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Level: The Journey - Level 01 back home search
Author(s): eagle
total rating:7.36 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
alan 7 7 7 8
Daffy 8 7 9 9
Dimpfelmoser 6 6 7 8
eRIC 8 8 8 9
Gerty 9 8 8 8
Gonxii 8 7 7 8
Jay 6 7 7 8
Jose 5 6 6 9
Kristina 6 6 7 7
MichaelP 7 7 7 7
Miguel 7 5 6 6
Orbit Dream 6 6 7 8
Phil 7 8 7 7
RaiderGirl 8 8 9 8
Ryan 7 7 7 8
Sash 9 8 8 8
Tombaholic 8 8 9 8
Treeble 8 8 8 8
Xxenofex 6 6 7 7
category averages
(19 reviews)
7.16 7.00 7.42 7.84

Reviewer's comments

"This was a quite long level. After a while the same tasks become boring such as finding levers, climbing ladders, shymming, etc. I ran out of flares near the end because there are many dark places. There are some cameras missing when you pull a switch but there are flybys that fly around a new room you enter to. I found 4 secrets and finished in 1 hour." - alan (17-Feb-2018)

"The layout of this early levelseems to be the protocol for the majority of these earlier Egyptian levels. Climbing, shimmying and jumping? Check. Mummies and scorpions? Check. Cartouche pickups. Check. Plenty of levers? Check. This isn't badly presented for an only attempt, although it turned a bit monotonous with the huge rooms to traverse and was dark in places, but the brighter rooms contrast well with those. Found all secrets in 50 minutes." - Ryan (14-Nov-2017)

"Approximately an hour of classic Egyptian raiding. It's straightforward and linear with the usual cartouche/hand artefacts to find and involving a bit of climbing, quite a lot of swimming and shooting ninjas and all the scorpions you can eat ... er, kill. Blameless." - Jay (16-Jan-2016)

"This was an enjoyable level. You need to get the two hands to get through. Even though it is fast paced and you don't get stucked, it has its charm. Gameplay was somehow straightforward and easy. Enemies some blue ninjas and red scorpions. If you like pulling levers and opening doors again and again, this is yor level" - Gonxii (22-Nov-2015)

"Here we have a solid and long level not difficult to play. The problem is that the tasks are very tedious, always the same in all rooms: a room with a central pool with some white ninjas and scorpions to shoot and some levers to pull to open doors with no puzzles (and some fiery tiles here and there); and the same in the next room, and in the next, and in the next... The architecture is a bit weird, with a hundreds of raised and lowered blocks; there is enough ammo for the shotgun, but the revolver appeared too late near the end of the level and I didn't find the crossbow; the secrets are easy to find. There are not cameras when pulling the levers or also when you pick up an item and a door opens, but sounds and flybies are correct. The best of the game is the very good texturization and the well worked lights, but I missed a lot some more flares to explore the numerous dark corners I found in all rooms. Good work but very repetitive for my taste." - Jose (16-Jun-2015)

"Here's an hour-long Egyptian level from the dawn of the Level Editor Age. It's all quite predictable, with all the bells and whistles you've come to expect from an Egyptian level, but it's fun to play and it even has a moment or two of unexpected surprises. Visual cues are virtually nonexistent, however, so I relied heavily on Gerty's brief but thorough walkthrough. Scorpions and ninjas appear in concert at frequent intervals, just like Batman and Robin, and you'll see an occasional mummy as well. The level holds up remarkably well after 13 years. Not a world beater, but definitely worth the download." - Phil (07-May-2014)

"It is indeed "better to travel than to arrive",as you leave this classic egyptian Tomb with absolutely nothing extra in your posession (albeit having rid the world of many a hapless Ninja).This is one of those linear levels where you're rarely at a loss as to what to do next,as it contains the familiar gameplay theme of 'arrive in an interesting location;search for the switch that opens the door to the next interesting location,which contains a switch etc'.You do this for a reasonably entertaining hour,until it ends.Enemies are pretty copious and entertainingly placed;while the texturing and lighting is very decent for such an early level.Secrets are pleasently rewarding,and overall it's a good way to pass the time.A pity,then,that this is the only contribution made by this builder to the custom level world." - Orbit Dream (25-Nov-2013)

"Here is a level which I will recommend to a beginner, the gameplay is rather simple and takes place very well, they quickly understand what it is necessary to make, easy, there is a passage nevertheless under sailor as the second star or Lara been not much short of breath if it is badly run. In another way, decoration is very well made and the Egyptian rooms disposed very tastefully, group does not lack lighting. It is of the great work made by this constructor." - Daffy (03-Aug-2009)

“Dark and boring. There are so many levers in this level and after a while you need to push more than one to open a door. Two hands and a cartouche I found were used to open doors as well and one lead to the end of the level. It's quite dark and the flares are not enough with baddies scorpions and mummies. The traps are easy being only fire and one set of spikes. Some swimming some monkey swing and that's all. Not my way of fun.” – Kristina (22-Feb-2003)

“A typical Egypt level with everything you would expect. Jumps Climbing Diving Scorpions and the white Baddies. Then spike balls and firetraps. Nice Flybys and a fitting music showing that the builder was putting in some effort. Most of doors will be opened with 2 Levers. You have to find a Cartouche and both Hand of Orion and Sirius - then you can come back to daylight. But until you can you have to fight and mummies will make their own sounds...For the first Level of the Builder I would say it is better than much of others first works - and you get more than one hour gameplay.” – Miguel (10-Feb-2003)

