Level: Myths - Part 1 back home search
Author(s): PH
total rating:7.89 Gameplay &
Objects &
Sound &
Lighting &
Blue43 7 7 8 8
eRIC 7 7 9 7
Gerty 7 7 8 8
guss18 8 7 8 7
Jack& 8 8 9 9
Jay 8 7 9 8
Jorge22 8 8 8 9
Jose 8 7 7 8
manarch2 8 8 9 8
Matie 8 7 9 8
MichaelP 6 9 8 7
Orbit Dream 8 6 9 8
Phil 9 8 8 9
Ryan 8 8 8 8
Samu 8 8 9 7
Scottie 8 7 9 8
Shandroid 8 8 7 7
Treeble 7 7 8 7
wdavid 9 9 10 8
Xela 7 8 8 8
category averages
(20 reviews)
7.75 7.55 8.40 7.85

Reviewer's comments

"Whew, this was an incredibly challenging level! It seemed to last for a shorter time than I thought, but it still packs a tough punch. A little warning: this level is not for beginners. There are some devilish and nifty moments here including a devious spike/blade trap combination, a tricky tightrope somersault between hammers and a nice slow motion gauntlet through spikes, fire and hammers. Shame that it was quite dark in places, but that didn't matter to me as I enjoyed the experience. Also a pity that the cutscenes weren't connected to the main game though, to save time trekking back and forth to the main menu each time." - Ryan (06-Feb-2017)

"I did what I felt was the proper thing and gave myself a couple of days before reviewing this one. I got extremely frustrated playing this level, and I didn't want that small part of the level to bring down the rest of the experience. So let me get what I dreaded out of the way first. There are two jumps (the same one twice) about halfway through that must be 100% pixel-perfect to be accomplished. This took me between 200 and 300 tries combined, and I was not a happy camper as a result. Putting that aside, the level looks beautiful, and it has some fun challenges. I adore the Scotland theme, as I did in The Lost Artifact. Seeing Nessy again was really cool. While some more exploring would have aided the atmosphere, the level did a fairly good job of that on its own linear merit. The gauntlet at the end (after I was sure that my computer wasn't dying on me) was phenomenal. And the cat at the beginning! Also, the secrets were too easy to find. All in all, a decent first level, with an interesting story told through cutscenes. I just wish that the pixel-measuring jumps weren't a part of this experience." - Xela (22-Jul-2013)

"This level was very atmospheric and the textures were good. Many traps made life hard in this level, but they all were well choosen and were real fun to solve. The final part with Nessie is good. But why choose every single cutscene and the level from the main menu? Was it that hard to combine? I don't think so, exspecially when seeing the author's latest levels have combined the levels. Camera hints were the only reducing point in the third category, as I missed them completely. Cutscenes, however, were good." - manarch2 (10-Jan-2011)

"Nicely constructed level in a castle atmosphere with inside and outside areas. The level is nicely lit, although the outside areas are under heavy rain, which made my fps go down quite a bit. There are no really complicated puzzles but several rather hard jumps, which are probably not suited for the beginner or those easily frustrated (I thought about quitting this one twice during the game myself). Thanks to the walk-through I stuck with it and mastered the jumps. The level is definitely worth playing, because of the atmosphere, a good looking Lara, some interesting moves and specially because of he last jump sequence through a lava room in slow motion and with a dramatic soundtrack, which I thought was the highlight of the level! Looking forward to play more levels from this author." - Blue43 (20-Apr-2010)

"This game is very good. I love the atmosphere of this rainy scotch adventure. The gameplay is well designed. There were some tricky jumps and moves what i did liked. This level would have been better with some enemies, but i don' mind it. The sounds are very well varied so they are totally fits to the game. The lighting would have been better with some shadows and colorful lights.:) I enjoyed this game, and i'll play all the latest levels of the author.:D:D" - wdavid (13-Sep-2009)

"A nice tale and a nice adventure apart from the tight rope/hammer move, as I still hate that one. Here you can see that the lay-out of this game is all in the builder’s head and that does mean -for me anyway- reloading quite a lot and the downside of that.. is doing some hard gameplay again. One can reach at some areas the “end of the world” and the pick up animation is not in synch. Annoying, I found, were the pixel perfect jumps, that took forever it seems. What most of the cut scenes were all about is still beyond me. Maybe the builder wanted to show off what he can do?" - Gerty (16-May-2009)

"I'm surprised that the scores for this rather innovative level aren't higher than they are. Perhaps we're just becoming accustomed to the sophistication of the NG engine, because there were several unique touches here that I found quite exhilerating. The slow motion sequence mentioned by others was one of these. I wasn't too excited about finding secrets and being rewarded with a measly hippo statue, or whatever they were, in lieu of more practical goodies such as high-powered sidearms, but the enemies here weren't what made this level daunting. That sequence with the swinging blade and spike pit was tough enough, but right near the end that slow motion pirouete over flames, spikes and poles almost did me in. Thank goodness for José's detailed walkthrough that told me exactly how to get past this harrowing area. If you're up to a rip-snorting challenge, give this level a try. Recommended." - Phil (06-May-2009)

