20x20x20 CHALLENGE - THOR'S CAMBODIAN HIDEOUT
Level by Shadoofus and Thor2010
Walkthrough by Phil Lambeth
Lara begins standing in front of a small campfire. Note that the shotgun is already in your inventory, and you can use the provided Strap-On Flashlight for additional lighting whenever needed. Climb the N wall ladder (cumbersome compass), shift right and drop near the far wall onto the slope. Slide, grab, pull up and jump with a roll to grab the jutting corner ledge. Pull up, face slightly NW and take a running jump to grab the swingpole. Swing around, jump off to grab the ladder and shift left to drop into a short passage. Pull the chain at the other end to open double doors down below and drop to the floor. Go SE past the opened doors down the ramp and open the doors to your left.
Shoot a bunch of bats in the corridor ahead and face the spike trap. Time your way past both sets of spikes and pull up into the N alcove. Take a TORCH from the plinth, hop back down and return to the corridor (the spikes are now inactive). Go back up the ramp to the campfire and light the torch, return down the ramp and turn right into the next room. Lara looks to her right and a clue appears on the screen. Light the lower torch near the NE corner to open the nearby door, use the raised mound to hop onto the ledge to the right of that door and light a second torch. Jump back down, go across the room and hop up W to light a third torch.
The N gates lift, so hop down, go there and take a small medipack from one plinth and the WOODEN POLE from the other. Leave the torch where you can easily find it again should it be needed, go past the opened E door and continue through the crawl space (interesting crouched animation) to a lower room with barrels. Shoot them all and pick up the SYMBIOTE SIGULARITY in one corner and the METALLIC SHEET (or shovel blade) in the other. Enter the NW passage, climb down the ladder at the other end and come to a spike-trapped room.
Stand jump to grab the swingpole, swing around and jump off to grab the wall crack, shimmy right to the far wall (triggering the last trap) and ledge jump back to grab another swingpole. Swing around, jump to grab the ladder and shift left around the corner. With Lara's feet on the bottom rung, take a rolling back flip to grab the next swingpole and use it to grab a column crack. Shimmy left, pull up onto the raised platform and face E standing right (low ceiling). Take a running jump to grab the first of three swingpoles and use all three to reach the raised platform in the SE corner. Face N, jump up to grab the ceiling and monkey swing along the tracks to the opening in the NE corner.
Drop down and use the nearby jump switch on your left to disable some of the remaining spikes. Hop down onto the now-safe lower section of the floor and follow around to a dead soldier. Pull his corpse away from the DECEASED MILITIA'S PDA (which you can examine for some helpful information) and turn around. Go back to the passage with the jump switch and loop around right down the steps to a torch-lit shrine. Turn left, find a lower section between a gap in the rails and combine the Wooden Pole with the Blade. Use the MAKESHIFT SHOVEL to expose some skeletal remains. Go around to the NE corner and find a similar digging area. Use the Makeshift Shovel here as well to expose more skeletal remains and pick up the SYMBIOTE CATHERTHIS at the bony feet.
Repeat this procedure at the SE corner for SECRET #1 and pick up the WOODEN YIN YANG SYMBOL near the skull's head. Your fourth effort in the final corner seems to do nothing other than expose more skeletal remains. Exit this area, go around to the spike-trapped room and follow the lower path past the corpse through a brief fixed camera and hop up into the passage at the far end. Loop around right, climb the ladder to the upper passage you visited earlier and return via the "crouch space" to the room with the torches and wall fountains. Go to the S wall, combine the two Symbiote pieces and place the SYMBIOTE DUALITY to open the double doors to your left.
Go up the steps, loop around right at the top and go up more steps. When you reach the landing, look to your right for a floor lever that lifts the NW gate. For now, however, continue E up more steps and come to an outdoor courtyard guarded by a wart hog. Make your way S and E along a tree limb, pull up onto the ledge to your right and walk past the tree to the E wall. It's not as easy as it looks, but you need to stand in the corner next to the wall and jump up to grab the roof. Shimmy right around three corners (past a jump switch) and pull up onto a wooden platform for the ANCIENT KHMER SCRIPTURE for SECRET #2 and a small medipack.
Jump back to grab the roof, position Lara over the jump switch and activate it to disable spikes down below. Jump over the slope into the hole, pick up the STEEL MACHETE and climb back out. Open the nearby crowbar door and step inside to find the ORNATE WOODEN STATUE on a plinth for SECRET #3. Exit, hop onto the dirt mound against the S wall and jump E to grab the tree limb. Pull up, return to the ledge and jump N past the tree trunk to land on the limb extending in that direction. From the other end take a curved running jump to land on the sloped roof sliding backwards. Grab the edge, shimmy left, pull up, take a rolling back flip to grab the jutting platform and pull up next to a crowbar door.
