MIDAS'S FORTUNE
Level by abbath81
Walkthrough by Phil Lambeth
Level 1: MIDAS PALACE
Swim forward as a squeaky gate opens, surface at the far wall and pull out of the indoor pool. Run diagonally to your right into the smaller corner opening on your right and loop around left past a broken column for a small medipack. Return and go through the opening in the other corner of this room into a larger area where three gorillas will attack. Run to the far wall and look left for a small medipack. Look right for a floor hole and stand with your back to the edge. Hop back and hit the action key after clearing the edge so that you glide into the alcove below instead of dropping into a spike pit. Pick up the MAGNUMS, step back and take a back flip onto the slope behind you. Jump off without sliding, grab the edge and pull back out. Exit to the swimming pool room and go through the larger corner opening next to the one you went through first.
Loop around left down the rock ledges and come to a large underground room that's partially flooded. Slide down left between the first two columns onto a ledge. Stand jump right down to a lower ledge, drop to a block and shoot two crocodiles in the water. Jump in and look in the near corner for magnum clips. Swim to the opposite corner and pull out onto a ledge for shotgun ammo. Jump back into the water and look for a narrow opening in the far wall. Get some air and save before entering. Time your way past a set of teeth doors and continue swimming forward in the same general direction through another opening until you reach a wall. Loop around right and continue until you can surface for air. For a secret, go back the way you came and search the other side of the cavern for an opening that leads to SECRET #1 and shotgun ammo, uzi ammo and a large medipack. There’s a ceiling air hole not far away if needed.
Return to the place where you surfaced, pull up onto a slope and back flip onto a facing slope. Jump grab the sloped ledge, shimmy left just past the high ridge and take a rolling back flip to grab the flat ledge. Pull up, pick up the hard-to-see BRONZE KEY and swim back past the teeth doors (better save first) to the underground flooded area. Next to the block where you shot the crocs is a slope. Pull up onto it and back flip onto the block. Exit the same way you came, turn left and run past the columns to the far wall. Pull up onto the corner block and hop up at an angle onto a flat spot in the sand-colored wall. Take a tricky running jump up to a higher flat spot on your right, repeat to land in front of a wall opening. Enter and push the block on your left to create an explosion of some kind. Go back, slide down to the ledge with the columns as Lara looks left, turn left and go back up the winding rock ledges. Just before you reach the arched opening, turn left and pull up onto a tall block. Turn left and take a series of running jumps and standing jumps until you reach the corner. Turn left, stand jump onto the slope and jump off to land on a tall column. Take a running jump toward the sunlight to land on a flat ledge against the wall, take a walking-running jump down to a lower marked flat area and face the first of two sloped columns.
Take a running jump to land on the first one, jump to the second one and jump again to land on another tall column. Turn to face the next tall column against the wall, take a running jump to grab it and pull up. Turn right and take a running jump to the higher ledge, run along the edge of a canal to engage two charging gorillas and shoot the crocodile in the water. Jump into the water, swim to the far wall and pick up magnum clips. Swim back until you reach an opening to your left, either swim through or pull out here and follow along the right side of the canal on foot. When you can go no further, turn right and take a running jump to land on a flat spot on the left side of the sand-colored wall. Stand jump up onto the slope, jump to grab an opening in the rock wall and pull inside to hear the chimes of SECRET #2. Continue past a mural and loop around right to face a gauntlet of breaktiles. Take running jumps over them and pick up the SHOTGUN along with a large medipack and shotgun ammo on the raised tile at the end. Go back and feel free to trigger the breaktiles on your return trip if you wish.
Vault up onto the short block to the right of the mural and pull up into the wall opening. Slide down to the canal area, shoot a bat and turn left. Run past the broken column for a small medipack, turn around and run the other way into a passage to activate three sets of teeth doors. Get past them, pick up the IRON KEY, return the same way and run forward to jump into the canal. Swim all the way to the end (away from the teeth door passage) and pull out. Turn right, follow the ledge to the wall and jump into the water to your left. Swim to the nearby wall, locate the underwater opening in the canal ledge to your right and swim through for SECRET #3. Grab the uzi ammo and large medipack at the far corner and return. Get some air if necessary and pull the underwater level in a niche in the canal ledge to lift a gate somewhere above you. Surface, pull out on the nearby ledge and safety drop from the other side.
