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Level: Putoranaplateau Siberia back home search
Author(s): Agnes
total rating:8.21 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Aims 7 7 8 8
Akcy 7 8 9 9
CC 8 7 9 9
Duncan 8 8 9 9
Gerty 7 7 8 8
Jay 8 7 9 9
Jorge22 9 9 9 9
Jose 7 8 9 9
Kristina 8 8 8 8
MichaelP 7 8 9 9
misho98 8 8 8 8
Moonpooka 9 9 8 8
Necro 8 8 9 8
Obig 9 9 9 9
Orbit Dream 8 8 8 9
Phil 9 8 8 9
Sash 7 7 8 8
The Aussie Adventurer 9 8 7 8
category averages
(18 reviews)
7.94 7.89 8.44 8.56

Reviewer's comments

"This solid offering consists of two parts - snowy surroundings and a base. I think I had more fun with the first one since you get all types of gameplay - block puzzle, torch puzzle, some agility tests, crawling (although I'm not a big fan of it) and combat between Lara and some guards and dogs. You get lots of ammo throughout the game and you have some weapons to choose from. Keep your eyes open for the rolling boulders. The second level also had its moments, I especially liked the secret armory room - great idea. The new sounds for the bad guys were also a good touch although they get too repetitive. From time to time the background music starts to loop and it's a bit annoying, also some switches don't work unless you step on the trigger tile again. Textures and lighting are pretty good with a few mistakes here and there. Took me about an hour to complete it. For its time this game definitely has lots to offer - it's worth checking it out!" - misho98 (08-Apr-2016)

"Nice to play this couple of small levels. No difficult gameplay with easy tasks and no much backtracking, 'cause the rooms are not too big. Well balanced enemies, enough ammo, guns and medipacks, the secrets are not hard to find. No many puzzles except some pushblocks, you'll find some traps too and several shootables. As usual from this author, good care with the texturization, well choosen musics and a good use of cameras and flybies. Allways recommend the levels from this author, and this is not an exception." - Jose (13-Nov-2013)

"You absolutely cannot go wrong with an Agnes level,and this kept me absorbed for a whole afternoon.Gameplay was interesting,although verging on the sneaky at times (a shootable ball at the start,which was easily missed;a few cunningly concealed levers);while at others,almost resembling a shooter.Progression was generally linear,although quite a lot of retracing of steps was necessary if you happened to miss one of the aforementioned levers.Enemies were very well placed,and allowed for some fun and suspenseful action;while objects were integrated very proficiently into the environment.The atmosphere (thanks to very well applied textures and lighting) was as good as a level built over 7 years ago could possibly be.I was puzzled by the odd appearance of Doctor Who's Cybermen;the use of the song "women of Ireland" to depict a freezing Siberian locale;and the highly puzzling and abrupt ending,which made me feel as though a third level should have been in the offing (Lara seemed to go through the two hours of progression for no ultimately apparent reason). Nonetheless,even when this ever-dependable builder is not quite on the top of her form,she's still really well worth playing." - Orbit Dream (29-Dec-2012)

"Here's a nice two-part base level that took me a little over an half and a half to complete. Yoav has provided his typically concise just-the-facts-ma'm walkthrough which assisted me a great deal. The lighting is just fine and the gameplay is not too easy, not too hard. I did find the enemies a bit hard to kill, however, even the bats, but plenty of armament and ammunition is provided. Nothing really noteworthy here, and the ending seemed somewhat abrupt as if a sequel were on the drawing board, but if you like base levels you'll find this to be an engaging raid." - Phil (04-Oct-2011)

"Lara arrives to Siberia by a Huey chopper, probably she have kept it from Arctic Hole 3. She really needs a bigger treasure room at home, or a hangar even. Speaking of treasures, the story said she is searching for an ancient treasure, well where is it then? Not very good story leading there, no sign of treasure, nor the reason why not. Apart from that, it was a great game, fairly easy, but entertaining. Lot of decorating objects, mainly control panels, and guards, dogs, what you would expect. The secenery changes frequently, there are outside areas, particulary liked those, and base and cave enviroments, all nicely textured. Good usage of sounds, and ambient music, I liked when the soldiers spoke to Lara, couldn't understand it though, but surely wasn't something nice. At the end Lara creates an explosion, which was a bit abrupt, but what the heck; "that girl has got one bad attitude". Play it." - Akcy (13-Jan-2007)

"I was stuck in the first level for ages and had to look at a walkthrough to find a swinging ball in a hidden cave. The only problem was, there was no swinging ball. I restarted the level and the swinging ball appeared so I could carry on from there. I get the feeling that Agnes likes levels set in the snow as most of her levels have been this way. Again, the level was designed beautifully and the atmosphere worked throughout especially with the nicely incorportated (if however slightly annoying) music. There were some parts of the levels where the way to go next was unclear. There was also the dreaded underwater maze that I hate so much with a passion. All that said, I enjoyed the level purely on gameplay. Most of it was unorigional but there's only so many moves/puzzles you can do. I like the platform jumping. I also noticed that some of the sounds were different (baddies screaming, etc), which was a nice touch. Its not one of her best, although the scene with the house in the snow was breathtaking, but it was quite an enjoyable hour and a half." - Necro (22-Jul-2006)

