Mystery of the Lost Pyramid.
Level by Sabatu.
Walkthrough G&D
Productions.
You already have some weapons in the inventory. In some occasions we will let
you ‘back track’ a bit, but that is because hints are available in other parts
of the level, which we need for certain puzzles. Make note of the symbols you
see on walls or floors.
Level 1- Mystery of the Lost Pyramid.
7 Secrets.
First turn
around and go into the cave W, shoot a Scorpion and grab the
Flares, go out and into the opposite
cave, keep to the left and find a dark crawlspace,
get in for
Secret #1,
Flares and
Uzi clips. Get out and go
about straight to the opening SE. Slide down into the valley, shoot the Vulture.
The 3 Gems,
opening Doors.
There are some
closed off entrances here, (take note of the Eye symbol on top of the gate on
the right) so head into the left (NE) corner of the valley and shoot another
Vulture. Go up the slope NE and turn left to jump to the SE and find another
closed entrance (S), go right up the higher valley floor and on a block to the
right are Flares. Jump to the ledge
NW and then to the corner ledge, hop right down to the lower ledge (with the
dark niche above).
Detour for a Secret: Jump once more around the corner to get to the crawlspace.
Go through to get to
Secret #2,
a small and a Large Medipack and
Flares. Drop down and go back up to
where we left off.
Once back on
the ‘lower ledge’, grab up into the dark niche above and follow this crawlspace
to where you can hang out right and shimmy all the way right around corners to
where you can pull up and stand. Jump W and follow the path, shimmying along the
cracks to a sandy ledge at the end. Run jump S and to the left around the corner
to the ledge, turn right and run jump to the triangle ledge SE (tricky because
of the ceiling). More shimmying around some corners and when you hit the E wall,
you can pull up and grab up left (S) to the valley floor above. Loop around left
and then head towards that big rock you can see NE, shoot a Vulture and find a
hole in the floor.
Detour for a Secret: First go left of the hole (E) and in the corner of the
valley is a ledge you can hop to, hang from the edge and shimmy left to where
you can pull up. Go into the hole there for
Secret 3,
Uzi clips,
Shotgun ammo and
Flares. Shimmy back and go to the
hole in the ground.
Drop through
the opening and throw all 3 levers to see those doors open up. Shoot a Vulture
and climb out. Go back to the place where you came up here before and safety
drop down, turn around and hop down onto a yellow rock below, drop down to the
ground and head N into the first open door.
Gem I,
Water/Trapped.
Go in and shoot
the horseman coming for you, in you go again and find water in a hole in the
floor. Save and dive in, swim right where a gate opens, it will close behind you
though…Keep right and find a closed door and go left there, then up to the right
to find Shotgun ammo. Swim back to
the door and now keep going right and up where you’ll find air, climb out and
throw the lever opening that door and draining the place. Safety drop down and
loop left around to get Gem I. Out
you go, left around and up the blocks to where the gate opened again, climb out
of this place and head for the valley.
Gem II, Push
Puzzle.
Loop right
around and go up the first part of the slopes NE. Go left up the slopes to the
door way up (eye above the door), jump over the pit and shoot the 2 Jackals. A
Vase next to the door hides some Flares.
Go into the next room and right in the NW corner is a small pit with
Flares, climb out and shoot a couple
of Scorpions. Then go to the Shotgun
and Flares in the opposite corner,
the skeleton wakes up, take him to that pit in the other corner and shoot him in
(or go to the big pit near the Valley). In the NW corner is also a triangular
hole in the wall, get in for a small
medipack. Get out.
The Clue.
Now we need to
find out where the two pushables need to go... Go into the NE corner, up a
ladder and use the jump lever to open the gate with the Eye we saw a few times.
A gate opens near the Gem I entrance. So leave for the valley, go down the
slopes and straight to that open gate, Watch out, there’s a nasty deep pit in
there, jump over and follow in. Look through the fence with binoculars and make
a note where the two pushables are placed.
Now return all
the way to the Puzzle room, move the first piece straight W, to the right of the
hole. The second piece goes 2x to the E and once to the N against the pillar.
Now go back a bit to the hallway and find the opened door for Gem II. Take care,
because there ate Blade traps inside. Keep close to the right hand wall and get
through, bit by bit, grab Gem II,
take note of the symbol behind the gem and get back out the same way.
Gem III,
Hieroglyph Puzzle.
