THE LOST MYSTIC PLAQUES
Levels by cumulonimbus48
Walkthrough by José
Colors: pickups – necessary items – enemies – secrets
LEVEL 1 – THE TEMPLE IN THE DESERT
Outside Area
Turn right and jump over the sloped rock to get the Uzis (note that you already have the shotgun in the inventory), get out of the hole and pull the nearby switch to open a door somewhere and release a dog; continue to the nearby corner, shoot a small spider and pick up a small medipack. Now go to the other side of this area to pick up shotgun shells and a large medipack in the corner to your left; go to the place where the dog came from to find the door you opened, but first jump over the sloped rock to your right and pick up 2 X shotgun ammo and another large medipack. Get out of the hole and shoot the dog, pick up the flares and enter the nearby opening, shoot the dog and the small spider, go around the rocks clockwise to pull a switch and before exiting, from the corner near the entrance jump back and forth onto the slope to grab the high crack, shimmy right, pull up and drop into the trench to get automatic pistols ammo plus the Automatic Pistols themselves.
Rolling Balls Area
Exit and go right to find the door you opened moments ago, don’t enter yet but go right to shoot a small spider and find a small medipack in a niche. Enter now, shoot several small spiders, pick up the small medipack and pull the switch to open a door in the outside area. Go back there, shoot two dogs and in this new room shoot the small spiders, pick up the shotgun shells and automatic pistols ammo and pull the switches in the corners to open the doors opposite the entrance; climb either opening, shoot the small spiders and the dog, pick up the shotgun shells and the uzi clips in the corners and approach to one of the closed doors (it will open) to release a giant spider. Continue avoiding a rolling ball and go right to a room with a small spider, shotgun shells, uzi clips and flares; go now to the pool room and jump into the water to find an underwater lever under the entrance to open the last door in the previous corridor; go back there, avoid a first rolling ball running fast to the entrance, run up the ramp, pull the switch and immediately jump up to avoid the second rolling ball. Light a flare and climb the dark opening at the end of this corridor to get the SECRET #1: the Golden Dragon; go back to the room with the vases to find the next open door.
Opening the Floor Trapdoor
Pick up the small medipack next to the vase and slide down the opposite slope, quickly run and jump without stop into the opening in the wall to your right to avoid the moving spiked wall. To get the next secret don’t drop down into the corridor with the dog yet but go back to the room with the spiked wall and light a flare to discover flares and a wall switch in a corner to pull; back to the corridor locate the open door at the end and enter, push the bricked movable block, go around and climb it to reach the opening with the SECRET #2: the Jade Dragon; drop down, run up the steps, pull the switch to open the exit door and exit to find a Xian warrior to shoot. The trapdoor in the middle of the room is now open, so drop down, slide down the ramp (note the closed trapdoor (1) at the bottom) and advance to find a room with two warriors and two keyholes.
First Key
Pull the wall switch right from the entrance, enter the nearby passage, jump over the moving blades, shoot the warrior, pick up the shotgun shells and pull the switch to open doors in the previous room. Exit the same way, go right, climb the opening, jump over the spikes, time the disk shooters, climb up the rocky ladder, time another disk shooter, drop into the corridor, pick up the first Key and quickly run and drop with grab through the hole with the open trapdoor; shoot two warriors and go to the other opening with the open door.
Second Key
Advance, shoot a giant spider and in the cave area turn left to pick up 2 X shotgun shells in the corner, turn around and take a running jump over the spiked pit, pull the switch, turn around shoot the giant spider from this safe position, take a running jump to that ledge, light a flare to discover a large medipack in the dark corner and this time don’t think about take a running jump to grab the edge of the niche with the key, what I did was slide down the slope losing some health, walk slowly between the spikes, climb the niche to get the second Key and take a standing jump onto the slope (losing health again), slide, take a standing jump over the slope and go back to the main room the way you came.
Two More Keys
Use the keys to open the exit door but if you want to get the next secret go back to the corridor you used to enter in this area time ago to see that the trapdoor at the bottom of the ramp (1) is now open; drop down into a dark room to get the SECRET #3: the Silver Dragon plus 4 X shotgun shells. Go back to the main room, through the opening at the top of the stairs, shoot the small spiders, pick up shotgun shells and automatic pistols ammo, explore the niches with the vases to find a wall switch (right from the entrance) and pull it to open the exit door. In the treasure room shoot the warriors and approach to the side with the keyholes to trigger two mummies (they scream like yetis, lol!), they will drop the two Keys you need to raise the cage and get the first Mystic Plaque.
