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Level: V.C.S.L. back home search
Author(s): Alberico
total rating:7.40 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Akcy 5 6 6 7
bERT 6 6 7 7
CC 5 4 8 8
Dimpfelmoser 4 6 8 10
Engelchen Lara 10 9 10 9
eTux 7 8 8 8
Gerty 6 7 8 9
Jay 6 7 8 8
Jbc21 8 7 7 9
Joey 8 8 8 9
Jose 4 6 7 9
Kristina 5 6 6 7
MichaelP 7 7 8 9
Navi 9 9 10 10
Necro 8 8 7 8
Obig 7 7 7 8
Orbit Dream 5 6 8 10
Phil 8 8 8 8
Qwendo 6 7 7 6
RaiderGirl 8 8 8 9
Ryan 6 7 8 9
Sash 7 8 7 8
Tombraidergirl 6 7 8 8
Torry 7 8 8 9
Treeble 7 8 8 8
TrueRaider 8 8 7 8
vienna 7 7 8 8
Xxenofex 6 6 5 5
category averages
(28 reviews)
6.64 7.11 7.61 8.25

Reviewer's comments

"The combination of textures from various sources (Venice, Egypt and VCI) actually works really nicely here and the entire level looks a treat even today. On the downside, the gameplay doesn't come close to the same level of inspiration, and a feeling of monotony sets in not far into the level, with too much long crawling, retracing of steps, shooting guards and pulling levers. There's a brief block pushing sequence and a very short ride on the motorbike to end the level, but it didn't quite make up for all the onerous gameplay." - Ryan (25-Nov-2018)

"Very nice and short (30min) level. I liked that there are a lot of ammon and lightsticks on grounds. I also found all weapons so seacrets was pretty easy to find. Cameras and sounds are good and level is also brightness which is plus for me. It was nice to finish level by motorcycle." - vienna (28-Aug-2016)

"This is a rather odd mix of Venice (generally the more sewer-like areas rather than the gorgeous piazzas and canals) and VCI textures, although it does work quite well and some of the rooms are beautiful. Well made it may be, but the gameplay is unremarkable, involving a lot of less than thrilling exploration, killing quite a lot of SAS and picking up a formidable amount of fire power." - Jay (19-Jun-2016)

"After some time exploring the narrow streets shooting some SAS and picking up some items I decided to take a look at the walkthrough. I was not mistaked: a small and high crawlspace hidden in a dark area in one of the dozens of corridors... Oh my God! Visit all the entire city for this! Later the gameplay is more fluid, but always bored; pull a switch, pull another switch, pull another switch, a crawlsapace, another crawlsapace, another crawlsapace... Of course, all the rooms are very well builded and textured; also I found enough guns and ammo 'cause the easy secrets; even enough flares to light my way; but still not a funny game. The cameras and flybys were helpful, but if you go from place to place only shooting enemies on your way (well I dragged some blocks too) the level turns onerous." - Jose (01-Dec-2015)

"This builder released his three only levels in a bunch, shortly before and after his 16th birthday. I'm convinced that had he stuck with it, he would now be recognized as one of our premier artisans. Although one might say that there are two many bats and two many SAS in V.C.S.L., the gameplay is solid and you get an entertaining hour or so to navigate the streets, passages and a base-like area near the end. There are also six secrets to find, most of which are quite easy to locate if you search carefully and keep your eyes open. The builder also provides you with plenty of hardware and ammunition to ward off all those baddies. Not a classic, but certainly a worthwhile raid." - Phil (18-Feb-2009)

"You just have go through this short level, opeate levers to open doors, and kill enemies, mainly SAS. Very simple gameplay, no puzzles at all, a few easy traps, 6 obvious secrets. The town is nicely made, but all those buildings just beg for more gameplay. The Egyptian catacomb part was fine. The lab area was set and textured a bit dull. All that may sound critical, but I still had some fun." - Akcy (18-Aug-2007)

