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Level: Abbingdon Estate back home search
Author(s): Skyler Ortega
total rating:7.78 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
afzalmiah 9 8 9 10
Andzia9 7 7 7 8
Bene 7 8 7 9
Daffy 7 7 8 9
DJ Full 6 6 7 8
dmdibl 7 8 8 9
Gerty 5 7 8 9
herothing 7 9 9 8
Jay 6 7 9 9
Jose 2 7 5 8
MichaelP 5 9 8 8
Orbit Dream 6 7 8 9
Phil 8 8 8 8
Ryan 7 7 8 9
Sakusha 8 8 9 9
Scottie 8 8 9 9
Shandroid 5 10 9 10
young Lara Croft 7 7 10 10
category averages
(18 reviews)
6.50 7.67 8.11 8.83

Reviewer's comments

"This is certainly an exquisite and very pleasing version of the Mansion layout and I did enjoy admiring the textures and various paintings dotted about. However, the gameplay (always the weak point due to the relatively restrictive format of this genre) was again far too pedestrian for my taste and it does begin to get tedious searching for key after key, door after door, button after button and switch after switch to keep moving the game along. The majority of the rooms are pretty useless gameplay-wise and are mostly just there for decoration, and I found the object usage a tad too cluttered in places. Well, if you like eye candy give it a go, but in terms of gameplay this wasn't to my liking." - Ryan (15-Feb-2018)

"Well, after more than half an hour running around and around doing nothing I decided to follow the walkthrough instructions, but even so the level vas very very boring. Running long distances to pick up a key or object and running again long distances to use it is not my way of have fun. The only "puzzle" I found was to move a block under a button. Of course, the mansion is very well builded, ornated and textured, but even so the lights are not worked, some objects like the pool table have no colision and there are many bad placed doors with the invisible block in front. Play it only if you like mansion levels." - Jose (25-Aug-2017)

"A quite nice Anniversary manor with typical gameplay so the best surprise was to discover the maze is locked. Still that location takes up space which could be occupied with something new instead. Same goes for the assault course you can repeat for nothing but obsession, so I would just remove that as well, allowing Lara to explain with: "Hi there. My old parkour crates are expired. I ordered some new ones but they're late with delivery."" - DJ Full (11-May-2016)

"The entire level is beautiful and well decorated , so well designed that I lost my way and got confused! There are no enemies since this is a manor level, I didn't mind at all. Once you get to play you realize you have to time ti think about the lack of baddies." - young Lara Croft (16-Dec-2012)

"This was a very good home level which is based on the new croft manor but not exactly the same. Lara has to search for keys and the secrets were scion toys. The texturing was perfect and gameplay wasn't too hard. There are some rooms which were useless and there was nothing to do in them. The keyholes looked weird though. The graphics also looked different with lara slightly moving when not controlling her and the screen looked... taller. I can't explain it but it was differnt than the normal TR4. Recommended." - afzalmiah (04-Mar-2011)

"I was impressed by the Tomb Raider Anniversary graphics of this level. This home level was a nice brain teaser that got me thinking as I was trying to figure out what to do next. At first it was hard to figure out which door would lead me to progress, but as things started rolling, I was able to follow through. The decorations were quite nice, the paintings indicated the interests of the author, I liked seeing the numerous libraries, computers, pool tables, obstacle courses and TV screens in the manor. The search for crowns, scion toys and keys constituted quite a treasure hunt. The ending was a little too sudden though. I don't think an additional door was needed after the trophy room." - Sakusha (13-Sep-2010)

"I need to thank Ania here for writing the walkthrough, as this allowed me to find my way through this huge mansion in just over 30 minutes, while otherwise I may well have spent hours running around headless, wondering what to do next. Because there is actually rather few things to do: Find a series of keys and then the respective door to open with them and push a few blocks to reach switches. That's it really and while there are some cameras helping you, there are at least two missing and thus you may need to do a bit of mindreading to reach the next step if you play without the walkthrough. I did enjoy the gym and the exercise there, as well as finding the 4 secret toy scions and thought it was a really nice touch to add all those pictures/paintings with references to other custom levels. The end is actually rather sudden when you reach the trophy room. All in all, really quite nice to look at, but very tedious to play." - MichaelP (18-Aug-2009)