NOTE: I suffered a bug here; after I used the keys to raise the cage, an invisible block prevented me from walk onto the tile to get the artifact. What I did was to save a game and reload; that way the invisible block disappeared and I could finish the level.
LEVEL 2 – THE TEMPLE ON THE MOUNTAIN
First Courtyard
Explore this courtyard to find flares, 2 X shotgun shells and a large medipack; then jump into the water hole in the corner and swim a bit until you find an underwater crawlspace to your left, at this moment light a flare and look up to see a small triangular opening near the ceiling, swim through to get the SECRET #4: the Jade Dragon. Back to the main underwater passage, swim through the crawlspace this time and always to your left when possible until you eventually find a Key; pick it up, roll and continue swimming always left until you find a dead end with an air hole in the ceiling. Get out of the water and climb the opening to find yourself on a balcony overlooking the courtyard you came from. Shoot the raven, jump to the next balcony, pick up automatic pistols ammo in the corner, climb the niche and pull the switch to open a door in the opposite side of the courtyard and release two more crows. Go there running/jumping counterclockwise around the courtyard and use the key to open double doors below.
The Tiger's Lair
Drop down, enter and to get an extra pickup take a standing jump to the niche with the second fire pot in the left wall to get uzi clips; jump back to the entrance, light a flare and slide and jump grabbing the edges to save the spiked pits; once at the bottom, to get the next secret ignore the ladder to your right and climb the ladder in the left side, shoot the small spider, climb when you find the dead end and when you are on the highest point turn around, light a flare and take a running jump to a niche with the SECRET #5: the Silver Dragon; go back and drop into the cave with the tiger. To better do the next tasks pull the switch and quickly take a sidejump right so you don’t fall into the hole; drop to slide backwards next to one of the walls and grab the edge at the end so the first rolling boulder passes over you and the second rolling boulder is triggered, then drop and jump with twist so you slide backwards again and grab the edge at the end to avoid two more rolling boulders.
The Spiders' Lair
Jump over the boulder in front of the fire pot and continue through the dark passage to find the spiders lair; you can’t trespass the big cobwebs, so continue following the only possible path shooting several big spiders on your way (don’t forget the flares too) until you find two high openings in a corner; one of them contains 2 X shotgun shells and the other one a large medipack and a hole in the floor. Drop down advance to the end of the dark passage, climb up, drop through the hole in the corner and continue to find a room with several skeletons. Pick up automatic pistols ammo, uzi clips and a small medipack; approach to the closed door opposite the entrance and the door in the corner will open, releasing a giant spider, go there and pull the switch to open the exit door.
Second Courtyard
Run up the steps to find a courtyard with a monk and a mercenary on one of the high balconies, go through the opening in the right side, up the steps to the balcony where the mercenary is, shoot him, pick up his automatic pistols ammo and pull the switch; back down pick up 2 X shotgun shells, a large medipack and go through the other opening. Shoot another mercenary when going up the stairs, pick up his uzi clips and once on the balcony pull a second switch to finally open the exit door; go back down and climb up the ladder to reach the open door and exit this place.
Inside the Temple
Inside the temple, pick up the flares in the corner and look for a place where the floor is a bit higher so you can jump and grab the gray ledge above, pick up the small medipack and from the ledge you climbed take a running jump with grab to the opening in the wall. To get an extra pickup, from here you can take a curved running jump to the ledge in the corner and jump to the ledge behind the pillar to find automatic pistols ammo. Anyway, from the opening follow the way to reach the rooftops area.
The Rooftops
Go left and climb the rocks in the corner (from the right side) to get the SECRET #6: the Golden Dragon plus 4 X automatic pistols ammo; pick up the nearby flares too and a bit further shoot the wielding goon, pick up his shotgun shells, advance and enter the first opening you found to your right. Shoot the brawler, pick up the small medipack he drops and pull the switch in the corner to open a door somewhere; exit and go right to the...
