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Level: Lara in a Dino Box back home search
Author(s): gabiza7
total rating:6.18 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
dmdibl 7 6 7 7
eRIC 6 6 6 5
Gerty 6 6 6 6
guss18 7 6 6 6
Jay 7 6 7 7
JesseG 5 6 6 5
Jose 6 7 7 6
MichaelP 7 5 7 6
Ryan 6 6 6 6
Shandroid 6 6 6 6
category averages
(10 reviews)
6.30 6.00 6.40 6.00

Reviewer's comments

"This was a rather mixed effort, if I'm honest. On the one hand, there are a few devious (and even irritating) design choices which are quite off-putting. The lighting is quite erratic in places (overly dark shadows succeeded by very bright spots), the walkthrough walls and fall through floors were a bit unfair, there were a few too many long corridors, the underwater mazes were just tedious and you can actually skip the whole quest for the Grenade Launcher, as the T-Rex will perish after one or two Revolver shots. However, at times this level showcased some really neat touches and well thought out gameplay sections: well paced pushable object puzzles, well executed timed runs (one in conjunction with a bike ride) and enjoyable quests for key items. I also thought that music was well added. I felt that overall it didn't quite reach its potential, but it's nonetheless a solid effort and worth a try." - Ryan (12-Jun-2018)

"The tomb4 provided crashed on me when I tried to save my game, so I used the original tomb4 instead. This level was almost completely void of any logic whatsoever. Unmarked wall sections that you must walk through, unmarked floor sections that you fall through, and unmarked ladders you must find are just a few of the things that boggle the mind. One door requires that you push an seth statue on a few completely random squares (which I discovered using fexinspect), along with picking up some random item and using two keys, and somehow the combination of these actions opens the door. Another door opens by raising some random blocks. Don't forget about the underwater mazes and the big dino fight, which ends with - you guessed it - one revolver shot. The environment itself is rather odd, it is kind of a TR3 antarctic level, and a temple with egyptian ornaments, as well as some cacti. The builder should have made it so you can get the yin and yang pieces independent of each other, but as it was I had to do a lot of backtracking. Some camera cues would have helped as well. Really, this adventure is 50 minutes of a headache, and I would only recommend it for the more sadistic raiders. I did like some of the audio tracks though, and the short bike ride was interesting." - SSJ6Wolf (13-Sep-2010)

"This has been on the Review Wishlist, so I suspect that others are as put off by the title as I was. Actually the title is misleading. There is only one T-rex at the end, and if Lara runs under his belly two revolver shots will take him down. (Not a recommended procedure if one is playing TR2 or TR3.) This has several clever puzzle set ups, and Lara gets to drive the motorcycle, although subjectively I felt that game play seemed somewhat forced. The environment suggests a Tinnos cold, with icy underwater mazes, or one transparent wall maze. The only timed run that I remember was generous. Most rooms are reasonably lit, frequently barren and boxy, but then heavy shadow bulbs are placed so that patches are solid black, which doesn't look realistic. What really bothered me were the two walk-through walls. Both are associated with lit wall sconces, although I don't know how players could think that that was a clue. In one place where Lara is prepared to climb a ladder, she instead has to pull into the wall beside the ladder. In another room, Lara has to walk through a wall to find a push block, to pull it out and place it. Another annoyance was a cryptic room with five floor levers and a movable block. In his walkthrough, Harry Laudie says that this looks like the room from the title flyby, so he moved the block to where it looked in the title flyby, with no other clues. To deal with these issues players should expect to use the walkthrough. I was glad to play this, as I've enjoyed other levels by this author." - dmdibl (19-Apr-2010)

"This level had so much potential. I have no idea why gabiza clung so dearly to all the underwater mazes, but sadly there they were, one after another making me insane. I know gabiza7 has the talent to make a great level, since his last one was very fun and well-made. This one has some sloppy areas where you can get stuck, but there are some good puzzles to make this one worth a look." - Shandroid (29-Oct-2008)

"As you already know from other reviews you start with nothing, however you find your trusty pistols very soon. There are some fairly good puzzles but be warned there are places where you can get stuck, example the push block puzzle. You also have some walkthrough walls that I admit I found by mistake, not good. I did enjoy the bike ride and the mirror room. Overall not a bad level but could have been so much better." - guss18 (27-Oct-2008)

