TOWER OF SUMPTA/BENEATH THE TOWER
Levels
by Isis (Sue Wicks)
Walkthrough
by Phil Lambeth, to supplement the one prepared much earlier by Obig (see
further below)
Level 1: TOWER OF SUMPTA
Begin
facing some temple ruins while a monkey strolls past you. Turn back to your
left, go to the waterfall and face it standing left and take a running jump to
grab the edge. Pull up and run to the wall. Pull up higher through the leaves,
turn right and follow the ledge E until you can jump over SE to a floor lever
that opens the doors to the ruins. Jump back to the previous ledge, go up NE
between the trees and hop up to the explosive
arrows for SECRET #1. Shoot
a giant flying bug and continue E to the
wall.
Safety
drop S onto a raised slab for the SHOTGUN,
follow the trench W, jump over the water hole and go around the corner to the
opened doors. Enter the structure and stay to your right as you make your way E
through the huge interior and come to an outdoor pool where a flyby is
triggered. Loop around right to find flares in an alcove, jump into the pool
and find the floor hole. Swim down and follow the passage to meet a crocodile coming from the other direction.
It won't
follow you back to the pool, where you could pull out and kill it without undue
effort, so your better strategy may be to grab the shotgun
ammo on the ledge near the S wall and quickly swim up to pull down
the ceiling switch. A trap door opens behind you so you can pull out before the
croc causes too much damage. Alternatively, you can swim back to the pool and
wait patiently while the croc passes within pistol range in the floor hole so
you can fire at it until it dies. In either event, pull out past the opened
trap door and trigger another brief flyby that warns of the approaching Shiva. When you face it directly with a drawn
weapon it uses its swords as a shield, so you'll need to dance around while
firing in order to kill it.
Head
down the N passage to awaken a fire wraith.
The trap door closed behind you when you pulled out, so you can't simply
retreat to the water hole to extinguish it. Loop around left and find two
plinths against the S wall. When you take the TOWER
KEY from the left plinth the trap door opens, so go back there to
deal with the wraith and then return to find a spare SHOTGUN on the other plinth. Go back the way you came but
continue E past the wall torches to find a large
medipack. Pull up into the SE alcove and use the reach-in switch for
a cut scene of a pushblock near the outdoor pool.
On your
way out of here, pull up onto the NE ledge in the main passage for shotgun ammo. Jump into the floor hole, look for
more shotgun ammo on the ledge to your
right near the S opening and continue to the outdoor pool. Pull out N, hop down
into the trench and move the pushblock against the E wall to open a nearby
door. Jump out of the trench and go through the NW opening past the opened door
and run past the trees to awaken a giant flying bug.
Slide down N toward the ruins, turn right and find a low crawl space partially
obscured by leaves in the E wall. Crawl inside for SECRET
#2 and pick up the CROSSBOW.
Grab the shotgun ammo at the NW corner
of this clearing and return to the ruins.
Pull up
at the entrance and run forward to hop into a water hole. Swim W while trying
to avoid the darts, turn around and look up to find the underwater lever on the
arch. Pull it to lower a block down at the NW corner, taking unavoidable damage
from the darts. Swim past the lowered block, surface and pull out to trigger
flame blowers ahead. Loop around right or left, jump to grab the opening in the
S wall and pull inside for SECRET #3.
Pick up the large medipack, hop down and
go through the N opening to trigger spikes. Time a standing jump past the
spikes and run past the flame blowers. Another flame is triggered in the floor
hole ahead, so time a jump past it and note the closed door on your right.
Face the
closed door and save your game. Take two back flips to trigger the spike ball
behind you and also to open the door ahead and release another spike ball. Run
forward, jump over the floor hole and immediately back flip to avoid both spike
balls as they roll down and drop into the hole. Pull up into the E passage for
a large medipack and go up the W ramp.
Vault up into the opening and shoot two crocodiles
roaming about below. Hop down to draw a third crocodile
from the N crawl space and go down the W passage for a small medipack.