Make your way
down a bit and then jump S and go into the opening where the door opened. Follow
through to a Hieroglyph Puzzle. Step on the light grey tile and the door in the
back opens up… Remember that Bird? There’s one in the 4th row and one
to the right from the center. From here, jump left and diagonally to the Bird
tile in a lower part of the floor at the left wall next to that grey wall tile.
Then to one in the middle of the room, lower part, second row from where you
stand. Now turn left again and jump to the lower part SW, second row and against
the wall again. From here you can run jump INTO the open door and get
Gem III. Go out to the Valley.
Using the 3
Gems, Opening the Bird Entrance.
Out to the
Valley and go left up the slope a bit and loop around to the left jump onto the
ground above the Gem III entrance. Place the 3 Gems while shooting some
Scorpions and go into the opened door to throw a floor lever. The floor outside,
between the pillars will collapse. So go out, jump left to the upper Valley and
go left to the ‘pillars’ where you can now go down the steps and enter the Bird
Entrance. But if you want another pick up go left of the building towards that
gate and jump through a small triangle opening for some
Flares.
Slide down and
go right, get through the Blade traps and go right again. In the dark back climb
up right to throw a floor lever opening a grate at a ladder. Get out and go
straight to the other end and down the ladder, take a right or left and drop
down into a cave with a pool.
The 2 Vraeus’s.
Shoot the Croc
and go up into the windowsill SE for
Flares. Hop into the pool; swim into a triangular opening SW, throw the
underwater lever, killing the flame under the first Vraeus. Climb out of the
pool E, go into the right hand passage, but slowly to trigger Knife traps one by
one and pick up Golden Vraeus #1. A
Horseman might have shown up, also possible he didn’t appear yet. Go out, loop
right into the other passage and here is that horseman (mine ended up IN the
pool, all by himself). Walk slow and in the next hallway, look up in the dark
over the arched opening to spot the Feathers Hieroglyph. Go through to the next
room; use the Feathers lever on the E wall and the floor opens up. Get down into
that opening and grab Shotgun ammo
and Golden Vraeus #2.
Leave and go
back to the pool, climb the ladder on the pillar left (S) and in that passage
and down the slope to the left is where you can use those Vraeus’s.
The Hidden
Valley.
Go through the
doors and shoot the two Vultures in the Hidden Valley. There will be more
Vultures, deal with them as they appear, I won’t mention them all.
Crossbow.
Go straight to
the opposite wall (E) and take a right, then left around the corner and hop onto
the rock left of the entrance, hop up again, turn left and hop up to that
pedestal with the Crossbow.
Laser Sight.
Get back down,
go N and into the next opening left, hop into the alcove straight ahead (E),
climb up and climb up the ladder. In the next room are the
Laser Sight and
Arrows next to the slopes with
gates.
That’s all for
now, make your way back down as you came, or use the slope sliding backwards and
safety drop down to the ground after grabbing the edge.
Crystal Key.
Proceed to the
far N end and to the left side of the pool, hop in and get out again to shoot
the Croc. Now hop left around the corner to the ledge, grab a crack and go right
around and at the slope, pull up and back flip with roll to grab the ladder, go
up. Turn around and run jump to a niche S to get the
Flares there. Jump back and go into
the dark crawlspace left of the ladder, grab more
Flares and follow through around the
corner. Slide down backwards, grab the edge and pull up to back flip and roll,
grabbing a ledge, go up higher and walk up to the flat part. Turn right to run
jump over to the left side of that bridge in the pool. Walk up to the end and
run jump to grab the sloped wall right of the pillar (SW), shimmy right and get
the Crystal Key from the pedestal.
Safety drop down and head into the right hand opening E again. This time go
right into the passage with the plants and use the Crystal Key.
Drop Boulder 1.
Hop into the
right hand pool, swim along the right hand wall/bottom into the tunnel, pass
through the Blade trap and use the underwater lever, opening the gate in the
other pool. Get out, into the other pool and this time along the left
wall/bottom to get to a second underwater lever, raising a block. Get out of the
water, up the blocks and jump around the room to get to the loft with the
boulder. Run over a corner of the grey trigger tile so you will be gone when the
boulder drops (a gate is shown and that’s where we got the Sight).
Drop 2 more
Boulders.
Jump down into
the water, climb out and leave the room, loop around left to the pool where the
Croc was. Hop into the pool, loop left around into the tunnel (SE) leading to an
underwater lever. It will open a door where we go now. Loop out right and climb
out, go straight and head right into the second opening (E) and left into the
door you opened. Follow through a crawlspace to an Arena where two horsemen are
waiting, take them out.
Hieroglyph/Boulder Puzzle.
