Kartvelishvili.
Levels by
Perceiver
Walkthrough
by G&D productions.
There
are several ways to get through these levels, this is the route we took.
Mentioned
savegames are in this Saves
Folder (if you took another route, our saves might miss items you
already had).
1- Hamlet by the Sea.
Coastal Bluffs.
Let the
current take you and when past that rock, swim straight to where you can wade
out (you may want to wade right a bit, to where a little sting ray will wake
up). On the beach, right and in the far NE corner are Uzi clips. Run back W a bit and to the right between some rocks are
Flares. Now go all the way to the
other side (S) to those cabins and to the one standing in the water; wade
around to where you can dive under the floor. Climb up into the cabin, behind
the two barrels (you can shoot) is a small
medipack and then open the ceiling hatch S to climb up to the roof…
Fisherman’s Key.
Where
you’ll find the entrance to a cave, follow through, shooting bats along the way
and come to a cavern with a pool, across the pool is a skeleton you can pull
away by the head to reveal the Fisherman’s
Key. Make your way back to the cabin; from the roof down to the rock pillar
left at the cabin and safety drop down to the beach. The other cabin is closed;
For a Secret, we’ll need a crowbar of sorts.
So head
back along the beach (N) and turn left towards another cave entrance.
Secret: standing in front of the entrance, look left and get onto the
first grassy block you see S, grab up and turn tight to follow the path to the
N and jump with a left curve over the cave entrance to grab the ridge there,
shimmy right and pull up to grab Secret #1, a Medipack. Drop down.
Into the
cave and first go straight into a wide cavern connected to the sea, there are Uzi clips NW in the water, and in the E
end is a Gravestone, on the gravestone is written:
‘Fragment
of Yore (of the
past) I’ – A Gift.
I’m
rich! Today when we were out on the sea, the net brought a big bright jewel
from the waters. It must be worth a lot. It is hard and shiny, yet warm and
silky to the touch. Sometimes I think it pulsates like a heart.
Carved
in Middle Georgian – by Avtandil, a fisherman.
(In the
back of this cave is a barrier (SW) we can shoot with explosives only, so we’ll
have to come back later)
Fisherman’s House.
That done,
return to the cave entrance and go up right into the side cave, keep left where
you will find Uzi clips near the
skeleton S (there’s a crevice from which you can look into to the cave where
you found the key before), a closed barrier right (W) where the Fisherman’s Key
can be used. Follow through shooting
bats and come to a ladder next to a waterfall. Go up the ladder, along the
river and head left to a house, hop in and get back out, shooting those wolves
from a safe distance. Go back in and next to the dead Fisherman in the back are
Harpoons, go left into the side room
and find the Harpoon Gun. Now go out and follow the river to the
W, right and draw the Harpoon Gun, hop into the hole and shoot the rubble, swim
in and use the ceiling lever to open a trapdoor near the Fisherman’s house. Get
out and back to the house, drop into the tunnel under the open trapdoors and
follow to a Village.
Fishing Hamlet.
Most of the
houses have doors only to be opened from the inside, so we have to find another
way to get in.
The Khmali (to be used as Crowbar).
I started
in the far right corner (SW), you’ll come to a house with a bridge above and a
little fence left, go left and from a little mound, grab up to the rock pillar.
Shimmy right along the roof and pull up on the stone pillar. Turn right and
spot the hole in the roof. Run jump up and through the hole in the roof, on
floor is the Khmali (Crowbar), open
the doors and get out.
Grab up to
the same rock again, shimmy right along the roof and pull up on the stone
pillar. Run jump with a left curve W, around the roof towards a balcony,
there’s an opening in the roof, drop into the house. Shoot some bats and in the
back are barrels, one hides a Medipack.
Pull or
push the block away from the door and open the doors to get out. Go straight
(N) and loop right around the house, then take a left to the front of the house
left (opposite the birch tree), open the doors, shoot a bat and get to the
back, watch out! Get the Flares and
crawl back out. When you go out, go behind those stone pillars SE and find some
more Flares. Next to the SE house,
over the fence and in the dark SE corner, more Flares.
Go to the front of the SE house, you can open with the Khmali, watch out again when you enter, pick up Uzi clips from the floor and leave.
Backtrack for a Secret, the Uzis.
If you like, you can now go back to the beach. Go into the tunnel N, up
at the trapdoors and right to the ladder at the waterfall, follow the cave
left/right to the beach, go right and to the first fisherman’s cabin. Secret #2 is yours; on the floor next to the skeleton are the Uzis. Make your way back to the village.
Activating the Platform, the Upper Village.
