, two
fire-emitters will activate and in the upper passage to your right, there are
three more fire-emitters. Step back into the corner of the passage where Lara
is safe from the flames, then wait for the flames to subside and run to the end
of the passage. Pull up in the corner of the upper passage and keep very still.
Wait for the following three flames to subside, then run to the end of the
passage, curve-jump left onto the sloped pillar and grab the edge of it (hopefully
the spikes on top of the slope will be down). Shimmy right as far as you can,
and then wait for the spikes on the slope to retract, pull up, back-flip to the
slope behind you and curve-jump right onto the corner ledge. Do not save your
game here because a fire-emitter will activate almost as soon as you land here.
So, immediately side-jump up to the collapsible-tile to your left, and then
turn left and run-jump into the west wall passage Video Help
Beware of the fire-emitters below the grated floor and
run to the end of the passage. Jump or shimmy over the lava-tap and enter the
next room.
The Shootable-Ball Task
To the east there is a closed gate, to the north there
is a sloped sequence with five shootable-balls and at the top of the slopes
there is a closed gate in the south wall.
You can see the first shootable-ball if you look up to
the north, so shoot it now. Now face the south wall and back-flip onto the
slope behind you. Keep only the "jump key" pressed and Lara will
spring from slope to slope (you will see the other balls in the alcoves as you
bounce your way up the slopes), make her way to the top of the room and land on
a flat grated ledge.
Jump over to the closed south gate and face north.
Shoot the next shootable-ball down in the north alcove, then face the gate and
select your pistols. Stand in the middle of the ledge and drop back onto the
slope below you. As you fall, keep the "forward key" pressed and fire
your pistols to break the shootable-ball in the alcove below. Keep the
"forward key" pressed and Lara will hop safely down the slopes to
ground level.
Face the south wall again, back-flip to the slope
behind you while firing your pistols and break the next shootable-ball in the
south wall alcove. Proceed in this manner (making sure that you keep the
"forward key" pressed when dropping down the slopes) until all five
shootable-balls are broken and the east gate opens.
Now jump the lava-trap to get into the east room, head
to the lever on the east wall and save your game for a timed-run to that newly
opened gate at the top of the slopes.
The Timed-Run To The Transporter Room
Use the lever to open the gate at the top of the
slopes, and then roll and tap the "look key" to kill the camera shot
of the gate. Run to the lava-trap outside the gate and run-jump over to the
sloped area. Quickly face the south wall, then back-flip to the slope behind
you and keep the "jump key" pressed so that Lara bounces to the safe
ledge at the top of the slopes. Now run-jump to the south gate and get through
before it closes Video Help
You are now in another transporter room with four
pedestals. There's a lever on the south wall and a closed gate at the north
wall. The banner above the lever reads “Take Your Reward” so lets do just that.
Use the lever to conjure up some goodies on the pedestals, and then take the LMP
x 2 ~ Flares ~ Revolver Ammo. The north gate will now open and you have access
to the next part of the adventure; should you choose to continue that is!
If you choose to leave ~ Enter the transporter and
follow the walkthrough from New Levels Only ~ Runaway Train
If you choose to continue the adventure ~ Follow the
walkthrough from Show
Me More
Head through the west gate and it will close behind
you. Run up the stairs, then take a right turn into the next passage. Head
through the passage and Lara will arrive in a catacomb of railed rooms. There
are eight rooms in all and they are separated by small lava-traps.
Enter the first room and run-jump over the lava-trap
into room two. Enter the room to your left (east), take the Flares from the
pedestal and then return to room two. Jump the next lava-trap into room three,
take the LMP from the pedestal and then jump into room four. There’s nothing in
this room, so jump the lava-trap into room five, then jump to room six. Note
the closed gate to your left (east), then jump into room seven. Take the Shotgun
Ammo from the pedestal, then jump to the eighth room.
The Timed-Run To The Slopes Room
There’s a lever on the north wall which is timed to
the gate in room six. Use the lever then quickly head to the gate, but don’t
run through it or you will slide into a lava-trap on a slope. As soon as you
reach the gate, run-jump diagonally left so that Lara lands on a flat ledge
inside the gate.
You now face a lava-trapped slope; and although it
looks harrowing, it isn’t really. Slide down the slope, then as soon as you see
a lava-trap ahead, jump right so that Lara lands on the next slope. Slide down
until you see another lava-trap ahead, then jump right and land on the next
slope. Slide again until you see the next lava-trap ahead, then jump left.
Slide to the bottom of the slope, then just as you reach the hole at the end,
jump to the right so that Lara lands on the south wall slope. Slide and grab
the end of the slope and note the lava-trapped passage below you. Hit
"F5" to save your game here because the following tasks are quite
difficult. There’s also a rather tricky secret to get on the way.
The 15th Secret
Drop down onto the slope below, then slide-jump to the
collapsible-tile at the end of the passage. Run left onto the next slope, then
slide-jump with a right curve onto the next slope. Slide-jump with a right
curve so that Lara lands on the right hand corner of the following
collapsible-tile and then roll and take a left curved running jump around the
wall to a collapsible-tile in the north passage. Slide down the east slope,
then when you see an alcove in the wall to your right (south), jump without using
the "action key" so that Lara lands inside the alcove. Use the lever
on the west wall to open a gate up in the north wall, then stand-jump inside
the gate Video Help
Head left and climb up into the next room. Climb again
to the upper room, then jump up SW. Pull up into the upper north passage and
make your way to the end. Jump the lava-tap to get to the west passage, then
make your way to the room at the end and collect the 15th Secret ~ Crossbow ~ 20 x Explosive Arrows ~ 2 x LMP.
Slopes & A Shootable-Ball
Leave via the east passage and drop down one level at
the end. Below you are the slopes you started this task from and you now need
to get to the lowest area of the room. There is more than one way to achieve
this task, but I will only give instructions for one route.
Top up with health and line up northwards. Slide down
the slope ahead and drop onto the small slope. Slide-jump with a slight right
curve so that Lara lands on the next slope ahead, then bounce towards the long
slope to the east and curve slightly left and grab the top of the slope. Shimmy
right as far as you can, then pull up onto the slope and slide down. As soon as
you reach the end of the slope, jump and land on the next slope, then slide to
the end of the slope and jump with a right curve onto the slope at the south
wall. Bounce back from the slope and Lara should land on a slope at the south
wall. Now bounce to the next north slope, and then bounce once more, grab the
safe central ledge and pull up Video Help
Turn around, face west and look up in the ceiling for
a shootable-ball. Shoot the ball to open a gate in the north wall at the east
end of the room, and then turn around and jump to the east end of the room.
Jump up to the side of the right hand column, then jump up into the east wall
alcove and pick up the LMP ~ Revolver Ammo.
If you look NW you can see the open gate in the north
wall and that’s where we need to head for next. Face NW, take a right curved
standing jump around the column and grab the ledge below the north gate. Now
pull up and walk carefully into the new passage.
The Lava Pool Room
Jump over the lava-trap and walk to the slope
ahead. There is a large lava pool room over the following slope and you need to
get to the other side of it. It’s no easy task, so there is of course some
video help at the end of this section.
Stand-jump over the slope ahead, then slide and grab
the next slope ahead. Shimmy left as far as you can, then pull up, slide-jump
to the next slope and immediately jump to the next slope. Bounce and grab the
ladder on the pillar, then climb up about half way. Shimmy left to the other
side of the pillar, then climb up about half way and shimmy left as far as you
can. Back-flip with a twist from the ladder and press the "left
directional key" so that Lara curves to the left and lands on the following
slope. Slide-jump to the next slope, then slide-jump and grab the next ladder.
Climb up about half way, back-flip with a twist and slightly curve right so
that Lara lands on the slope behind her. Slide-jump with a slight right curve,
grab the ladder ahead and shimmy around to the left until Lara is on the other
side of the pillar. Climb up about half way up, then back-flip with a twist
while pressing the "action key" so that Lara grabs the top of the
slope behind her. Shimmy left as far as you can, then pull up and slide-jump
with a left curve onto the next slope. Slide-jump with a right curve the next
slope, then slide-jump with a right curve to the next slope. Now slide-jump
with a left curve and land on the collapsible-tile at the south wall. Quickly
turn right, stand-jump forwards and grab the gap in the west wall. Shimmy right
and make your way around the wall to the ladder on the other side. Step down
the ladder once, then shimmy left as far as you can (keep Lara in the climb
position). Back-flip with a twist, land on the slope behind and slide-jump with
a slight left curve to the next slope. Slide-jump with a slight left curve onto
the far side of the triangular slope, then slide-jump with a right curve onto
the right hand side of the next triangular slope. Slide-jump to the penultimate
slope, then slide-jump to the final slope. When you land on the final slope,
slide-jump to the broken part of the west ledge, then keep bouncing back and
forth while pressing the "right directional key" so that Lara moves
to the right and eventually lands on the safe flat area on the west ledge Video Help
Note the closed gate here. It's a timed-gate that you
will be heading for in a short while. Now shoot out the wooden barrier in the
north wall and take a running jump into the north passage. Make your way to the
room at the end of the long passage, then save your game at the wall-lever on
the south wall and get ready for a timed-run back to the lava pool room. Use
the lever to temporarily open the gate back in the lava pool room, then sprint
back through the passage to the lava pool room.
When you reach the end of the passage that over-looks
the lava pool room, take a right curved running jump around the wall and land
on the west ledge in front of the timed-gate. Do not run onto the slope beyond
the gate! The slope will decrease your jumping distance and you won't make it
onto the following slope. Instead, run-jump from the timed-gate and try to land
on the on the slope ahead so that Lara is facing north. If you land facing
south, back-flip on the slope and twist in mid-air so that Lara is facing
north. Slide-jump between the slopes and press the "left directional
key" so that Lara moves left along the slopes. When you are at the end of
the slopes, press the "left directional key" to land on the smaller
slope at the end of the long slopes, then slide-jump left and grab the ladder
on the pillar.
Note the closed gate in the north wall (which we will
be opening soon), then shimmy left onto the next ladder. Climb up on the right
side of the ladder and stop when Lara is about one tile away from the ceiling.
Back-flip with a twist, press the "left directional key" so that Lara
lands on the south slope behind her, and then slide-jump to the next slope.
Slide-jump left and catch the next ladder, then shimmy all the way around to
the other side of the pillar. Back-flip with a twist and grab the ladder behind
you, then shimmy right as far as you can. Now drop onto the slope below you and
slide-jump left onto the east ledge.
Use the skeleton-lever to open the gate in the north
wall. Face west, stand-jump towards the west slope and grab the top of it.
Shimmy left as far as you can, then pull up and slide-jump left onto the next
slope. Slide-jump onto the next north slope, then slide-jump left onto the next
slope. Slide-jump right onto the next north slope, and then slide-jump left and
grab the ladder. Shimmy around the pillar to the next ladder (don’t go all the
way around to the other side), then back-flip with a twist and land on the
double slopes at the north wall. As you did before, bounce left to the end of
the slopes, and then jump to the small slope, bounce to the small west slope
and then back-flip to the slope behind you and slide-jump right to and land
inside the north gate Video Help
Inside the tiny room, go to the wall-lever on the
north wall and save your game for another timed-run! The lever is timed and it
will temporarily open a gate on the west wall outside. Use the lever, then hit
the "look key" to kill the shot of the gate. Roll and run to the
entrance of the room, then face right and jump around to the right so that Lara
lands on the far side of the small slope down to your right. Slide-jump left to
the next west slope, then slide-jump right to the next slope and curve-jump right
onto the next slope. Jump left onto the next slope, then slide-jump with a
twist so that Lara lands on the flat block and is facing the west wall.
Run-jump around to the left, then grab the south pillar and pull up. Now
run-jump to the west gate and head inside before it closes. When you approach
the lava pool at the end of the path, a boulder will fall and roll towards you.
So, quickly turn around, run back through the gate and hang-drop from the
ledge. Wait for the boulder to pass over-head, then pull up and head back
through the gate Video Help
Walk ahead to the end of the path, then turn around to
face east (so that Lara’s back is to the slope). Back-flip over the gap in the
path so that Lara lands on the first slope, then immediately run back down the
slope and jump back to the path because another boulder is on its way. Keep
running, then head out of the gate and hang-drop from the ledge outside until
the boulder has passed over-head.
Return through the gate and jump over to the first
slope. Run to the end of the slope, then jump diagonally right over the
lava-trap and onto the second slope and immediately back-flip back to the first
slope and wait for another boulder to fall (which will place itself inside the
lava-trap). Return to the second slope and make your way up until you come to a
lava-trap to your left. Turn around so that Lara’s back is to the slope, and
then hop back to trigger the next boulder and run-jump back to the first slope.
Return to the second slope, keep to the right and make
your way to the top. Go right, grab the monkey swing above the lava-trap and
make your way to the other side. Drop off the monkey swing and run-jump over
the small lava-trap while pressing the "action key" so that Lara
grabs the edge of the lava-trap. Now pull up and roll, then quickly run-jump
over the lava-trap to avoid another boulder. Walk towards the lava-trap with
the boulder rolling inside it, then carefully run-jump over it as the boulder
can still kill Lara if it touches her. Now head up the following slope, keep to
the right to avoid another boulder that’s sitting up in the ceiling to the
left, and then enter the room at the top of the slope.
Drop down into the central water-hole and swim through
the passage. There’s only one way to go, so just follow the passage through
until Lara is able to pull out of the water. Now run through the following
passage and watch the cut-scene that kicks in showing you a block rising in the
room where you placed the South America Idols.