"As always Agnes delivers a level that's pleasant to look at and enjoyable to play, with very well hidden items, and a few surprises along the way. We get the lasersight and revolver straight away (if we look carefully), but it still took a while to find the snowball to shoot. The first of more deviously hidden items to shoot later on. The helicopter has landed and deposited Lara near a high damn. The water is frozen on the surface but we can find a way underneath, and into the interior rooms of the damn; then further on into the base (the second level). The music and flybys are excellent. We shift around large ice blocks and crates, find and use a torch, target shooting, boulders to dodge, chains, and swimming in large tunnels. There's the usual guards, bats and dogs - some in cages that we have to release to move on, and beetles in water. As always, in a base type level, there's a fair amount of crawling and ladder climbing. We get a tantalising glimpse of a jeep loaded with ammo, but unfortunately we can't get at it. It's not a problem though, as there are plenty of weapons and ammo anyway. You really need to search every square inch for something to find or shoot. In some cases it's just firing at will to see if you can crack something open, i.e. the items in one office that trigger a door. Lara finally blows up the control room, but it leaves me wondering why, and what happens afterwards. Does she venture further underground to find what she's looking for? But this abrupt ending doesn't take away from the good fun getting there, especially the lovely outside setting." - CC (06-Jun-2006)

“The Dam (7/7/9/9 40 min. 2 secrets): Right from the start you can see this is a level by Agnes. Beautiful Arctic setting under a full moon nice title flyby excellent choice of music. The first part has a few sneaky moments with some target shooting so keep your eyes open. It is by and large a hunt for a few keys and two eye pieces with some movable blocks and a torch thrown in for diversity and progression is rather smooth. The Base (7/8/9/8 30 min. 3 secrets): The second part has quite a few moments more on the darker side again with keys and with some block pushing. Enemies are dogs bats and guards throughout both levels and the dying animation of some of the guards was impressive let alone the sounds they make. All in all good clean raiding fun and not too taxing if you keep your eyes open in part one. Definitely to be played for its nice atmosphere.” – Michael (20-Jan-2005)

“Agnes created a very good level again. We are adventuring in snowy lands in caves in a base in Siberia. Our goal is to blow up destroy the control room. For this we have to walk through two levels. The enemies are gunmen dogs bats and bugs on a particular place. We get many weapons especially if we find all 5 secrets. On the first level we have to collect two pieces; the first one by climbing up at a burning barrel the other in the water. At the first piece I ignored to pick up the small medipack because I think it didn't worth that injury what I got in the water going for it. But I didn't have to use a single medipack on neither of the levels thanks to the much revolver ammo. The textures are amazing the added sounds wonderful; I almost felt cold listening the wind blowing on this frosty land. :) Noone should skip this amazing adventure just as none of the other levels of the creator. They are all so anthropocentric we don't have to fight against demons or gods. You can find a Hungarian walkthrough (as we don't have English version) savegames and pictures here: http://www.freeweb.hu/treditor/12/putoranalpateau_siberia.htm ” – Obig (08-Dec-2004)

“This being the last level I played of Agnes's series I found it to be a good and solid. I did like the idea of the big dam and the way it looked. The level layout was done well and the structure made it that players would not be frustrated by looking for key item or switches. A couple of switch may have been out of place but it did not harm the level that much. The ending was a bit sudden for my liking and I felt as if I should of had more to do to end the level. The levels had the right amount of ammo/guns/health to enemy ratio. Some of the secrets were easy found and some of them were not so I must deduct points for that for not being consistent enough with the difficulty of finding them. Lighting was ample texture usage and placement were good and puzzles were not too hard. If this were to be the author’s final level I was a good one to finish on. If you want a solid tombraider level choose this one. If I had to give this a grade I would give it a B a distinction.” – The Aussie Adventurer (05-Nov-2004)

“Two levels one taking place mostly outside in an icy environment around an iced over dam looking for the entry to the second which you play in a base. The first of these grabbed me a lot more than the base level as I enjoy the feel in games of being outside and the dam itself was simplistically well designed. As for the base it has some of the standard looks of a base but on the whole it had it’s own charm with a somewhat run down appearance in areas. The gameplay elements were pretty much as you’d expect with one of Agnes’ levels they aren’t ever too difficult but allow you to play through quite smoothly although I have to admit to being a little stuck at the start as a necessary item the lasersight was very hard to spot even being only metres away from me the whole time but I managed to accomplish the first target shooting element you needed it for with only the pistols. On the whole these are a couple of levels that although won’t have you oohing and aahing will nonetheless give you almost 90 minutes of satisfying pleasure.” – Sash (23-Oct-2004)