"This is a much better level from Alberico. It's fast paced and theres plenty of action. Firstly, this level is kinda split into two sections. The first is the running around the streets and entering buildings that are decorated inside like egyptian pyramids which I always love playing in, and the second is inside a laboratory. There are plenty of baddies and there is a long-winded maze area which can get a little confusing if you lose your barrings. Nevertheless I enjoyed playing this level and the cutscene at the end suggests that Von Croy escaped leaving it open for the second level. I really hope its as good as this." - Necro (28-Aug-2006)

"This level has also been a great adventure. First we take a look around in a city district in houses then we 'go underground' and arrive in a catacomb. We push levers and also swim to reach the base where we get the bike and leave the level with it. I managed to find 6 Secrets. Opponents were gunmen and bats also scarabs if chose an incorrect direction under the city. We had a hearty portion of guns: Revolver UZI the Shotgun Crossbow and the Grenade Gun. http://www.treditor.hu/english/vcslita1_eng.htm " - Obig (22-Dec-2003)

"I've played this before and had it downloaded again before I realised it. I also played VCSL2. So now that I'm writing this review maybe I'll remember not to download it again. So I had a quick runthrough and yes it still looks good very good texturing. Loved the little garden where the bike is and all the little streets of this town. Liked the inside of the base/factory/whatever it is and the block pushing. And I remembered to look for that crawlspace in a sidestreet. A nice little level to play. In this first version though you don't get to talk to Von Croy." - CC (18-Nov-2003)

"The level started outside and looked like it was all about exploring houses and streets. As you move further you realize that it's a mixture of lab and Egyptian objects which gives a not convincing atmosphere. The puzzles are none existent a set of keys and levers to push which open doors. SAS guards bats a wraith and sentry guns will be the obstacles the player has to overcome. Three secrets found in thirty minutes." - Kristina (07-Apr-2003)

"Linear but enjoyable little partly town partly lab level. Could be frustrating if you walk by that first crawling space and thus find all doors closed. The end seems to imply that you're trying to catch Von Croy but other than that there's no real story to it. So wandering through corridors you go from one little challenge (poisoned darts) to another (fire tiles) one handle to another. Enemies are (soldiers one scorpion one dog and one bunch of beetles) spread around to bring some tension but nothing more. Flybys on the other hand were fluent and good. If you rush through it you'll miss the secrets but they're not too hard to find." - bERT (23-Feb-2003)

"A nice short level with 3 areas - a small town catacombs and a hi-tech lab and all this in about 30 minutes. The small town was more Chronicles like and I didn't like that much but I liked that the streets were not very big it reminded more if the Italian towns I've been to the catacomb had a small maze (didn't like this) and a smartly built burial chamber the lab was not very interesting just avoiding a bunch of turrets a lot of crawlspaces till you reach the room with the map of Egypt. You see a flyby that shows how Von Croy escapes with a helicopter and I guess with Lara on the motorbike you're forced to go after him. Though short this level has some fine ideas you should definitely check it out." - eTux (23-Dec-2002)

"Lara begins here in a little nice city level. Before I had cleared the first columns I walked around a lot and killed a few guards ;-). Opponents were also among others many bats. The atmosphere pleased me very realistic. Some levers to pull pass through a maze to arrive at a key. All in all the puzzles were good the cameras also well used. I found 6 secrets and liked the texturing. At the end Lara goes with the motorbike into the next Level :-)" - Engelchen Lara (23-Dec-2002)

"It is an older level and a first work of the author. All respect because my Lara was pleased. Lara begins in a city and lands then in an underground area. A goal was it to find the motorcycle in order to follow Von Croy with it. The textures were very affectionately represented. Also diverse and harmonic. The opponents were bats scorpions and SAS. Sometimes very many but Lara knew to resist. My Lara found six secrets. The sound and the camera guidance came suitably. The atmosphere altogether was exciting because it is added now the second part. Unfortunate that one cannot play them together. Nevertheless thick praise to the level designer." - Navi (17-Dec-2002)