Go left (E)
and left before the tunnel with the closed gate. Hop over the fence and open
the next door (left) with the Khmali. Get in and go to the right, shoot the
barrel and push the block on the left (to the S) once. Find the pulley wheel.
And when you use it, a Platform outside will go up. Get out of the house; to
the right a bit and then left to all those pillars (S). From the lower one to
the next, then to the rock ledge S and right from where you can jump to the one
under the Platform. Jump up the roof and turn around, now a running jump to
grab the Platform.
Upper Village S.
Turn around
and hop E into the upper area. Turn right and go into the structure on the
right (S) of the Platform. Follow through to a Hub room with a floor lever.
This lever will open one door while it closes the other. The door left is open.
Secret: Hop into the water, find an underwater door W, inside is a
ceiling lever. Swim back out and to the E side; climb out onto a low ledge
there. Jump (not from the lowest side) and grab the sloped waterfall block N,
pull up and back flip to where the barrier went down. Inside is Secret #3, 2x
Harpoons.
There’s
also a Gravestone:
Fragment
of Yore III - My Children's Children
The nightmare is over, at last. The fish are plentiful again, crazy Avtandil is
dead and the curse has been banished to the depths of the earth. The elders
locked it with two special keys, made out of Blood Gem. They confided the keys
to the most trustworthy people of the village: Eteri, the Unbent, and Otar, the
Timid.
I know their virtue will bring plenty and peace for my children, and my
children's children.
Carved in Middle Georgian - by an unnamed villager
Hop out
onto the ledge with the floor lever. Throw the lever to open the S door with
it. Around the corner you’ll encounter a pack of wolves, shoot them and follow
the path. Jump into the structure W, shoot the rubble if it is still in the
opening and go in for a Medipack and
Shotgun ammo.
Back out
and left, hop into the water in the corner next to the pillar and swim through
the gap under the pillar, climb out at the end.
Timed Lever Puzzle, the Guruli Key.
First check
it out, to the W is a dead end with a Timed lever (1). Opposite (S) of the
lever an opening in the wall, hop through a find another Timed lever (2) left.
Right around the corner is a third one (3). They open 3 gates in this maze.
Save in front of and use lever 2, then get to 3, run back and jump back over the slope to lever 1, quickly pull that, roll and run jump over the slope, now sprint through the gates, the last one left in the far end (savegame.0). On the pedestal is the Guruli Key. Grab up NW to slide back to the part with the Timed doors, go through the crawlspace E and left. There are more passages and crawlspace, all to let you get back to the levers in case you got boxed in. There are some Uzi clips in the last (SW) room, you can access it through a crawlspace SW after using only lever 1. A crawlspace E will get you back to the start, turn right, jump in the water and swim back out. Follow back E and left to that Floor lever…
Use the
Lever to open the N door.
Go in, jump
the ledges while shooting Bats and get to the far end, to the right is a
crawlspace with Uzi clips. Slide
down E…
Tears of Rioni.
And be
ready to jump and grab the slope in front, shimmy to the right hand side and
just drop, you’ll end up in a crawlspace climb out into a corridor (watch out,
you lost quite some health).
Defunct Soviet Mine.
Coming to
the Mine, shoot the two Mercenaries; both leave Uzi clips. Don’t get too close to those barrels, they are
booby-trapped, you can shoot them though so they will explode! The flames are
deadly too.
Go W and
shoot another Mercenary coming from the left, check the area left for 2 Explosive Harpoons. Return to the
first area and go left into the tunnel, shoot the barrier left with an
explosive Harpoon, go in slowly and a door opens right. Go into that room, or
draw them out and shoot the guys, one may drop Uzi clips, in the room you’ll find a hatch in the ceiling*. Go out
and now into the door left, shoot one Mercenary and pick up 2 Explosive Harpoons he drops. Be
careful, there is another baddy in there (you may want to shoot him before he
grabs the small medipack from the chest). That left room is empty except for a
small chest with a small medipack in
it. Go back to the tunnels and head W, just where the track goes down go into
the tunnel take a right, then left around the rock pillar and shoot another
Mercenary. Destroy the barrier and go in, a door opens and baddies run out,
shoot them and another one coming from behind. In that room right is a chest
with another small medipack.
Mine Detonator (for a Secret).
Go out and right, through the door that opens and quickly shoot the
baddy before he nicks the goodies out of the chest. Go into the steam quick and
pick up the Explosive Harpoons. I
went around the block to the chest and go get the small medipack (if it is still there). Behind the block (W) shoot
the crate and find a crawlspace, go in and use the Crowbar lever, opening the
ceiling hatch* in one of the first rooms. Go back there and up where the hatch
opened to retrieve the Notepad (x,y=1,4>2,4>4,6>4,8). Return to the W end of
the track where we left off.
