THE OTHER ARTIFACT

 

Levels by cumulonimbus48

 

Walkthrough by José

 

 

LEVEL 1: THE FOREST

 

First Area

In the outside area shoot a tiger, behind the big tree in the corner there are flares and a small medipack to pick up. Climb the opposite big tree and take a running jump to grab that first tree in the corner, pull up and go around to get uzi clips and shotgun shells; now take a running jump to the wooden ledge above the entrance and go through the crawlspace to get a small medipack and shotgun shells. Drop through the hole and repeat the movements to go up to the ledge with the crawlspace, turn left and jump around the tree to discover a ladder in the corner, climb up, slide, grab the crack, shimmy right, go through the crawlspace and take a running jump to the small wooden ledge in the corner to get the SECRET #1: the Uzis.

 

Second Secret

Go back to the crawlspace and cross it to the other side, take a running jump to the tree in the opposite side of the room and take a U-turn to face the same crawlspace, spot the lower opening in the right side and take a running jump with grab to land there, drop and climb down the ladder to get the SECRET #2: a large medipack and MP5 clips. Climb up the ladder and go back to that opening, turn left and take a running jump to the beam attached to the wall, go clockwise all around the tree and jump to the opening in that wall; explore this passages to get uzi clips and shotgun shells, finally find an opening leading to a cataracts area.

 

Third Secret

Cross the wooden bridge and continue sliding down the slope and jumping to grab the ladder avoiding the rolling boulder, climb up the next ladder and soon you'll find another jungle area where you'll need to shoot a mercenary, pick up the small medipack he drops and look for flares in a corner behind a tree. In the corner opposite the entrance slide down the slope and jump to grab the edge of the sloped ledge; to get the next secret, shimmy to the very left or right and drop into the pit to get the SECRET #3: a large medipack, uzi clips and flares. Walk slowly to the wall with the ladder, climb up, pull up and jump back with twist to grab the edge of the sloped ledge, shimmy left but not to the very corner, pull up and slide with a hard left curve at the end to avoid the next spikes.

 

Area with Big Cataracts

In the next area shoot the mercenary and pick up his large medipack, go through the opening in the corner and slide/jump twice to save the spiked pits. In the area with the big cataracts pick up the Shotgun right from the entrance, shoot the mercenaries and continue straight ahead to an inner area with a control room and more enemies, they will drop a small medipack and 2 X shotgun shells; there are uzi clips, a large medipack and shotgun shells behind the crates too. Go inside the control room and pull the switch to open doors to get access to the side of the lake with the truck (and release another mercenary too), go there to get the Yellow Security Pass dropped by an enemy and back to the control room to use it: doors open in the lake.

 

Room with Tigers and Broken Columns

Jump into the lake and locate the open gates, to get the next secret look for an opening to your left next to the entrance leading to a dark UW cave, explore this area to get the SECRET #4: a small medipack and desert eagle ammo; back to the previous cave look for flares and an air hole in a corner where you can surface; shoot the mercenary and continue to a bigger area with tigers. Here there are 2 X flares, uzi clips, a small medipack, shotgun shells and grenades to pick up next to the walls; look for a crawlspace in one of the walls with vegetation and go inside, explore this dark maze if you want to get uzi clips, a rocket, desert eagle ammo and MP5 clips; if not you can go always to your right to reach the next outside area.

 

Two Temple Keys

Shoot a tiger and continue to a dead end with a skeleton who keeps possession of the first Temple Key; in this corner you can jump back and forth onto the slopes (one of the walls is climbable) to reach a high ledge with a switch, pull it to turn off a fire somewhere. Now go to the corner opposite the entrance and repeat the same movements on the slopes to reach a high ledge with a zip-line; forget the opening for now and use the zip-line to reach a high ledge near the entrance, take a running jump to the building with the spikes on the roof, shoot the tiger and drop to get the second Temple Key; notice that one of the wall panels in a corner has a different texture: it's climbable, go up to the roof and walk between the spikes to get shotgun shells, uzi clips and a large medipack, drop down and go up to the ledge with the zip-line the same way as you did before.

 

Using the Keys

This time go through the opening and slide to a spike trap and moving blades, pick up the large medipack and in the corridor with the fire pits, from the second slope jump to grab the monkeyswing and cross to the end, pull the switch to open the nearby door and go left/left to use one of your keys, use the remaining key in the other keyhole (opposite wall) and a door opens somewhere. Drop to ground floor and shoot a tiger, go again through the crawlspace to the previous outside area and again up to the ledge with the zip-line; through the corridor this time slide/grab the monkeyswing near the entrance and advance to find the open door; sprint over the breakable tiles, slide and jump in last moment over the spiked wall, quickly go left and run and jump without stop into the niche with the wall switch, pull it, roll and run as fast as you can to the opening in the opposite wall (timed door), shoot the tiger, run up the steps and in the room with wooden floor continue straight ahead to another outside area.

 

Last Outside Area

Pick up the shotgun shells in the niche to your right, the uzi clips a bit further (there are several illegal slopes here) and be prepared to shoot a lot of mercenaries in the next area (they will drop shotgun shells and uzi clips); go to a passage in the right side to get more shotgun shells and uzi clips, finally run up the ramp to the upper area, shoot many enemies and one of them will drop a second Yellow Security Pass, use it to get access to the quad and finish the level.

 

 

LEVEL 2: THE VILLAGE

 

First Secret

Explore this outside area to get 2 X shotgun shells, uzi clips and flares hidden into the bushes; climb the rock opposite the burning quad, turn right and take a running jump over the rocky walls, continue through the crawlspaces and finally find an outside area full of enemies. To get the next secret don't drop down, but turn right and jump onto the sloped roof, slide/grab the edge, shimmy left and pull up to get the SECRET #5: a large medipack, uzi clips and shotgun shells. Drop to ground floor.

 

First Yellow Security Pass

Go always left when possible to get uzi clips under a bush, continue left and through a narrow corridor with crates to a courtyard with a central building; locate the movable box and move it against the other movables (near the closed door) so you can create a "bridge" to move the upper box next to the corner and take a curved running jump to reach the upper ledge without fence (you'll need to move the box next to the closed door all around to bring the higher one closer to the corner), once up shoot the soldier and pick up the Yellow Security Pass he drops. Before you drop down jump to the crawlspace (part without fence) and drop down from the other side onto the fenced part of the ledge to get the SECRET #6: 2 X uzi clips; jump onto the sloped pillars to safely drop to the floor.

 

Exit this area through the corridor with crates and go left to the corner, from the mound of sand grab the edge of the roof, shimmy right a bit, pull up and jump back to get the SECRET #7: the Grenade Launcher. Drop down and go to the main street.

