STONEHENGE'S HEIRS
Level by Isabelle and
Christine (Chrisa)
Walkthrough by Phil
Lambeth
NOTE: Many thanks to
Val and Monika for playing this level with me and guiding me through the latter
stages of this level, and a special thanks to Val for locating four of the five
secrets.
Lara begins her
adventure in a dark entrance with corridors off to her left and right. At the
end of the left corridor is a closed door. Run forward between the two columns
flanked by torches into the next room. Throw the floor lever right behind the
right column to open a door at the end of a passageway along the north wall of
this room. Before going there, however, look around and note the closed door in
the west wall with a portal device to its left. High in the north wall is an
alcove you can't reach.
Go through the
passageway to the north and turn left. Go past the moveable piece stowed away
in a corner (it's important, but we can save it for later) until you reach the
door you opened with the floor lever. But first, turn left and go under the
crawlspace. When you can stand up in the next room, turn left and then use the
block on your right to climb up. You now have a choice to go either right or
left. Turn right, vault up onto the next block and go through the long crawl
space. Turn around at the end and drop down into Secret #1, an immense
underground area with a pool at the bottom.
Turn right and go down
the ledge along the east wall for some shotgun ammo, then jump down into
the water. (Don't try to continue along the ledge, because you'll get stuck in
a crawlspace in the south wall, forcing you to reload.) Pick up the flares,
revolver ammo and large medi-pack scattered about on the bottom, then swim
toward the open door near the SW corner. Go up for some air, then enter the
passageway and follow to an anteroom where you'll find the revolver and
a bird statue.
Swim back out and pull
up at the west ledge, to the left of the cascading water. Pick up the ammo,
then jump back into the water and pull up on the right side of the cascading
water. Turn to your right and climb up onto the ledge. Follow along the north
end and pull up onto the final block. Take a running jump with a curve to the
left to reach the entrance to this area. Pull up into the crawlspace and return
to the other side. Step forward at the end and pull up onto a ledge. Step
forward once more and pull up to an higher area, then drop down to your right
into the high alcove you couldn't reach earlier. Pick up the large medi-pack,
then slide down into the room where you began the level.
Go around to the
passageway leading to the door you opened with the floor lever. Follow the
tunnel until a brief flyby introduces you to the next area. Drop down into a
mist-covered room laced with canals. Jump into the water and locate the flares
near the SE corner. This creates a small opening near the north end; so go
there and swim inside, then veer downward to find the horseman's gem to
your right on the cobblestone floor. A cut scene shows a door opening in the
darkness elsewhere.
Pull out of the water
and run over to the south side of the room, where you entered. You'll see
passages going off to the east and the west. The one to the west presently ends
at a closed door, so vault up into the east passage and run to the end. Turn
left and climb up two blocks, then run forward, dogleg to the left and jump up
the slope to find more blocks to climb. At the very top you'll see a greenish
opening off to your right, so drop to the ledge below and go on in. Pick up the
flares near the entrance and prepare to dodge the skeleton
that'll come out to harass you.
Go through the open
east doorway into a dark underground area. Light one of those precious flares
so you can see, and run straight forward into a small alcove as a spiked boulder
comes tumbling down. When the boulder rolls into a shallow depression, reverse
roll and make a hairpin turn to the left into an another alcove for some crossbow
arrows (and where the skeleton will be slow to follow). The boulder never
seems to come to a complete rest, so be careful not to touch it accidentally or
allow the skeleton to push Lara against it. Otherwise, Lara will die instantly
upon contact.
Locate the north
passage and enter. You'll alert a mummy, so run around it into the east
tunnel. Slide down the slope a short distance and jump off, swerving to the
left in mid-air to avoid another spiked boulder careening down from
behind you. You'll come to rest in front of a blue vase on a pedestal. Shoot
the vase and pick up the grenade gun, then turn to your right and use
the horseman's gem to open the door. Go inside, take heed of the message
written on the wall to your left, and use the crawlspace on the west wall.
Continue to crawl under the darts until you've passed them all, then stand up
and continue along the corridor and up the slope to the next area. A flyby
gives you a brief overview of the situation.
Turn to your right,
climb up onto the slab where the water is pouring out, and jump past the torch
to the next block. Hop down into the SW corner and pick up the crossbow.
