BtB 2011 - Ghostbuster Volume 1- Let There Be Water!
Level by Soul
Walkthrough by D&G Productions
After the explosion
Lara drops into the cave where the Cell is.
Your task will be to free
Zudotakikato Takatojinkato from the Cell,
who’s held by a couple of
nasty Ghosts.
You can downloAD
A zip file with the mentioned
savegames and screenshots here
For Starters, the Revolver.
First go stand on the
block SE, lower corner and face E. Look up left to
spot as tiny
crawlspace. Run E curving left at the end and jump to grab the opening.
Secret #1 sounds, follow through to get some
Flares and the Revolver in that abandoned mine shaft W. Climb out through the opening
up S near the Revolver. Go S and down to the cave with the
Cell. There is a ladder going
down, but that is for later; climb
up to the
top of the
structure and get a pack of Flares.
Head into the cave
S and come to a pit. Down to the
right you can see a lever
we have to
get to eventually.
The ladder up leads to the
City, can be
done now or later too.
The Cave, the Fire
Ghost.
Go S passing the ladder, turn around and jump to the ladder
from the grating, go all the way down, turn E and hop over the
ridge, grab up to the floor
above.
The Crate Puzzle.
NE are a bunch
of crates, a door and a switch on the wall. Inside the door is a cage
we have to
get out. So create a path from the
door to the
cave floor and also place a
crate under the switch. The switch is timed, so there’s no need to
use it before
all crates are in place. There is probably
a faster way, but this is how
I could make it understandable.
Start with the crate down S (under that climb wall), pull it once
to the N. Take the crate SE and move it under
the switch. Turn N and push the
first crate to the N. Climb it, turn left and push that crate to
the W.
Go down to the floor and pull both N crates once so you have a lower
line to the
door. Climb up and
pull/push the W crate all the way to
the door.
Push the crate you stand on to the N, climb up
and turn left to pull the NW crate once.
Then move it S under the switch. Down to the floor
and pull the only possible crate back to the
S once. The bottom row is now
complete. Climb over the crate and pull the lower NW crate
once to the
E. Climb up and pull the N crate once, get
behind it and push it in line in front
of the door.
You are now set
to get the
cage out, so use the switch, get to the open door
and pull the cage out. Get down into the
lower NE corner and push the crate to
the W once. Now you can
pull the crate from under the
switch in line so you can pull/push the cage to the
cave floor against the pillar. Now
we have another
Flare pickup if you like, go back and push the crate back under the switch, use the switch to open the door
again and jump in to get the Flares. Go back to the cage.
Push it S and left once, then S again
so it is on the ledge next
to that machine.
Jump onto the cage from next
to the ladder
and grab up E. Walk SE and jump into
the room there. Face out SW and spot the crack in the
rock wall, runjump out with a left curve
to grab it and shimmy right around
to drop on a flat rock. Stay close to the wall
and walk W jump over the steep part. Go W to the end, you
can see a cave entrance straight W, stand two steps from
the wall and aim for the
left side of the triangular
rock on the right of the
opening, you should just land over that rock
to get inside
(save 0).
Go through and when
you see the
door, turn SE and spot the crack in the
rock, jump to grab it. Go left to the
ladder and the camera changes showing you that
lever. Go up and stay on the right
hand side of the ladder
to back flip onto the rock.
Go use the lever and open a door with it in the
structure NE. Face NE and jump to
grab that grated monkey climb. Turn left at the structure
and drop grab to grab the grated wall, climb down under the door and pull up inside. Grab the Flares from the block and use
the switch to flood the lava
part of the
cave below. Leave N and come to a crossing,
go N to a room with a chain.
Pull the chain, a crate will be lifted
in a passage below.
Go S to the crossing and open the door there, turn around and climb down the ladder under
the opening. Follow through NW to where
you see a switch in a structure, but a flyby takes over and suddenly you are
in the lair of the Fire
Ghost. And out of reach of that switch.
The Fire Ghost, Lava
Lair.
Jump
E to the flat ledge, walk up
as far as
and stand jump straight up
E, jump again so you will
end up on a ledge. Grab the monkey climb
above and go N around the corner
to the next
ledge. Just slide down N
and jump to the right at the end
of the slope.