 

Second Yellow Security Pass

Go left to the fence with the truck and pick up grenades under a bush; go back and take the first corridor to your left, in this narrow street you can find shotgun shells, uzi clips and an opening with a dark passage leading down, go through this opening to a courtyard with two soldiers, one of them will drop a small medipack, pick up flares, shotgun shells and uzi clips on the crates and use the key to open the door. Light a flare and look for a high opening to your left, climb, drop and pull the gray block once to clear the way at the other side, back to the main corridor take care of the spiked pit in the corner and continue to an outside area with rotating blades. The floor is deadly here so time the first blade and take a running jump to the wooden ledge in the corner, climb higher, slide and jump in last moment (no grab) to the next safe ledge; continue through the dark corridor, time the next blade and in the outside area dispatch all the enemies, when the calm is restored explore the area to find 2 X uzi clips, 2 X small medipack and another Yellow Security Pass in a corner behind the rocky bridge. Now go to the entrance and look up to see a crack in the wall of the first building, jump/grab/shimmy and pull up; once inside shoot the soldier (if you didn't do it before from below), pick up 2 X shotgun shells and use the key to open a door somewhere.

 

White Movable Blocks Puzzle

From the opening with the crack jump to the high ledge attached to the opposite building, shoot a couple of mercenaries from the distance and jump to the bridge with the truck, pick up 2 X shotgun shells, locate the open door and jump there. Continue to another outside area with a white structure in its center, as usual, shoot more enemies and to get the next secret jump to the fenced ledge where one of the enemies was, climb the crate and take a curved running jump to the opening in the wooden building to get the SECRET #8: a large medipack, uzi clips and shotgun shells.

 

Two blocks in the corners of the central structure are movable, move them to create a bridge so you can move the upper central block (movable too) against the wall with the high ledge with crates above, climb and move the crate to your right against the other crates so you can climb it and push the highest crate once, climb it and take a running jump to reach the highest opening in the wooden building, continue through a dark passage, pick up the uzi clips in the corner, jump with grab over the spikes and find another outside area.

 

Two Control Rooms

In this courtyard pick up shotgun shells and 2 X uzi clips near the corners, run down the ramp and drop to ground floor, shoot several enemies and locate the movable crate at the end of the room, move it to reveal a switch and pull it to open doors in the opposite side of this area and release two more mercenaries; pick up shotgun shells, a rocket, grenades and a large medipack before you go there. Shoot the mercenary in the first control room and pull the switch to get access to the second one, shoot another mercenary (this one will drop MP5 clips) and pull another switch to raise a big gate somewhere. Go outside and climb the wide roof above these control rooms (one of the pillars has some extra sand at its bottom).

 

Last Secrets

Jump with grab to the building with the dead body (I suppose you killed him from below); to get a secret go right and take a standing jump to grab the edge of a high opening in the corner of the next building, drop into the hole to get the SECRET #9: MP5 clips, a rocket and grenades. Go back to the building with the dead body (run off the edge with grab). Now jump with grab to the opposite building with the fences, go around and take a running jump to the ledge with the closed door, pull the switch to open it and find yourself in a room you already visited.

 

Climb to the top of the central building as you did before (the control room where you got the first yellow security pass) shoot a mercenary, advance, jump to the right side and to a platform over the main street. For the last secret jump to the roof of the building to your left (far left corner) to get the SECRET #10: the MP5 Gun. Now jump back to the square platform, and left to the building closest to the entrance of this village; from the triangular corner of the roof take a curved running jump to the building with the grates at the other side of the street, inside, look for a hard-to-see wall switch and pull it to open a way in one of the sides of the main street (next to the entrance of the village), drop to the floor, shoot a couple of mercenaries and continue through the big opening to a courtyard with more enemies; one of them will drop a sort of Map, pick it up to finish the level.

 

 

LEVEL 3: THE DESERT

 

The Detonator Switch

Get out of the water and shoot two vultures, explore the bushes around the lakes to find two cobras, 2 X rockets, 2 X grenades and a small medipack. Go into the big cave with the detonator and light a flare to discover in the right hand wall an attached block you can push; in the next area shoot three workers, and in the far end of the room look for the Detonator Switch between the wooden boxes. Jump into the water and look for a hole in the floor in one of the corners, swim to an UW cave and look for a lever to pull and open trapdoors in the metallic structure. Swim back to the outside area and go again to the big cave.

 

The Quad

Back into the big cave, use the key in the detonator and follow the black line to the place where the TNT crates were, go inside the cave, take a running jump (no grab) to the first block and for an extra pickups turn right and jump to the rocky ledge to get uzi clips and a small medipack; anyway, from this first block jump to the block near the corner and to the crawlspace, drop and follow the passage until you eventually reach an outside area. Shoot the vultures, pick up the rocket and grenades in the bushes, mount the quad and drive up the rocky ramp to an upper area where a worker is roaming around; for a secret: park the quad and don't shoot the worker, wait so he opens a door calling his friends, kill them, pick up the desert eagle ammo and the small medipack they dropped and go inside the room they came from to get the SECRET #11: the Desert Eagle.

 

Raising a Cover

Now go through the other opening and climb down the ladder in the corner, continue through a long passage (the other end takes you to the area where you got the quad) to a room with wooden pillars, shoot the workers and look for a niche in a corner with a wall switch to open the exit door in another corner. In the area with the big cataract shoot the military policeman from the distance and go to the ledge where he was, shoot his buddy and forget the switch for now. Go through the opening with the open door and in the next area shoot a vulture and two cobras, pick up a small medipack and climb up the ladder in the corner. In the corridor climb an opening to your right and get uzi clips, shotgun shells, desert eagle ammo and MP5 clips, back to the corridor continue to an outside area, shoot two vultures and a cobra, pull the switch in the corner of the building to open a door in the corridor, go there, shoot the workers and inside the office pull the switch to open the door of the opposite office, enter and pull one more switch to raise a cover in the adjacent room. Go back to the room with the dead military policemen.

 

Opening Outside Gates

This time pull the timed switch to open the exit door (in the opposite side), quickly take a backflip with twist and sprint because the timed run is tight;

run up the steps, shoot a worker and in the room with the TNT crates pick up a large medipack in a corner; in the next office shoot another worker and pull both switches to open doors, exit (from the corner) shoot another worker, pick up his small medipack and also the shotgun shells and the uzi clips, drop through the hole in the corner and go all the way back to the outside area where you parked the quad (room with big cataract, room with wooden pillars and up the ladder in the long passage).

