TOMB RAIDER - TROUBLE IN PARADISE
Levels by BradTRe
Walkthrough by José
Colors: pickups – necessary items – enemies – secrets
LEVEL 1 - BEAUTY AND THE BEETLE
The Front Door Key
Shoot the crow, go down the obvious path to find the entrance of what it seems a private property; before you enter, if you go left behind the hedge you'll find a small medipack. Once inside the property, from the front door go left and advance to a garden and find a servant (the servants wont attack you if you don't shoot it); continue to the left side of the mansion and look for a fish statue, pull the switch at its back and go to its front side to get the Front Door Key. To get an extra item you can climb the nearby red vines in the wall of the mansion and find flares in a high niche. Anyway go to the entrance of the mansion and use the key to open the main door.
The Lift Relay Box
Enter and go up the stairs and left, through the opening to your right and in the room with the chandeliers go to the right and through the opening in the corner. In the music room pull the furniture next to the windows several times to the opposite wall, climb it and jump to grab the edge of the high opening, pull up, drop from the other side, pick up the flares on the pool table, climb up the bookcase in one of the walls, advance, pull the switch in the corner and go right to drop down in the room with the chandeliers; now go to the left and right passages with balustrades timing the sword knights to press two buttons; in one of the passages you can go outside to a balcony overlooking the gardens and get a small medipack and shotgun shells. Once both buttons are pressed a painting-door opens, so go back to the entrance, climb the first chandelier and take running jumps to the next ones to reach that opening with the open painting and get the Lift Relay Box. Safely drop down to the bottom of the dinning room and go back to the main hall.
The Kitchen Key
Run up the stairs and place the relay box in its receptacle to restore the power of the elevator; if you go up the stairs to your right you'll finally find a room where you can find automatic pistols clips in the bathroom. Anyway go to the bottom of the main hall and through either corridor left or right from the main stairs, note the receptacles for later and pull the switch to call the elevator, wait a bit, pull the switch again, mount it and when you are up note the keyhole (1) and pull the switch so the elevator goes down (don't mount). Take a running jump to grab the ladder in the elevator shaft and climb up to the attic; shoot the small spiders, cross to the other side and look for the Kitchen Key in a corner, shoot more spiders, go back to the elevator shaft and take a running jump with grab to land into the small room with the keyhole; use the elevator again to get back to the main hall.
Pool Room - The Balcony Key
Now go through the opening leading to the dining room with the chandeliers you've already visited but don't enter, turn right to the corridor with the sword knights, pick up the flares on the window sill and use the key to open the door of the kitchen, go right, pick up the small medipack on the table and press the button to open the next door. In the swimming pool area jump into the pool and look for a crawlspace in one of the corners, swim through and in the next room pull the wall switch to dry the pool, press the button, exit, drop down into the empty pull and locate a movable block just in the corner opposite the crawlspace, pull it twice to get the Balcony Key in the niche. Go all the way back to the main hall.
The Library
Back in the room with the elevator, use it again to go up and open the door next to the keyhole (1) with the new key; in the balcony overlooking a library pick up the large medipack and pull the switch to raise gates below. Go back to the main hall using the elevator and in the right side of the main hall (looking from the entrance) there are two openings; the opening next to the corner with the candle leads to a dark room with shotgun shells and flares, the other opening leads to the library you saw moments ago so go there but before arriving, in the corridor with the sword knights pull a switch in the last window sill to open a door outside in the gardens area. Continue left to the big library and go left; note that the block in the bookcase next to the red chair (left from the table) is movable; push it twice and in this room pick up the large medipack in the window sill and the SECRET #1: a Golden Ankh. Go back to the library and left to the side with the raised gates, advance and in the next room pull the switch in the niche to generate changes in the library. Note the button next to the closed door (2) for later, go back to the library and look for a nearby bounce pad next to the raised gates, use it to reach the high balcony with the timed button but the bookcases are climbable too if you want to go up that way; press the button to open a door in the opposite side of the library and quickly roll, run off the edge to land onto the bounce pad and jump to the top of the next bookcase, take a running jump without stop to the next one (there are flares in one of the niches to your left) another running jump to the next one, jump to the balcony with the open door and enter before the door closes. Light a flare and finally pick up the first Masque Solaire; there's a nearby breakable tile in the floor so you can get back to the main hall.
The Graveyard Area
Go back to the library and to the back side with the raised gates, opposite the niche with the switch press the button to open the door and go outside. To get a secret here go right and immediately left to the corner with the red vines, pull the timed switch and quickly roll and go around counterclockwise to the diagonally opposite corner of the graveyard, drop through the hole in the floor before the trapdoor closes and climb to a garden with the SECRET #2: a Golden Scarab plus automatic pistols ammo and uzi clips. Go back to the graveyard. There's a nearby switch (going all around the fence) to open a shortcut to the swimming pool, but what we need is to go clockwise to the other end of the graveyard and pull another switch to get access to a new garden area with a crow. Advance to a crossing after the place with two fish statues and go left to a courtyard with a fountain without water.
The Hedge Maze
Facing the fountain (3) go left towards a nasty hedge maze; go always left when possible to find a courtyard with a card tile on the floor; remember that (or take a screenshot; you'll need it later) and shoot the big bell to trigger something in another part of the maze. Exit and continue always left when possible shooting a dog on your way until you reach another courtyard with a card tile on the floor (screenshot); remember that and shoot the big bell to trigger something in another part of the maze. Exit and again, continue always left when possible until you reach another courtyard with a card tile on the floor (screenshot), shoot the big bell to trigger something in another part of the maze. Take the opposite exit in the other corner, shoot a dog and one more time you'll need to advance always left when possible until you find a card tile (screenshot) and a fourth and last bell to shoot: the camera shows how the cards change somewhere. Again advance always left when possible to find the large courtyard and the platform with the cards. Jump only onto the cards you saw in the courtyards with the bells (the king of clubs, the queen of diamonds, the king of hearts and the queen of spades if I remember well) and trapdoors open in the water, swim and pick up the first Maze Talisman. Exit through the pentagonal opening just opposite the place you entered into this courtyard and go always left when possible until you eventually find the courtyard with the fountain (3).
The Second Mask
Note that you still need another talisman, so take the passage in front of you and advance always left when possible until you find a courtyard with big fish statues. In the first row of statues (near the entrance), pull, from left to right, the first and the third switches; In the opposite row of statues pull, from left to right, only the third switch: the nearby gate raises and you can get the second Maze Talisman. If you explore the remaining part of the maze (going always right this time) you'll find a small medipack. Anyway go back to the courtyard with the fountain the way you came and use the talismans to open the doors, advance and in the courtyard with the gazebo pick up the second Masque Solaire and a small medipack. Go back to the courtyard with the fountain and straight ahead to the mansion.