The Mine Pit.
Follow the
track down W to a pit with Mines, go left into the corner. Here we’ll need to
use those coordinates in the notes, X being the vertical axis and Y the
horizontal. Those are the safe spots in the Minefield (Secret
hunters, scroll down). So the first one is 1,4; row one against the left
wall and the 4th square from the edge where you are. A run jump
straight along the wall will get you there. Now turn right (N) and the next is
safe too (2,4), giving to the room you need to do a curved run jump to 4,6 (3rd
square from the ladder). Hop to the last square under the ladder (4,8) and
climb up.
But if you want the secret… when you are at the pit go to the right. In
the corner there, turn around and safety drop down onto a safe spot. Go
forwards (E) and pick up the Mine
Detonator. Go out and stand just outside, select the Mine Detonator from
your backpack and use it. Now the Minefield is safe. Run across to the short
passage SW, it has Secret #4, Uzi clips and 2x Explosive
Harpoons.
Go climb
the ladder W, and go left into the elevator, throw the lever on the right to go
up. Step out and straight into the cave, shoot the Mercenaries (one of them
will drop his Uzi) and pick up a small medipack from behind the tent. Head W into the tunnel…
Rioni Falls.
Flip right
onto the slope and jump to grab the monkey climb under the bridge, drop onto
the central island. Jump N to the rock, and onwards to the shore, a run jump
into the tunnel, landing on a block, go up to the crowbar lever** rising
pillars in a pool somewhere. Run jump
back out with a right curve, landing on the shore. Jump back to the rock, to
the island and use the monkey climb to get back across, this time go to the
right to that ladder (W). Climb up and come to the pool where you raised those
pillars**.
If you want
all pick-ups, walk left and over the waterfall to that tree near the wooden
bridge. Take a running jump to the bridge and pick up some Harpoons at the end of it. Get back and grab the edge to shimmy to
the right a bit and then pull up. Go back to where you climbed that ladder.
Spike Puzzle, Margali Key.
Jump along
the pillars to the N shore, go left to a door that will open for you, Spikes in
abundance, turn right and use the lever in the corner (SE), hop into the water
and swim to the NW corner, climb out N and use the lever there too, to lower
the back row of Spikes, go up the ladder right of the lever. Forget about that
Key on that ladder pillar for now, because it will trigger the Spikes up there.
For a Secret: from the ladder back flip with roll
onto the pillar behind you, hop to the next and a running jump to get to a jump
lever over the entrance. A door*** will open up. Now get back to the
ladder pillar and go get the Margali Key,
quickly hop back and down the ladder before the Spikes pop. In the pool under
the room are some Harpoons too,
between the pillars N side.
Preparations.
Go out and
get across the lake using the pillars again, go right to the SW corner, shoot a
barrier (with Explosive Harpoon) and enter the passage, drop down into the
lower room. On the N wall, behind the block is a lever opening a door*. In the
corner left is a Gravestone:
Fragment
of Yore VII - Stars
The night is cold and my illness grows worse. As I seat here, by the banks of
the Rioni, I look the stars and wonder what is my purpose on earth. I feel like
I'm not deserving of such big burden, the Guardian Crystal belongs to somebody
else.
Carved in Modern Georgian, 1920 - by Okropir, descendent of Otar
That’s all
we can do here for now, from the block right of the entrance, grab the ledge
and shimmy left around the fence to pull up. Leave and just get into the water,
let the current take you over the edges to the lower lake in the cave E, swim
SE, climb out on the corner ledge and get the Explosive Harpoons.
Secret: into the water again and swim to the ledges SW, climb out as
that is where the door*** opened. Inside is Secret #5, a small medipack and 2x Explosive Harpoons.
There’s
also a Gravestone:
Fragment
of Yore VIII - Red
Unfortunately, the glory and joy of the Tiflis conquest was overshadowed
by the loss of our comrades yesterday. We tried to establish a small base of
operations in the old village, but something happened and the two boys we sent
down there never came back.
We searched the area but only their guns were found. The atmosphere in this
area is unsettling and we shall depart soon, there isn't much strategic value
here anyways...
Carved in Modern Russian, March 1921 - by a concerned soldier.
Spike Hall, the Ajaruli Key.
Get out,
swim to the other end of the lake and climb out NE, jump to where the door* is
(W) you just opened. Save at the top of the slides, stand right and slide down
into a field of Spikes, quickly run left around the Spikes in front of you and
grab the Ajaruli Key. Run to the
spot left of the roots on the N wall, white spikes will go down there when you
pick up the Key (skeleton here). Turn
around and grab up to the grating above (savegame.1),
go straight to the S wall, then left to the corner where two more Spike traps
are down now. Drop, go up the ladder and when your head is at the ceiling, back
flip with twist to land on the grated floor, go into the back for Uzi clips. Back to the ladder, up and drop down at the entrance door.
