BtB 2015-22- The Secret of Rhodes Island.
Level by BtB 2015
Walkthrough by G&D Productions.
	
9 secrets, 
	tasks related to the Secrets are in dark blue.
	A Pythagorean Puzzle Piece I.
Go straight through the streets, 
	right up the steep street and all the way to the end. When you come to a 
	square where Pierre is walking back and fro, go to the right and use the 
	lever at the small tree (NE). This fills the fountain down below. Shoot the 
	beehive in big the tree where Pierre is parading (be sure you’re not aiming 
	at Pierre) and watch the bees attack, the villager jumps into the fountain 
	to escape. A trapdoor he was standing on before opens in the street, get 
	down into the sewer and find a 
	Pythagorean Puzzle Piece I in the water at the end. Get back out.
	A Vase, The Happy Mask.
Behind those tables (W) and left you 
	can pick up some Orange Juice 
	(small medipack) and a Vase 
	(waterskin). In the NW corner is another
	Orange Juice between the tables. 
	Fill the vase in the fountain. In front of the big tree you can find
	Arrows in the grass. 
Go to the scales (SW), put the water 
	in it and the gate opens. Inside grab the
	Happy Mask from the pedestal and 
	leave. Oooh, Pierre shot the cat…I didn’t…
	Timed Run up the block.
Go up the steps straight ahead and 
	on the left pull the TIMED lever at the lion face, this will pull a block 
	out on the right hand side of these stairs. So hop back twice turning right, 
	sprint along the top of the stairs, climb left onto the block, roll and a 
	running jump to the trellis while the block is already retracting. Climb up 
	on the left and jump right, down to the stone bridge between the houses. 
	Jump one further and shoot out the window, get in and grab the
	Shotgun ammo straight ahead and
	Orange Juice in the left corner. 
	Shoot the amphora’s to push the table out of the way and open the trapdoor 
	in the ceiling. 
	Magnum, Bow and Perseus’ Sword. 
Climb in and under the small crate 
	left is the Magnum with some
	ammo. Open the wooden door, get 
	the Bow on the left and reach 
	into the reach-in hole on the right twice for
	Perseus’ Sword. 
Secret Detour: 
	Where the Bow was, grab up left to the rim on the wall, shimmy right to the 
	next balcony. Run jump NW from the balcony to the grassy area, go around the 
	trees and find Shotgun ammo and
	
	Secret #1, 
	an Amphora. Jump back to the balcony and shimmy back to where you got 
	the Bow.
	Pythagorean Puzzle Piece II, Laser Sight and Shotgun.
Get back inside and down through the 
	trapdoor to the broken window. Take a running jump to the right to land on 
	that balcony. Open the door and get the
	Flares on the right. Under the 
	crate is the Shotgun, and in the 
	shelves is the Laser Sight and 
	Orange Juice, use Ctrl twice. Jump behind the row of cupboards and find 
	a Pythagorean Puzzle Piece II. 
	Back out the door.
	The Sad Mask.
Jump over the fence to the street 
	below, roll and go S to the first square you get to, with the market stall. 
	Go up the stairs (the one made of stone) on the left, halfway up turn to the 
	right (E) and jump to that balcony. Here is another TIMED lever, just leave 
	it for now.
 
Detour for a 
	Secret: Go to the other end and jump to that breakable tile, I shimmied all 
	the way to the right, pulled up and a running jump gets you to the top of 
	that arch (or shimmy around to the last one and then pull up and run-jump to 
	that arch). Pick up
	Secret #2,
	a Honey 
	Pot. Drop down S.
Go all the way back to the beginning 
	of the level (S). 
Use the
	Pythagorean Puzzle (combine the pieces) on the right and go through 
	the gate. Pry the Sad Mask from 
	the wall ahead and combine it to get the
	Happy/Sad Mask. 
	Timed Run for the Block, the Symbols Key.
	
