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Level: Temple of Darkness back home search
Author(s): tombraiderluka
total rating:0.79 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Catherin 2 2 1 1
Ceamonks890 1 1 1 1
christayc 0 1 0 0
Cory 1 0 0 1
DJ Full 2 3 2 3
eTux 0 0 0 1
Gerty 0 1 0 0
Jay 1 1 1 1
Jose 1 1 1 1
Kristina 1 1 1 1
Magnus 1 0 1 1
manarch2 2 2 1 1
MichaelP 1 2 0 1
Neso 0 1 0 0
Orbit Dream 0 1 1 1
Ryan 0 1 1 0
Sakusha 0 1 0 1
Sash 0 1 0 0
Scottie 1 1 0 0
Selene 0 1 1 0
category averages
(20 reviews)
0.70 1.10 0.60 0.75

Reviewer's comments

"Temple of Darkness, indeed. There are some bright spots, but it's mainly all about the darkness. What little gameplay there is consists of finding a couple of cartouches, shooting a ninja and doing a bit climbing. Also found a few missing textures. Difficult to recommend." - Ryan (18-Nov-2016)

"I don't know what is weirder, a random game (which literally has visible usage of random floor and ceiling button) or that I still care to perform an in-depth analysis. But what absurd can stop me? None and I'll also care to apply italic. This game could be renamed Quest for the Uzi or something like that, because the only enemy in this level - a well placed one I must admit - drops these weapons so we cannot utilize them and we have to take them back to the trophy room of Croft Manor as the main artifact (I hope there are lots of custom levels WITH the uzis stored in that room, so the continuity is maintained, but if not, we always have a reason for sequel). If I don't rate the length of this level (what I actually never do but always examine the usage of things), I need to give several points for the author has definitely cared for few things other than graphics - for instance provided enough flares, something even serious builders have problems with - so the temple, though dark, is never too dark, even if we take time to explore all corners, what may btw result in finding one secret - a nice little surprise, though also useless because of containing the ammo of already mentioned useless weapon. The rest of lighting isn't also bad, we have the division into outdoor/indoor spaces though the careless texturing still makes it difficult to notice and in the end the place doesn't resemble anything, and surely not a temple, except one Khmer statue, unless it's the sacred palm trees which are supposed to be worshipped. Finally, puzzles... well there are some as well, and again, even more than certain ambitious levels provides within such a short gaming time. Unfortunately, the totality of points given can only go for existence of all mentioned things, not for their quality. SUMMARY: Again, how could I skip this one? I thought I've scanned the whole bottom with my bottom scanner... but if not, I'll scan further. Recommended, of course." - DJ Full (25-Apr-2015)

"Practically your standard Egyptian-themed debut level with bland gameplay, spacious boxy rooms, inconsistent lighting, unappealing texturing and a non-existent atmosphere being at the forefront of the overall experience, concluding literally within 2-3 minutes. Would not recommend to anyone." - Ceamonks890 (08-Dec-2014)

"Yes, this level was obviously a debut level and yes, there were many streched textures or even untextured parts, but in general the level was not that bad as the 0,64 rating shows. The first part has to be done in complete darkness, but the level gets better, you have to find two walkthrough walls that wasn't so hard because there were indicators for them, do a few easy jumps and shoot one bedouin on a clever place. Not a good level in any case, of course, but not one of the worst either." - manarch2 (27-Jun-2011)

"Into the level, to be annoyed, out from the level. Playing time 5 minutes. A Baddy as an opponent. Is it enough as a Review? Hmm, maybe too short. So over again. Into the level, knock themselves because of the darkness constantly the head, occasionally find two cartouches, themselves frighten about the sudden brightness, to be surprised, that Lara can go through a grid, so long talk with the Baddy, until he lies down himself voluntarily and sigh with relief after five minutes because the level end is reached. In the end still a small excursion to the realm of the fairy tales: "But grandmother, why you build so bright rooms?" "Therewith one can better see the missing textures!"" - Scottie (12-Jun-2009)

"Well, this level has the easiest secret to find EVER. The textures were awful. Gameplay was bad and there was no atmosphere. It was slightly dark. 3 mins of Gameplay. Dont bother." - Cory (20-Apr-2008)

"Oh well;never mind." - Orbit Dream (20-Apr-2008)

"I heard the sound of a secret. Ambient music ? Four minutes, two cartouches, horrible textures (sorry). First attempt, I know, but please don't send them on the net." - Neso (06-Aug-2007)

"Well, it's a first attempt and for a first level it's a good one. After the beginning I feared it would stay this way but it gets slightly better. A very short level with nice palm trees, but you'll also see missing and not well applied textures and I would have liked to have audios. But I am sure the builder gets better next time as the ideas are nice." - Catherin (02-Aug-2006)

"A level very short with only one enemie! Simply architecture, no puzzles, no cameras, no sounds, elongated textures, many untextured triangles, game crashes at the end,... I don't know how much can I say. One of the worse levels I've play lately." - Jose (10-Jul-2006)

