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Level: Search for 10 artifacts back home search
Author(s): miss-anti
total rating:3.05 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Blue43 2 4 3 3
eRIC 3 5 3 3
eTux 1 2 2 2
Gerty 2 3 3 2
guss18 2 3 2 2
Jay 3 4 4 4
Jose 6 5 5 4
manarch2 3 4 3 2
MichaelP 4 4 3 2
Orbit Dream 2 2 1 2
Oxy 4 6 2 3
Ryan 3 3 3 2
Scottie 4 4 5 4
Treeble 2 3 2 2
category averages
(14 reviews)
2.93 3.71 2.93 2.64

Reviewer's comments

"Well, I presumably found all 10 (hard to tell as the artefacts weren't named as such in the inventory, they were called "load"), so I guess mission accomplished. I would like to rate it higher, but I got increasingly annoyed at every turn in this level. Hundreds of unmarked death tiles, long shimmies and crawls, simplistic gameplay, missing textures, paper thin walls, end of the world... To be fair, I did like the brief jeep ride and some of the progression had been worked out well, but I still wouldn't recommend it." - Ryan (23-May-2017)

"This level was a quite short one (20-30 minutes). The artifacts were not hidden well, at least eight of them. Textures were bad, sometimes missing (behind the pharaoh statues, for example). Despite of the boredom coming with those levels, this one had one thing which builders should think of: You could get all weapons for which you can find ammo. When I look at some works rated between 1 and 5 at least a third of the ones including such ammo don't mind that. Nothing more good to say about it." - manarch2 (21-Oct-2010)

"A short level where Lara is looking for 10 artifacts, which are spread throughout the level. Some are a bit hidden, others are in plain sight. She encounters a couple of ninjas and small and giant scorpions. I liked the drive in the Jeep and some of the custom objects placed in the level. The bad thing about this level is that there are many deadly floor tiles that are completely unmarked and Lara will catch fire when stepping on them, but on the other hand there are unmarked trigger tiles for opening a door. Also many stretched textures and a lot of unmarked climbing areas. It's an easy to play, short little blast for in between other levels." - Blue43 (24-May-2010)

"Much of the gameplay for this little adventure seemed vaguely familiar.It seems inconceivable that anyone would want to copy any of the ideas presented here,so it must be coincidental;nonetheless,I had a distinct feeling of deja-vu throughout. Perhaps it's simply because it's all 'run,shoot and climb' amid wallpaper'd textures and unlit rooms;past wafer-thin walls and unmarked death squares;over stupidly placed trigger tiles.Whatever,it's not worth 25 minutes of anyone's time. I picked up eight of the ten artefacts,but the incentive to hang around and seek out the remaining two had dwindled away completely by the time I reached the Finish Trigger. If it's the work of a very young builder,all well and good; but that doesn't make it any more reccomendable." - Orbit Dream (15-Jul-2009)

"For this level one must use the word "Actually" quite often. Actually, the history is fast told: Scanty half an hour walk around in the area, 10 Items pick up ( it's without importance, whether you have them or not), a few opponents shoot, at the end with the jeep a few gigantic scorpions flat make (however, must not be) and disappear in the sundown. Actually, the search for 10 Items could give pleasure. Because it is unimportant, however, whether you have them now or not, the fun keeps obviously to a certain extent. Actually, you could be glad about a few nice riddles. However, this joy is limited a little bit because it goes more than once after the Try and Error principle. If you must jump, e.g., on a block under several, so that a door opens, burns Lara with all other blocks and differs the right block in nothing from the other, you are already irritated a little. Actually, the level is rather attractive what concerns textures and other. If there were not quite often stretched textures, paper-thin walls, climbable walls without suitable textures, freely in the area placed knife traps and similar more. And what is now the result? This level has absolutely potential. And with more trouble a little and patience by the level construction the players would have had absolutely a lot of fun. However, for the play hunger occasionally it is enough always. I can only hope that to herself Miss Anti with the next level gives to more trouble. There are enough examples of levelbuilder, which have developed very positively." - Scottie (15-Apr-2009)

"Well yes it is a step in the right direction from the first level by this author but not by much. Unmarked death tiles and climbable walls, animated textures behind statues ...the list could continue but what is the point. I guess the "Christmas style" torch was provided for the sole purpose of the short dimly lit hall..or was that one of the artifacts..lol. For me the only bright spots of this level were the customized objects and the pleasure of running over the giant scorpions. Maybe I would have felt better about this level had I been given a short cutscene of Lara placing her new artifacts in her collection." - guss18 (21-Oct-2008)

"This is a not at all unpleasant 20 minute linear run, killing a dozen little and half a dozen big scorpions (the latter ones by simply sitting in your jeep) and picking up the 10 artifacts along the way. It features a few nice custom objects and the occasional suitable added audio, but aside from that there are too many annoying things to rate it higher: many thin walls that could easily have been avoided, too often the deadly floor tiles are not marked (and neither is the climbable wall to get the crowbar), the script has not been updated to show the artifacts correctly in the inventory and maybe the worst of it all - it seemed the author got tired of working on this and the last four artifacts are all placed in the Jeep room where you hit the end of the world on all sides. There is clearly some potential here, but it has been wasted a bit by a premature release of the level in my opinion." - MichaelP (06-Oct-2008)

