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Level: Majopa Mines back home search
Author(s): StormChaser
total rating:8.02 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Aims 7 9 8 8
Bene 8 8 8 8
Duncan 8 8 9 9
eRIC 8 9 8 8
eTux 7 7 7 6
Gerty 8 8 8 8
Jay 7 8 8 8
Jorge22 8 9 8 9
Jose 7 8 7 8
Kristina 8 8 8 8
MichaelP 7 9 8 7
Obig 8 8 9 9
Orbit Dream 7 8 9 9
Phil 9 8 8 8
Ryan 8 8 8 8
Sash 7 8 9 9
category averages
(16 reviews)
7.63 8.19 8.13 8.13

Reviewer's comments

"This was an enjoyable level to play for around 50 minutes net gaming time. You get to explore in and around a base environment in the first half, locating key cards and a key itself, as well as the crowbar to try to gain access to the mine itself, while guards try to prevent you from doing so. The snakes around here seem lethargic and they will not choose to attack you. Once you enter the mines, a bit of backtracking does set in through rather dark areas, but I didn't find it overly annoying. The level ends when Lara swims to the outside." - Ryan (20-Jun-2017)

"If you like Peter's levels you'll like this one. With a classic style, this time there are some new objects and enemies, and Lara's outfit too. Despite the defects with the textures, the game has a good look and it's well lightened. The only thing I didn't like was the backtracking if you miss a fuse or the sight, but if you explore carefully all areas it wont be a problem, 'cause the level is easy and nice to play and the gameplay is often lineal, with enough ammo and guns to make it fluid and entertaining. Recommended." - Jose (19-Nov-2013)

"I was about to comment how the author thrives even when he steps out of his comfort zone of castle settings, but with actually only 5 of his 14 releases being set in castles, and the 7 most recent ones dabbling in a large variety of settings of the 'definitely NOT a castle' type, I think it's only fair I stop type-casting him as 'that castle guy.' Nevertheless - this desert/mine setting manages to convey a light-hearted spirit very typical of the author's works, while giving it a whole new and shiny facade. The gameplay is largely straightforward if you're mindful of your surroundings, and manages to entertain and even challenge you a bit as you progress. Just when you think this will be a raid that doesn't stray too far away from the norm, you discover you can break into certain rooms through windows instead of doors, have to pull out a car of its garage or cause a short-circuit to open a door and other quirky moments of the sort. Due to an occasional lapse in the "paying attention" department, I did not recognize an underwater door as such, and found out I had somehow missed the lasersight only when I needed it, but the area is compact enough not to make the backtracking involved a serious setback (doing the jumps over the boiling oil 3 times was a bit painful, though). The chosen desert setting is rarely explored, thus works in the author's favor, and contrasted with the more conventional base areas and the creepy mine settings offer a large variety for such a brief raid. The geometry is a bit on the simple side, the author could've been more attentive when applying textures, and made the lighting of the outdoors and base areas a tad more interesting, but on the whole it works surprisingly well. I also feel he missed out on an opportunity to tap into the creepy atmosphere of the mines for something more than fetching the gem and disturbing the workers, and the 4 battery secrets could've been more rewarding, but that's as far as my criticism goes for an otherwise well done level, that is one of the best from the author's repertoire I've played thus far." - eTux (06-Mar-2013)

"This builder is known for his castle settings, so Majopa Mines is a little off the beaten track for him. Still, you get a nice hour-long raid that's fairly linear without being presented with any herculean tasks to conquer. Part of the adventure requires you to navigate through a mine for a nice change of pace after you find your way through a base area. You then return to a different part of the base and eliminate a quintet of guards before swimming your way to the outside. Nothing to write home about, but definitely a fun level to play. Recommended." - Phil (18-Oct-2011)

"In my opinion, this is one of the most enjoyable level by the author. The setting is rather original with both natural and inside areas. There is a good use of objects, enemies and sounds , and good ideas of puzzles, and a variety of things to do. The player has to kill all the baddies , as some of them are carrying essential items. The last part in the mines is a bit less eventful , but still pleasant to play. A good level." - eRIC (01-Jun-2008)

“This starts out rather non-typical for Peter and in a really good way. The setting is superbly convincing Lara wearing a cute adventurer’s hat music is well used and there are a few sneaky moments (pulling the jeep pushing the forklift truck) and I really liked the use and placement of objects. You get to find two fuses two keycards and a key and fight a few guards and mine workers along the way. I was worried that the mines might turn into a tedious maze area but they don’t and you actually do not spend too much time in them after all before you find the blue gem. Unfortunately the level while being quite short anyway at 45 minutes loses its charm a bit in the second half as if the author got a little tired of building it. You get a long backtrack a few long swims rather plain texturing and a quick end coming up with the only highlight being a clever target shoot exercise. Also the four secret batteries were rather easy to find. All in all though this little adventure is quite a treat and should not be missed.” – Michael (13-Dec-2004)

“A well-crafted and enjoyable level put in a heavy industry setting. As such the textures and machines are appropriate and used with some skill. If you are paying attention you shouldn't get stuck. Although there is a long doubling back after you find the crystal. A good bit of fun.” – Duncan (12-Dec-2004)