Find the lifted gate close by, go on through and step on the trigger tile in the wall niche ahead to open a gate somewhere, hop back and proceed left to engage a gorilla. The trigger tile was timed, so go back and step on it again, run toward the area where you engaged the gorilla and turn left near the far wall past the timed gate. Pull down the wall switch in the corner alcove to lower a trap door and release two more gorillas. Go back the way you came and find the opened trap door above the block to your left. Pull up to a ledge surrounding the room below, make your way with a running jump between the two columns in the far wall for shotgun ammo and uzi ammo. Jump back, go around in the other direction and find an opening between two columns in the other wall. Go on through, shoot a bat and pull up into the wall alcove on your right for a small medipack. Get down, go to the end of this ledge and jump the gap for magnum clips.
Jump back, turn left and take a running jump onto a ledge parallel to the bridge below. Go to the end of this ledge and hop up past a cleft in the rocks to your right. Walk forward, take a running jump with a left curve onto the slope to your left, slide and grab, pull up and back flip onto another slope. You should slide safely down to a lower passage. Go to the end of this passage and hop down left in front of a temple entrance. Shoot three lionesses and go up the steps to the far wall. Loop around and pull up into an alcove with a timed wall switch that opens the main door above you. Use the blocks against the wall to your left (as you face the temple) to reach the upper level with a running jump and grab. Pull up quickly, go past the timed front door, turn right and approach the opening to activate a number of swinging blades in the room ahead. Get past each one with a standing or running jump as necessary across the column tops (no grabs required).
When you reach the last one, hop up left into the short passage and pull down the wall switch Turn left and go down the long ramp to trigger a boulder. Run and jump the rest of the way and jump to your left as you near the bottom of the ramp to avoid being crushed by the boulder. A gate opens in the right corner, so go on through and face a lava room with alternating Omega blocks. Some of the blocks are safe, others will set you aflame. If any visual clues are provided, they escaped me, but here’s how to proceed. Stand left and stand jump to the block ahead. Stand jump diagonally to your right onto the block against the other wall. Stand jump onto the next block against this same wall. Stand jump diagonally to your left onto the block against the opposite wall, followed by a running jump onto the farthest block. Continue around the corner to a long hallway. Check the first alcove on your left for a small medipack, the second alcove for the GOLD KEY, the fourth alcove for magnum clips and climb the blocks at the end. Step forward to an opening that overlooks the temple veranda.
Turn left, run past the closed front door and climb the blocks against the wall to reach the top of the temple arch with a standing jump and grab. Run across to the other side, take a running jump from the left corner to land on a rock ledge against the far wall and go to the other end. Take a running jump to land in a corner alcove, hop back to grab the edge and shimmy left along the wall crack until you can pull up. Follow the ledge to the other end, stand jump up onto the jutting block, turn right and pull up into an opening that leads to the partially flooded room. Slide down to a familiar ledge, turn right, hop back and safety drop from the end to the ledge below and loop around and across the long bridge to the other side. Pull up two times and step forward to the indoor pool where you began the level.
Run around left to the larger opening, pull up again onto that block to your right and make your way laboriously around the perimeter and the column tops the same way you did earlier until you reach the upper canal. This time, turn left at the wall in front of the canal and take a running jump to grab the ivy-covered column. Pull up, jump to the corner column for magnum clips. Turn around, jump into the wall opening and continue with a running jump onto a surrounding ledge to hear a greeting from Pierre somewhere off to your right. Shoot him dead and go up to where he was to find a wall switch that opens a gate across from where you entered. Go there, loop around right when you reach the ledge overlooking a room you visited earlier, go down the corner blocks and find two walls switches. One of them opens the adjacent exit door, and the other lifts a timed platform on the upper ledge.
Open the exit door, save your game and pull down the timed switch. Reverse roll, climb the blocks back up to the ledge, run to the other end and use the raised platform to reach the platform in the next corner with a running jump and grab. Pull up, turn right and jump the other platforms along this wall until you reach the next corner. Take a running jump onto the ledge with the metal fence, go around the corner and stand against the wall facing the sloped block. Stand jump onto it, back flip onto the higher slope and jump off with a right curve to land on the upper ledge and awaken a bat. Check the corners of this area for a small medipack and jump over to the arched roof. From the other side, jump into the wall opening and follow to a lava room. Drop down the blocks to your left to find a timed wall switch that temporarily turns off the alcove flame in the opposite corner. Save your game, pull down the switch and make your way across the breaktiles to that alcove, quickly pick up the SILVER KEY and use the remaining breaktiles to get back across. Climb the blocks to the upper ledge, go through the passage and safety drop at the far end. Go to the corner of this ledge for uzi ammo behind a bench and safety drop to the floor below. Place your four keys in the wall receptacles to lift the gate between them, then go on through to complete the level.