"It surely is a great step forward in the right direction, the author has improved a lot since his last offering. There is still some of his “trademarks” , like maze-like areas , and dead ends in the underwater corridors. In this present level , the lighting is still to be improved as the shadow bulbs are inconsistent , creating spots of darkness without smoothing here and there. The rooms are also very basically shaped, and the textures chosen and their applying do not always help either to create an atmospheric place, for example the unanimated water textures are not pretty and the wall textures underwater are disjointed and it shows. But still there is improvement in the looks versus the author’s former levels. I like the overall feeling of some Tinnos rooms with the plants. Now the most remarkable thing in this present work is the creativity displayed, with many areas having a good idea of puzzle. Too bad that there is a couple of unfair situations with “walkthrough walls”. Aside from that, the author has make a good effort in this category, and the journey with the motorbike on narrow icy ledges was good fun. Originality also in the fact you start with no weapons, flares or medipacks, but you get enough of them as you progress, and there is not too many enemies. Some of the objects and enemies do not really fit with the setting but it’s a minor point. I found the level to be rather long and I can’t say I like the whole of it, but did appreciate some of its parts. All in all , the author has made a good work and show good potential to come up with even better stuff." - eRIC (20-Jun-2008)

"Strange level; there are some interesting puzzles but some tasks you can avoid too. Simple architecture and only the revolver as extra weapon but the red ninjas seems to be immune to this gun. At the very end I found the grenade gun, when there's no use for it. The worst of this level is that there are some solid walls you can trespass so, prepare yourself for being totally stucked. Nice musics from TR6 and textures from TR3. Several times you hear the secret chime but it doesn't count in your inventory. Hint: trespassing walls under burnig wall torches." - José (06-Jun-2008)

"This is nothing like the other level called” Lara in a box”. Had a strange bug in this game as every time I reloaded Lara’s health dropped so low that the light started blinking. This is really annoying as Lara has nothing when she starts the game and the only thing you will find (if you don’t go astray) are flares and the pistols almost right at the start. Later on you do pick up the Revolver and even the Laser Sight and if you are lucky a Grenade Launcher as a secret but by then you don’t need it. Using different levers to get some artefacts, puzzles and timed runs, it’ll keep your busy. There are too many ways to go so take your pick, you have to do them all anyway. There are some really nasty game-stoppers in this level. One is the block-pushing puzzle as that is an enigma, for me anyway and how could I know that there are walkthrough walls (one is one block up)? The last pick up was sort of anti climax as it was just there in the corner on the floor. So again it shows that knowing how to build doesn’t say it pans out, as for me the gameplay certainly didn’t. Lightning could have been better, the mirror room as a for instance also textures could use some attention and I even saw some un-textured bits. It is tested, it says so in the readme, sorry to say though but you could have fooled me." - Gerty (20-Apr-2008)

"You start this level with absolutely nothing in your inventory (not even the memory of a flare, grumble, grumble) and a much reduced health bar so finding pickups is a real priority but at least the pistols turn up quickly. The gameplay is quite inventive with some good puzzles, although I’m not sure I entirely approve of all the unmarked walkthrough walls. You do eventually get to meet a dino (T-Rex), but you should have found a revolver by that stage so he doesn’t pose much of a threat. Certainly, this level represents a real step forward in quality from this builder, which is always good to see. Keep up the good work gabiza." - Jay (14-Apr-2008)

"A surprisingly long level of more than an hour and overall it is probably even better than my scores indicate, but it has the stronger parts towards the end and some major annoyances near the start which may well have lead to many people abandoning the adventure - and thus review come in very slowly for it. For example: You start with very limited health and no inventory (matching the storyline) but that is really not an issue as things fall into place if you look around carefully. Near the beginning you then get a few rather tedioues underwater maze areas with many pointless deadends, not very consistently applied climbing textures, use of a non-reset button for a push/raising block sequence which can get you stuck and last but not least two walkthrough walls which are key to find in order to be able to progress and both of them are totally unnecessary. But that all aside, there are many good things here, the overall structure works well and as said above, towards the end it gets better and better with a nice mirror room puzzle, a search for five jump switches room and a nice puzzle room with levers, raising and push blocks, plus a tricky little bike ride including a short timed sequence. Enemies are quite scarce and do not fit in very well, except for the final TRex and you don't really need to do the whole quest for the grenade gun as it can be easily killed with the revolver. So, give this one a try and don't be put off by the initial quirks it has." - MichaelP (13-Apr-2008)
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