Jump up into the flatter SE corner and face N (screen bridge). Back flip onto a slope behind
you and jump to bounce onto the rock
bridge above. Go to the far
NW corner and as close as you
can get to
that rock pillar with the
crack you can see NW. Jump with a bit of
a left curve to grab the right
hand side of the pillar,
climb left around 2 corners and drop, slide a bit
and keep jumping left till you
end up on a flat part (save
1).
Turn right and go S onto the switch structure and stand under the ledge with
the kite, grab up and get on the kite. It will take you
into the mouth of a dragon,
immediately jump forward onto the sloped
side to avoid
the incoming boulders (save 2). A Dragon will appear,
empty the Revolver on it and finish it off with the pistols
while jumping left/right.
A Fiery Path.
To get out of there
a fiery path appeared, flames throughout the lair indicating where invisible ledges are.
Drop from the E side of the
mouth onto the first ledge
below. Run jump S(E)
to the next
and one more up towards that
rock, last a standjump to the ledge at the
rock and hop onto the rock.
Jump over the pool to the other
side of the
rock and look SE, where you can
see a swing pole, to the E of it
is the next
fiery ledge. Stand at the edge of
the rock (screen ghost1) and hop
back, jump with a bit of a left curve,
grab the pole and swing, hold Ctrl
after you jump off with a left curve again
to land on the ledge (save 3).
Once on the fiery ledge, look up
and spot the flames above, it’s
a monkey climb, use that to
get to the
next ledge or just do a runjump. Last is a runjump to
the ledge in front of the
structure N, use
Ctrl to slide
under the rock. Now crawl into the opening
in front of yo
Wrath of the Wraith.
As soon as you use the
switch there, the Ghost
(Wraith) will come for you, the whole
place changed again, so run S through the tunnel,
go left through
the small gap at the crate
and in the end hop through the plants on the right. Run S to the cave and left to the
ladder. From there you can jump over
onto the central island to get into
that pool there. You’ll get a screen of the Cell,
because the first Ghost is defeated and two of the four
waterfalls are now active.
The lower part of the cave is
flooded now.
For a Secret.
Swim to the far SW corner and into a tiny opening
behind the plants, swim down to the
end, get a Small Medipack.
Roll and look up for an underwater ceiling lever, use that to
release a Boulder (for a secret
later). Get out, swim to the
ladder and climb out, jump to the island
so you can get onto the
ladder. Go up to the structure
and climb to the right along
the grated window. Get into
the open door again and throw the switch once more. A trapdoor is opened and that
boulder drops into the small
pool on the island, opening up the
bottom. Get down there (you can
stand jump down into that
pool) and swim in to the opening S above
the boulder, go get Secret #2, Yes – just a Secret. Go back out, jump to the ladder
and go up. When above the
floor, backflip onto the gratings
and go N, left around the ladder
and climb it to the top.
The City, the Water Ghost.
Head S, up the ramp where that Secret boulder
come down from and turn
around at the top, back flip and jump to get to the
floor above. There are Flares behind the crates
SE. Now go upstairs and find a Small Medipack on the table SW. E is a table, push that in front of
the opening in the N wall and climb it to crawl through.
Drop into the City. A pesky crow grabs
the Key and drops it into a basin.
Shoot that critter as soon as
you get control
back.
Workout or a Secret.
Face S and open the double doors. On the floor
is a home trainer, step on it from the
back (S) and run/sprint, as long as
you see the
blue electric rays you’re doing
OK, the camera view will change and a key will appear in the blue rays.
Go pick it up and you have Secret #3, the Wind machine Key.
Optional, the
Wind Machine. (no
real need for this but fun to
try)
Go out and take a right, up the
ramp SE and to the left is
a room with a table. Pick up the Flares and open the hatch above. Climb up to the
terrace and grab the Small
Medipack from the garden. Jump SW to the roof where
the Wind machine is, use the
Key S to start this baby up.
Go NE to the front of the machine,
run onto the ramp in front
of the propellers
and keep running, at the very end of
the ramp a jump and hold the forward key,
grab the pole and swing to the next, one
more jump will get you on top of the
structure with the Basins. Jump into the W side
one and grab the Blue
Key. The other way to get this
Key is described below. Climb out in the SW corner.
Yet Another Secret.
From the last Secret (home
trainer), out of the door and N to the pool, take
a right into East street and go left
(N) underneath the small arch. To
the right are some rocks.