 

A Keycard and the Yellow Security Pass

Locate the open door and in the next area shoot several military policemen, go all around the wooden building and look for a triangular opening to get inside; shoot two more enemies and they will drop a Keycard and shotgun shells, locate a switch between the wooden pillars too and pull it to open a trapdoor somewhere. Go back outside and to the opposite gray building near the cascade, climb to its roof (use the slopes in the left side), shoot the military policeman, pick up his shotgun shells and drop through the hole; inside shoot several workers and revise the corpses to get 2 X small medipacks and the Yellow Security Pass. Climb the pool table and go up outside.

 

The Blue Security Pass

Now go left all the way around the canyon with the lakes of the starting area below shooting more enemies in a clockwise direction until you eventually find a dead end with a small building like a sort of hut (an enemy will shoot from above from a nearby building). Not really a dead end, approach to the very corner of the building and take a curved running jump (no grab) to the brown rocks over the opening formed when the TNT exploded time ago; don't go too far, but turn left, jump to the higher rocks and from here take a curved standing jump to the high opening near the corner of the building. Once inside shoot a couple of military policemen and in this floor pull the switch at the end of the fenced walkway, go back to the orange structure, climb down the ladder and in this floor shoot more enemies and pull another switch at the end of the fenced walkway, back to the orange structure find the open trapdoor next to the ladder, drop down and crawl to get the Blue Security Pass.

 

The Green Security Pass

Go back up the ladder and to the upper floor, left to the opening and jump onto the rocks over the opening formed when the TNT exploded time ago, turn around and take a running jump to the solid floor near the hut; you can climb this hut from the side between the buildings and pull up onto a tile with barbed wires, take a standing jump to the opposite building, pick up the shotgun shells the mercenary dropped and look for a wall switch to pull on one of the pillars (no camera this time); locate the open trapdoor and go down to a pool room. Run down the steps ans shoot all the military policemen, place the keys in its receptacles to open a door in the outside area; run back up the steps and go up to the upper area of this building. Jump back to the tile with barbed wires at the top of the hut, walk and drop through the hole to get the Green Security Pass. I found a bug here: even when there is a border without fence, I was not able to jump into the lake below.

 

Last Ride with the Quad

So I had to climb back the ladder up to the upper outside area and go all the way back all around counterclockwise to the place were I parked the quad. In my game the door near the grated fence with the open door opens as you approach, go inside the new room and use the keycard to open nearby gates; mount the quad and go through the passage and drive to the outside area clockwise to the upper lands just before the hut. Drive through the fence, dismount, place the last security pass in the receptacle, mount and drive up the ramp to finish the level.

 

 

LEVEL 4: THE PRISON

 

First Tasks

Pick up the flares and the doors open. Go outside and to the back side of the central pillar, climb up the ladder and from the top take a curved running jump to the crack in the building (left side), shimmy left, pull up and pull the switch you saw in the camera shot to open gates and attract a military policeman; in the corridors press the buttons to release a prisoner (don't press the button opening a door blocking the way) and drop down to ground floor. One of the buttons opened a trapdoor in the corner of the fences, drop down there and run through the dark passage.

 

Getting Keycards

In the next outside area climb up the central pillar and jump to the ledges to get a large medipack and pull a switch; back to the top of the pillar take a curved running jump to grab the invisible crack in the corner of the building opposite the switch, shimmy right, pull up and pull the switch to get access to the adjacent part of the building you already visited; once the prisoner kills the MP pick up the Keycard Type A and the Keycard Type B. Use the keycards in the pillars with the receptacles next to the switches to open gates below (and release another MP).

 

The Storage Room

Drop into the second courtyard, pick up a small medipack and also the Yellow Security Pass the policeman dropped if the prisoner did his work, go inside the room with the truck and to its left side to pick up the Blue Security Pass at its back, use the keys in the receptacles to open the doors of the opposite storage room. Enter and lure the MP outside so the prisoner kill him and you can pick up his Keycard Type A. Inside the storage room your goal here is to move the block in the left corner so you can use the keycard: pull the block just in front of the entrance once and right so you can pull the upper block once in the direction of the entrance, now push the other upper block to the right side so you can pull a lower block in the direction of the entrance and move the remaining blocks to clear the niche in the corner; use the keycard and climb the upper wooden ledges.

 

First Timed Run

In the room above the entrance press both buttons: to release a prisoner, kill the MP and to open doors below next to the movable blocks, go down and into the room in the right side first, press the timed button to open a door in the adjacent room, quickly go there and don't stop near the door when it closes or you'll need to reload and repeat the timed run. In the corridors go straight ahead to open the cell and release the prisoner to kill the military policemen (one of them will drop a small medipack); explore the corridors, press another button to open another cell, another button to open a control room, another button inside this room to open a second control room and a last button in this room to open double doors in the corridor called "Bay C" leading to a room with a big pit.

 

Room with a Big Pit

In this room cross to the other side using the ledges in the left hand wall and once there jump to the ledge with the switch, pull it and jump back to the previous ledge: the door in the corner is open as a shortcut to go back to the previous corridors, so don't go there yet, approach to the door in the middle of this ledge and it opens, there is a MP inside, lure him back to the corridors so the prisoners kill him (in my game both prisoners were at the end of the "Bay E" passage) and pick up the Keycard Type A he drops, go all the way back to the dining room where the MP initially was and use the card to open the doors: one more prisoner is released and he kills a last guard who drops shotgun shells; go to the room in the other side and jump into the water hole. There are two UW levers to pull here, one in a corner next to the entrance and a second one in a recess next to the MP behind the glass wall; swim back to the previous room.

 

Hard Timed Run

Up the next ramp there are openings left and right, go through the right one first and press the button at the end of the passage to open doors near the entrance, in the opposite room there is a guard and when the prisoner kills him pick up a Yellow Security Pass; in the control room where the guard was locate the button and save your game for a very hard timed run. Press the button and go out to the ramp a bit down and right through the other opening, follow a very long passage sprinting when possible to find the (hopefully) open door at the very end.

 

Finding Several Keys

Pull the switch and exit up the ramps to the room where the prisoners fought with the guards, they dropped a small medipack and a Blue Security Pass, there is also a second Blue Security Pass in a corner; pull the switch to open the doors leading to previous areas if you want. In the corner diagonally opposite the second key there is a crawlspace leading to the kitchen, go all around counterclockwise but crawling to not alert the guard or he will turn on the fire in a part of the table with the Yellow Security Pass you need, climb the opening and pull the switch to open the entrance doors, pick up the key (if for some reason that part of the table is on fire you can use medipacks to reach the nearby water hole), jump into the water hole to get the Keycard Type B and go back to the dining room.

 

Using the Keycard

Exit through the opening with the open door near the corner and go back to the ramp where you started that damned timed run before; run up the ramp to the top to find a room where you can use your keys, run down the ramp to the bottom and continue to the room with the big pit to find the open trapdoors in a corner up a ladder, climb it and go outside to one of the areas near the beginning of the level. Go right, to the room with the truck and right again to the storage room, climb upper wooden ledges and go to the place where you pressed the two buttons time ago to find the receptacle for the keycard, go down and to the room with the timed door to find the open door.

