BtB2024 - PROTECTING ISIS

 

Levels by Uzi Master

 

Walkthrough by Phil Lambeth. Click here for LoreRaider's video walk.

 

 

After the opening flyby, begin in what appears to be a military compound of some kind. Climb onto the dumpster and pull the dead or drunken soldier away from the GRENADE GUN (a nice way to start). An invisible force field over the barbed wire fence prevents you from escaping by jumping over it. However, a grenade will shatter the N wooden barrier into tiny pieces (or, you can save a grenade by simply crawling through a gap in the upright stakes). Step inside the alcove and open the floor trap door.

 

For a secret, run off the NW corner with grab to land on a flat spot. Turn around, hop into the S open and into a lower room for SECRET #1. Collect the flares, explosive arrows and first aid kit, and exit. For another secret, hop down left onto the flat spot, jump into the W opening and drop down twice for SECRET #2 and normal arrows. Pull up S and loop around left for grenades. Go back, pull up N and slide down for more grenades, go around the ledge and hop up the slope to hear the sound of blades not far away. Continue to a crawl space, enter and loop around left to emerge in a dimly lit room.

 

Search the N sarcophagus for 2 x uzi ammo, ignore all the empty jars, run across the room to find 2 x shotgun ammo and the SHOTGUN in the S sarcophagus and crawl back into the cave area. Return to the spot where the level began, slide down two sections of the slope and pick up the shotgun ammo. Slide down the rest of the way and prepare to do battle with two ninjas and a soldier. Pick up the dropped first aid kit, shotgun ammo and small medipack, go to the NE corner next to the closed gate for more shotgun ammo and open the door in the E alcove.

 

Grab the magnum ammo on the small table in the next room, climb the E ladder and transfer to the ceiling. Turn around, monkey swing to the opening, depress the up and right arrow keys and Lara will turn around so you can pull up onto the balcony. Go around to the other side and pull down the wall switch for a static cut scene and check the NE and SE corners for 2 x uzi ammo. Drop back down, exit to the alley and open the NW door. The larger jar contains uzi ammo, and the smaller NW jar hides shotgun ammo. Although you can't shoot the SE jar, you can pick up the small medipack under it. Note the receptacle in the N alcove (shown in the cut scene), exit to the alley, loop around right and open the other W door.

 

The young ladies inside are silent but deadly. Save your game and approach them to see what happens. Give them and the guys in the alcoves plenty of room as you go around to the right and into the S room. Shoot the crates for flares and uzi ammo, proceed around the corner and pick up the PYRAMID KEY without getting too close to the closed door. Two ninjas will come running, and they'll drop grenades and shotgun ammo. Near the SW corner you can pull up onto a grated ceiling. Crawl around to the middle of the N wall, where you'll find a wall switch that disposes of the crowd below rather dramatically. Get back down and pick up the magnum ammo on your way out to the alley.

 

Return to the NW room and use the Pyramid Key to lower the gate at the N end of the alley. Go on through and loop around left to find shotgun ammo on the walkway. You're in a large open outdoor area with a canal running through it. Run all the way to the SW corner to find more shotgun ammo and shoot a scorpion. You need to find and push four large wall buttons to open an underwater door. You'll find them (1) on the SE column near the entrance, (2) in a NE alcove near a closed door, (3) on a column in the arch-covered pavilion near the N wall (look for uzi ammo just beyond the short and squat tree behind you) and (4) on the back side of the column all the way at the NW corner.

 

Slide down into the canal from where you are and beware of collision issues as you locate the opened door in an E wall near the pavilion. Swim down a sloped passage to an open area, turn left to the N wall, surface and face E while pressing the look and up arrow keys to see the traps over the rise ahead. Pull up and slide down the slope past the swinging chain. Avoid the rolling blade wheel at the bottom by scooting to your left to the N wall. Wait for the wheel to roll away from you, take a step forward for the UZIS and dart past the E opening into the next room.

 

Turn left and press the button in the NW column as well as the button in the NW column. The N double doors open, so go there and for practice walk the tightrope to get across the dormant spear pit (or, just drop down, run across and pull up the other side). Walk up the steps to trigger spears in the pit, take the HORUS CANOPIC JAR (1 of 3) from the plinth and immediately hop back to escape (for the most part) the triggered blades. Look on the left side of the stage area for uzi ammo and shotgun ammo, use the.tightrope to get back across and in the previous room push open the E doors.

