Level: Egypt Gizeh Demo back home search
Author(s): Kevin18
total rating:5.67 Gameplay &
Objects &
Sound &
Lighting &
eRIC 5 5 6 8
eTux 3 4 4 6
Gerty 3 4 6 7
Jay 5 6 7 7
Jose 3 6 5 7
Kitkat 6 6 7 7
Kristina 4 5 6 6
manarch2 4 5 5 6
MichaelP 6 7 7 7
Orbit Dream 3 4 6 8
Ryan 4 5 6 7
Spike 6 7 7 8
category averages
(12 reviews)
4.33 5.33 6.00 7.00

Reviewer's comments

"This is one of the few demos that actually made it to a full version (which in this case was released one month later), so I do feel a slight twinge of guilt in reviewing this demo. Still, this short level does look quite attractively textured and at least manages to pack in a few nice gameplay tasks in the form of an element puzzle, a few artefacts to find and a nifty rope swing manoeuvre. Overall though, the full version is the more comprehensive of the two and therefore the recommended choice." - Ryan (25-Mar-2019)

"It seems the builder started the level with great encouragement; the rooms have a good look with high resolution textures and there's an effort with the lighting in the inner areas too. Some things to get better, as pull the rope twice to elevate the cage; the doors close very fast, and the player even can trigger them quickly, jump back and get stucked forever 8at least I could get rid of the nasty harpy that way); the flare bug in the area with the swinging blade; the safe ledge marked the same as the other ones with spiked traps... Not a bad start anyway." - Jose (25-Jul-2017)

"This is a fine looking 10 minute demo with good (yet standard) looks and smaller efforts put into the gameplay. Apart of a few traps a search for items (including an element puzzle) is quite prominent and it's not as tedious as it seems. There are a few nice sound tracks used, but some parts are totally silent and the cameras are a bit weird at times. For me the visual highlight of the level was the outdoor area, but it also suffers from the end of the world being easily accessed, and also some misplaced objects. The few enemies are put to good usage here. Glad to see this game has developed into a regular level, a thing which doesn't happen very often..." - manarch2 (16-Apr-2014)

"I couldn't play this without the included TR4 file so it is a no go on my Mac. On it self it is a straightforward level, you can't get lost. But apart from pulling at that chain twice before the cage opens up as well as having a flare bug it is quite a little romp to play. I thought that I couldn't finish the game, as there was no crowbar, but it was in my inventory. Naughty, naughty as I have been over the whole place again and again to look for that thing and that got me pretty peeved. Again we wait how the full version will look." - Gerty (25-Sep-2007)

"There's just something that makes you feel a little dirty when reviewing demos if the full version has been released. No? Well, I'll keep my sentiments to myself from now on then - in any case it's a rather enjoyable little adventure in the spirit of the countless other Egyptian levels out there. Nothing too fancy, but features the element puzzle, a sneaky rope that has to be pulled twice to raise a cage. The torch, Eye of Horus and other items make a cameo as well - and for a moment there I thought I had missed out on the crowbar, only to find out that Lara has it already when the game begins - neat! Nice little effort, will see if the full version clicks with me as well!" - eTux (23-Jul-2007)

"A short 15 minute demo of the full version, that was actually quite fun while it lasted. Some nice traps to dodge and pits to jump over, as well as a clever 'rope to monkey swing' section near the end. The texturing was very nice indeed, and the outside area, as well as the large temple near the end both looked fantastic. one major gripe that I had was with the audio, as it was of an extremely low quality and really got on my nerves at times. Other than that, this was an enjoyable taste of the full level." - Spike (15-Jul-2007)

"This felt more like a showcase or a test level that the author would build to see of his objects and textures work out for a bigger level. Well, I guess they do. In the 10 to 15 minutes you spend here you witness a variety of enemies, solid Egyptian setting, use of the elements puzzle and a few falling rocks. Looks promising, so let's hope the builder sticks with it and provides us with a full adventure eventually." - MichaelP (05-Jul-2007)

"Tomb Raider and Egypt goes together like strawberries and cream. This is a fun raid through two dark but well textured Egyptian tombs/temples. The connecting outside area was well done, and broke things up nicely. The audio tracks weren't of the highest quality but they did fit the mood and I think they could enhance the overall experience if they were a bit 'cleaner'. I always like it when less used puzzles are utilised and the Horus door is always impressive. This level is slightly on the short side but it is a demo, I'm looking forward to seeing the full version." - Kitkat (02-Jul-2007)

"It's a nice demo with a gloomy atmosphere and quite a few tasks to perform, unlike most demos. We have Lara starting from the inside and then briefly accessing an area underwater to get inside again. There are two keys to find, a star to use and a long monkey swing to reach the finishing trigger. It seems to be Egyptian like but I can't really tell from only ten minutes of gameplay." - Kristina (24-Jun-2007)

"An easy ,pleasant and sraightforward raid in Egypt. This 15 minutes demo has good viual qualities and a fluent flow. The outside area looks very nice , but you can climb up and reach the "end of the world" or get trapped in illegal slopes :) I also hope that the audio files with poor quality will be replaced when the full size game will be released. Definitevely a game to wait for, if you like fluent games in rather good environments." - eRIC (22-Jun-2007)

"Another day,another Demo. Assuming this really is a sneak preview and an expanded version is genuinely in the offing,then I will write this review in the style of a Beta-test. 1) Improve the Fly-by at the start. 2) Do something with the puzzle to aquire the second eye-piece;it doesn't really work as it is (I could only get the door to open by pouring the water into the 'fire' receptacle and then setting it alight - leaving the water receptacle empty!) 3) Lower one of the palm trees in the outside area,as it appears to be hovering about 10 feet off the ground. 4) Please remove that dreadful audio file,as the very poor quality makes it sound like something off an old gramophone record from the 1930s 5) You know you can rope-swing through those walls,don't you? I found the outside area visually impressive and well lit,if hugely under-utilised;and the rope-swing-up-to-the-monkey-swing-ceiling was original and fun(provided the player is aware of the correct method). All-in-all,20 minutes of rather easy gameplay in a well-textured and lit playing area.Not bad,but I really have had my fill of Demo's for the time being." - Orbit Dream (15-Jun-2007)

"I liked the beginning to this little demo. In fact, it's rather pleasant altogether and when I found the crowbar was already in my inventory I felt very well disposed towards it indeed. Not at all difficult, but there's quite a lot of stuff packed in - the three elements puzzle, eye of Horus, two keys to find, a small assortment of enemies and a rather nice bit of rope work to get on to a monkey swing. Fleshed out to a full length level it could be rather good." - Jay (15-Jun-2007)
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