Return
to the crawl space and go all the way to the N wall for SECRET #4 and 2 x
shotgun ammo. Go back to where you can stand up in the passage and
jump up to grab the S ledge. Pull up for the SMALL
WATERSKIN, get down and exit past the flame blowers and the spikes
to the water hole. Jump in and swim past the lowered block and the darts to
pull out S. Exit the ruins and run all the way S through the woods, past the
opened door and the pool to a room with a small waterfall. Pull up onto the W
block for the CEREMONIAL OIL and a
climbable cage rises on the E block. Use the cage to reach the upper ledges and
shoot the jar in the alcove at the SE corner (the jar in the adjacent alcove is
empty). Hop inside for the GATE KEY and
get down to the surrounding ledge.
Enter
the NW passage, pull up higher and draw the shotgun as you meet a skeleton around the corner. Run past it and exit
to an outdoor area where you can blast it over the edge (or use the crossbow
with an explosive arrow if you prefer). Search along the ledge for explosive arrows, flares
and a large medipack, then locate the
receptacle for the Gate Key near the N end of the ledge. Place it to open a
door and jump down into the pool below. Pull out, go through the S opening to
the room with the two blocks and jump into the waterfall opening. Pull up into
the alcove for SECRET #5 and pick up
the small medipack and shotgun ammo. Get back out and use the shallow
water here to fill the Small Waterskin.
Go to
the W side room where there are two openings. The W opening is blocked by an
active flame. Go through the N opening where the door was opened with the Gate
Key and go down the steps to a lower room with a flaming plinth. Pour the water
into the bowl to quench the flames and find a large
medipack in the SE alcove. Exit to the previous side room and
continue past the now safe W opening and enter the SW crawl space. Crawl to a
room where you'll find a second TOWER KEY
on a plinth. Hop onto the adjacent block and open fire on a crocodile. Return via the crawl space to the room
with the small waterfall and exit N.
Turn
left and go up the W steps into those huge ruins you haven't yet fully
explored. Turn right at the entrance and go up the steps to awaken two skeletons. Continue around the perimeter in a
counterclockwise direction until you reach a ledge with two receptacles on
facing columns. Place the Tower Keys to lower the block at the W opening and
deal with a third skeleton. Shoot the jar
for a large medipack and jump the ledges
to the S wall for a small medipack.
Return to the jutting ledge where you shot the jar and stand jump W with grab
to land inside the opening below at the cost of a small amount of health.
Go up
the steps and climb the long ladder to an upper ledge. Either jump back and
forth across the E slopes or jump and slide and shimmy to the other side, where
you pull up, back flip and jump with a curve to land on the ledge. The E door
opens automatically, but for another secret face NW and hop up onto a flat
spot. Go up the slope, hop down N and go left to a crawl space that leads to flares. Go back the other way over the block for SECRET #6 and shotgun
ammo. Use the block to get back onto the S ledge and return to the E
doorway.
Enter
the next room as the door slams shut behind you. Of the three jars in this
room, two of them each hides a TORCH. Go
to the N plinth, pour the Ceremonial Oil into it, go to the SE corner with the
torch and drop it near the floor lever. Push it to ignite a wall torch up at
the NE corner. The flame is timed, but generously so. Pick up the torch, hop
onto the ledge against the E wall and go to the other end. Hop back from the
edge and stand jump onto the first of five slopes and continue with jumps along
the others until you land on a flat ledge where you can run forward and light
your torch before the flame goes out. Turn around, hop onto the slope and slide
to the floor.
Note a
nearby CEREMONIAL OIL, which may puzzle
you unless you go to the plinth only to find (as in my case) that what you'd
poured into it earlier has mysteriously vanished. If that should happen to you,
pour the contents of the replacement container into the bowl and light it with
your torch to flood the temple ruins. As soon as camera control is restored
after the long flyby, reverse roll and exit this room W (the door has
re-opened) while two fire wraiths give
chase. Take a running jump from the ledge into the water below to douse the
wraiths, locate the underwater lever on the nearby column and pull it to lift
the S gate behind you.
