HEAVENLY FALLOUT – SECTORED RIG REMAKE REMASTERED

 

Level by Shadoofus

 

Walkthrough by José

 

COLORS: pickupsenemiesnecessary items

 

(NOTE:) Given the complexity of the names the author has given to the items, I'm generally going to call them all "pickups," except when they're important, like weapons, keys… (End note)

 

Getting Armed

Go to the other side of the balustrade and check the left shelves to get a pickup; open the opposite door and turn left to open a floor trapdoor, advance through the crawlspace to a room where you can check the wardrobes to get several pickups and the Revolver. Run down the nearby ramp to see that you need three fuses in this room (1), so go back through the crawlspace to the junction the way you came. Open the door to your left, enter and note the keyholes, continue up the stairs, note the keycard hole at the top and find a junction with three possible ways.

 

Right Side

Open the door and check the shelves and the chest of drawers to get some pickups. Go back to the junction.

 

Left Side

Open the door, enter and pull the jumpswitch above the steps to deactivate the laser barriers, go right to get some pickups, the M16 Gun and the Office Key from the chest (difficult to open, try it from several positions). Go back to the junction.

 

Front Side

Check the shelves to get some pickups, pull the switch and go through the opening above it, slide and jump to land in front of the open door; enter and open the wardrobe to get a pickup and the Uzis. Exit, drop down and you are back in the room with two keyholes.

 

The ID Card – First Fuse

Use the key to open the door closest to the entrance, advance, shoot the enemies and drop down to the bottom of the room. In this area there are several movable shelves, and your goal is to reach the top of the high wooden box in one of the corners, so place one of the tall shelves in the side of the low shelf in the corner (you don’t need to move the lower ones), climb it and take a standing jump to grab the edge of the wooden crate. In this room open the chest to get the ID Card, check the shelves to get some pickups and don’t forget the first Fuse in a corner. Go back down to the room with the movable shelves, shoot some enemies and climb up the ladder to get back to the room with two keyholes.

 

The Office Key – Second Fuse

Run up the wide stairs again and use the card to open the door at the top; in the next room climb the crates to your left to cross to the other side, go right to find a button in the corner deactivating the lasers, advance to the opposite room, shoot several enemies and explore the room to find a pickup, the Lasersight, the Kitchen Key and the second Fuse. Go back to the room with two keyholes.

 

Third Fuse

Use the key in the remaining hole, enter the kitchen, shoot some enemies and explore the next rooms to find a pickup and the third Fuse. Now that you have three fuses you know where to go (1): to the starting room, through the crawlspace and down the ramp. Place the fuses to open the next door, advance and pull the switch to deactivate one of the laser barriers.

 

The Crowbar

Optional: go left, take a running jump to grab the edge of the sloped pillar, pull up, slide/jump and jump with a left curve to land onto a safe ledge and pull the jumpswitch to deactivate the other laser barrier.

 

Otherwise: simply jump into the water, swim through the crawlspace to the other side of the room, go right, climb up the ladder in the corner, turn around, jump to the top of the pillar, jump to grab the crack, shimmy right around two corners, drop/slide/grab the edge, pull up and take a backflip with twist to grab the edge of the block at your back; now grab the edge of the slope, shimmy left to the very end, pull up and take a diagonal standing jump to reach the upper floor and get the Device and the Crowbar.

 

Finishing the Level

If you pulled the jumpswitch before simply jump into the water, swim to the ladder in the corner and climb up to the top; if not, jump into the water, swim through the crawlspace to the opposite side of the room, go right, locate the ladder in the corner, climb up to the top (yes, you can go from water to ladder), grab the monkeyswing and advance to the entrance of the room. Shoot all the enemies, go back to the room where you placed the fuses, cross to the other side and when you reach the ramp don’t go up but climb the ledge to your left and use the crowbar to open the small door, go through the ducts and in the room with the boats pull the switch to open the grates, mount the boat and drive ahead and around the corner to finish the level.

 

March – 12 – 2025