 

Shoot three black panthers inside, as well as the corner jars for 2 x magnum ammo. Jump into the small pool for the DESERT EAGLE (not the magnum?), push open the NE doors and deal with a trio of crocodiles in the next room. Ready the desert eagle and push open the S doors to find Seth in the next room. Dodge his fire bolts while shooting at him until he explodes. Climb onto the central block, take a running jump N to grab the ladder over the doorway, shift left around the corner and climb up to a crawl space, enter and crawl around to the other side. Hang from the edge, ledge jump back to grab the hanging platform, shimmy left or right around to the other side and ledge jump back into the E alcove for SECRET #3 and an extra pair of UZIS, uzi ammo and explosive arrows.

 

You have more to do up here, so stand jump with grab to grab the platform, shimmy left around the corner and ledge jump back to activate the jump switch in the S wall to open the W doors. Go up the steps to your left for another HORUS CANOPIC JAR (2 of 3), open the N doors for a short cut back through the black panther room to the hub room with the central block and loop around left into the SE alcove. Jump up N to grab the slope, pull up and back flip onto the block behind you. Pull up higher to the corner block and take a running jump W with a left curve to land on the slope sliding backwards.

 

Grab the edge, shimmy right and pull up onto a balcony. Pull down the wall switch to hear the sound of a door opening, jump back to the lower E block and safety drop to the floor. Enter the S room to attract the attention of two harpies and look for uzi ammo between the columns against the W wall. The floor lever lowers timed platforms on the other side of the fence ahead, but for some pickups you can first run back toward the entrance and pull up into the alcove just to the left of the doorway. Pull up higher left, pick up the uzi ammo and take a curved running jump SE to grab the end of the column ledge. Pull up, go to the other end for more uzi ammo and jump over to the S ledge and to the SW corner block for yet more uzi ammo.

 

Drop onto the trap door and from there to the floor, push the floor lever and make your way quickly up to the column ledge as you did before. Run to the other end, jump to the S ledge and down past the lowered trap door to your right. Take the HORUS CANOPIC JAR (3 of 3) from the plinth, pull the W wall switch down and back up to lower the trap doors and use the ladder to climb back out. Exit to the hub room and place the Canopic Jars on the three plinths near the central block (face the rising block tile for each placement).

 

A taller block rises, so use the first one to get onto the raised one. Face either N or S, jump up to grab the crack and ledge jump up to grab and pull up to the ledge. Take a running jump to the E wall button and push it (1 of 3) for a cut scene of ceiling tiles. Jump back to grab one of the ledges, pull up and     run to the other end. Take a running jump without grab onto the  W ledge and push the wall button (2 of 3). Run to the NW corner and jump E to find the last wall button (3 of 3) that opens a ceiling trap door. Before leaving, take a running jump into the enclosed balcony at the NE corner for the CROSSBOW. To get out, take a running jump onto the S slope, slide and grab and drop to the floor. 

 

Use the blocks to get back up to one of the ledges, and this time ledge jump up three times past the opened trap door to reach an upper room. Go up the S steps to find A GIFT on the plinth, turn right and follow the balcony around to a swingpole that brings you to the enclosed NW corner balcony. Step on the ornate trigger tile to raise a block against the E wall, go there and use the swingpole to reach the NE opening. Hop down into a corridor to greet two soldiers and a ninja, search the bodies for 3 x uzi ammo and crawl S underneath the horizontal blades.

 

Turn right into a small healing room where your health bar will maximize when you step on the sunken floor. Pick up the uzi ammo, UZIS and shotgun ammo near the sword-wielding statues, hop back each time to restore your health and grab the SAPPHIRE KEY from the final dormant statue. Look into the NW corner for grenades, open the W door and deal with two black panthers. Go up either flight of steps, open the E door and enter an odd-shaped room with a pushpiece at the corner. Your inclination will be to pull the pushpiece onto the ornate tile near the doorway, but instead push it along the N wall until you hear the howls of two awakened jackals. After dealing with them, push it through the hexagonal openings to the E wall and you'll hear the sound of a door opening.