 

Dangerous Room - The Weapons

Climb and slide down the short slope (from the very right side) but quickly duck and advance crawling to the room behind the glass wall or the guard will turn the ledge on fire; in this room pick up a large medipack, MP5 clips, the pistols and the MP5 Gun, pull the switch to open the exit door in the previous room, go there and quickly kill the guard before he activates the trap, pick up the shotgun shells and the small medipack he dropped and exit.

 

More Keycards

In the next outside area don't kill the guard if you want extra pickups, but wait so he opens a nearby door (*) asking for help, once the door is open shoot a bunch of enemies, pick up the small medipack and the Desert Eagle they dropped and in the small room pick up a large medipack and desert eagle ammo. Advance, shoot a MP and in the outside area shoot more enemies, they will drop a small medipack and a Keycard Type A. Use the card to open the door in the previous area, enter, shoot the MP and press the button to open gates outside alerting more enemies, one of them will drop the Keycard Type B, use it in the receptacle opposite the button to open a trapdoor somewhere.

 

On the Roofs

Go back to the nearby corridor where the guard opened the door (*) asking for help time ago and look for a shootable grate in a corner, in this new room look for a movable block you can use to pull several times and climb it to go up to the roofs (the open trapdoors are here in the middle of the room).

Kill the military policemen and pick up the desert eagle ammo and MP5 clips they dropped (there is a large medipack in a corner too), jump up the slopes and locate a switch just over the open door (*) where you got the pickups, take a running jump there and pull it to open a door below, drop to ground floor and go left to find it, kill a couple of enemies and time the moving cranes to reach a new room with two buttons; pick up the flares, the shotgun shells and the desert eagle ammo, press the buttons to open the exit door (timed) and another door in an outside area (timed too).

 

Three Alien Artifacts

Exit and go right to pick up the Alien Artifact under the hanging alien, back to the room with two buttons and press again the button next to the closed door, quickly take a backflip with twist and run to press the button in the opposite side and don't waste time to exit, go left and sprint to an outside area. Don't shoot the guard here (he's friendly and he will help us soon), go to the corner in the left side and climb twice, continue along the way until you find an odd structure to place the artifact; when you do it a camera shows a lot of crawling mutants in the previous courtyard and a cover rising. Go back there and let the flamethrower do his job. Two mutants will drop a couple of Alien Artifacts, pick them up and place them in the receptacles to finish this complex level.

 

 

LEVEL 5: THE CLIFF

 

Lower Areas

Jump over the deadly pits (the second jump with grab) and approaching to the left side so you can take the last jump with a left curve to land into an opening to your left. Climb the ledge and in the pit take a curved running jump to grab the climbable wall to your right, near the top take a backflip with twist to grab the rock behind and advance to the main area. Explore this large area shooting a lot of guards and dogs, pick up the Shotgun and a large medipack in a crawlspace near the entrance (broken pillar), another large medipack, shotgun shells and uzi clips in the recess and in the part of the lake with the wooden bridge kill a guard to get another large medipack. In this area jump into the water and look for a small hole under the first part of the wooden bridge to get the SECRET #12: the Grenade Gun and grenades.

 

The Crowbar

Go back to the area with the wooden crates, climb the higher ones and monkeyswing to the top of another high crate, turn left, drop/grab the edge, shimmy right and climb up to the upper ledges of this area. Here shoot two crows and a guard, pick up his uzi clips and to get the next secret climb to the top of a nearby pillar (in a corner of the area with the grated floor) to find the SECRET #13: the Uzis and uzi clips. Now go to the side leading to the lake, jump to the wooden pier with the crates and pull one of them once (in the direction of the bollard), push the other one left or right and pick up the Crowbar. The part of the wall with the human figures is climbable, climb to the top to get back to the upper area.

 

First Cairo Key

Now go to the area with the structures with two fires on top, shoot several guards and crows, pick up MP5 clips, a large and small medipacks and at the end of one of the branches (the one with the metallic bars) there are two timed switches, pull the left one first, quickly the second and sprint to the crossing, turn right and continue straight ahead to the very end (a bit right from the hole you used to get here) to find the open doors. When you're success pick up the first Cairo Key and pull the switch twice to re-open the door. Shoot a guard, pick up his flares, the small medipack too, pull the next switch twice and exit.

 

The First Thistle Stone

Now go to the branch leading to a big lake, climb one of the battlements to your left and take a running jump (no grab) into the building, drop onto the pier below, pick up uzi clips, desert eagle ammo and jump into the water to get grenades, MP5 clips and the first Thistle Stone; when you climb back to the pier there is a guard waiting, shoot it and pick up his small medipack.

 

Releasing the Second Thistle Stone

Now take a running jump to grab one of the floating crates so you can get back up to the upper ledges of the building, go to the side overlooking the lake, shoot a crow and drop down onto the pier below (look for a climbable wall), pick up uzi clips and go to the other side so you can take a running jump to the sloped rock and jump/slide from rock to rock to land onto a flat tile with a switch, pull it and a camera shows an item in a part of the lake. Unfortunately there's a strong current here, so jump into the water and when you get the control of Lara look at your left to find uzi clips; soon you'll find the pier where you got the crowbar, but if you continue swimming under the last pier in the corner with wooden pillars you can get the SECRET #14: uzi clips, flares, shotgun shells and a large medipack. Go all the way back up to the upper area and to the same building as you did before.

 

The Second Cairo Key and the Second Thistle Stone

Approach again to the side overlooking the lake and a camera will show you a zip-line: go to the corner in the right side, take a diagonal backflip so you slide backwards onto the slope behind the wall, shimmy left until you can pull up and use the zip-line to land onto a pier at the other side of the lake. Move the crates so you place one of them in the direction of the lowered trapdoor and the other one under the timed switch, pull it and quickly jump onto the other crate and without stop to the raised trapdoor and the small pier, shoot the guard and pick up the Cairo Key he drops. Jump into the lake and swim to its center to find a second Thistle Stone.

 

The Third Thistle Stone

Swim back to the same pier in the same building; this time a door opened in the corner so you don't need to go all the way around to the pier where you get the crowbar, use the ladder (texture with the runes) to climb up to the upper ledge overlooking the lake and this time go to the side opposite the corner you used to reach the zip-line, take a couple of banana jumps around the rocks and go through a crawlspace. At the end of the passage (beware of the spiked pit) you'll find a dark room with a central structure, climb it.