The Caves
From the main hall go back to the room with the elevator and place the masks to open the doors, pull the switch to use another elevator and reach the basements of the mansion. Pick up the flares and follow the obvious path down the stairs until you find a clearer area with shotgun shells; you can't jump to the next part but turn left and light a flare to discover a ladder in the corner; jump to grab it and climb down to the very bottom. To get an important item, after the skeleton turn right and right again to find a dead end, climb the rock to your right, continue climbing, go through the opening with the cobweb and follow the red path to the end to find a small medipack and the Automatic Pistols. Go back to the area with the skeleton the way you came. Now go through the big opening in the right side leading to a cave with a small lake, locate the exit opening in one of the corners, advance, shoot a yeti, go left at the junction to find a small medipack, go back and to the other branch, slide, shoot another yeti, climb the rocks, climb up the ladder, jump back with twist to grab the edge of the rocky ledge, pull up, pick up the flares in the corner, take a running jump to save the pit, continue up the passage with the cobwebs shooting small spiders, slide, advance, shoot several yetis in the next cave, pick up shotgun shells on the skeleton, advance, shoot one more yeti, pick up the flares next to the skeleton, take a running jump to grab the crack at the other side of the pit, shimmy right, pull up, go through the opening in the corner and finally use the zip-line (not to the very end) to reach the opposite side of the big pit you came from.
In the next room shoot the small spiders and note that you need two artifacts to open the gate; also there are openings left and right, so you can suppose that you can get an artifact in each opening. Let's go.
Right Opening
Slide down the ramp, shoot the yetis, pick up the automatic pistols clips and use the bounce pad in the right side of the room (looking from the entrance) to shoot a big bell in a high niche; now use the bounce pad in the center of the room to reach the high ladder in the wall opposite the bell, climb up, jump back with twist to grab the suspended ledge, shoot the small spiders and take a running jump to the opening above the entrance; advance, shoot more spiders and pick up the first Masque Lunaire. Go down and left to return to the main room.
Left Opening
Advance, slide down the ramp and note the spiked wall to your left, so go right (the spiked wall starts moving) and pull the switch in the corner to open the exit door; if you are really fast you can pick up the grenades next to the skeleton; if not, you can get it later. The water current will lead you to a sunken room with the second Masque Lunaire. Trapdoors open above you so you can go back to the main room with the receptacles. To get the next secret go back to the corridor where the spiked wall is now stopped and to the end of the hallway from where it came to get the SECRET #3: the Golden Urn of Anubis, the Grenade Launcher and 2 X grenades. If you couldn't get the grenades near the skeleton before, you can pick them up now. Go back up to the main room via the underwater passage.
Place the masks to open the gates, run up the steps, pick up the flares on the balcony, continue crossing the wooden bridge and in the final room shoot the yeti, pick up the Henchman's Radio next to the dead man, climb up the ladder opposite the entrance, climb up the next ones and run towards the jeep to finish the level.
LEVEL 2 - COLD BLOODED
Leopard Dens
Pick up a large medipack into the tent and go through the dark opening at the opposite side of the valley; beware of the falling icicles, go left at the crossing, slide/jump/grab the edge and shimmy right to a flatter part; pick up the automatic pistols clips, grab the edge again but this time shimmy left to another flatter part, climb up the ladder and in the cave with the icy lake go through the dark opening in the right hand wall to get shotgun shells; back into the cave approach to the breakable icy wall near the corner with the icicles above, shoot the leopard and advance to a cave with two more leopards ad exit through the opening in the corner. The lake in the next cave is not frozen, so shoot the barracudas, jump into the water and look for an underwater passage in the wall right from the entrance leading to the SECRET #4: the Golden Ankh plus uzi clips. Back into the lake climb the icy block near the entrance and jump from block to block in the direction of the exit opening, shoot the leopard and beware of the rolling snowballs when you go up the ramp. Climb up the ladder and jump back near the top; continue following the only possible way, pick up the small medipack, slide and soon you'll find an outside area with two huts.
The Snowmobile
Shoot the eagles and climb the rocks in the right side to get a large medipack at the bottom of the frozen waterfall; the first hut needs a key so enter the second hut, shoot the bad guy, pick up the Garage Key he drops and the flares near the window; exit, open the door of the first hut, enter, pick up the small medipack, pull the switch to open the door opposite the entrance, mount the Snowmobile and drive outside. To get an extra pickup you can dismount, climb the roof of this hut and take a running jump to grab the edge of the nearby sloped rocks (left from the entrance), shimmy right and pull up to find grenades in a small opening. Anyway mount the snowmobile and drive up the narrow ramp to go over the high fence and reach the area with the buildings; kill a couple of bad guys and pick up the uzi clips and the small medipack they drop; now climb the tower in the corner where another enemy is waiting, dispatch him and pick up his automatic pistols clips.
The Rusty Key
From this position, shoot the breakable window in the wall of the building and take a running jump with grab there, once inside go to the opposite side of the room (note the keyhole to your left), shoot the dog and the brawler and drop down through the small hole with the fence next to the wall; now go to the opposite side of the room using the corridor in the right side, pick up the large medipack, advance shooting two dogs and a killer, pick up his automatic pistols clips and pull the switch to flood the room at your back. Go back up to the room with the keyhole (there's a ladder in the place where you dropped down), jump into the water, pull the underwater lever in the corner to open trapdoors in the floor and swim there to get the Rusty Key; get out of the water and use it to open the exit door. Climb the right part of the bridge and locate the ladder in the corner, climb down, pull the switch in the corner to open the gates under the bridge, go back to retrieve the snowmobile and drive under the bridge to a dead end where a bad guy awaits; he will drop automatic pistols clips. Nothing more to do here so drive the snowmobile up the snowy ramp to find a large outside area.
Train Area
In this huge area take a ride all around to shoot/kill a lot of enemies (you can run some guys over with the snowmobile and shoot another ones are on high ledges/balconies); once the calm is restored you can check the corpses to pick up a large medipack, 2 X automatic pistols clips and shotgun shells; I found a large medipack in the last car of the train too. From the entrance, if you go to the other side of the train and to the left of the hut with the keyhole you can climb some crates in the corner to reach the high balcony with one of the bad guys, pull the switch there to open the big double gates just below this balcony. Go down, enter and take the first opening to your right.