"As other reviewers have suggested, if I had a pad this large and elaborate I'd rent out a few rooms and retire. The most compelling thing about this level is the stunning environs. Everywhere you turn you're treated to some well-lighted eye candy. The gameplay, however, is fairly pedestrian (pull a switch, find a key, open a door, etc.), and the sheer immensity and the sprawling nature of the mansion left me numb after a while. (There's an exercise room with an indoor pool where Lara gets to show off a number of her new moves, and I felt that was a nice routine-breaking touch.) However, Andzia9 has provided a concise walkthrough that got me jump-started again, and this time I was able to finish with its assistance. Hopefully the existence of the walkthrough will entice others to play and review this level, as it's really quite delightful. Recommended." - Phil (04-Aug-2009)

"The rich design and wealth of objects of this estate are impressive (though one does notice the odd placement of toilets, and that there are nine or ten copies of the same painting). This English manor is not classified by interior square feet, but by acreage. Lara makes the grand tour in bare feet repeatedly looking for something to do. Anything to do, anything at all. Please, something to do. The first long hour of play I found a distant lever, which opened the way for Lara to get her guns, and three Scion Fun Toys (secrets), but not a single key. I quit. The next day Lara took another tour of the house. You learn to use sprint mode wherever possible. To save time Lara begins to run right through pool tables and TV sets. The third day things took off: the crown in the gym, Lara's diary, the pool room key, the guest room key, the computer room, the fourth and last secret, and then the trophy room. This level is all about dogged persistence, a refusal to give up. Lara has to shoot every single painting (it feels as though there are hundreds) looking for a small reward. I enjoyed the atmosphere and good lighting, but could have used a few camera shots in the beginning. Even in the gym you have to figure out there is an overhead monkey swing; it isn't marked or obvious. Everything does work, and there's some satisfaction on having finished. In fairness, my statistics showed only a bit over two hours to play this, though it felt a lot longer." - dmdibl (16-May-2009)

"To be honest I am getting my fill of house levels at the moment. Running around in the manor is not my way of entertainment, it never was and never will, I find it utterly boring. Also with all the objects in this cluttered house, my computer, although not so old, is having troubles to keep up. Glad I found the guns almost right away but got tired pretty quick of shooting paintings. So far I saw one invisible block and a table with no collision. Also I never encountered in real life a bathroom that was off the living room with no doors in between???? So if you like running around looking for keys and gawking at all the rooms, give it a go, you might like it." - Gerty (15-May-2009)

"This level is a case of an author's brilliant use of beautiful objects and gorgeous textures without the benefit of fun and creative gameplay. This mansion rivals the Crystal Dynamics mansion it is so lovely to look at, however, there is much running around and oftentimes visiting rooms that have nothing helpful for game progression. I became quickly tired of running around this enormous estate looking for keys. There weren't any puzzles except for what looked like a forgotten box pushing puzzle that was impossible. I surmised that the author was going to have one box push off the edge in order for the others to move, but then didn't make it so. There wasn't any music that I heard, and that is always a missed opportunity. The dull gameplay could have been less tedious with some nice classical music in the background. Skyler obviously has the ability to create an amazing atmosphere, so hopefully, the next home level will have more to do." - Shandroid (23-Apr-2009)

