Level: Cutscene Museum Demo back home search
Author(s): mathew9r
total rating:3.45 Gameplay &
Objects &
Sound &
Lighting &
Ceamonks890 2 4 3 4
Cory 2 6 6 6
eRIC 1 4 4 7
eTux 1 3 2 4
Gerty 1 3 2 3
Jay 1 3 3 4
Jose 1 3 2 6
Kitkat 3 3 3 4
Kristina 1 3 3 3
manarch2 1 6 6 6
MichaelP 1 3 3 3
Orbit Dream 2 2 6 7
totizedger 1 3 3 4
Treeble 2 3 4 4
Ward Dragon 0 7 9 7
category averages
(15 reviews)
1.33 3.73 3.93 4.80

Reviewer's comments

"While the idea of watching cutscene animations from the first three TR games within the rooms they originally took place at, in real-time with original audio(akin to going down to a local cinema to watch the latest films) sounds good on paper, that's all this levelset really amounts to at the end of the day. Sure, there are two red-clothed ninjas down in the basement to fight for some quick action, the ambiance theme from Final Fantasy X that plays in the reception hall is a nice relaxing tune by itself and being able to explore areas simply intended for cutscenes is greatly welcomed. But overall, nothing more than a mere novelty that you download to experience once and probably never touch it again after that. A shame that the builder didn't choose to expand upon the idea a little more, but what can ya do?" - Ceamonks890 (08-Oct-2017)

"Quite a nice idea but sadly not executed very well. Basically what you do in this level is inserting coins to be able to watch some live cutscenes which are quite buggy. The characters glide or teleports in the cutscenes which totally ruins the experience. I don't think that we will ever see a complete version of this project and as it stands now it's not really worth downloading. It contains almost no gameplay at all with the exception of the Amulets you can find in the cutscene areas and the boulder trap/blades trap which was pretty tedious to be honest. The Museum itself is not badly made and the music was relaxing to listen to while playing. In the end it's not really recommended unless you are curious about experiencing those cutscenes live." - totizedger (12-Aug-2015)

"Despite of a bit exploration and killing one ninja in the cellar, there practically was no gameplay. But, it was a nice nostalgic level with many innovative "live" cutscenes reminding on older TR games. I liked the idea and the implementation much, the museum itself, including the outdoor area, was not badly done." - manarch2 (22-Mar-2011)

"As a means to watching several re-enactments of classic TR moments this was an interesting excercise,and it was not entirely devoid of gameplay (although the multi-blade rolling-boulder corridor was perhaps too annoying for an otherwise placid little level)and the texturing and lighting was rather effective (tactfully ignoring the easily reachable end-of-the-world moments)while the accomplanying music was very pleasent and relaxing. Worth a go if only as a method of unwinding after a stressful day." - Orbit Dream (20-Mar-2008)

"Actually, i thought this was quite a nice level on the whole. It is what the title implies, cutscenes from various tr games. The texturing was very nice and how they rebuilt the rooms was very good. It was quite buggy but overall a very nice level. Though maybe not worth the HUGE download, there could be a possibility of there being a very good version. I think this level deserves a bit more than its current score." - Cory (19-Mar-2008)

"This is a very interesting concept for a level. I like the idea a lot. There is very little to do in the way of gameplay. However, that's to be expected considering that the idea of this level is to have a gallery of cutscenes for us to watch at our leisure. The music is so beautiful and relaxing. There are some bugs, which hopefully will be fixed before the final version of this game comes out. Mainly, the cutscene Lara has a tendency to glide around rather than walking, and she occassionally teleports. She also has three legs during the first TR2 cutscene, and she goes through the table in the first TR3 cutscene. The two characters in the second TR3 cutscene seem to flicker in and out of existence based upon which angle I am viewing them from. Also, the coins are labeled "load" in the inventory screen. These do not seem to be very big issues and I am sure the builder can straighten everything out for the Cutscene Museum's finished release. This level was a nice relaxing way to relive some of TR1-3's best moments. I now have the desire to replay those games, so well done :D" - Ward Dragon (15-Feb-2008)

"I don't know what's the interest about remember old scenes from TR1-2-3 games. I recognize the work behind this cutscenes, but most of the players want puzzles, enemies, secrets and an own gameplay this levels haven't. In some scenes there are strange things like Lara walking without move her legs, pointing an enemie without pistols in hands or characters disappearing depending the camera angle you see them. Play it only if you want to see the old cutscenes from a different perspective, moving yourself whimsy through all the scene while the characters play-act." - Josť (24-Oct-2007)