Flip
turn and swim into the S opening. Follow around the corner to meet a crocodile and swim past it (the gate behind you
has closed) to where you can surface and pull out into a dark room. Run past
the falling water into a hallway and loop around left for flares. Save your game at the top of the E steps
and run forward to trigger spikes just around the corner. Sprint past them into
the next room but turn right immediately so you won't slide down into a fire
pit. A spike ball is activated on your left, so hop up SW without stopping to
land on a ledge next to a closed gate. Go around to the raised slab and pull
the chain to lift the gate.
Enter
the W room as the gate closes behind you (of course) and a Shiva comes out from behind a column. Play hide
and go seek while running around the column and turning periodically to fire at
it. When it eventually dies it drops a TORCH,
but don't pick it up yet. Grab the shotgun ammo
at the NE corner and shoot the jar in the NW corner for more shotgun ammo.
Run into
the S side room toward the wall torches and awaken a fire wraith. You can either (1) draw your pistols and fire at
it to make it lose interest in you or preferably (2) turn E to where you see a
wall receptacle flanked by two jars and shoot the jar in the N alcove to
release a water wraith that will engage
the full attention of the fire wraith so you won't need to be concerned further
about either one. Shoot the two E jars for a small
medipack and flares, retrieve
the torch from the fallen Shiva and light it on the bigger flame issuing from a
W wall torch. Go to the E receptacle and thrust the lighted torch into the
opening to open two doors and release two more Shivas.
Each one
leaves behind a EYE PIECE when it dies.
The S opening leads to a dead end, so go through the W opening and turn right
to enter a dark room. Combine the eye pieces and place the EYE OF SUMPTA in the N receptacle. The iris door
rolls away, so follow the passage to an underground pool and jump into the
water. Swim to the bottom and locate the underwater lever in an alcove adjacent
to the central column. Pull it to raise a climbable cage, swim back up to
surface and pull out E.
Climb up
onto the adjacent block, jump W toward the central column and climb up to the
top of the cage. Pull up W into an upper room, vault up N and push the floor
lever to lower a block down below. Get back down to the lower ledges, go past
the lowered block into the E opening and follow the passage to be taken to the
next level.
Level 2: BENEATH THE TOWER
Follow
the passage to a flooded indoor area, where you'll be greeted with a brief
flyby. Jump into the water and swim down to the nearby SE corner for shotgun ammo. Across the pool and higher up near
the N wall is a small medipack, and
around the corner is more shotgun ammo
near the far SE corner. Pull up onto the ledge there for flares, jump back into the water and swim into
the W alcove near the second shotgun ammo pickup for SECRET #7. Continue down the shaft for a large medipack, flares
and explosive arrows, return and pull
out onto the ledge.
Go
around the central structure to a floor lever that lifts a gate back in the SW
entrance passage. Return there, light a flare and look up W to see an opening
in the ceiling. Pull up into a higher passage where the gate lifted and run
forward to find a TOWER KEY. Get back
down and return to the floor lever. Jump over onto the E ledge in the water and
from there into the opening in the E wall. Enter the next room and shot the jar
for a SHOTGUN. Continue through the N
passage, deal with a skeleton and come to
a deep pit. Jump across to greet another skeleton.
Around
the corner is a receptacle for the Tower Key. Use it, enter a small room and
push the floor lever to change the configuration of the blocks back in the
flooded area. Exit this room and turn left for a short cut to the flooded area.
Find a pushblock to your right and push it away from the N opening. Enter the
passage and turn right in the next room for shotgun ammo. Use one of the corner
blocks to take a running jump to grab the upper ledge, pull up and see a
skeleton waiting for you on the other side of the gap. Approach the edge and a
block will rise next to you. Use it to grab the ceiling tracks and monkey swing
across the gap. Bug alert: When I reloaded from a previous save, the block
failed to rise this time. However, you can get across the gap with a running
jump and grab if you hang from the edge, pull up and reverse roll before
initiating the jump.
Drop
down the other side, deal with two skeletons
and pull up onto the N block for flares.
Hop down S, go back to the ledge, hang from the edge and drop to grab a crack.
Pull up into the crawl space and follow to a ledge overlooking a large room.