 

Kick open the N door, go up and around more steps, shoot the jar on the left at the top for a small medipack and go past the opened W door into the uppermost room. Place the Sapphire Key in the receptacle and listen for the footsteps of approaching enemies. Draw a weapon to deal with two ninjas and a soldier, collect the dropped shotgun ammo and 2 x uzi ammo, then shoot the jars in the area for 2 x shotgun ammo, crossbow arrows and magnum ammo. Go through one of the W openings onto a veranda overlooking the vast outdoor area and note the receptacle.

 

Locate the jump switch close to the N wall and hop back to activate it and open a door in the wall as you land. Pull the pushblock from the alcove and move it one time N. Enter the alcove for the EYE OF HORUS and use the pushblock and N ladder to get back up to the veranda. Go to the receptacle, place the Eye of Horus and a door opens down below. Get down to the courtyard and head NW toward to the arch-surrounded pavilion. Go across the bridge (watch out for the floor hole) and the opened door is straight ahead W.

 

Enter a large room dominated by what looks like fancy oil storage tanks. Explore the outer walkways (W and NW) for 2 x uzi ammo, go to the SE "storage tank" and pull up into one of the openings. Take a running jump to grab the W storage tank, pull up and jump to the W ledge. Open the doors and go to the far wall to find a switch that raises a block in the previous room and initiates a double timed run. You might want to save here. Return to the previous storage tank, jump to the N one and take a running jump and grab to the opening in the NW one. Pull up, jump over to the W ledge and open the doors to a botanical room. If you've made good time, save again in front of a second timed switch in the W wall that opens a door in a taller storage tank, return and jump back to the SW tank the way you came.

 

The opened door is in the taller E storage tank, so take a running jump to grab the higher opening, pull inside and run forward past the timed door and jump with a left curve onto the timed raised block. Face the N wall and jump up to activate the jump switch before the block lowers. Safety drop to the floor and get back up to the NW botanical room if you're so inclined, for some additional pickups. Search the corners for 2 x uzi ammo and a small medipack, make your way across the storage tanks to the NE ledge and use the swingpoles to access the S jump switch (stand jump N to grab the lowest one, turn around by pressing the down arrow key and proceed).

 

A trap door has opened in the middle E storage tank, so jump over there and drop down into a pool of shallow water. Get out your grenade gun or crossbow and deal quickly with two crocodiles and a hammergod. Find the cracked column NW of the pool, face E and jump up to grab the crack. Ledge jump back to grab a higher crack, shimmy to the right corner, ledge jump up to grab the top ledge and pull up to greet a black panther. Jump the ledges over to the E wall and take the LAPIS LAZULI KEY from the plinth. Locate the pushblock on the ledge near the W wall and push it three times S to awaken two harpies. You may also be able to target and shoot from here two black panthers roaming about on the highest ledges.

 

Get on the block, jump to grab the monkey bars and pull up onto the top ledge (use the up arrow key to turn Lara around). Get on the bridge spanning the ledges, locate the ceiling hole and use the ladder in the W face to climb to a door that opens as you pull up. You're back in the room with the storage tanks, so start SE and make your way along the tanks to the one with the opened trap door. Hop over the trap door and jump to the E ledge, where you can place the Lapis Lazuli Key and open the door above you. Hop inside the next room and deal with three skeletons. Climb the blocks, jump over to the balcony and go around to an array of jars of different sizes.

 

Shoot them to reveal a treasure trove of pickups: 4 x uzi ammo, magnum ammo, 2 x grenades, an extra DESERT EAGLE, 2 x shotgun ammo, 2 x flares, 3 x first aid kit and 2 x small medipack. For even more pickups, climb the E ladder to a ledge overlooking the outdoor area, hop down NE and take a running jump SW into the nook below for a first aid kit and magnum ammo. Jump back to the previous ledge, using the convenient ladder surface on the side, go to the other end and jump onto the pavilion arches. You'll find grenades in the E turret (side flip to get inside). From the NE corner, take a running jump to grab the ledge against the N wall, pull up and climb the blocks to your right.

