Heavenly Fallout - Fragments Of Solaire

Created By Shadoofus // ShadowyJaw
Walkthrough by Shadoofus


SETTINGS:
In the main folder, there will be an image showing the suggested settings for the setup bat that ensures the quality / visual is as intended by me. Also run the "RUN BEFORE GAME.REG" file to apply TR2Main settings that I intended for the level.

LEVEL PRELUDE:
You don't need to play this level, but you can explore a new, refined manor that was taken from Roman Plaza and has a few neat rooms to explore. You can also listen to a small interaction between Lara and Visar, which is neat and acts as a prelude to the main level. When you want to leave, manually exit through the inventory or by using the quick exit function.

MAIN LEVEL:
Before you begin, note that you cannot make 3-Sector jumps because of an injury Lara sustained in the Parisian Hideout. Thus her ability to jump is slightly hindered. Ammo is also something you need to conserve again, but even more tightly than before. Healing is plentiful though, so you can focus more on being frugal with ammo counts.

You begin behind a window. Go forward and let Lara fall down to the ground easily. You'll avoid the spikes on the ground. After that, jump up onto the crates carefully and on the other side. Jump over the barriers that block the exit out of the small area, and prepare to fight as Masked Goon on your left. Press 4 on your keyboard, or go to your inventory to select and equip the Uzis to make quick work of the Goon. He drops [Uzi Ammo x 1] so you should pick it up. From the point of the barriers, go left and following the path you will notice a pushblock. You can push it twice forward so it's next to the door above for later, or simply leave it be for now. Jump over it and proceed into the small building with a [Boat] that you will need later. Go all around the fence and into the small storage area, where you will see three timed switches and one crate switch.

[SECRET 01]
To get the secret behind the door, go to one of the switches and press it. Be quick to press the other two as this door is timed. Once you press all three, a door opens and you can get into the small area to grab [SECRET 01 - WINE COLLECTION]. At this point the door will have closed, so use the switch once or twice to re-open it again, then leave the small fenced off area.

At the end of the room, you will notice a button on top of a high crate. Press it and you will get a camera hint showing the doors blocking the [BOAT] have been raised. Go back to the [BOAT] and enter it. Be careful not to enter the water as there is a fan that will kill you at this moment in time, although the spot with the boat is safe from the current. Use the [BOAT] and travel alongside the water path, until you reach a second [BOAT]. Park it and hop on the wooden platform, and shoot through the two windows to collect a [Outdoor Survival Pack - Small Medipack]. Go on the other side, shooting the windows if you feel like it. Go through the path and prepare to face against a Goon with a Rifle, alongside a brain-dead Masked Goon that might run into a wall because of the fences. Sorry. The rifle-wielding goon will drop [Uzi Ammo x 2], while the Masked Goon drops a [Outdoor Survival Pack - Small Medipack] ever so selflessly. On the wall where the Masked Goon enemy was, you can find a crate to get up there. On the wall next to the two doors there is a timed switch. Use it to trigger the two drawbridges to drop, allowing you to hop on them.

Once you get to the second one, jump on the sloped wall and then make a slightly curved jump to get on a safe ledge on the left side, right next to the wall. Check the fenced off area to the direction of where the boats are, and notice the switch. Jump onto the platforms and use the switch to open the two doors blocking this water path for later. Go back to the spot right next to two swinging traps. Climb up and carefully make you way to the other side, where you can pick up the [Blade Trap Room Key] which you'll use soon enough. If not doing the secret, you can simply jump back to the safety of the water or the land, depending on how you wish to do it. Be careful as two enemies spawn on the far ledge, and going to the water will likely drain you of medipacks.

[SECRET 02]
Carefully walk through the spikes and go on the slope, aiming a curved jump to the slopes to hang onto the ledge of them. Carefully shimmy until you are between the spikes, then drop down and pick up the [SECRET 2 - LADY MASK]. Jump up on the slope ledge, climb up and jump to do a backwards jump into the water. Be careful as two enemies await you to give you hell for daring to go into the water.

Deal with the Masked Goon and Shotgun Goon, hoping you don't waste too much healing on them. The Masked Goon will drop [Uzi Ammo x 2] so pick that up. Then use the two boats, through the water pathway you unlocked. One boat needs to be used to destroy the water mines, which is done in the same way as in VENICE in the original game. If you don't know how to do that, simply speed towards the mines and jump out of the boat before the boat reaches them. The momentum will carry the boat into the mines, detonating them and leaving you alive. Use the second boat to go through and to reach a 2-click ledge, then use the boat to jump onto the two click ledge with some ease. Proceed towards the door and you will face a Shotgun Goon and a Doberman. Defeat them and the Shotgun Goon will drop a [Outdoor Survival Pack - Small Medipack] and [Uzi Ammo x 2]. Proceed inside of the room to use a level switch on the wall next to a door, opening this and a door next to it. Go outside and head through the second door you opened to get to the Blade Trap Room.