Stand near the
W wall, look up S with the Crossbow and Sight and shoot that target ball in the
niche under the grated floor above (might take a few tries). A door opens to the
right of you (NE). Go into the open door and find a puzzle room. We need a hint
first, so leave.
The Clue, raise
a Block.
Go into the
opening in the far back (SE) and Lara will look up at Hieroglyphs on the ceiling
over a deep pit. We need the eye, so stand left and run jump over onto the
invisible tile in the left corner. Hop up and grab the ledge with the lever,
doors will open up in the Arena.
Jump back over
and go up the ledges in the Arena to get to the doors, up the slope and shoot
the horseman in the next room. Hop into the left pool and follow the tunnel to
the Clue (spaceship?). Now return down to the Arena and into the NE door, in the
left field is the hieroglyph you need, step on and when you go back through the
entrance, you’ll see a block went up and that’s in the room where we shot the
last horseman.
So back out, up
the ledges to the doors and up the slope, left around the corner is the block
you raised and you can reach it from the windowsill. Get up to the higher floor.
Shoot a Skeleton off the floor.
Grab a crack in the pillar S and shimmy left around to
Secret #4,
Revolver clips and
2x Shotgun ammo. Shimmy back around
the pillar.
Go up to a
ladder behind the little fence and look through the gap, shoot the chain holding
up the boulder (this is in the room where the sight
was). Through the gap you can also see some
ammo clips. Get back down and find the gate opened, use the floor lever
and see a gate open up is in the room where the sight was. Get down; go back to
the Arena and exit NW.
Back in the Valley loop left around into
the other opening and climb the ladder in the niche E, throw the floor lever
where the gate opened and two boulders go down the slope, breaking the floor
outside.
Go up the S side slope, grab up into the
crawlspace and get 3x Uzi clips, get
out.
Slide backwards down the slope as before
and safety drop to the ground, go down where the opening in the ground revealed
the top of that Lost Pyramid. Go down the tunnel and where the camera changes
keep right and follow down to the side of that Pyramid with a deep pit next to
it.
Run jump onto
the sandy ledge at the base of the Pyramid, keep running and from the end jump a
bit left onto a tile on the Pyramid where you can stand to wait out the two
boulders coming from above. Jump back to the ledge and then a run jump across
without Ctrl to the ledge NW. go left and jump to a flat ledge in the corner
from where you can jump to the N. There are two Jackals waiting for you… (you
may also shoot a Croc in the pool there).
The Two Ankhs.
Detour for a Secret (can be done later too): Stand on the ledge next to the
entrance tunnel and face N, over the pool you can spot a crawlspace. Take the
Crossbow and shoot the target ball in there to open a door where we go now. Go
down the tunnel and jump over the pit (stay well clear of that wall torch) and
go left into the open gate (target ball) to get
Secret #5,
2x Shotgun ammo and some
Uzis. Jump back up the slope from
this entrance and go up and left to the pool.
Swim over to
the slope under that crawlspace and go up, save often in the next jump
sequences.
(Here and
onwards in the level a trick move comes in handy:
The “Short run”-jump:
This one is quite useful when the area you have to jump from is too small to do
a straight running jump (4 steps)
Line up for the jump, stand back a bit and start walking (Shift+forward key),
then immediately release SHIFT and press ALT instead, Lara will do a running
jump with only 1/3 of a block's run up, very useful when on triangular
ledges, small spaces, etc.)
Hop up a bit
left, straight up and then a bit right, up left and then a running jump up SE
and another one in the same direction. Now almost straight up a few times, up
left and save, the next tile will trigger a boulder, so I immediately back
flipped. Go up again and then head left (S) seeking out the flatter slopes.
Where you have to run jump up right, run against the higher slope to let the
boulder go overhead. To the S you can see a triangular opening we have to get
to. Run jump S onto a slope and slide one row down to a flatter surface. Run
jump straight S and then hop into the triangular opening, make your way up
inside and grab Ankh I. Get back out
of the triangular opening.
Preparing for
Ankh II.
(Secret
hunters, scroll down a bit)
Make your way down this side to a pillar with an
Arrows pickup.
Secret Detour: Hop one row up left, then hop straight N, skipping one row and
you’ll slide down to a flatter surface. Run off so you’ll slide down the next
row and end up on a flatter tile, look left (N) and spot a dark opening, hop in
there and down for
Secret #6,
a small and a large Medipack. Climb
back out and jump S a couple of times to get to the pillar with the
Arrows on top.