Dive into the water and pick up the grenade gun ammo and the crossbow
arrows at the bottom, then pull up onto the ledge near the SE corner. Climb
up to the taller pillar against the east wall, then take a running jump over
the torch and grab the higher pillar. Pull up and turn left, then jump up and
grab the ceiling. Monkey swing across the room to the west side and dogleg to
the left near the end to drop down into the chute through which the water is
flowing. Run around to the corridor to the right and push the face tile at the
end. A cut scene shows a door opening elsewhere.
Reverse roll and run
back to the water's edge. Jump out into the water, being careful not to hit the
solid, deadly surfaces just below, and pull up onto the west ledge. Run back
through the tunnel, remembering to crawl under the darts, and lower Lara down
the other side of the crawl space. Reverse roll and run to the opposite wall.
Use the climbable surface to reach a blue-tinted room above. A horde of beetles
will cascade about your head and shoulders when you pull up, but you can get rid
of them temporarily by hopping back and grabbing the climbing surface. The
beetles will pour over the side in their vain efforts to get at you.
When the coast is
clear, turn left and go through the crawl space into a grated room laced with
steam blowers. Run quickly to the other side and pull up through the ceiling
hole into the next room. Turn left and note the sketches of the Loch Ness
monster and the cryptic writing on the blackboard. Step around the dormant (for
now) skeleton and enter the next room through the door you opened by pushing
the face tile. Push the floor lever to open a door elsewhere, and continue
forward into the moss-covered west end of the room. As soon as you do so the skeleton
awakens, so turn around with crossbow or grenade gun drawn and dispatch it.
Use the climbable
portion of the west wall at the NW corner and start making your way up the
steep shaft. When you've gone a little more than halfway you'll see an opening
to your right. Shift that way and drop down into the corridor. Turn right and
step down into a green/lilac pathway. Turn left at the end and vault up onto a
ledge. Hang from the other side and drop down to a slope. You'll slide down to
the base of another slope. Turn right and take a standing jump up the slope to
the ledge. Turn to the right and face a long slope leading down to a new area.
Turn around and slide down the slope backwards, grabbing the edge at the end.
You should be glad you did, for directly below is a spike trap. Shimmy to the
right and drop down safely into a trench.
There are deadly
spikes all around you (although you can't see them all from here), so turn
around and look down to see an alcove just beyond the spikes you just now
avoided. Take a running jump to the SE, veering to the left in mid-air to land
safely within the alcove. Turn left and climb up into a spike-free area. Run
forward and drop down into the hole ahead, and watch the wall torches magically
ignite. Go into the small library and pick up the laser sight from the
short wooden crate to your left, stop long enough to eliminate the mummy
you awakened, then vault into the alcove and pick up the Pharos Knot.
Drop down to the
library floor and push the column once to the west, triggering an explosion.
Run past the torches and you'll find that a path has been cleared to the alcove
you jumped to earlier. What's more, the explosion has ripped a hole in the
doorway and turned on the lights in the room with the floor lever you visited
earlier.
NOTE: Some of the
reviews claim there's a bug at this point, and that if you reload from a
savegame in this area you'll find that the explosion has not occurred. That
happened to me, but when I pulled the column back and pushed it forward once
more, the explosion was repeated and I could then continue.
Climb back up the west
wall at the NW corner, only this time keep going all the way up the steep shaft
until you reach the top. Place the Pharos Knot in its receptacle to open the
door to your left. Step forward and look down another long slope. Don't slide down
this one backwards, or the following boulder will kill you. Just slide
down face forward and enjoy the ride. You don't even have to make a tricky jump
at the end.
When you come to rest
at the bottom of the second slope, step forward into an enclosed canal. Jump
into the water, and you'll see an opening to your right. However, the present
water level is such that you can do nothing there, so swim toward the other end
of the canal and pull out to your left just before the water's edge into a
well-hidden corridor. Locate and push the face tile in the wall down to your
left. A flyby shows a door opening to a secret area you'll be visiting shortly.
Now run back to the safety of the water to shuck the beetles that are
probably nibbling at your toes by now.
Pull up at the canal's
end and turn left. Oh no, you say to yourself, not another slope. However,
there's no danger here, so slide down face forward and jump off at the end to
grab the climbable surface of the wall ahead. Drop down to the floor and pull back
up into the alcove for some flares. There's a small medi-pack in the
opposite corner to the east, but it's guarded by a pair of campfires and
probably isn't worth the trouble it would take to pick it up safely (assuming
that's even possible).
