CREATE A CLASSIC TR30 - SEARCH OF THE STONE PYRAMID
TR1 Levelset by Zuhna
Walkthrough by Treeble
LEVEL 1: WINDY CAVES
Walk towards the pit straight ahead to shoot a bat, then safely drop to the bottom of the pit. In the near left corner, there's a triangular opening in the wall through which you can squeeze and locate SECRET #1, a small medipack. Back to the pit, climb the rocks right in front of the opening to find a wall switch a running jump away.
A small door opens down in the pit and three wolves come out to play. Once the dust settles, proceed through the corridor to another door which opens upon approach. In the next big room, go down and around the corner to the right but don't drop down into the pit just yet. Instead, grab the ledge and shimmy left, all the while a bear keeps trying to grab you from below, to pull up into an alcove with SECRET #2, a small medipack and shotgun shells. Run off to the stone block below to deal with the bear.
In the opposite end of the room, climb a small stone block to reach a taller one, then grab the mossy crevice on the left wall and shimmy to an even taller stone block. Jump to the opening in the wall and as you run towards the waterfall lake in the distance, three bats and a wolf attack.
There's a crocodile in this underground lake, make sure it's dead before you dive in. Swim towards the central rock formation, just a bit to the right of the waterfall, to spot a narrow opening. Fight the current as you swim inside and then upwards to a lever. The camera goes a bit crazy, but a trapdoor right below you opens, so swim down to the bottom for SECRET #3, the SHOTGUN and more shells. The current pushes you away from the doorway, so loop around the rock formation and swim back to the entrance ledge and pull out.
Now, let's climb to the top of the waterfall by using the rocky pillar right in front of you, and then hop up and around the central rock formation. At the top, grab the sloped overhang, shimmy left and take a running jump towards the next overhang, from where you can reach a wooden platform. Take the shotgun shells and go throw the wall switch in the back of the corridor.
The floor behind you gives in and becomes a pit of lava. Jump to the first safe rock and then line up for a running jump. This jump requires precision, so after walking to the edge, hop back and jump in place once: Lara will creep a little bit forward, so a running jump from this spot should be enough to grab the edge of the next block. From there, go back and dive into the lake.
Swim to the right and pull out of the water under the newly opened door, but do so quickly as two crocodiles are swimming about. Run down the obvious boulder ramp, jumping over the spike pits at the bottom, with your shotgun in hand to quickly handle two wolves and a bear.
You can do the three side paths in any order you like. There's a wall switch in each and you must operate all three of them to open the double doors back at the lake. With your back to the entrance (boulder ramp), let's start by taking the doorway to the right.
Run up the ramp to a spike filled room below the breakaway tiles. Towards the back left side, there's one tile which will not break when you step on it, once you've located it, step on the ones surrounding it to find a safe spot to drop into the spike pit and find the wall switch below the unbreakable tile. Return to the hub area.
Opposite the entrance, you're forced down a slope to a den with three wolves. Grab a small medipack from the skeleton and find the switch on the central block, then go through the open side passage and climb all the way back to the hub area.
Now take the last doorway and push the stone block to climb the central structure all the way to the top. Kill two bats before climbing the ladder to find the third and final switch in a small room, then safely work your way back down and return to the hub area.
Jump over the boulder and go back to the lake. Swim towards the open double doors and go through to finish this level.
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LEVEL 2: STONE PYRAMID
You slide into an underground village. Hop over the water stream and go to the dark corner in the far left, a bear will rush out and you can then loot its den for shotgun shells. The structures on this side are open but empty, so jump into the water and swim through an opening at the bottom.
This is a bit of a maze, but it's a simple one provided you follow the wall to your right at all times. You should find, in order, shotgun shells and magnum clips, then an underwater lever which opens an underwater gate, make a quick stop for air and then resume following the wall to the right for another lever. The gate shown doesn't open just yet, so keep following the right hand wall and you'll swim past said gate and, a deadend later, you'll find the second underwater lever. Go back, swim up for air and then take the SILVER KEY from behind the open gate. Roll and swim through the opposite gate and again stick to the right hand wall all the way back to the village.
Pull out and open the door with your key. The two locked houses open, setting three wolves free. First enter the stone house for a small medipack, then enter the wooden house and pull up to the beam at the missing roof. For a secret, face the obvious path (the flat opening in the roof) and backflip to the sloped roof behind you, then shimmy all the way left for a jutting piece of wood. Jump to the top of the stone house for SECRET #4, the MAGNUMS. Get back to the missing roof of the wooden house and now jump across all rooftops, minding the gaps, to the other end of the village and cross the hanging bridge.
Run down the ramp to an impressive stone yard and kill three wolves. Gun down two crocodiles in the water before you jump in to pull the underwater lever, then climb out and go into the open door. The path to the right is blocked, so go up the steps to the left left and follow the ledge all the way to the other end, loop around left and drop on the other side of the blockage for a small medipack.
As you jump back out, you'll surely spot an alcove in the opposite wall with goodies inside. Jump over the nearby column, hop across and glide into that opening behind the vegetation for SECRET #5, a large medipack, shotgun shells and magnum clips. Safety drop down to the stone yard and enter the open door on the other side of the bridge again, go up the steps and now hop to the first column. Run over the bridge and two jumps later you can claim the GOLD IDOL. Drop down and, one last time, enter the open door and place the idol to open the next door.
You come to a room with five pushable blocks and two mirroring balconies. If you go up the steps to either of them, you can spot the Greek symbols on the walls: the nearest block must be placed on the respective symbol. So, with your back to the entrance, the nearby left block goes onto the gamma (γ) tile; the nearby right block goes onto the omega (Ω) tile; the far left block goes onto the gamma (γ) tile; and the far right block also goes onto the gamma (γ) tile. The central one should be placed on the omega (Ω) tile, by trial and error, and with all five in place the exit gate opens. Fall down the chute to a water pit at the bottom.
A centaur statue is poised right behind that supporting column, and when you throw that switch it, indeed, comes to life. Take it down, then grab KEY 3 from the open alcove and unlock the remaining door and you're home bound.