Level 2: MIDAS FORTUNE
Begin near the corner of a vast structure. Run forward past the arched opening and turn right in front of an indoor pool. Continue to an opening on your left, where you see what remains of the huge Midas statue. Hop down the blocks to the cavern floor. If you want to see what happens if you hop up into the palm of the golden hand, save your game and give it a try. Otherwise, go around right and up the ramp toward the statue remnants. Put your nose against the wall and side flip left to get past the statue’s left foot. You’ll drop into a floor hole that leads to SECRET #1. Pick up the clump of uzi ammo, magnum clips, shotgun ammo and large medipack around the corner, climb back out and exit this cavern the way you came.
Back in the hallway, turn left at the mural and follow around the corner to attract the attention of two gorillas. Continue toward steps leading downward to flush out a third gorilla. I could hear the sounds of a fourth gorilla in the vicinity, but it refused to show itself until I went down the steps to a lower room and looped around right to face the parallel steps. Note for later the closed Thor door, go up those parallel steps and loop around left. Follow the ledge and the connecting hallway to a wall switch that opens the Thor door. Return there, go on through and loop around right into an alcove for magnum clips. Go to the other corner and step on a trigger tile that activates a lightning ball in the room ahead.
Go down the steps and hop into the near corner alcove for a small medipack. Note that the lightning bolts appear to be aimed only at the gray floor tiles, so hop down and run past them across the room to face Thor’s hammer. But first, pull up into the wall opening on your right and step forward for SECRET #2. Go around the corner for another clump of uzi ammo, shotgun ammo and magnum clips, return and stand jump onto the near column. Take a running jump to land on the next lower column, a running jump onto the column near the wall and a stand jump onto the adjacent column. Save your game, face away from the hammer and side flip left onto the column with the Omega tile to activate the hammer. Wait about a second, then side flip right to the previous column and stand jump forward as the hammer drops and a block falls onto the column you just vacated. Turn around, stand jump onto the block and take a running jump and grab to reach the final column. Pull up, turn left and pull up onto an upper ledge.
Locate the nearby pushblock, push it two times into the corner, get up on it and take a running jump to grab the ledge jutting from the wall. Take another running jump and grab to the corner alcove, pull up and climb the blocks to a ledge near the ceiling. Hang from the edge, shimmy left past the broken column and pull up. Hop down to the next lower block, take a running jump to the ledge against the adjacent wall and take a running jump to grab the smaller corner ledge. Pull up, jump over to the next ledge and enter the side room for the LEAD BAR (1 of 4). Go back the way you came until you reach the blocks on the other side of the room. From the lowest block (in the corner), stand jump down to the large column and hop back to the room with the lightning ball.
Run across as you did before, go up the steps to the hallway and continue past the opened Thor door. Go up the set of steps to your left, climb the blocks ahead that you ignored earlier and slide down toward a small pool to engage Larsen off to your left. When he finally succumbs, note the closed gate in this corner area and stand jump into a cleft in the rock wall just to the right of the gate passage. Pick up the nearby magnum clips, get back down and go past the single opening toward a larger pool. Shoot the crocodile, jump into the water, swim straight forward past the opening and look left for more magnum clips. Return to where you shot the croc, pull out and run forward. Turn right just before you reach the arched opening, then turn right again and make a left in front of the spikes. Turn left, shoot a gorilla and note the closed exit door that requires four keys. Proceed up the rock ramp, turn left and make your way along the ledge with jumps as appropriate until you reach the opening that overlooks the rocky area below. Turn right, jump up to grab the slope, pull up and back flip onto the facing slope, jump again and grab the higher opening.
Pull up, turn to your right and stand jump down to a hallway. Follow to a floor hole, take a running jump over the gap and shoot a bat. Turn right, go just past the wall opening on your right and take a running jump from the lower ledge to grab the crack to the left of that opening. Shimmy left until you can pull up, hang from the other side and shimmy left past the wall switch you can see below until you can pull up again for SECRET #3. Pick up the uzi ammo and large medipack, hang from the edge again and shimmy back right until you can safety drop with some health loss to the ledge below. Turn left and take an angled running jump up to that ledge with the wall switch. Pull it down to raise a platform, turn around and jump back down right to the same ledge and pull up over the ledge at the other end. Hop down the other side, run between the broken columns and jump over the floor hole (spikes below) onto the steps ahead. Continue to a wall opening and safety drop into a water hole.
