The Iron Horse
By Pieter Elbers (Pytr)
Walkthrough provided by the author
[Deutscher Guide auf https://gameguidewiki.de/index.php/The_Iron_Horse
]
The tracks:
Walk straight down the hallway till the end, on the
left hand side you’ll find a small-medi, walk up the
escalator.
Climb the wall next to the clock on track 8 and make a
jump backwards to collect the gem on the clock. Lower yourself and walk down
the track to find Uzi-ammo behind the info-board, between track 6 and 7.
In between the two trains at track 4 you’ll find a
laser sight. Now go to the double doors at track 1, open them to find out
there’s not much to do there besides collecting the Uzi-ammo above the double
doors.
First tower:
Walk to the main hall and open the door with the
horseman’s gem. Go all the way up in the tower and pill the switch, a block
lowers.
Go back to the waiting room at track 1 and go through
the opening in the wall.
This is the royal waiting room. (Doesn’t look like
this in real…)
When you walk towards the fireplace, there is some
movement at the tracks.
Go outside and climb the train that arrived at track
1. Make a running jump to the sign of track 2, pull up and jump to the sign of
track 3 to collect secret 1, the six-shooter. Jump back to the train and pull
up on the sign of track 1. From here you can jump on the ledge where you’ll
find a crowbar.
The train that has left from track 3, revealed a pit
in the ground. Jump in the pit and pull the switch.
Go back to the main hall and to the left to take a
peek in the room with the statue of The Iron Horse. In the hallway you can pick
up some Uzi-ammo.
After that, go to the other wing of the main hall to
arrive in a room with containers.
The container room:
Climb up the first blue container on the right, jump
and grab the yellow, two- container block; climb up and make a running jump to
the other side of the room.
Grab the blue container, climb up and walk towards the
wall. Now climb the yellow container on the right, jump off at the other side,
turn around and use the crowbar to get the golden star.
Turn around, jump and grab the rim of the containers
and shimmy around till you can drop on the blue one. Make two running jumps to
reach the hole with secret 2,
The Uzi.
The second tower:
Go back to the main hall and open the door with the
golden star.
Walk past the chain and crawl into the space to get
secret 3, Uzi-ammo.
Now go all the way up in the tower and switch the
snake switch. The fire in the fireplace of the royal waiting room has gone out
so you know where to go.
Royal waiting room:
Climb up the chimney and pick up the Uzi-ammo behind
the wheels. Jump in the nearest pit and collect secret 4, revolver ammo. You
can climb out the pit on the other side.
The Iron Horse:
Go to the room with the statue of the Iron Horse.
Collect the horseman’s gem. (Tip: stand on the
elevation in the floor and use the revolver, but only when you can hit the gem)
Go into the little room and pick up secret 5, Uzi-ammo
and a small medi-pack.
Open the door with the gem and walk down all the way
to the underground lake.
The underground lake:
On the right side you’ll find a torch, light it with with the snake’s fire and walk up in the tunnel to the room
with the wooden floor. When you stand in front of the floor press ‘spacebar’ so
Lara will throw the torch on the floor.
Jump in the hole and switch the jump switch on the
pipes, return to the lake.
Jump in the dry lake, walk to the pit and turn around
till your lined up with your back towards the pit, in the middle. Light a flare
and climb down the pit until you reach a hole. Let go
for a moment and grab immediately and pull up with ‘.’
And ‘arrow up’.
Pick up secret 6, Uzi ammo and a small-medi.
Get rid of the half burned flare and take a new one,
lower yourself out the hole and climb out the pit. Climb up the other side of
the dry lake and take the music scrolls.
Go back to the tunnel and go to the room with the
‘cog’ (turning wheel), make sure you have enough health before you climb up the
pole.
The secret passage:
Behind the counter in the shop you’ll find a small medi-pack. Go to the music room in the second tower and
place the music scrolls on the plateau.
The broken axis in the room with the wheels is now
healed; go there to switch the switch. If you drop down the chimney afterwards
you’ll see that the back part has opened. Shoot the vessel in the corner and
pick up the Uzi ammo that can help you to shoot the guy in the royal waiting
room.
Pick up his gem and take the scrolls on the plateau. A
passage opens and you’ve reached the end of this level.
Hope you liked it,
Pytr.