You've been here
before (it's the mist-covered room), so run across to the south end. Turn right
at the end and vault up into the passage in the SW corner. Turn right and climb
up the large block stairs. At the top, turn left and go through the door you opened
earlier with the floor lever. Pull up into the threshold overlooking what
appears to be a huge library. There's a phantom walkway extending all the way
across in a zig-zag fashion, and when you step onto it a rope magically appears
ahead and to your right. Hold the shift key down to make sure you don't plummet
off the edge to your doom, and walk along the phantom walkway a short distance
toward the west until you reach an intersection near the rope.
Stand at the NW corner
and face the rope. Take a standing jump toward it and grab it. Slide down as
far as you can, and release to drop safely to the floor. Run around aimlessly a
bit to spook at least five (maybe more) wraiths, stopping for a second
to pick up some shotgun ammo near the SW corner next to the funny face,
then make your way to the north and climb up the wooden structure against the
wall. Locate the central hole, then drop down and go through the opening below.
Hang around near the bird statue until the wraiths all self-immolate, then go
by the passage into the secret doorway you opened earlier by pushing the face
tile. Head up the stairs for Secret #2, and pick up the small
medi-pack, shotgun ammo and grenade gun ammo along the way. Climb up the
pole at the end and back flip onto the ledge. Turn around and jump off the
other side into the water below. Swim down and then up the shaft, and you'll
find yourself back in the canal you crossed earlier.
Swim to the west end
and pull out, then retrace your steps back to the dark library with the overhead
translucent walkway. This time, follow the walkway with its twists and turns
all the way to the other side of this large room. When you're sure you've
reached the very end, facing west, hop back once and then take one step
backward. Jump up to grab a hole in the ceiling, and pull up into a very large
upper crawl space for Secret #3. Locate the flares, the large
medi-pack and the crossbow arrows, then return to the hole and lower Lara
back down to the walkway.
Now run forward and
drop down into the finished upper section of the library and shoot the vase for
a small medi-pack. Then locate the Hathor Effigy tucked away in a
corner on a pedestal. A small earthquake signifies some shifting topography
below, so return to the edge of the phantom walkway and see that a second rope
has magically appeared. Take a standing jump to it (from the lower ledge of the
library floor, and not from the phantom walkway), and slide down to the bottom.
Release and drop to the darkened floor below. You'll probably encounter the
flare bug here, so be prepared to toss a number of your valuable flares to make
your way around down here.
What you want to do is
find the opening in the north wall (the surrounding wooden structure having
disappeared as a result of the earthquake) as quickly as possible, before your
flares run out. Go past the bird statue, then turn right into the corridor and
go up the ramp. Pull up onto the block to your right, and use the rope to
access the higher ledge you otherwise would be unable to reach. When you reach
the top ledge and run forward, the door ahead of you opens upon your approach.
Go inside, and to your right is the ledge overlooking the huge darkened
library. Just ahead to your left is the opening leading down to the entrance to
this area.
Go through the opening
to your left and back down the stairs. Turn left at the bottom and hop down
into the mist-covered room, then turn right and vault up into the mossy tunnel.
Follow the tunnel until you reach the passage leading to the room where you
began this level. Locate the moveable piece that you bypassed much earlier, and
pull it back twice along the wall. Then go to its right side and pull it once.
You'll note that it takes on a reddish aura, so run around it to the left into
the main room, and find the rope that now appears near the corresponding
reddish corner near the closed door guarded by the portal device. You can't
climb the rope like you can a pole, so use the nearby hump in the floor and
take a standing jump and grab to the rope. Turn Lara to the left and jump to
the crawl space in the bookshelves.
Crawl forward to the
far opening and allow Lara to stand to look out over an immense underground
area. Ahead are two tall pillars with a rope dangling between them in the
distance. Turn around and safety drop to the slope below. Once you're safely on
the floor, note a block to be lowered in the NW corner, the spikes behind the
NE pillar, and the face tile on one side of the west pillar. Go over to claim
the flares near the SE corner, then push the face tile. A flyby shows a
door opening above, with scads of beetles pouring down to the floor to
plague you, so quickly go over to the spikes and walk through them (sustaining
some unavoidable health loss) until you reach a safe area adjacent to the NE
pillar. The wall here is climbable, so jump up to avoid the beetles and start
climbing up the wall. When Lara's hands reach the top of the false window to
her right, back flip to the top of the NE pillar.