"If you just want a nice romp, this isn't the game. It is short, I give you that, but (and you could hear the"but" coming from a mile away) there are too many not so nice things in this level. So if you are up to reloading quite a lot, and you will, give it a go. The hunt is on for the ten artefacts and they are easier to find than the Crowbar as a for instance. You also need the keys to the jeep, as you cannot go on foot. There are death tiles all around you, some are marked properly but most aren't. Also that one has to climb a wall to get to the crowbar, as you cannot proceed without it. There are paper-thin wall, stretched textures, some strange animating textures behind some statues, well see for yourself. I left with all the artefacts." - Gerty (06-Oct-2008)

"No matter how much I try, I can't be as unfair in this review as the gameplay in this level is. In nearly every room there are unmarked death tiles, and to make matters worse, when they are marked with a different texture, you'll soon learn one of them isn't a death tile but rather the trigger to open the door you've been looking for. So that means you step into all of them until you find the correct one, reloading after each failed try. Not to mention the crowbar hidden behind an unmarked climbable wall. Along with the waferthin walls, the floating plants and the end of the world, this makes for a very unfulfilling adventure. The best thing you'll see here are the customized objects, some of which are rather nice to look at (such as Po Yu's weapons and outfit). 20 minutes. 10/08" - Treeble (05-Oct-2008)

"If you will play this level, be prepared to unmarked death tiles and unmarked climbing walls. Save very often. I liked enemies very much - it's red ninja and black scorpions. Scorpions were really scary when they appeared. I guess the placement of enemies did the trick. Also skeletons as object were scary. Because Lara visited restricted area all unmarked tiles can be forgiven though the atmosphere was spoiled because of that. The car keys are actually Sonnentalisman, so I found all 10 artefacts. The drive over black scorpions was funny, you will be rewarded in the end. After this drive I wanted more. :-)" - Oxy (05-Oct-2008)

"As the title says you have to search for 10 artifacts along a lineal game. It's not difficult if you explore a bit, but you can finish the level without find all ten. Architecture is not very good, with paper walls and simple rooms; sometimes Lara can reach the end of the rooms without texture (invisible wall); there are missed textures in some places too; the unmarked climbable wall to get the crowbar was not a good idea for me; I got problems to climb the ladder from the other side too; there are unmarked fire tiles too and another times unmarked tiles to open doors; enemies are red ninjas and scorpions, and near the end you can kill a lot of giant scorpions with the jeep (too much easy). It's not a bad level, but with some few extra work could be better." - Jose (23-Sep-2008)

"I'd describe this level as 'cheap and cheerful' and an improvement on miss-anti's first level. There are still plenty of faults and the gameplay is at times rather illogical (unmarked ladders/fire tiles etc. and a torch that really serves no useful purpose) but at least some attempt has been made to provide interest. It's short and easy - if somewhat monotonous - and looks quite pleasant." - Jay (22-Sep-2008)

"Well, if you count the car keys as an artifact, then I think I found all 10 as the title indicates! I vaguely remember what the first level of the same author was like, but this is a step in the right direction even if still plagued by all the well known issues that are caused when you don't attempt the tutorial/manual to learn the basics of building *cough, cough*... namely - sloppy texturing, underutilized, unattractive rooms and faulty setups, but worst of all were the unmarked death and trigger tiles (oftentimes one looking like the other) and unmarked climbable walls, which obviously seemed to be included into the level with no regard for the player at all. Sometime closer to the finale, the author seems to realize the mistake and starts marking them, but by then my impressions had been irreversibly ruined. If you can forgive the more unforgiving aspects of the level - you can give this a go, but all in all I'd recommend players to steer clear off this one." - eTux (21-Sep-2008)

"It is certainly a bit better than the author first and previous level. What we have here is a 25 minutes straightforward raid in which Lara must retrieve artefacts. [I've found only 8 of them]. The puzzles are about finding where are the trigger tiles among those which -although they look sometimes the same- are death tiles, and at one point you have to find where to jump to find the crowbar. There is also rooms which are more 'fair' to the player where you just have to avoid the marked death tiles while making your way to the next door. This is not very difficult , and if you persevere despite the monotony of the gameplay , you are rewarded with a red jeep drive to have the leisure to crush big scorpions. The looks are not too bad, there has been an effort made for the decor of the rooms, but there is still a lot of improvements that can be made in this category , for example by avoiding all the thin walls, by adding lighting bulbs, or by avoiding some oddity like the blade that is not attached to a wall. The textures are not high def but are the kind that are not often seen in levels, and there is also a few retextured or more modern objects." - eRIC (03-Sep-2008)
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