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Level: Behind the Doors back home search
Author(s): Psychoman
total rating:7.04 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
alan 6 7 6 6
Dimpfelmoser 8 6 8 7
Drakan 7 7 7 7
eTux 7 6 6 6
Gerty 7 6 6 8
Jay 7 7 8 8
Jose 5 6 7 8
Kristina 8 7 7 8
Magnus 6 6 6 7
MichaelP 7 6 7 8
Orbit Dream 6 6 7 8
Phil 8 8 8 7
RaiderGirl 7 6 6 8
Ryan 7 7 7 7
Sakusha 8 7 8 7
Sash 8 6 7 7
Tombaholic 9 8 7 8
Torry 9 9 8 8
Treeble 6 6 7 7
Yoav 7 6 7 7
category averages
(20 reviews)
7.15 6.65 7.00 7.35

Reviewer's comments

"This level could have been better if there had not been some bugs, and these incessant challenges, get through pikes, wraiths that explode very long after, ... I had to start again because I had saved in the room of the 2nd star and during reloading this room was filled with deadly water. For the 3rd star I had not done as the solution and I was stuck. It's a shame because it could have been a much better level." - Drakan (29-Nov-2018)

"Another catacombs level mixed with some coastal textures. Your goal is to find pry off 3 stars by visiting rooms full of traps and enemies, but mostly traps. Finally get a blue gem to finish the level. I didn't like the unmarked climbable walls and some missing cameras. I found a bug in the deadly green water, there wasn't any flat surface to jump on, so I had to fly to get there. Save your medipacks, because you're going to need them. Also save your game frequently." - alan (24-May-2018)

"This is definitely a level for those raiders who like non-stop, challenging action in a custom level. One minute it's spikes, the next it's fire, or spike balls, or currents, or crocodiles, or steam...there's always something out to get Lara. I quite liked, but I can understand if other potential players are put off by the potential bugs, or the high difficulty level. It goes without saying that I had one small health pack in my inventory at the end, which gives an indication of the challenge that awaits you." - Ryan (17-Dec-2016)

"The surroundings of this catacomb style level are extremely pleasant with some lovely lighting effects, which makes a marked contrast to the less than hospitable welcome Lara gets from all the deadly traps along the way. Everything is out to get her, from the deadly beetles, to steam vents, boulder traps and lots of spikes. Enemies are, thankfully, lightly used as there's quite enough to cope with as it is. Basically, there's so much going on that there's not much chance to sight-see! Having said which, I rather enjoyed myself and by the time Lara got the third gold star and the horseman's gem, I felt she'd really earned them. Definitely a level to get the blood coursing through the veins - and halfway across the floor as well, probably." - Jay (01-May-2016)

"Be prepared to be very careful in this level, 'cause everything is designed here to kill Lara or cause damage to her. Even sometimes you have no choice but hurt Lara if you want to continue playing. So don't waste medipacks or you'll have to cheat to finish the level. You'll find all kind of traps here: fires, rolling/falling spiked balls, darts, spikes, hot steam emitters... One of the things I didn't like is that the climbable walls are not well marked, so I had to read the walkthrough a couple of times. Once all doors are open, you can suffer a lot of backtracking if you don't find the crowbar before visiting the rooms where the stars are. Also there is a problem with some flipmaps here; in the room with many falling spiked balls, if you pull the lever to dry the room where the star is and later you reload before exiting the flipped room, the room turns deadly again and you'll have to reload an old savegame before using the lever. The enemies are only testimonial, and there are not puzzles so if you like to play all the time avoiding traps, this is your level." - Jose (25-Nov-2015)

"This is an old level that provides a refreshingly entertaining raid. You operate out of a hub corridor area and a deep pool to which you return again and again, but the game map is sufficiently compact that this never seemed to get tedious. Your task is to locate and place three golden stars. The main complaint I have is the need for the player to go through spike fields while taking unavoidable damage. To the purists among us this would be a deal-killer. It took me about an hour to get to the end, but I was having so much fun that it didn't seem that long to me. Recommended." - Phil (31-Jul-2015)

"Heed the warnings given by other reviewers - this level is buggy;and even when it isn't,it's often downright unfair! Far too many 'gotcha!' moments and running-through-spikes gauntlets impede the smooth flow of the gameplay - which is a shame as there are plenty of good ideas here for those of a forgiving nature.Enemies are the usual catacomb crowd,but they're placed well;while texturing is perfectly fine and the lighting is occasionally creative,particularly with the waterized rooms.Nonetheless,save in multiple slots in order to make your life easier,as flips-maps have a habit of not occurring and the flare bug kicks in.Generally aggravating,then;but not without its fun moments." - Orbit Dream (11-May-2013)

