V.C.S.L.
2
Level by Alberico
Walkthrough by Phil
Lambeth, adapted from OBig's outline (reproduced
below)
[Deutscher Guide auf https://gameguidewiki.de/index.php/V.C.S.L._2
]
After a brief flyby through
what appears to be an Egyptian Embassy complex, Lara stands ready to move off
on the motor bike. You won't need it in
this level, however, so pull up into the leftmost circular opening in the E
wall ahead. Run down the passage into
the next room, where you'll get a fixed camera angle. Make a hairpin turn to your left and enter
the W alcove for the SHOTGUN. Return and pull up into the next unobstructed
circular opening in the E wall. Run
forward and spook three bats. Turn right and go through the opening to a
fountain area. When you approach the E
alcove to pick up the flares you'll
alert a herd of beetles, so run W under
the double arches and look for the high jump switch to your left. Activate it to open a gate in the previous
room and to make the beetles mysteriously vanish.
Return to the fountain
room and enter the S alcove. Shoot the scorpion, push the floor lever to open a similar
gate elsewhere, then check the W wall (just to the left of the double arches)
for an unmarked ladder. Climb up, shift
left into the opening, and drop down. Face N, jump up to grab the ceiling, and
monkey swing over to the E side for SECRET #1
and drop down into the alcove for the REVOLVER.
Safety drop to the floor and exit the fountain room N to trigger a cut scene
featuring Von Croy, a helicopter and a base area. Turn left and return to where the motor bike
is parked.
Head N and turn right
near the end to enter a new area. Pull
up into the alcove ahead for some shotgun
ammo, then continue N into a more open
area. Shoot the large vases ahead, that
flank what we'll call the church building.
The one on your left hides a small medipack. Go down the N alley to the left of the church
and enter the second opening on your left (just in front of the police
car). Follow to a long stairwell leading
to a scorpion and an open gate at the
end. Pull down the wall switch and return
to the alley. Go around the front of the
church and enter the N alley to its right.
Take the first opening to your right and go up the stairs to another
open gate and a wall switch. Pull it
down and return to the previous N alley, to the left of the church. This time take the first opening to your
left, shoot the jackal waiting at the
next opening, then follow to another wall switch. Pull it down, reverse roll, return to the
other N alley to the right of the church, take the second opening to your right
and pull up into a passage. Follow to a
wall switch guarded by darts. Not much
you can do to avoid taking some damage as you pull down the switch.
Go around to the front
of the church, go up the steps toward the closed door, and pull down the wall
switch to your right to open it. As you
enter the lobby you find that this is not a church at all, but some kind of
office building. Pause at the front desk
to pick up a KEY, then use it in the
door in the N wall. Don't dawdle, as the
door will close in your face if you don't enter quickly. Push the wall button at the end of the
passage to create a minor earthquake, then reverse roll and run to the closed
door. Stand there a moment and it will
open for you. Return to the lobby to
find that things have changed a bit.
Head NE and shoot the
approaching SAS. Pick up the ID
CARD he drops, then grab the UZIS
from the nearby workstation. Enter the E
office and find some revolver ammo. Exit and go past the Coke machine into a
hallway. An SAS
comes out from the last door on your left, so deal with him first. There's nothing in the room he was guarding,
so note the key receptacle across the hall and find the KEY for it on a nearby workstation. Open the door with the Key and enter the
passage (without dawdling, as it will close in your face). Push the button in the far wall to cause
another earthquake.
Reverse roll and stand
in front of the closed door. Wait
patiently for it to open, then go outside into another new area. Follow to a slope leading to a laboratory and
slide down into a passage. You can hear the sound of swinging chains. Follow the passage and turn left at the first
chain. Pull up into the opening for SECRET #2 and pick up the shotgun ammo, the uzi
ammo and the large medipack. Get back down carefully and continue past the
chains. Use the ID Card in the slot at
the end of the passage to open the door.
Enter the control room and kill an SAS. Go S to the pole and climb it, being mindful
of the rotating blade. Back flip into
the passage, turn around and shoot the SAS.
