TEMPLE IN THE SANDS (DEMO)

 

Level by Opaque79

Walkthrough by Treeble

 

The adventure begins as Lara slides into an open area. To your immediate right is a pack of flares, retrieve them and go north into the hole beneath the overhang. Follow the tunnel and throw the switch suspiciously placed above a trapdoor for the predictable outcome: Lara falls down a chute...

 

Some of these rocks are unstable. Best be careful.

 

Lara gets so distraught by the boulder randomly falling on the room that she hardly notices the panther right in front of her. Deal with it and proceed towards the small sphinx, on the right side there's a pack of flares below a plant (you may need to crouch to pick them up), and nearby is a pillar. Use the sphinx leg as a stepping stone and jump to the switch above. When you throw it, a trapdoor atop a ladder shaft opens on the opposite side of the room, so drop down and run across the room, wading on the shallow water all the way to the back end, then turn around to spot the ladder above.

 

Climb up and, from the rock jutting out of the doorway, you can reach the rope hanging in front of the sphinx. Grab it and turn towards the sphinx, swing and jump to land on its forehead (it's flat, don't worry), then hop up to the switch above and the door below the sphinx finally opens. Safely get down and inside.

 

Remember, these mummies can be destroyed with normal weapons.

 

And destroy them you shall. Unload your pistols until the mummy gets blown to smithereens. Notice the tile with the cat face in the back corner, we need a block ontop of it but there's none within sight. Well, actually, there is one: behind the cat statue, push the jade block once to reveal the only SECRET in this level (ammo and a small medipack). Loop around to the left and behind the Egyptian disc ornament is a switch, throw it to open the door opposite the cat.

 

Shortly after crossing the door threshold, roll and run back as a boulder will roll down the slope. When you're in the clear, run upwards and through the tunnel to find yourself locked in a room with a few scorpions and a panther. Near the statues on the right hand wall are two packs of shotgun shells, collect them and go climb the pole in the next doorway to the top.

 

Backflip and you're on the mezzanine above the previous room. Jump over the sandy slopes to the flat ledge to your left and pull up to the crawlspace in the middle of the room, just above the mound of sand in the middle. On the other end of the crawlspace, destroy another mummy, get the small medipack from the corner, and finally approach the boulder and press Action to push it down on top of a trigger tile. Doors are open, but before going down get the shotgun shells on the ledge to your right (near the crawlspace you just went through).

 

Return through the now open gate and find the new open door in the corridor straight ahead, at the end push the block and voilá: it lands exactly on that tile we'd seen before. Drop down, dispatch another panther and drop through the trapdoor to an underground lake far, far below.

 

Approach the edge where the water falls and gun down two panthers on the left side, then take a running jump there, minding the low ceiling. Notice the closed door on the northeast corner and head to the opposite corner of the ledge, do a long running jump over the lake to the opposite side and pull up. Into the pathway, pull up on the right hand side and notice the ceiling: where it gets higher, a series of boulders will straight down, so dash to the opposite end to disarm the row of traps safely. Throw the switch at the end and down the trapdoor to get back to where you started.

 

Jump again to the platform where the panthers used to be and now the door in the northeast corner is open. Climb up the giant step and push the boulder down, it will block the drain and as such the water level will rise. Get back down into the lake and swim towards the opening in the south wall — before going through, you might want to get out of the water to deal with an incoming crocodile.

 

Pull out of the water on the other end of the tunnel to find yourself by the temple entrance, protected by a giant scorpion. Get some flares to the southwest, then head towards the temple. There is a small medipack and some uzi clips on opposite sides of the room, by the rounded pillars. On the northwest corner, notice there's an overhanging ladder above the temple entrance: backflip on to the slope and bounce off to grab the ladder, and climb it to the top to find a switch. It opens the temple door and also releases a second giant scorpion. Deal with it as you see fit; the level ends as you cross the door.

 

To be continued...