ASPIDETR EASTER TIME 2024 - A PIZZA PLACE IN BERLIN
Level by Professor and by Sponge
Walkthrough by Phil Lambeth
After the lingering flyby featuring a scampering imp, step up to the delivery window and shoot the pizza box for SECRET #1. While your pistols are out, shoot the nearby trash can for a COLD PIZZA. Go over to the NE corner of the plaza and find the REVOLVER hidden in the weeds. Open the W door and enter a cozy all-purpose room. Place the Cold Pizza in the small oven in the NE corner and something appears on the nearby television set. Go there and pick up the GOLDEN TOKEN, reverse roll and pull down the cleverly hidden wall switch on the chimney structure to open the ceiling trap door on the other side of the structure.
Go around, climb up to the attic and search the small chest for the LASER SIGHT. Grab the small medipack at the NW corner and shoot the pizza box for SECRET #2. Insert the Golden Token in the chimney receptacle and the W door opens. Enter a spooky room and take the revolver ammo from the apparition. Step into the empty fireplace, combine the revolver and laser sight and look up to shoot the grate in the E wall. Jump up to grab the opening, pull inside and crawl around to trigger a flyby through a new area.
From the lady leaning against the N wall take the DICTIONARY with some German-Italian-English translations. The round tables in the sunken area are pushpieces. Move the N table from the white letter R onto the red letter F. In the next row move the table from the red letter A onto the white letter E. In the next row move the table from the red letter S onto the red letter U. In the next row move the table from the white letter L onto the red letter E. In the last row push the table from the white letter E onto the red letter R. A circuit is then closed and blue sparks start issuing from the table tops.
The N door also opens. If you shoot the trash can in the NW corner, something that looks like a tall glass of cold beer is revealed, but you can't pick it up or interact with it. Enter the N room and open the small chest in the back left corner for a SCREWDRIVER. Continue through the N passage past a closed door and stay left until you reach a wall switch that lowers a block somewhere. Turn left, continue N and E (jumping over a sneaky pit in the dark passage) and around until you reach another wall switch that lowers another block somewhere.
A grate blocks your further progress, so go back the way you came to the area with the flashing blue sparks. Pull down the wall switch at the SW corner and wait for the adjacent door to open slowly. Enter the room and loop around left to find a pizza box you can shoot for SECRET #3 (to save revolver ammo, face it with pistols drawn and stoop while firing). Pull the pushblock from the SE corner and go around it through the phantom curtain. Crawl under the obstruction and continue to the DUNGEON KEY you saw in the cut scene when a block lowered.
Return to the blue spark plaza and run over to where the pretty lady (or is it Mick Jagger?) is breathing fire. Use the Screwdriver to repair the defective jambox and the grate near the SW wall switch opens. Go there, enter a room with a swimming pool and loop around right to pull up into a high opening partially obscured by hanging ivy. Pick up the small medipack and shoot the pizza box for SECRET #4. The tightrope doesn't work, so drop back down and jump into the water. Pull the underwater lever in the W wall and note the grated E opening and the submerged motor bike.
Pull out of the pool and find the raised block in the corner. Get up on it and jump up to grab the grated ceiling. Monkey swing to the E wall and release to activate a jump switch that opens the grate in the pool. Jump in, swim through the E opening to trigger a brief flyby as a prelude to the underwater maze you now must navigate. Swim toward the W wall and loop around left to face a spike trap. Time your way past it and loop around right to find an air hole. Continue S and into the E alcove for a large medipack, enter the larger room S and into the E side passage to find a ceiling switch to pull down.
Go back for air, save your game for a long swim, return to the larger room S and turn right at the wall. Swim W past a side passage and follow around a long distance (past a SE corner air hole) until you reach another spike trap. Time your way past it, take an immediate left and surface. Pull out into a room with the MISSING CAT and locate the jump switch high in the W wall. Activate it to open a nearby grate, jump back into the water and swim N away from the spikes, turn right at the wall and continue past the opening grate to the pool.
Pull out, return to the blue spark plaza and run across to the guy holding up the "missing cat" sign. Return the Missing Cat to him and the door opens behind him. Enter for the CROWBAR and grab the nearby flares as well. Return to that spooky N room and through the adjoining passage to that door you passed by earlier. Open it and find the receptacle for your Dungeon Key. Use it to open the blood-stained cell to your left and go inside for the BLUE EYE KEY.
Exit this room, go straight W to the far wall and turn right. Follow around to the pit, turn around, climb down the ladder and drop to a lower passage. Use the Blue Eye Key in the W receptacle to hear the sound of a door opening, climb back up the ladder and pull up in front of the opened door. Run into the W room, grab the large medipack off the bed and shoot the pizza box for SECRET #5. Pull down the wall switch in the corner, exit this room and jump over the ladder hole. Follow the passage around to the W wall and open the crowbar door. You can see another large medipack around the corner, but leave it alone lest you die.
Step outdoors, go under the arch and loop around right into a short alley with a jump switch at the end. Activate it to lower a block in the W wall, reverse roll and vault up into the opening. Activate the crowbar switch to trigger a flyby through the area you're to visit next and reverse roll. Run back inside and veer left past the booby-trapped medipack. Go through the crawl space, but don't try to use the tightrope as the imp did. Instead, jump up to grab the ceiling and monkey swing over the lava trench. Drop down the other side, push the floor lever in the next room to make the lava trench safe and hop down there to find a wall switch that opens the gate to a storage area. When you try to go there the level ends.