Third Courtyard
Shoot a killer, pick up his automatic pistols ammo and go through the opening in the far left corner to find the open door. Enter, pick up the Key, shoot a killer, pick up his automatic pistols ammo, go back to the main courtyard, shoot another killer, go back to the garden where the brawler was and locate an opening in the left hand wall where the keyhole is. This key will open double doors in the main courtyard and release two brawlers too; go back there, shoot them, pick up the large medipack one of them drops and locate the open double doors. Enter, go left and soon you’ll find a room with red blocks: a wielding goon, a brawler and two killers are waiting for you; they will drop shotgun shells, automatic pistols ammo, a large medipack and uzi clips. In this room I found nothing to do or to pick up, but from the block in the far left corner you can climb to the room above; here all the holes will take you back to the room below, except one of them (at the back of the room) which contains a new Key. Pick it up and go back down and to the corridor, go right and continue to find a dead end with a wall switch, pull it to raise a nearby door and go all the way back to the main courtyard. Go back to the garden and to the corridor where you used the last key; the door opposite the keyhole is now open revealing another keyhole, so use your new key to open the remaining doors in the main courtyard. Go back there, shoot the wielding goon and the killer, pick up 2 X shotgun shells they drop and exit this area.
The Relay Box & The Circuit Board
In the next room a lot of enemies will attack; once the calm is restored explore the room to find uzi clips, automatic pistols ammo, a small medipack and shotgun shells; note that the base of one of the pillars is darker than the others: it’s a movable block, pull/push it to reveal the Relay Box. Now go up the stairs at the back of the room and from the top go left and take the first opening to your right, pull the switch at the end of the path and go back to the top of the stairs. Go left again but this time to the corner and right up the wider stairs to locate the open door. In this corridor take care of the spikes walking slowly, pull the timed switch at the end and quickly go back to the entrance of this passage (turn left, drop, run up the wider stairs) to locate the open trapdoor in the opposite side, climb, pull the switch twice to re-open the timed trapdoor if you want, go around the balcony counterclockwise, pull the switch at the end, retrace your steps to find the open door in the corner and pick up the Circuit Board. Drop to the bottom of the room, shoot the brawler and the killer, pick up his small medipack and shotgun shells and place the items in its receptacles to dry the pool in the main courtyard. Go back there shooting a killer and a masked goon on your way. Jump into the water and swim under the central pillar, avoid the moving blades the best you can and you’ll arrive to...
The Lava Room
Use the breakable tiles to cross to the other side and going to the opposite side of the ledge note that the low part of the second pillar is a movable block, push it once to reveal an opening and go through the passage to find a second movable block; push it once, climb it and now you can jump from block to block to reach the high ledge where the wielding goon is; shoot him, pick up the M16 clips he drops and run to the other side of the ledge, take a running jump to land on the block with the timed switch, shoot the killer from here and jump to the ledge where he was to pick up the grenades he dropped if you want; anyway jump back to the ledge with the timed switch, pull it, jump to the ledge with the last enemy, and keep running to the other side until you spot a translucent tile floating in midair to your left (not far from the ledge with the zip-line), take a running jump there and another running jump without stop to grab the ledge with the zip-line. Use it before the double doors at the other side of the room close. A lot of enemies are waiting in the final room, once you have killed them all, pick up the Mystic Plaque the mafioso boss dropped and walk up the steps to finish the level.
LEVEL 3 – THE TUNNELS
Opening the Control Room Door
Advance and climb the blocks to find an outside area where two killers will attack; pick up the shotgun shells and the automatic pistols ammo they drop and when you step onto the metal ledge a door will open releasing a brawler; pick up his small medipack and enter the complex. Advance left until you find an opening in the wall, go through and pull the switch (1 of 2) to open a door in the central part of this area. Continue clockwise around the perimeter and soon you’ll find another opening to your left, enter, pick up flares and in the next room shoot the killer coming from your right. Explore this area to find another switch to pull (2 of 2) and the door opens, pick up the large medipack, the shotgun shells the killer dropped and exit. Now go to the central part where the door opened, shoot the killers, pick up his shotgun shells and uzi clips, locate the open door but don’t enter yet because you still need some cards to use there.