 

Pull up onto the higher ledge against the E wall and jump the ledges to the S veranda. Loop around left into the opening and hear a jackal howling. Grab the flares in the corner and use only the reach-in switch on the far left to raise a platform outside. Exit to the veranda, target the soldier patrolling the ledge below and safety drop to collect his dropped shotgun ammo. Continue to the far end of this ledge and jump the wooden platforms and raised platform to the S wall. Hop up W and stand jump with grab to land on the corner of the ledge ahead.

 

Walk carefully to the far end and take a running jump onto the column. Jump down to the lower ledge and from the other end take a running jump to grab the next column. Pull up for a first aid kit and jump SW to the next ledge. Pull into the wall opening, flip out the other side into a bare room and use the NE swingpole to reach the upper N ledge. Shoot the gong at the W wall to open the door below and you'll hear enemy footsteps. Drop down to greet two ninjas, go past the opened W door into the side room and locate the pole to your left. Climb up facing W, and when you're opposite the gong, back flip while drawing your pistols or uzis, bounce off the slope behind you while pressing both the jump and action keys so you'll shoot the gong. You'll hear the sound of the gong when you're successful, and a gate nearby will lower.  

 

Climb the pole again, take a rolling back flip and grab the slope. Shimmy left and around the corner to where the gate lowered, pull up and take a running jump back to the SW ledge for 2 x uzi ammo. Return to the N opening, jump the ledges and come to an opening in the wall. Slide down into the building and go through the W opening to your left. There are two curtained structures in the next room. Enter the one to your right and pull the chain to lower a block in the other structure. Go there and push the floor lever to turn off flames protecting a chain in a third structure for a few seconds.

 

Go there quickly (NE), pull the chain and hop back before the flames return. Go down to the sunken floor nearby and open the trap door for later use. Go back up through one of the NE openings and down the E steps. Loop around right or left, side flip past the circular blade trap and find the SCARAB on a small table. Return past either blade trap, go up the steps and continue up the ramp to a room with four waiting ninjas. Collect the dropped 3 x uzi ammo, find a spare SHOTGUN on the sunken portion of the floor, look for 2 x shotgun ammo near the N wall and continue into the SW side room.

 

Grab the uzi ammo in the SW alcove and the shotgun ammo in the SE alcove, time a run past the activated NW teeth doors for the AQUAMARINE KEY and find the receptacle for it beyond the NE teeth doors. A block lowers nearby, enabling you to move a pushblock onto the outer ledge so you can use it to climb up to the N opening. Go to the small structure ahead and place the Scarab in the receptacle to open the door. Enter to find a soldier and a ninja, collect their 2 x uzi ammo and note two floor levers. Get into the crawl space to the right of the closed gate, grab the shotgun ammo and ledge jump up to grab the arch over the gate.

 

Pull up and go halfway across the bridge. Pull up through a W opening onto the outside roof, go to the SE corner and take a running jump to grab the E wall crack. Shimmy right, pull into the opening and turn right for uzi ammo. Go back left to climb onto a block and follow the passage around the corner to meet up with two soldiers. Continue to the triangular opening and drop down to trigger a series of flybys that culminate in the destruction of a helicopter.

 

Hop down SE and head toward the cave in the E wall. Loop around left into the tunnel and find shotgun ammo in the NE corner. Pull up into the S opening and go to the end of the short passage for 2 x uzi ammo. Go back, make your way up to the blocks to a higher ledge area, hop SE into a nook for flares and go out onto the ledge that overlooks the entrance below. Take a running jump across the gap to grab the S ledge, pull up and open the doors to a room with a grated floor. Hop down to do battle with two soldiers, collect their small medipack and shotgun ammo and open the doors in the E wall. Enter the next room and search the sarcophagus for the SIGIL OF RESTORATION.

 

Exit this room, open the S door and step out onto a rocky ledge. Shoot the crates to expose grenades, a SHOTGUN and the UZIS. Open the lower N door and open fire upon two soldiers and three ninjas (or maybe vice versa). Collect the dropped 2 x first aid kit, 2 x magnum ammo and the TOME OF POSSIBILITIES, open the N doors to the outdoor area and run straight across into the tunnel you visited earlier. Turn left, climb the blocks to the upper ledge section, loop around right and take a running jump W without grab onto the ramparts surrounding the veranda ahead. Go to the statue, combine the Sigil and the Tome and place the TOME OF RESTORATION to bring new life to the area ahead. 