Open it, step inside and pull the dead soldier away from shotgun ammo. Facing E, rotate the wheel two times so that the handle is facing the N wall (cut scene of spiked logs sliding aside). Exit this room and safety drop from the raised platform to the lower courtyard. Go to the closed SE door that requires a key you don't have, climb down the ladder to a still lower area and go past the dormant Shiva statue into the S opening to alert a crocodile. Kill it, note the opening to your left that's presently blocked by a series of logs and proceed S and W through a crouch space into a partially flooded area. Shoot two bats and pull the dead soldier away from shotgun ammo and a small medipack.
Near the skeleton's skull is a hanging rope chain. Facing NE, jump straight up to grab it, climb up until Lara's head is just above the leaf canopy behind her and jump forward to grab a second rope chain. Swivel right to line up with the jump switch in the E wall, climb up until that Lara's shoulders are at its level and jump forward to activate it. You hear the sound of a door opening behind you as you land, so return to the first rope chain, face a bit NW, jump up to grab it and climb up a couple of rungs. Jump off past the upper W opening into a small room with three reach-in switches. Use only the one on the right (N), as the other two will set you ablaze.
A gate lifts elsewhere, so safety drop into the shallow water and enter the E crouch space. Continue to the clearing and go left through the N passage. Use the ladder to get back up to the courtyard, find the lifted gate in the N wall and enter the next room to find a plinth, three wall switches and a "floor" lever in an upper window. Grab the STORAGE FACILITY KEY from the plinth and the exit gate slams shut. Facing the wall, pull down the switch on the right to raise a block behind you. Pull up into the window, save your game, push the lever and a Circular System Efficiency indicator bar appears on your screen while a pushblock is raised down below and several poisonous gas dispensers are activated.
Hop quickly to the floor as the CSE health bar steadily declines, vault up onto the ledge and move the pushblock to the other end against the W wall. Hop down and pull down the middle wall switch to raise another block next to the pushblock, go there and move the pushblock to the SW corner, climb up onto it (the streaming gas won't hurt you) and pull down the hitherto inaccessible wall switch to open the floor trap door to your left. Turn left and safety drop into the floor hole where the air is much cleaner. Go through the S crouch space and pull down the wall lever to open the door to your right.
You're back in the opening campfire area, so turn left, go past the opened double doors down the ramp, turn right toward the room with the wall torches and fountains and open the crowbar door to your left. Drop down to a lower room with a grated floor, find the floor hole near the S wall and face E to activate the crowbar switch. Spikes are triggered and neutralized elsewhere, so pull back out of this room and loop around left up the S steps to a room you visited earlier. This time, continue straight ahead and jump to grab the chain hanging over the pit. Slide down to a shallow pool and note the closed double doors.
Go through the N passage past another shallow pool and enter the previously spike-trapped room. Face E and rotate the central wheel two times so that the handle faces N (cut scene of more spike logs sliding aside). Two down, one to go. Return to the chain, climb up until Lara's head is above floor level and jump forward to exit N. Turn left, then right and go up the N steps you navigated earlier. Turn right at the landing, go up more steps and continue to the outdoor courtyard. Use the Storage Facility Key to open the E door and go down two flights of steps to a landing.
Note for later the floor lever next to a raised platform and continue down to the lower floor. Walk around until you step on a trigger tile that raises blocks around you to enable pushpiece maneuvers. Pull out and move the pushpiece on the left (as you face it) into the middle W alcove adjacent to the raised platform (cut scene of the closed double doors outside). Move the other pushpiece into the SW alcove to open those double doors. Face N, pull up onto the raised platform and push the floor lever to lower the blocks to their original position.
Return the way you came to the outdoor courtyard, get onto that ledge next to the large tree and jump over to the opening in the S wall. Note the spike wall to your left and walk toward the tightrope on your right to trigger spikes and two flameblowers. Save your game and make your way along the tightrope over the spike pit, pausing along the way as necessary to avoid the flames. Save again when you get across successfully. Run forward, push the floor lever to trigger a nearby explosion and jump up the N slope into the next room. Turn left, jump NW past the tree trunk toward the W wall and safety drop past the leaf canopy.
Locate the nearby pushblock and push it N so you can use it to open the crowbar door in the N wall and access a familiar corridor. But for now, hop to the ground and jump up to grab the crack in the E wall. Ledge jump up to grab an upper ledge, pull up and loop around right to make another jump NW past the tree trunk. This time, however, turn left at the W wall and pull up into the S alcove. Turn around and stand jump to grab the ceiling. Monkey swing N and drop in front of a crouch space. Enter and drop down near a skeleton with a large medipack. The E room to your right is spike trapped, so don't try to enter. Instead, go around to the floor hole and stand jump N to activate the jump switch to neutralize spikes elsewhere (but not the ones guarding that E room).