The Yellow and Red Pass Cards
Instead, run down the wide stairs (1) and take the first opening to your right; once in the big tunnel go right and eventually a door will open releasing a brawler and a killer, shoot them, pick up the small medipack and the Yellow Pass Card they drop. Continue to the end of the tunnel, shoot a lot of enemies and pick all what they drop: a small medipack, automatic pistols ammo and shotgun shells. In the area where the dog attacked, search the back side of the pillar next to the rocky wall to find a switch which stops a circular saw somewhere. Continue to the next area and deal with more enemies: another dog, two killers, a brawler and a flamethrower; they will drop a small medipack and uzi clips; there are also 2 X grenades in a corner, and don’t forget to pick up the Red Pass Card near the saw. Exit this tunnel the way you came and go back to the stairs (1); continue right and down the next stairs to the bottom of the big cave.
The Bottom of the Huge Cave
In this huge area turn left and go to the very end, to the corner and drop into the hole to get the SECRET #7: the Golden Dragon. Continue around the area clockwise next to the wall until you find a wide ramp near the next corner (2), opposite a pit with cranes; ignore this ramp for now (you need an item) and continue clockwise in the direction of the truck; near the back of the truck there’s a hole with the SECRET #8: the Jade Dragon. Continue to the next corner and enter the garage with the truck, there are openings in the right side leading to a switch, pull it to open a door above the entrance of this huge cave. Continue clockwise in the direction of the entrance to trigger a killer, a flamethrower and a brawler; they will drop shotgun shells and a small medipack, also in the garage with the truck near the entrance you can pick up the M16 Gun and M16 ammo.
Waterfalls Area
It’s time to visit the control room we ignored earlier (the door we opened with two switches when starting the level), so run up the stairs to the upper area and right to the control room. Enter and shoot a brawler, pick up his small medipack and also 2 X M16 ammo in a window sill, note that you still need two more cards and exit through the opening in the corner (the door you opened with the switch in the garage). Run down the steps and go left to the platform with the killer, pick up his automatic pistols ammo and back to the main ledge cross either opening in the rocky wall to the waterfalls area; turn left and go to the very end of the catwalk to pull a switch, now exit this place back to the main ledge and go right to find a third opening near the corner, run up the stairs to the upper catwalks, shoot the killers and pick up shotgun shells and the Green Pass Card they drop.
Last Pass Card
Go back down to the main ledge and left in the direction of the steps leading to the control room, but don’t go up the steps yet: in the left side of the steps there’s a passage and at the end a switch to pull: a door opens in another area. Now go back to the bottom of the steps and simply drop to the bottom of the huge cave. As you did before, advance around the area clockwise next to the wall until you find a wide ramp near a corner (2), opposite a pit with cranes (or simply run diagonally to that corner); this time run up the ramp and shoot a brawler, a dog, two killers and a flamethrower, they will drop a large medipack, uzi clips and shotgun shells. Locate the door you opened with the last switch and get access to the next platforms. Shoot the killer, pick up his uzi clips and continue to the last platform where the Blue Pass Card is, pick it up and make your way to go back to the control room.
The Elevator
Use all four cards to open the second yellow door in the central area, go there, enter, shoot the brawler, pick up his large medipack and explore this second control room to get 2 X grenades and the Circuit Board. Now go all the way back to the bottom of the huge cave, again up the wide ramp (2) and locate the receptacle to place this last item, pull the switch to use the elevator and go down to a lower area. Pick up automatic pistols ammo on the yellow crate to your right, drop into the hole behind the opposite crate to get the SECRET #9: the Silver Dragon plus 4 X harpoons, avoid the rolling barrels when going up the ramp, shoot the killer and the flamethrower, get the large medipack and pick up the third Mystic Plaque to finish the level.