 

Safety drop from the ramparts and run toward the small oasis with the fully restored statue. Take A BLESSING from the plinth and go past the statue through the S doorway onto a brick walkway. Follow the walkway past another opening and exit the walkway just past the tall block to your left. Pull up onto a flat spot at the corner of the rock ledge, stand jump W to a higher flat spot and walk as far S as you can. Take a running jump to land on the slope and jump with a right curve to land on the ledge for SECRET #4. Collect an extra DESERT EAGLE, magnum ammo, another SHOTGUN, shotgun ammo and a first aid kit, hop down and go back N past the tall block.

 

Turn left onto the walkway, and if you wish to try for another secret, turn right near the palm tree and safety drop onto the higher portion of the ledge below. Slide down, hop back up E, save your game and take a very difficult banana jump curving right to land in an alcove on the other side of the wall for SECRET #5, grenades and 2 x first aid kit. To get back you need to take another successful banana jump W, so you may decide that it's simply not worth the effort. Stand at the SW corner of the first ledge and jump up to grab the crack, ledge jump up to reach the upper area and continue W and N along the walkway until you're ambushed by two ninjas.

 

Collect the dropped first aid kit and uzi ammo, continue N for a repeat performance with a second pair of ninjas and this time grab 2 x uzi ammo. Look for the wall switch on the tall NE column and pull it down to lower a nearby gate. Continue N through the opening to a fountain pond and shoot three crocodiles in the water. The large jars hide a first aid kit, explosive arrows, the CROSSBOW, shotgun ammo, uzi ammo and flares. Jump into the pool and locate the underwater lever in the outer S wall that opens an underwater door. Swim to the W side of the pool, pull out and go across the walkway toward a natural stream with a waterfall.

 

Hop down, jump into the water, make sure you have plenty of air and swim past the N door you opened just now. Follow the passage around the corner, open the door and continue down and up until you reach an underwater lever that opens the nearby door. You're not out of the woods yet, however, so swim up N toward a healing statue that refills your lungs. Go back down, open the NW door and revisit the healing statue (to be on the safe side) before embarking upon a long swim along a winding passage to an air hole. Pull up S onto the slope and back flip to an underground passage. Go through the S opening and follow to an outdoor area.

 

Just to your right is the BULL KEY, and a cut scene shows you where it's to be used. Make your way down E, where three ninjas are eager to make your acquaintance. Hop up into a wide hallway, turn left and run N toward a closed door. The nearby plinth rests on a spring-loaded trap door which drops you next to an alcove bearing the WINDING KEY. The object on the plinth is out of reach, so pull out and return S and E to that portion of the outdoor area you visited earlier that's dominated by a large statue.

 

Pull up onto the sloped block W of the statue, jump without sliding to grab the ledge and pull up. Go to the SW, start heading E and search the alcoves near the supporting columns for crossbow arrows, a first aid kit and magnum ammo in the shallow water. Across from the middle alcove is a wall button that raises a platform elsewhere. Go around to the other side of this upper area, jump NW near the closed gate to an archway, run forward and press the button in the N wall to open the gate to your right. There's a flame-protected plinth in the next room for later, so return to the upper outdoor area with a running jump SE. 

 

Go along the S walkway and turn right onto the second ledge extending over the pool below (and note the raised platform at the end of the first ledge). From the end of the ledge take a running jump W to grab an invisible platform. When you pull up you hear the chimes of SECRET #6 as a full set of weapons (well, almost full) appears at your feet: GRENADE GUN, UZIS, DESERT EAGLE and SHOTGUN. Safety drop to the pool deck and exit S to the covered walkway. Turn left and find a wall switch near the waterfall at the SE corner. Save your game for a generously timed run.

 

Pull down the switch, reverse roll and sprint back toward the area where you got the previous secret. Turn to your right when you get there, jump across the water toward the statue, hop onto the sloped W block beyond it as before, jump to grab the ledge and pull up. Sprint toward the E walkway, save time by jumping the corner to your left and take a leap S past the timed door (or grab the opening and pull up) before it closes. Hop down to a massive roof. You can go either W or a much longer distance E. There's not much reason to go W unless you wish to take the time to head there and grab some uzi ammo on one of the columns the ninjas were hiding behind.

