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Egypt Catacombs by Gabriel Oliveira

Ceamonks890 0 1 0 1
Cory 0 1 0 1
DJ Full 0 0 1 2
eRIC 1 1 0 1
eTux 0 1 0 1
Gerty 1 1 1 1
Jay 1 1 1 1
Jose 1 1 0 1
Kitkat 1 1 1 1
Kristina 1 1 1 1
manarch2 0 0 0 1
MichaelP 1 1 1 1
Orbit Dream 1 1 0 0
Ryan 0 1 1 1
Scottie 0 1 1 0
Spike 1 1 1 1
Torry 0 0 2 0
Treeble 1 1 1 1
 
release date: 06-Sep-2007
# of downloads: 71

average rating: 0.74
review count: 18
 
review this level

file size: 14.12 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
gabrielgeog@gmail.com

Reviewer's comments
"Huge rooms, paper thin walls, an interminable shimmy that takes up almost half the level and no finish trigger. What was it all for?" - Torry (09-Jan-2020)
"The first of four debut levels by Gabriel Croft(who was only 11 years old at the time of their respective release). And oh boy does it show with this Egypt-themed level! But to be fair, he would only get better and better as time went on. As it is, don't even bother with this one(especially when there isn't even a finish trigger and the limited gameplay on offer here, isn't enough to justify a download)." - Ceamonks890 (19-Mar-2018)
"A brief 10 minute sprint through large rooms filled with stretched and missing textures, picking up a lot of supplies that aren't necessary, using a lever, negotiating an utterly tedious shimmy crack and ending in a room with a gem and no finish trigger. I'd avoid this one and try out Gabriel's later efforts instead." - Ryan (18-Nov-2016)
"A first effort,and undoubtedly one of the more inauspicous debut levels.There's little to recommend,unless you enjoy shimmying (which I don't,particularly - and,because of my failure to observe the hidden lever,necessitated my repeating the whole tedious excercise).Two enemies and nothing else of note,aside from the builders nonsensical application of meaningless dark shadows half way up huge blank walls. Ah well;everyone had to start somewhere,and this builder has since gone on to greater level-building projects - so there was no lasting damage done." - Orbit Dream (03-Jun-2013)
"Useless, just as all of the four levels the builder released on the same day. Texturing is bad, just as in Pyramid of the Fire. And gameplay is even worse than there, because the long shimmy is simply painful." - manarch2 (17-Aug-2011)
"For this crack with the locked door behind it... I predicted this, but I wanted to check it before pulling the switch anyway. I don't think players can be satisfied with the neccesity of shimmying for extremely long time TWICE if they miss the switch... so O for the annoying gameplay. O for the enemies as well, because there was only one scorp in this game, and, due to this, another 0 (with the eccentric) for the objects, as NONE of those weapons or ammo were necessary for killing this one scorpion! And, to ultimately slate this level... for the statics - let me be honest - 4 PILLARS?! IN THE WHOLE GAME?! You're kidding. SUMMARY: It's a test level which will test your patience and stress resistance. Definitely not for spitfires." - DJ Full (08-Oct-2010)
"That's Prince Eric to a tee. Gigantic rooms, wallpaper textures, missing textures, paper-thin walls and no Finish-Trigger. And what must one make here? Gather Weapons and Medipacks which one does not need at all, kill a big scorpion and a crocodile, shimmy a looong way at a wall and at the end gather the Horsemen-Gem. The whole one lasts about 6 minutes and from these 6 minutes one needs one minute for this shimmy at the wall. To sum up, I can say that I have wasted here 6 minutes of my precious lifetime. Stop, full stop, finish" - Scottie (04-Jun-2009)
"This is another very short 'level' with a scorpion, a crocodile, a lever to push, a very long and boring shimmy and a gem. This could have been a walkthrough instead of a review. There is nothing else to say except that this isn't worth it and all areas, the ones that exist anyway, are awfully textured." - Kristina (24-Oct-2007)
"In this "level" you only have to pick up some items (most of them without a real use), shoot a giant scorpion and a croc, find a lever in a crawlspace and take a long shimmy (more than a minute) to finally get a blue gem. All this through a few big square rooms bad textured. That's all." - Jose (24-Oct-2007)
"Well, no finish trigger, a big scorpion, a crocodile, a never ending shimmy and a pickup or two. Wafer thin walls and stretched textures. That is what you should expect from this level." - Cory (15-Oct-2007)
"Not much to do here. A series of huge, completely underused rooms in a TR1 Egypt style. A few pickups - the teal (why is everyone calling it blue?) gem indicating that you're done here. One giant scorpion to master which is not that big of a deal considering you have a shotgun and a grenade launcher at that point, and as far as tasks go - there is one cleverly hidden switch (at least comparing to what the level offers otherwise) and a long, long shimmy crack that tempts to execute a 4 key combination. Unlucky you if you do the crack before the switch. And while the author has bothered to include at least these elements - one has to wonder if they actually add something to the level or harm it? Frankly - I'd had more fun simply running through the game, if the kilometer long crack is the alternative. Give this a miss." - eTux (05-Oct-2007)
"A five minutes level with no finish trigger that you spend in big rooms with stretched textures , with some missing textures as well. Find the grenade gun, kill a big scorpion and a crocodile, find a lever and make a long shimmy sequence before finding the blue gem." - eRIC (30-Sep-2007)
"Big huge rooms, paperthin walls, stretched textures and not really a gameplay and no finishing trigger. So by the time you get the Gem, that is it" - Gerty (28-Sep-2007)
"I was actually tempted to originally give gameplay 0, mainly because of the shimmy crack that is frankly just a joke. However, as the level does actually have something to do (well, pull a lever and shoot some enemies), I decided to give it the majestic score of 1. Aside from that, stretched/missing/wallpapered textures are everywhere, and the lighting is pretty much terrible." - Spike (25-Sep-2007)
"Progress of a sort - at least this time there are no Lara's bums; it is possible to interact with pickups and you get a lot (not sure why). There's a giant scorpion to grenade, a lever to throw and a gem to pick up and still no discernable finishing trigger." - Jay (24-Sep-2007)
"Well, four rooms the converter say, and all of them are huge and empty. Textures are stretched everywhere and you even get a grenade launcher right in the first room. Two baddies, a lever and a long shimmy (that lasted for roughly half of the level) later, you get to a gem and no way out -- probably there's no finish trigger either. 05 minutes. 09/07" - Treeble (24-Sep-2007)
"This level is slightly better than Price Eric's first - no Lara bums, except the one that joins her legs to her torso! Unfortunatley there are still stretched textures, paperthin walls and virtually no gameplay - pick up grenade gun, blast scorpion! There is a lever and a shimmy crack before you get to your gem pick-up. And, again, no finish trigger..." - Kitkat (24-Sep-2007)
"Another set of 4 rooms, this time with Egypt textures (and many missing ones). Kill a scorpion and a crocodile, master an endless shimmy and pick up a gem and wonder where the finish trigger is." - MichaelP (23-Sep-2007)