The Iron Key
Take a running jump over the pit and in the next area there are openings left and right. If you go through the opening to your left you'll find grenades and in the opening to your right there are automatic pistols clips but also a small opening, go through, turn around, climb up the ladder and go left at the junction to a balcony where one of the bad guys dropped the Iron Key (if you didn't kill him from below, do it now). You need an item if you take the opposite branch so go back down, outside and open the hut with the new key. Shoot the bad guy, pick up his automatic pistols clips, the flares in the corner and pull the switch to move the crane outside; now go out and to the place where you parked the snowmobile, mount it, drive up the wide ramp near the corner with the grated high fence and from the top take a boost (use the "Ctrl" key) trough the missing part of the fence to land onto the crate you moved with the last switch and continue accelerating to reach the opposite part of the railway. Continue driving through the opening with the open double gates, through the first opening to your right as you did before, over the pit and straight ahead up the ramp to save the icy pit in the room you've visited before; park the vehicle in front of the elevator. Dismount and climb the nearby ledge with the breakable grates, shoot them and continue to find a big storage room.
The Storage Room
Enter, shoot the dog and the brawler, pick up his uzi clips and run left to the corner with the forklift (for later) and right to the next corner with the movable crate (wooden crate with a "T" sign) shooting a killer on your way; pull it once, climb it and drop from the other side to find the SECRET #5: the Golden Scarab. Now climb the nearby gray crates and jump up to the fenced ledge, left and the door opens, shoot the killer and pull the switch to open a door somewhere. That door is just in the diagonally opposite corner; to get there, from the top of the gray crates take a running jump to grab the hanging crate and continue running/jumping counterclockwise to the top of the next crates picking up automatic pistols clips on your way. Once there pick up the shotgun shells, enter, go clockwise around the corners, shoot the killer and pick up the Base Level Keycard. Now it's time to use the forklift you saw before in the corner left from the entrance; go there, climb it, climb the upper ledge, go right and use the card to open the door; enter, shoot the brawler, pick up the large medipack on the table and pull the switch to take down a crate outside. Go out and drop down to the floor, locate that crate in the diagonally opposite corner of the room and push it four times towards the nearby corner so you can climb it and jump to grab the edge of the upper ledge with the missing fence; in the next room pick up the Circuit Breaker and go all the way back to the corridor where you parked the snowmobile time ago.
Preparing the Way for the Snowmobile
Pull the switch to take down the elevator, mount and move the snowmobile inside, dismount, pull the switch again and enter to go up with the snowmobile. Once you're up, mount, drive up the snowy ramp, go down and dismount. For later: go a bit up the ramp just opposite the entrance to trigger the barrels (1). Forget that ramp and place the circuit breaker to turn off the fires, pick up the uzi clips and the M16 clips, go to the back of the room to find the open trapdoor, climb, go through the ducts shooting some rats, climb up the ladder, jump back from the top, advance shooting another rat, pick up the flares and drop down through the hole. Swim to a room with a big fan and go left to pull an underwater lever in the corner (here, swim always near the walls and don't approach to the center of the room or you'll be doomed), swim counterclockwise to find the open door and pull another lever (pick up the grenades if you are in time), exit and go left and up to find the last open door, swim up and pull a last lever to open the trapdoor above. Surface and press the button to open the door of the bedroom cabin, shoot the brawler and the killer, pick up his shotgun shells, the M16 ammo on the table and enter the armory to get the M16 Gun. Exit through the opening opposite the entrance, go right and pull/push the movable block out and aside to clear the way for the snowmobile (a bit later), now go to the other side of the corridor and pull the switch to open the door, exit here, go left and when you find the pit, slide and jump in last moment to land in the lower ledge at the other side, climb, advance and you are back in the room where you parked the snowmobile.
[Note:] Even if you didn't trigger the barrels (1) before, it's possible to climb up from the center of the ledge (just between two barrels; not easy), jump and run to trigger them. If you get in trouble with the barrels, another option is to slide and jump with grab before you reach the edge so you land into the passage below losing some health and don't fall to the bottom of the pit, advance and in the room with the icy pit you have two options to go up: 1.- go right and through the pentagonal opening and left/up the ladder as you did before when you got the Iron Key (this time take the right passage when you are up) or 2.- go counterclockwise a bit and a bit further from that opening to find an open door in the corner leading to the area with the storage room and use the elevator again. [End note.]
The Dining Room
Anyway mount the snowmobile and drive up the ramp where the barrels were to save the pit, continue driving following the only possible path until you find a dead end (only for the snowmobile; not for Lara) with a higher ledge to your right and white and red fences to your left. Dismount and go right; in the next room shoot a brawler and two killers; they will drop M16 ammo and shotgun shells; cross to the side opposite the entrance and locate a part without fence in the left side, run down the stairs to the dining room below, pick up the large medipack on a table and go to the kitchen area with the fire, climb the counter in front of the fire, shoot the breakable panel in the wall and take a running jump there; go either corridor left or right, shoot the rats, shoot the wall panel and in the next room pick up M16 ammo, shotgun shells and the Base Level Keycard. Go back to the dining room shooting a brawler on your way, shoot a killer in the dining room, pick up his uzi clips and go to the opposite side of the kitchen to find the receptacle for the card.
Pit with the Broken Rocky Bridge
Open the door and in this outside courtyard climb the upper crate so you can calmly shoot the snowmobiler, pick up the M16 ammo on a lower crate and flares in a pentagonal opening. Exit opposite the entrance and if you want you can use the new snowmobile to jump over the broken rocky bridge; if not, you can turn left from the entrance, take a running jump to the top of the icy ladder, climb down to the bottom, shoot the leopards, pick up the grenades and look for another ladder in the right side of the other part of the bridge. Anyway, advance and use the elevator to go down, go left or right at the junction, left in the next junction, use the wheel-switch to open the door, go left and open the next door, shoot the brawler, pick up the flares, go back and take the opposite corridor, shoot another brawler, pick up the small medipack he drops and advance to a wider area (you don't need to press the button to your right, it's only to close the door).