The gate will now slam shut behind you and you will
find yourself on the outer balconies of the room where you placed the South
America Idols. Make your way around the balcony until you come to a lava-trap,
then jump over it and continue on until you come to a block. Jump up onto the
block and run-jump over the gap ahead to get to the next balcony. Don’t worry
if you fall into the gap, the block you saw rising in the cut-scene is down
below and you can use it to jump back up to the balcony. Continue on around the
balcony to the room at the end, then head left onto the balcony. Use the
skeleton-lever at the end of the balcony and some goodies will appear on the
pedestals in the South America Idol room.
Return to the gap in the balcony and drop down into
the South America Idol room. Climb over the block, take LMP x 4 ~ Revolver Ammo
x 2 ~ Arrows x 2 from the pedestals, then grab the Jedimaster’s Certificate from
the central pedestal. Taking the certificate will activate a transporter to the
north, so nip into the transporter and jump aboard the Runaway Train.
New Levels Only ~ Runaway Train
2 Secrets
Circuit Board 1. Circuit Board 2.
Holy Statue 1. Holy Statue 2.
Watch the cut-scene showing you the runaway train, which consists of
eight carriages and the engine. Lara needs to place two circuit boards to
detach seven of the carriages, then make her escape via the engine. It's rather
chilly on this train, so Lara has changed her outfit and is now wearing her
warm leather jacket to combat the cold climate.
The 1st Circuit
Open the door in front of you, enter the first carriage and shoot the
crate on the left for a SMP. There’s nothing inside the other crate, so walk
towards the next carriage and stand-jump to the ladder on the next carriage.
Climb to the top of the carriage, then turn around and jump to the top of the
first carriage. Now run to the end of the carriage and pick up the 1st Circuit.
The 1st Holy Statue & The 16th Secret
Return to the top of the second carriage, but don’t run to the other
end. Turn to face south, then back-drop from the side of the carriage and grab
it. You will see a ladder below you, so climb down and then climb right and
drop off inside the carriage. Shoot the MP, then shoot the box on the west wall
to reveal a wall-lever. Use the lever to open a hatch on the other side of the
carriage, then back-drop from the carriage and grab it. Shimmy left onto the
ladder and climb back up to the top of the carriage.
The hatch you have just opened is to your right. Drop down inside, shoot
the crate to your left for a LMP and then open the door and jump over to the
next carriage. Now open the door to the next carriage and head through.
Grab the Flares from the top of the crate to your right, then walk
through to the next part of the carriage. Note the jump-switch up on the west
wall, then use the "action key" on the crate below the jump-switch to
open the way to the next carriage. Go through to the next part of the carriage
and note the patterned floor-tile to your right. Nip up onto the south crate
and use the crowbar on the east crate to open it. Nip inside the crate and
shoot the box on the wall to reveal a wall-lever, and then use the lever to
open the doors at the end of the carriage.
Jump over to the next carriage, then climb onto the first crate and face
east. Take a running jump to the ladder above the door on the previous
carriage, then pull up to the top of the carriage. Make your way to the hole in
the roof of the carriage, then face west and hang-drop down the hole (but don't
release your grip yet). Spot the jump-switch below you, then drop and grab the
jump-switch to pull it down. This will raise a white crate on the patterned
floor-tile you noted earlier. Quickly turn and shoot the MP who sneaks up
behind you, and then walk through to the west end of the carriage. The white
crate is to your right. Climb onto the crate, then use the crowbar on the east
crate to open it and take the 1st Holy Statue.
We’re not done here yet. Open the next east crate and take the 16th Secret ~ LMP. Want to see some cartoon humour? Save your game first,
then open the crate to the left. I’ll say no more!
The 2nd Holy Statue
Nip back down into the carriage and proceed to the next west carriage.
As you enter the central area of the carriage, a cut-scene will kick in showing
you a truck load of MP’s arriving. The MP’s will then jump onto the carriage
with Lara. You’ll lose a bit of health from these guys as you wait for the
cut-scene to end, but then you can take them out quite quickly with your
revolver or shotgun. When the coast is clear, head to the next west carriage
and jump over to it.
Enter the first half of the carriage and note the white crate ahead and
the white crate and patterned floor-tile to the right (which you will come back
to in a short while). Now face east and climb the ladder above the doorway to
get to the top of the carriage. Run to the end of the carriage and face south.
Back-drop from the carriage and grab the edge of it, then drop and grab the
opening in the side of the carriage.
Climb inside the carriage and shoot the two crates. One contains a SMP
and the other one you need out of the way for your next task. Move the white
crate in the north wall to reveal a crowbar-lever, then use the lever to lower
the white crate in the east wall. You have now opened the way to the carriage
with the white crates and patterned floor-tile that you noted not so long ago.
You now need to move the white crate in the west carriage, onto the
patterned floor-tile in the east carriage. Pull the crate back three times (so
that it’s sitting in the east carriage), then turn around and climb the ladder
to get to the top of the carriage. Head west to the end of the carriage, then
as you did before, face south, back-drop and grab the carriage, drop and grab
the opening in the side of the carriage and climb inside the carriage. Push the
east crate forwards once, then push it north once so that it's sitting on the
patterned floor-tile. The white crate to your left will now lower and reveal
the 2nd Holy Statue.
The 2nd Circuit
Return to the top of the carriage via the ladder and make your way to
the west end. Jump down onto the lower west cargo carriage, then run-jump the
cargo piles to get to the other end of the carriage. Now run-jump to the ladder
on the next carriage and climb up.
Run to the west end of the carriage and take note of the closed hatch on
the way. At the end of the carriage, face east, hang-drop from the carriage and
grab the edge of it. Climb down the ladder on the carriage, then back-flip to
the next carriage. Now open the door to the next carriage and head through.
You are now inside a carriage with multiple crates. Go to the second
crate on the right (north) and shoot the crate above it for LMP ~ Flares. Now
note the crate behind you (south). This crate can be opened, but not by Lara!
So, ignore the crate for now and go to the crate at the end of the west
passage. There’s another crate to your right (north), but ignore that for now
because Lara will need help opening this crate too. Open the crate at the
end of the passage, then quickly turn around and gun down the MP who arrives
behind you. Take the SMP that the MP drops, then use the crowbar-lever in the
south alcove. This will open the hatch on top of the carriage you noted
earlier. Head back east down the carriage and jump back to the ladder on the
previous carriage. Climb up to the top of the carriage, then climb down the
ladder that’s inside the newly opened hatch.
First move the crate below the ladder and pick up the 2nd Circuit. Now
place the 2 x holy statues on the pedestals (Lara will say “no” when you
place them, but ignore her, she’s just having a bad day) and a hatch will open
on top of the final carriage. Two MP’s will also show up, so gun them down and
take the LMP ~ SMP that they leave. Note: Try not to kill the MP’s
too close to the pedestals or one of them might not leave you a pick-up.
The 17th Secret
Return to the top of the ladder, head west, jump to the final carriage
and drop down through the hatch. You now need to use two levers to open the
door at the west end of the carriage, then also locate another lever to access
the final secret from the train.
Remember the crates you saw earlier that Lara was unable to open? There
are some more in here, but you still need some assistance in breaking them
open. Your little helpers; although they will not be happy to see you, are
hiding in one of the crates in the north wall; but don’t disturb them just yet!
Walk to the east end of the carriage and use the crowbar to open the crate in
the east wall. This will give you access to the multiple crate carriage you
visited earlier, but don’t go through to it yet!
We are now going to release our little helpers; but be warned, they will
not be happy to see Lara! Shoot the crate to your left (north) to release two
YRP’s. You can’t kill these guys and neither do you want to, because they are
going to batter down the crates that Lara was unable to open. The first crate
is the upper south crate diagonally right of the YRP’s hiding place Screenshot Just stand
by the crate, let the guys take a swing at you, then side-flip out of the way
and let them hit the crate instead. Nip up inside the crate, use the lever
inside and then drop down and head to the east carriage. To your right (south)
you will see the floor-lever you used earlier, but there’s no need to touch it
again. Get the YRP’s to smash the second crate left of the floor-lever, then
use the secret lever that’s inside the crate to raise a ledge on the side of
the train. This is how you will get the final secret.
Now get the YRP’s to break the crate diagonally right of the floor-lever
Screenshot and the
west end door will finally open. Don’t head through there yet if you want to
get the final secret.
Head back to the west end of the carriage and climb up the ladder. Make
your way east to the next carriage and jump over to it. Run east to the end of
the carriage and jump down to the cargo carriage. Head east to the end of the
cargo carriage, then jump to the ladder on the following carriage and climb up.
Run to the east end of the carriage, jump down to the low carriage with the
three crates and then run-jump into the next carriage.
Climb up onto the white crate to the north, then head to the right. This
is where you picked up the 1st holy statue and the secret. Open the crate to
the left (north). It's safe to do so now because a hatch will save Lara from
falling from the train. On the hatch, face SE, take a running jump into the
opening in the side of the train and pick up the 17th Secret ~ 2 x LMP ~
Revolver Ammo ~ Flares. Now jump back to the hatch, climb the ladder on the
side of the carriage and return to the final carriage.
Drop down inside the final carriage, then jump over to the engine (west)
and place the 2 x circuit boards into the receptacles. The final
carriage and engine will uncouple from the other carriages and Lara will be
taken to the next level.
New
Levels Only ~ The Tinnos Tower
4 Secrets
4 x Golden Key. The Torch.
Mechanical Scarab. Winding Key. 3 x Prayer Wheel.
Arrival
Brrr! It's freezing here. Luckily though, Lara is wearing her warm
leather jacket, which will be a god send in the snowy hills outside the Tinnos
Tower.
Start by sliding down into the first snowy courtyard, then run left
(east) for some Revolver Ammo. Head on south and collect a LMP, and then
continue on westwards through the rocky gorge and run down to the right of the
central rocks for a pack of Flares. Now make your way south and you will
eventually come to an opening in the temple wall (west).
Run-jump to the top of the slope to the right of the opening, then make
a right curved running jump into the opening. Walk forwards, slide down the
slope ahead and arrive on a ledge above a lava filled passage.
You now need to get across the lava passage via some collapsible-tiles.
It's not an easy task by any means, so I suggest you save your game now!
Lava Passages & Collapsible-Tiles
Stand on the right side of the ledge, drop down onto the slope below you
and slide down. When you are nearing the end of the slope, curve-jump left onto
the collapsible-tile ahead, then run-jump to the next collapsible-tile and
press the "action key" to grab the edge of it. Shimmy to the right
side of the collapsible-tile, then pull up and perform an running S-jump to the
next collapsible-tile. Note: A running S-jump is where you curve-run
to the left (or right) then curve-run right (or left) and jump to the
destination. Now run-jump to the next collapsible-tile and keep the
"action key" pressed so that Lara grabs the collapsible-tile. Shimmy
to the right hand side of the collapsible-tile, and then pull up and run-jump
with a right curve to the slope in the next passage. Slide-jump to the next
slope, then slide-jump and catch the ladder on the pillar ahead. Climb around
to the other side of the ladder (all the way around) and the camera view will
show you your next destination; which is another collapsible-tile behind you.
Line Lara up here Screenshot and
back-flip with a twist while pressing the "action key" so that Lara
grabs the next collapsible-tile. Shimmy left as far as you can, then pull up
and run-jump with a right curve to the next collapsible-tile. Now run-jump with
a left curve to the next collapsible-tile, and then quickly face the ladder on
the pillar to your right and stand-jump to it. Shimmy all the way around to the
other side of the pillar, then back-flip with a twist and grab the edge of the
south wall passage. There’s no need to enter the passage, but you can see a
nice little stash of goodies behind the railings which you will come to later
on. For now though, drop back from the passage and grab the edge of it, and
then shimmy left to the end of the wall and drop onto the block below you.
Crashing-Walls & The 18th Secret
Arriving on the block will trigger some crashing-walls up in the north
passage. Stand at the front of the block, time the first wall, jump up into the
passage and nip forwards to clear the crashing-wall. Be careful not to fall
into the small lava-trap ahead.
Time the next crashing-wall and jump to the right of it as it passes to
the left. Run into the alcove to the right, locate the wall-lever and use it to
open the secret gate. You can see this happening through the railings to your
left. Time the crashing-wall, then run right of it and run-jump over the lava
pool while pressing the "action key" so that Lara grabs the edge of
the lava pool. Pull up and time the spike-trap with the crashing-wall at the
end of the passage. When you think you can pass both traps unscathed, run over
the spike-trap, run-jump past the crashing-wall, and then run-jump while
pressing the "action key" towards the triangular opening in the north
wall and grab the opening. Now pull up inside the opening and head around to
the right for the 18th Secret ~ Flares.
Return to the opening, then hang-drop from it and grab the edge. Shimmy
right as far as you can, then drop onto the block below you. Face south and
note the spike/slope sequence ahead.
Stand at the back of the block and on the right-hand side. Time the
spikes, then stand-jump to the first slope, slide-jump to the next slope and
then slide-jump right onto the slope in the following passage. Slide-jump right
onto the next slope, then slide-jump and catch the east wall ladder. Now climb
the ladder and pull up into a beautiful frozen pool room.
The Frozen Pool Room
Start by taking down the tinnos wasp that shows up to greet you, then
take a look around. There is a keyhole at each end of the east wall, and a
central closed door. In the west wall to your left there is a closed gate,
which is timed to an uw-lever beneath the frozen pool. At the south end of the
room, there is a pool with a closed gate above it and to the right of that
there is an unlit floor-pot with a gate behind it (SW corner). The gate behind
the floor-pot is timed and it leads to the next secret. Take note of the unlit
floor-pots because you are going to be lighting them later on. There are four
of them in all.