Spikeballs are activated to roll down from the slope ahead, but they can't
reach you where you're standing. Note the column just to the left of the slope,
on top of which an intermittent flame appears. Follow the spikeballs as they
roll away from you and take a running jump onto a flat ledge just beyond the
flaming column. Hop up NW onto the corner of the column where you'll be safe
from the flames. Face N and take a running jump to grab the flaming column
against the wall. Shimmy right if necessary, pull up in the corner and wait for
the flames to subside before pulling up onto the block to your right.
Take a
running jump E to land in the water below. Swim down for explosive arrows, surface and pull out. Go to the
SE corner for a small medipack and find shotgun ammo next to the SW column. Go to the NW
corner, pull up several times for 2 x shotgun ammo,
a small medipack and flares on a higher ledge for SECRET #8, deal with two giant flying bugs and follow the passage where the
bugs came from. Pull up at the end for a CROSSBOW
and encounter two skeletons on your way
back. Turn left when you reach the ledge and follow to a ladder. Climb to the
top of the column and face SW. Take a long running jump to grab the column you
jumped to earlier, pull up and hop up SE onto the ramp where the rolling
spikeballs can't reahc you. Jump SW onto the next column and follow with a
running jump over to the S ledge.
Run past
the structure on either side to attract two skeletons,
pull the chain near the S wall (brief cut scene of an opening gate) and return
to the ledge. Take a running jump to grab the NW column and pull up for shotgun ammo. Jump back onto the ramp away from
the path of the spikeballs and make your way back over to the flaming column
against the N wall. This time, save your game before taking a running jump over
onto the W column, because the flame goes out for only a split second during
most of the cycles (which is random and therefore unpredictable), so you need
to have the good luck to jump during the longer cycle.
Pull up
into the N opening and follow the dark passage to a floor hole. Turn around and
climb down the ladder to a lower room, ignore the empty jar and follow the
passage to an open area with an underground river. Note the closed underwater
gate, jump into the water to attract two crocodiles
and pull out to deal with them. Go through the N hallway to a forest setting
with temple ruins. Jump onto the nearby tree limb to awaken two giant flying bugs and run off the N end to land on
a lower limb. Turn to your right and run off SE to land safely in the water
below. Swim S into a tunnel, and when you hear the sound of an approaching crocodile, flip turn and swim back so you can pull
out and kill it.
The
tunnel is for later use, so head W through the forest and find blocks leading
up to a NW opening. The door ahead opens upon your approach and closes right
behind you, so loop around right to the NE opening and your attention will be
drawn to an artifact in the next room. For now, turn back and start shooting
all the jars, one of which conceals a giant flying
bug. Collect the SHOTGUN, shotgun ammo and large
medipack, but leave the TORCH
for later. What appears to be a closed door at the SW corner is actually a
pushblock (or one side of a pushblock), so pull it two or three times to clear
the way, push the floor lever to ignite a flame in the next room, pick up the
torch and go there to light it. The jar in this room contains a spare torch
for some reason.
Push the
floor lever back to its original position to raise a block in the next room NE,
go there with your torch, hop onto the raised block and light the wall sconce.
Go over to the raised block at the NE corner, light a second wall sconce and
you can now pull up onto the central slab for the EYE
PIECE. When you pick it up the exit door opens in the first room.
Return to the forest area, shoot another giant
flying bug and
jump
into the river. Swim through the S tunnel and up through two ceiling holes.
Follow the winding passage and you'll soon emerge in the open area where you
dealt with the crocodiles earlier.
Pull
out, run to the W wall, back flip onto the slope and jump off to grab the
block. Pull up, turn left and pull up higher through the leaf cover and take a
running jump NE onto the tree limb. Go around clockwise, being careful not to
slip and slide down to your death. When you get to the SE corner, face E and
jump to grab the unmarked climbable wall. Make sure you're not carrying a
flare, climb up to a crawl space, release and quickly grab so you can pull
inside. When you can stand up, light a flare and go to the E wall. Turn left,
jump over the floor hole and go around the corner to find a floor lever. It's
timed, so save your game before pushing it.