The Labs
Shoot the flamethrower coming from your left and note that you need two cards in this room. Optional to get extra items: facing these receptacles for the cards turn left and go to the nearby corner behind the arch, press the button to open the door, shoot another flamethrower, advance, open the door in the corner if you want to create a shortcut to the entrance of this lab, but open the other door; go left to the bathroom to get M16 ammo and at the back of the room shotgun shells. Go back to the main room with the receptacles. Go through either opening opposite the receptacles, up the stairs and ignore the door at the end of the bridge (2) for now; instead, go through the opposite opening to the catwalks above the main room, go right, shoot the flamethrower and to get the next secret go to the library-room he came from, shoot a brawler, pick up flares in the far left corner, climb the central bookcase, shoot the wall panel and jump to the opening to get the SECRET #6: a large medipack and the Golden Urn of Anubis plus 3 X M16 ammo and 3 X automatic pistols clips (I think if you got the two first secrets before). Go back to the catwalks, left, and take the first passage to your left.
First Lab Level Keycard
The trapdoor opens under your feet and you'll slide to a pool room with deadly goo. Take a running jump to the central pillar, time the moving crane to take another running jump to the ladder to your right, climb up and run over the breakable bridge without stop trying to avoid the moving cranes; once at the other side, quickly jump/grab the ladder, climb up and shimmy right to a safe ledge. Now take jumps onto the beams to reach the opening in the opposite side of the room, go right, press the button and drop down from the part with the missing fence to land onto the central pillar. Time the moving crane and take a running jump to grab the crack in the wall opposite the ladder, shimmy right, pull up, drop from the other side, slide/jump on the bounce pad, jump to the slope in the corner, slide, jump to the next slope, slide but don't jump this time, run off the edge to land on another bounce pad and finally jump to the safe block in the corner; climb the opening to your left, shoot the wall panel, press the button, roll, go back to the pool room and time the crane to take a running jump and grab the extended ledge, pull up, go left, climb up the ladder, jump back, shoot the brawler, pick up his shotgun shells and save your game for a timed sequence. Shoot the wall panels (the one in this room and the other behind the teeth doors at the end of the corridor), pull the switch first, take a sidejump left, press the button and go through the corridor timing the teeth doors before the fires turn on and the extended ledge retracts; once you are success pick up the first Lab Level Keycard, open the exit door and go back to the catwalks above the main room.
Second Lab Level Keycard
Go around clockwise to the opening in the opposite wall, time the teeth doors, open the door to your left first and save your game in front of the button in the corner; press it and run fast to the pool room, cross the bridge before the ledges retract, go left, jump over the pipes and press the button to partially dry the pool, go back there and drop down to the bottom. There are four movable blocks here, move them all to discover a large medipack, shotgun shells and a crawlspace near a ladder; climb up this ladder and press the button again to fill the pool, jump into the water, swim through the crawlspace, get out of the water, climb up the ladder, go left and when you step on the trapdoor it opens; pick up the second Lab Level Keycard, press the button to open the exit door, shoot the brawler, pick up his small medipack and go back to the catwalks above the main room the way you came (there's a low ledge in a corner of the pool).
Final Fight – Exiting the Level
Go down and place the cards to open the door and deactivate the red lasers, enter, pick up the Scarab Talisman - Left Half, shoot the Boss and pick up the Power Plug he drops and, as you did before, go through either opening opposite the receptacles, up the stairs and this time open the door at the end of the small bridge, climb up the ladder, advance and look for the receptacle for the plug, use it to restore the power, pull the switch to bring down the elevator and use it pulling the switch again as you already know to go up. In the outside area make your way to shoot the snowmobilers, pick up the large medipack at the top of the central crates and pick up the Iron Key one of them dropped; now use the key at the bottom of the tower to open the trapdoor at the top of the ladder, climb it up to the top, use the zip-line and run towards the snowmobile to finish the level.
LEVEL 3 - WHEN IN ROME...
The Gold Key
Pick up the automatic pistols clips next to the bed and the flares in the bathroom, press the button to open the door, exit and go left, down the stairs and pick up the small medipack behind the counter. Go outside and left to the street, pull the scaffolding in the corner three times, climb it and shoot the breakable window in one of the walls, jump there and at the end of the passage take a running jump to the balcony and get the SECRET #7: the Golden Ankh. Go back to the street where the movable scaffolding is and go through the first opening you find to your right. From now, I’ll call this area the “main courtyard”. Go left and under the arches to get automatic pistols clips; now go to the diagonally opposite corner of the courtyard to find the Gold Key, shoot the killers, pick up the automatic pistols clips one of them drops and exit the courtyard from the same opening you entered here, go right and to the end of the street to find the keyhole.
First Golden Coin
Open the door, shoot the dog and the killer and run up the steps left from the entrance; in the next courtyard there are grenades under the arches to your right; go through the opposite opening with the open door to pick up shotgun shells and the Golden Coin: two doors will open and a dog and three killers are released; they will drop 3 X automatic pistols clips, and in one of the openings there is a large medipack too. In the other opening there's a scaffolding you can climb, take a running jump to the ledge above the entrance, pick up the small medipack, take a curved running jump to grab the crack in the yellow building, shimmy left and pull up. In the next room draw pistols and jump back and forth onto the slope to your right so you can shoot the bell at the other side, go outside, drop down to the floor and note that the entrance door is now open, so exit this courtyard and go back down the stairs to the courtyard with the big palm tree.
Second Golden Coin
Turn left, run up the stairs and in the courtyard with the female statue go left to a street with a dead end, shoot the window in the orange building, shoot the killer, pick up his small medipack, run up the stairs, shoot the rat and pick up the Uzis; the block at the end of the path is movable, pull it once to release barrels, climb it, go left and down to the previous courtyard and pick up the second Golden Coin. Go back to the courtyard with the big palm tree.
Third Golden Coin
Go left/left and in the next courtyard go up the stairs if you want more shotgun ammo, move the scaffolding to the opposite corner so you can climb it and jump to reach the high ledge there. Enter the building and go up the stairs to find the Silver Key on the small balcony. To get an extra item you can take a running jump over the balustrade to land on the nearby awning and another running jump to the ledge above the entrance of the courtyard with the palm tree to get M16 ammo. Anyway go back to the previous courtyard and go through the pentagonal opening behind the arches. If you go right there's a button to open the door creating a shortcut to the courtyard with the palm tree, but what you must do is explore the sides of the bookcases to find three small book-switches to pull; this will open a door at the back of the library. Go there, shoot the rats, climb the block in the corner and jump to the upper floor, go outside to a terrace overlooking the main courtyard, shoot the window, shoot the rat, climb the vines and use the zip-line to land onto a big awning. Turn left and take a diagonal standing jump over the iron gate to land onto the narrow street, advance, shoot the dog and go the dead end to get the third Golden Coin. Go back to the corner and pull the scaffolding four times through the narrow street, climb it, shoot the window, enter the building, go right, shoot the window and safely drop down into the main courtyard.