LEVEL 4 – THE AQUATIC STATION
The Circuit Board
To get extra pickups, slide down the first ramp, when reaching the pit jump onto the next slope, slide/grab the edge, shimmy left, pull up, jump onto the next flatter part, turn around and take a standing jump onto the upper ledge to get a large medipack and 2 X shotgun shells. Drop down, slide down to the bottom of the ramp, jump in last moment to grab the next edge, pull up and climb the hole in the corner. Pick up the flares in the niche to your right and continue until you see a high opening to your left; climb, jump over the fires and pull the wheel switch to open the door. In this area shoot the brawler and the killer, pick up the shotgun shells and the large medipack they drop, run up the winding stairs, pull the switch to open a door at the bottom, go back down and pick up the Circuit Board; now go back to the dark rocky passage the way you came, go left to the very end and to get extra pickups go through the trapezoidal opening and look for a large medipack and automatic pistols ammo. Anyway climb the opposite opening, climb up the ladder and in the next area shoot the brawler and the killer, pick up the small medipack and the uzi clips they drop, the uzi clips at the back of the tree and the grenades in a corner too, enter the corridor they came from, press the buttons left and right to open the remaining door and use the circuit board to open double doors outside; go there, shoot the dogs and enter to pick up the Harpoon Gun and 4 X harpoons.
The Sleeping Quarters – Yellow Card
Go right at the junction, shoot the brawler and continue to the sleeping quarters and check all the beds to get 2 X automatic pistols ammo, 2 X shotgun shells, 2 X uzi clips and the Yellow Pass Card (to reach the higher beds, climb up the ladder, release the “Ctrl” key, grab, and when Lara is with arms and legs extended, quickly shimmy left; she will fall and grab the edge below); shoot another brawler, pick up his large medipack and go back to the junction shooting a killer on your way (he drops shotgun shells). The other corridor leads to a room with many metallic panels, shoot the killer, pick up his shotgun shells and jump into the water hole at the end.
Underwater Areas – Blue Card
In the next underwater room shoot the frogman and there’s an air hole in the ceiling where you can take a breath and get a small medipack and 2 X harpoons too (to do the next tasks you’ll need to swim back here all the times you need to get air); swim to the room where the frogman came from, pick up 2 X harpoons and pull the underwater lever to open the door in the previous room. In the next room there are two closed doors, if you turn left and swim to the very end and to the right, you’ll find 2 X harpoons in a niche. In front of one of the doors there is a lamp-tile in the floor, from here if you swim up to the ceiling you can find left and right the underwater levers to open both doors (one of the levers will release a frogman). Swim through the opening opposite the lamp-tile first and surface in the room with many metallic panels, shoot a killer and pick up the Blue Pass Card.
Back in the underwater room, shoot another frogman, swim through the other opening, pick up 2 X harpoons, shoot another frogman and continue to another room where you must swim to the very end and up near the ceiling to find the lever to open the door near the entrance. To get the next secret don’t exit this room yet, but swim up near the entrance to find a passage which leads you to a dry room with the SECRET #10: the Golden Dragon. Finally exit through the passage with the last open door to find a dry corridor; shoot the brawlers, pick up the flares and the small medipack they drop and enter the big area with the pool.
Main Pool Room
Try to shoot the killers roaming on the hanging platform and the frogmen in the pool. The big fans in the pool are active, so look for a switch in the corner left from the entrance to open a door in the opposite corner, go there, shoot the killer, pick up his automatic pistols ammo, enter and go to the end of the corridor to shoot another killer, pick up his shotgun shells and pull the switch to deactivate the fans. Go back to the pool room, shoot the frogmen and jump into the pool; explore the areas behind the big fans to find 2 X M16 ammo and a passage leading to a storage room. Here shoot a dog, a brawler (he drops a small medipack) and a killer on a big crate; from the entrance go right and left to find a ladder, climb up to the top, pick up the shotgun shells the killer dropped and pull the switch to open double doors below (opposite the entrance); go down, climb up the ladder and up the metallic ramp with the barrels to trigger them (for later).
Take the right hand corridor first to pull a switch and open a door in the pool room, now go back to the junction and continue ahead (left hand corridor) to a catwalk overlooking the pool room, turn right and jump from ledge to ledge to a solid floor at the very end to find a killer (automatic pistols ammo) and uzi clips. Back in the main area turn right from the corner and jump from ledge to ledge to find another solid floor with a switch to open a door in the corridors you came from. Now go back to those corridors the way you came.