Push the
floor lever to open a nearby door, go back the way you came, jump over both
floor holes and pull up S. Back flip twice, jump off a slope into a higher S
passage and turn around. Stand jump up N to a ledge, walk forward, stand jump
onto a slope, slide and jump to a ledge. Continue with a running jump with grab
to glide safely into the opening just beyond the timed door. If you don't
get there in time, return to the floor lever and push it two times to repeat
the timed sequence. Vault up left for the other EYE
PIECE and the timed door will re-open. Safety drop from the doorway,
exit this area via the crawl space and shimmy left before dropping onto the
tree limb (otherwise, you'll fall back into the water).
Take a
running jump W from the tree limb to a ledge with a closed door. Combine the
Eye Pieces and place the EYE OF SUMPTA in
the receptacle to cause the door to roll away. Enter the next room, drop down
to the central steps and go all the way down to a passage. Hop down a floor,
continue up some steps and you'll trigger a flyby through a new area. Jump into
the water surrounding a huge dead tree and pull an underwater lever at the SE
corner to open a nearby door next to the entrance passage. Surface, pull out
and go W past the opened door. Follow the winding ramp to an opening, hang from
the edge and shimmy right along the invisible crack. Pull up into the corner
alcove, reverse roll and take a running jump to grab the first of three jutting
ledges.
Pull up
and save the remaining ledges for later. Jump straight up from the far edge to
grab a higher ledge, pull up and take a running jump into the E opening. Follow
to a pushblock and move it away from a trap door that opens and drops you a
short distance to a TOWER KEY. Return to
the upper ledge, drop to the lower ledge and jump the remaining ledges E to a
door that opens automatically.to a room with intermittent flame blowers. Of
course, the door closes behind you after you enter.
The SE
jar contains a large medipack. The SW
jar releases a fire wraith, so quickly
time a run S past the flame blowers and loop around left to find an alcove with
a jar. Shoot the jar to release an ice wraith,
which is intended to interact with the fire wraith so that both will leave you
alone. They remained independent in my game, however, so I simply left the fire
wraith in its jar and shot at the ice wraith with my pistols to make it lose
interest in me. Hop up into the alcove to grab the TORCH
and return to light it on one of the flames. Drop it near the floor lever that
raises a timed block against the S wall. Push the floor lever, pick up the
torch, get past the flame blowers and hop onto the raised block and into the S
opening before the block lowers.
Follow
the passage into the next room to find a dormant Shiva.
It won't awaken unless you set it on fire, so apply the torch and beat a hasty
retreat while drawing your favorite weapon. After you kill the Shiva, shoot the
jars in the corner for the SMALL WATERSKIN
and go into the W side room to find a second TOWER
KEY on a plinth. When you pick it up the nearby door opens, so enter
and pull up to a short passage overlooking the room with the dead tree. Take a
running jump NW down to the lower ledge and run forward to find receptacles for
your Tower Keys. Place them to raise a block in the pool to your right so you
can fill the Small Waterskin and pour its contents into the bowl at the NW
corner.
A block
lowers in the passage behind you, so reverse roll and take a running jump
slightly NE to land inside an alcove. Pull the chain to raise a climbable cage,
drop from the edge and grab a wall crack. Release to land on a slope and back
flip to land on a jutting ledge. Face W and jump up to grab the higher ledge,
pull up and run toward the Tower Key receptacles. Loop around right past the
lowered block and blast two waiting skeletons
off the side. Turn left and hop the ledges to a block at the NE corner. Stand
right and take a long running jump S to the lower corner of the next block.
Vault up in front of a ladder and climb until you see the opening behind you.
Back flip onto the ledge and go around to find the raised cage SE.
Jump to
grab the cage and climb to the top. Pull up onto the ledge in front of a ladder
and climb to an upper passage. Follow to a room with a reach-in switch and use
it to open the trap door behind you and animate a huge flower at the top of the
dead tree. Safety drop from the floor hole at the cost of some health and pick
up SUMPTA'S SWORD. Hop back from the S
side, slide down the tree and grab, pull up and back flip into a S passage.
Follow the passage, pulling up two times until you reach a hallway and awaken
four Shivas. If you've saved enough
explosive arrows you can deal with them in short order. Pull up into the left
opening in the E wall and find a pushable door to your right. Push it once so
you can access the conventional pushblock to your right.