Fourth Golden Coin
Exit this courtyard through the same opening you did before and go left to the starting area (the hotel), go up the stairs and use the silver key to open the door. In the next courtyard shoot the dogs, go left, climb the block in the corner and take a standing jump to grab the edge of the high balcony, pull up and pick up the uzi clips. To get more pickups drop down and go up either stairs opposite the entrance; if you go left you can take a running jump over the fence to a small balcony with flares, and if you go right there's a large medipack to pick up but you'll alert a killer. Anyway go to the checkered area opposite the entrance (jump over the fences) and pull the switch behind the statue to open the manhole cover, drop down, climb up the ladder, shoot the rat and pull the wheel-switch to flood the previous passage; swim back to the courtyard and go left to find the fourth Golden Coin. Exit this place (there's a part with a missing fence) and go all the way back to the main courtyard.
Warriors Puzzle
Place the coins in the sides of the central statue to open the nearby door and enter the big building. Go left under the arch in the corner and climb up the ladder, pull the timed switch and quickly go back down to the main hall, run and jump like fool straight ahead and under the arch in the opposite corner and climb up the ladder before the trapdoor closes. Take a running jump over the fence to get the SECRET #8: the Golden Scarab and shotgun ammo. Go down and up either left or right stairs; this trigger two killers coming from the entrance and they will drop shotgun shells and uzi clips. In the balcony at the top of the stairs you can find the Book, you can examine it to get hints about the next puzzle. Go down and through the arches to the room with fires and switches; according to the hints in the book you must pull the second switch in the left wall, the third switch in the wall opposite the entrance and the first switch in the right hand wall: the central ledge retracts. Climb down the ladder, pick up the flares, slide from the very right side, jump over the spiked pit, slide/jump with a slight right curve and slide/jump with a left curve.
Lava Caves
Cross the corridor with breakable tiles timing the teeth door and in the hub room with the statue go left and when you find the lava pit slide from the right side, jump to the rock in the corner, turn right, drop/grab the edge, drop, slide and jump in last moment to grab the edge of the rocks at the other side, pull up, advance, shoot the wild creature and to get the last secret jump to the rock in the lava river and take a running jump to the cave to your right, locate the movable block with the ring, push it twice, shoot another creature, take a running jump to the cave in the right side, shoot another creature, pick up M16 ammo, go back and take a running jump to the next cave, run to find a dead end and look up to the opening in the ceiling where the rolling boulder came from: you can jump and grab the edge, pull up and get the SECRET #9: the Golden Urn of Anubis plus 2 X grenades, 3 X shotgun shells and 3 X uzi clips (I think if you got the two first secrets before).
The Chamber Key
Go back to the main lava river, to the cave in the left side where you shot the first creature, take a long running jump to the rock to your left and continue jumping from rock to rock shooting another creature on your way until you reach the ledge with the timed switch, pull it and quickly jump back from rock to rock to the other side of the lava river and from the last rock take a running jump to the cave to your left where the open door is; in the next cave climb up the ladder, jump back with twist to grab another ladder, climb up to the top and pick up the Chamber Key. A door will open so you can go back to the hub room.
The Gladiators Room
Open the nearby door with your key, cross the bridge, slide down the ramp of the pit and jump to the safe rock in the lava; shoot the creature and climb the ledge to your left to pick up uzi clips; now jump from rock to rock shooting one more creature on your way until you find a large room with a lava pit on its center; shoot the small spiders, climb up the ladder in the corner (near the gladiator statue in the left side of the big double doors), slide down the ramps and in the next room pick up grenades, uzi clips, shotgun shells and a large medipack in the ledges around the pit (you'll need them!); your goal here is to approach to the gladiator statues to trigger them and pull the switches in the niches they were to raise the door in the lateral of the room; when you are success, go there and pull the switch to move a bar in the large room with the lava pit. Climb up the ladder to get back there.
The Spider's Nest
Climb down the ladder in the pit and go through the opening near the bottom; advance, pick up the flares at the entrance of the cave, advance shoot some spiders and drop into the spider's nest. Shoot three giant spiders, pick up a large medipack, shotgun shells and climb the rocks to the left of the entrance to find flares and a small spider; turn around, jump to the rocks in the corner, grab the crack, shimmy left to the other corner, take a running jump to the top of the block below, another running jump to the next rock and a final one to grab the ladder; climb up to the top and if you want take a running jump to the top of the nest to get uzi clips, but you'll need to deal with a giant spider and it will push you off to your death. What I did was to roll when landing and take a running jump back to the top of the ladder, shoot the spider and jump back to get the prize. Anyway, from the top of the ladder turn around and take a long running jump to the ledge below, shoot the small spiders, go through the nearby opening, shoot a giant spider and climb to a room with a wall switch you can pull to move a bar in the large room with the lava pit. Climb up the ladder to get back there.
The Escape
Exit this room and in the next one pick up the Scarab Talisman - Right Half, shoot the flying gladiator, take a standing jump to the rock in the lava (right side), shoot another flying gladiator, jump to the next rocks and exit this room. Be careful with the rolling boulders in the next passage, advance, climb, climb up the longer ladder, take a backflip with twist to grab the opposite ladder, climb up, pull up, jump back, climb up the next ladder, jump back, climb up another ladder, advance, take a running jump to cross the pit, advance, climb up a last ladder, shoot the dog and the brawler, jump into the water to find a small medipack and finally jump onto the zodiac to finish the level.
LEVEL 4 - TRIAL ON THE NILE
Lake Area
Pick up the flares, 7 X harpoons and the Harpoon Gun. If you are lucky you'll be able to shoot a couple of crocodiles from this safe position. Now jump into the water to the back side of the zodiac and swim a bit left to find a hole at the bottom of the lake, swim through, pull the underwater lever (1 of 3) at the end of the passage and go back to the lake. Get out of the water in the right side, shoot the croc and pick up the shotgun shells; now jump into the lake and swim to the riverbank opposite to the zodiac, get out of the water, go through the rocky opening, be careful with the rolling boulder and pull the wall switch at the end of the passage (2 of 3). Go back outside to the lake area and shoot an eagle. Now turn left and swim to the far side of the lake opposite the zodiac; in the small island with the palm tree there is a small medipack. Shoot an eagle and jump into the water, locate a hole in the floor around this island and swim through to pull another underwater lever (3 of 3). An underwater door raises somewhere. Go back to the other side of the lake and when you are near the zodiac turn left and look for a nearby and wide underwater passage next to the rocks, swim through and at the end of the passage shoot a croc and find the door you opened with the three switches.