 

Detour for a secret: from the corner next to the entrance you can take a running jump to grab a part of the wall textured wit runes (climbable), shimmy left and pull up through the small opening to get the SECRET #15: 2 X MP5 clips; go back to the dark room.

 

Up the central structure go to the wall with the red light to use one of your Cairo keys, shoot the haunted dogs and in one of the corners pick up a third Thistle Stone. Take a running jump outside and swim back to the pier where you got the crowbar.

 

Exploring the Path for a Timed Run

This time there's no need to get back up to the upper ledges, so get out of the water from the pier in the corner and go back to the first rooms of this lower area going right when possible until you find triangular openings leading to a dark cave. Slide down inside, shoot two guards and climb the opening in the right side, advance, jump over the rolling boulder and jump back and forth onto the slope to grab the edge above; shoot another guard and pick up MP5 clips in a corner. Now if you can, you can go through the opening with the crawlspace to explore the path for an early timed run and shoot some enemies (note the closed trapdoor behind the wooden crates. For a secret: in the room with the purple floor look for a triangular opening to your left, drop and get the SECRET #16: the Rocket Launcher.

 

Another Timed Run

Go back to the dark room, drop into the hole, use the crowbar to open the small door and go outside; run always left to the area with the wooden bridge over the lake, don't cross it but go left to the corner to find the timed switch, pull it and quickly go back to the dark room, through the opening with the crawlspace and to the outside area with purple floor to find the open trapdoor behind the wooden crates; continue swimming through a winding passage until you can surface. In the next area wait for Nessy to disappear, swim through the hole and continue until eventually you can surface.

 

The Fourth Thistle Stone

In the next area with purple floor shoot the guard and pull the wooden crate to your right to get desert eagle ammo, a large medipack and uzi clips; continue over the wooden path and in the next purple area shoot a couple of haunted dogs, pick up shotgun shells, grenades and a new Thistle Stone; more dogs appear to be shot. To get the next secret jump back to the first part of the wooden path, jump into the water and swim through a crawlspace to find the SECRET #17: 2 X desert eagle ammo. Now go all the way back to the pier where you found the crowbar and up to the upper ledges of this ruins.

 

Room with Two Switches

Go inside the grated area with metal bars on floor and walls and take a diagonal running jump to the next area to your left, run over one of the corners of the central trapdoors in the floor to open them and safely drop to the room below; shoot the guards and note that the wooden ledge above the small door and between the wall sconces is climbable, once up, jump to the ledges in the left and right sides to pull switches and open the exit door; there's a small medipack to pick up in a window sill too. Drop to the floor, shoot a guard and a dog and exit.

 

The Fifth Thistle Stone

Again (yes, again) go up to the high ledges of this area (using the monkeyswing or the climbable wall) and return to the grated area with metal bars in floor and walls; again, take a diagonal running jump to the next area to your left and this time go left to find the open door. In this new area shoot a couple of crows and go right to the corner to get the last Thistle Stone. Now go all the way back to the area with the fires over the structures; don't go to the crossing but climb one of the battlements to your right and take a running jump over the left side of the structure with fire above to your left, use the Cairo key to open the door and get access to the room where you can use all five thistles.

 

Using the Thistles

Shoot a couple of guards and pick up grenades, uzi clips and flares in this area; place the thistles and the trapdoor opens. Drop down and take a running jump to the next wooden block and to the nearby opening; in the next room shoot the guard, pick up MP5 clips and flares in the corners. You can climb one of the pillars in a corner and from here take a running jump to the next corner where the ladder is; climb it to the top, shoot a couple of crows and explore this ledges to get shotgun ammo, a small medipack and uzi clips. Behind one of the six pillars there is a wall switch to open a door somewhere, go back to the ladder, climb down, shoot a crow and a guard and go to the opposite side of the room to drop down to the very bottom.

 

Control Rooms

Quicksand here, so make your way to go to the left corner and grab the crack to shimmy left and reach the other side with the open door; shoot a couple of guards, pick up the small medipack and the shotgun shells they dropped and in the next room shoot the guards in the pits, pick up his 2 X desert eagle ammo and drop into the central hole to pull a switch and trigger something somewhere. Go outside to the room with the quicksand and left to find a ladder with an open trapdoor at its top so you can go up to the middle floor and climb the pillar to your right; take a running jump to the watery room and jump into the water, look for a hole in the floor in the left side and swim through to surface in a new room.

 

Exiting the Level

Shoot all the guards (in my game one of them will stay quiet) and look for a switch to pull opening a door in the opposite side of the room; go there, drop into the room below, shoot the guards and pull the switch to turn off the fire somewhere. Climb up to the room above, shoot a couple of guards and pull the before inaccessible switch to open the door in the previous room, drop down there, shoot the last guards and go through the new opening, turn right and jump to the opening in the corner, swim and get out of the water in the left side, take a running jump to the flatter ledge in the other side, turn left, take a standing jump onto the mound, watch the cut scene and advance to trigger the next level.

 

 

LEVEL 6: THE CASTLE

 

Underwater Business

Jump into the water and dive to find an opening in a corner to your right, advance to an UW tomb and pick up shotgun shells, uzi clips and a small medipack. Surface to take a breath and swim to the rocks opposite the metal bars to find the SECRET #18: a large medipack in a hole. Swim down to the tomb and back to the previous cave area, look for an UW crawlspace in the left wall, swim through and soon you'll find an opening in the ceiling to surface.

 

Swamp Area

In the swamp area jump as far as you can and turn right at the end, walk next to the left wall when possible to find shallower places to take a breath and finally climb the rocky wall. Go through the opening in the right side, climb the block and after the slide quickly climb the wall over the grates and jump back before be impaled by the moving spiked ceiling; in the next room pull the switches in the left and right walls and quickly jump to the opening in the corner to avoid another moving ceiling. In the next ramp slide from the right side first (not near the wall) and when appearing the first falling debris to your left jump with left curves to the other side to avoid the next one; look up in the corner to find a hole in the ceiling with a climbable surface, grab it and climb to the top.

 

Room with Wooden Boxes

In this room with wooden boxes shoot a crow and climb the wooden beams to get a small medipack, shotgun shells, a rocket and flares, shoot another crow, drop down, pick up uzi clips and climb a box in a corner to get the SECRET #19: a large medipack. Now go to the diagonally opposite corner to find a high wall switch attached to one of the wooden pillars, locate a movable box in the corner and place it under the switch so you can pull it to open a door in a corner, also under the other movable box don't forget to pick up the Crowbar. So locate the hole in one of the corners and drop down; in the next passage pick up uzi clips and pull the switch to raise grates in the room above, go back up, shoot the guard (pick up his shotgun shells) and the haunted dog and exit to a big outside area.