Push the
block to reveal a reach-in switch. Use it to open double doors, drop back down
to the room below and find the opened doors at the SW corner. Go down the steps
toward the bright shining sun to end the level.
Tower of
Sumpta - Beneath the Tower
By Sue Wicks (Isis)
susan@wicks5119.fsnet.co.uk
Extract
the sumpta_beneath.zip and copy the files from the sound_samples.zip into the Sound/Samples
directory and the setup.exe into the Program Files/Core Design/Trle directory.
As we run the program it will install the files there. In the case your program
is not there, copy the tower and tower 2 files into the Graphics/Wads
directory, and those from the Audio into the Audio directory. The others should
go to the main root. Run the Level Converter and build the tower.TOM and
tower2.TOM files. Run the trle.exe and enjoy the game!
1. Tower
of Sumpta
Jump to
the waterfall, climb up and move left, behind one of the trees there’s some
ammo. Pull the lever and descend. On left side of the structure, in the rear
corner you will find the secret #1: the shotgun.
Enter the
large gate. Go left first, shoot the vase and jump onto the block; as there’s
nothing there you can get the secret #2 here. Then continue right until you
reach another area with pool. Jump into the water and lure the crocodile out.
After killing him jump into the water again and on the other side, high on the
right side of the ceiling, pull the lever. Climb out and shoot the first Shiva.
There will be enough of them; but they aren’t too difficult to overcome, as you
can always hide away or climb up somewhere where you can shoot them easily with
pistols. Lure the fire wraith back to the water then back on the left pick up
the first TOWER KEY. Get another shotgun next to the KEY and go back. In the
right corner where there’s a large medipack climb up and pull the lever in the
hole. Swim back and you will see that near the large pool the moveable block
has got out of the water. Push it as long as you can and the large gate opens
next to you. It’s not worth it to do harm to the monkeys so they won’t attack
you either. On the other side of the area there’s a crawlspace in a small
square. Here you can get the secret #3: the crossbow.
Jump in
the water, pull the underwater lever and swim through the open grate. Getting
outside, there’s the secret #4: large medipack in a small alcove behind you.
Timing your run well, mind the blades and the fire blowers, then standing back
to the abyss after two single jumping back runs, jump back again and run right
immediately. In this way you have avoided two spiked balls and the fire too.
Continue ahead. Shoot the crocs and go right but be prepared to shoot another
croc attacking from the crawlspace. You can climb up in the middle and collect
the SMALL WATERSKIN. (There’s the secret #5 at the end of the crawlspace.)
Go back
to the large pool and across to the side room. (There’s the secret #6 behind
the waterfall.) Collect the CEREMONIAL OIL from the right side platform and
climb up the outstanded grate. Get the GATE KEY from one of the vases on the
right. Go to the other side via the small corridor and get down to the left.
Use the KEY here. Get back down to the small waterfall, fill your waterskin
(standing in the water select the skin from the Inventory and USE). The grate
on the right has opened. Below stand face to the fire vessel and pour water on
it. If you stand on the wrong side or get too close Lara catches on fire; but
if you are too far from the vessel, Lara pours the water beside it. :-)
You can
cross the extinguished fire above and via the crawlspace collect the TOWER KEY
#2. Backwards a croc attacks you. Go back to the large chamber, up to the
stairs on the right and place the KEYS in their holes. Next to the vase, where
a large medpack can be found, stand on the edge of the platform and after a
single jump hit the CTRL. Climb the ladder and after a bit of hopscotch reach
the other side. (NOTE: If you push the arrow keys during jumping Lara changes
her direction in the air.)
Reaching
across, don’t enter the door but follow up the slope and on the other side; a
bit lower you will find secret #7. Now enter the door and shooting the vase you
find 2 torches – altough you will need just one. Get the torches via the
sloping section to the now off tea-light, because after you have pulled the
lever you have to be there in time so you won’t have leisure to pick it up. So
pull the lever, get across and light the torch.
