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Level: Juhani's Levels back home search
Author(s): Juhani Piironen
total rating:6.43 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 7 6 7 7
eRIC 5 5 6 5
Gerty 7 5 7 7
Jay 7 6 7 8
Jose 5 5 6 6
Josi 6 5 6 7
Kristina 7 7 7 8
MichaelP 7 5 7 7
Obig 6 7 8 8
Orbit Dream 7 5 6 8
Phil 7 6 6 7
RaiderGirl 7 7 7 8
Sash 6 3 7 7
Tombaholic 6 5 7 6
vienna 6 6 7 7
category averages
(15 reviews)
6.40 5.53 6.73 7.07

Reviewer's comments

"An average level for finn. I liked first level but the Egypt level is hard and it doesnt have any red line. It was a question mark that what I have to do to progress in Egypt. Solution is to climb up to pyramid. Textures could be more accurately but lighting is great. There is more to do on cameras. Some places it freezes its shooting position and you have to use savefile to get normal view. I gave some points because designer is finn and ending level has nice pictures on Egypt." - vienna (13-Mar-2017)

"The first level (Jungle Ruins) was moderately entertaining and consisted primarily of finding various artifacts to place in their receptacles. The short second segment (Coastal Village) was so crude and unfinished in appearance as to be virtually unplayable in my estimation. I stuck with it mainly so I could see what the third level (Golden Pyramid) was like. It too was rather crude, but at least it's marginally playable. Your main task is to find and place two canopic jars to provide access to the eponymous pyramid, and a few minutes later you slide down to complete the adventure. A forgettable raid." - Phil (24-Oct-2016)

"Not bad this set of levels with some backtracking. Many rooms are too huge, and often empty of objects. There are very few enemies to shoot and few pickups too. Easy tasks, based only about exploration to find items and place them in their receptacles. It seems that the author wanted to give us different ways to finish the last levels, 'cause I found several ways in the last two. Correct use of cameras and sounds, textures are not well applied in many places 'cause the big surfaces, but usually the environments have a good appearance. Enjoyable but not very entertaining." - Jose (19-Oct-2016)

"Despite having an amateurish feel to them , and areas that are unequal in quality of the looks , lighting , and even gameplay , these levels are pleasant to go through. This builder had some interesting ideas of progression at times, even if the technical quality is not always there, or if more could have been implemented in some places in terms of gameplay and objects. [JUNGLE RUINS 32 Minutes] The longest level , which has mainly 3 big areas , you spend some time in the 1st mainly looking for some vases to shoot, and there is some enjoyable moves around trees. After a rope swing and a long slide, you can admire a translucent pyramid in the second area where you will make a few jumps later on, and in the 3rd there is fun jumping around , and with 2 flipmaps to find a cartouche that allows you to reach the top of the translucent pyramid, before returning to the 1st area with the full Eye. [COASTAL VILLAGE 10 minutes] Despite being short and the less eventful level of the set, i always enjoy a costal city ruins, there is not much to do here , a couple of crocs to kill, an object to find , a skeleton to dodge , a target to shoot , and the most interesting part is to use some blocks to continue your way when the path around some pools seems to stop there. [TEMPLE of KARNAK 15 minutes] A Karnak level with a few rooms textured like in TR1, the main actions take place in a huge room with ledges, cracks and slopes in order to place two canopic jars to flood the bottom of it, it was good fun , too bad that there is a possible stuck situation if you have found only Canopic jar 2 and placed it, as later on there will be no way for you to place the other jar. Then with quite a bit of swimming Lara can reach the inside of a pyramid , climb it to the top from the inside and slide to the end." - eRIC (05-Aug-2009)

“The level starts in a very nice Indian style level called Jungle Ruins. There's an eyepiece on top of a column and you almost reach it straight away but can't. There are vases up high I was able to shoot them jumping up with pistols so when I found the revolver and lasersight I only had one more vase to shoot and that took a while to find! In this first area we get the feeling that maybe these levels will include a fair amount of jump sequences which is great and that is exactly what we get a lot of very interesting jump sequences swims and climbs. That was a well hidden switch behind a statue and wall. I went straight from Jungle Ruins to Coastal Village. Having read about the extremely short The End level I didn't bother with it. I liked the 'town' in this level but the rest was so-so texture problems in places. It's just a run through to get a pharos knot kill a warthog and skeleton and place the knot. Also some problems with illegal routes. I liked the idea of the different water areas where you can get up from one area and jump over the rocks to another area and the route into Golden Pyramid. I particularly liked the huge rooms in the golden pyramid and the climbing shimmying and jumping in there to get the two canopic jars that was fun. And when you actually see the golden pyramid and dive into the water it's a very confusing swim underwater so save before going in. A lot of work has gone into creating huge areas and it's a shame that a lot of them are not used enough. All the same these levels were great fun to play and the author shows great potential for the future.” - CC (06-May-2004)

"***review comments unfortunately lost due to admin error***" - Tombaholic (28-Jan-2004)

"***review comments unfortunately lost due to admin error***" - Josi (12-Nov-2003)

"***review comments unfortunately lost due to admin error***" - RaiderGirl (11-Oct-2003)

"***review comments unfortunately lost due to admin error***" - Michael (06-Oct-2003)

"***review comments unfortunately lost due to admin error***" - Gerty (22-Sep-2003)

"***review comments unfortunately lost due to admin error***" - Jay (22-Sep-2003)

"***review comments unfortunately lost due to admin error***" - Obig (15-Sep-2003)

"***review comments unfortunately lost due to admin error***" - Orbit Dream (14-Sep-2003)

"***review comments unfortunately lost due to admin error***" - Sash (10-Sep-2003)

"The first part of the game is a nicely done jungle with much greenery exactly how I like it. It isn’t hard to go through it and you soon leave that area after completing a couple of tasks to go onto the second half. You will find a hand, a cartouche and the Eye of Horus but to get your hands on one of the pieces you have to do some hard work. The second part finds Lara in a shore getting through the rocks to arrive at the third part which is the pyramid. I found the second part very short. The last part has you exploring for a vraeus, two canopic jars and shimmy around the rocks to get to the other side and place your items. Throughout the levels you will see ninjas, crocodiles but there are very few which is noticeable. As a beginners work this game has some of the usual bugs which don’t interfere with the game play if you make an exception for the lack of enemies. Although the textures are good enough there is ‘the end of the world’ bug appearing in every level. The secrets of which I found three have nothing to give you, I am not sure why that is but I couldn’t find anything to pick up in those rooms. The game is simple but with good moments such as the river area with statue, the underwater maze was well built and the two pieces of the cartouche were a challenge to find. It’s obvious to me that the author has potential. With some work to fix those bugs and by adding some more puzzles especially ones that don’t just require you to find and place puzzle items, the next game can be a great one. This is worth taking a look at, it is simple but entertaining." - Kristina (05-Sep-2003)
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