 

Go to the W edge and try to target and shoot two black panthers roaming about below. Hop down NW onto a rock ledge, jump over W to the next rock ledge, pick up the uzi ammo and take a running jump to the opening in the W wall. Follow the passage S to some uzi ammo, hop into the E opening and take a running jump onto the tall block. Ready a powerful weapon for a battle royal and take a running jump to the opening ahead. Slide down into a room guarded by Seth and two hammergods. When all have been vanquished, hop onto the triangular ledge at the middle of the N wall. When you pick up the MECHANICAL SCARAB two harpies are awakened.

 

Enter the short NE hallway for magnum ammo, return to the main room and loop around right to find a ladder in the N wall. Climb up to a dark area, light a flare and go around right to find a NE crawl space that leads to grenades. Return and go the NW corner to find another crawl space. Follow until you get a remote camera view, turn around, hang from the edge over a jump switch and release to activate it and open the door at the end of the NW hallway (for later). Return to the ladder, climb up and jump the ledges S until you see a raised platform SE that allows you to push a block over the edge into a trench down below. Hop W from the raised platform onto a column top for magnum ammo, jump to the next column W for a first aid kit and drop to the floor.

 

Go to the NW hallway and past the opened door into a familiar area. Go to the giant statue and use the W sloped block to get up to the higher ledge area. Head to the W walkway, turn right and walk up to the floor design as deadly blades are triggered to block the N opening. Combine the Mechanical Scarab and the Winding Key and place the WORKING SCARAB on the floor design. Watch it move forward and destroy the blades, run after it and pick it up. Push the W wall button to raise a trapdoor near a plinth you saw earlier, get down to the lower level and to the NW corner. Take the DJED PILLAR (1 of 2) from the plinth and head over to the central statue.

 

This time, use the E sloped block to ledge jump up and grab the raised platform. Pull up to find the SEAL OF ANUBIS, and when you pick it up the platform drops down and you'll fall a dizzying distance into a pool of shallow water far below (cut scene of a closed door). Pull out into a familiar room and use the cracked column to get to the upper ledges as you did earlier. Get over to the broken E ledge just before the one with the plinth. Find the receptacle that accommodates the Seal of Anubis and place it to open the door in the N wall.

 

Proceed into the hallway and two ninjas will use the same terrorist tactic of jumping out from behind columns. Continue forward and around the corner to attract another pair of ninjas. The body of one will exhibit a strange blue glow, so relieve that one of another SEAL OF ANUBIS. Continue through the E opening toward the mural, deal with two soldiers and go behind the mural to find the receptacle for your seal in the E wall. A nearby boulder falls with a clatter, and if you go around the mural you'll see that something has appeared on the raised slab. Don't pick it up, as more boulders are poised overhead.

 

From the raised slab, stand jump E to grab the top of the mural and pull up. Hop over to the NE ledge and activate the jump switch in the N wall to release another one of the boulders. Go back W down the hallway and locate the ladder on one of the ledges, on the side facing the wall. Climb up to the top, jump E to the next ledge and push the floor lever to release a third boulder. Jump back to the previous ledge and onto the ledge at the NW corner and go around to pick up a TORCH. Hop down, light the torch on the nearby flame, go down the E hallway toward the mural and light two sconces on opposite walls. The final boulder drops from the ceiling hole, so it's now safe to go to the raised slab and pick up the ISIS KNOT.

 

You're done with the torch, so exit W and S to the upper ledges and make your way to the ledge with the pushblock. Use it to access the monkey bars and the highest ledges, go to the ceiling hole with the ladder surface and climb up to the room with the storage tanks. Start SE and use the tanks as you did earlier to reach the middle ledge against the W wall. Place the Isis Knot to open the door and pull up into the next room. Go around right or left up to the plinth and pick up the ANKH (1 of 3).

 

Exit to the ledge, jump to the E storage tank and up to the N one, locate the ladder in the ceiling hole and jump up to grab it. Climb up to previously explored area, ignore all the empty jars and run NE past the burner and up the ramp, turn right and head S to that pushblock on the ledge overlooking the outdoor area. Get on the pushblock, jump to grab the jutting W ledge and pull up. Hop into the N opening and enter the small building ahead to place the Bull Key and lower the adjacent gate. Follow to a balcony, grab the magnum ammo at the NE corner and drop down the floor hole or climb down the W ladder to a lower balcony.