Start by heading to the pool at the south end of the room. Drop into the
pool and swim down through the opening in the north wall. Swim to the north end
of the pool, then go R - R and swim inside the underwater alcove. Locate the
uw-lever just inside the alcove and use it to temporarily open the gate above
the pool. Quickly swim back to the start of the pool and climb out onto the
west ledge. Climb the central part of the west wall ladder (make sure you climb
central to avoid having to shimmy left on the ladder), then run to the west
wall gate at the north end of the room and stop just inside the gate.
The Frozen Pool Room ~ The 1st Golden Key & The 19th Secret
You will now find yourself over-looking the lava filled passage with the
spike/slope task you did a moment ago. Stand-jump towards the opening in the
railings ahead and press the "action key" to glide Lara inside the
passage. Go left, make your way to the room at the end of the passage and
collect the 19th Secret ~ The Crossbow. If you missed the secret lever in the
crashing-wall passage, the gate to this secret will be closed.
The 1st Golden Key
Head back to the other end of the passage. When you stand on the final
tile, a gate will open in the railings to the west. Stand-jump with the
"action key" pressed to glide Lara inside the gate, then head left
and make your way to the end of the passage. A gate will open as you approach
the end of the passage and a block will lower in the west wall over the lava
passage. Run-jump to the west wall opening and press the "action key"
to glide Lara inside. Walk forwards, look to the right and spot another opening
in the west wall of the next lava passage. Run-jump to the opening and enter
the room ahead.
Before you do anything, let's take a look around. You can see the Golden
Key on a pedestal straight ahead of you (west), and in the NW corner there is
an unlit floor-pot. To the left (south), there is a room with a wall-lever (you
can also see a prayer wheel behind the railings in the west wall), and to the
right (north) there is a room with a closed gate. The wall-lever in the south
room has two functions. 1 ~ It will open the gate above the pool in the frozen
pool room. 2 ~ It will open a timed-gate behind the floor-pot in the frozen
pool room. The gate above the pool will remain open regardless of how long it
takes you to reach the pool room again, but the timed-gate is a one off shot.
Miss it and you will lose the secret that lies behind it. So, don’t touch the
wall-lever until you have picked up the key and you are ready to head back to
the frozen pool room. Ok, lets move on now.
Take the 1st Golden Key from the pedestal and you will attract the
attention of two large mutants, who will attack from behind. The south room
gate will slam shut and a block will rise at the entrance to the room; giving
you no option but to stand and fight. So, whip out your guns and take the enemy
down. When the enemy have fallen, the south gate and the entrance will re-open.
A Timed-Run For The 20th Secret
Enter the south room and save your game at the wall-lever. Using the
wall-lever is going to open two gates in the frozen pool room. 1 ~ The secret
gate, which is timed. 2 ~ The gate above the pool, which will remain open
however long it takes you to get back to the frozen pool room. So, use the
lever, then watch the cut-scene showing you the timed-gate and the gate above
the pool opening. As soon as the cut-scene ends, roll and sprint to the
entrance of the previous room, then face SE and take a right curved running
jump while pressing the "action key" and glide Lara into the opening
in the east wall. Run-jump SE and press the "action key" to glide
Lara inside the east passage, and then sprint left through the passage and make
your way to the end. Run-jump slightly SE and hit the "action key" to
glide Lara inside the next passage, and then run to the right and take a left
curved jump eastwards into the frozen pool room. Sprint to the south end of the
room and run through the timed-gate behind the floor-pot (SW corner). Now head
through the passage and pick up the much deserved 20th Secret ~ SMP ~ 10 x
Explosive Arrows ~ Revolver Ammo ~ Flares ~ LMP.
The 2nd Golden Key & The Torch
Return to the frozen pool room and jump into the south wall passage. Run
to the room at the end and pick up the 2nd Golden Key. Note the unlit floor-pot
in the corner of the room, and also the mechanical beetle behind the railings.
You'll get that later on.
Return to the frozen pool room and use the 2 x Gold Keys on the
keyholes that are located at each end of the east wall. This will open the
central gate up in the east wall between the two keyholes. Pull up inside the
newly opened gate, enter the room at the end of the passage and grab a Torch.
There are three Torches in case you lose one. Also note the unlit floor-pot in
the corner of the room.
Lighting Four Floor-Pots
1st Floor-Pot
Go to the burning floor-pot, light the Torch and then light the unlit
floor-pot (1/4), but don’t stand too close to the floor-pots or Lara will burn.
You will now see a shot of the closed gate back in the room where you killed
the two mutants.
2nd Floor-Pot
Keep the Torch with you from now on and return to the frozen pool room.
Head to the SW corner and light the next floor-pot (2/4).
3rd Floor-Pot
Jump into the south wall opening, run through to the room at the end of
the passage and light the next floor-pot (3/4).
4th Floor-Pot
Return to the frozen pool room and enter the furthest west wall gate.
Jump over to the west passage and head right. Jump to the next west passage and
make your way to the end. Face NW, run-jump to the opening in the west wall,
and then face NW again and run-jump with a left curve to land inside the
opening in the west wall. You are now back in the mutant room. Head to the NW
corner and light the final floor-pot (4/4). The gate in the north room will now
open.
Take your Torch with you and enter the gate. Run to the top of the
slope, then drop down into the snowy area below. Pick up the LMP from the far
side of the room, then throw the Torch onto the wooden floor. The floor will
now burn and break and a flooded chamber is revealed.
The Flooded Chamber
Drop down into the flooded and take a look around. Note the closed gates
in the north and east walls. You will open the north gate shortly, but the east
gate needs to be opened via five skeleton-levers. You will locate the five
skeleton-levers later on when you visit the areas beyond the north gate.
Open The North Gate
Swim down inside the hole in the NE corner and grab a pack of Flares.
Now swim down inside the hole in the SW corner, locate the uw-lever and use it
to open the north gate.
The Inner Passages Of The Flooded Chamber
Swim through the north gate. There is a long underwater passage ahead
with a closed room at the end. Leading off from the long passage, there are
four other passages. Two north and two south. At the end of each passage, there
are one or more rooms with various tasks. Your objective here, is to locate 3 x
Prayer Wheels to gain access to the next level.
Flooded Chamber Gate ~ Skeleton-Lever 1
Swim ahead into the north passage, then swim right and go down into the
east passage. Swim through until you come to a crossroads with a passage
leading north (which is tinted green) and a passage leading south (which is
tinted red). Ignore these passages for now and swim through the east passage
until you come to another crossroads with a passage leading north (which is
tinted blue) and a passage leading south (which is tinted yellow). At the end
of the east passages there is a room, but it's closed off by a hatch for the
time being, so ignore that for now.
Swim north into the blue tinted passage, then when you are about half
way up, keep an eye on the walls behind you and spot an uw-lever. Use the lever
to open a gate in the room at the end of the north passage, then swim up
through the north passage and pull up into the room at the end.
Use the skeleton-lever (1) and see a shot of the closed gate back in the
flooded chamber.
The Five Levers Puzzle & The 1st Prayer Wheel
Note the west passage (which is blocked by five gates) and then enter
the east gate. Note the hint from the author to “Save Your Game In A Different
Slot”. This is because you are going to do a lever-puzzle which can not be
re-set.
You need to use all five levers, but it doesn't matter which one you use
first. Each lever is triggered to a rolling spike-drum that is placed on a
slope (you will see a shot of this when you use the levers). The spike-drums
are currently static, but when you use each lever, you will trigger the
spike-drums to roll up and down the slopes. Each spike-drum must be stopped on
the patterned-tiles on the slopes. You can stop the spike-drums by re-using the
lever. When each drum is placed correctly on a patterned-tile, a gate will open
in the west passage outside. When all five drums are in place, all of the gates
will be open in the passage. That's not all though! Inside the west passage,
there are five spike-traps. When each drum is in place, the corresponding
spike-trap will be activated. This is why you need to save in different slots,
because if you move any of the spike-drums off their patterned-tile, the
corresponding gate will close, but the spike-trap will remain active and may
cause problems. This is not always the case, but it's best not to take the
risk. Ok so let's open the gates.
Pick your first lever and use it to start the first spike-drum rolling.
As soon as you think the spike-drum will stop on the patterned-tile, press the
"action key" and Lara will use the lever again. The spike-drum will
now stop rolling on the slope. Hopefully you have timed it correctly and it
will sit on the patterned-tile. If not, then try again. If the spike-drum is
properly in place, you can move on to the next lever. Repeat this procedure
until all five drums are in place Screenshot and
then return to the first room.
The west passage gates should now be open and the spike-traps inside the
passage will be popping up and down. Time the spikes, sprint through the
passage to the room at the end and take the 1st Prayer Wheel from the pedestal.
Flooded Chamber Gate ~ Skeleton-Lever 2
Return to the previous room, drop into the water and swim back down
inside the passages until you come to the crossroads. Swim up westwards to the
next crossroads, then swim into the red tinted (south). Swim to the end of the
passage and pull out into the room at the end.
Use the skeleton-lever (2) at the south wall (taking care not to go too
close to the fire) and you will get another shot of the closed gate in the
flooded chamber.
Flooded Chamber Gate ~ Skeleton-Lever 3
Note the closed floor-hatch, the open east gate with a lava pool beyond
and the closed west gate with a keyhole. You will come back to here later to
deal with those. Use the wall-lever to the left of the open gate and see a
hatch open at the end of the long east passage. Drop back into the water and
swim back to the crossroads. Swim right (east) and continue to the end of the
passage. There’s the newly opened hatch above you now, so swim up and climb out
of the water.
Enter the passage to your right, use skeleton-lever (3) and see the next
shot of the closed gate back out in the flooded chamber.
The Mechanical Scarab
Continue on through the passage, then when you are nearing the end, grab
your guns and take down the large mutant that springs out from behind the wall.
When the area is secure, continue to the end of the passage and drop into the
water-hole.
Swim through the passage and keep to the right. On the way through the
passage, you will see a Prayer Wheel behind a closed gate (but you can't take
it yet). Continue on through the passage, then just before you reach the end,
note the closed hatch above you (which you will be opening shortly), then head
to the end of the passage and pull out of the water.
Make your way through to a small cave at the end of the passage, collect
the Flares from the east side of the room and light one. Search the NW corner
for a movable-block in the west wall and pull it out to reveal a
skeleton-lever. Use the lever to open the hatch back in the water passage that
you noted a moment ago, and then head back to the water passage and swim up
through the newly opened hatch. Take the Mechanical Scarab from the pedestal
and you will see a shot of a closed gate.
The Winding Key
Return to the cave and go to the south end of the room. Note the closed
floor-hatch, then light another flare. Search the east wall for another
movable-block and pull it out twice. Move the block to the south wall, enter
the passage that was exposed after moving the block and take the Winding Key from
the pedestal. You will see a shot of the gate you saw earlier and this time it
will open.
Flooded Chamber Gate ~ Skeleton-Lever 4
The floor-hatch nearby is also open now, providing you with a quick
route to your next location. Walk towards the open floor-hatch, look down
inside it and spot the slope leading down. Face south, drop onto the slope
inside and immediately jump forwards and grab the alcove in the south wall. Now
pull up for a LMP.
Drop down from the pick-up alcove and Lara will fall into the
water-hole. Swim through the following passage and let the current take Lara to
the end of the passage. Pull out of the water and head through the gate that
opens on your arrival.
You are now in the room where you need to use the mechanical scarab and
skeleton-lever (4) is to your right. Use the skeleton-lever and see another
shot of the closed gate in the flooded chamber.
Using The Mechanical Scarab & Winding Key
Head through the west gate and it will close behind you. Combine the Mechanical
Scarab with the Winding Key to make the Mechanical Scarab & Key,
then select it from the inventory and place it on the scarab-tile you are
standing on. The Mechanical Scarab will now run under the gap in the west wall
and trigger the gate to your left to open. Head through the gate, make your way
around the passage and pick up the Mechanical Scarab.
Use the mechanical scarab on the next scarab-tile and head
through the next gate. Run around the passage to the next scarab-tile, then use
the Mechanical Scarab once more to open the final gate. You will now see
a shot of an underwater gate opening with a Prayer Wheel inside. This is the
Prayer Wheel you saw earlier when swimming through the passage on the way to
the Mechanical Scarab and Winding Key pick-up.
Now, you can enter the newly opened gate to your right and get the
Mechanical Scarab back, but you won’t be able to use it again and neither do
you need to. So, you can leave it there or take it with you as a keep-sake.
The 2nd Prayer Wheel
Return to the start of the passage and the exit gate will open as you
approach it. What, the gate keeps closing when you try to run through it? Well,
the Mechanical Scarab is of no use to you now, so you need find another way to
get through the gate. Nip back into the previous passage and the exit gate will
open again. Turn around and walk to the T-junction (so that the exit gate is to
your right), then nip forwards to close the exit gate to close it, immediately
hop back into the previous passage to open the gate again, then immediately run
through the exit gate as it's in the process of opening.
You can't use the east water-hole to get back to the Prayer Wheel
passage as it's a one-way only passage. So, drop into south water-hole and swim
back to the crossroads. Swim east and make your way to the end of the passage.
Pull out of the water, head back through the passage you visited earlier with
the large mutant and drop into the water-hole. Swim through the passage until
you come to some railings to your left, and then swim left behind the railings
and go right for the 2nd Prayer Wheel.
