ASPIDETR EASTER TIME 2024 - MADONNA OF THE CROWN SANCTUARY
Levels by Traio
Walkthrough by Phil Lambeth, with the help of Saki Croft's video walk. A written walk is provided with the level download, but it's not entirely clear in spots and new players especially may benefit from more precise descriptions.
Level 1: THE SIN
Begin on one of three ramps. Turn around, pull up onto the block and note animal figurines perched on ledges over each ramp. Jump up while firing your pistols to shatter all three figurines, opening the gates below them and releasing boulders to roll down the ramps. When the last boulder rolls down the lights go out and the ramps disappear. Make your way across the blocks with jumps and take a running jump N to grab the ledge, pull up and drop down the nearby opening. Face the opening in the E wall and stand jump with grab to land inside. You hear what sounds like another boulder being released, but it doesn't affect you here. Run forward, climb the long ladder and pull up into a courtyard with bleating sheep.
Draw your pistols. Target and shoot a giant flying bug, the lamb running around near the SE corner and the cat near the W wall. Run laboriously across every square inch of the green pasture field (as indicated on the posted sign) until you hit an unmarked trigger tile and hear the sound of a block rising against the S wall. Use the block to pull up into the higher opening (cut scene of a tree with a wall switch). Climb down the wall ladder on the other side, reverse roll and draw your pistols to shoot a giant flying bug. Go toward the SE tree and pick up a roast chicken (or large medipack) next to the colorful raised slab. One of the lambs may become aroused and attack you. If so, kill it.
The orange interior of the raised slab acts as a springboard, so run onto it and bounce off to grab the upper ledge. Shimmy right around the corner and pull up for another roast chicken. Head N, pull up onto the wall and go left to the arch. Turn to face SE and jump to grab the ladder surface. Shimmy right and pull up into an alcove. Pull up right onto a block, face NW and take a running jump onto the arch. Turn to see a higher section of the ladder you couldn't reach before. Jump to grab it, climb to an upper ledge and go around to find a wall switch on the left side of the tree trunk. Pull it down to open doors down in the courtyard, but for a secret go to the S end of the ledge.
Take a running jump to grab the wooden platform, pull up and turn right. Take a running jump W to grab the next wooden platform, continue to a third one, pull up and pick up the CUP for SECRET #1. Due to the placement of the ledges here you can't safety drop from one level to the next, so go back the way you came and drop to the ground from one of the lower NE ledges. Climb the ladder in the N wall to get back to the courtyard and go toward the building where the doors opened. Don't enter yet, but go around to the right and climb onto the ledge. Locate the ladder in the E hedge, jump up to grab it and climb up until you can back flip onto the roof. Near the chimney is SECRET #2 (I won't keep mentioning the cups).
Jump back to the ladder, climb down and go around to the front of the building to enter what appears to be a converted stable. Hop past the roaring fire and stoop for SECRET #3. Hop back out and climb onto the table. Jump up to grab the ladder surface in the ceiling hole and pull up to a second story room. Check the corner blocks for the SHOTGUN and shotgun ammo, push the N wall button to open a door outside and get back down. Exit the building, run across the field to the block and use it to get down the other side of the wall and find the opened door in the S wall. Shoot the remaining lambs if they should attack you.
Inside the next building, grab the shotgun ammo and enter the E side room to find a timed wall switch that opens the W gate for five seconds. Reverse roll and sprint there to find another timed wall switch that opens the S gate. When you get there a flyby takes you through the next area. Go to the pole near the W wall, face N and climb to the top of the pole. Back flip onto a springpad and jump off immediately with a right curve so you won't catch fire. Blast the skeleton off the edge with your shotgun, pick up the shotgun ammo and roast chicken and hang from the edge near the E wall. Shimmy right along the crack, pull up and deal with another skeleton.
Push the floor lever to turn off a light as you hear the sound of a platform dropping. Walk SE toward the edge and you'll see a platform rising against the E wall. For a secret, you've got two options. Either (1) jump to the raised platform and down NW into the opening below with a slight loss of health or (2) turn your back to the edge, hop back and hit the action key after you've cleared the edge so you'll glide down into the opening below for SECRET #4. Safety drop to the ground and climb onto the S hedge. Hop to the next hedge for the REVOLVER, revolver ammo and a roast chicken. Get between the hedges and approach the E wall switch for a warning to save your game.
When you pull down the switch a timed block rises in the W wall to provide access to a second wall switch, so get there in a hurry, hop the blocks and pull down the switch to open a gate in the S courtyard. But first you'll need to deal with a mounted horseman, so shoot him off his steed and kill him with persistent rounds fired into the blue diamond on his chest. When he dies another gate opens at the end of the W passage and a huge wraith is released, so run through the passage and climb the block in the next room. The wraith will explode when it touches the spinning device (that lifted slightly as you approached). Grab the roast chicken and get a panoramic cut scene as you hop down from the block.
Exit to the courtyard, hop over the hedges and return N to the courtyard with the trees and ledges. Climb the ladder to get back to the first courtyard and find that the terrain has changed dramatically. Start climbing the nearest blocks and ledges as you make your way around the left side toward that purple opening in the N wall. When you see a higher block with a ladder surface, jump to grab it and climb to the top. Reverse roll and take a running jump and grab to the W ledge. Pull up for SECRET #5, get back down to the ground with appropriate drops and grabs, pull up into the purple-tinted N opening and run forward. Slide down to a floor hole and drop into the water below to finish the level.
Level 2: THE CAGE
You may delete 010.mp3 from your audio folder at any time if the looping action music starts geting on your nerves. Run around to the other side of the central column while being pursued by a ghostly wraith and a ghostly skeleton. Stun the skeleton for a few seconds with a shotgun blast so you can locate and activate a high jump switch on the back wall of the column. A door opens on the front wall, so run back around and hop into the opening. You'll slide and land on a trap door which soon will open and drop you onto another trap door. There's nothing you can do during the ensuing flyby except wait while the wraith saps your health. The second trap door will then open and drop you into a water hole. Pick up the roast chicken and restore your health as the wraith destroys itself in the water.