Note the underwater passage, but for a pickup pull out and go to the block at the corner on your right for a small medipack. Return to the water hole and swim along the passage to an underground lake. Loop around right, surface and pull out onto a flat spot. Go to the wall switch you can see ahead and pull it down to open a squeaky gate. Turn around, face left and jump down to the grassy bank. Turn right and follow the wall until you can pull up higher. Continue along the wall in a clockwise direction, jump over to a rock ledge and turn left past the opened gate into the Neptune area. Follow the passage to a flooded room with flame-protected blocks. Turn left, jump to the timed wall switch that turns off the flames for a short period of time and save your game.
Pull down the switch, take a rolling back flip, run and jump onto the short block nearest the ledge, turn to your left and take a running jump to grab the next higher block. Pull up, turn right and take a running jump to the next block. Continue with a running jump and grab to the taller block near the far corner, pull up, and if you’ve made good time up to now, turn left and take a running jump and grab to the next column for a large medipack. If the flames return before you can jump down to the ledge on the other side of the pool, either drop into the water and repeat the timed run or hop back to grab the edge, shimmy right to the corner, pull up and side flip right with a slight loss of health. Go through the passage ahead for a LEAD BAR (2 of 4), return to the pool and swim back across. Pull out at the low spot, exit this room and return to the ledge overlooking the underground lake.
Turn left and take a running jump onto the slope, slide and grab and safety drop to a stable surface below. Turn right, take a running jump over the waterfall slope and turn left to find a hidden opening in the waterfall. Follow around the corner to a wall switch that seems to drop a heavy object (judging from the sound). Exit to the waterfall, slide down into the lake and swim across. Pull out the other side, climb the rocks on your right (Lara will look up) until you reach the highest one with a standing jump, turn around and take a running jump to grab the wall crack. Shimmy left until you can drop onto a ledge, turn left and take a running jump to grab a jutting block. Pull up, take a running jump onto the next jutting block around the corner and take another running jump to grab the waterfall ledge. Pull up, face the smaller slope on your right near the corner and save your game. Take a running jump with a midair flip onto the ledge, jump off and grab the higher slope next to the waterfall ledge, pull up and back flip onto a safe spot near the corner.
Drop down two blocks for a small medipack, pull back up one block and loop around right. Jump up to grab the slope, shimmy to the right corner, pull up and slide down the other side. Jump off with a right curve to land on a vine-covered block and pull up onto the waterfall ledge. Turn right, follow the waterfall passage to an opening on your right, continue to a ramp and slide down the rest of the way into the upper canal you visited earlier. Pull out left onto the ledge, turn a bit left and jump into the higher wall alcove for SECRET #4. Hop down the other side for uzi ammo, magnum clips and a large medipack, Return, jump back to the ledge, hop over the canal onto the opposite ledge and shoot two huge rats in the water. Run toward the closed Damocles door and turn left. Search the dark corner for magnum clips, return and jump into the water. Swim into the nearby opening, pull the underwater lever to open the Damocles door and go there.
Run to the back wall, dodging the swords as they fall from the ceiling when you pass underneath them. Look right for a small medipack and go to the left corner. Pull up onto the blocks, then onto the upper ledge, trigger more swords as you make your across to the higher wall opening. Enter the next room, go around the sarcophagus to find a wall switch on the back side that raises a platform elsewhere. Get up onto the sarcophagus and pull up through the ceiling hole for magnum clips. Get back down, exit this room and turn right. Stand jump to the ledge with the column, go to the corner and back flip onto the slope. Jump off to grab the raised platform, pull up and hang from the other side. Pull up, reverse roll and take a running jump forward to grab the ledge near another wall opening. Pull up, take an angled running jump into the wall opening, triggering the sword to your left in the process, and enter the next room. Hop onto the sarcophagus for a LEAD BAR (3 of 4) and don’t bother pulling through the ceiling hole.
