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Level: Pride Park back home search
Author(s): Steffen
total rating:6.92 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
CC 6 7 8 8
Duncan 3 3 6 6
dya1403 4 8 8 8
eRIC 4 4 4 7
eTux 4 5 6 6
Gerty 5 7 8 8
Jay 8 8 8 8
Jose 6 7 7 8
Kristina 6 7 7 7
MichaelP 5 7 8 8
mugs 8 8 8 8
Obig 6 7 7 8
Orbit Dream 6 8 9 9
Phil 8 8 9 8
Ryan 7 8 8 8
Sash 7 6 8 8
category averages
(16 reviews)
5.81 6.75 7.44 7.69

Reviewer's comments

"The low scores for this level are probably because of the previous reviewers' bad luck in locating a finish trigger and subsequently being confused about where the end of the level is, but (at least in my version) I actually found that there was a definitive finish. It does seem possible to simply find the scroll, place it and end the level without performing all of the necessary tasks (possibly explaining the confusion of other players) so I'd definitely recommend keeping the walkthrough to hand to avoid deviating too far from the normal path, but after playing this I was actually a bit surprised at the low scores as I found it a pleasant experience in a variety of pleasing settings." - Ryan (24-Mar-2018)

"I suggest that this level be played with Michael's compact walkthrough close at hand. Despite what is said in the "story" section, the level indeed has a finish trigger, but I didn't realize that until after I read eTux's review. Thinking back on it, you have everything you need to finish the level well before you've done all the tasks that are laid out for you, so that's why I suggest that you do everything in proper order by referring to the walkthrough and thereby avoid a premature exit. Anyway, this is a complex, nonlinear level that provides a satisfying raid of just over 30 minutes through a variety of settings, and I'm surprised that the level is not rated higher than it is. Recommended." - Phil (05-Aug-2016)

"Contrary to popular belief - and apparently what the author states himself, I actually managed to find a finish trigger. To clear this up before I get my clutches on the level itself - after placing the music scroll and escaping back to surface world - I placed the book in the church and that opened the door that ended the level. Could the author have forgotten himself that it was there? Well, for whatever reason he did - stating these things got him the obvious comments from other players - or maybe I'm playing an updated version? Before I confuse myself even more - I'll probably let you know what it's about! The setting is actually rather well done, based on the Chronicles fly-by church and some other areas around it, that I can assume are the author's own ideas, since I don't remember them from the aforementioned source of inspiration. That said - the church does indeed look nice, and I liked the atmospheric caverns with the mist in the catacombs! There's no real story to give this level a direction, so it's essentially a hunt for a number of items you need to progress. What makes this a bit more difficult is the non-linear setup - so you can easily miss out on vital items, and reach the places where they are required. While I didn't register any moments where this would halt my gameplay for good, the backtracking could be somewhat upsetting, depending on how far you are in the level! There aren't any novelties as such, but I liked the idea behind the floodable/drainable water room and how it worked together with the architecture. There are hardly any opponents, though the ones that are chosen - give you the most trouble when introduced - werewolves in small rooms, a crocodile when you're wading through shallow water, and worst of all a fire wraith, whilst pushing a block and running for water! All in all - I didn't stick around to see if my toilet would start dancing, but had some fun in the short level while it lasted. And though the non-linear setup is a bit confusing and probably must partake in being one of the reasons why players believe the level has no definitive end - definitely try to find it, if you start this up!" - eTux (28-Aug-2007)

"A level that doesn't end...The enviroment is well built and the atmosphere is different depending where you are (open air,house, sewers,cathedral etc.) The puzzles are good, it just misses a finishing touch. I just don't understaind why the authour released a level without ending, as it can be very frustrating for somebody who doesn't know this and turnes his/her mind on all sides in order to find a solution.And I didn't find that wierd toilet." - dya1403 (31-Jan-2007)

"Well, simple as this level is, I managed to get myself stuck for ages because it never dawned on me to re-use a switch. And I totally missed a pulldown switch at the very start where the crowbar was, which held up play for ages. The moral of the story is, look everywhere before leaving a room. The good news is that wherever you go, or whatever you do, there is always a way back. Not sure where this place is, but the opening shot has Pride Park Surrey written on it. And judging by the looks of the level, and the distances and buildings we visit, it must be a town. A quick search on the net tells me Pride Park is a football stadium, Hmmmm! This is a nicely built town. Whether it resembles the original I have no idea. I suppose the big idea here is to find the bible, and bring it to the church. Perhaps the fans want their team to do better next time! I loved the design of this church, with columns, highback wooden seats, and the little confession box at the side. And guess what? Jean Yves is here. We find him at his desk, probably studying the 'form', lol. One unusual action was pulling a block, half submerged, in a dark underground room (and later another block in a swamp)., and shooting a croc while Lara is wading through this water. There seems to be some sort of mining, or building going on in vaults, and the resident ahmets are easy enough to deal with from above. The torch puzzle should have been easy for me 'if' I had used a switch beforehand. The torch is lying on the floor beside the cooker, where we light it. The highlight of the level is the flooding and draining of that underground room, done by reusing that lever. Finding the lasersight is essential to shoot a ball, and piles of bones for a secret. This is a pleasant run around this town, not too many enemies to deal with, and a few nice tasks to perform. Placing the 'bible' in the church opens a door into what looks like another dark crypt (or maybe the entrance into the football stadium, lol), but the level ends as we enter this door. A nice level for a quick raid." - CC (30-Nov-2005)