You can pull out here to find that you're inside the eponymous cage from which there's no escape at present. Swim to the other end of the short passage, surface in a larger room and pull out on the nearby W brick structure. Pick up the roast chicken at the SE corner, jump back into the water and swim over to a similar structure at the NE corner. Pull up onto the ledge, grab the roast chicken at the NW corner and hop SE over the lava next to a timed wall switch. Pull it down, turn to your right, hop back against the wall and take a walking/running jump over the lava into the water. Loop around left into the central structure past the timed gate and swim up and around to find the NITROUS OXIDE FEEDER on the central block. Exit before the timed gate closes and swim back to the SW structure.
Pull out and go up the ramp to trigger a cut scene. Stand jump to grab the higher E ledge, pull up next to the motorbike and save your game as suggested. Fit the Nitrous Oxide Feeder onto the motorbike and drive carefully up the ramp. You'll need to jump a gap at the top with some speed (use the sprint key for an additional boost). When you get across safely, save again and dismount.
Look down left and locate the jump switch on the side of the ledge. Hop back to activate it and you'll drop into the water below. Pull out onto the same structure as before, go up the ramp on foot and jump over onto the central platform. Run to the far side and you can see a second motorbike poised up on the NE ramp. From near the NW corner, take a running jump past the raised block to land on a tile marked with the letter P. Continue up the ramp, hop over the gap and mount the motorbike. Drive it across the gap and hit the brakes (jump key). Continue down the ramp onto the marked tile and the adjacent block will lower. Dismount, hop onto the lowered block for a roast chicken and a cut scene, jump to the central platform and go around left to the second motorbike.
Jump over there, mount up and drive up the ramp as you did before. Clear two gaps at the top, saving after each one, and this time there's no jump switch to activate. Continue carefully down the ramp onto the marked tile and a second block will lower. Dismount, vault up for the roast chicken and the same cut scene will show a door opening to release a ghostly fish. Jump to the central platform, get down to a lower ledge either NW or SW and target and shoot two ghostly fish. When both are dead, jump into the water and swim over to the SE structure where one of several doors have opened.
Swim inside and pull down the ceiling switch (cut scene of the waterfall on the central platform). Exit, swim across to the NE structure and find an underwater lever inside (similar cut scene from a different angle). Swim down past the opened trap door for SECRET #6 and exit this structure. Swim over to the NW structure, enter and pull the underwater lever (similar cut scene). Finally, enter the SW structure, pull down the ceiling switch and a trap door will open over the central platform. Exit, surface and pull out onto the SW structure, go up the ramp and jump over to the central platform. Locate the S ladder and climb up past the lowered trap door. Hop up onto the block and jump across to activate the E jump switch.
A block lowers, so exit N and run across the bridge into the next structure. Follow the passage toward a raised block and a brief flyby will kick in. When it's over, the block has lowered, so run forward and slide down onto a trap door, triggering another flyby that concludes the level.
Level 3: LITTLE LARA
As the level begins, a Lilliputian Lara is being fired upon by a ninja, so run forward underneath the red car for shelter. On the outer side of the right rear tire is a ladder, so climb up to engage the ninja (shimmy right to the running board and pull up higher). Hop down to the steering wheel and toot the horn button to open a door in a hexagonal wall opening. Turn around, pull up three times, reverse roll and take a running jump onto the ledge. Pull up to the hood of the car, run forward for breadsticks (small medipack) and the LASER SIGHT, and take a running jump into the hexagonal opening.
Take a running jump down NW (without touching the gate) to land near a roast chicken. Safety drop to the floor and go to the ladder near the NE corner. Climb to the top of the marked surface, take a rolling back flip to grab the ladder behind you, pull up and slide down to an alcove as a cut scene shows a door opening. Drop down into the enclosure and pick up a spare REVOLVER for another short cut scene. Pull back up into the alcove, face W and look up. Combine the revolver and the laser sight, shoot the lid on the green column and watch it fall away. Drop into the enclosure, hop onto a corner flat spot and safety drop to the floor.
Go to the open doorway and for a secret, climb the ladder to the right of the doorway in the S wall. Back flip onto a ledge, safety drop down the other side and climb the N wall ladder. When you reach the top and start to pull up, a springpad will catapult you forward to land on top of the green column. Jump down into the water below and grab shotgun ammo, a roast chicken and SECRET #7. A block rises in the water, so get on it, jump up to grab the pole and climb a long distance to the top. Back flip onto the column top and from the W edge slide down backwards, grab and release, slide and grab and safety drop to the floor.
Exit S under the car, head toward the SE opening and a flyby will take you through a kitchen that's located elsewhere. Shoot the ninja and avoid two slow-moving mummies as you run to the NE corner of this room and climb onto one of the speakers. Stand jump to grab the stereo, pull up for a roast chicken, the GRENADE GUN and 2 x grenades. Jump over to the television stand, push the pink button and watch two platforms rise past a stationary platform. Get back down to the floor, eliminate the mummies and go behind the huge sofa across the room to locate the raised platforms against the S wall.
Pull up onto the lowest platform, take running jumps and grabs to reach the raised platforms, pull up onto the sofa and shoot the W windows. Jump over there for SECRET #8 and get back down to the floor via the platforms or drops from the sofa. Go to the cabinet next to the NE opening and grab up to the top interior shelf for SECRET #9. Drop back down, enter the large NE room and loop around left to find a wall ladder at the SW corner. Climb up past the first opening and a short distance past the second opening. Drop, grab and shimmy right before Lara's feet become situated on the ladder, pull up near a lava pool and climb onto the block ahead. Stand jump onto the safe tile in the lava and pick up the UZIS (cut scene of an opening door) as a block rises to carry you up.