The Red Card
Once in the corridor take the first opening to your left and in the new room go immediately right to find a dead end, shoot the breakable glass panel and pick up 3 X M16 ammo. Back to the room, shoot the brawler and the killer, pick up the small medipack and M16 ammo they dropped and press the button to open a nearby door. Exit and go left to the junction and left up the metal ramp where the barrels where to find the open door. In this pool room shoot two brawlers and two killers; there’s a frogman in the pool too; pick up all what they drop: a small medipack, flares, shotgun shells and automatic pistols ammo; there are 2 X harpoons in a corner under one of the catwalks too. Now jump into the water and find 2 X harpoons in a corner and a nearby underwater lever to pull; back on the catwalks, locate the open door and enter, shoot two brawlers and pick up a small medipack and the Red Pass Card they drop.
The Green Card
Jump into the water and look for a hole in the floor in one of the corners, swim through and surface in a room with a killer, pick up his uzi clips and to get the next secret, from the water hole take the corridor with the pipes (right side) and climb the opening at the end of it, pull the switch and go back to the other side of the room where a trapdoor has opened, drop down into the room below to get the SECRET #11: the Jade Dragon. Get out of here, climb up the ladder and advance to the next room, shoot the brawler and the killer, pick up the small medipack and the shotgun shells they drop and jump into the water hole. Shoot the frogmen, pick up 2 X harpoons in the corner and pull the underwater lever to open a door in the pool room with the catwalks, swim back to the previous room, shoot a brawler and a killer and go back there. Shoot the frogman, climb the catwalks and shoot several enemies from the distance, one of them will drop shotgun shells and another one the Green Pass Card. Now that we’ve got all four cards it’s time to go back to the main pool room with the big fans.
Using the Cards
Once there jump to the central platform and pick up the shotgun shells and automatic pistols ammo the killers dropped, now take a running jump to the small ledge with the button and press it to open the nearby door to your right, don’t waste time (it’s timed) and jump to the central platform, go left and take a running jump to a small ledge attached to the wall, another running jump to the stairs in the corner and enter the new room before the door closes. Inside, shoot the flamethrower and two killers; go up the stairs near the entrance to press a button which opens the door in the central platform, go there to get 2 X grenades and press a button to open a door outside. In this room there’s an opening in one of the corners leading to a room with the receptacles for the cards, use the cards to open the remaining door in the previous room and go back there. To get an extra pickup press twice the button to re-open the entrance door, exit, shoot the flamethrowers on the hanging platform, jump back there, locate the open door on the ledge attached to the wall and take a running jump there to get the Grenade Launcher. Go back to the room you came from, run trough the corridor with the door you opened with the cards moments ago and when you reach a pool room, jump into the water and look for an underwater crawlspace under the bridge with the SECRET #12: the Silver Dragon plus 4 X M16 ammo; locate a niche in one of the corners from where you can jump back to the bridge and in the final room pick up the fourth Mystic Plaque to finish the level.
LEVEL 5 – THE MONASTERY
The River
Get out of the water and help the monks eliminate the mercenaries; pick up the automatic pistols ammo and the shotgun shells they drop, shoot one of the windows and enter the monastery. Pick up the small medipack and the flares in the room with the wooden tables and in the next room help the monks eliminate the mercenaries, they will drop M16 ammo and uzi clips. In the river room there’s another battle mercenaries-monks; when finishing, pick up automatic pistols ammo and a small medipack. Jump into the water near the bridge where they fought and look for a nearby underwater niche with the SECRET #13: the Jade Dragon. Now continue following the curse of the river until you reach another bridge where a monk fights with a mercenary; pick up his grenades and advance to the next bridge: another mercenary fighting with a monk; pick up a small medipack when he dies and continue swimming until you reach the source of the river.
First Key
Go left to pick up a large medipack and grenades, now go to the other bank of the river and continue helping the monks shooting more mercenaries who will drop automatic pistols ammo, M16 ammo, uzi clips and shotgun shells; there is a Key (1 of 4) to pick up at the very end of the path, in a corner in front of a fence too. Retrace your steps a bit to the left of the fence and pull the switch to open the double doors: you are now in a room you’ve already visited when starting the level; go left/left through the corridor with the red pennants, pick up the large medipack and the flares in the corner with the wooden boxes and continue to the main room with the big Buddha statue.