“In a Base and in a mine we are adventuring. For getting on we have to find code-cards keys and fuses. Unfortunately there are some inevitable scrathes too which cannot be avoided so attend to your medipacks. They are also needed for swimming underwater. There are four secrets on the level including four accumulators which can't be used anywhere though. The enemies are gunmen and dogs. With them there are no difficulties. The textures are beautiful and there are also good added sounds too. I can only advice this adventure. You can find a Hungarian walkthrough (as we don't have English version) savegames and pictures here: http://www.freeweb.hu/treditor/12/majopa_mines.htm ” – Obig (08-Dec-2004)

“Sometimes the gameplay in a level can be pretty standard especially in base levels and here you get pretty much the base type gameplay with switches cards fuses and a key but the environment is so engrossing a desert base where almost all the action is outside and a brilliant mine area for the slightly spooky underground action that it just doesn’t register that this is the case. The only things that do register well they did with me was that the snakes were almost invincible and had I had the desire inclination and stamina to stay put and shoot for minutes and minutes I may have actually killed the handful scattered around but as it was you can easily avoid them and the second is that the first time I met up with the guards wearing red shirts and white pants I thought I was being attacked by the members of a flamenco dance troupe so much so I almost grabbed some castanets I had lying close by (don’t ask why you don’t wanna know). When all is said and done I thoroughly enjoyed the 60 minutes I spent here and wish it could have gone on a little more. Oh yeah I found all 4 battery secrets.” – Sash (29-Nov-2004)

“This was over before I expected. It has the feel of a quality game comprised of several levels despite the minor sound anomalies. Don't bother trying to shoot the snakes - takes too long and you'll find they don't hurt Lara if she runs past. There's a good swimming sequence (do go down both sides of the underwater tunnel) and a great ‘hanging wires’ moment. Worth the download with a desert setting and well done mine area.” – Bene (28-Nov-2004)

“The snakes round these parts are incredibly hard to kill; I mean they are TOUGH. This setting is something a little different for Peter and he’s done it rather nicely. It starts out in the desert but soon progresses to a more base like area where you need to find a gem swipe cards and fuses whilst watching out for guards dogs and chaps with axes. It’s not a difficult level nor a long one but it’s a lot of fun whilst it lasts. Just the job for a wet afternoon.” – Jay (22-Nov-2004)

“You start outdoors but then move underground. It reminded me a bit of the Tech mines. I almost though that I did some illegal jumping doing a safety drop from way up above but apparently that was the way to do it. You have to keep an eye open as it isn't so crystal clear how to proceed. Then after the crowbar you are off to the mines I really liked that part. Main goal is getting fuses and some key cards. It was over before I knew it and I only found three secrets must have a look at the last one. 08-11-2004” – Gerty (21-Nov-2004)

“Somewhere in the arid desert of Arizona lies an illegal mining complex which is apparently a front for digging up priceless gems. Lara needs to recover one of these as evidence and hightail it out of there. This is basically a linear run-around in rather impressive industrial surroundings with a little cave exploration thrown in. You can potentially come a cropper if you neglect to find the lasersight (and the adventure rather fizzles out at the end with some tedious swimming) but the atmosphere is everywhere immersive and the storyline well developed. Ignore the robust snakes and enjoy the 'hanging cables moment'. All in all another entertaining product from the Tedstone Factory.” – Orbit Dream (18-Nov-2004)

“Very simple mini-game with nice albeit not innovative textures of a base in the middle of the desert and of the mines which gave the game its name. The game is quite straightforward except for a part when there's nothing else to explore in the mines and Lara must get back to the surface. The enemies are snakes (which take ages to kill... What kind of an AI is that? I decided to simply let them be) dogs retextured tinmen or such with axes and some more classic baddies dressed in red. The medipacks are original (wine bottles and barrels I saved some for myself) and so are the secrets (four batteries of which I only found three but I almost never find all the secrets). In the meantime Lara must discover and use a couple of fuses plus some switches and push/pull vehicles in an environment where wood and metal rocks and sand go together very nicely to pave the way for quite an entertaining adventure despite the absolute lack of any trap or puzzle worthy of that name. It's difficult to become stuck here and I dare you to play this if you want a little TR relaxation between games that may make you sweat all the way. (November 16 2004)” – Jorge22 (18-Nov-2004)

“Aah it's good to take a trip down memory lane. There aren't many levels about that remind you of Nevada desert; which happens to be my favourite level in tr3. You start off in a nice outside base with texturing from TR3 and TLA and then you make your way into some nice looking mines which are similar to TR3's RX Tech mines. Main objective is to get a blue gem from the mines and escape. Fairly simple to play just consists of pulling levers to open doors and get items like swipe cards or a key. The enemies looked good guards from TR3 and there were snakes and dogs too. A few custom tunes from TR5 some of the sfx were a bit mixed up like footsteps underwater but nothing too serious. Good fun I would recommend it to all I got 3 out of 4 secrets and it took me just under an hour and a half to complete.” – Aims (16-Nov-2004)

“This level reminded of a little desert at first but it’s a kind of a base level really. Mostly Lara wanders in outside areas but later she visits the atmospheric caves. The enemies aren’t many but those snakes were annoying because you I had to shoot them for a few minutes to kill them. I hope the author won’t use those snakes again otherwise I will just ignore them instead of wasting time killing them. It’s not a big level with many puzzles some fuses to find and key cards but enjoyable. I found three secrets which were batteries but I never used them.” – Kristina (13-Nov-2004)
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