Take a running jump to the previous block, hop down left and go to the E ledge. Hang from the edge, shimmy left to the ladder and climb down to the floor. Run NE across the room and underneath a ledge, look for revolver ammo, a roast chicken and shotgun ammo, note the closed floor trap door and continue to the open E door. As you enter you get an overhead view of a bathroom. Turn left, run past a toilet and loop around left at the second toilet to find a ladder. Climb up to a counter top, stoop and fire your pistols at the mirror to shatter it (causing one of the toilets below to explode for later progression), climb back down the ladder and enter the N shower room.
Climb the ladder to the top of the shower head, stand with a shoulder against the wall and jump up to grab the ceiling hole. Pull up, go to the adjacent cabinet top and save your game as advised. When you reach the last cabinet top a timed platform is raised just ahead, so take a running jump down toward the platform, hit the roll key immediately before landing and you should wind up safely on the nearby ledge before the platform drops. Run toward the S wall, turn around and face N before picking up SECRET #10. Another timer is activated, so sprint toward the cabinet where a platform you can't yet see has been raised. Don't jump head on from the edge, or you'll likely find the platform to be a phantom and you'll fall through it to your death. Instead, take a running jump from the edge at a slight angle to land safely on the platform. Stand jump forward or run and vault up to the counter top before the platform drops.
Run forward, jump down to the lower cabinet and climb down the ladder to the floor. Go over to the S side room and climb the E ledges to reach the sink. Shoot the glass holding the toothbrush to drain the sink, locate the jump switch inside the sink, hang from the edge over it and release to activate it and open a nearby trap door. Drop down to a lower passage and pick up the CHERRY KEY (1 of 5). Run to the other end of the passage and pull out left through a phantom wall. Return to the main N bathroom where the toilet exploded and drop down the floor hole into a water-filled canal.
Wade W and draw a weapon to kill a flying bug and a giant spider. You can make better time by going up close to the wall where you can run. When you reach a crossing, climb the ladder in the N wall, transfer to the monkey bars and pull up into a passage. Turn left, activate the jump switch to open a door and hop up higher to your left. Stand at the edge facing E and jump straight up to open the ceiling trap door. You'll drop down into the canal, so climb back up the N ladder, hop onto the block and jump SE to grab the ladder beneath the opened trap door. Climb up through the sink in the kitchen and drop down into the companion sink. Face N, open the trap door and climb down the ladder.
Pull up into the S crawl space, drop down the E edge for SECRET #11 and climb back out onto the counter top. Safety drop to the kitchen floor, roll upon landing to minimize your health loss and exit SW. Loop around left in the next room to enter a room with an annoying music track (delete 011.mp3 from the audio folder if you like, and maybe 031.mp3 while you're at it). Run all the way past a red sofa and a huge bed, hop into the closet, go to the wall and turn around to locate the ladder at the S end. Jump to grab it and climb a long distance to the top of a ledge. Run to the other end for a CHERRY KEY (2 of 5), climb back down the ladder and exit the closet. Run past the bed and loop left around the red sofa. Pull up and slide down to find a COIN (cut scene of the nearby cabinet) and get out via the SE block.
Take a running jump toward the flower pot, pull up higher S and go around to your right. Get on the jutting platform, draw your pistols and shoot the S plant container to make the platform rise. Pull up to a higher shelf, go around to the other side of the piggy bank and place the Coin to open a microwave door in the kitchen. Drop to the raised platform, run off the edge to the lower shelf and hop to one of the flower pot ledges where you can drop to the floor. Go across the bedroom to the cabinet next to the red sofa, pull up to the top and take a running jump E to grab the armoire. Pull up for SECRET #12 and get back down to the floor.
Exit this room, loop around right into the kitchen. To the right of the spinning dial in the microwave is a block you can use to pull up onto the shelf. Enter the microwave and push the button in the back left corner to stop the dial from spinning. Pick up the CHERRY KEY (3 of 5) to trigger a brief flyby. Instead of going back down, hang from the edge of the shelf and shimmy left past the microwave door. Pull up, run forward, climb the block, pull up onto the top of the microwave and grab the revolver ammo. Locate the overhead monkey bars, jump up to grab them and make your way up to a shelf near the ceiling.
Pull up and go to your right to attract two giant flying bugs. On the breakfast table in the distance you can see a stationed guard, but he apparently is not interested in you. Stand at the edge with your back to the guard, hop back and hit the action key immediately after clearing the edge to land on the shelf below. This is a move of questionable legality but intended by the builder as indicated by his written walk. Run forward and search the area near the back wall for a roast chicken, revolver ammo, shotgun ammo and breadsticks. Repeat the same move to get to the lowest shelf and run forward for SECRET #13.
Safety drop to the floor, exit SW as before, run across the next room and exit W to the garage. Climb the ladder in the car's right rear tire as you did earlier and get up to the hood. You now see a raised platform that serves as a springboard, so run onto it facing E and land on a upper ledge near breadsticks. Go to the wall, stand right and pull up onto the roof. Run NE toward the column with the yellow platforms, pull up onto the nearby block and jump to the lowest row of platforms. Climb the ladder in the column, pull up onto the next row of platforms for a roast chicken and breadsticks, go to the E end and take a running jump to grab the ledge jutting from the next structure.
Pull up, climb the ladder ahead and shift right until you can grab the top of the structure and shimmy right as far as you can go. Safety drop and save your game as suggested. Look right and you'll see your next objective, a timed door in the gold structure. To your left is a block that needs to be lowered. Go a bit E for a roast chicken, head back W to awaken a giant flying bug on the next ledge, continue along the ledges in a counterclockwise direction and come to a timed wall switch. Pull it down, turn left and continue your counterclockwise jumps along the ledges until you reach the timed lowered block. Push the button in the column, reverse roll and dash past the opened door while being pursued by another giant flying bug.