“I had a tremendous time playing this level. Although straight forwards there is enough exploring to do especially as the secrets are very cleverly hidden. I found 4 so next time around I go for all 5 of them. Main goal is getting the Cartouche and the two Hands. In between there is much searching to do for all the levers you have to push. I liked the idea finding the levers (yes plural mostly) to open a door. Practicing jumping a lot and swimming monkey climbing and shimmying as well. You can’t get lost and I didn’t get bored. You’ll find enough ammo and the enemies you encounter are ninjas scorpions and mummies. For me personally it could be a bit brighter overall. Very well done. 28-08-2002” – Gerty (01-Sep-2002)

“The level has been built during the beginning days of the LE. It is a pure Tutorial-Level. For the appreciation must be considered that there were there no tools to refine the Level. The textures are processed cleanly and the lighting is suitable. The sound fits in and also the cameras even if they are not always well used. A good Tut1 atmosphere. Puzzles limit themselves to pulling switches and collecting artifacts - there were better things on offer already at that time. Timed elements and jump combinations are absent for example. All opponents which the Tut1-WAD has were used: baddies scorpions mummies. They emerged almost everywhere and could be outwitted easily. Today the level would not receive more than 5 points but because of the age one can be more open minded. For beginners it is still one to recommend.” – Xxenofex (15-Aug-2002)

“This was truly one of the best Egyptian style levels I have played and I can see how it got its name as the nearly 1.5 hours it took me to finish it was as the name says a journey. The lighting from dimly lit to dark perfectly fit the level and also helped hide some of the entrances to the five secrets and texturally it was very organically sandy feeling with no great splashes of colour but then it would have been out of place if there were. Rooms seemed to be set out to make you have to really work to either open gates find crucial pick ups or just continue on enemies were never overly used or placed badly and their emergence helped from letting you get complacent in your travels and again the secrets added a second side adventure to the game.” – Sash (21-Jun-2002)

“A classical Egyptian Journey that is. While a year ago when it came out this was certainly a fabulous level today the environment looks a little bland with very uniform and repetitive texturing and its overall rather straightforward though entertaining progression. There are few cameras but the three flybys are well designed and placed. You have to find and place two halves of a cartouche and 2 hands for the final doors of this 50 minutes level. I never got through one closed underwater door so I guess I missed at least one secret while I have found two of them (both under water as well). Enemies are plenty but not a challenge. I counted 19 ninjas 7 easy to avoid mummies and 25 (!) small scorpions.” – Michael (21-Jun-2002)

“This was a great Egyptian level that lasted almost one hour. The action on this level was constant. Lara's quest was two hands the hand of Orion and the hand of Sirius that together opened the final door. There were lots levers to operate a cartouche to be found and lots of doors to be opened. The objects placement was very good hidden levers and a great attack of five ninjas that didn't last much time against my shotgun ;). The lighting was good through the whole thing creating a nice mood. All in all I can say this level worth a download that's not big.” – Treeble (21-Jun-2002)

“I have to say this is one of the better Egyptian levels I've played. Starting form a room which is virtually the same as the tutorial level it progresses nicely to well textured and lighted rooms with a simple but warm ambiance. The gameplay also progresses very smoothly and enjoyably challenging enough without any mind-numbing obstacles. Enemies pose enough of a nuisance to keep things lively and keep you chugging medpaks along the way. Perhaps one of those levels where you can't exactly put your finger on why you liked it but it does make for an hour or so of very satisfying raiding.” – Tombaholic (21-Jun-2002)

“Although starting out in a room similar to that of the tutorial level this level then spreads out into a large underground tomb that's one of the best I've seen so far. Lighting and shadows are used perfectly in room after room as you try to evade ninjas scorpions fire and spike traps as you search the shadows for a crawlspace or possibly even a well-hidden switch. I can tell a lot of work has been put into both the textures and the camera work. The rooms are realistic looking enough to be very believable and some great fly-bys are used as well as some great camera angles. Though the difficulty level is low I never got bored as each room gave me a new task to complete and I was constantly watching my back for those pesky mummies. I found four secrets and had a lot of fun in this hour long level.” – RaiderGirl (21-Jun-2002)

“This journey is an underground one in Egyptian temples. You will have to find two broken cartouches and the hands of Sirius and Orion. The gameplay is classic logical a little straightforward but enjoyable. I like the atmosphere and the author has alternated darkness and lighting very well. There is the right amount of pickups not few and not too much. Nothing new in this not so short level (1:10 hours net gaming) but it is a good level and I have seen no bug or weakness in it.” – eRIC (21-Jun-2002)

“There are a few Levels rated 8 or higher that are fairly boring in my opinion and this is one of them. This is so Tomb Raider by the textbook. Push the lever find the door walk on; a monkeyswing here a bit of shimmying there. I know that on more than one occasion I bitterly complained about useless flybys but here the flybys tell you exactly were to go which makes you wonder why the author took the time to hide the switches. The enemies are so predictable that I found myself calling out for the scorpions in the few room where they weren't present. Lighting and textures are well done but this in a way makes it worse -if you can follow this strange kind of logic - as the whole setting never strays away from the tutorial level. No risk whatsoever and all rooms look the same. I reckon it's better to try and fail than to not try at all. Oh well after all this bitching I got to admit that it's probably the perfect level to start with. Happy Raiding.” – Dimpfelmoser (21-Jun-2002)
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