Using the Keys, the Water Sanctuary, a First
Meurvis Crystal.
Outside
turn right, go up the ladder, jump over to the W bank and left to the rock, the
central island, the monkey swing under the bridge to get to the S side, follow
right to that ladder again to climb up to the upper lake. Over the pillars to
the N and left passing the Spike room to the corner, go left and jump along the
ledge to the small dark rock in the lake. Jump into the cave under the
waterfall and use your Keys there to open the gate. Slide down backwards and
safety drop onto a sloped floor.
Raising the Water level.
Go to the
waterfalls and a flyby shows you around. Jump up onto the floor left (SW), look
behind a pillar on the right for a ladder to go up to the broken bridge above,
approach the door and go in, hop into the pool inside to retrieve the Flares and get out. Go in S and use the
Lever. Crawl back out underneath the Blade traps and from the bridge outside
dive into the pool below.
Raise a Block, N Door, a Pushblock Puzzle.
Swim
straight to the wall and take a right into the trench there, get the small medipack and swim into the back,
there’s a tunnel under the structure, find and use the ceiling lever. Climb out
on top of the structure and jump to the NW floor; you’ll see the block you
raised on the right hand side. Side flip onto the sloped floor next to it and
jump to grab up to the block, get onto the bridge, the door N opens on
approach. Inside, first go to the far
back and throw the lever lowering two barriers* where we go later.
Go back to the previous room and down into the drained pool, hidden between the plants is a crowbar lever (W), the trapdoor next to you opens up. Drop down, a passage with a Spike trap S and seemingly no way to get out. Look in the N wall, just left of those roots and find a push block, pull it out and move it left against the wall (W), where you can now use the lever (SW) and a block goes up in the other side of the room. Pull/push the block to the E; so it is next to the raised block. Climb on and pull another block out of the wall, onto the raised block.
Move the
lower block back to the lever and use it again. Now move the second block into
the passage S, push it in 3x so it is ON that spike trap, go back inside and
shoot some bats. Pull the lever block once towards the opening in the ceiling
so you can get out. Go outside to the bridge.
Jump lever for a Secret: Turn right and hang from the opening in the
balustrade to use the jump lever there, a barrier goes down.
Into the Tunnels, open the door for the block.
Hop into
the water, climb onto the roof (E) and jump to the SW floor, run jump NW up the
waterfall into the tunnel where you opened the barrier with the lever* up N
before. Go into the back and climb up at the waterfall, use the lever to open
the door** for the push block. Get back and drop into the water.
Secret: If you used the jump lever before, swim into the crevice W, to
the end and climb out, here is where that barrier lowered. Go in for Secret #6, Flares,
Medipack and a small medipack.
The
Gravestone says:
Fragment
of Yore IX - The Centuries to Come
The bastards are going to regret the day they put their feet on our land and
dared stain it with blood. I used the Crystal to strike two of them, and now
I'm off to expel the whole lot. I can see it all clearly now, my purpose.
Yet I wonder if peace might really exist, in the centuries to come.
Carved in Middle Georgian - by Okropir, hopeful
Swim back
out to the pool (we’ll be back here shortly).
Drain the Pool; last bit, a Meurvis Crystal.
Swim to the
roof and jump SW, climb the ladder of the pillar in the far right corner and
into the door. Follow through (watch out for the Blades) to the Flood lever and
use it again. Get out, down from the bridge (ladder) and jump over via the roof
on the right to the N floor. Go into the now open door**, pull the block out
and move it to the end of the path. From
the block jump into the waterfall tunnel SW, go to the end and grab up, shoot
some rubble and grab the Medipack.
Back out and jump out left onto the block. Now push it over the edge into the
pool below. In case you didn’t drain
the pool yet, go do so now and get back. Go down to the push block and jump to
grab the crack W, shimmy left to the crevice and crawl in, up right at first
chance and up the ladder. Go in and jump over to grab Meurvis Crystal #I. Get
back to the pool, onto the block and jump into the trench E, grab up in the
back to the roof and jump to the SW floor where the lower door now opened. Leave this area, while going up the sloped
passage, a block lowers and Mercenaries come down, shoot them and enter a familiar
room. Get up to the now open door SW and follow the passage back to…
Hamlet by the Sea.
Follow the
passage, push the block once and open the ceiling hatch above, grab up at the
side of the block and grab Explosive
Harpoons in this house, shoot the barrel and a bat and then open the doors.