Drop down the central floor hole for SECRET #14, pull back out and exit to the ledges. Safety drop to the roof below, run SW toward the structure with a purplish tint and climb the block steps on this side to get up higher. Go around to a slope on the N side of the structure. Take a tricky running jump to land on the other side of the slope. You'll slide down to a ledge. Back flip onto the slope and jump off to grab the ladder. Climb to the top, turn right and stand jump onto a flat corner of the nearby column. Get around to the SW corner (the safest way is to hang from the edge and shimmy around corners), hop down with grab to the ledge below for a CHERRY KEY (4 of 5). Safety drop two times down to the roof and head to the NW corner past a row of mounds.
Look down W to see a ledge jutting from the wall below, drop down to it and look down S to see some sloped steps against the wall. Stand at the back edge of the ledge, save your game and take a walking running jump (a regular running jump will kill you) to land on the first slope, slide and jump with a midair roll onto the second slope. Slide and grab, pull up and back flip onto the flat ledge below. Grab the roast chicken, safety drop to the garage floor and return E to the kitchen through the connecting room.
Loop around left to the ladder you climbed earlier, climb it again and this time pull up into the first opening (drop and grab and shimmy right before Lara's feet can become planted on the ladder). Loop around right and approach the central opening. A springpad will propel you forward and up, so be prepared to grab a ladder. Climb down until you can go no further (hit the up arrow key a couple of times at the end, or you'll likely fall to your death), drop and grab and pull into a narrow opening. Jump onto the breakfast table and engage the giant guard. The huge ashtray nearby is for later, so go to the S side of the table and safety drop onto the chair below.
Jump NE to grab the ladder, climb up, down and sideways until you're able to pull up onto a ledge and face a similar ladder. Mount up and climb through a ceiling shaft, pull up and slide down to an exterior surface. Walk around the top to find on the steam-protected tiles revolver ammo, breadsticks, a roast chicken and a CHERRY KEY (5 of 5). Drop from the E side onto the ashtray, go down and place the Cherry Keys in the five receptacles to open a box in a dark bedroom. Exit the ashtray, drop from the S edge of the table onto the chair and safety drop to the floor.
Shoot a giant ant and exit SW to the next room, loop around left into the E bedroom and run past the red sofa and the bed. Turn right after passing the bed and look for a ladder on the right side of the night stand. Climb up, push the button next to the lamp to turn on a red light and jump over onto the pillow. Go across the bed, hop onto the companion night stand and push the button there as well. You hear the sound of a trap door opening between the pillows, so jump back onto the bed and drop down to the lower bedroom you saw in all those cut scenes.
Go to the box that opened, pull inside and hop down the floor hole for the PASSAGE KEY. Exit this room, pull back up to the bed between the pillows and slide backwards down the side of the bed. Grab and drop to the floor, exit the bedroom W and run across the next room to the outdoor area. Turn left and find the receptacle for the Passage Key in the S wall. Use it to open the door to your right and enter an empty room with a wall painting. Approach the painting and slide down the slope in the floor hole to finish the level.
Level 4: OLD LARA
After the flyby, you may want to delete 018.wav and 020.mp3 from your audio folder to be free of the aggravating music tracks. Mount the motorbike and prepare for a harrowing drive along a deceptively wide track. When you near the end facing the N opening, dismount rear the top of the ramp (as you'll need to jump the gap ahead with some speed) and jump into the water on the right side. Swim back to find a niche at the SE corner for SECRET #15. Swim to the N wall, pull out left and get back on the motorbike. Jump the gap and come to a closed gate.
Dismount, jump onto the E track and into the water on the E side. Swim S along the narrow passage and look left as you near the far wall. There's a niche with a ceiling switch that opens that gate, so pull it down and return to the motorbike. Drive past the opened gate along the track that becomes quite narrow and winding as you progress, so take your time and save along the way. There's also a gap you need to jump (hit the jump key upon landing so you'll brake to a stop). When you reach the end up at the top, dismount and locate the monkey bars. Dismount, turn around to face N and jump up to grab them.
Monkey swing to the opening, drop down for a roast chicken and jump forward into the water far below. Surface and pull out onto the nearby column. Climb the blocks to the top and a springpad will bounce you up to a ledge surrounding a much larger column. Locate and climb the nearby ladder, note the admonition to save and pull up for another roast chicken. Hop down onto the platform that serves as an elevator to bring you down the central shaft. Run off SW and push the wall button to trigger a flyby through the area. A block has also lowered behind you, so pull down the wall switch to raise the platform so you can exit by pulling up onto the S ledge.
Climb back down the ladder on the other side, go around the ledge to your left and locate another ladder on the adjacent structure. Jump to grab it, climb to an upper ledge and take a running jump onto a jutting platform around the corner. Jump N to the next ledge and enter the structure. Save your game in front of the generously timed wall switch. Pull it down to raise a platform, reverse roll and exit to the ledge. Jump to the previous platform and the previous ledge, turn right and take a running jump to grab the raised platform. Pull up, walk forward and stand jump down right to land on a lower platform. Jump S to grab the ladder and follow the track to the end. Drop onto another platform, pull up S and enter the structure.
Go around to pick up the PIECE (of a painting, apparently), go back a bit to the crawl space and crawl to a floor hole. Drop and slide down to a ledge with a waiting soldier. Grab 2 x breadsticks and look down left to find a platform near the S turret. Drop onto it and jump the platforms E until you can pull up onto a ledge and encounter another soldier. A downpour has started, so enter the E turret, pull up right and turn around to jump and grab a higher ledge. Pull up in front of a ladder and climb up to a ledge. Pick up the breadsticks and go to the S end of the ledge for a roast chicken. Enter the structure, note the gate to your left, go around to enter a crawl space and come to a ledge on the other side of the structure.
Turn left, take a running jump SW onto a triangular ledge and from there take a curved running jump S to land on a waterfall ledge. Locate and activate the jump switch in the E wall, jump back to the triangular ledge and the ledge with the crawl space, crawl back inside the structure and find that the gate you noted earlier has opened. Go around clockwise to pick up the second PIECE, and a cut scene shows a platform rising. Return to the crawl space, go on through and take a running jump N to grab the raised platform. Pull up, run forward and mount the wall ladder in the next structure.