"You know, this is the third 'temple' level I send in a review for tonight. I'm just saying. Anyway, the level... didn't crash or anything like that. That's always nice when it's a first effort. Even if you didn't know this was the author's first level, it's not hard to figure out, with the bad (and sometimes non-existent) texturing, poor gameplay and sub par (and, again, sometimes non-existent) lighting. It's not a good level, but if the author would just put some effort into his third level, I'm sure it could be decent. Because this one was obviously released 'as is' when the author got tired of it. The main reason I downloaded this level was that I really want that platinum award, and with less than three minutes of gameplay, this level is an easy way for me to achieve that. On the plus side, I found a secret, which doesn't happen very often. Granted, it was lying out in the open right next to a crawlspace you have to use, but I'm still very proud of myself." - Magnus (02-Jul-2006)

"The title is partially appropriate, for there are a few dark areas in this level. However, the darkness clearly contrasts with certain bright rooms that exist in this level. So perhaps it should've been called "the temple of darkness and light" instead of "the temple of darkness". The textures are streched, the ending is very abrupt, some textures are missing and I felt like the vegetation did not go well with the rest of the level at all. I managed to obtain one secret, there are two Ba cartouches to find, and I only encountered one ninja. At least the author knows how to create a load.bmp image. Thus, I think the author can make better levels." - Sakusha (25-Jun-2006)

"Another notch on my belt. Not so much worth the effort but you have to admire the person that he crammed into 3 minutes of game play a secret, two artifacts as a pick up and even some ammo you don't need as I only encountered one ninja." - Gerty (15-Jun-2006)

"Well, you can take the darkness as a metaphore for our limited knowledge of things. Like here, for example, the author being on his baby steps to making a decent level. It definitely could be worse - with crashings and being stuck for good in places - but all that is possibly avoided due to its less than impressive duration. But it's amazing that even during the 3 to 5 minutes spent here, you encounter a secret, find and place 2 cartouches, kill a ninja, get his uzi among other ammo which you won't ever need with having killed the only opponent in this level, while passing through walls you can walk through of which I counted 2 during the 10 or so rooms that could be here till I abrubtly hit the finish trigger. To give the author some credit - all of the above mentioned worked, so he at least has some basic knowledge of how the editor works, and I suppose texturing and lighting took some time, so I gave my only point for this level in that category. As far as the author is concerned - I suppose giving the manual/tutorial level a more thorough go would be in order, but as for my recommendations to the players: Not really worth the play, but if you decide to play this maybe it will help you appreciate the better adventures even more?" - eTux (13-Jun-2006)

"I don't know about you, but I never expect much from a Tut1 level and certainly this is very much an amateur production, with stretched or missing textures, huge empty areas and about five minutes of extremely basic gameplay before an abrupt, arbitrary ending. It's obviously a very tentative first attempt at level building and really wasn't at all ready for release and I'm probably being generous giving it all 1 markings. Please, please Luka practise a bit more before releasing another level." - Jay (08-Jun-2006)

"Simply this is a first attempt at putting together some rooms in an Egyptian style and nothing more. Even then some textures were missing making it feel like I was walking through a level half built. Though actually this doesn't merit being given the title of a level as it lasted only 5 minutes and had no real tasks to master. I did really like the load screen if that is any positive." - Sash (05-Jun-2006)

"A first effort clearly and a long way to go for this builder, but we all started somewhere. It starts true to its name, but it only lasts about 5 minutes. Walkthrough? 1 secret, 1 ninja, two cartouches to find and place, end." - MichaelP (02-Jun-2006)

"This level lasted three minutes and in those three minutes I managed to find one secret which is amazing. It is so short and I am sorry but it's so badly textured and designed that offers no enjoyment at all. There are two cartouche puzzles and a ninja to shoot. It ends abruptly after a dark kind of a short tunnel. I hope next time the builder will make some test levels before trying to create and release a playable level." - Kristina (02-Jun-2006)

"Do not waste 30 seconds downloading this level, it is not worth it, the author has not bothered to texture most of the level, and the textures that he actually did use are stretched behond belife, (spelling?) The only reason the level is dark is because of shadows or untextured areas, only download for a free review, as i did." - christayc (30-May-2006)

"Oh dear, this is definetely a first time level. In fact it kind of looked like my first feeble attempts with the level editor. But I would NEVER release a level looking like this. It's hard to find words for how bad it really is, this is without a doubt one of the worst levels I've ever played. I'm giving it a 1 for the one baddie and the two Ba Cartouches + the 1 secret I found, although the "secret" was literally laying at your feet at the very beginning of the level and not even a blind person would miss it. I've also decided to be nice since it's a first time for the builder and give it a 1 for the music(although it was merely a sample running in a loop). The rest is awful I'm afraid. No gameplay or puzzles whatsoever, there are textures stretched beyond belief, glitches and missing textures galore....at one point Lara was running down a hallway with pitch black walls due to the lack of texturing. The entire level was so dark I had to use the binoculars for every two steps, as I used the only three flares I had in the first room and there were no other flares to be found. Believe me when I say there was NO lighting whatsoever, only in a very few small spots. The level ends after less than 10 minutes with Lara running into a wall and that's all there is to it. This level is as incomplete as it possibly could be and I'm afraid I'll have to advice others to avoid it(unless you're playing for a free review)...it's not 30 seconds worth of downloading time." - Selene (29-May-2006)
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