 

To get the next secret go all the way left to the very corner of this building and drop through a phantom hole in the floor covered by greenery, trespass the crawlspace to find the SECRET #20: a large medipack, uzi clips and flares. Go all the way back to the entrance of this outside area.

 

The Hedge Maze - First Shield

From the entrance go all the way right to the very corner of this building to find a wall switch, pull it to release a couple of swordsmen in the main area, they will drop a small medipack and a Shield. Now go to the fountain area, shoot a couple of dogs, a crow and jump into the fountain; swim through the UW crawlspace, pick up the small medipack and surface (phantom opening in the ceiling here). In this maze go always left to find a hole in the floor, drop down and save the game so when you cross to the other side of the passage some rolling balls and falling debris will try to stop you. When reaching the other side jump up the slope, climb, go around the corner and look for another of those climbable vines to your left, climb again, drop from the other side and take a standing jump to the opening in the left side, jump left to the niche with the switch and pull it to open a door somewhere; drop to the floor and go always right to find a closed trapdoor to your left and the open door, climb, jump to the ledge with the switch, pull it to open the trapdoor and go there to drop into another underground area.

 

Underground Area

Shoot all the haunted swordsmen and jump into the hole between the pillars to pull a switch (door opening somewhere), in one of the recess pick up a Castle Key; in the opposite side of this area there is a block you can climb so you can take a running jump to another higher block and get access to the upper ledges; shoot more haunted swordsmen and locate the open door in a corner, enter to find a keyhole and use the key to raise a gate (*) somewhere. Exit and go always right to find an opening and get out of this area. In the outside area with many trees shoot the haunted dogs, go left to pick up shotgun shells and go inside the metallic building, jump into the water hole to cross to the next room, shoot a guard and exit to the hedge maze; go back to the main area with the fountain.

 

Second Shield

To the left of the fountain there are some grassy rocks, jump over them, enter the building and use the crowbar to open the door, look up and find a ladder just above the entrance, climb up, shoot the guard and pick up the Castle Key he drops. Back to the fountain area, to the right side of the hedge maze there is a high crawlspace in the gray rocks, go through and use the key to open the door of the next building, shoot the guards and pick up the MP5 clips and desert eagle ammo they drop, on the window sill pick up the second Shield and in the opposite side of the room pull the switch to raise a gate outside and release the sword-man; go there to get the SECRET #21: a large medipack, grenades and a rocket. Make your way to go back to the fountain area.

 

Caged Swordsmen Area - Third Shield

Now that you have both shields it's time to go through the opening near the fountain, in the outside area shoot a haunted dog and a crow, explore this place to find uzi clips and a switch to release some swordsmen in the adjacent area; now climb the wooden ledge above the entrance and the wall to your right, go left inside the building to pick up flares and a small medipack and jump to the top of the cages. Don't drop down but from the top of the last cage take a running jump to the high rocks with the purple light (tricky jump, I had to try it many times), go left and find an opening to your right leading to a lower area with two tombs, pick up the flares and the third Shield, go back outside the way you came (jump to grab the high ledge from the tomb with the shield was). Drop down to the area with the swordsmen and go to the cage in the corner first, shoot the sword-man and pull the timed switch to raise a last grate in de diagonally opposite corner, quickly go there (perhaps you want to shoot all the enemies first or you won't get it; this timed run is tight) and drop down into the hole.

 

Fourth Shield

In the next cave shoot all the swordsmen (the door opens as you approach) and look for a triangular opening in the right corner to reach the area with the deadly goo, jump over it and continue to an outside area where several swordsmen will attack. Go to the cave in the right side, shoot more enemies and pick up the fourth Shield, back outside shoot more enemies. For some extra pickups you can look for a hole in the floor, in the grassy ground near the cage to get a large medipack, shotgun shells and MP5 clips; anyway go back to the cave with the goo and take a tricky running jump to grab the edge of the crawlspace in the wall (low ceiling), jump into the water hole to get back to the main fountain area.

 

Time to use the shields, so after shooting the crows enter the hedge maze from the right side (next to the gray rocks with the crawlspace), go right when finding the first crossing and continue always left when possible to find the receptacles for the shields, place all four to raise a gate near the fountain, go there (much easier to go out) and enter the main courtyard of the castle.

 

Many Switches Puzzle - The Castle Key

Shoot the haunted dogs and go to the left side with wooden pillars first, pick up the shotgun shells in the right side before entering and go always right to eventually find the gate (*) you raised a long time ago in the underground area with one of the castle keys, enter and pull the switch (I-IV) to raise a grate in the nearby rocky building, shoot a crow, climb its opening, jump to grab the green wall (climbable) and climb to the top; don't pull up but jump back onto a flatter ledge, turn around and take a running jump to the opening in the wall, inside the corridor pull the switch (II-IV) and jump back outside. Go right to find the next raised gate (switch marked (VIII)) but don't enter yet (it's for later); instead, continue right to find a small opening, run up the steps and from the battlement with the shield above run off the edge to a ledge with a switch (marked as Willard's Well), don't pull it yet but jump up through the opening and go right to find an open door leading to a corridor with a switch at the end marked with the VI number.

 

Don't pull it yet but go through the violet curtain in the right hand wall, pick up the flares, go through the next curtain to a corridor with a switch (III-VII) in a corner, pull it and go outside to the courtyard with wooden pillars, climb the rocky building again and jump to the corridor with the switch marked (II-IV), re-use it and jump outside, go right to the room with the switch marked (I-IV) and re-use it; go back up to the battlements and to the corridor with the switch marked (III-VII), go through the curtains and this time pull the switch marked (VI), go through the curtains again and re-use the switch marked (III-IV), go back outside to the courtyard with wooden pillars and this time go to the small room with the switch marked (VIII), pull it and go back to the battlements, this time pull the switch called Willard's Well (timed), quickly jump up through the opening and go left to see that both doors in the corridor with the switch marked (II-IV) are now open, cross it sprinting and in the next corridor is the timed door in the right side, enter and pick up the Castle Key; pull the book twice to re-open the door, jump outside to the area with wooden pillars and continue to the main courtyard of the castle.

 

Inside the Castle - First Shield

Go to the very end and climb the rocks in the corner to get inside the castle, pick up the desert eagle ammo and continue to a small room with a large medipack and MP5 clips if you want; back to the entrance use the key to raise the gate and in the dining room shoot a couple of guards, run up the wide stairs to the upper balconies of the living room, shoot another guard and go back down to this room, shoot two guards, advance to the main hall, shoot more guards, pick up grenades in a corner and go up the stairs to shoot more guards. Continue all around to your left, to the end of the yellow balustrade to find a pentagonal opening. Don't go through yet but from the corner of the balustrade take a running jump over it to the top of the big wooden arch, go to its center, turn left, take a running jump to grab the chandelier and use the monkeyswing to reach the small balcony with the first Shield (1 of 4). Jump over the balustrade onto the stairs.