Flooded Chamber Gate ~ Skeleton-Lever 5
Swim out of the Prayer Wheel alcove and go L - L - R. Swim down into the
lower passage, then swim up into the air-pocket and replenish your oxygen
levels. Now swim to the end of the passage (pass under the hatch where you
collected the mechanical scarab) and pull out at the end of the passage. Head
through the passage to the cave where you collected the Mechanical Scarab and
Winding Key and drop down the floor-hole. Let the current take Lara to the end
of the passage, and then pull out of the water and head back through to a
familiar room.
Drop into the south water-hole and swim back to the crossroads. Swim
down east to the next crossroads, and then swim into the yellow tinted (south)
passage. Swim to the end of the passage and pull out of the water.
Be very careful when you pull up into this room because there is a deep
central floor-hole. Now use the final skeleton- lever (5) to open the gate in
the flooded chamber. Leave this gate alone for now and we will visit there
later on.
Locate The 3rd Golden Key
Note the closed north gate with a key behind and the wall-lever above a
floor-hatch in the east wall alcove. Use the wall-lever to open the floor-hatch
and Lara will drop onto a slope. Slide to the bottom of the slope, then slide
down the following slope and arrive in a dimly lit passage.
Pick up the Flares at Lara’s feet and light one. Search on the nearby
west wall for a movable-block and push it through to reveal a wall-lever. Use
the lever to open the gate back up in the previous room, then head to the end
of the passage and stand-jump to the upper passage.
Note the Prayer Wheel behind closed railings to your left (east) a
key-hole to the right of the railings and a closed gate opposite the railings
(west). The key for the keyhole is the one you saw a moment ago up in the
previous room, so now you need to get it and bring it back here.
Run through to the end of the passage, jump over the lava pool and save
your game at the wall-lever. Look up and spot the multiple slopes leading up to
the top of the room. You are going to use the slopes to exit the room, but it's
not an easy take so I have placed a help video at the end of the section. Oh,
and if you want to get the final secret, you’re going to have to do the slope
sequence twice!
The Multiple Slopes Sequence
Use the wall-lever and see a shot of a gate opening at the top of the
room. Grab the slope behind the wall-lever and shimmy left as far as you can.
Pull up, back-flip onto the slope behind you, then only use the "jump
key" and Lara will hopefully hit the slope and spring towards the next
slope. Still using only the "jump key", allow Lara to bounce back
onto the next slope, then she will spring to the next slope. Spring from here
with a left curve and press the "action key" so that Lara grabs the
following slope. Shimmy right as far as you can, then pull up and back-flip to
the corner slope behind you. Lara will spring onto a wide slope. Bounce with a
left curve and press the "action key" so that she grabs the next
slope. Shimmy left as far as you can, then back-flip to the next slope and then
bounce to the next slope. Bounce with a left curve so that Lara lands on the
left side of the triangular slope, and then bounce forwards with a right curve
so that Lara slides down backwards on the next slope. Now grab the end of the
slope. Shimmy right as far as you can and then pull up and back-flip to a final
triangular ledge Video Help
Note the closed gate in the south wall. You will open it later on and
come back here for the final secret if you choose to do so. For now though,
take a curved running jump to the open gate in the east wall and head into the
room beyond. Now nip over the water-hole into the north passage and take the
3rd Golden Key from the pedestal at the end.
The 3rd Prayer Wheel
Enter the east alcove again, use the wall-lever and drop down through
the floor-hatch. Slide into the lower passage and make your way through to the
keyhole. Use the Golden Key to open the gate to your left, then head
through the gate and collect the 3rd Prayer Wheel.
The 21st Secret
As you take the Prayer Wheel, the gate behind you (west) will open and
give you access to an elevator and the secret gate at the top of the multiple
slopes room will also open. The elevator will take you back up the previous
room, but if you want the final secret, do not use the lift! Instead, go
through the passage and back into the multiple slopes room. Use the wall-lever
again to re-open the upper east gate, and then repeat the slope sequence to get
to the top of the room. The south gate is now open, so jump through the gate,
collect the 21st Secret ~ Revolver Ammo ~ Flares ~ LMP and then jump over the
slopes room into the east room.
The 4th Golden Key
Drop into the north water-hole and swim back to the crossroads. Swim
west and make your way back to the flooded chamber. Grab some air, then swim
into the east room (that should now be open if you have used the five
skeleton-levers) and take the 4th Golden Key from the pedestal.
Preparing To Leave The Tinnos Tower
Return to the chamber and swim back through the north gate. Swim to the
crossroads, then swim south down the red tinted passage and Pull out into the
room at the end. Use the Golden Key on the west wall keyhole to open the
gate, then step cautiously into the new room and stop by the entrance.
The Spike-Drum Maze
Before you make any notes about the room ahead, look behind you and take
note of the central floor-hatch with a lava-trap below it and the lava pool in
the east wall. You will be dropping a spike-drum into the lava pool later on,
then the floor-hatch will open and another spike-drum will be placed into the
lava-trap below the hatch. Now let's talk about the new room ahead. This room
contains a small maze of passages. Inside the passages there are some
wall-levers, jump-switches, lava-traps and spike-traps in various locations,
two closed gates at the top of the passages and rolling spike-drums. Your
objective, is to use the various levers to drop the spike-drums into the
lava-traps. The completed task will open the gates in the top of the passages.
Walk towards the first spike-trap, wait for the spikes to lower then run
into the passage to the left. To your left you will see a lava-trap with a
jump-switch above it. Use the jump-switch to activate a spike-drum at the top
of the west passage, then side-flip to the right to avoid the spike-drum. The
spike-drum will roll into the lava-trap in the east wall and you will see a
shot of the closed gates at the top of the passages.
Time the spike-trap again and run into the north passage. To the right
you will see the next lava-trap behind a closed gate. Run left to the top of
west the passage and note the open ceiling-hatch with a jump-switch below it.
Use the jump-switch to activate the next spike-drum and close the
ceiling-hatch. The spike-drum will roll onto the closed ceiling-hatch and you
are safe for now. Now head back down the passage towards the lava-trap, then as
you reach the end of the passage, the lava-trap gate will open and so will the
ceiling-hatch. The spike-drum will now be heading down the passage towards
Lara, so quickly run left or right to avoid the spike-drum, and then wait for
the spike-drum to place itself inside the lava-trap. You will get another shot
of the closed gates at the top of the passages.
Time the spike-trap and return to the start of the passage. Face west up
the central passage, time the spike-trap and run to the other side of it. When
you arrive on the other side of the spike-trap, another spike-drum will fall
from the top of the passage. So, quickly roll, run down the passage, hope that
the spikes are down and head left or right to avoid the spike-drum. The
spike-drum will now roll into the lava pool in the previous room and this will
trigger the floor-hatch to open. You will also get another shot of the closed
gates at the top of the passages.
Re-enter the central west passage, run over the spike-trap again then
run ahead to the next spike-trap. Note of the safe passage to your left because
you are going to escape into it shortly, then run over the next spike-trap to
activate the next spike-drum (which will immediately be heading towards you
from the top of the passage). Quickly roll, nip into the safe passage and ait
for the spike-drum to place itself into the lava-trap inside the floor-hatch.
You will now get a shot of one of the gates opening at the top of the passages.
Return over the spike-trap, head up the central passage and make your
way to the top. You can see the final gate at the end of the passage. Run over
the floor-hatch to your right, then go L - L and find a wall-lever. Use the
lever to release the next spike-drum and open up the floor-hatch (which has the
next lava-trap below it) and then run back down the passage to trigger the next
spike-drum, jump over the now open floor-hatch and wait for the spike-drum to
place itself inside the lava-trap below the open floor-hatch.
Right, you're nearly there. Head to the top of the passage, time the
spike-trap and go left. Stop before entering the next passage to the left and
take a look around the wall into the passage. There's a lava-trap with a safe
alcove to the left of it. Run down towards the lava-trap to activate the final
spike-drum, then jump left into the safe alcove and wait for the spike-drum to
fall into the lava-trap. The second gate at the top of the passages will now
open and you can enter the final room.
Goodbye Tinnos Tower
All you need to do now is activate the central elevator. Place the 3
x Prayer Wheels into the receptacles in the north, south and west alcoves
to activate the elevator, then nip into the elevator and ride to the top of the
temple. Now enter the west room and use the slope to exit the level.
New
Levels Only ~ Back To Egypt
5 Secrets
The Torch. 3 x Golden Key. 2 x
Ankh. 3 x Eye Of Ra. Iris. Pupil. 4 x Sanctuary Gem.
Arrival
Lara slides her way back into Egypt and will arrive in a small cave
outside the main temple. Start by jumping up the rocks in the SW corner for a LMP,
then do the same in the NE corner and collect a pack of Flares. There's a
doorway up in the north wall. Jump the rocks to get up to the doorway and head
through to the temple.
The only thing to do in this first room is to use the wall-lever on the
north wall, but a rather nasty surprise awaits you when you do. So, save your
game and get ready for a particularly naughty spike/slope run.
Note the floor-hatch under the wall-lever, then use the wall-lever to
open the floor-hatch. Lara will now fall into a perilous sloped passage below
the floor-hatch. Immediately press the "jump and forward keys" so
that Lara bounces from the very top of the first slope, avoids the following
spike-trap and lands on another slope lower down in the passage, and then keep
the " jump and forward keys" pressed so that Lara immediately bounces
to the next slope. Slide-jump with the "forward key" pressed so that
Lara bounces from the top of the next slope, then slide-jump again onto the
final slope, jump the spike-trap at the end of the slope and land in the lower
passage Video Help
Head through the passage to the small room at the end and note the
closed gate. Nip up into the opening in the east wall, drop down into another
small room and take the LMP from the ceremonial-table in the east alcove.
Remember this place because you will be back here later to light the Torch. Now
use the wall-lever on the west wall to open the gate in the previous room, and
then head exit the room and head through the newly opened gate.
The 1st Temple Room
Straight ahead to the north, there is a central pool with a closed
floor-hatch, a doorway in the north wall and an upper balcony split into two
sections. To the east, there is a room with a closed gate. To the west, there
is a room with two closed gates, a crawl space and a ceremonial-table. On the
left (west) balcony, there are two floor-levers, a closed gate, a lowered hatch
and a jump-switch on the side of the balcony. On the right (east) balcony,
there is a small room, two floor-levers, two wall-levers and two lowered
hatches. Up to the south, there is a high passage with a chain-pulley, a ledge
with a chain-pulley and lowered hatch, another passage that can only be
accessed via a rope.
The Pool Hatch
First you need to open the hatch in the pool. Head through the north
wall door and face the pole eastwards. Note the circular-blade up inside the
pole-hole, then climb the pole and quickly back flip-off into the upper
passage. Now make your way through the passage and run out onto the balcony.
At the east end of the balcony, there are two floor levers. The right
side lever will lower the hatch above the ladder at the end of the balcony, the
left lever will transform itself into a hideous mummy. You can either avoid the
mummy, or you can blow it away with your crossbow and explosive arrows if you
have them. When the hatch is lowered, go to the west end of the balcony, note
the closed gate in the west wall and then use the jump-switch that's hanging on
the side of the balcony to open the floor-hatch at the bottom of the pool.
Opening The Gate To A Golden Key
Drop into the pool and swim down into the lower chamber. Grab the Shotgun
Ammo from the floor of the chamber, then swim through the triangular gap in the
SE corner. Swim through the following passage (there's only one way to go) and
pull out at the end. Head to the end of the passage and use the chain-pulley to
open a gate inside another pool.
De-Activate A Spike-Trap
Drop down into the main room, head to the west room and take the LMP
from the ceremonial-table. You will light the ceremonial-table later when you
have the Torch, so remember this place. Enter the crawl space in the south
wall, and then turn around at the end, hang-drop from the edge of the crawl
space and spot a jump-switch below you. Use the jump-switch to de-activate a
spike-trap surrounding a pedestal with a Golden Key, then drop into the
water-hole below.
The Torch
The west passage will take you back to the crawl space room, but you
only need to go there again if you missed the jump-switch. So, swim through the
east passage, then when you are near to the end of the passage, light a flare
and spot a darker wall-tile on the south wall. This is an underwater door. Open
the door and swim to the top of the passage. Locate the uw-lever on the north
wall and use it to open a gate in another passage.
Swim out of the underwater door and go right (east). Note the hole in
the ceiling, then swim up into the north passage and take the SMP from the
alcove at the end. Now swim back to the hole in the ceiling and enter it. Swim
up and through the following passage until you can take a right turn through
the gate you opened a moment ago, then make your way through the passage (there
is only one way to go) and pull out into a new room.
You are now in a small side-room on the east balcony in the main room.
Note the Torches on the pedestal nearby, but leave them alone for now. There's
a movable-box and patterned floor-tile nearby. Place the box onto the patterned
floor-tile and the gate on the west balcony will open. Now grab a Torch
(there's more than one in case you lose it) and take it out to the balcony.
Dropping The Rope
Drop the Torch down into the main room (where you can find it easily
later on), then head to the two floor-levers at the west end of the balcony.
The left floor-lever will spring to life as you approach it; and you really
could do with blowing this one away because you have a timed-run to do in a
short while.
Use the right side floor-lever to lower the hatch above the ladder on
the east wall (so that you have easy access to and from the balcony), then take
note of the north and east wall-levers. These levers will temporarily raise two
hatches; one on the side of the balcony and one over on the south wall ledge
where the second chain-pulley is. Use the north wall-lever first, then sprint
to the east wall-lever and use it. Sprint to the hatch on the side of the
balcony, run-jump to the hatch on the south ledge and nip onto the ledge before
the hatch lowers. Now use the chain-pulley to lower a rope at the west end of
the room.