Turn around and take a
running jump to the top of the lower west pillar and pick up the crossbow
arrows. Then turn to your left and note the shorter pillar near the SE
corner. Take a long standing jump down to the top of that pillar, losing a
small amount of health, then stoop down to pick up the shotgun and the small
medi-pack. Hop down to the floor and race the beetles to the opening you've
just created in the NW corner. Drop down into the opening and run forward into Secret
#4. The beetles will pour down after you and attempt to follow, but once
they cross the threshold into the secret room they're somehow mysteriously
swallowed up. Pick up the shotgun ammo and flares that are tucked away
in alcoves in the secret room, then take the large medi-pack from the
pedestal.
Now go back to the
room with the many pillars, walk through the spike field and climb back up the
wall. Return to the lower west pillar, in the same manner as before, then turn
to the left and take a running jump to the truncated pillar against the south
wall. Grab the crack and shimmy around the corner to the left. Once Lara gets
her feet "set," take a rolling back flip and grab the rope. Rotate
slightly to the left, slide down, and swing forward, releasing so that Lara
lands inside the open doorway. Walk to the threshold of the next room and enjoy
the brief flyby, then step inside.
At the far end of what
looks like a sanctuary is a receptacle for a scroll. To the right of that is a
closed door, to the left an arched doorway leading to a bare room. Behind and
to the right is another doorway that takes you down some stairs to a
subterranean area. Go there, and just past the torch in the stairwell you'll
find a crawl space to your right. Crawl inside for Secret #5, then stand
up and run all the way down the stairs until you reach a misty cell where you
can find some revolver ammo and grenade gun ammo.
Go back through the
crawl space, turn right and continue down the previous stairway until you reach
an opening at the bottom. After the flyby, step inside and Lara's attention
will be immediately drawn to something over to her right. There's a headless
bird statue in the near corner, which probably means that it's not in working
order. Next to that is a window through which you can see a crowbar that's tantalizingly
beyond your reach. Vault over the ledge and drop down into the north end of
this partly submerged room, and you'll see a closed door requiring a star to
open it. Your curiosity has awakened a skeleton in the larger area
behind you, so turn around and dispose of it with explosive ammo.
Shoot the vase on the
ledge for some flares, then step back down into the larger portion of
this room and stand next to the north side of the sloped pillar near the ledge.
Jump up to grab the sharp edge, pull up, then immediately jump off and grab the
upper platform. Pull up and claim the shotgun ammo, then turn right and
enter the cave to find a dormant skeleton and the star that you need in order
to open the door below. Now how can we get to that crowbar (which is needed to
pry off the star)?
Go back to the
platform outside and walk to the NE corner. Face the left portion of the
opening to the left of the waterfall, then take a running jump with a slight
bend to the left in mid-air (without using grab) to land just inside the
opening. Pick up the crossbow arrows and draw weapons immediately to
eliminate the guardian skeleton, then step around to the right and allow
Lara to slide down the long slope, hugging the wall to her left. Immediately
upon reaching the bottom, take a side flip to the ledge to your right and
thereby avoid being crushed by the boulder trailing along behind you.
There are three mummies
strolling about retching in the dark chamber below, so take them out with
explosive ammo from your safe perch. Then safety drop to the floor below and
locate the smallest column near the south wall, the one that's strangely
reminiscent of that mound in "Close Encounters of the Third Kind." Go
behind it and pull up to the top. As soon as you do so, a skeleton is
awakened below, so eliminate it before proceeding. Now turn to face the south
wall, and take a standing jump from the south edge of the pillar to grab a
concealed crack in the wall.
Shimmy to the right as
far as you can go, and Lara will "freeze." Hit the up arrow once, and
Lara will get her feet set. You now have two reliable ways of reaching your
next objective, which is the upper ledge on which the crowbar rests. The easier
way, and the one the authors probably intended, is to climb up five rungs,
shift to the left two times, take a back flip to the sloped surface of the
pillar behind you, then immediately (without allowing Lara to slide) jump off
the sloped surface to grab the ceiling. It's then a simple matter to
monkeyswing over to the ledge and drop down to claim the crowbar. Or, if
you're feeling more adventurous (since this may take more than one try), climb
up five rungs, back flip from here to the sloped pillar and immediately (again,
without sliding) jump off, swerving to the right in midair so that Lara grabs
the left side of the crowbar ledge.