Below
pour the Ceremonial Oil into the bowl and light it. Jump into the water which
is fairly opposite to the grate, pull the underwater lever and swim through the
opening. On the other side, timing your run, mind the spikes but take care of
the spiked balls crashing down from the other side. Pull the rope and enter the
door. Find the torch, light it and use it at the hole in the wall. Lure the
wraiths to the grate where you have entered so they won’t attack you later, but
leave the vase in the wall hole so there will only one of them. After
eliminating the two other Shivas you have two EYE PIECES. Combine them and use
them in one of the Shivas’ recess so you will get to a new area. If the fire
wraith is still keeping after you, jump into the water away from him. Pull the
underwater lever, climb the emerged block, pull the lever above too and below
you can enter the next level.
2.
Beneath The Tower
Pull the
lever on the other side of the pillar and return via the corridor you came in.
Climb up somewhere and get the TOWER KEY. Explore the pool well as it hides
many pickups and secret #8. Jump to the open grate opposite and take over the
two skeletons waiting for Lara here. Now you can use your keys. Continue the
way and push the grate block once and enter passage. Make a running jump from
one of the blocks to the area above and shoot in the air. Get to the ladder
after a block has risen next to Lara. Abandon the skeletons. On the other side
jump back, grab the edge. Let Lara fall for a second then grab the edge below.
Crawl and you will enter a large room.
Two
spiked balls set out. Work the move of Lara and the fire blowers well as they
change after every other exercise. Jump on the pillar on the right, then on the
opposite one. Pull the rope at the back. Now jump onto the lower pillar to get
some ammo and to the moving balls again from here. Then select the left
direction, working your jumps well. Do the same by the wall so you can climb
down the ladder into the deep pit, where you will find the secret #9 in a side
opening. Get everything from here and from the water then get up to the open
grate and enter.
Now you
are in a new area. Jump into the water to the right, lure the croc out and take
care of him. Then going straight leave the tree and enter the opening to the
right. Find the TORCH and pull the grate which looks like a door. If you have
pulled the lever outside you can light your torch inside. In the next room jump
on the platforms and light the two tea-lights. After the platforms have sunk
down pull the lever outside again. Now get the other half of the EYE PIECE.
Return to the starting point via the small lake.
On the
left side of the entrance stand to the pillar in the middle and with a
back-forward jump get up. Jump to the opposite side and go around the trees.
Before jumping to the door notice the crawlspace high on the wall. Here you
will find the other half piece of the key. Explore this area carefully as
there’s a timer on the door which leads to the EYE PIECE #2. Combine them and
find yourself in a new area.
Pull the underwater lever and follow up the opening.
Above jump back into the deep, grab the edge and shimmy to the right. From the
small depression jump through the door which opens as Lara approaches. Get the
first TOWER KEY. Descend to the lower level. From the vase on the right side of
the door a fire wraith will attack Lara; from the one on the left side, a blue
wraith. (My solution was that I lured them to the entrance door where they
passed out so Lara escaped. :-) Pick up the TORCH from the shattered vase,
light it, pull the lever and get up into the corridor above via the sinking
platform.
Light
Shiva. Run back in the corridor and destroy him from here. (NOTE: In the case
you play only the second level get the SMALL WATERSKIN from the left.) The door
opens behind him, collect the TOWER KEY #2. Jumping out from the passage place
them in their receptacles then fill the waterskin. Pour the water in the bowl
next to it. Enter the open door behind Lara and reach the other side of the
room. Stand directly on the right side of the platform and jump to the opposite
side. Now jump into the opening on the right, pull the rope and return to your
former point. Climb the ladder, halfway up jump back and climb up through the
emerged grate.
Climb
another ladder. Pull the lever in the hole and climb down carefully. Collect
the SUMPTA’S SWORD from the full flower and after a back jump slide down. When
Lara can hang on pull up, jump back and you are in the final area.
Four
Shivas attack Lara at the same time but abandon them and climb up the wall on
the right. Here Lara can destroy them with pistols safely. Then push the block
which looks like a door, then push the one on the right too. Pull the lever in
the hole and your final task is leaving these marvelous two levels via the open
door.
OBig
Translated by: Petunia