Make your way to the far left corner
(SE) and up to the Upper Village as before, using the pillars and
platform.
Upper Village, the Jump Lever.
Loop right
around the mechanism and head all the way W, cross the bridge to the ledges NW.
At the second ledge left hang from the inner side, there's a jump lever on the
pillar, drop to grab it. After landing, turn around and go into the building,
down the hole into the room below. Behind the low wall SE is a small medipack. The door N opened by
using the jump lever, get in there and come to the Corrupted Valley…
Corrupted Valley.
Ruins of the Tshike
Follow
through the hallway with the swords to a hall with stairs and a big barrel.
Laser Sight.
Enter the
passage left of the barrel to a room with a Cross, “the Cross emits a soothing
Aura” (it will heal you if you’re poisoned).
Into the
passage on the right (SW), slide down and immediately get out of the way of the
boulder. Push the boulder down the passage on the left (E), opening the door
there, push the boulder again to get in and pull the skeleton away from the Laser Sight. Climb up next to that open
door and follow up. Use the lever and you’re back in the room with the Cross;
leave N to the hall.
The Belfry Key.
Go into the
corridor NE, up the stairs and watch out for a swinging axe, throw the floor
lever to drop a trapdoor at the barrel downstairs. Go back there and climb
down, turn left and open the small door W, inside is a snake, shoot it. Next to
the other barrel is a small medipack
in a chest (you might have to take a step back before Lara opens it).
Go out and
into the passage E, climb up right at the slope and turn around to run jump and
grab the jump lever releasing a boulder. Back flip out of the way and follow
the boulder. Push it into the room, go jump to the right through the gap so you
can push it S and down the sloped passage, where it will disable spike traps.
Run after it and push it once more and then left or right into an alcove. Go to
the end of the passage and left in the chest is the Belfry Key.
To the Belfry.
Back to the
hall and up through the open trapdoor (SW), now go up the stairs, watch out for
debris at the top. Go through the passage far left (NE) and find a Gravestone:
Fragment
of Yore IV – Putrescence
Today
we’ve decided to abandon the Keep and the surrounding area, the corruption on
this valley has become too noxious and our offerings to her are no longer
enough.
We'll
close the paths and lock the shortcuts to the village.
Although Avtandil is dead, I fear its spirit is merely asleep, further down,
stirring in unsettling motions.
And for those who wander off in these blasted lands, seek protection from
heaven.
Carved in Middle Georgian - by an unnamed villager
Pick up the
Poison Harpoons and get out, go up
the ladder left (S), up on the roof, open the gate with the Belfry Key. Go in,
follow the passage and shoot the Bell with The Harpoon Gun (and Sight), or just
pistols and a door opens way below in the tower. NE is a ladder…
Secret: Go down the ladder, just a bit under the floor, hang left on the ladder; back flip with roll and a right turn to land on a ledge. Push the Bell off the E end and get down too. Now push it off S onto a tile and you’ll hear a door open up, go down the stairs W to get Secret #7, 2x Poison Harpoons and Uzi clips. Get out.
Head
through the door (S) you opened by shooting the Bell before.
Squalid Mires.
You
could get poisoned by enemies in the next part. The swamps will also poison
you, so stay clear of those. Poisoning can be healed at the Soothing Cross…
Run right
(W), keep a bit left going SW, in the far corner of the yard is a door, open
that quick, inside is a Soothing Cross in
case you need it after the battle with the 3 ‘Tree people’ that woke up. They
can be killed, only it takes a while (save at least
one Explosive Harpoon for later).
Option: To
the NW is a big swamp with floating islands. Jump to the island and turn around
to shoot the ‘Tree people’. Just jump back to lure them closer and get to the
island again to resume firing at them.
When
they’re all gone, jump back to solid ground and go to that door where the
Healing Cross is.
Secret: Go to the swamp in the dark corner (SE) and run jump in to land
close to the arched opening in the wall, wade to the right and straight, climb
out. First go left and right through the gate (that opens) to find the Cross
where you can get rid of the poison. Now go back in to collect Secret #8, a small
and a Large Medipack plus Uzi clips.
There’s
also a Gravestone:
Fragment
of Yore V- The Greed of Men
I saw it for the first time yesterday. The girl told me she had a family
heirloom, but I never thought a fisherman's daughter could have such a huge gem
in her possession.
It is easily as big as my fist, and red... Perhaps it's a ruby. She is still
buying the runaway story.
God, when I get back to Kostantiniyye I will live like a sultan!
Carved in Ottoman Turkish - by a greedy soldier
Go out to
the room with the Cross. In case you didn’t open the door to the yard yet, use
the lever opposite the Secret room and go outside.
