Skeleton's Palace
Level by Blacksheep (Atsushi Yamakawa)
Walkthrough by D&G Productions
No need to use the revised wads.
The Lagoon.
Lara comes out of a building and reaches the shore of a Lagoon, a Croc
comes out of the water, shoot it and go over the beach to the opening in the
rocks NE. Another Croc comes out, go in after dealing with that one and
shoot another Croc in the pool in the cave. Swim into the SW opening in the
corner of the pool and go along the bottom, Boulders will drop so keep on going
and go sharp L around the corner, not into the pit or you’ll be crushed, but
into the E tunnel And keep going till you reach the end. To the L and in a pit
are the Gate Keys. Swim back again (there’s an air pocket up if you need
it) and climb the rock in the pool, standjmp/grab up to a rock ledge W and runjmp/grab
NE to the sloped ridge on the E wall, grab the edge and shimmy L to the end,
pull up and backflip/roll/grab the ladder to go up to the top.
Save there and run over the path, jmp over the pits while Boulders
drop behind you and 2 Warthogs appear. Stop at the little alcove to the
R with the ½ MP and turn to shoot those warthogs, the MP is booby
trapped, pick it up facing the SE and immediately jmp away to avoid being
crushed, go on to a pit where a Flyby will show the next area. Jmp over the block in
the pit to collect the Ammo and go to the R hand gate in the building,
open it with the Key and go in to step on the Timed trigger Tile in the end of
the passage.
Timed run.
It will open a
trapdoor on top of the building, stand facing out and save, run to the pit and
roll so you face the gate again, sidejmp L twice and land on the yellow brick
wall, immediately jmp forward (also to avoid the Boulder) and up the
sloped floor, turn R and get onto the roof of the building, run into the
trapdoor.
Go down from the block
and sprint through those Spikes, they won’t kill Lara, and go up the sloped
passage to climb a ladder to the Tower, where the Horseman’s Gem awaits
you. Get the MP from the W window sill, Go out through the N window and
go down to the path, follow to that pit again and the other gate in the
building is open now. Go follow the tunnel to a platform over the lagoon and
place the Gem there, a flyby will show a new opening in a wall below. Drop from
the platform into the water and go up the shore, over the W wall where the
level started. Go in and follow the stairs down to an area where you can see
Star receptacles on the central structure and gates in the walls.
Jmp over to the
central garden and go to an open gate in the E side, jmp over the moat and go
to a room with a gate covering an alcove with Targets. Walk to the end of the
ledge and the gate opens, stand on the L side of the ledge, save and draw the
pistols, jmp up and shoot ONLY the blue Target, the trapdoor below
opens, so go down the ladder and get the Ammo in the corners next to the
entrance ledge, go to the trapdoor and get the Token, climb out and put it in
the receptacle E, a flyby will show where the Crowbar was hidden. Climb back
up, jmp to the grass and go S to where that water hole is to get the Crowbar
from it, get back up the grass, notice all the other gates have opened up too.
There’s no particular
order in which you have to do the following…
E wall- R hand gate. (Burner jumps)
Stand on the trigger
tile that will kill the flames on the blocks up the slope and standjmp onto the
L side of the 1st block, so you can curve R and do two running jmps to the next
blocks, try to land on the R hand side of the 3rd block so you can run L and
jmp to the 4th, land on the L side (you have some time to line up here) Runjmp
up to the block with the 1st Golden Star. Walk to the edge and look for
the safe path to slide down and jmp over the water with a sharp L turn to the
exit in the end as a Boulder will come down to that ledge. Go out and to
the W wall.
(the burner blocks will not always burn there is a difference every time you
try again.)
W wall- L hand gate. (Guidance lights)
Go to the end of the
passage and safety drop down into a very dark room, turn and for the fun of it,
don’t light a flare, just follow those little flames to a CS in the W wall,
don’t step next to the path or you will light the room yourself.
Go through the CS to where you can climb up L for the 2nd Golden Star,
turn and jmp over the lower passage to go up the sloped one to a CS, safety
drop back into the entrance passage and go jmp out to the grass, L and into the
next gate.
W wall- centre gate. (Take your pick)
Go up and in the end
and just walk on over the invisible floor, go R and climb the block on the R
hand wall, jmp to the R hand (NW) 3rd Golden Star as that’s the only
safe one here. Go back down to the grass room. Jmp out and go L to the next
gate.
W wall- R hand gate. (Spike-traps,
Boulder, Burners)
Go around the corner
and time your run through the first two traps, then runjmp/roll through the
next set, so you face back and do a runjmp back over the Spike-trap, a Boulder
drops in the pit, the route is safe now, so go up the sloped passage to high
room with a ladder pillar, the flyby will show the Burners around the pillar.
Go around the pillar to get the Shotgun from the floor and climb the
ladder on that side, timing the passing of the Burners, go almost to the top
and backflip into that alcove with the 4th Golden Star. Get safely back
down an go back over those Spike-traps, jmp to the grass and climb into the
central structure.
Place the 4 Golden
Stars and drop into that trapdoor that opened. Swim into a tunnel in the S and
go sharp L inside, swim down into the NE hole (all the others have Boulder-traps)
and in the lower room is the Gate Key to the L, swim up the same hole
again and all the way to the top, find the shaft up over the Tile in the centre
of the room and go up to a gate that can be opened with your Key.
Pick up another Shotgun
on the floor just after the Gate.
The Pillar Room.
In the S near the ladder is Ammo for the Shotgun and also some
near the N pillar when you return to the centre of the room to climb those
ledges. Go up from one to the other and keep the Shotgun ready when you
standjmp grabbed up to one of the 4 pillars around the centre ledges. A Skellie
will come for you when you jmped up. Shoot him off the pillar and runjmp/grab
to the alcove with one of the 4 Horseman’s Gems. Runjmp/grab back and
run off the end of the pillar to land back on the centre ledges. Go on like
this till you’ve got them all. Go down the ledges and place the Gems at the
pillars.
Go to the S ladder and climb up, the room back there filled with water
so you can swim into the opposite passage to get the Trident there, swim
back and climb down into the Pillar room, go N and back into the water there,
swim to that UW gate in the N and it will open for you, stay close to the R
hand wall when you go around the corner as a Boulder drops from the
ceiling, then cross over to the L, dodge the Croc and go on like this
avoiding the Boulder holes and Crocs till you reach a shaft up to the L, go up
through a trapdoor that opened up to the Lagoon, swim out to the sea and the
level ends.
18-03-2005.