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Level: LB Advent Calendar 2006 - Winter Fairy Tale 3/4 back home search
Author(s): Sweet
total rating:8.47 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Akcy 8 8 7 8
CC 8 8 8 8
Gerty 8 8 8 8
Ivan 8 9 10 10
Jay 9 8 9 9
Jose 8 9 9 10
Kristina 8 8 8 8
Loupar 8 7 7 9
manarch2 7 8 8 8
MichaelP 8 8 9 9
Obig 8 8 9 9
Phil 9 9 9 9
Ryan 8 8 9 9
Selene 9 9 10 10
Shandroid 8 8 9 10
category averages
(15 reviews)
8.13 8.20 8.60 8.93

Reviewer's comments

"The adventure continues as Lara gets to use the seven crowns that are waiting for her on pedestals. Like the preceding instalment, this isn't particularly festive but it does provide some substantial entertainment for about an hour or so. There's quite a bit of backtracking between levels as you collect necessary items, but it's balanced out by a long torch puzzle, a movable object puzzle, a mirror room and a quite tricky bull sequence. This latter sequence and the appearance of some bats, is a bit surprising for an Advent level. The textures are stunning, though, and I warmly recommend it." - Ryan (13-Dec-2017)

"I agree to Phil that this is the better of the two game parts. The gameplay picks up with better puzzles, the always nice inclusion of the bull and another, even better usage of the torch. There's perhaps quite much to and fro from time to time and longer climbs/crawls but I still like this game which has a nice progression and a few highlights as well. The drawbridge coming down is the first I think of and the beautiful church as well. Only a few areas don't seem to be that polished and perhaps there are a few more texturing problems here too. The secrets are decently hidden (not too hard) and actually there are a few bats to fight here, I had no problem with that actually. It's an overall very pleasant 40 minute offering and the whole series is recommended as a peaceful festive levelset." - manarch2 (09-Dec-2016)

"At the time of this review both segments (1/2 and 3/4) of this Christmas package had identical scores, and I assumed that this was because they were being graded as a unit. However, upon closer examination I saw that the individual categories had different scores, so what we have here is a most unusual coincidence. However, in my mind there's a vast difference between the two segments, so my reviews will "untie the score." Moreover, it's my strong feeling that the four levels should be rated as a unit, so I'll break with tradition and use the same words to review both parts. The first pair is by BaGi, the second pair by Sweet. All of the levels provide eye-pleasing surroundings that befit the Christmas season. Gameplay-wise, the BaGi section is by far the easier and more relaxing. Part one took me about a half hour to complete, part two more than twice that. There are more risks to your health in part two as well (complete with rampaging bull), and the gameplay is far more complex. Moreover, the surroundings of part two, particularly in the church area at the end, are nothing less than stunning. I suggest that the four levels be played at one sitting, as they're obviously intended to provide a steady progression of difficulty for the player. Recommended for any time of the year." - Phil (11-Jul-2011)

"The seven crowns we looked for in parts 1-2 are here at the start for us to take and carry on. We need to lower a drawbridge and get inside a castle. Thus starts a complex series of clever and involved tasks in this impressive castle with grand hall, church, library, diningroom, crypt and mirror room. There are very clever and sometimes sneaky routes, great puzzles, of the object pushing variety, and careful searching for well hidden switches and items. Some interesting swimming, good torch exercises, plenty of levers, flooding and draining of the crypt, and oh joy! chandelier hopping and chain climbing. I loved the idea of Lara falling into the snowdrift. We normally run around Advent levels free of the fear of enemies and traps. So it was a surprise to find that Lara is attacked by bats, and could die or be trapped forever. An even bigger surprise was straying into the path of a bull. In my game, after doing his duty with the wall tile, he obligingly got himself stuck in a wall, leaving me free to roam about. I'm not sure how the kiddies will cope with this guy. Lara's ultimate goal is to find a vinyl record to play on the gramophone in the great hall. This is a long level with good gameplay that ended in a very abrupt way. Considering the good flybys throughout, it would have been an excellent idea to include a final flyby, perhaps showing the route through the castle to the snowy landscape outside. To me, this level belongs in the castle/arctic genre rather than a Christmas/Advent level, and perhaps this was the author's original intention. Who knows! Still, it is an excellent level and appropriate to the season." - CC (20-Mar-2007)