Preparations: Shoot the Bell, into the tunnels.
Go outside
through the gate, look up N and shoot the Bell, a gate* will open at the swamp
with the islands. Head to the swamp with the islands (NW), jump to the first. Turn right and jump into the opening, open the
trapdoor, go down and in the tunnels are two more ‘Tree people’ to deal with.
In the far NE corner is a crowbar lever you can use the Khmali on. A door
opens**. We’re done here for now, when going back have a look in the room W, a
snake and a pedestal where we need a puzzle item (Offering of Violence).
Timed Lever-Trapdoor Puzzle, the Heart of Aslan.
Leave the
tunnels by climbing up at the trapdoor, jump the islands and into to the open
gate* SW. Be sure to land on the dry patch inside on the right. In this room
are several levers with open trapdoors in front.
If you
happen to fall into the trapdoors, just run through the gates to get to the
ladder NE.
Go to the first lever in the back (E), pull and turn right, sprint into the opening straight ahead (S) and use the 2nd lever, roll and run out left, jump over the hole and straight to the one W and use the 3rd lever, roll and run out left and left into the opening to the next lever in the NW corner, use that one too and the block in the S side of the room goes up, get out before the trapdoors open (savegame.2).
Go to the
block S and climb up to jump and grab the crawlspace in the central cage. Drop
inside and use the lever to open the cage. Now go down the ladder, but don’t
drop, hang left and a bit down, back flip and shoot the snake. Now go get the Heart of Aslan. Go back up and out of
the cage.
Go to the
open trapdoors NW, if you want extra Uzi clips, drop down there, grab the Uzi clips and follow the room around,
triggering critters and finally go up the ladder. Go back to the NW corner and
jump to the island in the swamp. Then jump the next and to the right (S) to the
yard with the big tree.
The Tower, Dagger of Endzela.
From the
ledge next to the tree you can grab up to a branch, grab up to the next, shimmy
left to the tip before pulling up, because there’s a snake up there. Shoot the
snake and grab the Uzi clips from
behind him. Jump and grab the balcony S, enter and watch out for the axe. To
the right is the door** you opened before. Go in, right and follow through to
another gravestone:
Fragment
of Yore VI - Still Unbent
Mother was right; Aslan was not to be trusted. His heart desires the Guardian
Crystal, and because of my stupidity and naivety he almost got his hands on it.
Now I must act, I got father's blade without his notice and I shall pass it
through Aslan's Heart.
My soul is heavy with guilt but for the blood in my veins, I will show them
that I'm still unbent.
Carved in Middle Georgian - by Endzela, vengeful
Grab Flares from the chest, return to the previous room and into the passage SE, watch out for falling rubble. Grab up to the crack right, shimmy left and to the corner, hoist up and turn around. Jump over, grab up, watch out for rubble and grab the Dagger of Endzela from the chest, combine it with the Heart of Aslan to get the Offering of Violence.
Slay the Dragon, a Meurvis Crystal.
Make your
way back down, follow out N to the balcony, down the tree and NW to the island
in the swamp. Jump right (E) into the opening to the tunnels, follow to the end
left and up in the room with the skull doors you can place the Offering on the
pedestal. The Skull doors behind you open up.
Slide down
to another slope, at the end jump to a small block in the muddy pool. Make your
way to the left (S) and shoot the Bell there (which makes life easier for you)
so you can jump left and right over the ledges while shooting the Dragon (savegame.3).
Go to the
ledge in front of the gate S, it will open now. Hop in and grab Meurvis Crystal #II and some Harpoons in the corner. Leave through
the opened gate, up the long, long ladder and the next goal will be shown. Go
back through the tunnel (E), up the trapdoor and to the big tree in the yard,
up the branches to the balcony and inside. Through the axe and left to that
door, open the trapdoor and slide down…
Hamlet by the Sea.
You are
back in the Village, on a terrace NW, jump over the bannister to the rock ledge
left (NE), get to the nearby stone pillar and grab the Flares. Safety drop down to the ground floor.
Something rather Important: Backtrack for the
Aqua Lung.
Something that is VERY useful in the next level, but you have to get back to the beach area. So from the village go into the tunnel N, up the trapdoor and right (N) down the ladder at the waterfall, N into the cave and through the barrier, left down the cave N and left at the next intersection. In the sandy beach cave, shoot the barrier W (Harpoon) and go through. Hop into the deep part of the pool and swim S to open the underwater door, inside is the Aqua Lung (savegame.4- in case you didn’t have explosive harpoons left).