"Never having played TR Destruction, this manor house was new to me. And new to me also was running around for ten minutes (or so) until I found the first thing to move the game along. This seemed in the beginning, to be an exercise in futility, best described as a never - ending series of doors opening on to other doors/rooms, opening on to other doors/rooms. I don't know why Lara is bare footed because what is needed is a pair of long distance runners or, perhaps, hiking boots. To say the house is large is an understatement - I would think there may be a few city states that are smaller. But all that running around does have a purpose and if your memory (and patience) is sufficient, you'll soon be finding a crown, keys, diary and your way around...and around. I found myself enjoying this, somewhere along the way, and I think the hunt for the 4 Scion toys played a large part in my finding this fun. If you're in the mood for a level without the usual enemies, timed runs, crazy jump sequences, and love exploring manor levels, give this a try. You may find yourself enjoying it also." - Bene (22-Apr-2009)

"Have I mentioned lately how much I dislike mansion levels and is it my imagination or does the wretched place get bigger with every visit? I'm not surprised Lara's running around in bare feet. I think I'd be trading in my four inch stilettos for a pair of roller skates if I lived in such a vast pile of a place. It looks well enough, but the gameplay is pretty minimal really - just a key finding exercise. No puzzles, no enemies, just a lot of to-ing and fro-ing through huge rooms that all begin to look the same after a while. I did amuse myself by shooting the artwork, but apart from secret finding that's a largely pointless exercise. This is really one for rabid mansion enthusiasts only." - Jay (21-Apr-2009)

"I like this Manor quite a lot. I think it was well presented in most aspects although i think that i would consider making the rooms a bit less crammed. In the description it said that Winston had played a prank to lock all the door, i managed to find about 1 door that was locked but i wasnt really looking. Your sounds were very different and most of them were a good change, i did find ,however, the water sounds didnt fit in; when i jumped into the water, it sounded like the revolver sound, also when i was swimming on the surface it sounded a bit strange. Overall, this level did impress me quite a bit so i'll give a 8.25/10" - herothing (20-Apr-2009)

"This is one of those levels which,although very decently constructed,has a comparatively limited appeal.It's one of those levels that contains the gameplay concept of 'find-the-key-to-open-the-door,where-you-pick-up-another-key-to-open-another-door...etc,etc',which is nothing if not an aquired taste. In my case,it took me forever to access the first key;mainly because of a wealth of important-looking objects,only one of which turned out to be (crucially)interactive. (In retrospect,his earlier 'Umbrella Corp' contained a similar gameplay frustration.) Once you access the first key,it becomes a predictable 'door-unlocking' excercise,leading to a somewhat abrupt ending inside her Trophy Room. The rooms are all nicely put together (although a little too cluttered in places);but huge swathes are seemingly unnecessary and often implausible(would Lara really have an open Toilet area adjacent to a dining room?Did the re-modelled Assault Course serve any particular point?) The lack of enemies didn't help matters either,as (despite the eye-candy of the surroundings)the constant passivity of the level eventually engendered a degree of mild boredom. If you like 'Mansion levels' combined with 'pick-up-and-find-a-place-to-use' gameplay,then this level will no doubt do the trick. If you feel like a little excitement combined with a few puzzles,then you may be disapointed." - Orbit Dream (20-Apr-2009)

"Skyler has apparently a weakness for house levels. Besides, this house is identical with the house from his level TR Destruction. Lara must find a crown and some keys. There are no opponents. Skyler kind of borrows from other work, but thats no problem as long as he despoils his own levels. In any case, this house is also built and textured very nicely. Sound and lighting are also right. Result: Who has not played yet the house level from TR Destruction, is served here very well." - Scottie (19-Apr-2009)

"Well, another home level. It begins to be boring. I like home levels, but if something interesting happen and if this not the same place. Anyway, nice textures, a lot of beauty rooms. Some place very well hidden." - Andzia9 (19-Apr-2009)

"This level is not really a novelty of type and course asks for research without the slightest emotion nor surprise, no enemies who attack you, no trap who your are surprising. Rooms are sometimes nicely decorated on the verge of surcharge. It remains that this level allows to cross a right time of quiet relaxation." - Daffy (19-Apr-2009)
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