"The level begins in a beautifully textured city. In puzzles there is not a lot actually there is only finding a switch and the respective entrances. Atmosphere was quite good although some corners were a little dark. Sound was standard. In opponents there was a few SAS dogs and bats and an aerial spirit. They were very simple to kill because one had all weapons. At the end one entered into the secret lab the usual setting only that the textures were entirely the same. I have found 4 secrets even though there were only three indicated." - Xxenofex (19-Aug-2002)

"A 50 minutes level with a pretty difficult start that unfortunately meanders into tedium after that. (Look for a high crawlspace in the walls). The object here was to find Von Croy but alas he escapes just at the time you locate him and you high tail it after him on the motorbike. The level itself consisted of SAS soldiers mounted mini guns and five secrets that were all too easy to find." - Torry (21-Jul-2002)

"Instead of being called V.C.S.L. maybe this 45 minutes level should have been called M.A.Z.E. as the whole level seems to be made up of maze like areas. Starting in a lovely cobbled Italian street you need to find your way inside one of the buildings and then make your way around a series of brick tunnels flipping switches that will allow access to the secret laboratory which I have to say was a total culture shock jumping straight from the old streets into the clinically white environment of the lab but that's why it's secret I guess! Then it's again just a matter of finding and flipping some more switches some hidden by movables blocks and shooting a few SAS until you can make your short but sweet escape on the motorbike. There were some nice uses of camera fly bys especially one of Von Croy on his way to a chopper also making an escape...the chicken and I also found 6 secrets that could have been a little less obvious but I still had fun collecting them actually the whole level was fun it was just maybe a little too easy." - Sash (21-Jun-2002)

"An hour long level with quite a variety of scenarios as mentioned by the other reviewers. It almost plays like three levels and is worth checking out for the great lighting and textures throughout. The gameplay as such is unfortunately not very original with just a few levers to find and pull to open the next door and two nicely blended in movable blocks towards the end. Enemies are mainly soldiers with a passage where you suddenly meet a dog bats a scorpion and some beetles. I found 5 secrets which I thought were kind of hard to miss (if you use flares that is) and which usually supply you with more pick-ups you don't actually need. But all in all a solid level worth the download." - Michael (21-Jun-2002)

"The 30 minutes of this level are pretty enjoyable. The beginning might be annoying running in mazes of a city but later it improves and finishes in a great way! Lara is in a Von Croy's secret laboratory and she will even stare after Von Croy escaping to a helicopter! I found no bugs (except maybe a blue spirit that suddenly disappeared)." - Treeble (21-Jun-2002)

"The author combines three elements in this level that make it a little strange: Italian old town scenario a flair of Egypt and modern Base elements with soldiers all over the place. Maybe just a little too much. Nice again the movable blocks puzzles and automatic guns. Well done also the end with VonCroy's escape in the helicopter and Lara on the bike (only briefly though). An average level but fun to play." - Qwendo (21-Jun-2002)

"Who would suspect this sleepy village to host the headquarters of VonCroy and his plans to reach Egypt? If you liked Rome and her narrow and dark streets surrounded by high nicely decorated walls you'll enjoy running around this little Italian city. If you liked the high tech buildings in VonCroy's Industry with machine guns and SAS to make you run you will like this level. If you're a bit nostalgic of Egyptian levels and underground mazes you might also appreciate this one. And last but not least would you like a ride leading to the end of the game? Well I think this level combines many different settings really well. Textures are used with great talent and surprise the player as the story unfolds. Just a little remark: Secrets were not so secret and quite easy to find!" - Jbc21 (21-Jun-2002)