"This levels seem not be a continuation of the first two. There's some enemies, wery well ornated, lightened and textured too as the first part. I found some more difficult to advance 'cause although there are not difficult tasks you have to explore very well and remember doors and things in the rooms you left to come back again with the necessary items; it's a no-lineal gameplay but enjoyable anyway. Only a question: what's the purpose for the high door I opened in the water room?" - Jose (03-Feb-2007)

"This one however I couldn't play without the added patch. What a great exploration this one is and quite different from the first advent level. Very sneaky as well as some jump levers do blend in so well that they are easy overlooked. I still love chandeliers jumping so this one was just made for my pleasure LOL. There are some bats that need to be killed and the bull gave me a pretty hard time, as he wouldn't want to smash the tile. There is some pushing to do and also a torch puzzle but nothing is too hard, you be running around a bit, as the buildings are big. The mirror room had me baffled but when you look real close you can see that there is more to do that getting the Key." - Gerty (09-Jan-2007)

"This blends nicely in as a sequel to Part 1+2 and the castle is an impressive sight, from the outside as well as from the inside. Here you get to use the crowns from part 1 and 2 in order to progress further. The first one helps to lower the drawbridge (very cool) and the others open doors for you later on. You go back and forth between the Castle and the Church levels here, mainly in order to find needed keys and light the torch, which I carried around forever and then actually only needed near the end. Gameplay is at times a bit repetitive as you need to do most things 2 or 4 times, but there is also a nice variety overall with the torch, push puzzles, swimming, a mirror room and suprisingly for a Christmas Level you also need to kill a few bats and deal with a bull (!) Nice camera work here too, especially when you play the Christmas record and also the different angle inside the Cathedral works well. A fun hour of net gaming with three secrets found." - MichaelP (06-Jan-2007)

"The second part of the Winter fairy Tale is not a Christmas Level: is a Castle/Home level very beautiful and with wonderful music. All the rooms are wonderfully made and the textures are perfect. The gameplay is sometimes a bit boring because the backtracking and the bull was in my opinion out of place in so beautiful castle (I had some problems with him because the cutscene after placing the second crown, but finally he got stuck in a corner). I played during 2 hrs and got 3 secrets. Nice work that worth to play." - Loupar (27-Dec-2006)

"So the story continues. Lara regained her crowns and no she has to put them to their place in the castle. The first task is to get into the building. The two levels here are connected, so you can walk from one into another any time. First there are some things to do in the castle, then you enter the temple and finally return to the castle again. Here you will need any items you needed before: the revolver, the lasersight and the torch. Look round carefully to notice everything, because some levers or shootable balls are hard quite well hidden. The feeling here is not so peaceful yet, because sometimes some bats will attack - not to mention the bull. But unfortunately you need its power to open some doors. However if you are fast enough it won't be able to hurt you. You can collect three secrets during the adventure. The locations are wonderful, both the castle and the temple. I can only suggest it to everyone. You can find a Hungarian walkthrough (as we don't have English version), savegames and pictures here: http://treditor.hu/16/a_winter_fairy_tale1_4.htm" - Obig (20-Dec-2006)

"Part two or Winter fairy tale 3/4 its little harder to play and for me one more experience in Lara's world of great home made levels. Excellent job and very nice lighting and textures of castle with church and one big bridge. Invisible part whe nyou go for recor and after put to play with nice song. And ofchourse again jumping on some big roofs and lights, like in tomb 2 when beggining with this :). Exploration of level and cadles in winter parks are cute and warm with very good lights. Church is excellent and little was hard for me to find some object for gun. And what to do with bull who cannot stop and let lara to easyly continue hers job ;)" - Ivan (14-Dec-2006)

"Unfortunately, when tried to continue with the savegame from level2, the game behaved strangely, I had to start new game. There were some cards on the mantelpiece, apart from that, and a few gift boxes in some of the rooms, there was no Christmas feeling in the levels. Also the enemies, even if just a few bats and a bull, didn't fit the atmosphere of a Christmas level. Otherwise the levels are okay, enjoyable, bigger than the usual advent levels, there were some good old fashion torch and moveable piece puzzles." - Akcy (13-Dec-2006)

