BACK TO BASICS 2011
Steampunk Level 14: PUNK HEART
Level by Mugs
Walkthrough by manarch2
Balloon
You start this level in a dark corridor so strike a match as instructed. Duck
and crawl, then drop out using the new crawlspace move (press Roll). Turn
around and pick up some Flares, then use
the switch to open the door. Jump to the platform in the middle. Run W and jump
into the opening, sideflip over the left of the two machines so that Lara will
be embedded near the other side of it. Now turn S and take a dive, Lara
hopefully lands on the ledge behind the gap. Drop down the gap, climb down the
ladder and shimmy left or right at the end, then drop down to avoid the lava
tile. Use the N switch to open a trapdoor, then use the lever in the middle of
the room to let a block appear. Climb on it and then jump back to the ladder,
climb it, turn and dive over the machine. Jump back into the main room.
For SECRET #1 jump into the E opening, dive over the
right machine and get in the left crawlspace to get Shotgun
Ammo and a Large
Medikit. From the middle platform, jump up to the second stage and
head to the SW corner. Pull the lever to let the block appear out of the wall,
climb on it and then get up to the top of the room. Kill two female ninjas and use the E switch. Drop down
the lowest floor again and from there through the now open trapdoor in the
middle. You will land in a pool.
Glass Mazes
Swim down and follow the passage. On the first junction head straight and watch
the floor textures – one seems to be missing – and dive deeper here, then
straight to the underwater lever. Use it and swim back all the way to the
junction, then right to get some air. Swim back to the passage with the lever,
this time swim in the other direction and follow the passage to eventually find
the Station Key. Swim back all the way
to the point where you got some air, climb out and use the key to open another
trapdoor in the maze. Dive down and swim toward the junction, then ahead to
finally exit this maze. Climb out and drop in the next pool, grabbing a Little Medikit. Find the entrance to the outer
ring of the water area and swim around it to get the Crowbar. Swim back again and climb out. Look up and see one W
tile that you can jump through, climb up and exit this area through the
corridor.
First Courtyard (of the Train Station)
Run downstairs and kill two female ninjas.
Get in the outer courtyard and dive into the pool to find an underwater ceiling
lever down there, use it to lower a block somewhere. Get out and shoot the W
windows, pick up some Shotgun Ammo behind, from the windowsill (left or right)
run-jump with a curve to the chandelier. From there jump to the N jumplever and
use it to open the N door near the stairs. Return all the way there and enter
the devastated rail station. Kill the scarab
coming from the bottom E.
Jump on the E
rails and from there to the opening in the wall, pick up the Shotgun for SECRET
#2. A wraith appears – head
back all the way in the town courtyard and jump into the pool; the wraith
follows and extinguishes. Then, return to the station.
Jump down into
the shallow water and go S up. Open the door with the Crowbar and use the
switch in the passage behind. This lowers a block N – jump up and crawl to a
room with two boxes. Pull out the left of the two and push it in the N niche.
Run onto the breakable tile and let yourself fall into the room below.
Second Courtyard
Kill the scarab and head outside – jump
to the rails in front of you, get in the passage and grab the Shotgun Ammo, then kill the snake (don’t run toward the end of the passage, as
some stones will bury you then). Jump on the N rocks, the E passage contains
nothing but a wraith so. There are two ways to enter the building, one risky
and one safe but health costing: Either jump directly through the building’s
windows (with the risk to be killed by the debris) or jump up to the
monkeyswing and get on until you fall to the rails, which costs about half of
your health. In any case, shoot the window in the building and use the floor
lever in the room behind to open some doors elsewhere.
Exit, I know
the wraith annoys but first jump up from
the higher part of the rocks to the balcony over the window to find the Crystal Part 2. Get to the end of the rails
outside, drop down and enter the lower part of the building, jump in the pool
(wraith extinguishes) and climb out behind the debris to use the floor lever.
Back in the pool swim on and find a Little Medikit
and the Zephyr Wheel in the end, swim
back out, drop to the lowest stage and pull away the high block to reveal a Large Medikit. Shoot the window and jump on the
left box for some Shotgun Ammo, then use
the switch on the opposite wall. Kill a female ninja
and leave this building. Drop down to the floor, then climb up the rocks (start
near the middle) and slide down into the just opened trapdoor hole. Kill a female ninja inside and pick up the Crystal Part 1 she leaves you. Combine the parts
and use the Crystal Sun Key to open the
door in this room.
Walk through the corridor and the door opens itself when approaching. In the
next room, a boulder waits to be activated by jumping on the ledge in front of
you – but watch out: You have to activate one trapdoor and one raising block to
let the boulder hit the yellow textured tile at the end of the course. For this
Lara has to enter two blue alcoves. So – let’s get started: Position Lara to
the right of the tile that is closest to the opposite one, do a run jump over
and keep running up the ramp, the boulder starts rolling. In the last moment
jump into the blue alcove and immediately drop down the ladder, then turn
right, drop down the next ladder and then to the floor level. Turn, sprint to
the NE corner and jump up the block, then run into the second blue alcove. When
having done quick enough, the boulder gets on the mentioned tile and the SW
door opens. Pull the lever to let a rope appear in the building in the last
courtyard, grab the Punk Heart from the
pedestal, then climb back up the structure to the top of the room, run-jump back
to the boulder ramp and from there to the exit. Back through the corridor,
climb up the ladder to the courtyard again.
The Museum and Escape
Climb up, then turn right and run-jump up the rocks, then into the building
again. Use the button in the NE corner to be able to get back to the upper
stage, jump on the block that just appeared and kill a scarab. Jump up in the passage, turn and jump on
the rails. Get on the rope and swing W and jump onto the ledge (it’s best you
use the “super swing”: Before starting to swing the “slow” way, press the swing
button once, let Lara swing one time, then press it again only once to make
Lara swing fast, then jump from the rope to the other side). Get inside the
building, kill three female ninjas and
get down the stairs W. Use the Zephyr Wheel in the centre to open the door
behind you, in the little chamber you can find a timed button that opens a door
on top of this room. Use it, run up the stairs, then the stairs to the top of
the room, from here jump up to the first chandelier, run-jump to the second and
then to the balcony with the timed door. Enter and pick up the Zephyr Key
– a door on top of the stairs opens. Return there, run upstairs and follow the
pipe walkway around the corner to end this level.
THE END