The 1st Golden Key
Drop to ground, pick up your Torch and leave via the south door. Nip up
into the east room and leave the Torch by the ceremonial-table. Return to the
main room, climb the west wall ladder to get back onto the west balcony.
Run-jump to the rope and swing into the south wall passage. Head through
to the room beyond and drop into the pool. Swim through the north gate, then
make your way through the passage until you come to a T-Junction. Swim right
(east) to the end of the passage, then swim up, pull out of the passage and
take the 1st Golden Key from the pedestal.
Lighting Two Ceremonial-Tables For The 2nd Golden Key
Return through the water passage, pull out of the pool and head through
the north passage. Drop down into the main room and climb the west wall ladder
to get onto the west balcony again.
Enter the gate in the west wall and save your game at the timed
wall-lever. Using the lever will temporarily light a fire on the
ceremonial-table in the small room where you left your Torch. This will enable
you to light your Torch, but you need to be quick about it. So, use the lever,
then quickly drop down from the balcony and head through the south door. Nip up
into the small room, grab your Torch and quickly light it on the burning
ceremonial-table (take care not to stand too close to the flame or Lara will
catch light).
Take the lit Torch back to the main room, enter the west room and light
the ceremonial-table to open the west gate. Leave your Torch here and head
through the gate. Up ahead you can see a pedestal at the top of the stairs.
This is the pedestal you de-activated the spike-trap on earlier, but the stairs
are guarded by seth-blades. So, step up onto the first step, then nip back to
avoid the blades as they fall. When the blades have been de-activated, head up
the stairs, take the 2nd Golden Key from the pedestal and then nip into the
west passage for some Shotgun Ammo.
Open The Second Temple Room
Leave the key pick-up room, collect your Torch and return to the main
room. Enter the east room, drop your Torch and use the two Golden Keys to
open the gate. Pick up your Torch again, head through the new gate and enter
the next temple room.
The 2nd Temple Room
As you arrive in this next temple room, you will immediately be
delighted by the Conan theme; which will serenade you through a quick study of
the layout. So, let's take a look around in here.
There's a central pool, a sub-chamber to the north and a sub-chamber to
the south. On the east wall, there is a closed gate with two receptacles. Above
you, there are two balconies and above those you can see some higher balconies.
There are also a number of inner passages in the higher areas of the temple,
and at the very top of the room, you can see a bridge. This is a humongous room
with many tasks to perform, but hopefully I can help you through it without too
much stress.
The 1st Ankh
Heading to the south sub-chamber and leave your Torch by the ladder.
Take the LMP from the pedestal nearby, then return to the main room. Head over
to the north sub-chamber and enter it via the right side doorway. Take the LMP
from the ceremonial-table, then note the movable-box in the SW corner and the
closed west gate. Use the wall-lever on the north wall to open a gate in the
pool, then leave the room and enter the left side doorway of the north
sub-chamber. Use the north wall lever to lower a block in the pool, then leave
the chamber and drop into the pool.
Swim into the opening in the dividing wall of the pool, then locate the
uw-lever inside the opening and use it to open the gate in the north
sub-chamber. This will enable you to shift the movable-box later on. Now swim
to the east end of the pool and enter the east wall gate. Swim around to the
right, then swim up into the south wall passage. Swim down, then immediately up
and locate the uw-lever in the ceiling alcove. You will get a shot of a block
in the pool wall with an Ankh to the right of it.
Swim down southwards, then swim around to the right into the first of
four underwater chambers. Swim through the openings in the chamber walls, make
your way to the final chamber and use the uw-lever on the east wall to lower
the block by the Ankh.
Return to the pool and swim to the NE corner. Enter the opening in the
north wall, then swim up and left (west) into the first chamber. Swim west into
the next chamber, then swim into the final west chamber and pick up the 1st
Ankh from the east alcove.
Placing The 1st Ankh
Swim back to the previous chamber, then swim left into the north
passage. Swim to the end of the passage where the railings end, then take a
U-turn into the passage behind the railings. Swim to the end of the railed
passage, then swim down the hole at the end and locate an uw-lever on the north
wall. Use the lever to open a hatch at the north end of the passage, and then
swim to the north end of the passage, swim up through the newly opened hatch
and pull out into the room above.
Note the patterned floor-tile in the NW corner of the room, then collect
the Shotgun Ammo from the SW corner. Place the Ankh into the receptacle
on the north wall to open the south gate and you will immediately be attacked
by a panther mummy! Whip out your shotgun and take the enemy him down before he
causes too much damage. Note: The panther mummies are a tad
unpredictable and sometimes they refuse to drop. You should be able to take
them down with one shot, but wait after each shot because they can spring up
and down in an odd way and you will only waste ammo shooting them repeatedly.
If they still refuse to drop, leaving the room normally causes them to
disappear. When the enemy has been seen to, head through the south gate and
find yourself back in the north sub-chamber.
Head left (east) into the movable-box chamber, then move the box onto
the patterned floor-tile in the previous room (where you just placed the ankh).
When the box is in place, a hatch will open above the ladder in the south
sub-chamber.
The 1st Eye Of Ra
Make your way over to the south sub-chamber, climb the ladder and
back-flip off at the top. Note the closed gate up in the west passage, then
pull up into the east passage and make your way through. Jump the lava-trap in
the passage, then go left into the north passage. Run to the top of the
passage, then head straight on to the end of the following passage. Turn left
into the west passage, then jump through the two circular-blades to get to the
other end of the passage. Now head left and walk out onto an upper balcony
above the main room.
Run left down the steps and note the burning ceremonial-table. Head to
the SE corner of the balcony and jump to the grey rocks on the east wall. Jump
up to the middle of the rocks, spot a wall-lever on the east wall and use it to
open the gate you saw in the passage above the ladder.
Make your way to the SW corner of the rocks for some Revolver Ammo, then
head back to the NW corner of the rocks, face NE and jump to the flat
triangular area between the sloped rocks on the east wall. Face NW, run-jump to
the slope at the north wall and slide-jump onto the balcony.
Run up the steps and make your way back to the ladder passage. Pull up
into the west passage, head to the room at the end and a panther mummy will
arrive behind you. Take the enemy out, then note the Eye Of Ra on the central
pedestal, but don't touch it yet because it's spike-trapped! Take the Shotgun
Ammo from the corner of the room, then pull up into the crawl space in the
south wall and spot the swinging-ball. Combine the revolver with the laser
sight, then shoot swinging-ball inside the crawl space to de-activate the
spike-trap on the pedestal. Now head back down into the room and take the 1st
Eye Of Ra from the pedestal.
The 2nd Eye Of Ra
The north gate will now open, so head through the gate and walk to the
bottom of the steps. Nip up onto the second step and stand at the front of it.
Wait for the spike-trap to pop out of the upper step, then just as they are
about to lower, jump onto the step, run-jump over the following lava-trap and
land on the next upper step. Pull up onto the next step and beware of the
spike-trap in the floor-hole ahead. Note the hole in the ceiling above, then
make a right diagonal jump into the east passage.
Note the next east passage and the closed passage to the south, then
head north to the movable-box that's blocking the passage. Push the box
northwards to the end of the passage and place it onto the patterned floor-tile
(which you may not have seen as you were shoving the box forwards). The east
wall gate will now open and you can collect the 2nd Eye Of Ra from inside
it.
The 22nd Secret
Return to the spike-trapped steps, but don't drop down to them. Face
west and jump forwards onto the slope in the west wall. Keep just the
"jump key" pressed so that Lara back-flips to a slope behind her, and
then press the "action key" and Lara should grab a jump-switch on the
west wall. When you have used the jump-switch, a gate will open in the east
passage and a block will rise over the spike-trap below you.
Nip back into the east passage and the block will lower (revealing the
spike-trap again). Now spot the new passage down in the north wall (next to the
spike-trap). Drop down onto the step before the spike-trap, then face the north
wall and stand at the front of the step. Wait for the spikes to pop up, then
just as they are about to lower, drop down onto the spike-trapped step and
run-jump into the north passage. Now run through the passage and collect the 22nd
Secret ~ LMP ~ SMP ~ Flares ~ Revolver Ammo.
The 2nd Ankh
Return to the beginning of the passage and stand at the very edge of it.
Wait for the spikes to pop up, then as soon as the spikes lower, side-flip
twice and land on the upper step. Now nip back into the upper passage to the
east and enter the east gate.
You are now on a higher balcony above the main room. For easy reference
we will call this the "main balcony". The first thing you might have
noticed, is that there are quite a few routes leading from the balcony; but
don't despair, it's not as confusing as it looks. Also note the closed east
wall gate (that's guarded by a sleeping panther mummy) and the four receptacles
on the east wall, where you will be placing 4 x Sanctuary Gems later on.
Start by heading down the steps to the left and take the LMP from the
sleeping panther mummy. Don't worry; he won't wake up, but the panther mummy on
the other side of the steps will. So, be ready for him when you steal his stash
of Shotgun Ammo. With the enemy taken care of, head to the SW corner of the
balcony, enter the south passage and slide down into the lower room.
Quickly draw your guns and take out the panther mummy who shows up to
greet you. Doing so will trigger the south gate to open. Note the north passage
(which you will visit later on), then walk inside the south gate, stop at the
top of the slope and save your game for a timed-run!
At the bottom of the slope there is trigger-tile, and on the
trigger-tile there is a de-activated spike-trap. Also in the room, there are
three de-activated spike-trapped ledges sitting in a lava pool, a monkey swing
and a timer device. Now comes the tricky part. As soon as you arrive on the
trigger-tile at the bottom of the slope, the timer device will activate. You
then need to get across the ledges in the lava pool to the monkey swing before
the time runs out. If you fail the task, the spike-traps on the ledges will
activate and Lara will become kebab meat! Ok, are you ready to go?
Stand on the left side of the slope, slide down onto the trigger-tile
and your time begins now! Quickly hop to the back of the tile, then curve-run
to the right and jump without using the "action key" to the next
de-activated spike-tile ledge (SW). Curve-run left and jump without using the
"action key" to the next de-activated tile (SE). Now jump to the
de-activated spike-tile in the SE corner, roll and face west, jump forwards and
grab the monkey swing. You should clear the spikes if they activate at this point.
Now head over the monkey swing and drop off into the west passage. Note:
If you experience the ladder bug and Lara refuses to move on the ladder, just
move her about a bit and she will eventually co-operate with you.
Head through the passage and a block will rise behind you. At the end of
the passage, take the 2nd Ankh from the pedestal and a block will lower to your
right.
The 23rd Secret
Note the floor-hatch beneath Lara's feet and the sealed passage to the
left (west). Run into the passage beyond the lowered block (east) and jump up
into the north passage. Pick up the LMP, then note the closed exit gate at the
top of the north passage. Make a U-turn left and drop down into the hole in the
floor. Use the lever inside the hole to lower the block by the Ankh pedestal,
then head back down the passages and return to the Ankh pedestal.
Enter the west passage and make your way to the end. There's a hole in
the floor with a ladder inside. Use the ladder to get down inside the hole,
then when you reach a break in the ladder, drop and grab the edge of the
passage below the ladder. Now pull up inside the passage, head through and
collect the 23rd Secret ~ SMP ~ Normal Shotgun Ammo ~ 10 x Explosive Arrows.
Placing The 2nd Ankh
When you take the secret, a hatch will drop open above the ladder to
your right. Climb up the ladder, re-enter the west passage and then head into
the south room. Go left into the west room and use the chain-pulley inside to
open the exit gate at the top of the passage. Head back through the passages to
the 2nd Ankh pedestal, then jump the hatch-hole to get inside the east passage.
Now make your way up to the exit gate and head through.
You are now back in the room above the timed spike-trap room, but don't
worry, you don't have to visit that place again! Head into the north passage,
pick up the Shotgun Ammo and then make your way to the end of the passage.
Climb the ladder and pull up into a small room.
You will hear a hatch drop open as you enter this room. The hatch is on
a ladder inside the hole in the ceiling, but there are in fact two hatches to
open before you can use the ladder, so ignore the ladder for now and head to
the receptacle on the south wall. Place the Ankh into the receptacle to
lower the second hatch on the ladder, then make your way up the ladder and pull
up at the top.
The 1st Sanctuary Gem
You are now high up in the main room and you can clearly see the bridge
spanning the room. Head down to the bridge, then look up into the central area
of the ceiling for a shootable-ball. Shoot the ball to open a floor-hatch on
the other side of the bridge, then head over the bridge and pick up the Revolver
Ammo. Now head on into the tiny cave ahead and drop down through the newly
opened hatch.
Make your way to the end of the passage, drop down the ladder at the end
and arrive in a small room with two pedestals. Now take the Shotgun Ammo and
the 1st Sanctuary Gem from the pedestals.
The 24th Secret
Use the floor-lever, then watch carefully the following cut-scene
because it will show you your next destination (which is where you collected
the 2nd Eye Of Ra). So, let's head back to the inner passages.
Climb out of the room, then drop down the open floor-hatch in front of
you. You will arrive in a small sub-chamber on the main balcony. Nip up into
the opening in the south wall and drop down onto the main balcony.
Head west, run up the steps and enter the west passage. This is
the passage where you found the 2nd Eye Of Ra. Go left (south) in the
passage and see that you now have access to the south end of the passage. So,
head south, spot the movable-box ahead and push it onto the trigger-tile at the
end of the south passage. This will open a gate on the main balcony.