Pull up to a higher ledge, turn left and jump W onto a suspended platform. Face SW and take a running jump onto a higher suspended platform that was undetectable from below. Take a running jump W onto the next structure for SECRET #16 and use the suspended platforms to get back to the NE blue structure. Go around the ledge on the right side of the structure, face W at the end and side flip right, slide, grab, shimmy right and drop onto the ledge near the W opening. Pick up the nearby roast chicken, enter the structure and pull down the wall switch to open a gate (not the one to your left).
Exit the structure, turn right and run off the edge to drop down into the water far below. Turn right and swim W inside the purple-tinted structure. Surface, pull out and climb the ledge ahead. Turn around and jump up to grab a higher ledge. Pull up to the opened gate, run forward and combine the two Pieces. Place the MADONNA in the N receptacle and watch the cut scene as the area is drained. Go back, safety drop W, then E four times, draw a weapon and try to target a giant scorpion before hopping down to the ground. Look for a second giant scorpion, deal with it and look for a ladder on the S side of a column near the S wall.
Climb up just above a jump switch, drop to activate it and climb back up to the top of the column. Transfer to the monkey bars and continue until you can pull up onto a ledge.Pull up higher for SECRET #17, climb back down (going further up leads only to a springpad and certain death) and run to the opposite side of the W structure. Pull up onto a ledge for SECRET #18, drop back down and go around to the N side of the central structure. Take a running jump S over the gap to grab the crawl space, pull inside and drop down the other side for SECRET #19. Crawl back through, safety drop into the darkness and run forward to slide to the next level.
Level 5: SKELETON LARA
After the flyby, hop out of the enclosure and decide whether you wish to retain 025.mp3 in your audio folder. Head E and find a ladder on the back side of the far column. Climb up past a jump switch to activate it (cut scene of a floor trap door opening), climb back up to the top of the column, transfer to the monkey bars and follow the winding track to the end. Drop onto a ledge, pick up the SHOTGUN and 2 x shotgun ammo at your bony feet and go around to an adjacent ledge. By now you've undoubtedly heard the clanking swords and crunchy footsteps of your nearby cousins, so pull up two times and deal with two skeletons with well timed shotgun blasts as they jump over gaps toward you.
Make your way to the top of the structure, deal with a third skeleton and go under the yellow beam for SECRET #20. Go to the W end of the structure, face the slope SW and save your game. There's a low ceiling here, so take a running jump to land on the slope, slide and jump to grab the floating platform ahead. Pull up and take a running jump onto a flat corner of the next structure. Jump NW to the next structure, note the open hole in the center and hang from the W side to see a ledge below. Pull up and use the hop-back-and-glide trick to reach the ledge with a slight loss of health. Pick up the breadsticks and roast chicken, safety drop to a lower ledge and exit N.
Jump NE to the next structure, climb the ladder, shift left around the corner and pull up in front of an opening. Enter the crawl space and drop down into the trench for SECRET #21. Pull out, exit and climb to the bottom of the ladder. Drop onto a column top, safety drop to the ground and head S to find the floor hole you saw in the cut scene. Drop down into the water, swim through the S opening and surface at a ceiling hole. Pull out and go around to find a low sloped block. Back flip onto it, jump three times from slope to slope and land on a flat surface. Jump SE into a window opening that looks out onto a lava pool, jump up to grab the ceiling and monkey swing along the track to drop onto a tall block.
A trigger tile has opened the gate in the window, so monkey swing back to it and drop. Take a running jump S to grab the first rope dangling down toward the lava, line up with the second rope ahead, swing and jump to grab it, swing forward and jump off to land on a slope. Slide and jump to a second slope, slide and grab and drop onto a block in the lava lake below. Turn around to begin a timed sequence. When you leave the block you're on, you have 30 seconds to jump along the other blocks and reach a switch in the N wall that dries up the lava, but you should make it with seconds to spare.
Make your way back S along the irregular floor, skirting a floor hole with water down below, take a running jump from the SE corner to land on the lower corner of the tall block and pull up through the ceiling hole. Run around the column to the green tile in the center of the room for SECRET #22, drop back down and return to that floor hole. Drop into the water, swim along the passage, pull out at the end onto some steps and go up to find a roast chicken.
Emerge in a large room as a block rises behind you, climb onto the NE block for another roast chicken and jump S to grab the first of several ropes. Turn left to line up with the next rope, climb up one rung so you won't overshoot it, swing and jump to grab it. Turn right again and swing and jump S to land on the stable top of the sloped column. Stand at the back edge, take a running jump to grab the third rope, swing forward and jump off S to activate a jump switch that raises two blocks, one of which is directly below so you won't die from dropping all the way to the floor.
Jump to the other raised block W and pull up S. Turn around, jump to grab the ladder and climb up a bit. Shift left around the corner and continue making your way laboriously to your left until you're able to climb up, shift right and drop into a passage. Run toward the closed door, which opens upon your approach, and continue N along the passage to a floor hole. You can jump across if you like, but you'll need a key to progress. Drop down the floor hole onto a breaktile and jump S to grab the ladder. Climb down for breadsticks, jump to grab the pole and slide down next to a roast chicken.
Shoot two soldiers and note five boulders poised high up on the N wall. Loop around right to trigger the three boulders on this side and quickly pull down the S wall switch to close all three doors behind you and stop the boulders in their tracks. Side flip left, pull down the next wall switch and then the third one. Don't try to pull up onto a ledge (you'd be incinerated) but go back and jump over the first boulder onto a safe section of the floor. Go across to the W side of the room to trigger the two boulders on that side, but this time jump over the active lava tile before pulling down the first wall switch to close the protective doors. Pull down the fifth and final switch, jump NE over the boulder and go to the block ahead with the red stripes.