Second Key
As usual, help the monks to defeat the mercenaries and pick up the automatic pistols ammo and uzi clips they drop; looking from the entrance, take the second opening in the right hand wall, shoot the mercenary, pick up his large medipack and explore this room to find flares; now climb the boxes in the right corner and take a standing jump to grab the beam to get another Key (2 of 4). Drop down and if you climb the boxes in the opposite corner and jump to grab the other beam, you can run to the other side (near the entrance) to climb an opening and get the SECRET #14: the Golden Dragon. Drop down and go out of this room to the main area.
Third Key
Looking from the entrance, take the first opening in the right hand wall leading to a library area; explore this first area to find a large medipack, shotgun shells, automatic pistols ammo and uzi clips; go up either steps to the second area of this library where two mercenaries are waiting, they will drop shotgun shells and uzi clips when die. From the back side of the room you can jump to the top of the bookcases and run/jump to the direction of the entrance to get a third Key (3 of 4). Now go to the opposite side of the entrance (balconies) to find a wall switch in the back side of a pillar and pull it to open double doors somewhere (1). Go all the way back to the main area with the big Buddha statue.
Fourth Key
From the entrance of this room, turn around, go back to the starting room and go up the wide passage (2) in the corner, take the first opening you find to your right to get the SECRET #15: the Silver Dragon plus 4 X uzi clips. Exit and go right up the ramp to another library area; help the monks to deal with the mercenaries, pick up his M16 ammo and shotgun shells; continue up the ramp and through the triangular openings until you find the open double doors (1) to your right. Enter, shoot the mercenaries, pick up his grenades and the small medipack, go through the passage in the corner and take the first left to find yourself on the balconies overlooking the main room with the Buddha Statue. You can follow the passage down the stairs and pull the switch at the end to open a door and create a shortcut (3) to get back here later (this will release two mercenaries in the main room, but the monks will take care of them). From here you can advance clockwise to the very end of the balconies and go left to an outside area where you can shoot a couple of mercenaries and get his M16 ammo and grenades, but the most important thing is that from this balconies you can take a running jump to the central platform with the last Key (4 of 4).
Using the Keys
Make your way to go back down to the main room with the big Buddha statue and looking from the entrance, turn left and take the first opening to find another library area; the monks will kill the mercenaries and you can pick up his grenades and M16 ammo; pick up the small medipack in the window sill and continue always left to find an opening with stairs leading up to the room where the four keyholes are. Use all four keys to open a trapdoor somewhere, exit this room and go back to the main area. From the entrance of this main area with the Buddha statue you have two options:
1.- If you created the shortcut (3) go to the passage in the right side of the Buddha statue, up the stairs to the high balconies and all around clockwise to the end and to the outside area.
2.- If you didn’t create the shortcut, roll and go back to the starting room, go up the wide passage as you did before (2), go again to the library area, continue up the ramp as you did before and through the triangular openings until you find the open double doors (1) to your right. Enter, go through the passage in the corner and take the first left to find yourself on the balconies overlooking the main room with the Buddha Statue. From here, advance clockwise to the very end of the balconies and go left to that outside area you visited before.
Check the holes in the floor to see that there’s an open trapdoor in one of them, drop down and look for the fifth Mystic Plaque in a corner to pick up.
LEVEL 6 – THE SANCTUARY
The Dragon’s Lair
Advance and a knife thrower and a killer will show up, shoot them and pick up the large medipack, 2 X shotgun shells and the Key they drop. Climb the opening with the lava waterfall and climb down the ladder in the corner, shimmy left and pull up to find a room with the SECRETS #16, 17 & 18: the Jade Dragon, the Golden Dragon and the Silver Dragon plus 4 X grenade ammo. Go back to the main room and use the key in the central pillar to open the next door, enter, shoot the knife throwers and pick up his large and small medipacks, 2 X automatic pistols ammo and 2 X uzi clips; pull the switch to open the door and in the next room place the plaques to open the door; the warriors wake up (hard to kill!); pull the switch to raise a door in the starting area and release more warriors. In the room with the lava river shoot two knife throwers and pick up the large and small medipacks, 2 X M16 ammo and 2 X grenades they drop, advance, pick up the small medipack on the window sill and when you enter the dragon’s lair the door closes at your back. You know what to do now: shoot the dragon avoiding the fire puffs until it collapses and quickly pull the Dagger out of the chest. Finally use the dagger as a key in the keyhole next to the golden doors and advance to finish the adventure.
May – 16 – 2025