"This isnít a level but cut scenes from old TR games put together with no purpose. I have no idea what the builder as trying to do but whatever it was didnít come out right judging from the outcome. There is no gameplay here, except from some doors you can go through during those cut scenes and Lara can see herself and old enemies, plus pick up a few things and an Amulet which she doesnít need. There are a couple of ninjas to shoot but overall it lacks action. Itís your choice to load it up or not, personally I wouldnít if I was searching for something to play and not sit back and watch." - Kristina (27-Sep-2007)

"This is well named actually. What you get is just what it implies Ė half a dozen cutscenes from the official TR games (not sure why Lara has three legs in the first one though), viewed as though they are exhibits in a museum. Certainly itís an interesting idea, but it needs a lot of work to become a good level. This is just a tiny taster as thereís nothing really going on in the way of gameplay, but I would definitely like to see an expanded version." - Jay (24-Sep-2007)

"The idea might be a novelty but not really what I would call a level, as there is hardly any gameplay. And this huge download was rather buggy as well as the characters disappeared at random if you let Lara wander around. Some objects she even could walk through." - Gerty (10-Sep-2007)

"This was a really great idea and it very nearly worked but it isn't really the usual sort of playable level therefore it is very difficult to rate. Gameplay wise there isn't a whole lot for Lara to do: fight a few ninja's who are in the museums basement for whatever reason and pay to see the cutscene exhibits with coins called 'load'. A secret {which unfortunately didn't register} is hidden inside each cutscene which added a little spice to the proceedings, and it was great to be able to explore areas that we couldn't in the original games. But as we were never supposed to explore these areas we find some of the animations aren't finished and characters disappear and reappear throughout the cutscenes. The level jumps all worked properly and the museum itself was textured and lit nicely although the entrance gates were rotated the wrong way so there was an invisible barrier in front of them. As I said, a great idea and I did enjoy it, but this is a demo and therefore unfinished." - Kitkat (10-Sep-2007)

"It says it is a demo, so we can hope that the auhtor will come up with a more consistant stuff. By that, I mean that the idea to show 6 cutscenes from TR1 TR2 and TR3 when you insert coins is quite good but it would be more interesting if there was real quests for the coins , quests that would be related to the cutscenes which would be then a real reward for completing the quests. But here you just have to pick up the coin and insert it so that the animations start. It was quite funny that you can enter yourself in the "cutscene" areas and have then two Laras in your screen. The author has made a good job in general , but there is still room for improvement so that Natla or the other personnages work even better (they tend to disappear and reappear). Aside from going from one hall to the next , there is a couple of ninjas to kill (or not) , you can also reach ledges in the Tihocan tomb if you want, just like in the real level. Don't forget to change the scripts and the mainhall tr4 file in order to play the second part and therefore watch all of the cutscenes. Worth a look if you don't mind the big download size and be aware that it lasts only 10 minutes." - eRIC (09-Sep-2007)

"I actually thought that as an idea this was fairly interesting, but a level that's essentially a cutscene theater is a nightmare to rate. First of all I was puzzled why it was impossible to incorporate all the levels to fit into one 'script'? Second - while the cutscenes undoubtedly must've taken their fair share of time to set up and are a nice trip down the memory lane, it essentially still fits the remake category for me, and because the only gameplay there really is is using coins (named 'load') to pay for viewing the cutscenes again, there's not much to rate here! It's neat that at times you can explore the cutscene areas, for example to get the Amulet of Horus secret, but at times they were set up a bit buggy - meaning the TR2 cutscenes had a weird mesh replacing Lara's hip meshes, the animations sometimes were not too smooth (which is understandable, considering that the Core Design builders just made the parts they intended for you to see in the cut sequence, but looked weird here, when you could actually go and explore the cutscenes as they took place). Overall - a neat idea worth a look, but don't expect a whole lot from it!" - eTux (06-Sep-2007)

"The idea is nice and maybe the final outcome will be something special, but that's a big maybe. In the museum itself, I came across a wafer thin floor, the door bug and a sudden outfit change when you load the second part. There was also a noticeable overuse of a same water fountain, but each to their own, I guess. The cutscenes you get to watch are direct rips from the original, so you'll be seeing a lot of TR1-3 environments nicely rebuilt, however, the cutscene objects were programmed in such a way that would require a lot of camera play -- that worked fine in the originals, not so much here. I found an Amulet of Horus which triggered the secret sound, but it didn't count in the inventory. 15 minutes. 09/07" - Treeble (05-Sep-2007)

"A nice general idea but executed rather poorly and at the expense of a huge download. What you get here is a view of 6 classic TR cutscenes, with quite a few technical glitches, each triggered by inserting a coin. And that is it really. Nothing else to do except for a quick Amulet pickup and no finish trigger. This could turn into an interesting level eventually, but as it stands it is really not worth the big download." - MichaelP (05-Sep-2007)
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