Return to the main balcony, head to the NW corner and enter the newly
opened gate up in the north wall. Make your way to the end of the passage,
climb up the pole and back-flip off at the top. Make your way to the end of the
following passage, then crawl through the gap in the east wall.
You are now high in the main room. Drop back from the rocky ledge and
shimmy left to the end of the rocks. Pull up onto the flat area on the rock,
then crawl through the opening in the rocks ahead and pick up the 24th Secret ~
LMP ~ Flares.
The 2nd Sanctuary Gem
Return to the rocks outside and to shimmy left until you are at the end
of the south rocks. Pull up, crawl through the south wall crawl space and then
drop down the hole at the end. Now drop down into the lower room and take the 2nd
Sanctuary Gem from the pedestal.
The 25th Secret
Make your way back to the rocks outside and Shimmy back to the gap in
the NW corner of the rocks. Head back through the passage, slide down the pole
and drop back onto the main balcony.
Go to the SE corner of the balcony, stand on the higher ledge and face
the pillar on the south wall. Take a running jump to the pillar, grab the top
of it and pull up. Drop down inside the south wall passage, run into the room
to your left (east) and take the 25th Secret ~ Revolver Ammo ~ SMP from the
pedestals. The gate to the east room will open, but you've been there already
so ignore it.
The Iris
Leave via the upper north passage and return to the main balcony. You
now need to visit the ground level of the main room again and use the 2 x Eye
Of Ra you collected earlier. The quickest way down, is to jump from the balcony
into the pool below. This is a perfect place to try out your swan dive skills.
So, dive or jump down into the pool, then pull out on the east side of the pool
and head to the east wall. Now place the 4 x Eye Of Ra into the receptacles on
the east wall, then head through the newly opened gate.
You are now inside a chamber with flowing water. Up ahead you can see a
boulder sitting behind a closed gate, but don't worry, it's not a threat to
Lara. Run into the passage to the left of the boulder and note the closed gate
and keyhole. Continue on around the passage, then go right at the T-junction.
You are now on the other side of the boulder. Approach the boulder and the gate
shielding it will open. Walk up to the boulder and use the "action
key" to push the boulder down the watery passage. The boulder will roll
into the pool in the main room, crash through the floor and open up an
underwater passage.
Head back to the main room and drop into the east end of the pool. You
can see the passage that the boulder created next to the east wall. Swim down
into the passage, then swim through the west passage and time the
circular-blade to get to the other side of the passage. Go left into the next
passage, time the next two circular-blades and head to the end of the passage.
There's a hole in the ceiling here and a passage straight ahead which leads to
an air-pocket (if you need to top up with air). The hole in the ceiling is your
next destination though, so swim up through, enter a small flooded chamber and
take the Iris from the NE ledge.
Head Back To The Boulder Chamber
When you take the Iris, you will see a gate open in a room beyond the
boulder room. Grab the Flares from the SE ledge, then swim back to through the
passages and pull out of the pool. Return to the boulder room and head up to
the top. Turn left into the passage, then head around the passage and take a
left turn at the end. Now run down the watery path and enter the room at the
end.
The Multiple Spike-Trap Room & The Pupil
In this new room, there is a central platform with four outer pools. On
the platform, there is a closed hatch and in three of the outer pools (east
west and south) there is a timed uw-lever guarded by a spike-trap. In the north
pool, there is an timed uw-lever behind a closed door. Your objective is to use
all four uw-levers to open the hatch on the central platform. Each uw-lever
will temporarily de-activate the spike-trap in front of following uw-lever.
However, there is a sequence to this puzzle and you must begin with the north
uw-lever first (which is not guarded by a spike-trap). Note:
After using the timed-levers, the spikes sometimes stay up. This is an
unavoidable LE bug, but Lara won't be harmed by the spikes while they remain
static. Ok, let's begin!
Drop into the north pool and use the "action key" to open the
underwater door (south wall). Use the timed-lever (1) inside the door to
de-activate the spike-trap at lever 2 in the south pool, then quickly swim up
and pull out of the pool.
Run-jump with a twist into the south pool (so that Lara lands in the
pool facing northwards), then swim down, use the timed-lever (2) to de-activate
the spike-trap at lever 3 in the west pool, then quickly swim up and pull out
of the pool.
Run-jump with a twist into the west pool (so that Lara lands in the pool
facing eastwards), then swim down, use the next timed-lever (3) to de-activate
the spike-trap at lever 4 in the east pool, then quickly swim up and pull out
of the pool.
Run-jump into the east pool (so that Lara lands in the pool facing the
westwards), then swim down and use the final lever (4) to open the hatch on the
platform. Your timed-task is now over!
Pull out of the pool and drop through the hatch-hole. Take care not to
touch the active spike-traps in the outer areas of the shaft or at the
bottom of the shaft. Swim down to the bottom of the shaft, then time the
spike-trap in front of the north opening and swim inside the tiny flooded
chamber. Immediately face Lara east or west to clear the spike-trap in front of
the flooded chamber, then take the Pupil from the pedestal.
The 3rd Golden Key
Time the spike-trap to get back to the central area of the shaft, then
time the spike-trap in front of the south opening and head inside the tiny
flooded chamber. Immediately face Lara east or west to clear the spike-trap in
front of the flooded chamber, then take the 3rd Golden Key from the pedestal.
Return to the shaft and note the final secret in the west chamber, but
don't try to get it yet because it's spike-trapped!
The 3rd Sanctuary Gem
Leave the room and head to the top of the watery path. Enter the passage
to the right, make your way around to the keyhole at the end of the passage and
use the Golden Key to open the gate. Head through the gate and note the
laser mechanism hanging from the ceiling. Combine the Iris with the Pupil
to make another Eye Of Ra and place it into the receptacle on the north wall.
The laser mechanism will now activate, burn a hole in the floor and
reveal an underground passage. Drop down into the passage and head through to
the end. Pull up left into the upper passage and make your way to the end. Pull
up to the right into the next upper passage and head to the top. Note the
lava-trap ahead, then enter the room to the right (west) and take the 3rd
Sanctuary Gem from the pedestal. Make sure you pay close attention to the
following cut-scene as it will show you various clues for the following task.
The 26th Secret
Leave the room, go right and jump over the lava-trap. Head to the end of
the passage and drop down the hole. Turn around and use the lever on the north
wall to de-activate the spike-trap guarding the secret in the multiple
spike-trap room.
Head back out of the passages and return to the laser mechanism room.
Leave the room, head left and make your way to the end of the passage. Turn
left, run back down to the multiple spike-trap room and drop into through
the hatch-hole on the central platform. Swim to the bottom of the shaft, then
swim through into the west chamber and pick up the final 26th Secret ~ Revolver
Ammo ~ LMP.
Now leave the shaft, make your way out to the main room and prepare for
the Torch Puzzle.
The Torch Task & The 4th Sanctuary Gem
If you have followed the walkthrough, your Torch will be in the south
sub-chamber next to the ladder. If you have not followed the walkthrough or you
have lost your Torch, you need to grab another one from the small north room on
the east balcony in the first temple room. You can then light the Torch on the
burning ceremonial-table near the entrance of the second temple room, take it
into the south sub-chamber and stand by the ladder.
Get Your Torch Into The Upper Passage
So you have your lit Torch, you are in the south sub-chamber in the
second temple room and you are standing by the ladder. Now, when you watched
the long cut-scene earlier, you will have seen a block lowering in the south
wall next to the ladder. This is where you need to place the Torch so that you
can bring it up to the passage above. So, use the "number 1 key" to
drop the Torch inside the south wall alcove, then climb the ladder and pull up
into the upper passage.
In the long cut-scene, you will have also seen a gate in a small room in
one of the passages and that's where you need to head for now. So, nip into the
south passage, stop at the hole in the floor, look down and spot your Torch.
Note the spike-trap and slope on the other side of the floor-hole, then face
Lara will her back to the spike-trap. Wait for the spikes to retract, then
without using the "action key", back-flip twice so that Lara jumps
onto the spike-tile then back-flips onto the slope and springs into the passage
above the spike-trap.
Head to the end of the passage and note the closed hatch above the
ladder in the passage to the right. Climb up into the north passage, then run
out onto the upper balcony of the main room. Lara will now look at a
shootable-ball up in the SW corner of the room. Pick up the Revolver Ammo, then
combine the revolver with the laser sight and shoot the ball. This will lower
the hatch above the ladder that you saw a moment ago.
Return back through the passage, drop down into the lower passage and
head left to the ladder. Climb to the top of the ladder, nip around into the
south passage for some Flares, then return to the ladder-hole. Jump over to the
east passage, then drop down left into the lower passage. Head east along the
passage and to the left (north) you will see the railed room you saw in the
long cut-scene.
The gate to the railed room is open, so drop into the tiny room and use
the wall-lever below the gate. This will raise the block by the ladder and take
your Torch to the upper passage.
Lighting The Four Ceremonial-Tables
The 1st Ceremonial-Table
Leave the room, head west and make your way to the ladder. Climb down
the ladder, then go left and make your way to the end of the passage. The
spike-trap is below you now. Stand with Lara's back to the spike-trap, wait for
the spikes to retract, then hop back down from the passage and quickly run
forwards to avoid the pending spikes.
Your Torch is now on the grey-tile at your feet. Pick it up, then time
the spike-trap again and use the slope to get to the upper passage with your
Torch. Run to the end of the passage, then jump into the upper north passage.
Head out onto the balcony, run down the steps and light the ceremonial-table
(1) on the balcony. You will now see a shot of a closed gate.
The 2nd Ceremonial-Table
Return up the steps and head back to the passage above the spike-trap.
Time the spike-trap again and drop down into the lower passage. Jump over to
the east passage and make your way through to the lava-trap. Jump the
lava-trap, then go left and make your way into the following passage. Head to
the end of the passage, then take a left turn into the circular-blade passage.
Time the circular-blades to get to the other side of the passage, then run down
onto the balcony and light the ceremonial-table (2).
The 3rd Ceremonial-Table
Return through the passages and make your way back to the passage above
the spike-trap. Jump over to the west passage and make your way to the room at
top. Enter the north gate, then as you did before, jump the lava and spike-trap
to get to the top of the passage. Jump up right into the upper east passage,
then head out of the east gate and go down to the main balcony. Head to the SE
corner of the balcony, then jump up into the passage in the east wall. At the
end of the passage, throw your Torch through the gap in the wall, and then drop
back down to the balcony.
Make your way back to the west end of the balcony, head up the steps and
then drop down into the lower west passage. Jump the lava and spike-trap to get
back to the room below, then head back out to the ladder-hole.
Jump into the south passage and time the spikes again to get to the
upper north passage. Run to the end of the passage, then go right, climb the
ladder and pull up to the east. Drop down to the left and run through the
following east passage until you come to the small railed room you visited
earlier. Head past the small room, then climb the block and pull up into the
passage to your left (north). Ahead of you in the passage is your Torch. Pick
up your Torch and head straight on until you come to a caged passage spanning a
lava pool. Slide down below the caged passage, stand on the corner of the tile
and light the ceremonial-table (3).
The 4th Ceremonial-Table
Back-flip from the ceremonial-table onto the slope behind you, then
bounce forwards and land on top of the caged passage. Now jump to the north
side of the passage and light the final ceremonial-table (4) in the NE corner
of the passage.
The north gate will now open, and then as you approach it, the west gate
will also open giving you access back to the main balcony. For now though, drop
your Torch (it's no longer needed) and walk through the north gate. Drop down
one level, then face left (west) and run-jump forwards with the "action
key" pressed so that Lara clears the lava-trap ahead and glides down into
the following passage. Now pull up into the room to your left (south) and take
the 4th Sanctuary Gem from the pedestal.
Leaving The Temple
Return to the upper passage and head through the west gate. Drop down
onto the main balcony and place the 4 x Sanctuary Gems into the
receptacles on the east wall to open the east gate. Doing so will awaken the
sleeping panther mummy nearby. You can either take the enemy down, or leave him
to flap about on his own. Now head through the east gate, run through the caged
passage and nip into the transporter.
New
Levels Only ~ Calm Before The Storm
3 x Serpent's Incantation. 4 x
Snake Gem. The Torch.
Arrival
Lara will arrive on a ledge above a bubbling lava pool; and although
it's not apparent, you are in fact inside the inner chambers of a large
pyramid.
Make Your Way Out Of The Pyramid
Start by jumping over to the opening in the south wall. Walk to the edge
of the opening, look around the wall to the left and spot the triangular ledge
in the corner of the room. Take a left curved running jump to the triangular
ledge, then pull up through the break in the railings above the ledge. Head to
the south end of the passage and stand at the break in the railings. Look
around the wall to the right and spot the passage up in the south wall. Take a
right curved running jump to the passage, grab the edge of it and pull up
inside. Drop down into the west passage and make your way to the end. Stand at
the break in the railings and face SE. Look up onto the east wall, spot the
high passage and run-jump inside it. Head south to the end of the passage and
stand at the break in the railings. face SE, spot the opening in the south wall
and take a right curved running jump (without using the "action key")
into the opening. Walk to the edge of the opening and you have found your way
out of the inner chambers.
The Abyss
You are now looking into the abyss surrounding the pyramid. Note the
suspended bridges to your left and the structures ahead and to the right.
Ignore the bridges for now and concentrate on the structures. We need to make
our way over the structures and use a lever to open the gate in the pyramid
wall. So, let's do that first shall we?