"Lara is on the move once more. This time in old walls near Loch Ness in Scotland. As so many adventurers before her, she wants to find Nessie, or at least tips to her existence. Actually, it begins quite harmlessly. Lara must find only one key. Then there are two ways to get on. Either from above with the help of a swing pole on the other side and then a vulture appears. Or down in the moat and dive a little. You can use the swing pole on top as a small finger exercise, coz you must anyhow in this moat to search an underwater lever. Later, Lara needs her whole skills and her fitness. Since what begins so harmlessly with a swing pole, develops partly to rather difficult jump exercises larded with traps. However, for the skilled player this is generally no problem and because it is never unfair, it gives quite a lot of pleasure. The whole level became clean texturiert and the sound fits very well. The only noteworthiness is a crocodile (?) in the moat. Because it was probably just full, however, it was rather harmless. After the diving action you could get out and shoot it simply. Unfortunately, the level end already came after 40 minutes. But these 40 minutes have made desire on more, hence, I'm pleased about part 2." - Scottie (15-Apr-2009)

"Although there were a few undeniable rough edges to this level it was,nevertheless,a fun and rather demanding adventure. If you go all trembly with anticipation at the thought of pixel-precise jumps requiring rather a lot of dying-and-reloading;interesting new moves to negotiate novel traps;and several tough but fun 'gauntlet sequences in rapid succession',then you should find plenty to enjoy. The location is pretty successful in depicting a nocturnal and decidedly damp castle, but the author really ought to find more logical ways of preventing Lara from going beyond the bounds of the intended playing area than the method chosen here: having her inexplicably expire on completely innocuous terrain. The slow-motion effect passed me by,as I assumed it was slowdown on my PC (not an infrequent occurance)but her new moves were entertaining rather than irritating,and were amusingly incorporated into the gameplay. Ultimately,this was a fun experience and can be recommended for the more experienced (and even-tempered) player." - Orbit Dream (13-Dec-2008)

"Comparing this level to author's previous level he has certainly made progress. Gampeplay is rather challenging and it's mainly focused on very interesting agility tasks. New animations and especially the new tightrope animation are also a big plus. Atmosphere is good as well and fits well to the scottish castle environment. Compared to author's earlier level this level surely has better and more varied texturing. Despite the better texturing I think that it is still slightly repetitive including many similar textures used throughout the level. I also think that cutscenes could have been linked to the actual level instead of being individual levels that you can select in main menu. However, it doesn't have effect on this review because it hasn't much to do with the actual and playable level. All in all this game offered fun gaming time for me and hopefully we'll see more levels from this builder soon." - Samu (07-Dec-2008)

"A very nice castle setting with some very tricky obstacles that at first glance may seem impossible but with a little thought weren’t as hard as they appeared. I really liked the new moves, especially the slo-mo spike and fire run. The tightrope obstacle seemed to require pixel perfect position to get by the hammers. Two complaints…huge download with very little gameplay and the nasty death if you happen to try to jump down to the grass . All in all I did enjoy this level and hope that Myths 2 will also include the new moves , be more polished with a tad more gameplay." - guss18 (20-Oct-2008)

"Not easy to play this level with some hard tasks with blades, spikes, hammers... but possible. I missed some more cameras when pulling switches to show me where to go, but you can suppose it, the doors are not so far. When I drop into the castle I went through the blades-spikes corridor and when I reached the end all the doors were closed and I had to reload a savegame and pass the dangerous corridor again later. I found very few enemies and I think the ambience is very dark, with few flares to use. Even so this level was good for me. It's a pain that cutscenes are not connected with the playable game." - Jose (20-Oct-2008)

"I have mixed feelings on this level. On one hand, I think it's a great level and there are several areas which seem to come straight from Willard's castle in The Lost Artifact -- one of my favorite games. There are, however, quite a few let downs. The end of the world is seen or reachable in quite a few areas, some flat surfaces cause death just because you're not meant to go there (which is quite evident when you get the secret in the balcony), the Lara model itself has some flaws, like head swapping between the normal and 'angry' face and the pickup animation is out of synch (it comes from TR1-TR3). Some sequences are also particularly annoying, mostly involving pixel precision movements. The atmosphere is quite nice, though. Also, the included cutscenes are somewhat lacking sequence. Lara does find the Loch Ness monster, and in one of the cutscenes she's being swallowed, whereas in the next we see her driving a boat away from it. Alternate endings? Maybe, but it's not clear enough. 35 minutes, 3 secrets. 10/08" - Treeble (14-Oct-2008)