Jump onto the one left (when
facing E) and jump again to get onto
the high flat ledge next to that
roof. Jump onto the roof to
get Secret #4,
a Small Medipack and Revolver ammo.
5 Levers and the Blue
Key.
Drop down and go N, left
around the corner and over to the NW building,
go in and up the stairs. There’s
a ladder and 2 trapdoors.
Go jump into the passage E and find levers, look above the
levers, where the arrow above
points down, throw the lever down. So you did two?
The third one is behind that
pillar on the ledge outside. Two ways to get there,
a banana jump around the pillar or
go down and jump up on the rocks in the
NE corner. A boulder will come down opening both trapdoors at the ladder, so go back inside and upstairs to climb
the ladder. Follow through to the
top of the
Basins, jump into the W side one
and grab the Blue Key.
Climb out in the SW corner.
Go E and use the Key there.
The Living Room Key, a Torch.
Go inside and on one
of the crates
are Flares. Upstairs
on the shelves (NE) is the Living Room Key.
Open the door to the Living Room S. Pick up a Torch and climb up the windowsill
W, jump over those contraptions with the blue rays
to get into
the Church tower SW (last is a jump down to the floor of
the tower) Ignite the Torch here and get down to the
street with the burning Torch (jump to the roof
N and get down from there). Make your
way back to the living room
through the Blue Key door NE. Light the Fireplace and a door opens up below.
Steam Puzzle.
In that room is a fire heating
up the pipes
so steam gets into the boiler
SE, now you have to do is
get that steam to the
pipe NW by opening some valves.
If you use
the wrong valve the pressure
will build up and the place explodes
(try it out after saving) The solution
to the puzzle is to use
the valves 1-2-4-5-7
counting from the boiler SE (screen valve).
The Second Ghost, Water Wraith will come for you so run
outside, to the building NW and upstairs, jump to the ladder
and go up. Dive into the W side
basin and the Ghost will
follow you. The basin freezes over, so swim E and find that basin filled to
the top with the warm water coming from above.
A cut scene showed you the
Cell where all 4 waterfalls are now active. Once you climb out of
the Basin you’ll see that trapdoor
opened by the boulder. Go back inside and to that
trapdoor under the ladder, slide
down and follow to the cave
with the Cell. Go S and down into the Cell using
the ladder, a door opened S, go into Gauntlet
Alley.
Gauntlet Alley, to the Cell.
The Spikes, best is
to stand a bit to the right,
take three steps back from the edge and standjump to the first
block when the spikes are
just up, a running jump with a left curve
to the third
block around the left corner
and another running jump straight to the
ledge and grab it (save 4).
Now watch the blades and the chains closely,
between the blades is a free space,
stand a bit left of the first
blade, wait till the chains open up and run or
jump through that opening with a right curve.
(from
the author: Can be done without
losing any health, look at all the traps and the range the cover
closely, there’s a place between the
first chain and second blade that is safe. From there it’s easy-peasy).
The Hammers, the first
one I just ran through to the safe spot
behind it, then I ran left around the corner
when the fire was down and waited in the corner of
the walls (it is safe there).
Walk to the corner of the
tile near the Hammer and duck, use the crawlspace
roll (sprint) to get through the
last Hammer (save 5).
Grab the Small Medipack and look right around
the corner to spot a sloped
block, runjump around the corner
and roll in the air so you’ll slide off backwards. Grab and pull up, back
flip onto the next slope
and jump to grab the top of that
grated pillar, Don’t move when
the Blade passes and you’ll be OK. Go right around and stop whenever the
Blade passes. On the other side is
a climb wall, hang left and
go down till you see the
sloped block, back flip onto that
sloped block, jump again to land
on a slope and start jumping to and fro over the
gap. A trapdoor comes up, slide
on the trapdoor and step back quickly to do a runjump to the conveyor
belt left. As soon as you
are on the belt you are
safe for now (save 6).
The Jump Levers.
In corners of the
room are 2 jump levers, you have
to reach them by sprinting
against the speed of the
belt. In the back of the Cell
is a lever, as soon as
you pass that, you go around
two corners to a small moving
E, sprint W on the belt and as soon
as you are
close to the edge, release sprint and jump to get the jump lever.
Turn around and climb back up, the next
jump lever is around 2 corners, facing S on the long belt moving
N, climb up again and the belts
stopped moving. Go use the lever
W to free the person in the
Cell and the level ends. What's
this...not even a thank you…?