"I had my fair share of problems with the author's first level, so I didn't risk starting up this one before I knew what other reviewers had to say about it. Turns out that was a smart thing to do - as I managed to spare myself most of the aggravation others had with this - no flipmap bugs (I tried to go for as long as possible without saving, and when I did - saved my game in different slots), I recognized the climbable wall with the poorly chosen climbable texture, and I don't recall encountering the flare-bug too, though it may simply be the case that I didn't use that many. In light of that - this experience was much smoother than what I had in "The Entrance" and I got through with no major hiccups. There are some great moments here in form of the electrified water, the hidden alcove after the boulder avalanche, the overall structure of the areas, some clever flipmaps - but overall the level is somewhat hit and miss. On the flipside you have trial-and-error puzzles, booby traps, fly-bys going through solid walls, the aforementioned bugs if you're unlucky to encounter them, climbable walls that are not really discerned as such and the like. The looks are nice but don't really stand out for anything. It's worth a go for its better moments, but keep in mind that you have to be vigilant to not run into problems here, and that may be a turn off." - eTux (01-May-2012)

"Catacomb-WAD, need I say more? Actually, yes. This place is fulfilled with traps and red herrings, so watch your step every now and then! I, like RaiderGirl, hated having to run through the triggered spikes, but it turned out to be the major effect for levers here. There were too many spikes, too little medipacks, barely enough to survive through. In the quest for the three stars, you might get across some bugs, I encountered one with the deadly water pool with the star as mentioned by the others, but when I noticed a flipmap was taking course (as is the case of a floor that turns into a slope), I reloaded and tried to play safe to avoid others. In the end, the three collected stars reveal a horseman gem that leads you out of this place, waving both hands. 35 minutes. 08/07" - Treeble (08-Aug-2007)

"In this level, Lara's goal is to find key items (pharos knot, pharos pillar, 3 golden stars and a horseman's gem). During her journey, Lara has to confront an avalanche of boulders, go through spikes and face enemies (beetles, crocodiles, skeletons and wraiths). The challenges spiced up this level, and like in the author's previous level, there is a balanced use of fire and water. Furthermore, the electric curents are well-placed, and there is a nice combination of dry land and underwater areas. It was also interesting to see fake golden stars and real golden stars at some point in this level. However, there is one significant drawback. One needs to be careful when saving and reloading (a bug?). Otherwise, some switches may not work, and the player won't be able to finish this level. When I activated a switch that should've removed the deadly water in the room with the golden star, the water was still there. Then, I noticed that by exiting tomb4.exe, reactivating tomb4.exe and reloading my savegame, the switch worked normally." - Sakusha (24-Sep-2006)

"Too many flipmaps and fires make this level an awkward experience. Did you know that there is a limit of maximum large flipmaps? Well there is and this level most certainly exceeds that limit. The way I've figured it out the flipmaps reset if you load after you've triggered them if there are too many of them in a level. Example (this was the place where Torry had problems): You push a lever save and accidentally fall into a hole in the floor and die. What do you do? You load you latest savegame of course! After that you can run around for hours without finding what to do. If you instead load a savegame before you pushed the lever and don't die you can see that the water has disappeared and you can get the star in that room. If you save and load before you've got up from that room the water will come back and Lara will die. The same thing happens in another place in this level where you can see three stars on the other side of a gap. You push a lever in another room and when you get back two blocks should make it possible to get over the gap. If you can't get over the gap even though you're sure that the lever you pushed was the right one you should try to exit the game and then load your savegame - that seems to work. Also in this area you're only supposed to be able to take one of the stars but if you stand a little bit from the other stars Lara will bend down and pick them up. Too many fires make the flare-bug appear and it's around for a large part of the level. The reason why I called this level an awkward experience is that some things are really clever but too many bugs and some stupid ways to continue make it much less enjoyable. The first room was nice at least if the way I got through it was the intended way to get though. Running through spikes isn't exactly my idea of fun either and in this level you have to do it a couple of times (so it might be a good idea to pick up some Medipacks). There aren't many enemies and you get the crossbow early and you can also get explosive arrows not too long after so they are easily taken care of. The texturing is quite nice even if it's rather repetitive and one climbable wall is hard to spot (this seems to be the place Michael had to DOZY through). All in all 25 minutes of mixed feelings but now when I've given you several hints about the worst bugs you may want to try the level." - Magnus (29-Jan-2004)

"Nice catacomb level. The gameplay was not hard; many spike traps in a maze; swim in pools; fire. The objects and original textures of catacomb used." - Yoav (04-Jan-2004)

"I liked this level with the all its traps and catacomb setting. Your goal is to get three stars and a gem to reach the end. In the mean time you have to get rid of skeletons and a couple of wraiths. Passing through spikes is necessary to proceed so don't waste your health. A knot and a pillar are other items that will help you open doors and actually that justifies the title. Everything is behind four doors well there are others too but those are the main ones and along with spike balls and steam this was a nice adventure. The level ends underwater while Lara swims towards a black hole. I would say this is one of the old but quite good levels so give it a try." - Kristina (25-Aug-2003)