Return to the opening, hop down left to the ledge with the triggered sword, take a running jump to the central column and stand at the back corner facing the sword-trapped column against the wall. Take one step forward, stand jump to grab the column, shimmy to the left corner and pull up. You should take no damage from the triggered sword. Turn left, take a running jump to the ledge with shotgun ammo and a small medipack, safety drop to the ledge below and get back down the blocks to the floor. Exit this room and run along the left side of the canal. When you get about halfway across the ledge, look left for a wall opening beneath a path of ivy. You can’t reach it from here, but take a running jump toward it with a right curve to land on the adjacent slope so you can slide to the ground without suffering any health loss. Jump over the short rock wall to slide down to the small pool, turn left and follow the route past the double arch opening, right past the single arch opening and an immediate left, right and left past the spike-trapped alcove.
Climb the rock ledge straight ahead, turn left and jump up to grab the raised platform. Pull up, turn left and take a running jump to grab the far ledge with the broken columns. Pull up, and for a pickup turn left, jump to the gap to the steps and continue to the floor hole. Safety drop into the water, pull out and climb the block in the left corner. Hop up to the ledge and run past the columns until you reach the uzi ammo. Slide back down to the floor and return to the ledge with the broken columns via the raised platform. This time, walk forward and pull up right onto the ledge. Turn left, go to the corner and hop down left onto the bridge. Go around the short fence and take a running jump over the gap to another fenced section. Hop up the slope to your left, turn to your left and jump onto the left portion of the higher slope, jump to grab the roof and pull up onto it. Follow the wall to the other side, jump to the ledge and shoot the awakened bat.
Follow the ledge in a clockwise direction, jumping gaps as necessary, hang and shimmy right past the obstruction and find a wall switch that opens the Atlas door. Go back a short distance and run off the edge into the water below. Swim to the nearby ledge, pull out and return a third time to that raised platform. Jump across to the ledge with the broken columns, pull up right onto the ledge, go to the corner and jump down left to the bridge, go around the short fence and jump up left to the Atlas doorway. Go on through and follow the long passage to an opening on your right. Save your game, slide backwards down the slope, release to trigger a trio of boulders and turn left. Run diagonally to your left, jump over the spikes onto a corner slope and back flip over the boulders. Go back a short distance for a large medipack, then locate and pull up into the higher wall opening. Drop down the other side, pull up onto the ledge and see three gorillas prancing around beyond the metal bars. Draw your favorite weapon, hop down and go around the corner to engage them.
In the next room, loop around right to the wall and pull up into the boulder-trapped passage on your left. Hop backwards up the ramp until the boulder is triggered, run forward and jump out to your right as the boulder lands on a trigger tile to open a nearby door. Pull back up into the passage and run to the top to find a LEAD BAR (4 of 4) in the alcove to your left. Return to the previous room and search the shallow water channels for uzi ammo. You can see the obvious pushblock on a corner ledge, but there’s another unmarked (unless you credit the slightly different coloring) pushblock in the ledge beneath the metal bars. Pull it out and push it three times to your right so you can pull the obvious pushblock out from the wall. Get up on it, jump right onto the column top and hop left onto the upper ledge. Go around and use the other column top to reach the opposite ledge.
Pull up, go past the opened door and follow the dark passage around to a floor hole. Slide down to an opening that overlooks the cave with the Midas statue remnants. Hop down and stand against the golden hand facing the Midas statue. Convert the four Lead Bars to four GOLD BARS, one at a time, use the blocks behind you to exit this area and turn left at the mural. Run past the closed gate and down the steps, loop around right in the lower room and up the parallel steps, jump over the sloped rocks toward the small pool, take the familiar route left past the double arches and right past the single arch, a sharp left, right and left at the spikes. Take another left, approach the closed double doors and place the Gold Bars to open them.
Run down the long hallway, and the gate at the far end opens for a few seconds as you approach. Go on through before it closes again and find yourself in an enclosed coliseum. There’s uzi ammo in the near corner to your right and a breaktile near the opposite wall. Run across the corner to make the breaktile crumble. There are spikes below, so face the mural and simply run off the edge to land safely. Pull down the wall switch to lift the gate above and release four lionesses. Use the block to climb back out, hop onto a nearby rock for protection and clear the area. Go past the lifted gate and find two pushblocks in the alcoves to your immediate right and left. Pull each one out and push it onto the adjacent trigger tile. The far wall collapses to release a T-Rex, so retreat quickly to the open coliseum area and deal with it. Return to the newly created wall opening and find the RUSTY KEY on an Omega tile (cut scene).