Go back out, take a left and a 
	right, go up the stairs again and jump to the balcony again. This time use 
	the Timed lever, hop back turning left a bit and run jump with a right curve 
	onto the stairs, run up along the left side and at the top jump right around 
	the wall to land on that block behind the stairs and quickly jump up to grab 
	the balcony there. Use the Happy/Sad Mask and jump the trapdoors (W) to the 
	balcony near the fence, grab Shotgun 
	ammo. Jump over to the staircase and get the
	Flares.
Safety drop down and use the 
	reach-in hole (twice) for the Symbols 
	Key. Turn around; climb over that wall (S) to get to the square and on 
	the stone blocks is Shotgun ammo.
 
Go down to the 
	theatre and in the small passage left you can pick up
	Secret #3, 
	Olives. 
Go back to the block near the fence 
	where the ammo was and jump back over the fence. Go to the NE corner of this 
	square and up the slope and use the Symbols Key on the door at the top.
	Holy Key, Golden Key.
In the corridor kick the door in on 
	the left. Get the Flares and 
	shoot the wooden box. Use the Sword on the lever; you’ll hear something. Go 
	out to the corridor and open the next door (E). Pick up the
	Flares and find the
	Holy Key behind the cupboards. 
	Back to the corridor and open the next door. 
Find the
	Golden Key in the hole in the floor (lowered by the crowbar lever),
	Orange Juice and
	Flares in the cupboard. Go out 
	and use the Golden and Holy Key.
Open the Sarcophagus for
	Pandora’s Box and a
	Very Ancient Scroll, read it:
Thank you. 
	Pandora’s box is finally opened. The underworld shall rule once again. 
	
	The Underworld, the Lyre.
Go out of the passage down the 
	wooden slopes and shoot the two scorpions. Well, the place certainly 
	changed… Jump the blocks in the lava sea to the SW, slide down into the pit 
	and enter the underworld.
Jump the blocks in the lava stream 
	to get to the other side. Into that passage (W), time the spikes and use 
	that TIMED pull lever. Get into the passage right of it and loop around to 
	the left through an opening that you created with that lever. Loop around 
	left and go straight, avoid the spikes and at the end lower yourself down 
	and back jump so you can get the 
	Shotgun ammo, then shoot the Harpy when it shows up. 
Get a hold of that crack in the end 
	of the passage and jump up to the next, then a back jump/roll to a crack 
	behind Lara. Jump up again and then shimmy to the right, jump up and then a 
	shimmy to the left. Jump up to a small meadow. Get the
	Lyre from that potted plant (SE); 
	watch out as knives pop up. Near a rosebush NE is 
	Ambrosia and there’s Shotgun ammo 
	SW. Get back down using the cracks you came up from. Safety drop down and go 
	back to the lava stream. 
	Onwards, Down the Caves.
Jump to the lowest rock in the 
	stream and better hop to the ledge on the right (W) to take on another 
	harpy. Make your way slowly (picking up some
	Ambrosia on the way), to the E 
	side; you can see a lever there. Jump over to the ledge right and then to 
	the ledge with the Shotgun ammo 
	above the lever. From there, safety drop down.
When you pull the lever you’ll see 
	spikes, so that means going all the way back up to the upper end of the cave 
	and jump to the spiked ledge when the spikes pop up, keep running with a 
	right curve and jump to the right on that ledge (NE). Go to the end and use 
	the crack to shimmy left and jump up and hoist up. 
	Centaurs, use the Lyre.
Next room there are two Centaurs, 
	nasty place to kill them, but best from close up and your back to the wall. 
	Jump to the other side N and open the door with the Sword. Watch out for the 
	spikes and two boulders will drop from Atlas’ shoulders, you can safely get 
	through the room when you stay close to the right hand wall. Go to the back 
	(N) and use the cracks on the right to get onto the ledges one floor up. 
	Avoid the swinging axes and the darts and up some steps (S).
Place the Lyre on that statue 
	straight ahead, in the room below some tiles have been raised. But there’s 
	also another Centaur you have to deal with first.
Go to the left side (door there), 
	face S and hang from the ledge, let go and grab the pillar, let go to grab 
	one crack down then shimmy around one corner, drop and go shoot the Centaur. 
	Make your way back up to the upper ledge through the crowbar door. 
Hang down near the door on the right 
	(W), drop one time and go around the corner, then back jump with roll to get 
	to the next pillar, shimmy to the right and jump up. Back jump and roll to 
	the platform. Jump over and use the TIMED lever and drop to the ground 
	floor, quickly go left and jump on the small pillar E and from there to the 
	one higher, push the button and roll, run jump back to that pillar with the 
	Timed button because we have to do this once again, to open the second door 
	and the pillars and button are in the NW corner. The jump back to the button 
	saves you the trip back through the crowbar door and traps.
(And this is the route when you 
	aren’t able to jump back to the Timed button: Go back to the room with the 
	boulders and climb up again (the door left (E) is open). Get back to the 
	Timed button. 
Pull the ring again. Drop and get to 
	the back of the room, up the pillars NW for the button there to open the W 
	door at the Lyre statue. Go back to the room with the boulders and climb up 
	again (both doors are open) (savegame.0 / 
	Video-rhodespillars.wmv).
We have to visit the E door first to 
	get some items we need W.
	E side:  
	Church, a Cog.
Get in and make your way to the 
	ground floor and into the passage N. Go left and climb up, get the
	Magnum ammo and drop down at the 
	other side, continue N. Jump up and get outdoors.
In the far right corner (SE) next to 
	the church and between the grass you can find another
	Bow and a Laser Sight (in 
	case you missed the first one, we didn’t of course). Go back to the front of 
	the church (W) and shoot the left or right side of the cross. Then go to the 
	small statue (NE) and push/pull it to the other statue so the different 
	looking tile is in between them. Get down and get the
	Holy Image Plaque and use it inside the church on the right. This is 
	a NO WEAPONS ZONE. A skeleton appears, lure him to the barrel in the E 
	section and then get into the crawlspace at the N side, use the lever inside 
	to open the gate. Lure the skeleton in and close the gate again and locking 
	the skeleton up and leave through the crawlspace.
	  