Underwater Business
There is an air hole in the ceiling, and before you cross the opening you can look for 2 X harpoons and a small medipack between the pillars left and right. In the next underwater cave two crocodiles await; there are 2 X harpoons just above the entrance, flares at the top of the old building just under the air hole in the ceiling, harpoons a little further down and a large medipack in the right side of this building, at the bottom. Looking from the entrance, if you go left past the plants there's a hole in the ceiling leading to the SECRET #10: the Golden Ankh. Now explore the left side of the building opposite the entrance to find a passage with an underwater lever, pull it to open the exit doors. In the next sunken room I found 2 X harpoons, swim down the hole in the floor and at half way there's a short passage where you can take a breath; continue swimming to find a junction (and a croc) where you can go ahead, left or right.
First Ankh
If you go ahead you'll find two receptacles (and another croc), so I went right first. Get out of the water, approach to the sarcophagus, shoot the mummy, pick up the small medipack, advance left or right, pick up the flares and in the big cave go left to find uzi clips (and a rolling boulder), continue clockwise until you find a room with sarcophagus. The blocks in the corners are movable, so push the left one to reveal a hidden passage; advance, pick up the shotgun shells and at the end of the corridor get the first Ankh. Go back to the junction blasting a couple of mummies on your way.
Second Ankh
Back to the junction, take the left passage to find a huge cave with a big slope; jump onto the flatter parts avoiding the rolling boulders to cross to the opposite side, and if you jump to the flatter part in the very corner you can take a running jump to a niche with automatic pistols clips. Pick up the second Ankh, slide to the lake below, carefully pick up 2 X shotgun shells in front of the big moray eel and use the ladder in the corner to go up to the entrance. Swim back to the junction and this time left to use the ankhs. The gate in the opposite side of the junction raises, so swim there and continue to a partially sunken room with two crocs. From now I'll call this room the "main room".
Opening Doors
In this room there are 2 X harpoons in one of the ledges above the entrance, and if you swim to the next room (opposite the entrance) you can get the Scroll. All the doors are closed here, so swim under the steps near the entrance and locate a passage leading to an underwater lever; pull it to lower the water level in this room. Swim back out, get out of the water in the central platform and note that there are four marked tiles: the knife, the bird, the chain and the hook; if you explored the room before, you could see that behind each closed door there is one of these symbols; placing the block onto a symbol the corresponding door opens, so move the block onto all four symbols to open all doors and swim back to the underwater lever to raise the level of the waters (you can do nothing in the lower rooms when they are dry).
Hook Door
Pick up the flares next to the entrance, shoot the croc, pull the underwater lever at the back of the central pillar and climb the small ledge near the entrance, jump left or right, jump to the fenced bridge, go to a dead end to get automatic pistols clips, go back to the fenced bridge, climb up the ladder, jump back to the upper bridge, advance, shoot the dog, take a running jump to grab the crack in the central pillar, shimmy left, pull up, go left, drop down and continue to find a dark passage with shotgun shells and two dogs. To get a secret later: look for a "cat tile" (1 of 3) in the corner left from the entrance and step on it. Further on there's a spiked pit, slide down the slope and jump in last moment to land onto the bounce pad and jump to the high balcony (all this task with the "up arrow" key pressed), climb up the ladder and save your game in front of the timed switch. Pull it, jump back with twist, jump over the fence to your left and continue running/jumping counterclockwise onto the trapdoors to reach the bridge at the other side of the pillar, climb up the ladder, go left, pull the block only once, take a running jump to the ledge with the missing column in the left side, jump with grab back to the bridge and push the block to the very end; now drop down to the bridge below and climb up the ladder to the upper bridge. Go left and use the bounce pad to reach a high opening with a wall switch, pull it to raise a trapdoor, drop down and from the part with the missing fence, take a running jump to grab the ledge with the ladder, pull the block once, take a running jump back to the previous bridge, turn around, take another running jump to grab the ladder in the block, climb up and finally jump back with twist to grab the raised trapdoor; time the rolling wheel to pick up the uzi clips and the small medipack at the ends of the bridge, jump to grab either ladder, climb up and go around to find another "cat tile" (2 of 3) to step on. Finally cross the bridge with the breakable tiles to get the Key of Horus. Make your way to go back to the main room.
For a secret: make your way to go down to the ledge with the bounce pad, climb down the ladder to the spiked bridge below, walk to the other side and locate a third "cat tile" (3 of 3) to open the nearby door with the SECRET #11: the Golden Urn of Anubis. Jump into the water at the bottom and swim back to the main room.
Chain Door
Locate the hole in the ceiling at the back of the room, get out of the water, advance and in the next room drop down to the very bottom, pull the wall switch, climb up the ladder to the left of the switch, shoot the dogs in the corridor, pick up the flares and pull the switch in the balcony to lower the remaining bridge; go back down to the first wall switch and in the right side there's a movable cage, pull it several times so you can climb it and take a running jump to grab the nearby ladder, climb up, advance through the corridor and move the block through the opening pushing it onto the breakable tile so it falls; now drop down and place this block on the trapdoor you raised with the first wall switch, drop down, re-use this switch again so the block falls to the bottom and move it on the nearby grate in the floor to raise the level of the waters; now you can reach the high balcony opposite the entrance and pick up 2 X harpoons and the Key of Khnum. Shoot the frog men and go back to the main room.
Knife Door
From the central ledge climb up the ladder to find the door with the knife symbol, pick up the flares, climb up another ladder and explore the next room to find grenades, 2 X uzi clips and a large medipack. The breakable tiles are spike traps. When you step on the central tile with the knife symbol all three doors will open (but not all at once) releasing a lot of dogs and mummies; when the calm is restored you must go to those rooms to pull three switches; in the room with 2 X shotgun shells one more mummy will attack and you'll need to place a block under the switch to be able to pull it; in another of those rooms there are grenades to pick up. Once all three switches are pulled a trapdoor opens at the top of a ladder, climb it, pick up 2 X M16 ammo and 2 X uzi clips on the balcony and go around to the opposite side of the room to pull a switch, from this position turn around and take a running jump to grab the hanging ladder, climb up to pick up a small medipack and the Key of Anubis. Go back to the main room.