Open The 1st Pyramid Gate
Jump to the alcove on the right side of the structure ahead, then
run-jump to the left side of the following structure. Run-jump to the next
structure, and then walk south to the edge of the structure and stand-jump down
to the structure ahead. Face east and run-jump to the next structure, and then
face south and run-jump to the ledge with two columns. On one of the columns
there is a wall-lever that will open the gate in the pyramid wall.
Head Back To The Pyramid
Jump back northwards to the previous structure, then jump over to the
north structure (the one with the bridge attached to it). Run-jump to the next
north structure, and then run-jump towards the alcove up in the next north
structure, grab the edge of it and pull up. Walk forwards to the edge of the
alcove and spot the newly opened gate in the north wall of the pyramid.
Run-jump inside the newly opened gate and you are now back inside the pyramid.
The 1st Serpent Incantation & The NE Tomb Gate
Walk to the edge of the opening, look around the wall to your left and
spot the break in the west wall railings. Take a left curved running jump
through the break in the railings and land in the passage beyond. Head right
(north) to the end of the passage and stand at the break in the railings. Face
east, note the wall ladder below but don't climb onto it. Spot the pillar in
the NE corner of the next chamber, then run-jump to it and pull up into the
north wall opening.
Walk to the edge of the opening and stand-jump to the north pillar. Jump
into the north wall opening and walk to the edge of it. Spot the sarcophagus on
the other side of the chamber and run-jump over to it. Use the "action
key" on the front of the sarcophagus and Lara will open it and take the 1st
Serpent's Incantation. You will now see shot of a small tomb with a closed
gate. This tomb is in the NE corner of the abyss, but the gate will not open
until later on when you have taken the 2nd Serpent's Incantation.
Return To The Abyss
Run-jump back to the opening in the south wall, then jump straight ahead
to the pillar in the next chamber. Run-jump to the opening in the south wall
and walk to the edge of it. Drop down onto the lower pillar, face east and
run-jump to the ladder on the west wall. Climb up into the passage above, then
head to the end of the passage. Stand at the break in the railings, line up
with the south wall opening and run-jump inside the opening. Now walk to the
edge of the opening and find yourself back at the abyss.
Lower Two Ropes
Jump to the structure ahead, then turn around and face north. Jump to
the north wall opening (it's to the left of the north wall gate you just left)
and use the lever on the east wall to lower two ropes on the other side of the
structures.
Open The 2nd Pyramid Gate
Jump back to the previous structure, then jump to the next two
structures. You will arrive on a structure with the bridge attached to it.
Ignore the bridge for now and jump south to the next structure. Face west and
jump to the next structure ahead, and then face south and run-jump to the block
between the two coloured columns. Turn around to face north, then run-jump to
the left side of the structure ahead. Face west, jump to the structure ahead,
and then face south and run-jump to the ledge with the lever on it. Now use the
lever to open another gate in the north wall of the pyramid.
Head Back To The Pyramid
Jump back to the previous structure, and then heading north at all
times, make your way over the structures to the newly opened gate in the north
wall of the pyramid. Now jump inside the newly opened gate and you are back
inside the pyramid.
The 2nd Serpent's Incantation & Opening The NE Tomb Gate
Walk to the edge of the opening and run-jump to the pillar ahead.
Run-jump to the opening in the north wall, and then jump to the lower north
pillar in the next chamber. Take a running jump towards the break in the north
railings, grab the edge of the passage and pull up. Head to the right and make
your way to the end of the passage. Drop down into a lower passage, then head
left and stop by the break in the railings. You can see now see a sarcophagus
over in the west chamber. Jump over to the sarcophagus and take the 2nd
Serpent's Incantation from inside it. You will now see shot of the NE tomb gate
opening.
Return To The Abyss
Jump back into the east passage and make your way back through the
chambers (there's only one way to go) to the abyss.
Raise A Pillar Below The NW Tomb
Jump south to the structure ahead, and then turn around to face the
pyramid. Jump into the north wall alcove (to the right of the gate you just
left) and use the lever on the west wall to raise a pillar below the NW tomb.
The tomb is in the NW corner of the abyss.
The 1st Snake Gem
Face south and jump back to the structure. Heading south at all times,
make your way across the structures until you are on the structure before the
lever ledge. Face east, jump to the structure ahead and then jump south to the
block between the two coloured columns. Face north, jump to the right side of
the north structure and then face east and jump to the structure ahead. Now
face north and jump to the structure with the bridge attached to it.
Run over the bridge to the T-junction, then head to the right and run
over the second bridge. At the end of the bridge, you will come to an island
with an obelisk and four receptacles. This is where you will be placing four
Snake Gems later on.
Look west and spot the two ropes you lowered a short while ago. Beyond
the ropes there are two ledges above a wide lava river. The nearest ledge has a
lowered hatch on it which will rise when you have collected the Snake Gem. Use
the ropes to get to the nearest ledge, and then jump to the following ledge,
make your way to the end of it and take the 1st Snake Gem from the pedestal.
Lower A Block In The NE Tomb
Head back down the ledge and note the hatch has now risen on the first
ledge. Jump over to the first ledge, use the hatch to get back onto the ropes
and swing back to the receptacle island. Locate the lever on the side of the
obelisk and use it to lower a block in the wall of the NE tomb.
The 2nd Snake Gem
Head north, make your way over the two bridges and you will come to a
small tomb with coloured columns outside. This is the NE tomb. Enter the tomb,
avoid the hole in the floor and nip up into the north wall opening. Walk to the
east edge of the opening, hang-drop from the opening and grab the edge of it.
Shimmy left onto the wall ladder, then climb up onto the roof of the tomb.
Search the NW corner of the roof for some Normal Shotgun Ammo, and then
climb to the top of the tomb, jump inside the hole and pick up the 2nd Snake
Gem.
Lower A Rope Below The NE Tomb
Face south, stand jump out of the hole and slide down to the lower ledge
on the roof. Jump over to the right side ledge with the coloured columns, then
shimmy past the columns and pull up at the end of the ledge. Locate the lever
on the final column and use it to lower a rope below the NE tomb.
Open Another Gate In The Pyramid
Safety-drop to ground and re-enter the tomb. Climb down the ladder
inside the floor-hole and drop onto the island below. Head south over the
bridge and jump SW to the rope. Swing to the south bridge, jump off the rope
and head to the end of the two bridges. A block will lower as you approach the
end of the bridge, giving you access to a doorway in the north wall below the
pyramid, but don't enter there yet!!! Instead, make your way south to the final
structure and use the lever on the east wall to open a gate inside the lowest
chambers of the pyramid.
The 3rd Serpent's Incantation & Activating The Senet Game
Head north, make your way back to the pyramid and jump over to the
doorway in the north wall of the pyramid. Walk to the edge of the doorway, look
around the wall to the left and spot a flat ledge below the west wall passage.
Stand-jump to the ledge, then jump into the west wall passage. Head right and
make your way to the end of the passage. Drop down into the lower passage and
make your way to the end.
Walk to the break in the railings and spot the spike-tile in the lava
pool ahead. Beyond the lava pool, there is a passage in the north wall.
Wait for the spikes to pop up from the tile, then run-jump onto the spike-tile
and immediately run-jump left into the north wall passage.
Run to the end of the passage, then jump up into the higher north
passage. Make your way to the end of the passage and a gate will open as you
approach it. Face the open gate and run-jump over to the ledge in the east
chamber. The gate behind you will close and to your left of you is the gate you
opened a short while ago.
Note: If you have not
opened the gate. Jump back towards the closed gate and it will open. Make your
way back to the abyss and jump the structures southwards until you reach the
final structure with a lever on it. Use the lever to open the inner gate, and
then head back to the pyramid and jump into the north wall door. Now make your
way through the chambers to the newly opened gate.
Head through gate and make your way to the end of the following passage.
Go left at the end of the passage and walk out onto the ledge in the south
chamber.
The spike-trap on the corner of the ledge will de-activate when you step
out onto the ledge. So, take a running jump over the lava pool into the south
wall opening, and then walk to the edge of the opening and line up with the
spike-tile in the next chamber. Wait for the spikes to pop out of the tile, and
then take a running jump to the spike-tile and immediately run-jump into the
south wall opening.
Walk to the edge of the opening, look left and spot two spike-tiles and
line up with the first spike-tile (SE). Time the spikes, then stand-jump to the
spike-tile and immediately run-jump to the second spike-tile and run-jump into
the south wall opening. Now walk to the edge of the opening and you are back at
the abyss.
Heading south at all times, jump across the structures ahead until you
are on the final structure. Face east and jump to the structure ahead. Now
heading north at all times, make your way to the final structure and jump into
the opening in the north wall of the pyramid.
Walk to the edge of the opening and take a look into the chamber ahead.
There are three slopes ahead of you and an opening in the north wall. Ignore
the slope to your left and line up with the slope to your right. Take a running
jump to the left side of the slope, slide down to about half way, and then jump
to the far side of the middle slope and slide-jump into the north wall opening.
Walk to the edge of the opening, look down to the left and spot the
spike-tile with a grey rock to the left of it. Jump down onto the grey rock and
then place Lara like so Screenshot Time the
spikes, run-jump over the spike-tile, make a left curved jump towards the north
wall opening, grab the edge of it and pull up.
As you approach the north chamber, a pillar will rise ahead of you. Spot
the sarcophagus over on the north ledge and run-jump to it. Now open the
sarcophagus and take the 3rd Serpent's Incantation. When you take the Serpent's
Incantation, you will get a shot of the Senet Game being activated.
Head Back To The Abyss
Run-jump back to the pillar, then take a running jump down to the grey
rock at the side the spike-tile. Take a running jump to the opening in the
south wall, and then time the spikes and take a curved running jump to the
south wall opening. Walk to the edge of the opening and line up with the right
side of the middle slope. Take a running jump to the far side of the slope,
slide-jump right onto the slope to the right, and then slide-jump left into the
south wall opening. Walk towards the abyss and watch the cut-scene that kicks
in, showing you two hatches on a ladder and a block lowering on a structure
nearby.
The 3rd Snake Gem
Jump to the south structure then onto the next south structure. Jump to
the following south structure and then face east. Jump to the east structure,
then face north and jump to the structure ahead. Now jump to the north
structure with the bridge attached to it.
Run onto the bridge and make your way to the end. Go left onto the
smaller bridge, and then jump to the rope and swing back to the island below
the north tomb. Run north to the end of the island, climb the ladder and pull
up into the north tomb. Exit the tomb and run south onto the long bridge.
Continue on south until you come to the T-junction between the bridges, and
then run onto the west bridge and make your way to the end.
Jump to the south structure, then jump to the west structure. Jump south
to the block between the coloured columns, and then face north and jump to the
left side of the structure ahead. Jump to the west structure, then jump to the
south ledge where the lever is, but don't touch the lever. Face north, jump to
the left side of the structure ahead, and then face west and jump to the island
with the bridge attached.
You can now see the Senet Game on the island ahead. Run left onto the
first bridge and then make your way around to the second bridge. When you
arrive on the second bridge, two ropes will lower from the suspended blocks
beyond the Senet Game island. Leave the Senet Game alone for now and make your
way to the tomb at the end of the bridge. This is the NW tomb.
Head inside the tomb and nip up into the north wall opening. Jump up
ahead to the higher ledge, and then turn around and jump to the roof of the
tomb. Drop down on the other side of the roof and take the 3rd Snake Gem from
the pedestal.
Revealing The Torch
Nip back up to the roof of the tomb and climb to the top. Locate the
lever on the side of the sarcophagus and use it to lower a block on the top of
the pyramid. When the block is lowered it will reveal the Torch, but you won't
reach it yet.
Playing The Senet Game To Raise Three Pillars
Drop down from the tomb and make your way back to the Senet Game island.
You now need to play the Senet game and win it. A successful win will raise
three pillars on the Senet board path, and then you will have access to the two
ropes suspended to the east of the game board.
The game is simple enough. You own the coloured-pieces on the board;
Semerkhet owns the grey-pieces. The player needs to get all of their pieces to
the end of the board and eliminate his/her own pieces. For every white-tile the
player spins, they will earn one move on the game board. You then choose which
coloured-piece you would like to move by jumping onto one of the coloured tiles
red green blue. If you spin four black-tiles, you win six moves and an extra
turn. You can not land on a tile occupied by your own piece, but if either
player lands on a tile that is occupied by the opponent's piece, that piece
will be sent back to the start of the game. The first player to eliminate all
of their pieces at the end of the board wins the game. Lara will take her turn
first, and then Semerkhet will take his turn. So, let's play.
Jump to the coloured-tiles and use the "action key" on the
tile-device to spin the tiles. Depending on what white-tiles you reveal, jump
onto the coloured-tile of your choice and your corresponding piece will move
along the game board. Semerkhet will then take his turn. Repeat this procedure
until one of you wins the game. If Lara wins the game, three pillars will rise
on the game board. If Semerkhet wins the game, Lara will have a sticky ending.
Visiting The Top Of The Pyramid
Once the pillars to the ropes have been raised, make your way south to
the slope above the game board. Turn around and jump the pillars to get to the
ropes. Line up with the first rope and run-jump and catch it. Line up with the
second rope, then swing-jump and catch it. Shimmy around to face the ladder on
the east structure, and then swing as high as you can and jump to the ladder.
Now climb the ladder and pull up at the top.
Before heading onto the pyramid, jump to the third structure and collect
some Revolver Ammo. Note the two floor-pots on the final structures, then head
back to the pyramid and jump onto it.