Go up the E steps, turn right past the opened crowbar door and hop down to the lower area. Jump to grab the crack in the E wall once again, ledge jump up to grab the upper ledge and pull up. Repeat your trek to the W wall and the S alcove, monkey swing N once again and crawl through to the room below. Continue forward past the N opening onto the now-safe spike tile and hop onto the central ledge. Activate the crowbar switch facing E and the spikes guarding the E room will be neutralized. Return there, enter and rotate the wheel two times counterclockwise so that the handle points N (cut scene showing the withdrawal of the final set of spiked logs).
Exit this room, pull up into the S crouch space and return to the upper ledges. Go around to the SE corner and drop down past the opened door into an area you visited earlier. Use the dirt mound to pull up past the opened S double doors, push the floor lever to your left to disable the spikes in the nearby pit and drop down into the pit. Pull the dead soldier away from a large medipack and enter the NE crouch space for the GOLDEN ORNATE DECORATION and SECRET #4. Return, pull up E and jump past the opened double doors to the ledge next to the large tree. Hop down the other side and safety drop to the lower area with the dormant Shiva statue.
Go through the S opening, turn left and face the E opening that was formerly blocked by those spiked logs. Jump to grab the ladder, climb to the bottom and drop into a pool guarded by two crocodiles and a swarm of bats. Flip turn and pull up onto the central structure to deal with them. When all is quiet, step up to the harmless helix and take the BUDDHA STATUE from the plinth, causing the latter to explode and providing an on-screen message. Jump over to the NE block and open the crowbar door. Go around the corner, open two sets of double doors, note the spike-protected plinth and enter the alcove to your right. Facing the E wall, jump up to open the ceiling trap door, turn around in place and jump up to grab the opening.
Pull up to an area you visited earlier (remember that the spikes were then deactivated). If you turn right and pull up into the alcove for a new TORCH, you'll hear the sound of a door closing, so you'd better turn left and return E to the room with the wall fountains to retrieve the torch you lighted earlier (and left it where it could be easily found). Go back to the trap door, hop down the floor hole and light the wall torch to disable the spikes. Go to the plinth for the BRAZEN DIETY STATUE that registers as SECRET #5 and note the on-screen message.
Return S to the flooded area, jump to the central structure and take a running jump slightly SE to land on the tree roots to the right of a block. Hop onto the block, jump to grab the ladder and climb up through the ceiling shaft. Back flip near the top into a familiar passage and head N to awaken that long-dormant Shiva statue. It leaves nothing behind when it dies, so save your game now if you wish to play both endings.
Ending Alpha - Degeneration
Climb the NE ladder right past that opened door and head W across the outdoor courtyard. Go through the opening, turn left at the opened crowbar door and hop down to the lower area. Use the crack in the E wall to ledge jump up and grab the upper floor, pull up and make your way over to the SW corner next to the tree trunk. Open the door with the Buddha Statue and follow the passage to a room with a helix. Step inside and take the item from the plinth for a flyby that ends with ominous sound effects.
Ending Omega - Revelation
Go back through the S opening, turn left and jump to grab the ladder, climb down and drop into the shallow pool. Pull out onto the central structure, jump over to the NW crowbar doorway and return to the trap door alcove. Pull up higher, turn left and return to the room with the wall fountains. Loop around around right past the E doorway, go through the crouch space to the room below, continue along the NW passage to the ladder hole and climb down to the spike-trapped room. Follow the lower path past the dead soldier, pull up into the higher passage and continue to the shrine room. Step up into the helix and take the item from the plinth for a macabre and seemingly illogical conclusion that consumes more time than it's worth.
A shorter level from 2011 is also provided with the download for those who may wish to replay it:
20x20x20 CHALLENGE - CAMBODIA
Level by Thor2010
Follow the corridor to a dead end and climb the ladder to your right. Pull up to an outdoor courtyard and make your way around to your right and up onto a ledge that's connected to a large tree trunk. Draw your pistols and shoot the wart hog running about down in the lower E section. Drop down there, go to the SW corner and use the reach-in switch two times with no discernible effect. The ivy-covered wall serves as a ladder, so climb back out, get back down to the outdoor courtyard the way you came and enter the W opening.
Pull down the wall switch in the next room, again with no discernible effect, exit and drop down to a lower area with a pulsating light source. Enter the E passage, shoot a crocodile and follow to a small room. Turn right through the N passage to another small room and use the block to reach the upper N opening. Use the reach-in switch to flood the previous room, jump into the water and swim back S. Find the ceiling hole near the tree, surface and pull out N. Follow the passage to a room with a Shiva statue that comes to life as you enter.
When it's dead, go through the N opening and up the steps to the upper ledges. Turn to your right and find the corner wall switch that ignites a number of flame tiles. The S exit door appears still to be closed, but as you approach you see that's not the case. Enter the next room and take the GOLD SKULL from the plinth to finish the level.