 

Grab the nearby uzi ammo, drop down E to the lowest level and pick up the shotgun ammo on the central slab. Place the Working Scarab on the floor symbol to go past the gate and cause it to open. Run forward, retrieve the device and face a plinth guarded by active flames. There's a nearby wall switch, but don't use it yet. Return to the ladder, climb to the intermediate balcony, then to the upper balcony and exit S to the previous room. Push only the floor lever on your left (E) to turn off the flames down below and get back down there. It appears to be timed, but generously so. Take the ANKH (2 of 3) from the plinth, go around the column and up the ramp, turn left and the gate will lower upon your approach.

 

Engage three ninjas in the next area, pick up their dropped 3 x uzi ammo and continue S to the pushblock on the outer ledge. Use it to get up to the small building N and now push the other timed floor lever (W) to turn off flames protecting a plinth. This timer isn't so generous, so exit the building S, loop around right into the W opening, hop onto the block, pull up through the ceiling hole and take the DJED PILLAR (2 of 2) from the plinth before the flames return.

 

Hop down E to the lower ledge, go to the N wall for uzi ammo and get down by your preferred method to the outdoor area with the central statue. Go over to the SW corner and into the room where you encountered Seth and the hammergods. Place a Djed Pillar in the receptacle to the right of the closed S doors. Hop into the trench against the S wall and move the pushblock two times from one end to the other. You can now get on it and place the other Djed Pillar to open the doors and release a pair of ahmets. Go down the ramp into a dark room and go around the central pit to the SW alcove.

 

Step into the blue flame and you'll be transported to a different area. Go to your right and open the floor trap door. Drop down into a lava room and time a jump S past the first flame blower. Time a running jump and grab past the second flame blower, pull up and save your game. Stand jump onto the ramp to release three boulders and scoot right or left to avoid them as you run up the ramp. Vault up into the next room to trigger blade traps, place the Working Scarab on the floor symbol to disable one of the traps and time your way past the others to retrieve your device.

 

Grab the magnum ammo in the alcove to your left, open the doors in the opposite alcove and prepare to deal with the centaurs waiting inside (one or more may become conveniently stuck in a wall). Shoot the alcove jars for 2 x uzi ammo and walk slowly toward the sunken eye tile near the N wall. It's a trap door that will trip if you step on it, so hop back and grab the edge as it springs open, safety drop to the ledge below and shoot three crocodiles scurrying about beneath the ledge.

 

Time your way or shimmy past the swinging chains, hop into the NE alcove and pull down the wall switch to open the door to the N room. Enter, take the ANKH (3 of 3) from the plinth and pull up onto the E ledge. Open the ceiling trap door and pull up into a familiar dark hallway. Step into the nearby blue flame to be transported to the room with the central pit, exit N up the ramp and through the next room, continue through the NW passage to the lower walkways and go to the N wall. Place the Ankhs in their receptacles to open the doors and go down the ramp to attract a horde of enemies in the room below. Deal with four soldiers and four ninjas, go up to the raised slab with the statue and take A GOODBYE from the plinth as doors open nearby.

 

There are two floor levers here. The order probably isn't important, but push the one on the right to open a trap door over a ladder in the E wall. Go there, climb up and back flip onto a balcony. Go around to the SW corner, face E and use the raised area to jump up and grab a break in the railing of the overhead balcony. Pull up, shoot the soldier guarding the plinth against the S wall and jump over there for A FRIENDSHIP as another door opens. Go back down the way you came, push the other floor lever and climb the ladder in the W wall past the opened trap door. Back flip onto the balcony, go to the SW column and use the crack to ledge jump up to the higher balcony.

 

Go to the N end of the balcony and use the monkey bars to reach the balcony against the N wall. Take the ETERNAL GRATITUDE from the plinth to open the exit door, monkey swing back to the previous balcony, drop down to the lower balcony and jump across to the N balcony. Go past the opened doors to trigger a flyby that concludes your glorious adventure.