Pull up into the higher
passage and run forward into another control room. There are hallways here leading to three
closed doors, and your ID Card won't work in the nearby receptacle. However, Lara will push open the W doors, so
proceed along the passage and kill another SAS
along the way. Climb the pole at the
end, facing S, get past the rotating blade and back flip into another control
room. There's another ID CARD on the
workstation in this area, so grab it and go back down the pole. Head back to the previous control room and
use the ID Card in the SW slot. The E
doors open, releasing another SAS. Kill him, pick up the small medipack he drops, then enter the small
room and climb up the ladder. Back flip
into a control room and pick up the nearby ID CARD
(for which you'll have no use). Go to
the S alcove and push the floor lever to open the last set of doors below.
Get back down and enter
the N opening. As soon as you see Von
Croy out of the corner of your eye you'll trigger a flyby where something is
said in Italian. Push the floor lever N
to deposit Von Croy in the depths of hell and end the level.
Review:
This has been a great
adventure. The level starts in a city where there are levers to pull to open
the door of the base. In the meantime, bats and scarabs get on our nerves and
SAS to come to terms with. We can find keys on the base operating the elevators;
also we can find cards that open doors. However, there
are a few questions. Before intruding the base there was a door on the left
that I could not open no matter what I did. Should have I used a crowbar maybe?
Almost at the end of the level on one of the hallways a black square remained
on the ceiling in a corner. Might be the way to get into the hall with two gunman, but to no avail I tried to get in there despite of a
redundant card I held at the end. I have found only 2 Secrets out of three, the
third one must have been somewhere around. A trap door must have been there I
guess but it doesn't work. Added sounds are great also the texture becomes this
level. Aquariums were nice. There are no especially hard tasks on the level, we
just have to keep running up and down a bit at the
beginning.
Walkthru, pics and saves are available here:
http://www.treditor.hu/english/vcslita2_eng.htm
Walkthrough:
Opposite the bike and slightly left pull
yourself up on the wall to have the Shotgun. Slightly right of the bike pull
yourself up again, head right at the fountain, pull the lever on the wall and
speed up a bit to avoid meeting with the scarabs, and even if you are slow,
pulling the lever will make those beetles disappear. At the fountain, next to
the bench there is an unmarked ladder, climb up, then monkeyswing
to the other side for the Revolver in the 1st secret. Pull the lever at the
fountain, then go to the central square and to the church. I won't mention here
all the pickups so go ahead to find them in vases and spaces. Beside the church
there are 2 alleys on both sides with one door that hides a lever to be pulled.
Here is how to do it:
second one on the left,
first one on the right,
first one on the left,
second one on the right.
Pull another lever at the entrance of the church to step inside and notice it
is a base in fact.
Pick up the Key from the
table and make use of it on the opposite side. Keep quite a pace to get in
because it will be locked up after a while and will not open anymore. Push the
knob inside and use the elevator. Arriving kill the gunman and pick up the Password
Card. Find another Key-t on the table. Check each and every
room for further pick ups and an UZI. On the tight
corridor get into the room opposite the elevator also and kill the bad guy.
Behind the table pull the trap door to come across the 2nd Secret. Use the
elevator again, then at the first space where the chains are, pull yourself up
to find the 3rd Secret. Go through the swinging chains and use the Card. Climb
the bar while paying due attention to the rotating blades. Pull a back-flip to avoid dying nastily. Meet another gunman when
arrived then get into another hall with three doors. Go left, kill the gunman
then climb another bar with your back towards the wall to avoid the rotating
blades again while pulling a back-flip. Another gunman
and a Password Card awaits upon arrival. Use the card
down in the hall with those three doors. Notice a door open behind you. Kill
the gunman and climb up the ladder. Find another Password Card upstairs on the
floor and push the lever. See the last door open with your Master waiting
inside. Push the lever which ends up this level. Seems a bit unfinished to me.
Walkthrough By OBig
Translated By Ironman
Thank you to Akci for finding the first secret!