 

The Library - Second Shield

Go up and all around as you did before and this time go through the pentagonal opening, pull the switch in the corridor so one of the big gladiators turns to life. Continue always left, pick up desert eagle ammo at the bottom of the stairs and further on, in the high balconies of the library area shoot a guard and pull a book in the far corner so the other gladiator turns to life; go all around the balustrade to the corner with the raised trapdoor, safely drop below, shoot all the guards, pick up the second Shield (2 of 4) and look for a book to pull in the dark side to lower the trapdoor so you can go back up.

 

Two More Shields

Time to fight with the gladiators, I used the rocket launcher and with three rockets it was enough to defeat them. When dying they drop a couple of Shields (3 and 4 of 4), pick them up and go back up to the dining room and to the opening in the right side of the T-Rex head to find the receptacles for the shields, exit and go always right to the very bottom of this stairs to find the open gate.

 

Final Fight

In this big room go to the very end and when you step onto the ledge with the open safe, two more giant gladiators and some haunted swordsmen will attack; once they are defeated pick up two Swords, place them in the hands/arms of the gladiator statues in the niches to open a nearby door in a corner. Inside the new room shoot the guard and pick up what it seems to be one of those Alien Artifacts to finish the level.

 

 

LEVEL 7: THE CHURCH

 

First Church Key

In this cave note that there are four tiles darker than the others, run and jump from tile to tile without touching the purple floor and the gray trapdoor opens. In the next room shoot the dog and several rats, pick up a small medipack and go through the crawlspace in the central purple structure to get the SECRET #22: a large medipack and a rocket. You can climb one of those brown trunks in a corner, do it so and continue running/jumping/climbing until you reach a flatter rocks in a corner, jump to grab a higher branch and take a running jump to the branch with the flares; shoot a crow and jump to the last branch of this tree, go to the corner and look down to discover an opening, jump there and in the next room shoot a bunch of rats and pick up the first Church Key (1 of 5).

 

Second Church Key

Exit and make your way to go back up to that last branch as you did before, this time jump to grab the crack in the right side, shimmy right, drop/grab the crack below, shimmy right and pull up. Advance only a bit and note a crawlspace under the grassy mound to your left, go inside to get the SECRET #23: grenades and a large medipack. Go outside and to the small depression next to the big pit you came from to get MP5 clips; now turn right and approach to the edge of that pit to spot a dark trunk below, drop there to get the SECRET #24: flares and a small medipack. Climb up to the place with the small depression; advance a bit and in the next depression there is a small medipack. Shoot a dog. In the area with the nearby tall trees there's a gap with flares and near the two big trees in the opposite side a rocket. Now go up in the direction of the church, shoot a raptor and look for a crawlspace in a grassy depression near the corner of the building to get the second Church Key (2 of 5).

 

The Masonic Mallet

Advance all around the church in a counterclockwise direction (don't shoot the priest) shooting more raptors (there are grenades near a stained glass window) until you find the well-visible Ornate Star in the back side of the church, continue counterclockwise, pick up a small medipack, shoot a dog and look for a narrow passage to your right leading to a dark cave to get the Masonic Mallet behind the empty coffin, go back outside and just before the narrow path ends turn left to find another dark cave, take a running jump over the spiked pit, a standing jump onto the breakable tile and without stop a running jump to grab the edge of the crawlspace, advance, pick up the flares and in the next cave shoot the damned guys, pick up a small medipack and if you are able to jump over the gray rocks in the corner you'll get the SECRET #25: a rocket and a large medipack.

 

Third Church Key

There's an opening leading back to the path before the pits, so take the other passage going down and in the next cave shoot a couple of spectral guys; explore this area to get a small medipack (*), flares and desert eagle ammo. Continue and use the masonic mallet on the bars door to liberate the priest and he will help you with the next enemies; in the cell where he was pick up the third Church Key (3 of 5). Optional to get extra pickups: advance, shoot a rat and more enemies, use the switch to open the door and in the next cave overlooking the starting area shoot the rats, the dog and pick up the shotgun shells and the MP5 clips.

 

Last Church Keys

Now go all the way back to the tile where you got the last small medipack (*) time ago, jump to grab the edge of the ledge above, pull up and in the room with the priest climb the coffin and jump to grab the high ledge above the entrance, pull the switch, pick up the MP5 clips and go outside. Help the priest to shoot the raptors and in the graveyard pick up shotgun shells and a large medipack (this will alert a damned guy), shoot a dog and explore this area with the tombs to get one more large medipack and two more Church Keys (4 and 5 of 5) alerting more enemies and dogs.

 

To the Church

Go back to the entrance of this area, around the house and climb the trunk in the corner, monkeyswing to the opening in the other building, drop down and drop through the hole in the floor; shoot more enemies in the room with the coffins, go though the crawlspace in the dark corner, shoot a mutant, pick up a rocket and a small medipack and use one of the church keys to open the trapdoor. Once inside the church help the priests shooting the enemies and explore the area in the right side to find a rocket and a large medipack. Optional: in the pillar near this medipack there is a switch, pull it to open a door somewhere; this door is in the branch opposite the entrance, with the desert eagle ammo, shotgun shells and uzi clips.

 

Into the Church

Use the remaining church keys in the central area to open a door somewhere, now go to the branch left from the entrance and look for a ladder in a pillar, climb to the very top, drop/grab and quickly, while Lara is with arms and legs extended shimmy to the very left and this way you can climb down step by step until her hands are at the same level with the edge of the ledge and you can shimmy left and pull up. Take a curved running jump to grab the edge of the ledge with the rat and jump onto the big chandelier to reach the ledge in the opposite side (not easy, I fell a lot of times in this chandeliers; try to land just on its center with grab), shoot two rats and a crow, pick up the rocket and continue jumping onto the chandeliers to cross from side to side and shooting more enemies until you reach the corner where you can use the star; drop to ground floor losing some health and go outside, shoot the T-Rex with a powerful weapon and when it dies a blue artifact (the Ora Dagger) appears in the center of the church, climb the coffin (from a side) and pick it up to finish the level.

 

 

LEVEL 8: THE SHIP

 

First Keycard

Pick up the 3 X MP5 ammo, the large and small medipacks, the 2 X desert eagle ammo, 2 X rocket, 2 X grenades and 2 X shotgun shells in this part of the ship. Climb down to the area with the containers, shoot a lot of enemies and go through the opening in the left side of the ship (facing from the starting area); at the end of the path press a button to open the door. In the stern of the ship shoot innumerable enemies; from the helipad go down left or right shooting more enemies to the very end of the ship (pick up the MP5 ammo, the large medipack and the desert eagle ammo the enemies dropped), pick up uzi clips, 2 X grenades and flares on the crates and the most important thing: the Keycard on a crate near the corner.