Jump to the
pillar W, to a triangle ledge down straight ahead (W) and then to the lever, a
gate will open near the Croc pool. Hop back and drop down, make your way across
the pit as before and hop into the pool. Swim to the right and to the end.
Under the ledge W is a narrow gap you can swim into, go get
Secret #7,
Revolver clips and a
small medipack. Swim out and climb
out right before the Croc gets you.
Go into the
opened gate (wall lever at the pit) and pull/push a pushable onto the bird sign
to open the next gate.
Hieroglyph Pit.
Look down in
the pit, Beetles! Stand W and shoot the 3 sets of bones in the pit, a gate opens
up W, get in there to get Shotgun ammo,
Uzi clips and a
Medipack.
In the N wall
is a gate with 3 Hieroglyphs, in the pit are the same Hieroglyphs. The easy one
is the one N, quickly get to the lever and throw it, back flip away and run into
the W (Bird) side, up to the higher room and through the water to a cellar with
3 underwater levers, only use the one left (N), the Bird one. Get back to the
Pit.
Dark Maze..
Go into the W
passage and up the wall, grab the Flares,
you’ll need them. The next place is basically a deep pit with ledges you have to
follow, go straight to the opposite wall, turn right and at the pit jump over to
the ledge you can just see, hop over a gap and one more jump to get to more
Flares. Turn left and go left around
the corner along the right hand wall, a run jump straight S to grab the next
ledge and then jump a bit left to a wider one. Save before you jump to the floor
where the lever is because a Fire Wraith will be triggered when you do. Be sure
to have a Flare burning and jump to throw the lever, roll and jump back to the
wide ledge, a run jump to the left ledge N and a jump grab to the N again, right
around the corner, two jump over gaps along the right hand wall and jump to the
exit ledge, left through the Pit and into the E passage, up and into the water
to get rid of the Wraith.
Back out to the
Pit and up the block S to the floor above to jump to the now open gate at the
other side (N), left and right around the corner are
Flares and a
small medipack, in a niche left is a
Guardian Demigod, shoot him to get the
Crystal Key. Use that on the door N to get to
Ankh II. Shoot the vase for a
small medipack and leave. Go S,
follow back to the Croc pool and wade out SE.
Into the
Pyramid.
Enter the
Pyramid through the opening where the 2 Jackals were before (we got the Secret
there already, if you don’t have it, scroll up to the Two Ankhs paragraph).
Jump over the
pit (careful with that wall torch) and use the Ankhs to open the doors. Go in
and do hops through those squish blocks. Follow through to a submerged
Sarcophagus. Swim down the tunnel left of it and up in the next room to climb
out W. Slide down the right hand side of the slope….
2- Tears of Crocodiles.
3 Secrets
As you slide down onto a second slope in a wider sandy cave, immediately jump up
hard to the right onto a ledge and get
Secret #8,
Shotgun ammo and
Uzi clips. Slide down the opening
into the water and get out.
Battle for the
Revolver.
Shoot a vase
for Flares and spot the two
openings. Go into the wider one straight ahead (N), up the sloped corridor and
shoot the Giant Scorpion in the next room. Loop right around into the corner
behind the column and get the Revolver.
Nothing else here, so go back to the start room.
Take smaller
passage left (W), which leads up to a ledge overlooking a lake. Hop down and get
out on the central island to shoot the Croc.
Detour for a Secret: Walk up the pointy SW corner and jump to a pointy ledge
under the vegetation, walk up to the right and hop SE onto the slope, walk down
and turn left to hop up SW and slide down to a ledge behind the slope. Now run
jump left around the corner aiming for the right hand side (higher ceiling) of
the gap in the pillar, use Ctrl to get in. Hang from the side and shimmy around
right to an opening protected by spikes. Look up for a jump lever on the pillar
you came from, stand jump and grab it to lower that spike trap. Now swim back to
the island and follow the same route to get to the opening again, go in for
Secret #9,
2x Uzi clips, a
Medipack,
Revolver clips and
Shotgun ammo. Get back to the
island.
Supplies
Detour.
Walk up the NE
corner and jump to the ledge on the sloped rock (tricky jump), run jump to the
right (N) around the rock to a ledge, then NW and again NW onto that slope going
down right, slide far and jump to grab the ledge ahead. Walk up to the block,
grab up and get into the small room for
Shotgun ammo, 2 small medipacks,
2x Revolver clips, a
Medipack and
Uzi clips. That’s it, hop back into
the water and get out on the island.
3 Ankhs, Ankh
I.