"Glad it was over and I am not even referring to the gameplay with all the tricks and traps but this game crashed my computer and that is one thing I immensely hate. So had to wait for a friend of mine to get the bloody thing working so I could finish this level. Encountered the same bug Matthias was referring to and also the one Torry wrote about. And then the flare bug kicks in just my luck. On one hand I was glad though that I had to use the flycheat as I was rather short on health. And that is what you need in this level. As said this is one full of traps and a red herring thrown in for good measure. Some traps were really good some just a nuisance. Get 4 stars and a knot and a pillar and I missed a door so that meant that it took me a while to get the blue gem. Be sure to find the crowbar as you do need it. There are weapons enough to find crossbow shotgun what is handy encountering the skeletons. Don't forget to remember where the bird statues are as there will be some ice wraiths that will pester you and some beetles but you can lure them away. 24-22-2002" - Gerty (25-Nov-2002)

"I had to use DOZY to get through this one but it wasn't my fault; I swear; you have to believe me. Thing is halfway through the game you push a lever that turns a slope into a block. Silly me I saved on that block and when I had to fall back onto this savegame the block had transformed again and Lara slid to her untimely death into the green sludge. Of course I tried to do the whole thing again but no matter how far back I went the slope stayed a slope and the only way to get past the deadly pit was to use the fly cheat; which was a pity cause health seems to be the main issue here and with unlimited medi packs at your disposal the spikes beetles steam vents wraiths and poisonous darts lose a bit of their menace. But to be perfectly honest with you I seriously doubt that I would have managed with the few medi packs I found here so maybe the DOZY turned out for the best. Whereas Michael could have just used the climbable wall that was discernible as such. Alright your objective is to get three stars that will eventually lead you to the blue gem that you need clear the way towards the finishing trigger. The unhealthy tasks you have to complete to get there will have you reload quite a few times but I found the deadly course strangely pleasing. It's all set in a atmospheric if somewhat basic catacomb environment but there are a few highlights along the way like the wall of glass and the electrified pool. The enemies don't really matter cause there are so many deadly devices that keep sucking your health away and you sure as hell will swim into this pretty nasty trap that is going to let you drown Titanic style. Well it was all rather thrilling but I'm glad that I'm out of it." - Dimpfelmoser (08-Sep-2002)

"This is a relatively straightforward catacomb level that has you collecting the crowbar the pillar the knot and then three golden stars. After you've completed the level it's easy to see how every room and object work together but while playing especially at the beginning it takes a while for things to really make sense. While the objective is simple getting there is made extremely difficult by the many fire spike and boulder traps the difficult jumps the elementals and skeletons and the deadly water. The level is filled with traps and while they were good ones for me it just crossed the line into having too many which took away some of my enjoyment. I had to reload way too often and at the end I was left thinking 'all that for a lousy gem and I don't even get to keep it'. People with more patience than me will probably enjoy it more but I'd still advise you to save often." - RaiderGirl (03-Sep-2002)

"This level has a pretty basic aim open 5 doors 4 all at once and solve a few puzzles to collect 3 stars to access a gem that will allow a swim to the end but it is just such a well laid out and interesting game that you can't help but like it. What makes this 50 minutes level interesting is the trap elements spiked boulders deadly water steam vents fire tar pools darts and huge spikes usually mixed together to make a lot of the puzzle moves dangerous gauntlets and in fact there are times where you seem impossibly stuck with no exit until you realise you have to run through the already triggered spikes without dying but of course losing health. This isn't the most fantastic looking level and there aren't many enemies or secrets but I had a fun time with it and I'm sure you will too." - Sash (21-Jun-2002)

"For some reason this level just did not work with me very well. Maybe because I got surprised too many times by deadly spikes maybe because I don't like to be trapped under water when seemingly picking up a crucial pickup maybe because I was not smart enough to find my way out of the room with the pillar and the knot and had to use the flycheat for that bit? Anyway all in all it is actually a nice level as mentioned with quite a few traps (good use of fire and steam) not so many enemies (wraiths beetles skeletons) and you need to find the crowbar the knot and the pillar to open one door which then leads to opening another four doors (nice flyby but a little wild and at times through walls) behind which you find three stars and a gem that allow you to reach the end. The application of the electrifying flashes was smart but otherwise I was quite relieved when it ended after 50 minutes." - Michael (21-Jun-2002)

"Whoohoo what a cobweb clearer this one is. These puzzles are not that tough but you sure have got to think about things carefully to get through. I liked the fact that you could walk/run through spikes without dying although you did take a serious health hit. There is one bug in this. A lever that is supposed to empty a tank didn't work for me but when I pushed it a second time the tank emptied. You will know which one I mean when you get there. A damn fine level and I would have given it a 10 if not for that bug (which had me running around for hours hopelessly)." - Torry (21-Jun-2002)

"As much as I dislike the catacomb style I can't help but like Hartmut's levels. This one is an hour-long foray laced with traps - spikes red herrings steam vents spike balls - it really keeps you on your toes. The lighting and textures are well done but what makes the level fun is the compact lay-out with several well defined puzzles to solve. While it doesn't have all the bells and whistles we've come to expect over a year after its release it's a solidly made level and great fun to play. It's a shame this author hasn't released anything since." - Tombaholic (21-Jun-2002)
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