Bird Door
Pick up the flares, slide down the ramp and in the next corridor try to cross as fast as you can avoiding the bounce pads before the moving spiked ceiling reaches you. If you are fast enough you could pick up the grenades at middle way. In the next room pick up a small medipack and exit through the lonely opening, go right at the crossing to get uzi clips and a large medipack, go back to take the other passage, pull the block and the room collapses; swim back to the previous room and now you can climb the high balcony, climb up the ladder, pull the switch and quickly turn right and run timing the teeth doors, jump to a niche at the end and when the boulder falls go back to the place where it came from to get the SECRET #12: the Golden Scarab plus 2 X large medipacks, 4 X uzi clips and 4 X automatic pistols clips. Go back to the end of the dangerous corridor, drop/grab the edge of the hole with the boulder, drop/grab the edge below, pull up, advance and slide to a room with a moving spiked wall, quickly pick up the M16 ammo next to the skeleton and jump to the opening in the corner. In the next room you must pull four wall switches to open the exit door before the moving spiked ceiling reaches you, but in this case the water will make your movements difficult. Continue swimming to a passage where you must go right and pull two underwater levers before the moving spiked wall reaches you, escape and when you can surface climb up the ladder and pick up M16 ammo and the Key of Set. A door opens so you can go back to the main room where two frog men are waiting.
Once with the four keys in your possession go through the opening above the room where you got the scroll a long time ago, pick up the flares, use the keys to open the nearby door, advance, place the scarab on top of the pedestal and use the teleporter to finish the level.
LEVEL 5 - PARADISE LOST
The Scarab
Important: don't shoot the Egyptian warriors!, they can help you fighting against your enemies. Go to the back side of this starting room to get a small medipack on a window sill, advance to the next room with the palm tree, go left and left again at the junction to find automatic pistols clips; now go to the room in the opposite side, either left or right corridors to a room with hanging cages. If you step on the red patterned tiles the cages will fall, and you can move them onto the tiles with circles to open a door in a nearby wall, go there, pull the switch and the yellow ray will break a wall exposing the Scarab. Go back to the courtyard with the palm tree.
Using the Scarab
Go left and climb up either ladder left or right to the upper balcony of the courtyard, continue up the wide steps to a room with two small pools: a killer and a brawler used the teleporter to appear in the starting area. Pull the switch and go back down to the courtyard with the palm tree; in my game the killer and the brawler killed the Egyptians, so I was forced to finish the work and pick up the shotgun shells one of them drops. Anyway locate the open door in the courtyard with the palm tree and continue to a room with a big sphinx. Climb the arm to your right, climb a bit more at the end and explore the right side to find a way to go up to the back of the head, place the scarab and explore the opposite room to find a large medipack and shotgun shells (climb up the ladder to get the shells). Go back to the bottom of the room, climb the other arm, climb at the end, turn left and take a running jump to grab the vines, climb up and go left counterclockwise to find the open door (if you go to the very end of this balcony you'll find automatic pistols clips).
Opening the Door of the Sphinx
Advance, cross the wooden bridge and go right, past the room with the rectangular pool go through the corridor timing the sword warriors, climb up the ladder and shoot the gong to raise a trapdoor in the room with the big sphinx. Go down, go back to the room with the wooden bridge (a warrior dispatched a killer for me) and take the other corridor; in the room with the small medipack (note the blocks to your left) (1) turn right and face the wheel: when it goes to the right run through the corridor and take refuge in the right side with the lamp; the second wheel is more easy to avoid, locate the ladder in the right side of the corridor, climb up, jump back and shoot the gong to raise another trapdoor in the room with the big sphinx. Go down, go back to the room where you got the small medipack, climb the blocks (1) in the corner, go through the high opening and continue to the top of the room with the sphinx; run/jump to the other side using the trapdoors and pull the switch to open the door between the arms of the sphinx. To go down you can climb to the very top of the head, drop down/slide backwards from the other side to the receptacle for the scarab and slide again to the very bottom left or right.
Enter the sphinx and in this new courtyard note that you'll need to lower two parts of a bridge in the passage just opposite the entrance; note the switch (2) in the left side between the columns and the receptacle (3) in the right side too. Now you can explore the left or right areas. Go to the left area first.
Left Area
Go left and down to the bottom; in the back side of the central structure there is a wall switch camouflaged among some plants: a door opens somewhere to get a secret later. Now go up the other stairs and use the bounce pad to reach the upper balconies; take a running jump to the central bridge and cross to the other side. Time the rolling wheel and go right to get the Teal Key; in the right side of this corridor there is ammo for the M16 and the automatic pistols. Make your way to go back to the central courtyard (there's a small ladder in a corner in the side with the bounce pad). Here you must look for the wall switch (2) near a green plant (difficult to indicate without compass), in the left side looking from the entrance, pull it to change the position of the bridge you came from; go back to the upper balconies using the bounce pad as you did before and locate the crack in the wall next to the small ladder, jump to grab it, shimmy right, pull up in the niche, turn around and cross the bridge to get the SECRET #13: the Golden Ankh. Now make your way to go back to the central courtyard and pull the switch (2) again to change the position of the central bridge here.
Right Area
Shoot the crocs in the pool, jump into the water and explore the bottom to find 2 X harpoons and a large medipack; look for an underwater lever in one of the laterals of the central structure to open the underwater door so you can go back to the central courtyard. Back in the right area, cross the wooden bridge and look for climbable vines in the balcony opposite the entrance, climb up, shimmy left, cross the bridge and use the key to open the door. Enter and look if the central bridge is in the correct position (you can take a running jump from here to grab it) if not you must go right timing the sword warriors and pull the switch in the niche to lower the trapdoor in the corner, creating a shortcut so you can go back up and down faster (do it anyway to avoid problems in the future), climb down to the bottom and re-use the wall switch (2) to change the position of the bridge if necessary and go back up. Anyway pull the timed wall switch in front of the bridge and spot that two fires in the far side of the courtyard are now off (but for few time). Now you have two options:
1.- (Optional). To get extra items pull the switch, take a running jump without stop to grab the bridge, run to the other side, take a running jump without stop to grab the edge of the balcony, pull up, go left, jump over the fence to the ledge where the fire was and to the safe balcony, pick up the small medipack, the shotgun shells, use the small ladder to drop down and the shortcut in the far corner to go back up to the balcony with the timed switch.
2.- (Mandatory). Pull the switch, take a running jump without stop to grab the bridge, run to the other side, take a running jump without stop to grab the edge of the balcony, pull up, go right, jump over the fence to the ledge where the fire was and to the safe balcony, time the sword warrior, pull the switch in the niche to open a trapdoor below, use the small ladder to drop down, turn right and run some meters to find it.