Use the adjacent slab to pull up onto the block, pull up higher N for a roast chicken and watch an exit door being opened. Get back down to the floor, run across the room to the S opening and return to a room explored previously. Continue all the way across through another S opening and the door will close behind you as a flyby takes over. Loop around left and heed the admonition to save your game now (and here is where the builder's provided walk is superior to Saki Croft's video, which fails to explain adequately what follows).
Activate the "1 run" jump switch, reverse roll and run to pull down the "2" wall switch. Wait for the flyby to kick in, pull the switch back up to lower a block that allows the boulder to pass by, then immediately pull the switch back up to raise a block that allows the boulder to continue its downward progress. Go over to the "3" wall switch, pull it down and wait patiently for the flyby to kick in. Pull the switch back up to raise a block and allow the boulder to continue to a floor hole, where it will drop onto a trigger tile. Go there SW, hop over the boulder and pick up the PASSAGE KEY as a cut scene shows a door opening.
Drop down into the boulder hole, hop down W for SECRET #23 and pull up into the NE opening. Squeeze past the boulder, pull up into the previous room and go to the block in the SE corner. Pull up onto it, jump up E to grab the ledge and pull up.Turn left, run up the ramp, pull up into the passage at the end and follow around the corner to a closed door. Use the Passage Key to open it and run through the passage to the area where you began this level. Run all the way across W to a deep chasm, jump into the water below and swim NE to an underwater lever. Pull it to drain the area and save your game as directed.
A fixed camera impedes your movement, so walk carefully to the W end of this ledge, turn left and hop back onto a block with an unseen SECRET #24. Pull back onto the ledge, go diagonally left and take a running jump across to the S ledge, Turn right and follow to a marked floor hole that carries you to the next level.
Level 6: GHOST LARA
Swim N to the wall, turn left and follow around to an opening in the W wall. Go through, surface and pull out for a cut scene of the nearby motorbike. Take a moment if you like to delete 023.mp3 from your audio folder and run around to the W side of the brick structure to find the motorbike. As you prepare to mount up you get another cut scene.
Drive E along the ramp surrounding the brick structure. Continue up and around until you reach a long stretch heading S with a marked tile up ahead and a purplish tint at the far end. Dismount, walk up to the marked tile and turn to face the structure. Hop back and hit the action key to glide into the opening below for SECRET #25. Safety drop onto the ramp and go back up on foot to the motorbike. Continue all the way up to the top, being especially careful at the corners, and back up onto the marked trigger tile to raise a platform. Jump from the platform to grab the rainbow bridge, pull up and run across to the next structure.
Turn right in the direction Lara is looking and jump down to the ramparts of the next structure. Hop into the central area for a roast chicken and look down E to locate a ledge with a greenish tint. Take a long running jump down to it at the cost of some health, run E for another roast chicken and hang from the S edge for a cut scene. Safety drop to the ledge below at the cost of more health and save your game in front of the timed E wall switch after maximizing your health bar. Pull down the switch to open a nearby gate, reverse roll and take a running jump off the end of the ledge to the ledge below, rolling as you land. Take another running jump down to a still lower ledge, roll and take a running jump to grab the W opening and pull inside before the timed gate closes.
Grab SECRET #26 and another roast chicken to beef up your health, pull the wall switch down and back up to open the exit gate and jump back E to grab the previous ledge. Pull up for another roast chicken you didn't have time to grab earlier, jump S to grab the floating platform and pull up. Turn right and stand jump to grab the next platform, which is a springpad. When you pull up you'll be catapulted up to the ramparts you visited earlier. Hop down E onto the top of the arch and note a floor hole at either end. In the W floor hole you'll find breadsticks, and a roast chicken is in the E floor hole. On the W side is a ladder near the NW corner. Climb up, pull up through the ceiling hole to another rampart enclosure and jump N to grab the rainbow bridge.
Pull up, run to the other end and jump down to another rampart enclosure. Pick up the MODEL PIECE 1 (cut scene), jump down E onto the arch (not the same one as before) and search the side floor holes for breadsticks (W) and a roast chicken (E). Climb the E ladder, pull up through the ceiling hole and hop up to the zip line (cut scene). Ride the zip line down SE and release when you reach the brick structure. Run up the winding ramp to where the motorbike is parked and ride a second zip line down E toward the bird-like structure. Drop with some health loss to land near a roast chicken and locate the ladder on the N side of the column.
Climb up to a high ledge and take a running jump S down to a circular ledge. Go around to the E side and drop to a lower ledge for SECRET #27. Pull up, go back around and jump to grab the ladder on the central ledge. Climb down, go down to the E side and slide down backwards to grab the edge. Safety drop to a checkered floor and go around to the W side for a roast chicken. Enter the NW room with a glass floor and pull down the wall switch to open a floor trap door. Exit to the checkered floor and look down W to see the opening far below. Save your game, hop back twice from the edge and take a running swan dive to land safely in the water hole.
Pull out and run SW across a grassy field and into an alley. Go through the N opening to trigger a flyby through this area and awaken a demigod. Run forward, note the closed door and climb the block to your right. Keep climbing until you reach a ledge with revolver ammo (cut scene of the closed door), the REVOLVER, 2 x shotgun ammo and the SHOTGUN. Climb the block to your left and hop W to the next block so you can target and kill the demigod perched on the higher ledge (or you may have to use the blocks on the other side, depending on where the demigod happens to be positioned at the moment). Get back onto the gold block near the previous pickups, pull up N and draw the grenade gun to obliterate three skeletons. Get back down to the floor, following the same route you used to get here, to find that the door in the central structure is now open.
Go up the ramp on either side and the door will slam shut behind you. Draw your revolver with combined laser sight and shoot the bell to open the floor trap door in front of you. Take a step or two forward to trigger a boulder, and after it drops through the floor hole, drop down after it and find a crawl space that leads to SECRET #28. Exit, sidestep next to the boullder, pull up to the ramp and go to the top to find a wall switch (cut scene of a closed gate). The door down below re-opens, so exit to the parallel ramp and perform the same steps described above (except there's no secret to get this time). Pull down the wall switch to open the gate you saw in the cut scene, exit the central structure and loop around left to climb back up to the high ledge where you encountered the demigod and the skeletons.