"Wonderful gorgeous authentic setting...small section of a town with house, barn, church, and some eerie underground crypt moments...eek, werewolves! I even liked the kind of gameplay this held with some nice exploring of all the areas searching for some well hidden triggers, although as you can tell by some of the other reviewers it wasn't their cup of tea. It was a shame this level had a certain vagueness about it and had you wondering at times what just happened, such as lighting some wall sconces that seemed to do nothing other than act as a red herring with the real trigger secreted nicely close by, or the fact that as there is no end trigger you aren't sure when you have actually finished playing...by the way once you have placed the scroll, found the only secret and got back to fresh air you are done. But nonetheless this was a really enjoyable 30 minute level and I for one am definitely looking forward, especially visually, to what this author can whip up for us next." - Sash (01-Nov-2005)

"This level is an easy adventure. We are exploring a district and its cellars, dungeons and a temple. It's important to find the revolver and the lasersight at the beginning of the level, and after some rope-swinging the book, the scroll too. The enemies are only some beasties, crocodiles, bats and a firy wraith. We also meet our good friend, Jean-Yves. Maybe he needs the book, because we can't use it anywhere. There's no finish trigger on the level, so we have to quit manually. Too bad for these mistakes. The textures are good, but sadly there are no added sounds. The level seems to me uncompleted. Much more could have been brought out of it. It's a pity. Maybe the next one will be better. :) You can find a Hungarian walkthrough (as we don't have English version), savegames and pictures here: http://treditor.freeweb.hu/15/pride_park.htm" - Obig (02-Sep-2005)

"If you miss the crowbar at the beginning, later you'll have to look for it along the entire level; this is not good. What's the purpose of the scroll? Only to kill a couple of ahmets? I read the book but I don't understand German language. If there's no finishing trigger you can waste your time looking for nothing. Puzzles aren't bad and there are many correct things, but the level is too much non-linear and there's nothing special in it." - Jose (22-Aug-2005)

"A debut level that shows enormous promise but is at the same time mighty confusing when you miss a few sneakily hidden elements, so keep a keen eye out for the occasional jump switch and brass ball to shoot. The setting is actually quite stunning with the barn, the cathedral, the house and the sewer areas really rather well crafted and some of the gameplay ideas are rather clever, like the water flip map, the use of push rocks, but you can also get mixed up pretty quickly and the biggest flaw of it all is of course that there is no finish trigger, so you can easily wonder whether there is still something to do or not. I spent 30 minutes here and when you know what to do it will even be much shorter and go for the secret at the end to experience the nice spooly atmosphere." - Michael (07-Aug-2005)

"After reading the readme I was looking forward to that toilet, but alas, I haven't found the bloody thing and I did do my hardest to find it. So don't go looking for it as well as the finishing trigger cause they are not in this game. This is not a push the button and use the lever level, so it was nice to play. What I missed was a story line and when I finished it, it looked like Steffen ran out off ideas to end it properly. I only hope that he will try another one. 19-06-2005" - Gerty (03-Aug-2005)

Firstly, congratulations to the author, as the setting is quite pleasant and looks real. It is a pity that the lighting is completely absent, except for the shadow bulbs which are placed where they should. Lara does not look in 3D and her skin looks strange. Now the game play is not at all after my own taste, only searching in different areas, try to understand some enigmatic tasks, the use of some objects, and the reason why I downloaded this level. Where are the jumps, the music and the logical puzzles? I did not enjoy this confusing game, I wasted my time with it, but it was nice to see the werewolves from TRC and the textures are very carefully applied. - eRIC (11-Jul-2005)

This does all the right moves for the most part and often seems on course to becoming a classic, but the level has no clear ending (it lacks a Finish Trigger)and the player is left with the feeling that they've spent the past hour or so doing little more than running around in circles in an appealing environment. What was this all for? Ultimately, this came across as a beautifully constructed level; full of humour and impressive (and often authentic looking) locations; but lacking a proper storyline and with gameplay that quite obviously fizzled out toward the end, it felt as if the builder himself had little idea how to bring it all to a proper conclusion. Fun, though, for those in the mood. - Orbit Dream (29-Jun-2005)

Given the title, I was expecting lions, but I didn't get any. Still the park looks very beautiful without them - it's big and there's a house and church in the grounds. I only wish as much loving attention had been paid to the actual gameplay. Somehow this should have been a better level than it was, but unfortunately it lacked cohesion (just what was the point of lighting the wall sconces with the torch anyway?) and the lack of a finishing trigger was a definite irritation. Don't get me wrong, I enjoyed it and the setting really is extremely pleasant, it's just a shame it didn't quite live up to its full potential. - Jay (29-Jun-2005)

The gameplay here is what I like in a level, not the usual push button-open door type but the kind that has something to offer to a player. The sewers, the small maze and the church are areas you'll visit and will find a book and a scroll that is the desired object. Everything was nice in this level until the torch puzzle which seemed pointless. The door next to the cones I lit, confused me though. What was the purpose of the torch and cones there! Anyway, I found one secret and no finishing trigger. The author has to correct that part and for the next level, please learn how to place a finishing trigger. - Kristina (27-Jun-2005)

A decently constructed game that is a basically a trap. The level proceeds along in a rather generic manner until you place the scroll. Then there is nothing else to do but run around wondering if you are finished. Perhaps it is the author's idea of a joke, but it lacks a punch line. Do yourself a favor and play any of the hundreds of levels that are better. Not recommended. - Duncan (22-Jun-2005)

Pride Park is a very entertaining game that will leave you begging for more. Of course, the author has chosen to tease us a bit with the promise of a toilet sequence that never materialized (at least in my game). But I liked the feel of this game. Your search for a pedestal for the scroll will lead you down into the sewers of 'Pride'. There are foul beasties running around that you will need to protect Lara from, and those wretched wraiths. The sign of a good game is when you wish it hadn't ended....Steffen needs to get busy so Lara can continue her adventures in Pride Park. - Mugs (20-Jun-2005)
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