Back in the E section, grab ambrosia 
	where the barrel was and pull/push the table just outside so when you climb 
	on top of it you can climb on the rafter above the door and find a
	Cog. The church door opens again.
	The Lagoon, Cog #2.
Leave the church, head into the cave 
	(NW) and start climbing up (SW) all the way up to the door. Now go into the 
	other door (W), down to a lagoon and shoot the shark. 
Swim to the NE corner where the 
	boxes are and get Shotgun ammo, 
	get into the water and under this island is a small opening, swim in and get
	Cog #2. 
Go to the SE 
	corner and down the slope there. Follow through, pick up some
	Ambrosia and get 
	Secret #4, 
	a Silver Seahorse a bit more down. Get back and just run into to the 
	water. To the right there is an underwater gate (N), pull it open, grab
	
	Secret #5,
	a
	Gold Seahorse. Swim out, right 
	and to the N, left around the second pillar in the middle of the lagoon and 
	at the N side of that pillar is a small coral bush with 
	Secret #6,
	a
	Bronze Seahorse.
Now make your way to the opening in 
	the S wall and climb in, kick down the wooden wall at the end and use the 
	first of two Cogs on the wall. Shoot the harpy in before using the second 
	Cog. Watch the flyby and go back to the water. The water level has risen so 
	swim to the N wall and use the underwater lever there. Get out (E wall where 
	you came from) go to the room with the Lyre statue if you want the secret, 
	if not you can swim to the SE corner and the current will take you away.
Secret Detour: 
	Look down left; a pillar has come up (N side). Safety drop onto the pillar 
	and then jump to the N to get 
	Secret #7, 
	the
	Ancient Jewels. 
	Hop back to the grey pillar and drop to the floor.
	Lava Caves: Snake Goddesses.
From the ground floor into one of 
	the hole in the floor S, hop onto the part where the water flows and follow 
	down to the waterfall, now you have to go down the ledges again as the Lava 
	below is still deadly. Get to the ledge with the lever you used before. 
	Run-jump into the opening under the waterfall. Shoot a scorpion, and take 
	his Snake Goddess, follow through and turn around to climb up at the 
	end. Crawl onto the block right to get the
	Second Snake Goddess, climb out 
	and ledge jump up to the next ledge, turn around a bit and grab the next and 
	the next. Climb the pole and back flip off.
	Use the Snake Goddesses, Medusa.
Grab the
	Flares from the corner, then place the two Snake Goddesses at the 
	door. 
Shoot the giant Mutant (when you run 
	around a bit there might be a second one showing up), get
	Ambrosia from the large pool near the entrance and push the wooden 
	horse (S) away from the Lion lever. 
	Timed Run with Medusa.
Save a lot in separate slots and do 
	this as much as possible in corners against the wall.
Pull the TIMED lever, roll and 
	sprint to the other side, jump up and grab the crack on the right, jump up 
	once and shimmy to the right, back jump with twist to grab the next pillar, 
	shimmy around right and pull the jump 
	lever #1 there. If you get torched, you could jump into the small pool. 
Now you have to do that Timed lever 
	again and this time shimmy passing that first jump lever. Around a pillar 