A pole has appeared, so save your game, face N and climb a long distance until you're about a body length from the top pf the pole and back flip onto a ledge. Take a running jump E to grab the left corner of a jutting block (if you miss, just slide and grab and shimmy back to the ledge to try again), pull up and take a curved running jump slightly SW to land inside an opening for SECRET #29. Slide down N onto the ledge, stand jump to grab the pole and slide down to the ledge below. Get back down to the floor, following the familiar route, and exit this building S.
Turn left, run across the grassy field and go around to the N side of the building with the circular ramp. Enter S past the opened gate and pick up the MODEL PIECE 2 (cut scene of an underwater door opening). Exit, loop around right to the water hole, jump in and swim to the wall. Turn right this time, swim past the opening in the S wall, continue to the back and swim past the opened door in the W wall. Surface past the opened trap door, pull out and go around to the other side of the central column. Combine the two pieces and place the MODEL SANCTUARY on the gold stand to create a sputtering electric charge. Turn around, press the action key in front of what appears to be a music stand and the level ends.
Level 7: PATH OF HOPE
The music track for this level isn't as distracting as the others, but it's 021.mp3 in case you're interested. Go up the large winding steps and save your game as you approach a purple helix. You'll be transported to a ramp with approaching boulders, so sprint forward and use the three springpads to jump over the boulders. A screen shot tells you to go back, so do that while jumping over the springpads and the boulders to find the CANDLE.
Go back up the ramp and reach some steps. Continue to a shrine up at the top and an apparent dead end. Go back to the S ledge, vault up onto it and jump E to grab the column ladder. Climb down, turn around and slide to the ground. Note the W ladder for later and go E to find a crawl space to your left. beneath a ladder wall. Enter and come to a small cave with another CANDLE. Exit, turn around and climb the N wall, shifting right until you reach another crawl space. Pull inside for SECRET #30 and return to the wall.
Shinny left and around the corner, climb up past the ledge and to your left a bit so you can back flip safely onto the ledge. Go up to the shrine and place the candles on the two stands to lower a block behind you. Go there, run into the helix and you'll find yourself on a ramp. Go up the wide steps to a narrow ramp that triggers a flyby and spawns a host of enemies. Go W up the steps, pause for 2 x revolver ammo and save your game as directed.
Continue around the corner to meet two demigods and a hammergod who are accompanied by a friendly (to you) spirit. You're safe from the hammergod on the walls, so kill the demigods from there and also find a roast chicken and breadsticks on each side. If you wait long enough, the spirit will do your work by firing at the hammergod and eventually causing him to explode. When you hop down from the wall there's a brief explosion that causes you no harm. Go to the other end for more breadsticks and a roast chicken on the walls. If you continued into the shimmering E opening and went up the large winding steps, you'd finish this level prematurely.
However, there's more work to be done here, so look down S to see what appear to be telephone lines. Safety drop from the wall onto a metal block to which the lines are connected and see that they extend N and S. However, the middle line on the N side acts as a tightrope, so carefully make your way across the chasm and turn left. Continue to a springpad that carries you to a ledge underneath a ladder. Jump up to grab the ladder and climb up two times for SECRET #31.
Back flip to an upper ledge and climb the S wall ladder. Transfer to the monkey bars, follow to another wall ladder and climb down to a ledge next to breadsticks and SECRET #32. Take a running jump N to land on a slope and slide a long way down to the ground. Run W to a bridge that brings you to the wide steps leading up to the area where that friendly spirit is still walking back and forth. Run past him and pull up N onto the far section of the wall. Take a running jump down onto the metal block to which the lines are connected, pick up the breadsticks and turn right. Take a running jump E to land on a flat ledge and run forward for SECRET #33.
Slide down to a lower section, follow S and hop up SE, continue past the trees to the wall, turn right and follow the same path as before W back to the friendly spirit. This time, continue through the E opening and up the steps to a wall mural to finish the level.
Level 8: MADONNA OF CROWN SANCTUARY
The music track associated with this level is 026.mp3. After the impressive opening flyby, go up the steps to meet a hammergod. Your friendly spirit is there as well, so stand a couple of steps back and wait a minute or so while one vanquishes the other. When you see the satisfying explosion, run forward for a cut scene of the shrine area to your left. Go there and pick up the COIN FOR OFFER, place it in the nearby receptacle box and a fire will go out in a fireplace.
Run across the pavilion, jump SW to the roof of the next building and find a crawl space on the back side of the still smoking chimney. Climb down the ladder to the dormant fireplace and hop over the firewood into a small kitchen/breakfast room. Climb onto the cabinet near the NW corner and turn around to see a jump switch on the side of the taller shelf. Activate it to open a trap door below you and slide to a bedroom (cut scene of the adjacent bathroom).
Enter the bathroom, shoot the mirror, return to the bedroom and push the armoire away from a breaktile that drops you down into a hideaway room where you'll find the REVOLVER and 3 x revolver ammo on one raised slab and 3 x revolver ammo on the other. Shoot the cover off the N crawl space, enter and come to a room with two hammergods armed with scythes. Pull up onto a ledge to your right or left and stay close to the wall where you'll be safe. You have ample weaponry, ammunition and time to pick off the hammergods, so do that. In the SE alcove you'll find more revolver ammo, but you shouldn't need it for now. Hop down and head toward the green slab. A CANDLESTICK should have appeared on it after the demise of both hammergods, but if it's not there run along every square inch of the floor and it will eventually appear when you hear the sound like a released boulder. When you pick it up a cut scene shows gates opening somewhere.
Exit via the crawl space, hop onto the table in the next room and pull up through the ceiling hole. climb up W and N to the bedroom, pull up E to the small kitchen and hop into the fireplace. Climb the chimney ladder to the roof, jump NE back to the pavilion and loop around left to go back down the steps (noting the springpad block against the N wall). Loop around left at the bottom, go through a short alley and see the opened gates to your left. Enter a small chapel, loop around left up the steps and come to an upper room. Continue into the E side room, which has a definitely more hellish ambiance, and find revolver ammo and the LASER SIGHT on the ledge.