“The Dam: A new level from Agnes is always something to look forward to and she really does know how to build Arctic settings - it’s really beautiful with the moonlight sparkling on the ice covered waters of the damn. Getting the revolver laser sight and crowbar early on in the proceedings did make me a very happy raider so I was able to dispose of the various thugs and their dogs with a carefree smile on my lips. Some things are very cunningly hidden and could have you running around for a while but it’s such a lovely area to explore I’m sure you won’t mind an extended visit. Finally having found two key pieces you can access the next part. The Base: It seems strangely deserted in the base until you find the cave where everyone has been waiting for you - four thugs a dog and several bats to be precise - plus several more dogs in the pound upstairs. Not really a problem though; by now you should have plenty of weaponry and medipacks to sustain you. When you’ve battled your way through the base you get to cause an explosion and the level ends. This area may not be as lovely as the dam but it’s very expertly built and I had a lot of fun exploring.” – Jay (16-Oct-2004)

“Wonderful two part level from Agnes I do enjoy her levels so much. Went to the Arctic Dam then had to first search for the two Eye Pieces and froze Lara’s butt off in the snowy caves and mountains but what beautiful areas to visit especially the frozen lake. With The Eye in hand you can move on to the Base level and make your way through some fabulous areas like the green caverns below ground and the little base type rooms with the colourful control panels. There are couple of water mazes to deal with but they’re not that bad as far as mazes go so don’t panic! Lots of shooting out grates to find levers and you even get to use the torch. Lots of ladder climbing which I don’t enjoy too much and mass crawling sessions which I get bored with but there’s enough happening to keep you going and the audios are a nice touch too. Although Lara went in search of some ancient artefacts she didn’t come out with anything other than bullet holes and dog bites because this place was riddled with gun men and their hounds! Found all five secrets woohoo! But never got to the jeep and don’t even know if we are supposed to or not but you can see it through a glass wall so how mean! Lol Great level and what we would always expect from Agnes… a lot of fun!” – Moonpooka (15-Oct-2004)

“I thoroughly enjoyed this 2 part level even if I am not so fond of Ice levels in general but this was nice. The only thing I had a real problem with is first of all seeing the white swinging ball in the beginning and second of all to shoot it. Further in my game Lara got stuck in the ice and I had to reload the game. Of course I went the wrong way and found the opening to the corridor where to place the Eye way too soon and I was trapped. This is a game where you have to play with your eyes wide open as Agnes hid some levers very well so I was rather pleased that apart from the ball shooting in the beginning everything ran smoothly. The ending was a bit abrupt as I could go on raiding for a bit more. The added sounds were doing a good job loved the way the guys moaned and groaned while dying. One question though what do I do with SEVEN Uzis? Found 2 secrets. 01-10-2004” – Gerty (10-Oct-2004)

“Nice very perfect game consisting of two levels The Dam and The Base in icy environments where the only enemies are soldiers their dogs some bats... and your own sense of orientation. It's fairly easy to get a little lost at times not because anything here is particularly confusing not because of any special lack of flybys but simply because one really must explore to find one's way around. I specially liked the music and I also thought that some sounds added (namely the wind sound) contributed well to the general ambiance. There was a panel near the end called ‘Oxy’ - one more homage in our custom levels gallery. I haven't got much more to add. Just play it and enjoy it. As I did. (October 5 2004)” – Jorge22 (06-Oct-2004)

“The snowy setting is always very pleasant for me to play in and this is one of those levels mainly a base type though. It’s not too difficult but has nice areas to explore gloomy and underground as well as watery ones. Not many puzzles were included but I enjoyed it and the enemies are guards and dogs. I liked the weapons all retextured and Lara in her camouflage outfit. I don’t how but I managed to miss the secrets at the first level so I ended up with the three from the second. It’s certainly a good game to pass the time.” – Kristina (03-Oct-2004)

“Another fun little level from Agnes set in the Arctic; Siberia Lara hears of an ancient treasure beneath the artificial lake but she discovers many strange things when she arrives. I thought the level was fairly enjoyable but I didn't like it as much as her previous levels. It felt like another Arctic Hole type level a base beneath the Arctic; starting off outside in the snow and making your way into the base. There was a lot of custom music that went well with the levels and the enemies were taken from tr3 and tr4; guards dogs and bats. The levels were quite short it took me about an hour or so for both although it seemed longer. I also didn't find any secrets. I also thought it ended rather abrupt after some events at the end of the base I thought another level would continue on but it didn't. It felt like I hadn't done enough or got what I came for. Nevertheless it was good fun nice to see another Arctic level (which are some of my favourites) and I would recommend it to everyone. Give it a go. ;)” – Aims (30-Sep-2004)

“Another solid and thoroughly enjoyable level from the dependable Agnes. Setting is an Arctic base as she has done well with in the past and does so again. Gameplay is straight-forward and not too troublesome with some tricky sharp shooting to be done. A lot of fun to play.” – Duncan (28-Sep-2004)
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