Return to the coliseum area, go to the back left corner where a new floor hole has appeared, drop down and slide several times to land in a drained aqueduct guarded by a crocodile. Run to the other end to face a deep pit, walk up to the left corner and take an angled running jump to grab the wall opening. Pull inside, run up to the end of the passage, turn around and stand jump to grab the higher opening. Pull up and find a wall switch that floods the deep pit and the aqueduct. Go back down, jump into the water and swim through the passage. Take a sharp left when you reach the deep pit and find a triangular wall opening. Swim through and pull the underwater lever to open a gate elsewhere. Return, surface for air and save your game for a double timed sequence. Swim down to the bottom of the pit, pull the timed underwater lever in the far wall to turn off flames guarding a wall switch, flip turn and swim upward. Turn left into the aqueduct and locate the ceiling hole. Surface, pull out, jump forward and pull down the wall switch before the flames return. Two timed platforms have been raised above the pit, so hop back into the water and return there.
Pull out onto the left side of the raised platform in the far corner to your right, turn around and back flip onto the adjacent slope, jump off to grab the second timed platform, pull up, turn right and jump up to grab the ledge before both platforms drop back down. Shoot two huge rats swimming in the upper canal, jump in and swim through the passage. Surface in the small pool and pull out to a familiar area. Go past the double arches and turn right at the far wall. Loop around left to the double doors you opened with the Gold Bars, run up the nearby rocky slope to the upper area and go past the opened gate for SECRET #5. Take the UZIS (rather late in the day, I'd say) from the raised slab and exit this room. Turn right at the gate, follow the ledge against the wall, jump the gap and hop down from the opening. Go down the steps to the lower room, loop around left and up the parallel steps, proceed to the closed gate and open it with the Rusty Key. Go up the ramp to a ledge overlooking a lava room and save your game for these concluding sequences.
Hop back twice from the edge and take a running jump to grab the first slope, hang left, pull up, slide and jump onto the next slope, slide a bit and jump onto the third slope. Jump without sliding and curve left so that you land on the near left corner of the first breaktile. Take a running jump onto the second breaktile and continue with a running jump and a midair flip to land on the sloped wall ahead. Jump off immediately to grab a higher breaktile, shimmy right and save in a different slot as you’re pulling up. Take a running jump to the next breaktile on your left, another running jump to the next breaktile and a standing jump with a right curve onto the slope against the wall. Jump without sliding, and if you’re lucky you’ll grab the next breaktile instead of landing on it. If so, save again as you’re pulling up, run across both breaktiles and jump onto the final breaktile ahead and slightly to your right. Turn right and stand jump into a water hole down in the lava. You’re not out of the woods yet, as you’ll quickly pass through the water and land on a slope. Jump near the bottom to grab the wall crack and shimmy right to the corner (fixed camera). Drop onto a slope, slide, grab the edge, pull up and back flip onto a ledge where you can breathe again. For now, anyway.
Turn around to face a smaller lava pool, take an angled running jump up to a flat ledge and save again. Run down the ramp to trigger a boulder, jump near the bottom onto a breaktile, stand jump to the next breaktile, stand jump with a midair roll onto the slope ahead and jump off to grab the upper ledge. Pull up, turn around and take a running jump into the arched opening. Run off the edge onto the breaktile below, stand jump to the next breaktile, and the next, and finally a standing jump to the corner ledge. Run up the ramp toward the poised boulder without incident and jump past it onto the facing ramp. The next several boulders aren’t active either, but the Omega tile just ahead activates a timer, so save before running over it. Continue up past three more boulders with careful running jumps around the corners and scoot right into the opening just before you’re crushed by the triggered boulder. For a few more pickups, you can return to the ramp and continue up past more inactive boulders (that first jump around the corner can be a bit tricky) until you reach the very top for shotgun ammo and a small medipack.
Go back down through the passage and up the steps to a room surrounded by a moat. Drop off into the water and search the corners for shotgun ammo, magnum clips, uzi ammo and a small medipack. Pull out onto the central structure and run toward the statues to awaken a centaur. Kill it and jump past the other statue into the wall opening where a gate has lifted. Follow the passage around the corner and down the ramp to a floor hole. Safety drop into a treasure room and pull down the wall switch in the far right corner to open the exit door and close a ceiling trap door. Enter the passage and slide down to finish the level and give you the opportunity to review your final stats.