"This level looks amazing with a huge attention to detail. The textures are excellent and the author has created dark narrow Italian streets very well. What lets the level down in a way is that combining Italian streets with hi-tech headquarters and then an Egyptian setting does not work all that well together but the author has not done a bad job of it. The action I feel is a little few and far between." - TrueRaider (21-Jun-2002)

"This level was an odd mixture of both textures and enemies which doesn't sound like it would be good but was actually done very well. You start out in a Venice like area filled with tightly packed buildings and narrow streets go on to an area that looks suspiciously like an underground Egyptian tomb and end up in a large white lab building apparently owned by Von Croy who you see escaping just before you make your escape on the motorcycle. Along the way you'll run into an odd assortment of enemies that include soldiers bats a dog beetles and scorpions as well as a few dart traps spikes and machine guns. I never found the laser site so just ran as fast as I could past those. Almost every area of this level is made up of mazes but except for the beginning where your searching for a way into the buildings it's almost impossible to get lost. Quite fun to play as you never know what to expect next." - RaiderGirl (21-Jun-2002)

"This time you find yourself in a nice little village with narrow streets. You need to get inside one of the buildings to pull a lever that will open the door to the tunnels. There you have to switch some levers to go to what I would call a laboratory. Main enemies are SAS soldiers and some bats and one dog. Oh I forgot a white light how I disabled that I'll never know one minute it was pestering Lara the next it was gone. Stumbled on some beetles but as Lara ran away they never followed her never saw them again. Was it me or were the SAS soldiers short of ammo? And the sentry guns? I needed only 2 big and 2 small medpacks during the whole game. You will find enough ammo as the secrets are not that hard to find. You only have to use Lara's trusted guns and still come up smelling like roses. I found this a fun game and very easy to do maybe a bit too easy. 20-04-2002" - Gerty (21-Jun-2002)

"Lots of lovely and often original textures; a pleasant Italian town environment; well constructed rooms with a fairly pleasing variety of textures; unfortunately totally average gameplay. It's well made but just a little dull." - Orbit Dream (21-Jun-2002)

"This level is a good example of a custom level that really made me pass a fine time this is how a level should be done. The choose of put in the same level two different "world" the rome one in a hand and the high tech buildings in the other hand mixed up with masterly skill by the author Alberico made me really surprise and interested in the evolving of the level. Level to try :-)" - Joey (21-Jun-2002)

"Sometimes you read reviews and you get the feeling that the author isn't evaluating the level with objectivity but is rather trying to find faults as he is pissed off because he was stuck. Well this is one of those. It starts all so promising in a truly picturesque Italian village with narrow lanes and beautifully textured houses. I set out in good spirits to explore. 20 minutes later I was still searching bored to death and really cross. I got a helpful hint from Michael that I should be looking for a crawlspace high above. That narrowed it down a bit cause until then I was also trying to climb walls and grope for movable blocks. The crawlspace is cleverly hidden as it is a white one in a white wall. Well that takes the biscuit. From then on you shoot push and climb your way around an ancient catacomb and a high tech lab. Compared to the fruitless search at the start this is almost fun. However it's basically a matter of pushing levers and running past the sentry guns. I really think that Alberico should get someone to help him with the storyline as his settings are so great it's a shame that the gameplay is so ordinary. And level builders from all over the world let me tell you a white crawlspace in a white wall in a fairly big area of possible locations is simply not on. No tolerance!" - Dimpfelmoser (21-Jun-2002)

"The beginning is very promising. You have to run around in a little maze of narrow streets finding your way out. The textures are a nice mixture of Rome Venice and Alexandria. You will encounter a nice mixture of enemies and traps. From the street you'll come to a different area. Kind of a secret lab. The textures there are more plain. There are also some sentry guns. Alas there is not much of a storyline you only have to find your way out. Also the enemies are a bit harmless there was a white ghost and some of those nasty beetles but they weren't around long enough to really cause some trouble. I needed only one large and one small medipack which is very unusual for me." - Tombraidergirl (21-Jun-2002)
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