	and jump up. At the other side back jump to grab the next crack and jump up 
	again. Shimmy around the corner and do a couple of jump ups (2 wooden 
	platforms) and shimmy right again till you can drop on the walkways.
Go to the N side and climb the block 
	next to the statue and crawl in, drop down behind the statue and use the
	button #2, there. 
Go to the W wall and to the right of 
	the statue and hang from the ledge, let go and grab and get in, use
	button #3 there. Crawl to the 
	right (S), hang back out and jump up, pull up and use
	lever #4 behind the statue. Turn 
	left (S) and take a running jump, grab the crack and lower down to use that
	jump lever #5.
When you drop down a pillar comes up 
	underneath. 
From the raised pillar, jump up the 
	same cracks to the wooden platform in the pillar, go right along the crack 
	to get back up to the ledges. Go around the N side to the SE corner (Medusa 
	will be confused) and run jump to the upper crack in the S wall, go left and 
	drop along the wooden platforms to the lower crack and go right to use the 
	last jump lever #6, a last Ball 
	will destroy Medusa (savegame.1). 
Once Medusa is dead pick up
	Hade’s Eye and jump out of the 
	way quick.
From the SW 
	pillar, get back up to the crack. Jump up once, shimmy left around the 
	corner and back jump with a twist to grab some collapsible tiles. Pull up 
	and run jump a bit up to the left
to grab that 
	platform where you get 
	Secret #8, 
	Amaltea’s Horn. 
	Hade’s Eye,
	the Apple of Gods.
Go to the SW corner and jump up the 
	cracks (4x) and shimmy to the right to get onto the walkway again. 
Go N and hang on the pillar next to 
	the statue and jump up 2 times. 
Turn around and find a crack in the 
	wall (SE), shimmy to the right, jump up once and back jump to a walkway. Get 
	the Apple of Gods from the 
	pedestal at the other side and go out W. Jump over to the horse and give him 
	the apple and carefully ride straight down the blocks to the lava, S down 
	the street. Go straight avoiding the lake.
Route with the 
	last Secret: Take the horse (fireproof hooves) through the lava flow S to 
	the square with the wooden doors, dismount and pick up 
	Secret #9, 
	the Golden Fleece E. A block 
	lowers left, go through to a wooden wall, kick it and in the next yard are
	Flares, near the wooden fence you 
	would have broken with the horse is Orange Juice. 
Route without the Secret: From the 
	lake left around the stairs break the fence. Dismount, pick up
	Orange Juice where the fence was and
	Flares SE, use the Hade’s Eye E and get through to Hell.
	 
Lure the Skeletons away to grab (W)
	Zeus’ Thunderbolt and some
	Thunderbolt ammo then shoot the 
	skeletons to Hell (Oh, they were there already, to Kingdom Come then). You 
	better use a Flare to find 5 
	Amethyste Jewels (hard to see) and place them at the E wall. Turn around 
	and go to the glass wall (W) and pick up the
	Olympic Laurel. 
You are back at the village, turn 
	around and go out on the right, down the wooden slopes and the village is 
	back to normal, take a left and straight to the double doors. The doors open 
	and watch the final flyby. 
G&D - Oct 2015.