After adding the
crowbar to your inventory, turn to face north. Jump up to grab the ceiling,
then monkeyswing over to the tall pillar and turn to your right to face its
leading edge. Drop down, grab the edge, shimmy to the right and pull up onto
the top of the pillar. Use the climbable surface in the east wall to climb up,
then back flip onto the waterfall slope in the room you visited previously. Hop
back and allow Lara to slide down the slope. Grab the edge, pull up and back
flip to the sloped surface below. Lara will slide down to the floor and suffer
no loss of health.
Run around to the
other side of the platform, jump up to grab the sharp upper edge, and leap to
the upper platform as you did earlier. Go inside the cave and use your crowbar
to pry the Golden Star off the wall. There may or may not be a bug
that's encountered at this point, where Lara assumes a most unladylike position
sprawled out on all fours atop the platform in front of the Golden Star, but as
soon as control is restored reverse roll and use explosive ammo to deal with
the skeleton that's been awakened behind you.
Drop down to the
sloped surface and slide down to the floor. Vault over the barrier ledge to the
north and use the Golden Star in its receptacle. The door behind you opens as
Lara endures another beetle shower, so quickly duck into the opening,
avoid the spikes, and jump to the pole. Climb up the pole and turn Lara so she
can back flip onto the ledge above. Turn around and walk out onto another ledge
overlooking an immense greenish area. Looking across this room you can see
several ledges along with alcoves housing floor levers. Down below is a deep
pit, and you can sense that a single misstep will bring an early and violent
death.
There's another ledge
beneath the one you're now standing on, but it leads nowhere at this point.
(However, one of the reviews suggests that it's an essential trigger, so drop
down and stand on it anyway just to be on the safe side.) From the entrance ledge,
face north and take a running jump and grab to the next ledge. Pull up and take
another running jump and grab to the ledge in the NW corner. Pull up, turn
right, and take a running jump down to the ledge in front of a floor lever. But
don't rush in and throw it, because it will set Lara on fire. Instead, drop
down off the other side to a lower ledge and throw THAT floor lever.
Pull back up to the
ledge with the fire trap lever, then turn to face south. Take a running jump
and grab to the floating platform, pull up, then take another running jump
ahead and grab a ledge in front of another alcove with a floor lever. Pull up,
go inside and throw the lever, then reverse roll and come out to the ledge,
turn right and pull up onto a higher ledge. Turn to face north and take a
running jump to another and higher floating platform. Turn to the NE and take a
standing jump to a ledge in front of another floor lever. Step forward and
throw it to flood the pit below.
Turn around and you'll find that all of the floating platforms have
disappeared, which means that the ones you never used are now academic. Take a
swan dive into the water below and swim all the way to the bottom of the
formerly deadly pit. Turn south and locate the deep shaft in the SW corner and
swim up until you reach an air hole. Pull up and follow the steps upward until
you can vault up into an underground room. Pick up the large medi-pack
next to the sleeping skeleton and step over the grate into the next room. Of
course, the skeleton behind you then awakens, so deal with it before
taking the Music Scroll from the pedestal. Then go behind the
pedestal and pick up the grenade gun ammo, which awakens another skeleton
that was sleeping nearby.
The grate you stepped
over is now gone, so safety drop to the room below. Place the Music Scroll on
the pedestal and the door to your right will open. Go inside and take the Ornate
Handle from the pedestal. Be careful upon exiting, as flames have erupted
around the entrance to this room. A simple running jump around the corner will
keep Lara from being set aflame.
Now it's time to take
our leave of this wonderful level. Run across the room into what appeared
earlier to be a bare cell. The floor now rises to give Lara a short cut back to
her starting point. Run through the tunnel and drop down through the opening
that was closed when you first arrived. Run forward and turn left to pass
between the two columns. Approach the closed door on the other side of the
room, combine the Hathor Effigy and the Ornate Handle to form the Portal
Guardian. Use it on the pole device to open the door, and go on inside.
You're not quite
through here. Take a running jump and grab over the flaming grill. Pull up and
turn left. Hop down into the alcove, then hop back and grab the edge. Shimmy to
the left as far as you can go, then pull up and back flip to a safe ledge
across the gap. Turn to the left and hop down to the floor beside the grill.
Step forward and jump up to grab the ledge in the SW corner. Then pull up and
run forward to slide down a slope into the exit trigger, bringing this most
enjoyable and challenging level to an end.