Walk up the
pointy SW corner, jump to the pointy ledge left of the one for the secret and
from there left again to a ledge (NW), from there to a ledge in the rock W and
stand jump grab the block in the lake. Hang from the other side and shimmy left
around to an opening. Make a note of the Hieroglyph. Proceed to where a door
opens and shoot the two Giant Scorpions in the next room to get
Ankh I.
The entrance
door closed, so go to the back of the room, get onto the high block and jump to
grab to the E floor, prepare to run to the left lever (Hieroglyph) and throw it,
back flip away and the entrance door opened up again. Leave and hop into the
lake, swim to the back of the building you see in front of you.
Ankh II.
Climb out of
the water there. Hop up to the opening and go inside, shoot the incoming Giant
Scorpion and pick up Shotgun ammo.
Follow through to a Puzzle room, 3 pushables with colored rings. Red Green and
Yellow. In the walls on the side are openings through which you can see
Hieroglyphs. The first left is the Eye,
Red. The third one left is the
Spaceship, Yellow. The 4th one right is the
Bowl and Knot, Green.
So, push the
red one forwards three times , then left twice onto the Eye. The Green push it
one once forward and right onto the Bowl and Knot. Pull the Yellow one once to
the middle row and push it all the way to the other end onto the Spaceship. In
the back of the room (S) a trapdoor opened, climb down the ladder. Just slide
down, turn around and look back up the slope to spot the Bowl and Knot
Hieroglyph. Turn around again, loop around left and shoot the Guardian Demigod,
he will leave you Ankh II. Pick up
Flares and spot the levers on the
wall, use the right hand one, the Spaceship. Two Crocs come out of the gate W,
shoot them and go in, pick up Uzi clips
and Arrows in the back.
Back to the
levers and use the left hand one (Knot), and go to the gate W shooting a Giant
Scorpion. Into the gate and get the
Medipack. Back to the levers, use the second from the right (Bowl and Knot)
and you’ll hear a rumble, part of the slope is transformed. Roll, loop right
around to the entrance slope, hop onto the part right, turn left and jump onto
the ledge at the pillar, turn left and grab up to the crack from the higher part
of the floor. Shimmy left around and pull up at the second corner, turn left and
stand jump grab the next ledge, follow this path till you can jump and grab into
the upper chamber. Grab Flares and a
small medipack from the right, step
on the grey tile W to de-activate the spikes and step into the opening. Run jump
with a right curve into the entrance, up the blocks and the ladder to the puzzle
room. Out N and follow back to the lake.
Labyrinth, Ankh
III.
Jump in the
water and swim straight passing the island, then swim left (S). There is a
building on your right, swim around the corner (right) to climb out into a
passage, take a left, jump the pools and right through the opening. Shoot two
vases for Flares and a
small medipack, then save and dive
into the tunnel, follow to (closed gate for Secret
on the right). This labyrinth looks more complicated than it actually
is.. There’s one underwater lever we never touch, the one with the Feathers is a
trap.
After the gate
go left and then keep a bit right, (up here is a shaft with air if you need)
going straight into the tunnel S, then up to the right and throw the
Bird lever under that closed
trapdoor, this will de-activate spikes under another Bird lever. Roll; swim down
and left, at the next crossing you could go up for air. Face E and swim down,
into the tunnel down E to reach that second Bird lever, the trapdoor at the
first lever opens up now. Swim back up, loop right around up to the first Bird
lever and climb out. Pick up a small
medipack, Uzi clips and finally
Ankh III.
Look for a niche in the N wall and go in to disable the spike trap under the
Branch Hieroglyph in the labyrinth.
Swim back down,
left and up at the next crossing for air. Then proceed N through the right hand
tunnel which will bring you straight to the Branch lever.
This will open the gate to the Secret, loop left
around into the gate to get
Secret #10,
2x Shotgun ammo, a
Medipack and
Flares.
Loop out left
and up to the entrance pool. Climb out and go left around the corner, if you
want another pickup, hop into the water at the two pits, swim left (E) into the
side tunnel right and in the end right again for a
small medipack, go back a bit and up
in the air pocket, turn around and climb out. Follow through W, back to the
lake.
Using the
Ankhs, the Demigod.
Dive in, swim
right and through the opening SW, climb out in the top of the next cave and use
the 3 Ankhs to open the gate, slide down and jump far into the spike trapped
passage from the bottom of the slope, run to the end and slide down into a room
full of Gold, but that’s not important, that Demigod is.. Shoot him preferably
with the Revolver and after he’s gone you can pick up the
Golden Vraeus he left behind. Use
that at the back wall and step out into the open….
G&D, June 2019.