[BLADE TRAP ROOM]
Pick up the [Advanced Tactical Recovery Pack - Large Medipack] and turn on the switch, starting the timed sequence. Instantly, climb on the brick slope and jump backwards to easily get on the first trapdoor. Do a standing jump to get on the second one, and go up to the edge of the next one, then doing a running jump to get on the back half of the next trapdoor to avoid the blade. Then jump up the next two trapdoors and make a stand jump onto the next one. Position yourself close enough to make a stand jump onto the final trapdoor, enduring potential damage from the blade trap. Quickly hop into the fenced off sector with a keyhole before the door closes. Don't worry, the keyhole will unlock the door and allow you to escape. Use the [Blade Trap Room Key] and escape outside the room safely. Go up the staircase and up the ladder, then jump down safely down, and make your way to the pushable from the start. The door will now opened with allows you to go inside. Be wary of the statue trap as you make you way to the switch on the other side of the statue. It will trigger a drawbridge to drop down. Go around and go onto the drawbridge, shooting the two windows in the building in front of you, then jump into it. Go to the switch and use it, causing an elevator to go up allowing you to go down. Just don't go on top of the elevator while it's moving, you'll be stuck in the ceiling.

The building managers profusely apologize for this issue.

Drop down into the water below, and follow the path leading into the bricked water section. Pick up the [Outdoor Survival Pack - Small Medipack] on the way and go all the way through to pick up one of the two [Office Key] you need for the finale. Use the underwater switch to drop a drawbridge down (man, lots of those around here) with a camera angle to show the position of it. The blade traps will activate, forcing you to weave through. Go all the way back to the spot with the elevator, and go through the second underwater path to end up at the spot where you get the first boat. The small current prevents you from backtracking into the area from this spot. Climb up and make your way to where the new drawbridge has been dropped. Jump on it, then to the switch on a raised wall. Use it, and one of the underwater fans drops down. Go into the water and now safely let the current take you. The second fan is fenced off, but don't try forcing yourself against it just in case. Look up and you'll see an air gap with a different wall texture. Go up to it, climbing on the low point. Jump up to the higher point and pick up a [Circuit Board]... surprisingly dry.

Go down and through a crack in the wall, allowing you to dodge the still present current due to the second fan. Climb up and return to the spot with the Circuit Board slot [When you exit the blade room and go up the staircase and the ladder, it's on the wall at the far end.] and insert the [Circuit Board] dropping yet another drawbridge down. Okay, but why are there so many drawbridges? Anyway, ignore it, and jump onto it and through the fences, grabbing the [Advanced Tactical Recovery Pack - Large Medipack] and jumping through the collapsing boards to get to the other side. Beware, you need to make it to the other side this first time, otherwise you'll be locked from reaching that area permanently. After you make it on the other side, the swinging bag will start. Jump through it on a slope and another slope, avoiding glass shards that threathen to kill Lara. Jump on the next slope to make Lara grab the ledge of the slopes leading to a switch. Be careful not to jump on the glass shards that are on the switch sector. Use it and the door behind you opens up, also letting loose a Shotgun Goon and a Rifle Goon, the rifle goon dropping a [Advanced Tactical Recovery Pack - Large Medipack] and [Uzi Ammo x 1], as well as a [Outdoor Survival Pack - Small Medipack] on the ground nearby. Then, position yourself well enough or use the slope to shoot the timed bell, starting the trapdoors and blades. You have to reach the switch that can only be used when the trapdoor is up, so time the jumps well- they're simply enough and you can use a medipack to tank some damage. Use the switch and the trapdoors drops down, opening a door on the far end of the room. Once you get close, two swinging boxes begin to swing, requiring some timing to make it to the other side, since the water is full of glass shards.

[SECRET 03]
Jump on the sloped sector in a way to grab the ledge, then drop down into a spot where spikes are absent. Weave through the swinging bags and reach a somewhat obscure rose near the door to this area. After collecting it simply climb up to a dry ledge and continue.

[ALL SECRETS REWARD] - [MP5 X 1, MP5 AMMO X 2]

Use the slightly sloped ledge to aim yourself on the sloped sector, jumping onto the collapsing planks and instantly side jumping to reach the wall. Use the switch to trigger the trapdoors to raise up, using them to get to the fenced off area. Then go on the window spot, and pick up the second [Office Key], seeing that the door opens afterwards. Go through the door, and to the final objective- the double doors with the blue texture, the ones next to the first timed switch with the two drawbridges. Use both of your [Office Keys] to unlock the door, preparing to face a Double Revolver Goon, as well as two dogs that come to attack you too. Kill them all using your resources to tank his damage as you widdle his health down, also using the MP5 if you had gotten it. Once he is down finally, pick up the [Chronicles Of Old Order Crusaders], which Lara seemingly doesn't want to open for us, and the [Evac Chopper Station Key]. As before, do the double drawbridge timed run again, and go on the raised spot where you opened this area's water door. You can use the [Evac Chopper Station Key] there, and you will be able to call for a chopper evac. Once you use the switch, you might hear a Helicopter approach. Wait for a bit and see a camera angle that shows you the chopper coming for you, and the level ends as Lara is presumably extracted from the area.