Draw the combined revolver and laser sight, zoom in with the crouch key and locate five targets close to the E wall. When all five have been shot you'll hear the sound of a released boulder again and letters will appear on the raised slabs in front of you. Make your jumps onto only those tiles that spell out the word CROWN (and in that order, of course) and take a final running jump to the E ledge. Pull up higher onto the S ledge for CROSS PIECE 1. Go through the nearby E opening, hop down E, turn left and emerge on an outdoor ledge (cut scene). Go to the NE corner past a marked tile, turn around and look up to see a gold bell. Shoot the darker inside part and CROSS PIECE 2 will appear on the marked tile.
You can see a receptacle near the SE corner, but first, go to the NE corner and loop around left to pull up S onto a springpad block. You'll be catapulted up to a high ledge above the gold bell to find another CANDLESTICK (cut scene). Reverse roll, jump to the jutting ledge and run off N to land on the ledge below. Hop back and climb down the ladder as far as you can go, release, drop and slide to the ledge next to the springpad block. Go around to the receptacle, combine the two pieces and place the CROSS to open a nearby door. Reverse roll, loop around left into the alley and safety drop onto a block. Hang from the N side, drop lower and see the S alcove with a closed door.
Not to worry. Go around the column to the SE corner, find the W jump switch and activate it to open the door. Go there, step out onto an outdoor ledge, stand facing S between the column and the palm tree and take a running jump to land on the left corner of the roof ahead, near the seam. Jump or back flip without sliding to land on a stable surface. Turn left, stand at the high corner and take a running jump N to grab the top of the column. Shimmy left a bit, pull up onto a springpad and be prepared to grab the ledge at the apex of your jump. Pull up, run off left onto a ledge and go down to the ladder.
Climb to the roof, pull up and run forward to evade the triggered boulder. Go N up the left side of the ramp and around the building. Go past the first crawl space in the rock wall to your right (there's nothing to find there) and enter the next crawl space near the end of the slope to your left. Find a third CANDLESTICK on the raised slab (cut scene) and exit. Go back down the boulder ramp, turn right and run past the weather vane. Jump onto the next section of the roof for a roast chicken and face the W alley. Look up left to see a high crawl space which you'll reach shortly.
But for now, turn around and go to the E wall. Pull up to a higher section of the roof, turn left and pull up even higher. Go up toward the NE corner and find a ladder in the rock wall. Climb up and work your way along to your right, following the climbing surfaces until you can go no further. Back flip onto a jutting ledge and ride the zip line down W to the top of the steeple. Hang from the N edge, shimmy right around the corner and drop into an alcove. Hang from the N edge, drop and grab the lower opening, pull up and reverse roll. Drop down the floor hole for the GOLDEN CROSS, pull back out and back flip onto the sloped roof below. Slide a bit, jump and grab the crawl space you noted earlier and pull inside.
Drop down the floor hole for SECRET #34, pull back out and drop to the roof. Go back E around the building to the boulder ramp, jump down NE onto the slope, slide and drop to the reddish-tinted block and face the N wall. Hop back and slide and grab several times until you wind up on the grassy ledge. Follow the ledge W past the trees and you'll get a cut scene as you approach the far wall. Continue W around and past the building, loop around right and go up the steps toward the pavilion. Just before you reach the top, loop around left and pull up onto the block you noted earlier. The springpad will catapult you up onto a slope.
Slide and grab, pull up and take a rolling back onto the slope behind you, slide and jump to grab a ledge, pull up and jump forward to grab the ladder. Climb up, shift right around the corner and pull up into the S opening for SECRET #35. Climb back down the ladder, back flip from the lower left corner onto the jutting ledge and turn around to find that a pole has appeared. However, if it's intended to provide a quick and safe way back down, it doesn't serve that purpose because its top section is nonfunctional. Face the pole, save your game and run off NW onto the sloped wall. Slide and hit the action key after clearing the edge so you'll glide onto the slope below. If you're postioned just right, you may find that Lara grabs the pole at this point so you can slide down the rest of the way. Otherwise, repeat to glide onto the next slope below, slide and grab and safety drop to the steps with some loss of health.
Go down the steps, loop around left into the alley, turn left at the opened gates and enter the chapel, loop around left and go up the steps to the upper level, approach the W altar and vault up to place the Golden Cross and two of the Candlesticks. A gate opens, so go all the way back down and up to the pavilion, turn left two times to the opened gate and hop onto the block. Place the remaining Candlestick to lower the striped block to your right, go there and pull the chain with no discernible result. Pull it twice more and a bell will start ringing. Exit to the pavilion and turn left into a room with unusual geometry. Three of the columns have a button that disappears when pushed. Push all three to finish the level.
Level 9: REPENTANCE
Begin in a church sanctuary and go down front to see colored tiles near the altar. Against the E and W walls nearby are small benches that act as pushpieces and are marked with colors corresponding to the two tiles. Move the benches onto their appropriate tile and you'll get a cut scene of an offering box after each successful move.
While you were so occupied, a number of congregants have arrived to take their seats around you. Go to the rear of the sanctuary and pilfer the offering box on the left (as you face it)for the MONSTRANCE. Return to the altar, vault up and place the Monstrance on the larger stand on the left (cut scene).
On the other side of the altar is another pushpiece bench. Move it away from a CUP that should logically register as an additional secret but does not. Place it on the other stand on the altar facing N and a trap door will open.
Hop down E and locate the ladder in the N wall. Climb up to a ledge and find another ladder to your left. Climb higher past the opened trap door and back flip to an upper room. Pull down the wall switch for a cut scene of the altar area and get back down there. Two dignitaries have arrived, so confess as many of your sins as you can remember while a concluding flyby takes you through the sanctuary and on to (perhaps) purgatory.