Make your
way back to the Village (go E towards the beach and take a right into the cave
and follow through to the waterfall. Up the ladder and left around the corner
down the hatch and you are back.)
The Village, using the Guruli Key.
In the left
(E) end of the village is the tunnel with the gate, open the door with that
Guruli Key you’ve been carrying around. Follow the cave to a room with a pool
and bridges. In the far SE corner of the pool are Harpoons.
Swim to the
stairs in the middle of the S side and go left onto the bridge first to find
some more Harpoons N.
Standing there, look up N and shoot the Bell to open a door to a Secret,
in the Village, so we might want to backtrack. Leave N into the cave, follow
straight through the gate, go up the Platform (left) and all the way to the W,
over the bridge to the ledges and left inside. To the right is the door opened
last, go in for Secret #9, 2x Uzi clips in the vases.
The
Gravestone says:
Fragment
of Yore II - Language of Waves
-What is that? - I asked when I saw the bright, tiny ball.
- She is an ancient piece of moon, she came from the deep
sea.
- It fills me with dread.
- Can you hear? She is breathing...
Avtandil caressed it like a lover.
- She talks to me in the language of waves.
- You should get rid of it.
- No. - He looked to me with a menacing expression. - Soon
she will awake...
Carved in Middle Georgian - by an unnamed fisherman, who should be afraid.
Get outside; run down onto a roof below and safety drop down. Go to the
other end of the Village and into the gate E, follow back to the pool where we
left off.
Go up the
stairs S and use the 2 Meurvis Crystals to open the floor of the pool as shown.
Save (and arm with Explosive Harpoons) before you swim down….
Depths.
Entering.
The Aqua
Lung will automatically engage when you arrive here in these shark-infested waters!
Without the Aqua Lung this part will be extremely difficult. Shoot the Shark as
soon as you see it, swim left (S) into the opening at the bottom, the Jellyfish
will take your health so stay clear. Shoot another Shark; you can now go for a Secret.
The Underwater Maze Secret.
Swim to the left and a block goes down. Swim straight to the end and turn right, open the underwater door on the right, go in and left around the corner is an underwater lever opening a trapdoor. Roll, swim out and left around the corner (W), left again and now just keep swimming along the right hand wall to come to that trapdoor (SW), go down and E to the end and left around the corner is another underwater lever opening another trapdoor.
Swim back right around the corner straight W to where you came from and
now right (N) till you hit the wall, go right, left. Then keep a bit left going
N and take the next left (W), swim down through the trapdoor for Secret #10, Uzi clips, Shotgun ammo
and a Medipack. Swim back up; take
the first right, then the second right, straight to the wall (W) and left
around the corner to the S, at the end go up through the trapdoor. Go E and
left, keep going along the left wall and you’ll get to the exit.
The Pantocrator.
Back in the
cave with the jellyfish, open the underwater door straight ahead (W).
Swim up at
the end and go up the stairs to the Chapel. At the door take a right and up the
stairs next to the Chapel. On the roof are a bunch of tiny spiders and also the
Pantocrator.
Ornamental Sword I.
Drop down
the other side (S) and pick up Uzi clips,
then go to the front where the doors will open up on approach. In the Hall
where you see the big doors, go left and shoot a Knight, go into that passage
(S) and left to a room with rubble and a closed door. Shoot the vase around
right and pick up Flares.
Turn around and go into the passage. Line up for the next jump, stand exactly in the middle and take a running jump to grab the edge. Hoist up and walk through the blade trap and at the end of the floor jump straight up to grab the ceiling and swing through the next trap to the end and drop.
Grab Ornamental Sword I, safety drop down into the pit and climb up at the other end.
Get back
out, and look at the doors on the left for a Shield, push it to raise a block
(X) in the hall for later. The block is left as you come to the hall, first go
straight N, shoot another Knight and notice a series of 4 shields, all needing
a Ornamental Sword to open the lock on the big door left.
Use the Pantocrator, Sword II.
Leave the
Chapel (E), into the water and in the cave with the Jellyfish go left (N),
straight under that rock ledge behind the orange plant, a tiny gap, swim
straight and right in the end, pick up some Harpoons from the bottom and swim up to climb out. Go to the
Church, take a right along the wall into the alley and shoot a Knight, in the
back are Uzi clips. Go around to the
other side and shoot another Knight to get more Uzi clips.
Now open
the Church with the Pantocrator, go in and pick up a small medipack in the far left corner (NW). On the other side, SE
corner are Flares. Now get down into
the hole in the floor, shoot the tiny spiders. Go through the passage (N) and
drop down, at the S wall are 4 Scone levers. From left to right they should be
Down – Up – Down – Down. Go behind the fence and use the floor lever there, 2
blocks go up in the Church. Jump and grab back up into the hole in the ceiling,
go up the slope and out of the hole. On the right and left two blocks appeared.