The Ankh
Re-use the switch (2) again to change the position of the bridge, go to the hole with the open trapdoor and use the bounce pad at the bottom to reach the bridge, run to the other side, take a running jump to grab the small ladder, climb, pull up, climb the niche with the plants to get grenades if you want, but don't forget to go around and get the Ankh. This will alert a brawler, a killer and a flamethrower, but fortunately your friends are near to help you a bit. Use the short ladder to drop down and end the remaining resistance, pick up the uzi clips, the shotgun shells and the small medipack they dropped and go to the niche to the right of the entrance (3) to use the ankh: the bridges in the passage just opposite the entrance drop down, so go there and continue left or right to find (of course!) another courtyard.
Melting the Ice
See if you can shoot a couple of crocs in the water first. From the entrance, go left and take a running jump to the opening in the wall, cross the wooden bridge, climb twice and time the rolling wheel to cross the upper bridge, pull the switch to open a trapdoor somewhere. Go back to the entrance the way you came and in my game I found a dead killer with shotgun shells (sure that the Egyptian warrior took charge of him); now from the entrance go right and take a running jump to the opening in the wall, take a running jump to cross the broken bridge, climb twice, pick up the small medipack and time the rolling wheel to cross the upper bridge; finally pull the switch to open a trapdoor somewhere. Go back to the entrance, go left again but this time jump over the fence to grab the edge of the block in the corner, pull up, turn around and take a standing jump to grab the edge of the upper balcony above the entrance, climb up the long ladder, jump back to land onto a small ledge/trapdoor and use the zip line to reach a balcony at the other side of the room; pull the switch to melt the ice in the central pool, jump to the left ledge to get automatic pistols clips and jump into the water below.
Room with the Pit and Wooden Bridge
Drop through the hole in the ice, climb down the ladder, drop, go outside, cross the bridge and to get the next secret go right, take a running jump to the flatter sand near the palm tree, go left, take a tricky running jump to the top of the sandy slope, immediately jump to grab the edge of the ledge above the exit, go to the other side and take a final running jump to a hole in the sandy mound to get the SECRET #14: the Golden Scarab. To get out from here simply, from the very right side (facing the pit) take a standing jump with a right curve over the slope and immediately another standing jump with a right curve too (if necessary) to land onto the bridge. Go left and step on the breakable tile to fall into a dark passage, continue down to find a pool room with swinging blades.
A Last Secret
Time the blades, go right at the junction, time the rolling wheels, take a running jump to grab the ladder, climb up, jump back with twist to grab another ladder, climb up and in the room with the dormant warriors approach to the first ones left and right, shoot them, pick up the large medipack, pull the wall switches in the niches they were to lower the bridge in the pit, run and jump there, turn around and shoot two more Chinese warriors. Pick up the M16 ammo, run up the stairs, drop through the hole, turn around, time the swinging blades to cross the dangerous passage with breakable tiles and to get the next secret turn around and carefully look to the spiked pit you just went through: look to your left and see a crack in the wall, take a running jump timing the swinging blade to grab it, shimmy left, drop down and in the room with the spiked pit take a running jump of faith to land onto an invisible bridge and walk to the back of the room to get the SECRET #15: the Golden Urn of Anubis plus 2 X large medipacks, 3 X grenades and 3 X uzi clips. Go back to the other side of the pit running over the invisible ledge, climb the blocks in the corner and drop to get back in the room you came from.
Gong Hammer Room
In this room pick up the automatic pistols clips, the uzi clips and the grenades; when you pick up the Gong Hammer, three Xian warriors will awake, shoot them all and note that a trapdoor lowered in a corner near a ladder, jump there, climb up the ladder, jump back and take a standing jump onto the upper ledges; there are flares in an opening to the right of the ladder if you want to jump there, but the most important task is to shoot the gong in the side above the entrance; jump and shoot it from any ledge to raise doors below, drop down and locate the open doors in the left and right sides looking from the entrance.
The Blue Key
Drop down and shoot the warrior, enter the room he was defending and pick up the small medipack, the uzi clips, 2 X M16 ammo, go to the open door in the opposite side; approach and shoot another warrior, advance, climb, and in the room with the spiked pit take a running jump to the red tile: it will change into a slope; slide and continue jumping onto the slopes (easy) until you grab a ladder, climb up, shimmy right and press the button to turn the slopes into flat tiles. Now it's easy to reach the exit. Advance, press the button to create a shortcut to previous areas but go back and left to a room where you can get the Blue Key; when you pick it up a warrior is triggered, shoot him and you calmly can pick up 2 X uzi clips in front of the other warriors because they never wake up. Use the shortcut to go back up the stairs and drop through the hole in the floor as you did before; this time go down the ramp and jump to your left in the junction to use your new key; enter, slide down the ramp avoiding the swinging blade, jump over the pit and fall into the water.
Guardian of the Talion Room
In this room shoot a couple of crocodiles and explore the bottom of the lake to find grenades, a large medipack and 2 X uzi clips; strike the big gong to release the Guardian of the Talion, shoot it, pick up the Eye of Horus it drops, take a curved running jump to grab the vines in the right side of the teleporter, climb up (a trapdoor opened at the top), shimmy left and place the eye in the receptacle to open the trapdoor in the center of the room, drop down, jump into the water hole, advance, pull the underwater levers left and right to raise the gate and get out of the water in the next room.
Dragon Room - The Heart of the Nile
Go up either ramp to trigger rolling boulders and taking sidejumps when necessary until you trigger them all; finally slide down the ramp from the central opening to land into a room with shallow waters. Go all around the room next to the perimeter to pick up 3 X automatic pistols clips, grenades, 2 X small medipack, 4 X uzi clips and 5 X shotgun shells; now go to the center of the room, drive a powerful weapon and save your game. When you pick up the Heart of the Nile a big Dragon appears; shoot it and soon the Xian warriors awake to make things difficult (a trick if you catch fire: roll to turn off the flames); after the battle a door opens in the opposite side of the entrance, go there, time the swinging blades, go left, jump over the horizontal blades, climb up the ladder, use the bounce pads to reach the top of the long slope and finally cross the pit running/jumping over the breakable tiles trying to avoid the falling debris; the teleporter will take you to a big cave, jump into the water, swim, pick up 3 X shotgun shells, surface and the final battle against the Boss begins; when he dies watch the final cutscene.
August – 15 – 2026