"The adventure continues and you get to use those seven gold crowns. This is quite large and complex compared to most advent levels, but it certainly is entertaining and, uniquely enough for a Christmas level, that damn bull shows up. I don't know if I was supposed to, but I managed to shut him in a room when I'd finished with him so at least I could do what needed to be done without being gored. Apart from him, there were no enemies other than a few bats to dispose of. Nice gameplay with some good puzzles." - Jay (10-Dec-2006)

"Winter Fairy Tale 3 and 4 are quite lovely short levels which are supposed to be Christmas levels, however, keeping in tradition with Winter Fairy Tale 1 and 2, not so much very festive in nature. We enter the level at a castle and right away I find myself trying (futilely, of course) to climb the snowy rocks, wasting time. This becomes a theme throughout the level, as I run around trying to figure out what to do. When I get inside the castle, after lowering the drawbridge, I find some lovely textures and a very nice and warm dining room decorated in the token holiday theme. These decorations are nice, but seem added to make the level fit a Christmas theme that it does not follow. After placing a couple crowns, I enter a very beautiful, very gothic area of the castle. Somehow I think I should be hearing something from Nightwish, and find myself wondering how a Nightwish Christmas song would sound, when I come across a dead end (yay). The beauty of the area fades as I realize that I haven't got the revolver, lasersight or the church key, all of which are needed to get anywhere. Then the backtracking begins (another yay). A very thorough player would have found the revolver quickly, but even though I missed it, this would not have prevented the necessary backtracking to an outdoor garden with one annoying way in, not once but three times! I absolutely hate backtracking, so this was a pain. Thankfully, the areas are not massive and the levels are quite short, so it wasn't too bad. I am frustrated with any Christmas levels that have enemies or ways to die. There are bats (ok, not exactly deadly), a bull (ugh), electricity and fire traps to end the festive mood. All this backtracking and dodging deathtraps seems a bit much to deal with all for a Christmas disc (Lara definitely needed a peaceful Christmas song after that) to listen to. There was not one moment where I felt all warm inside and festive (a requirement for Christmas levels in my opinion). However, technically, the levels were very well done and beautiful. The gameplay needed less backtracking to earn higher points with me, but these aspects aside, the levels are very worth playing, just don't expect a warm Christmas feeling afterward." - Shandroid (10-Dec-2006)

"The second part continues were the first left off by recovering the seven crowns but this time you need to use them along the way. The setting is different, with a library, a church and a bull to use but no other enemies. Two sets of chandeliers will help Lara progress and keys to open the two out of three most important areas mentioned above. That small room under the snow was a sneaky trick and it took me some time to realize that the camera break there was for that purpose. Having played the first part I found this one easier because in some way I got into the spirit of this kind of gameplay which helped me progress when I was stuck in some way. I found three secrets here too and recommend this one as well as the first part." - Kristina (10-Dec-2006)

"With this Lara's winter fairytale with the seven dwarves and the stolen crowns comes to an end. A bit of a pity really, because it has been an amazing adventure all the way. Lara has now found all seven crowns and must bring them to their correct places scattered throughout the castle. There are many lovely rooms here with lots of exploration to do such as the main hall, the library, the basement with the cages, the mirror room and the beautiful church. All in all it is slightly harder than the previous installment and the exploration is a bit more obscure as there are a lot of well hidden things here(such as jump switches that blend in with the walls and nearly invisible keys and crawlspaces). The fact that Lara can go back and forth between different areas and that there's a lot to do in each place makes the progress seem a bit unorganized and you might have to run through it two and three times before you actually find a good pattern(at least this is what I had to do). It's a good thing that it's not too linear though and I really enjoyed this little venture of about an hour or so. The textures are well distributed and the lights are dynamic, something which creates an overall good atmosphere. The use of sound is suitable and the most beautifully made areas were to me the church and the main hall. I've always believed that the Christmas levels were not supposed to have any enemies in them and so I was quite surprised as I encountered not only traps, but some bats and a bull as well(nothing that ruined the harmonious atmosphere considerably though). There were supposedly four secrets, but I could only find three of them. A worthy ending to the Winter Fairytale and a very enjoyable level to add to the collection of Christmas adventures." - Selene (06-Dec-2006)
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