 

Second Keycard

Now go all the way back to the bow of the ship (from the right side), turn right before you reach the deck with the crates and take a curved running jump to the small ledge in the side, climb up the ladder and go left to an octagonal platform with a dead guy (if you shot him before from below) and pick up MP5 ammo and the second Keycard. Drop down from this platform and shoot more enemies, go to the bow of the ship with the crates, shoot more enemies and go to the left and right hands of the balustrades to place the cards so you get access to the lower areas of the ship.

 

Opening a Trapdoor

As usual, shoot a lot of enemies and go up the ramp in the corner to shoot even more enemies; go up the wide ramp and to your right to find a button (no camera hint when you press it), continue all around counterclockwise to an upper floor where more enemies await, this time they will drop a small medipack, shotgun shells, MP5 clips and desert eagle ammo; press the button near the window to open a trapdoor somewhere and note the computer (*) opposite the window for later. Go all the way back to the bow of the ship (the place where you started this level) shooting a lot of enemies on your way, of course, to find the open trapdoor.

 

The Engine Room- Blue Security Pass

Drop through the hole to the ship engine room; there are grenades in the window sill, and in the left side a wheel-switch to pull, this will open the ship holds outside; shoot all the enemies and pick up the desert eagle ammo, shotgun shells and the large and small medipacks they drop; there are also a small medipack and uzi clips in the lower floor. I found nothing more to do here, so climb the ladders to go back up and once in the outside area see that there's a big place to explore below. Safely drop onto one of the crates and go to the covered dark area to find MP5 clips and desert eagle ammo; go back to the previous area and from one of the higher crates take a running jump to the high corridor in the side, pick up shotgun shells and uzi clips at one end and go to the opposite end: the door opens (back to the ship machine room) and some enemies will appear, one of them will drop the Blue Security Pass, climb up the first ladder and go to the opposite side to find the receptacle for this key (to the right side of the ledge you got the grenades).

 

The Second Keycard - First Blue Disk

Double doors open in the ship holds so go back there, enter and pick up a small medipack, uzi clips and a Keycard. Exit, shoot several enemies and go right-right up the ramp (not to the very top) and down the wide stairs to a room where some enemies await. The doors are closed so go to the corner in the left side, crawl under the pipes and jump to grab the higher ones. Once at the other side pick up a large medipack, flares and desert eagle ammo in the nearby corner and a rocket in the other corner, shoot a bunch of enemies and pick up the large medipack in the niche near the yellow boat in the corner (behind a big pipe). One of the cages in the center of the room is movable, drag it to get the first Blue Disk.

 

The Second Blue Disk

Now go back outside the way you came (corner with the pipes) and run up the wide stairs, don't go outside but run up the ramp in the right side and to the bridge of the ship where the computer (*) is, place the disk (no collision here) to open double doors somewhere. Exit down the ramp and in the next room go down the next ramp with the balustrades, as usual, shoot the enemies but don't go down the next wide stairs, cross to the opposite side with the balustrades and go left to a new area to find more enemies to shoot and a receptacle to use the keycard (note the computer(**) in the left side); advance and in the next room shoot more enemies and use two wheel-switches in the corners to stop the fire in the center of the pit with the pipes; drop down there to get a second Blue Disk (difficult to pick up, some parts of the pipes have no collision but another parts... Try it from several places.).

 

Exiting the Level

Back to the room where you used the keycard, now use the disk in the computer(**) to open double doors somewhere. Go all the way back to the room with moving cranes as you did before but don't enter yet, in the left side (left from the entrance) go up to the small room where the dead guy is to find a timed wall switch, pull it and quickly run to the room with the movable cranes and straight ahead (around the cages) to the open doors leading to the boat to finish this adventure.

 

 

LEVEL 9: HOME SWEET HOME AGAIN

 

[Note:] In this level there are hundreds of enemies to shoot in all rooms, so I'm only going to mention some of them in case they leave any items or trigger something important. [End note]

 

The Bedroom

Press the button to open the "armory" and pick up flares, a small and large medipacks, the Pistols, the Shotgun, the Desert Eagle, the Uzis and the MP5 Gun; enter the bathroom to get a large medipack, 2 X uzi clips, 4 X shotgun shells, 2 X MP5 ammo and 2 X desert eagle ammo. When picking up this items a brawler attacks and he will drop a large medipack.

 

The Attic

Exit to the main hall, go left and press the button in the corner to open the door leading to the attic; run up the stairs, shoot a brawler, pick up the large medipack he drops and once in the attic pick up flares, a large medipack, 2 X desert eagle ammo, 2 X MP5 clips, a large and small medipacks, grenades, a rocket; pull the switch in the corner to open a door in the main hall.

 

The Library

Exit and go left to the piano room, go up the steps to the library (here I found that an invisible enemy shot me from somewhere) and pull the book in the right hand wall to open the basement door; back in the piano room go down to the bottom of the main hall.

 

The Basement

Now go down the stairs to the basement and move the wooden box under the hole in the ceiling so you can climb up there, jump into the aquarium and swim all around clockwise to get the Ora Dagger; go back to the basement and go back up to the main hall.

 

The Pool Room

Go right to the gym and continue to the pool room; jump into the pool and pick up the Eye of Isis. Go back to the main hall.

 

The Kitchen

Take a U-turn and go to the dining room, on a window sill pick up a large and small medipacks, uzi clips, desert eagle ammo, shotgun shells and MP5 clips, now go to the kitchen open the refrigerator door and pick up 2 X large medipacks, 2 X desert eagle ammo and the Element 115.

 

The Gardens

Time to go outside; in the small pool with the horse statue there are a large medipack, flares, MP5 clips and desert eagle ammo. Go counterclockwise around the mansion to the training course, in the pool under the zip-line pick up a large medipack, MP5 clips and desert eagle ammo; a bit further, under the small bridge get a large and small medipacks, MP5 clips and 2 X desert eagle ammo. Continue through the pentagonal opening to get the Infada Stone.

 

Placing the Artifacts in the Trophy Room

Now that you have all four artifacts go inside the mansion and left in the main hall to the niche with the door you opened time ago when pulling the switch in the attic, pull the switch, roll and sprint to the opposite corner before the door closes. In the trophy room you need to place the artifacts into the pedestals in the right hand wall, no collision here so in a strange way you must place them facing the wall behind the pedestals (better do it from right to left). Once all four items are placed a trapdoor opens in the center of the room, drop through the hole to finish this level.

 

April — 25 — 2024