"Not a bad level, actually quite tricky in many areas. There are many traps that are well designed and one hammer trap that made me yank my hair out. Lara had some nifty moves, especially the forward roll on the tightrope. My favorite part was the second hammer room where Lara went into slow motion and my heart went into fast motion. This is a fun, nice-looking short level with some challenging areas. I am excited to see what the nexts myths will be." - Shandroid (13-Oct-2008)

"Well, quite the huge download package and then only to show off some experiments with cutscenes by the author, which are all nice and well, but also all very short and not properly connected through a script or in terms of what story they mean to convey. The included actual level then, is an interesting adventure that shows some fancy things indeed, which make it worth a look, but they seem executed in a not very polished way, as if the author was a little to eager to get them out there to the players. My quarreling aside now, what you get is a 30+ minutes adventure which is actually fairly linear to run through in a Castle type setting. The three secrets are fun to find because those dragons are really cute and there are a few nice flybys and solid use of audio throughout. I had a good laugh at the inital short encounter with Nessie in the lake =). There has been much talk about the difficult elements in this level and they are there indeed, but by no means too hard for a seasoned raider: 2 corner-to-corner jumps which may take a few tries; a blade/spikes trap that may take a few attempts to time it right and the tighrope walk through the hammers is actually quite easy when you use the new cool move, as is the slow motion run (very cool effect!) across the spikes. So, with a little more fine tuning and maybe more attention to the make the overall room geometry less square and empty, we should all look forward to what Part 2 will have to offer." - MichaelP (06-Oct-2008)

"This is a good level with an interesting story, good objects, cameras and textures. There are oly three enemies but a lot of tricky trap is in that short game. Very easy to find the secrets. The atmosphere is nice A little bit dark but not too much. The sounds are fine, the cameras too. The level is rather short but enjoyable. I'm waiting for the continuation." - Matie (05-Oct-2008)

"I got completely sidetracked at the start of this level, watching the cute little cat with the one white foot and tail tip. Starting off a level with an aaaaaaaaaaaah factor is not a bad beginning at all. I like a Scottish castle setting and this one has plenty of atmosphere, albeit of the damp variety, and the idea of Lara going off to search for Nessie is very appealing. Be aware that the gameplay, although straightforward, does contain some quite challenging aspects, such as pixel perfect jumps and tricky spike runs, not to mention crossing a tightrope without getting squished by nutcrackers. I found it a lot of fun and was sorry it didn’t go on longer (but at least there is a glimpse of Nessie at the end). Luckily, from the readme it sounds as though we will be getting a Myths Part 2. I certainly hope so." - Jay (30-Sep-2008)

"Nice atmosphere, nice graphics albeit not really brilliant. What didn't thrill me much about this small level was that it is essentially just a collection of traps and obstacles that you must overcome if you want to finally meet Nessie. True, I consider them very well thought of, namely the entire hammer sequence, but I'd really like to see more levels that stand out for being captivating without having to resort to the same ol'-same ol', I mean, even the official games never exaggerated regarding traps and I think that must mean something. In the end, the feeling is more like that of one of those old platform games with nice new graphics instead of something more than just that. Regarding the gameplay details, I really think that placing that final lever there where it is and most will probably never even look at it is a no-no. That having been said and despite what may seem like ranting on my part, this little game is enjoyable and I wish there had been more of it instead of a multitude of cut scenes together with a smallish level." - Jorge22 (30-Sep-2008)

"The author has the merit to come up with quite a good idea of storyline, and globally has succeeded to make you feel the mystery of the Ness monster myth, with a couple of appropriate flybys. The action takes place in and around a castle setting, with mainly grey textures, and rain pouring which adds to the atmosphere. The gameplay is easy and a bit uneventful at the beginning, but becomes challenging in the second part, with interesting jumps, moves, and 2 or 3 gauntlets which seem impossible to get through at first glance, but which are easier than what it seems. A few of Lara’s new moves have been put to good uses, like when she automatically monkey swing after reaching the top of a ladder. And in one of the rooms with spikes and fire traps, Lara’s moves are in “slow motion” which was quite cool. In the big outside area, it is a pity that the author had to use such a cheap trick : to make Lara die when she reaches green grass that she is not supposed to reach for gameplay sake. Also i found the level rather dark , i had to double the gamma of my screen for the level to be perfectly playable. The level is almost enemy free. a recommended level." - eRIC (28-Sep-2008)

"i dunno how i could rate this one .......... is very difficult game sometimes ......with some long jumps at the limit some burner trapps timed very short and gameplay a bit confusing sometimes , is castle like level .....well all in all a good game to download and play .......cheers" - Jack& (27-Sep-2008)
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