THE LOST TOMB

 

Level by Gizzy

 

Walkthrough by José

 

Colors: pickupsnecessary itemsenemiessecrets

 

 

First Rooms

After the slide shoot the bats and the panther, locate the movable block in the very NE corner and place it on the nearby skull tile to open a door in the SW niche; behind the nearby furniture there are a small medipack and shotgun shells. Go to the SW niche, pull the switch and fall into the water hole. Explore this sunken room to find shotgun shells and pull the underwater lever behind the S platform to trigger something (no camera); now swim through the hole in the floor to find the door you opened with the lever, advance, surface, shoot the bats, continue up the sandy ramp, jump over the spiked hole, turn around and take a standing jump to grab the high edge, pull up, shoot the bat and climb the blocks clockwise jumping over the spiked pits until you reach the high opening in the NW corner; advance up the ramp avoiding the rolling boulder and pick up the small medipack at the top.

 

First Pool Room

In the pool room shoot the bats, jump into the water to get shotgun shells, get out from the S side, shoot the panther and approach to the spiked holes in the SE corner. Take a standing jump onto the brown slope with the greenery, slide down backwards, grab the edge, drop and immediately jump when you touch the slope below, jump again from the next slope to land onto a safe ledge. Pull the switch, drop/grab the edge and shimmy left or right until you find a location where you can drop down on the spiked floor, pick up the shotgun shells and advance through the N passage shooting a panther on your way until you find a switch and get back in the pool room; from here run/jump counterclockwise from ledge to ledge until you find the open trapdoors.

 

Opening a Door

Climb, shoot the panther, go W and up the ramps to trigger rolling boulders, pick up the large medipack and the shotgun shells and go back to the entrance. Now take the passage in the corner, shoot the bats, jump over the spiked holes, shoot the panther, pick up the small medipack and pull the switch in the dark corner with vegetation to open a ceiling trapdoor just above your head, climb up to get the SECRET #1: the Shotgun, 2 X shotgun shells and a large medipack. Drop down back to the corridor, approach to the opening, time the swinging blades taking standing jumps with grab over the spiked trenches and pull another switch to open a door somewhere. Go all the way back to the pool room the way you came.

 

First Lava Room - The Tomb Key

Jump into the water and note that there's an open door in the SE corner, swim through to get the SECRET #2: 4 X shotgun shells at the very end of the underwater passage. Swim back to the pool, get out of the water from the S side and go left to find the door you opened with the last switch. Enter and the door closes at your back, the fires turn off but only for a brief time so quickly jump from tile to tile, pick up the Tomb Key on the last one and climb the opening before the fires turn on. Run up the steps, time the teeth doors, shoot the bat, pick up the large medipack and be sure Lara is at full health before pulling the switch to open the trapdoor under your feet.

 

Second Lava Room

Fall into a lava room and immediately jump when you touch the first slope to land onto the top of a safe block, now jump from block to block and finally drop into a water hole (in my game the top of the central pillar had a fire, but I pulled up from the very left side and I took a running jump along the left edge to grab the next pillar). Follow the underwater passage and in the room with the crocs look up from the entrance to spot an air hole in the ceiling, swim there to get a large medipack; back into the sunken room, swim N near the floor and locate niches with cat textures left and right, one of them has shotgun shells and the other one an underwater lever to raise a door somewhere; pull it, swim to the very N side of the room and look up to spot a small air hole in a corner; swim there to find the open door, pick up the shotgun shells and advance to find another pool room.

 

Second Pool Room

Shoot the panthers and locate the movable block near the E wall, place it onto the skull tile to open a door in the pool, go there (SW corner), shoot the croc, jump into the water and follow the underwater passage to a ledge overlooking the main room; take running jumps to reach the big opening in the NE corner, go through, shoot the panther, run up the ramp avoiding the rolling boulders, go left, slide and from this platform take a running jump to the S ledge, go left to the corner, jump onto the dark block, take a running jump with a right curve to land on the W niche, from here take another curved running jump around the corner of the niche to land on the N ledge and continue taking several jumps clockwise around the next pillar until you reach the high S rocky bridge.

 

From here go right and take a running jump to the greenery ledge in the SE corner, advance through the next passage, jump over the spiked pit, shoot the panther and from the pentagonal opening turn a bit left and take a standing jump to grab the edge of the high ledge in the N wall; pull up, shoot the bats, run to the opposite corner and continue running/jumping/sliding clockwise until you reach the SW platform. Shoot the bat and from here take a curved running jump to grab the crack in the S wall, shimmy right, pull up and advance through the dark passage, time the teeth doors and finally drop into the starting room.

 

Deep Pits

Now that you have the tomb key, use it to open the W doors, run up the stairs and in the next room shoot the flying mummies; pick up the shotgun shells on the cat-blocks left and right from the entrance, jump into the water-trench, swim right and pull the underwater lever to open the W exit door. Get out of the water and jump over the lava trenches to get there; in the next passage, try to avoid several rolling boulders and the double doors at the top open as you approach. Continue jumping over the first pit, shoot the bats and in the next pit take a running jump from the left side to land onto a safe ledge in the center of the pit (very difficult to see), from here move Lara to the very left side and take another running jump with a slightly left curve to grab the edge of another block very hard to see, pull up, shoot the bat and jump W onto the safe ledge.

 

Third Lava Room

Cross the bridge, shoot the panther, avoid the darts, cross the next bridge, shoot the flying mummy, slide down the ramp, pick up the shotgun shells and drop into the water hole. Follow the underwater passage and surface in a room with a panther, climb the block with the switch, pick up 2 X shotgun shells and pull it to open the exit door. In the next lava room use the safe tiles to cross to the other side avoiding the darts, once in the E side take a standing jump onto the sloped block, slide/jump/grab the safe block and take a running jump to the E corridor, advance and pull the switch to open the next door.

 

The Mysterious Ankh

Slide down the ramps and fall into a pool, get out of the water and run up the S steps; shoot the bats and note the doors in the left and right sides. Once you pick up the Mysterious Ankh at the top of the stairs a couple of panthers appear and the doors in the left and right sides of the stairs open. The W door hid a switch to open the exit door in the N side, but also two centaurs are released. After the battle slide down the N ramp avoiding the deadly holes and the spiked pit at the bottom taking a final jump with grab to  land into the opening in the left side. Advance, slide down the long ramp, pull the switch to open the last door and exit to finish the level.

 

June – 28 – 2025