On the first tier of the pyramid, there are three dark wall-tiles and
two floor-hatches. The wall-tiles will lower later on and reveal three
receptacles for the Serpent's Incantations. The floor-hatches will lower as you
approach them and give you access back to the lower levels. On the third tier,
there is a wood-pile which you will be lighting with the Torch shortly. On the
north side of the pyramid (first tier) you will find the Torch (there are three
Torches in case you lose one). On the SE corner of the pyramid, there is an
obelisk with a lever on it which will light the two floor-pots on the
structures. At the top of the pyramid, there is a sarcophagus; but you can't
open it by hand so ignore it for now.
Lighting The Two Floor-Pots
First search the tiers of the pyramid for 10 x Explosive Arrows ~
Revolver Ammo ~ Flares ~ Normal Shotgun Ammo, and then make your way to the SE
corner of the pyramid and use the lever on the obelisk to light the two
floor-pots on the structures.
Getting The Torch
Head to the north side of the pyramid and pick up a Torch.
Lighting The Torch
Return to the south side of the pyramid and face the structures. Jump to
the left or right row of structures not the middle row. Jump to the second
structure and note the distance to the third structure. It's a long way for
Lara to jump, so you must make use of the sloped sides on the structures. Stand
Lara on the highest point of the structure, and then line up with the lower
sloped area on the structure ahead. Do not use the "action key" on
this next jump, and run-jump to the next structure. Proceed in this way until
you are at the burning floor-pot at the end of the structures. Now, taking care
not to stand too close to the flame, light the Torch on the floor-pot.
The 4th Snake Gem
Now comes the tricky part. You need to get back to the pyramid with the
Torch, but now you have a burning floor-pot in the way of your run-jump back to
the previous structure. So, stand Lara as close as possible to the floor-pot
and line up with the highest point on the next structure Screenshot Without
using the "action key", take a left curved running jump to the
structure. Now continue on over the structures and jump back to the pyramid.
Nip up onto the second tier of the pyramid and light the wood-pile. You
will now see a cut-scene showing you a flame making its way to the top of the
pyramid, the sarcophagus blowing apart and an artefact appearing amongst the
remains. Now make your way up to the shattered sarcophagus and collect the 4th
Snake Gem.
Placing The Snake Gems To Reveal The Serpent's Incantation Receptacles
Drop down southwards to the bottom tier of the pyramid, then head to the
east end of the tier and climb onto the ladder inside the hatch-hole. Only
climb about two tile spaces down, and then back-flip into the alcove behind
you.
Face south, then make your way over the structures until you reach the
structure with the bridge attached to it. Head over the bridge and make your
way to the T-junction at the end. Run right (south) onto the next bridge and
make your way to the gem receptacle island at the end. Now place the 4 x
Snake Gems into the receptacles to lower the dark wall-tiles on the pyramid
and reveal the receptacles for the Serpent's Incantations.
Placing The Three Serpent's Incantation To Activate The Gyro Sphere
Head back north over the bridge and take a left turn at the T-junction.
Make your way down to the end of the bridge, then face right (north) and use
the structures to get to the wall of pyramid. Jump into the north wall alcove,
then jump to the ladder and climb back up to the pyramid. Now place the 3 x
Serpent's Incantations into the receptacles in the north wall and watch the
beautiful cut-scene of the gyro sphere being activated above the wide lava
river.
Leaving For Pastures New
Jump onto the central row of structures and make your way to the final
structure. Use the "action key" on the gyro sphere and Lara will grab
hold of it. Hold on tight by keeping the "action key" pressed or Lara
will fall. Now begin to roll towards the hole in the lava river below. It's
vital that you let go of the gyro sphere at the precise time, so that Lara
drops inside the hole and not into the lava river itself. So, time your release
from the gyro sphere and drop just before reaching the hole. A successful
landing will send Lara plummeting down through the hole and into the next
level.
New
Levels Only ~ The Final Showdown
6 x Serpent's Incantation. 8 x
Sanctuary Gem. 9 x Guardian Key. 5 x Snake Gem. Scion Of Tihocan. Scion Of
Qualopec. Scion Of Natla.
We are now into the final level of this fabulous
adventure, and although the end is nigh, you still have a number of thrilling
things to see and do before it's finally over. You will arrive on the first of
several floating islands, and your objective is to collect essential artefacts
from your most feared enemies waiting for you on the islands. You then need to
use the artefacts to open the way to the following islands. Above the islands,
lies your final destination. The temple with the quest items!
The 1st Island
As the level begins, Lara is falling towards the
ground and it looks like she might be heading for a nasty ending. However, as
she approaches the de-activated spike-tile below her, she is caught by an
invisible air current and will float safely onto the de-activated spike-tile.
Well, safe for now that is!
As you land on the spike-tile, you will have triggered
it into action and the trap will soon activate. So, don't even think about
picking up the goodies from the spike-tile. Immediately back-flip from the
tile, and then get ready to take down your first batch of enemies; who have
already arrived to see what all the commotion was about.
Take down the four panther mummies using your shotgun
or revolver. One shot each should deal with these guys, but sometimes they will
act up a little and refuse to lie down and die. If this happens, simply run
away from them, then fire again to drop them. If they appear to be popping up
and down from the ground while you are shooting at them, stop firing and wait
for them to fall.
Each panther mummy will have left you a gift. So,
search the ground where the enemy fell and collect 4 x Serpent's
Incantations. Now Place the 4 x Serpent's Incantations into the
receptacles on the central block. This will cause the island to explode and
Lara will fall to the next island.
The 2nd Island
Lara will arrive on a temporarily de-activated
spike-tile. Immediately back-flip from the tile, then take note of the eight
skeletons that have risen from the dead. These are not the usual catacomb type
skeletons that you can simply blast off of edges with the shotgun; and neither
do you want to because they are holding precious artefacts. To sort these guys
out, you need to kill them in the same way you would kill the TR4 tin men; and
that is to shoot them in the heart until they drop. This is a slightly difficult
task because you also need to avoid the central spike-traps on the island. So,
hop backwards around the safe path on the island while firing at the skeletons
and things should be a tad easier. When the enemy have been sent back to hell,
pick up the 4 x Sanctuary Gems that they leave behind and place them in the
receptacles on the N - S - E - W sides of the island. The island will now
explode and Lara will fall to the next island.
The 3rd Island
Lara will now fall down onto a slope below her.
Immediately back-flip when you hit the slope to avoid being caught by the
spiked-trap below the slope, and then note the four demigods on the island. One
demigod is already active, so gun him down to activate the next one, and then
continue on this way until all four demigods have been taken care of. Now
collect the 4 x Guardian Keys that the demigods have left for you and place
them in the receptacles on the central pillar. When the Guardian Keys are all
in place, the island will explode and Lara will fall to the next island.
The 3rd Island
Lara will now fall onto a slope below her. Immediately
back-flip when you hit the slope to avoid falling into the abyss, and then Lara
will land on one of four small ledges with fire-emitters. Immediately nip back
to the edge of the ledge and wait for the flame to temporarily extinguish, and
then quickly pick up the item from the dormant flame and quickly hop back
before the flame ignites again. It depends on which ledge you have arrived on
as to what item you will receive. South Ledge - 1st Snake Gem. West ledge - LMP.
East ledge - Revolver Ammo
The North ledge leads to a bridge, but ignore that for
now and collect the items from the other ledges. Now jump onto the central
structure, locate the wall-lever in the SE corner of the structure and use it
to open a cage on the island.
Make your way to the north ledge, then time the
fire-emitter to get past it and run onto the bridge. Now run onto the island,
make your way to the other side and pull up into the central cage for the 2nd
Snake Gem.
Note the receptacles for the four snake gems and the
east and west islands. Pick up the Revolver Ammo and LMP from the central
island, then run down onto the east island and gun down the three skeletons.
One will leave you the 3rd Snake Gem and another will leave you a LMP. The
third skeleton will leave you zilch.
Return to the central island, head to the west island
and take out the two demigods. One will leave you the 4th Snake Gem and another
will leave you some Revolver Ammo. Now return to the central island, place the 4
x Snake Gems into the receptacles and the hatch above the central cage will
open. A block will also rise in front of the cage, giving you access to the
ladder below the hatch. Climb up through the hatch and arrive on the next
island.
The 4th Island
As soon as you arrive on the next island, you will
hear the familiar sound of a demigod. There are in fact four of them hiding
behind the pillars on the edge of the island. Take out the demigod that is
already active behind the south pillar, then gun down the west side demigod and
take the LMP that he kindly leaves for you. The third demigod will now activate
behind the north pillar, so blow him away and then head to the east pillar and
take down the final demigod. Collect the 5th Guardian Key that the final
demigod drops and place it into the receptacle on the east wall of the central
pillar. A hatch will now open above the ladder on the north wall of the central
pillar, so climb up and make your way onto the next island.
The 5th Island
As soon as you arrive on the island you will be
greeted by six skeletons. You know what to do, so get to work and lay these
bony fiends to rest. Now collect the 2 x Serpent's Incantations and the 2 x
Revolver Ammo ~ LMP and place the 2 x Serpent's Incantations into the
receptacles on the east and west walls of the central pillar. A hatch will now
open above the ladder on the south wall of the central pillar, giving you
access to the final island.
The 6th Island
As soon as you arrive on the island, you will be
greeted by two flying harpy skeletons. Not to worry though, you don't need to
fight them; which is just as well because the two spinning signs by the north
bridge will alert you to the fact that Lara has lost the use of her weapons. Oh
well, best be quick then. Pick up the LMP ~ Revolver Ammo from the island, and
then note the wall-levers on the S - E - W obelisks. Also note the temple
beyond the bridge. You need to use all three wall-levers to open the temple
gates, but as you approach each lever, the floor-levers nearby will spring to
life and reveal a hideous mummy monster. Quickly use the wall-levers to open
the temple gates, and then run onto the bridge and make your way to the temple
at the end.
Inside The Temple
As soon as Lara arrives inside the temple, the gates
will close behind her and she will be locked inside. Before heading down into
the main room you should first take note of a few things.
Note the sign telling you that you still do not have
the use of your weapons. At the top of the stairs, on the north side of the
room, there is an empty pedestal. Below the north stairs, there are two
receptacles. Below the south stairs, there are two more receptacles. On the
left hand side of the north wall, there is a jump-switch. On the central area
of the west wall, there is a jump-switch. On the left hand side of the east
wall there is a jump-switch. On the west wall, there are two receptacles. On the
east wall, there are two receptacles. On the main floor, below the south
stairs, there is a dark floor-tile. On a central tile suspended from the
ceiling, there is a jump-switch. Ok, now we can begin.
The Four Sanctuary Gems
Run down into the main room and four black skeletons
will rise from the floor. You still don't have the use of your weapons, but
that will all change very soon. Use the three jump-switches (north, east and
west walls) and The Crossbow and 10 x Explosive Arrows will miraculously appear
on the north pedestal and the sign will flip around to let you know you have
use of your weapons again. Load up your crossbow with explosive arrows, blast
the four black skeletons away and collect the 4 x Sanctuary Gems that they
leave behind.
The Four Guardian Keys
Place the 4 x Sanctuary Gems into the
receptacles on the east and west walls. The pillar at the bottom of the south
stairs will rise, giving you access to the suspended jump-switch. Use the top
of the south stairs to jump to the pillar, and then walk to the edge of the
pillar and line up with the jump-switch. Stand-jump towards the jump-switch,
then grab it and pull it down. An explosion will now take place and another
miracle has happened on the pedestal.
Run towards the pedestal and two huge guardian
monsters with spiked clubs will crash through the ceiling. The guardians may be
huge but they are not invincible. Use your crossbow and explosive arrows to
blow the enemy away, and then check out the pedestal and see what it has left
for Lara this time. It's the 4 x Guardian Keys that you need for the north and
south wall receptacles.
Place the 4 x Guardian Keys into the
receptacles on the north and south walls to open the north gate, and then two
more huge guardian monster will come crashing down from the ceiling. Take the
enemy out, and then head up to the newly opened gate and save your game before
heading through the gate. This is very important!
The Timed-Run Beyond The North Gate
Inside the north gate, there is a long lava pool with
four collapsible-tiles on it and a de-activated spike-trap passage in the north
wall. Beyond the de-activated spike-trap passage there is a wall ladder. When
you enter the north gate and walk towards the lava pool, a long cut-scene will
kick-in and a timer will begin. Once the timer has been activated, it can not
be re-set. So, it was vitally important that you saved your game outside the
gate and not inside it. You need to cross the lava pool via the collapsible-tiles
and make it to the wall ladder before the spike-traps activate in the passage.
Approach the lava pool on the left side, so that the
first collapsible-tile in the lava pool is ahead of you. The cut-scene will
kick in and the timer will activate. Immediately run-jump to the first
collapsible-tile, then curve-run right and jump to the far right corner of the
next collapsible-tile. Roll, curve-run right and jump to the left side of the
next collapsible-tile, and then curve-run right and jump to the far right
corner of the final collapsible-tile. Now roll, curve-run right and jump into
the spike-trap passage. Sprint through the passage and jump to the wall ladder
on the north wall before the timer finishes and activates the spikes in the
passage.
Heading For Home With Three Quest Items
Climb the ladder and pull up into the room above. Head
to the south side of the room and pick up the three Quest Items Scion Of
Tihocan ~ Scion Of Qualopec ~ Scion Of Natla. When you take the final artefact,
a final cut-scene will kick-in and the credits will appear. It's nice to read
the credits and see who else was involved in this mega adventure, but you can
also find out what happens to Lara if you watch the credits to the end. Did
Lara escape the crumbling temple? You will have to watch to find out!