Get up the one W, turn to the wall in the back (N) and use the crack to shimmy
to the right where you can climb up. Get up even higher and take a couple of
running jumps over the wooden beams to grab Ornamental Sword II.
Secret: hang from the other side of this ledge, drop and grab the jump
lever to open a hatch on the W side. So jump the block and go righto the end,
climb up on the left and you are on the roof. Turn around and go up the roof
and climb up on the top for Secret #11, a small medipack and 2x Uzi clips. Drop from the low end of the roof into the alley.
Go to the
front of the Church and leave S. Swim back W and left, straight to that cave
with the underwater door and the Jellyfish. Take the right hand side again (W).
Go into the Chapel. Left and right are two statues we’ll have to raise.
For a Secret: Go into the hole of the statue on the left (SE), face N and crawl in, use the scone switch, a door opens on the upper level, for later. Get back up to the floor.
First Floor S: Shields & Swords.
Climb up
the raised block (X) opposite the statue (SW) to the balcony and open the
double doors (S). Look up when you go in and spot the Giant swords, avoid them
while going around the room pressing 5 Shield switches… AND fighting a Knight.
Another raising block will go up in the hall, N side. Back to the balcony, left
and pick up the Uzi clips, get down
to the ground floor.
First Floor N: Slopes Room.
Climb up to
the N side landing using the block NW, go right around to the other end for Shotgun ammo, then go back a bit and
open the doors N. Step into the Slopes room. Back flip onto the slope on the
right (NE corner) facing S, jump and grab a slope up S, hang right and back
flip again, now slide far and jump with a bit of a right curve to grab the opening
S.
Secret: You opened a door before at the sunken statue; remember? Go S
over the ledges to that door in the back, Secret #12 will sound, climb up the back
wall, from the ladder a back flip into an opening and get through to the upper
ledges, where you’ll find a Shotgun.
Get back inside and down the climb wall, over the ledges to the slopes room N.
Activating the Traps, opening New Passages.
Face into
the Slopes room, run jump with a flip onto the lower part of the slope left and
jump again to grab a crawlspace in the opposite wall (E). Get in and use the
crowbar lever to activate moving Blocks on the ledges and open passages in the
upper region of the hall. Only way I found was to drop out of the crawlspace
and do the jump again to get to the S opening.
Ornamental Sword III.
Run jump in
a SE direction through the Blocks. Jump into the opening behind the central E
Blocks, go left and open the trapdoor. Throw a Flare down the slope, Save and
slide down, get up the blocks right, from the highest corner one jump W (no
Ctrl), then left to the next one (no Ctrl), hang from the side and shimmy left
along the crack to a jump lever. A block will go down in the floor revealing Ornamental Sword, run into the hole to
get it. Now you have to use 3 scone switches (W/E and N) to open the exit door
W. Al this while the Corkscrews are coming down on you (savegame.5).
Sword IV.
You are
back in that Slopes room you have to do over again to get up to the floor above
with the moving blocks. Jump behind the central Blocks on the right (W), shoot
two Knights grab Flares from the
floor SW and go right into the next room, pick up Ornamental Sword IV and quickly jump away from that dark tile... Go
back out to the Blocks. Run jump left around the corner.
At the N
Blocks run jump into the opening N (savegame.6),
safety drop into the room with the slopes and go out, to the ground floor.
The Statues, fight the Minotaur, the Svanuri
Key.
Into the
room N, place the 4 Swords and the door opens, two Knights to kill, on the left
wall is a Shield switch raising some blocks in the hall, bringing up the two
statues. Push the statues to the grey tiles left and right of the closed doors.
Get inside
and slide down backwards into a drained pool and let go, go down the slope E
and fight the Minotaur, jumping up and down (or left and right) will help you
save health. After his demise he will leave the Svanuri Key. Light a Flare to spot it (savegame.7).
The Heart of the Ocean.
Approach
the door SW and go up the slope, to the big doors W and the keyhole is right of
it. Slide down and grab the Heart of the
Ocean from the pedestal, a trapdoor is shown in the drained pool. Turn
around and go the NE corner and jump in the water.
Swim
through the tunnel and up at the other end, throw the cone switch and you’re
teleported up to the top of the hall. Get down and out and drop down. Then drop
down E, then down into the slopes room and get to the ground floor. Again hop
into the same door (W), slide down into the pool of which the lower part is now
flooded.
Go down the
open trapdoor and open the underwater door, follow the cave up to where the
adventure ends….
G&D,
July 2019.